TWI320324B - Game apparatus, game processing method, and data recording medium - Google Patents
Game apparatus, game processing method, and data recording mediumInfo
- Publication number
- TWI320324B TWI320324B TW096104388A TW96104388A TWI320324B TW I320324 B TWI320324 B TW I320324B TW 096104388 A TW096104388 A TW 096104388A TW 96104388 A TW96104388 A TW 96104388A TW I320324 B TWI320324 B TW I320324B
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- recording medium
- processing method
- data recording
- game apparatus
- Prior art date
Links
- 238000003672 processing method Methods 0.000 title 1
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006248614A JP4094647B2 (ja) | 2006-09-13 | 2006-09-13 | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200812671A TW200812671A (en) | 2008-03-16 |
TWI320324B true TWI320324B (en) | 2010-02-11 |
Family
ID=39183523
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW096104388A TWI320324B (en) | 2006-09-13 | 2007-02-07 | Game apparatus, game processing method, and data recording medium |
Country Status (7)
Country | Link |
---|---|
US (1) | US8287385B2 (zh) |
EP (1) | EP2062625A4 (zh) |
JP (1) | JP4094647B2 (zh) |
KR (1) | KR101066180B1 (zh) |
CN (1) | CN101511436B (zh) |
TW (1) | TWI320324B (zh) |
WO (1) | WO2008032454A1 (zh) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4392446B2 (ja) | 2007-12-21 | 2010-01-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
JP4785942B2 (ja) * | 2009-03-16 | 2011-10-05 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ゲームシステム、ならびに、プログラム |
JP5758078B2 (ja) * | 2010-01-29 | 2015-08-05 | 株式会社カプコン | ゲームシステム、このゲームシステムを実現するためのプログラム |
US20120295675A1 (en) * | 2011-05-18 | 2012-11-22 | Young Benjamin L | School Lunch game for mobile devices |
JP2013000232A (ja) * | 2011-06-14 | 2013-01-07 | Konami Digital Entertainment Co Ltd | ゲーム機及びそのコンピュータプログラム |
US9259646B2 (en) * | 2011-09-12 | 2016-02-16 | Sony Corporation | Object control device, computer readable storage medium storing object control program, and object control method |
JP6154593B2 (ja) * | 2012-09-27 | 2017-06-28 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
US20140349261A1 (en) * | 2013-05-22 | 2014-11-27 | Personal Zen Ventures, Llc | Therapeutic video game device and method |
JP2017086542A (ja) * | 2015-11-11 | 2017-05-25 | 株式会社コロプラ | 画像変更システム、方法、及びプログラム |
WO2017090298A1 (ja) * | 2015-11-26 | 2017-06-01 | 株式会社コロプラ | 仮想空間内オブジェクトへの動作指示方法、及びプログラム |
US10092831B2 (en) * | 2016-02-19 | 2018-10-09 | Koei Tecmo Games Co., Ltd. | Game system, game device and data processing apparatus |
CN106178509A (zh) * | 2016-07-07 | 2016-12-07 | 深圳市豹风网络股份有限公司 | 移动终端网络游戏的游戏角色数据记录系统 |
JP6577609B2 (ja) * | 2018-01-11 | 2019-09-18 | 株式会社スクウェア・エニックス | ビデオゲーム処理プログラム、ビデオゲーム処理方法、及びビデオゲーム処理システム |
JP6880102B2 (ja) * | 2019-04-26 | 2021-06-02 | 株式会社スクウェア・エニックス | ゲームプログラム及びゲームシステム |
Family Cites Families (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3745475B2 (ja) * | 1996-12-06 | 2006-02-15 | 株式会社セガ | ゲーム装置及び画像処理装置 |
JPH1153570A (ja) * | 1997-08-06 | 1999-02-26 | Sega Enterp Ltd | 画像処理装置及び画像処理方法並びに記録媒体 |
US6354942B1 (en) * | 1998-07-02 | 2002-03-12 | Sega Enterprises, Ltd. | Method for executing game and game device for implementing same |
US6371856B1 (en) * | 1999-03-23 | 2002-04-16 | Square Co., Ltd. | Video game apparatus, video game method and storage medium |
JP2001137541A (ja) * | 1999-11-17 | 2001-05-22 | Square Co Ltd | オブジェクト表示方法、ゲーム装置および記録媒体 |
JP3466173B2 (ja) | 2000-07-24 | 2003-11-10 | 株式会社ソニー・コンピュータエンタテインメント | 画像処理システム、デバイス、方法及びコンピュータプログラム |
JP2003000948A (ja) | 2001-06-20 | 2003-01-07 | Enix Corp | ビデオゲーム装置、記録媒体およびプログラム |
US20030158827A1 (en) * | 2001-06-26 | 2003-08-21 | Intuition Intelligence, Inc. | Processing device with intuitive learning capability |
JP3420221B2 (ja) | 2001-06-29 | 2003-06-23 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置及びプログラム |
JP2003334382A (ja) | 2002-05-21 | 2003-11-25 | Sega Corp | ゲーム装置、画像処理装置及び画像処理方法 |
JP3537812B1 (ja) | 2002-11-15 | 2004-06-14 | コナミ株式会社 | サーバ装置及びプログラム |
JP4050658B2 (ja) * | 2003-05-14 | 2008-02-20 | 株式会社バンダイナムコゲームス | ゲーム装置、ゲーム制御プログラムおよびそのプログラムが記録された記録媒体 |
KR200390243Y1 (ko) | 2005-03-11 | 2005-07-25 | 오일용 | 용적축형식 변형용기 |
JP3835624B1 (ja) | 2005-03-31 | 2006-10-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムの制御方法及びプログラム |
US20070066403A1 (en) * | 2005-09-20 | 2007-03-22 | Conkwright George C | Method for dynamically adjusting an interactive application such as a videogame based on continuing assessments of user capability |
JP4117687B2 (ja) | 2005-10-07 | 2008-07-16 | 株式会社セガ | 画像処理装置 |
JP4392446B2 (ja) * | 2007-12-21 | 2010-01-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
-
2006
- 2006-09-13 JP JP2006248614A patent/JP4094647B2/ja active Active
-
2007
- 2007-02-01 EP EP07707845A patent/EP2062625A4/en not_active Withdrawn
- 2007-02-01 WO PCT/JP2007/051659 patent/WO2008032454A1/ja active Application Filing
- 2007-02-01 CN CN2007800337314A patent/CN101511436B/zh active Active
- 2007-02-01 KR KR1020097005178A patent/KR101066180B1/ko active IP Right Grant
- 2007-02-01 US US12/441,134 patent/US8287385B2/en active Active
- 2007-02-07 TW TW096104388A patent/TWI320324B/zh not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
US8287385B2 (en) | 2012-10-16 |
JP2008067863A (ja) | 2008-03-27 |
CN101511436B (zh) | 2012-06-13 |
EP2062625A1 (en) | 2009-05-27 |
TW200812671A (en) | 2008-03-16 |
KR20090045335A (ko) | 2009-05-07 |
CN101511436A (zh) | 2009-08-19 |
US20100041483A1 (en) | 2010-02-18 |
KR101066180B1 (ko) | 2011-09-20 |
WO2008032454A1 (fr) | 2008-03-20 |
EP2062625A4 (en) | 2010-04-21 |
JP4094647B2 (ja) | 2008-06-04 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |