TWI320324B - Game apparatus, game processing method, and data recording medium - Google Patents

Game apparatus, game processing method, and data recording medium

Info

Publication number
TWI320324B
TWI320324B TW096104388A TW96104388A TWI320324B TW I320324 B TWI320324 B TW I320324B TW 096104388 A TW096104388 A TW 096104388A TW 96104388 A TW96104388 A TW 96104388A TW I320324 B TWI320324 B TW I320324B
Authority
TW
Taiwan
Prior art keywords
game
recording medium
processing method
data recording
game apparatus
Prior art date
Application number
TW096104388A
Other languages
English (en)
Other versions
TW200812671A (en
Inventor
Kobayashi Satoru
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200812671A publication Critical patent/TW200812671A/zh
Application granted granted Critical
Publication of TWI320324B publication Critical patent/TWI320324B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
TW096104388A 2006-09-13 2007-02-07 Game apparatus, game processing method, and data recording medium TWI320324B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006248614A JP4094647B2 (ja) 2006-09-13 2006-09-13 ゲーム装置、ゲーム処理方法、ならびに、プログラム

Publications (2)

Publication Number Publication Date
TW200812671A TW200812671A (en) 2008-03-16
TWI320324B true TWI320324B (en) 2010-02-11

Family

ID=39183523

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096104388A TWI320324B (en) 2006-09-13 2007-02-07 Game apparatus, game processing method, and data recording medium

Country Status (7)

Country Link
US (1) US8287385B2 (zh)
EP (1) EP2062625A4 (zh)
JP (1) JP4094647B2 (zh)
KR (1) KR101066180B1 (zh)
CN (1) CN101511436B (zh)
TW (1) TWI320324B (zh)
WO (1) WO2008032454A1 (zh)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4392446B2 (ja) 2007-12-21 2010-01-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
JP4785942B2 (ja) * 2009-03-16 2011-10-05 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ゲームシステム、ならびに、プログラム
JP5758078B2 (ja) * 2010-01-29 2015-08-05 株式会社カプコン ゲームシステム、このゲームシステムを実現するためのプログラム
US20120295675A1 (en) * 2011-05-18 2012-11-22 Young Benjamin L School Lunch game for mobile devices
JP2013000232A (ja) * 2011-06-14 2013-01-07 Konami Digital Entertainment Co Ltd ゲーム機及びそのコンピュータプログラム
US9259646B2 (en) * 2011-09-12 2016-02-16 Sony Corporation Object control device, computer readable storage medium storing object control program, and object control method
JP6154593B2 (ja) * 2012-09-27 2017-06-28 株式会社カプコン ゲームプログラムおよびゲームシステム
US20140349261A1 (en) * 2013-05-22 2014-11-27 Personal Zen Ventures, Llc Therapeutic video game device and method
JP2017086542A (ja) * 2015-11-11 2017-05-25 株式会社コロプラ 画像変更システム、方法、及びプログラム
WO2017090298A1 (ja) * 2015-11-26 2017-06-01 株式会社コロプラ 仮想空間内オブジェクトへの動作指示方法、及びプログラム
US10092831B2 (en) * 2016-02-19 2018-10-09 Koei Tecmo Games Co., Ltd. Game system, game device and data processing apparatus
CN106178509A (zh) * 2016-07-07 2016-12-07 深圳市豹风网络股份有限公司 移动终端网络游戏的游戏角色数据记录系统
JP6577609B2 (ja) * 2018-01-11 2019-09-18 株式会社スクウェア・エニックス ビデオゲーム処理プログラム、ビデオゲーム処理方法、及びビデオゲーム処理システム
JP6880102B2 (ja) * 2019-04-26 2021-06-02 株式会社スクウェア・エニックス ゲームプログラム及びゲームシステム

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JP3745475B2 (ja) * 1996-12-06 2006-02-15 株式会社セガ ゲーム装置及び画像処理装置
JPH1153570A (ja) * 1997-08-06 1999-02-26 Sega Enterp Ltd 画像処理装置及び画像処理方法並びに記録媒体
US6354942B1 (en) * 1998-07-02 2002-03-12 Sega Enterprises, Ltd. Method for executing game and game device for implementing same
US6371856B1 (en) * 1999-03-23 2002-04-16 Square Co., Ltd. Video game apparatus, video game method and storage medium
JP2001137541A (ja) * 1999-11-17 2001-05-22 Square Co Ltd オブジェクト表示方法、ゲーム装置および記録媒体
JP3466173B2 (ja) 2000-07-24 2003-11-10 株式会社ソニー・コンピュータエンタテインメント 画像処理システム、デバイス、方法及びコンピュータプログラム
JP2003000948A (ja) 2001-06-20 2003-01-07 Enix Corp ビデオゲーム装置、記録媒体およびプログラム
US20030158827A1 (en) * 2001-06-26 2003-08-21 Intuition Intelligence, Inc. Processing device with intuitive learning capability
JP3420221B2 (ja) 2001-06-29 2003-06-23 株式会社コナミコンピュータエンタテインメント東京 ゲーム装置及びプログラム
JP2003334382A (ja) 2002-05-21 2003-11-25 Sega Corp ゲーム装置、画像処理装置及び画像処理方法
JP3537812B1 (ja) 2002-11-15 2004-06-14 コナミ株式会社 サーバ装置及びプログラム
JP4050658B2 (ja) * 2003-05-14 2008-02-20 株式会社バンダイナムコゲームス ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体
KR200390243Y1 (ko) 2005-03-11 2005-07-25 오일용 용적축형식 변형용기
JP3835624B1 (ja) 2005-03-31 2006-10-18 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムの制御方法及びプログラム
US20070066403A1 (en) * 2005-09-20 2007-03-22 Conkwright George C Method for dynamically adjusting an interactive application such as a videogame based on continuing assessments of user capability
JP4117687B2 (ja) 2005-10-07 2008-07-16 株式会社セガ 画像処理装置
JP4392446B2 (ja) * 2007-12-21 2010-01-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム

Also Published As

Publication number Publication date
US8287385B2 (en) 2012-10-16
JP2008067863A (ja) 2008-03-27
CN101511436B (zh) 2012-06-13
EP2062625A1 (en) 2009-05-27
TW200812671A (en) 2008-03-16
KR20090045335A (ko) 2009-05-07
CN101511436A (zh) 2009-08-19
US20100041483A1 (en) 2010-02-18
KR101066180B1 (ko) 2011-09-20
WO2008032454A1 (fr) 2008-03-20
EP2062625A4 (en) 2010-04-21
JP4094647B2 (ja) 2008-06-04

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MM4A Annulment or lapse of patent due to non-payment of fees