TW201109069A - Electrified board game system - Google Patents

Electrified board game system Download PDF

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TW201109069A
TW201109069A TW98129623A TW98129623A TW201109069A TW 201109069 A TW201109069 A TW 201109069A TW 98129623 A TW98129623 A TW 98129623A TW 98129623 A TW98129623 A TW 98129623A TW 201109069 A TW201109069 A TW 201109069A
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chess
game system
board
data
piece
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TW98129623A
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Chinese (zh)
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TWI385022B (en
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Li-Sheng Chu
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Li-Sheng Chu
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Abstract

The invention provides an electrified board game system which includes a chessboard, a plurality of chess pieces, an array of antennas, an RFID reading unit, and a data processing unit. Each of the chess pieces therein includes a respective RFID tag. The electrified board game system according to the invention utilizes RFID technology to assist in record a chess play or judging if each play meets a relative chess rule, and is suitable for various board games, e.g., game of ''go'', Chinese chess, chess, checkers and so on.

Description

201109069 六、發明說明: 【發明所屬之技術領域】 本發明係關於一種電子化棋盤類遊戲系統(electrified board game system),並且特別地,根據本發明係關於能記錄 棋譜(record of chess play)或判斷每一手棋是否符合相關的下 棋規則(chess rule)之電子化棋盤類遊戲系統。 【先前技術】 將棋盤類遊戲(board game)電子化,已有不少先前技術被 揭露。其大多針對教導學習者學習遊戲的基礎。例如,美國 專利號第5,462,281號專利揭露一種棋盤類遊戲。其包含一格 子框‘形式且定義多個下棋位置的棋盤(chessb〇ard) β該格子 框架包含多個分離的、電絕緣的金屬框。每一個金屬框圍住 多個下棋位置(playing position)中之一個下棋位置並且支撐一 透明,、共有空間的窗戶。不同顏色的光照射特定下棋位 置,藉此,指示每一手棋步可以移動的位置。明顯地,美國 專利號第5,462,281號專利較適合應用在棋子依照格子形^ 動的棋盤類遊戲’並且未能記錄棋譜。 另一將棋盤類遊戲電子化的先前技術,請參考中華 ΪΪΪ利第M358°G5號專利。其針對圍棋設計每-個下棋位 ^為開孔的棋盤。每-開孔下方處安置—個光遮斷器,节 氣連接—個峨料11。該先前技術並且設 ρ㈣’每—個棋子其内包含一個無線射頻 =識讀取器_ _)。魏前技術 田遊戲者從置棋罐中取出棋子時,置棋罐的益線射 取器失去該棋子之無線射頻辨識標籤的訊號而該電腦201109069 VI. Description of the Invention: [Technical Field] The present invention relates to an electrified board game system, and in particular, according to the present invention, to a record of chess play or An electronic board game system that determines whether each hand conforms to the relevant chess rules. [Prior Art] A board game has been electronically displayed, and many prior art techniques have been disclosed. Most of them are aimed at teaching learners the basis of learning games. For example, U.S. Patent No. 5,462,281 discloses a board game. It comprises a box of sub-frames and defines a plurality of chess positions (chessb〇ard). The lattice frame comprises a plurality of separate, electrically insulating metal frames. Each of the metal frames encloses a plurality of playing positions in the playing position and supports a transparent, shared window. Light of different colors illuminates a particular chess position, thereby indicating where each hand moves. Obviously, U.S. Patent No. 5,462,281 is more suitable for use in a board game in which the pieces are in accordance with the grid shape and fails to record the game. For another prior art that will be electronically used in board games, please refer to the China Patent No. M358°G5 patent. It is designed for Go and each chess position is an open chess board. A light interrupter is placed below each opening, and the throttle is connected to a material 11. The prior art also sets ρ(4)' each of the pieces to include a radio frequency = reader __). When the game player removes the piece from the chess can, the player of the chess can loses the signal of the RFID tag of the piece and the computer

6CHAO/200901T W 201109069 該棋子被取出。且當該棋子被放置在一個下棋位置處時,觸 發該個下棋位置下方的光遮斷器,進而對應的訊號傳送器傳 送訊號至該電腦。藉此’該電腦記錄每—手棋的下棋位置, 亦即記錄棋譜。然而,該先前技術僅僅適用於圍棋教學,並 且該先刖技術之棋盤並非制式圍棋棋盤,並不能標示制式圍 棋棋盤上的特定位置,例如,“星位,,、“天元,,,等。明 顯地’該先前技術並不能適用於圍棋比赛。此外,於實際下 棋過程中,會有讓子、下棋雙方手握數顆棋子……,'等^種 特殊情況’皆會讓該先前技術之電腦誤判。 透過對先前技術的了解,目前尚未見到能採用制式棋盤 且能適用於各類棋盤類遊戲的電子化棋盤類遊戲系統。因 此’本發明之-範脅在於提供一種能採用制式棋盤且能適用 於各類棋盤類遊戲的電子化棋盤類遊戲系統。 此外,目前也尚未見到能應用在教學也能應用在比赛的 電子化棋盤類遊戲系統。因此,本發明之另一範疇在於提供 j能顧在教學以指示棋路並錄應用在比赛以記錄棋^ 的電子化棋盤類遊戲系統。 【發明内容】 n本^明之一較佳具體實施例之電子化棋盤類遊戲系 ',/、包3—棋盤、多個棋子、一天線陣列(array of 無f/頻觸•單元(娜祕ng unit)以及 下”贿―—)。該棋盤其上定義多個 射ί辨5俨2 ?子:之每一個棋子其内包含-個別的無線 該母1 根據—湖下棋規社許被下在 祺般下 個下祺位置上。該天線_係安置在該 置中之#下棋位置。該無線射頻辨識讀取單元係電連接6CHAO/200901T W 201109069 The piece was taken out. And when the piece is placed at a chess position, the photointerrupter below the chess position is triggered, and the corresponding signal transmitter transmits a signal to the computer. By this, the computer records the chess position of each hand, that is, records the game. However, this prior art is only applicable to Go teaching, and the chessboard of the prior art is not a standard Go board, and does not indicate a specific position on the chess board, for example, "Star,," "Tianyuan,,, and the like. Explicitly the prior art does not apply to Go games. In addition, in the actual chess process, there will be two pieces of chess pieces held by both the hand and the chess player. The 'special case' will cause the computer of the prior art to misjudge. Through the understanding of the prior art, there has not been seen an electronic board game system that can use a standard board and can be applied to various board games. Therefore, the present invention is to provide an electronic board game system which can adopt a game board and can be applied to various types of board games. In addition, there is currently no electronic board game system that can be applied to games and can be applied to games. Therefore, another aspect of the present invention is to provide an electronic board game system in which j can be taught to indicate a chess track and recorded in a game to record a chess piece. SUMMARY OF THE INVENTION An electronic board game system of the preferred embodiment of the present invention, /, package 3 - a chessboard, a plurality of chess pieces, an antenna array (array of no f / frequency touch unit (Na Mi) Ng unit) and the next "bribe---). The board defines multiple shots on it. 5:2: Each piece of the board contains - individual wireless. The mother 1 is based on the The next squat position is in the lower jaw position. The antenna _ is placed in the #棋 position of the set. The radio frequency identification reading unit is electrically connected.

6CHAO/200901TW 4 201109069 Ϊ天線陣列。對於下在該等下棋位置之一些下棋位署μ 子,該無線射頻辨識讀取單相 &此=之棋 應的天線的位置資料。該資=,,鐵男料映射該等對 。,該資料處理; 籤資: 以記錄一棋譜。 的私戴貝枓以及位置資料用 標籤;進收到的 該相關下棋規則。 卜雜.移除疋否付合 附圖精神可以藉由以下的發明詳述及所 【實施方式】 摘用範1^旨在提供—種能採用制式褀盤絲廣泛地 二用於各類棋錢遊戲的電子化棋_遊齡統,例如,圍 (cheT6 f <S〇,,) ' ^^(ChineSe Chess> ' ® ^^(chess) ^ ······ ’等。並且特別地’根據本發明之電子化棋盤 ϋ戲系統應,教學以指示棋路並且能應用在比赛以記錄 本^詳述本發明之較佳具體實施例,藉以充分解說 本發月之特徵、精神、優點以及實施上的簡便性。 佳且— a至圖—c,鮮圖式為根據本發明之一較 U實婦彳之電子化棋盤類遊齡統〗的雜之示意圖。6CHAO/200901TW 4 201109069 Ϊ Antenna array. For some of the chess positions in the chess positions, the radio frequency identification reads the position data of the single phase & The capital =,, the iron male material maps the pairs. , the data processing; signing: to record a game. The private wearing of the bell and the location information with the label; the incoming chess rules that are received.卜杂. Removal 付 付 付 付 付 可以 可以 可以 可以 可以 可以 可以 可以 可以 可以 可以 可以 可以 可以 可以 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图 附图The electronic game of money game _ 游 统, for example, Wai (cheT6 f < S〇,,) ' ^^(ChineSe Chess> ' ® ^^(chess) ^ ······ 'etc. and special The electronic board game system according to the present invention should be taught to indicate the chess path and can be applied to the game to record the details of the preferred embodiment of the present invention, so as to fully explain the characteristics, spirit, and Advantages and simplicity of implementation. Good--a to figure-c, the fresh figure is a schematic diagram of the electronic chessboard based on one of the inventions.

6CHAO/200901TW 5 201109069 ,一 A至圖一 C係以其結構適用於圍棋之電子化棋盤類遊戲 系統1做為說明例。 如圖一 A所不,根據本發明之電子化棋盤類遊戲系統1 ? 3盤10。該棋盤1〇其上定義多個下棋位置1〇2。圖一 A所繪示案例係適用於圍棋,因此,圖一 a中之棋盤1〇可 =制式的圍棋棋盤,也就是具有361(19χ19)個下棋位置 102 〇 根據本發明之電子化馳輯戲系統丨並且包含一殼體 Rasing 12。該棋盤1〇係固定或可抽取地銜接於該殼體之 所示。該棋盤1〇若是以可抽取地銜接 將可將該碰1G抽離上其他棋 細如’象棋)形式的下棋位置⑽,則ίί 後’將其翻面再行鋪在該殼體12之開口上, 趣_形式的下_⑽,進行另一棋 圍祺的白子14以D…ί /所不之棋子14的案例即為 規則允許被τ在鱗14/罐—相關下棋 t。圖一 Α 棋位置1〇2中之一個下棋位置W2 ^ 1〇 « 二==第,顆白子:。根據本發二 =在H Α所利,以盛裝 特別地,該等祺子14中每一 別的無線射頻辨識標藏丨42。每:個 6CHAO/2〇〇9〇iTw 6 201109069 t 編碼的方式儲存棋盤類遊戲的種類(例如, rj:二)里;褀的哪-方(例如,圍棋的黑子或白 類型(例如,象姐方、西洋棋的黑棋或白棋,等}、棋子的 類例如,象棋中黑方的『將士丘, 同類棋子的編號(例如,園姐里工1C1 八』等) 枚的編號,等等=牧的編號以及白子⑽ 放在左上角“星位,,3=,。t例說明’如圖- A中擺 聯之職義、麵方、棋子類型以及 參 # 不’根據本發明之電子化棋盤類遊戲系統1 之ϊιγϊϊ陣列16 °該天線陣列16係安置在該棋盤ι〇 署了=線f列16中之每一個天線162係對應該等下棋位 置102中之一個下棋位置1〇2。 ^力 於:具體實施例巾,該天線陣列16係做成一第一電路板 (cmmlt board)之形式,如圖一 c所示。於圖一 c中該第一 ,板16係安置於該棋盤⑴之下,致使該等天線162中之 母一個天線162係對齊其所對應的下棋位置1〇2。 同,了於圖- B,根據本發明之電子化棋盤類遊戲系統 %时且匕3 了無線射頻辨識讀取單元18。該無線射頻辨識讀 jt18係電連接該天線陣列16。每一個天線162的感應 ^圍係設計成僅覆蓋其所對應的下棋位置1G2。對於下在該 ίΓ其Ϊ置I02之—些下棋位置1G2上之棋子14,該無線射 '員辨識璜取單元18用以經由對應該些下棋位置1〇2之天線 162接收該些棋子14之無線射頻辨識標籤142的標籤資料, 例如,如圖二A所示之標籤資料❶該無線射頻辨識讀取單元 18並且對該等接收到的標籤資料映射該等對應的天線162的 位置資料,例如,如圖二B所示。6CHAO/200901TW 5 201109069 , an A to Figure 1 C is an illustrative example of an electronic board game system 1 whose structure is suitable for Go. As shown in Fig. 1A, the electronic board game system 1 ? 3 disk 10 according to the present invention. The board has a plurality of chess positions 1〇2 defined thereon. The case shown in Figure 1A is applicable to Go, therefore, the checkerboard in Figure 1a can be a standard Go board, that is, having 361 (19χ19) chess positions 102. According to the electronic game of the present invention The play system is 丨 and contains a housing Rasing 12. The checkerboard 1 is fixedly or removably coupled to the housing. If the board is detachably connected, the touch 1G can be pulled away from the other chess position (10) in the form of a chess, then ίί 'flip it over the shell 12 On the opening, the _ form of the next _ (10), the other white circumstance of the white child 14 to D ... ί / the case of the chess piece 14 is the rule allowed to be τ in the scale 14 / can - related chess t. Figure 1 Α Chess position 1 〇 2 one of the chess positions W2 ^ 1 〇 « Two == first, white::. According to the present invention, in the case of H, in particular, each of the radio frequency identification tags 42 of the dice 14 is contained. Each: 6CHAO/2〇〇9〇iTw 6 201109069 t The way of encoding stores the type of board game (for example, rj: 2); which side of the ( (for example, the sunspot or white type of Go (for example, Sisters, black or white chess of chess, etc., such as the chess pieces, for example, the black number of "Chess Hill, the number of similar pieces (for example, 1C1 eight in the garden), etc.) Etc. = grazing number and white (10) in the upper left corner "star position, 3 =, t example description" as shown in Figure - A in the syllabus, face, chess piece type and reference #不' according to the invention An electronic game board game system 1 ϊ ϊϊ ϊϊ array 16 ° The antenna array 16 is placed on the board = = = line f column 16 each antenna 162 is corresponding to one of the chess positions 102 1〇2. ^ force: specific embodiment towel, the antenna array 16 is formed in the form of a first circuit board (cmmlt board), as shown in Figure c. In Figure c, the first, board 16 The system is placed under the board (1) such that one of the antennas 162 of the antennas 162 is aligned with its corresponding chess position 1〇2 In the same manner, in Fig. B, the electronic board game system according to the present invention has a radio frequency identification reading unit 18. The radio frequency identification reading jt18 is electrically connected to the antenna array 16. Each antenna is connected. The sensing system of 162 is designed to cover only the corresponding chess position 1G2. For the chess piece 14 at the lower chess position 1G2 of the setting I02, the wireless shooting member identification capturing unit 18 For receiving the tag data of the radio frequency identification tag 142 of the pieces 14 via the antenna 162 corresponding to the chess positions 1〇2, for example, the tag data as shown in FIG. 2A, the radio frequency identification reading unit 18 And the received tag data is mapped to the location data of the corresponding antennas 162, for example, as shown in FIG. 2B.

6CHAO/200901TW 7 201109069 e 實施例中,該無線射頻辨識讀取單元18係做成 -第二電路板之形心實務上,執抛電路板形式之g 列16以及無線射頻辨識讀取單元18係安置於贿體i2内旱 1诉,根據本發明之電子化棋盤類遊戲系統 無線射頻辨識餘單元18溝通。f務上 m頻辨識單元18之_建立實 或疋藉由-短距離無線技術進行f料傳輸 UWB(超寬頻)、Bluet00th(藍芽)以及脏E 8〇2以···^1 無線傳輸技術。 导 該資料處理單元20用以接收由該無 ::到:,以及映射該等標藏資 枓例如如圖一 B所示之資料。該資料處理 ΐίΐί等籤資糾及位£f料肋記錄一棋譜。 巧識讀取單元18藉由該天線陣列16, 疋期純該棋盤10上之棋子14,並 及映射的位置資料傳輸給該資料處理單元20。$== 記錄資料,即可判斷; 移除或是移動至新的下棋位置心藉此,該g $被 該等棋子14中之,子斷 等下棋位置κ>2中之,間的軌跡或從該 關的下棋賴。個下棋㈣⑽處移岐研合該相 於實際應财,該資料處理單元2 顯示器,用以將接收到的標籤資料、位置資料儲IS二6CHAO/200901TW 7 201109069 e In the embodiment, the radio frequency identification reading unit 18 is configured to be a centroid of the second circuit board, and the g-segment 16 in the form of a circuit board and the radio frequency identification reading unit 18 are It is placed in the bribe body i2, and the radio frequency identification unit 18 of the electronic board game system according to the present invention communicates. f 上 m m frequency identification unit 18 _ establish real or 疋 by short-range wireless technology for f material transmission UWB (ultra-wideband), Bluet00th (blue bud) and dirty E 8 〇 2 to ··· ^1 wireless transmission technology. The data processing unit 20 is configured to receive the data from the absence of :: to: and map the assets such as shown in FIG. The data processing ΐίΐί and other signings to correct the position of the record. The smart reading unit 18, by means of the antenna array 16, ramps up the pawn 14 on the board 10 and transmits the mapped position data to the data processing unit 20. $== Record the data, you can judge; remove or move to the new chess position. By this, the g$ is taken by the players 14 and the sub-game position is κ>2. The trajectory or the chess from the off. Chess (4) (10) moves the research and development to the actual account, the data processing unit 2 display, used to receive the tag data, location data storage IS II

6CHAO/200901TW 8 201109069 關程式,以判斷下步棋的可 肘再顯不在顯不器上,藉此指示學習者祺路。 藉由以上的詳細說明,可以清楚地瞭^ 3:2?系統能廣泛地適用於各類祺盤類遊戲的電子 統,應用在教學以指示棋路。更加特別地, Γ 化棋細賴线能制㈣棋盤,因 中,以自動化地記錄祺譜。 賽6CHAO/200901TW 8 201109069 Close the program to judge the elbow of the next move and then show it on the display, thereby instructing the learner to break the road. With the above detailed description, it can be clearly seen that the system can be widely applied to all kinds of electronic games of the game, and is applied in teaching to indicate the chess path. More specifically, Γ 棋 细 赖 能 能 能 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四Match

藉由以上較佳具體實施例之詳述,係希望能 描述本發明之特徵與精神,而並非以上述所揭露的較佳且 體實施例來對本發明之範疇加以限制。相反地,其目的&amp; 希望能涵蓋各種改變及具相等性的安排於本發明所欲申= 之專利範圍的範疇内。因此,本發明所申請之專利範圍的 範疇應該根據上述的說明作最寬廣的解釋,以致使其涵蓋 所有可能的改變以及具相等性的安排。 ^The features and spirits of the present invention are intended to be illustrative, and the scope of the present invention is not limited by the preferred embodiments disclosed herein. Rather, its purpose &<RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; Therefore, the scope of the patented scope of the invention should be construed as broadly construed in the ^

9 6CHAO/200901TW 201109069 【圖式簡單說明】 遊戲系統1的部分架構之外觀示意圖。 _ ί a H ^魏區塊®繪示娜本發明之電子化棋盤類 遊戲系統1的架構。 圖- c係根據本發明之電子化棋盤類遊戲系統i的棋盤 10以及天線陣列16之局部視^,以繪示天線陣列16上之天 線162對齊棋盤10上對應的下棋位置1〇2。 圖二A為圖一 A中擺放在左上角“星位”上的黑子 14,其内的無線射頻辨識標籤142所儲存的標籤資料。… 圖二B為圖二a所示之標籤資料映射對應之天線162的 位置資料。 【主要元件符號說明】 1 :電子化棋盤類遊戲系統 102 :下棋位置 14 :棋子 15 :置棋罐 162 :天線 20 :資料處理單元 10 :棋盤 12 :殼體 142 :無線射頻辨識標籤 16 :天線陣列 18 :無線射頻辨識讀取單元9 6CHAO/200901TW 201109069 [Simple description of the diagram] The appearance of part of the architecture of the game system 1. _ ί a H ^Wei Block® depicts the architecture of the electronic board game system 1 of the present invention. Figure c is a partial view of the board 10 and the antenna array 16 of the electronic board game system i according to the present invention, to illustrate that the antenna 162 on the antenna array 16 is aligned with the corresponding chess position 1 〇 2 on the board 10. Figure 2A is the label data stored in the radio frequency identification tag 142 of the black box 14 placed in the "star position" in the upper left corner of Figure 1. ... Figure 2B shows the location data of the antenna 162 corresponding to the tag data mapping shown in Figure 2a. [Main component symbol description] 1 : Electronic board game system 102 : Chess position 14 : Chess 15 : Chess box 162 : Antenna 20 : Data processing unit 10 : Chess board 12 : Housing 142 : Radio frequency identification tag 16 : Antenna array 18: Radio frequency identification reading unit

6CHAO/200901TW6CHAO/200901TW

Claims (1)

201109069 七、申請專利範圍: 1、 一種電子化棋盤類遊戲系統(electrified board game system^ 包含: ) 一祺盤(chessboard),該棋盤其上定義多個下棋位置 (playing position); 多個棋子(chess piece),該等棋子中之每一個棋子其内包 含一個別的無線射頻辨識標籤(RFID tag),並且^一個 棋子根據一相關下棋規則允許被下在該等下棋位置 一個下棋位置上; ' &lt; -天線陣列(array of antennas),該天線陣列係安置在該棋 $下’該天線陣列中之每—個天線係對應該 “ 置中之一個下棋位置; 則立 -無線„魏單元(RFID reading _,該無線 辨識讀取單元鱗連麟天線_,對於等樣 棋位置上之棋子,該無線射頻辨識S201109069 VII. Patent application scope: 1. An electronic board game system (including: a chessboard), which defines a plurality of playing positions (playing position); (chess piece), each of the pieces includes a different RFID tag, and a piece of chess is allowed to play in the chess position according to a related chess rule. Positioned; ' &lt; -array of antennas, the antenna array is placed in the bottom of the antenna array, each antenna pair corresponds to "one of the chess positions; Wireless „Wei unit (RFID reading _, the wireless identification reading unit scale Lianlin antenna _, for the chess piece in the position of the chess, the radio frequency identification S ==蕺帽資料,該無線射頻辨識以 欠到的標籤資料映射該等對應的天線的位 processing unit),該資料處理單元俜 頻辨識讀取單元溝通,該資料處理= 資料以及位置資料用以記錄一棋譜 料以及映到的該等標籤資 收到的標簸資料:並且根據該等接 其中 6CHAO/200901T1 11 2、 201109069 3、如申請專利範圍第2項所述之電子化棋盤類遊戲 該第一電路板係安置於該棋盤之下致使該等天線中^丄其中 天線係對齊其所對應的下棋位置。 母一個 4、 5、 6、 ϊΐϊί利範圍第2項所述之電子化棋盤類遊戲系統,|中 以…、線射頻辨識讀取單元係做成一第二電路板之形式。/、中 專利範圍第4項所述之電子化棋盤類遊戲系統 含一殼體(casing),該棋盤係銜接於該殼體之一開口2了 以第一電路板以及該第二電路板係安置於該殼體内。 Ϊίΐί利範圍第1項所述之電子化棋_遊戲系統,其中 二元根據該等接收到的標籤資料以及位置資才斗進 下等棋子+之—個棋子下在該訂棋位置中之一個 位置上、在該等下棋位置之間的執跡或從該等下棋位 個下棋位置處移除是否符合該相關下棋規則。 12 6CHAO/200901TW== cap data, the radio frequency identification maps the corresponding processing unit of the corresponding antenna with the owed tag data, and the data processing unit communicates with the frequency identification reading unit, and the data processing=data and location data are used for Recording a piece of chess material and the label information received by the labeling materials: and according to the electronic board game as described in paragraph 6 of the patent application scope of 6CHAO/200901T1 11 2, 201109069 3 The first circuit board is placed under the board such that the antennas are aligned with their corresponding chess positions. The electronic board game system described in item 2 of the 4, 5, 6, and ϊΐϊί利 range, the ..., the line radio frequency identification reading unit is in the form of a second circuit board. The electronic board game system of the fourth aspect of the invention includes a casing, the board is coupled to the opening 2 of the casing to the first circuit board and the second circuit board Placed in the housing. Ϊίΐί利范围 The electronic chess-game system according to item 1, wherein the binary is in accordance with the received tag data and the positional talent to enter the next chess piece + one of the pieces in the predetermined chess position The position, the execution between the chess positions, or the removal from the chess position of the lower chess positions conforms to the relevant chess rules. 12 6CHAO/200901TW
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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011130973A (en) * 2009-12-25 2011-07-07 Li Sheng Chu Electrified board game system
CN109104713A (en) * 2018-08-22 2018-12-28 软铭信息技术(上海)有限公司 A kind of chess intelligent judgment implementation method and system based on NFC technique
CN109246667A (en) * 2018-08-24 2019-01-18 软铭信息技术(上海)有限公司 Board game referee implementation method based on mobile terminal APP and NFC technique
CN110263591A (en) * 2019-06-19 2019-09-20 深圳和而泰家居在线网络科技有限公司 Fall chess method for determining position and device
TWI725662B (en) * 2019-12-13 2021-04-21 國立交通大學 Method for automatically modifying strength of turn based game

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2860985B1 (en) * 2003-10-20 2005-12-30 Numicom ELECTRONIC LUDO-EDUCATIONAL ASSEMBLY WITH COMMUNICATING ELEMENTS WITH RADIO FREQUENCY LABEL
FR2878758B1 (en) * 2004-12-06 2007-08-24 Sylvius Sarl ELECTRONIC GAME ASSEMBLY WITH PHYSICAL OBJECTS IDENTIFIABLE OR LOCALIZABLE BY THE GAME
TWI258712B (en) * 2004-12-14 2006-07-21 Time Electron Ic Co Ltd G RFID reader with multi-dimensional antenna array
TWM358005U (en) * 2008-06-18 2009-06-01 Jenn Tang System of Go

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011130973A (en) * 2009-12-25 2011-07-07 Li Sheng Chu Electrified board game system
CN109104713A (en) * 2018-08-22 2018-12-28 软铭信息技术(上海)有限公司 A kind of chess intelligent judgment implementation method and system based on NFC technique
CN109246667A (en) * 2018-08-24 2019-01-18 软铭信息技术(上海)有限公司 Board game referee implementation method based on mobile terminal APP and NFC technique
CN110263591A (en) * 2019-06-19 2019-09-20 深圳和而泰家居在线网络科技有限公司 Fall chess method for determining position and device
CN110263591B (en) * 2019-06-19 2022-07-15 深圳数联天下智能科技有限公司 Method and device for determining chess falling position
TWI725662B (en) * 2019-12-13 2021-04-21 國立交通大學 Method for automatically modifying strength of turn based game

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