TWI305317B - - Google Patents
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- TWI305317B TWI305317B TW094113145A TW94113145A TWI305317B TW I305317 B TWI305317 B TW I305317B TW 094113145 A TW094113145 A TW 094113145A TW 94113145 A TW94113145 A TW 94113145A TW I305317 B TWI305317 B TW I305317B
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- Taiwan
- Prior art keywords
- pattern
- variable display
- group
- prize
- selection
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
- G07F17/3265—Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
Description
— 年月 1305317 (1) 九、發明說明 【發明所屬之技術領域】 本發明,係有關設置於小鋼珠店或遊樂中心等之吃角 子老虎機器等的圖案配對遊戲機,以及記錄用以使設置於 此等之中之電腦作用的程式的記錄媒體。 本說明書中以下出現之用語’在沒有特別說明之前提 下,分別爲以下的意義。 _ 「遊玩價値」係遊玩者所得到的價値。 「圖組」係圖案之組合中’賦予遊玩價値者。 「獎群」係1個或複數圖組之集合,或可賦予遊玩價 値之獎群抽選表上的數値寬度。 【先前技術】 先前,做爲此種圖案配對遊戲機,係熟知有使分別具 有複數種圖案之3個以上的滾輪(可變顯示部)旋轉,並 ® 加以停止的吃角子老虎機器。此吃角子老虎機器,當停止 顯示在得獎線上之圖案組合’係對應預先決定之獎群之圖 組的任何一個時,則將對應該獎群之遊玩價値賦予遊玩 者。例如支付出代幣、准許重玩,或是移動至可進行遊玩 者比通常遊戲能獲得更多代幣之特別遊戲的特別遊玩期間 等,來賦予遊玩價値。 【發明內容】 發明所欲解決之課題 -5- 1305317 9. 1 1................ 年月R修丄; (2) --1 一般之吃角子老虎機器中,當遊玩者按下代幣之下注 鈕而操作開始按鈕等之後,則會以微電腦等來進行決定任 意獎群的內部抽選。然後以此內部抽選,有任一個獎群被 選擇當選時,則使對應該當選獎群之圖組容易備齊地,或 確實備齊該圖組地,來停止控制滾輪。相反的,當該內部 抽選沒有選擇到任一個獎群而落空時,則使對應任何獎群 之圖組都不會備齊地,來停止控制滾輪。因此得獎線上圖 φ 組是否會備齊,係以內部抽選之結果來預先決定。然後這 件事對吃角子老虎機器之經驗豐富的遊玩者,係眾所週知 的事情。因此如此之遊玩者,即使在例如只要再1個圖案 停止顯示在得獎線上,就可以備齊圖組的接近(reach ) 狀態下,也可以確定用以備齊該圖組之圖案是否會停止顯 示於得獎線上,已經在達到接近狀態之前由內部抽選決定 了。從而,對吃角子老虎機器經驗豐富的遊玩者來說,會 有即使成爲接近狀態,也減少圖組是否會備齊之樂趣的問 • 題。 另一方面,也熟知有利用如此遊玩者之心理的吃角子 老虎機器。亦即,此吃咬子老虎,在以內部抽選選擇當選 任一個賞群時,會在停止控制爲接近狀態之後,會使圖組 暫時沒有備齊地來停止控制最後的滾輪。之後,再一次驅 動最後之滾輪,而進行圖組備齊在得獎線上的演出。如此 之吃角子老虎機器,藉由使遊玩者看見暫時停止顯示於得 獎線上並非圖組的圖案組合,可使遊玩者認爲內部抽選是 落空的。然後在遊玩者如此認爲之後,因爲滾輪會滾動來 -6- .1305317_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The recording medium of the program used by computers in these. The terms " appearing below" in this specification are as follows unless otherwise stated. _ "Play price" is the price you get from the players. The "picture group" is a combination of patterns that gives the player a price. The "Award Group" is a collection of 1 or plural chart groups, or the number of widths on the lottery lottery table that can be given to the play price. [Prior Art] As such a pattern matching game machine, a slot machine that rotates three or more rollers (variable display portions) having a plurality of patterns and stops it is known. The slot machine, when the pattern combination displayed on the winning line is stopped, corresponds to any of the group of the predetermined prize group, and the game price of the prize group is given to the player. For example, paying out tokens, allowing replays, or moving to a special play period where a playable player can get more tokens than a normal game can give a play price. SUMMARY OF THE INVENTION Problem to be solved by the invention-5- 1305317 9. 1 1................ Year R repair; (2) --1 General eating corner In the tiger machine, when the player presses the button under the token and operates the start button or the like, the internal drawing of the arbitrary prize group is determined by the microcomputer or the like. Then, with this internal lottery, when any one of the prize groups is selected for election, the map group corresponding to the selected prize group is easily prepared, or the map group is properly prepared to stop the control of the scroll wheel. Conversely, when the internal lottery is not selected to any of the prize groups and is lost, the map group corresponding to any prize group is not prepared to stop the control of the scroll wheel. Therefore, whether or not the φ group will be ready for the winning line is determined in advance by the result of the internal lottery. Then this thing is known to the experienced gamers of the slot machine. Therefore, even if, for example, only one more pattern stops displaying on the winning line, for example, it can be prepared in the reach state of the group, and it can be determined whether the pattern for preparing the group stops. Displayed on the winning line, it has been determined by internal drawing before reaching the close state. Therefore, for experienced gamers of the slot machine, there will be a problem of reducing the fun of the group even if it is close. On the other hand, it is also known to have a slot machine that exploits the psychology of such a player. That is to say, when eating the biting tiger, when selecting a favorite group by internal drawing, the group will temporarily stop controlling the last wheel after stopping the control to the approaching state. After that, the last wheel is driven again, and the group is ready to perform on the winning line. Such a slot machine can make the player think that the internal lottery is lost by making the player see that the display is temporarily stopped on the winning line and not the pattern combination of the group. Then after the player thinks so, because the scroll wheel will scroll -6- .1305317
備齊圖組,故遊玩者會得到與本身認知相反的較好結果。 從而’比起一下子在得獎線上備齊圖組的情況,遊玩者在 圖組備齊時的快樂會更大。但是此吃角子老虎機器之經驗 豐富的遊玩者,因爲體會過許多次如此演出,會對該演出 感到厭煩。甚至上述遊玩者,即使對如此之吃角子老虎機 器,也會確定最後圖組是否備齊,係在成爲接近狀態前就 以內部抽選所決定者。從而,即使是如此之吃角子老虎機 ^ 器’對經驗豐富之遊玩者來說,會有即使成爲接近狀態, 其是否備齊圖組的樂趣亦較少的問題。 另外,此問題不限於剩下之1個圖案停止顯示在得獎 線上則備齊圖組的接近狀態,只要是圖組相關圖案之組合 有部分備齊在得獎線上的狀態,就會有相同問題。 用以解決課題之手段 爲了達成上述目的,申請專利範圍第1項之發明,其 Φ 特徵係具有:具備3個以上可變動顯示複數種圖案之可變 顯示部的顯示手段;和進行決定選擇對於對應特定獎群之 圖組僅有部分圖案不同之圖案組合所對應之接近獎之當 選,或沒選擇到該接近獎之落空之抽選的第1抽選手段; 和進行用以於跨越該3個以上之可變顯示部之得獎線上’ 決定該圖組是否備齊之抽選的第2抽選手段;和控制該3 個以上之可變顯示部之變動顯示的可變顯示控制手段;該 可變顯示控制手段,係以在藉由該第1抽選手段決定當選 之後,使對應該接近獎之圖組組合中一致於該圖組之圖案Prepare the map group, so the player will get better results contrary to their own cognition. Thus, the player's happiness in the group is greater than that of the group on the winning line. However, the experienced gamers of this slot machine have experienced the performance because they have experienced this performance many times. Even the above-mentioned players, even for such a slot machine, will determine whether the final group is ready or not, and is determined by internal selection before becoming close. Therefore, even if the slot machine is so experienced, it will be less interesting for the experienced gamers to have a ready-to-read group even if they are in a close state. In addition, this problem is not limited to the fact that the remaining one pattern stops displaying on the winning line, and the close state of the group is prepared, as long as the combination of the group related patterns is partially prepared on the winning line, the same is true. problem. Means for Solving the Problem In order to achieve the above object, the Φ feature of the invention of claim 1 has a display means including three or more variable display portions that can display a plurality of patterns, and a decision selection The map group corresponding to the specific prize group has only the selection of the proximity prize corresponding to the pattern combination of the partial pattern, or the first lottery means that does not select the lottery of the close prize; and the method for crossing the three or more a second drawing means for determining whether or not the drawing group is prepared on the winning line of the variable display portion; and a variable display control means for controlling the change display of the three or more variable display portions; the variable display The control means is such that after the selection by the first drawing means is determined, the pattern of the group of pictures corresponding to the prize is matched to the pattern of the group
.1305317 (4) 部分,停止顯示在該得獎線上之方式加以控制;該第2抽 選手段,當該一致之圖案部分停止顯示於該得獎線上時, 藉由該第2抽選手段進行抽選;該可變顯示控制手段,係 遵從該第2抽選手段之抽選結果,控制對應接近獎之圖組 組合中,對應不同於該圖組之圖案部分的特定可變顯示 部。 此圖案配對遊戲機中,以第1抽選手段進行接近獎之 φ 抽選,而當選接近獎時,係使對應該接近獎之圖案組合中 一致於圖組之圖案部分,停止顯示於得獎線上地,以可變 顯示控制手段加以控制。然後此圖案部分停止於得獎線上 之後,以藉由第2抽選手段進行抽選,遵從該抽選結果, 使圖組備齊或不備齊在得獎線上之方式,以可變顯示控制 手段控制特定的可變顯示部。本圖案配對遊戲機中,當對 應該接近獎之圖案組合中一致於圖組之圖案部分,停止顯 示於得獎線上時,也就是圖組相關圖案組合之一部分備齊 # 在得獎線上時,此之前所進行之抽選(第1抽選手段的抽 選)並沒有決定最後得獎線上圖組是否有備齊。最後得獎 線上圖組是否有備齊,係在圖組相關圖案組合之一部分備 齊在得獎線上之後,才以第2抽選手段之抽選來決定。 又,申請專利範圍第2項之發明,其特徵係於申請專 利範圍第1項之圖案配對遊戲機中,上述可變顯示控制手 段,在藉由上述第1抽選手段當選有上述接近獎時,係以 使沒有備齊上述圖組之落空圖案停止顯示於上述得獎線上 之方式,控制上述特定之可變顯示部之同時,在藉由上述 -8- (5) (5) .1305317 97, 9, 11'__________ 年月曰修正替换頁丨 第2抽選手段進行抽選時,係在重新開始該特定之可變顯 示部的變動顯示之後,遵從該第2抽選手段之抽選結果, 而進行停止該特定之可變顯示部之變動顯示的控制者。 此圖案配對遊戲機中,於接近獎當選時,也會暫時停 止特定之可變顯示部的變動顯示。然後此時,對應接近獎 之圖案組合中與圖組一致的圖案部分,停止顯示於得獎線 上的情況下,則重新開始該特定之可變顯示部的變動顯 φ 示,並遵從第2抽選手段所抽選的抽選結果,來停止控制 特定的可變顯示部。從而,最後會停止於得獎線上之圖案 組合,係特定之可變顯示部之變動顯示暫時停止後,重新 開始此者並再度停止者。 又,申請專利範圍第3項之發明,其特徵係具有:具 備3個以上可變動顯示複數種圖案之可變顯示部的顯示手 段;和進行決定選擇對於對應特定獎群之圖組僅有部分圖 案不同之圖案組合所對應之接近獎之當選,或沒選擇到接 # 近獎之落空之抽選的第1抽選手段;和決定對應該接近獎 之圖案組合中與該圖組不同之圖案部分所對應之特定顯示 部,重新開始變動顯示到停止爲止之可變顯示範圍的第2 抽選手段;和控制該3個以上之可變顯示部之變動顯示的 可變顯示控制手段;該可變顯示控制手段,係以在藉由以 該第1抽選手段決定當選時’進行使該對應接近獎之圖組 組合中一致於該圖組之圖案部分’停止顯不在該得獎線上 之方式加以控制之同時’於該得獎線上’停止顯示了包含 與該圖組一致之圖案部分的圖案組合之後’重新開始該特 -9-.1305317 (4), the method of stopping the display on the winning line is controlled; the second drawing means, when the matching pattern portion stops displaying on the winning line, the drawing is performed by the second drawing means; The variable display control means controls the specific variable display unit different from the pattern portion of the map group in accordance with the drawing result of the second drawing means, and controls the combination of the map groups corresponding to the proximity prize. In the pattern matching game machine, the first drawing means is used to perform the φ drawing of the proximity prize, and when the approaching prize is selected, the pattern portion corresponding to the pattern group corresponding to the winning pattern combination is stopped, and the display is stopped on the winning line. Controlled by variable display controls. Then, after the pattern portion is stopped on the winning line, the drawing is performed by the second drawing means, and the drawing result is matched or the drawing group is prepared or not on the winning line, and the specific display is controlled by the variable display control means. Variable display unit. In the pattern matching game machine, when the pattern portion corresponding to the pattern group in the pattern combination corresponding to the prize is closed, when the display is stopped on the winning line, that is, one of the group related pattern combinations is prepared. # On the winning line, The previous lottery (the selection of the first lottery means) did not determine whether the final winning online chart group was ready. The final prize is whether the online map group is ready. It is determined by the selection of the second selection method after one of the relevant pattern combinations of the map group is prepared on the winning line. Further, the invention of claim 2 is characterized in that in the pattern matching game machine of claim 1, the variable display control means, when the proximity prize is selected by the first drawing means, Controlling the specific variable display portion by controlling the above-described specific variable display portion so that the missing pattern of the above-mentioned group is not displayed on the above-mentioned winning line, by the above-mentioned -8-(5) (5).1305317 97, 9, 11'__________ Year Month Correction Replacement Page 丨 When the second lottery means performs lottery, after restarting the display of the change of the specific variable display unit, following the selection result of the second drawing means, the stop is performed. The controller of the change of the specific variable display portion. In the pattern matching game machine, when the proximity prize is elected, the display of the change of the specific variable display portion is temporarily stopped. Then, in the case where the pattern portion corresponding to the pattern group in the pattern combination close to the prize is stopped and displayed on the winning line, the change of the specific variable display portion is restarted, and the second lottery is followed. The sampling result selected by the means is used to stop controlling the specific variable display portion. Therefore, the pattern combination at the end of the winning line is stopped, and the change of the specific variable display portion is temporarily stopped, and the person is restarted and stopped again. Further, the invention of claim 3 is characterized in that: the display means includes three or more variable display portions that can display a plurality of patterns, and the selection and selection of only a portion of the map group corresponding to the specific prize group The pattern selection is different from the pattern combination corresponding to the selection of the award, or the first selection means that does not select the selection of the nearest prize; and the pattern portion of the pattern combination that corresponds to the award is different from the pattern group. a second drawing means for restarting the variable display range until the stop is displayed in response to the specific display portion; and a variable display control means for controlling the change display of the three or more variable display portions; the variable display control The means for controlling the manner in which the pattern portion of the map group combination corresponding to the map group is stopped from being displayed on the prize line by determining the selection by the first drawing means 'On the winning line', after stopping the display of the pattern combination containing the pattern portion consistent with the group of pictures, 'restart the special-9-
.1305317 (6) 定之可變顯示部的變動顯示,且僅顯示藉由該第2抽選手 段之抽選所決定的可變顯示範圍份量時,停止該特定之可 變顯示部之變動顯示的控制。 此圖案配對遊戲機中,亦與申請專利範圍第1項之圖 案配對遊戲機相同,當接近獎當選時,使對應該接近獎之 圖案組合中’一致於圖組之圖案部分停止顯示於得獎線上 地’以可變顯示控制手段加以控制。此時又與申請專利範 φ 圍第2項之圖案配對遊戲機相同,停止特定之可變顯示部 的變動顯示。然後當對應該接近獎之圖案組合中,一致於 圖組之圖案部分停止顯示於得獎線上時,重新開始該特定 之可變顯示部的變動顯示,遵從第2抽選手段鎖抽選之抽 選結果’來停止控制特定之可變顯示部。在此,本圖案配 對遊戲機中’係以第2抽選手段之抽選,來決定特定之可 變顯示部重新開始變動顯示到停止爲止的可變顯示範圍。 然後’重新開始後的特定可變顯示部之變動顯示,僅進行 ® 被決定的可變顯示範圍份量。從而,特定之可變顯示部 中’只要停止顯示在得獎線上就會備齊圖組的圖案(中獎 圖案)’是從暫時停止在得獎線上之圖案開始,僅於變動 顯示方向下游側偏移上述被決定之可變顯示範圍份量的位 置時,則藉由以可變顯示控制手段來重新開始、停止已暫 時停止之變動顯示’使圖組備齊於得獎線上。另一方面, 針對特定之可變顯示部,上述中獎圖案,不是從暫時停止 在得獎線上之圖案開始,僅於變動顯示方向下游側偏移上 述被決定之可變顯示範圍份量的位置時,則藉由以可變顯 -10- ^ ~~— 一 π、.........-…—. 年月曰修正替接 1305317 ' (7) 示控制手段來重新開始、停止已暫時停止之變動顯示,使 圖組不備齊於得獎線上。第2抽選手段之抽選中,因爲僅 決定可變顯示範圍,故最後圖組是否備齊,係有關於暫時 停止在得獎線上之特定可變顯示部的圖案,和該特定可變 顯示部中圖案的變動顯示順序等。 又,申請專利範圍第4項之發明,其特徵係於申請專 利範圍第3項之圖案配對遊戲機中,在達成特定結束條件 φ 爲止’係反覆進行上述第2抽選手段所致之抽選及上述可 變顯示控制手段所致之針對上述特定之可變顯示部的上述 重新開始及上述停止之控制。 此圖案配對遊戲機中,當選接近獎而關於圖組之圖案 組合的一部分,備齊在得獎線上時,在特定之結束條件被 滿足之前,都會遵從第2抽選手段之抽選結果,反覆進行 該圖組是否有備齊的變動顯示。 又’申請專利範圍第5項之發明,其特徵係於申請專 ® 利範圍第3項或第4項之圖案配對遊戲機中,係具有將藉 由上述第2抽選手段之抽選所決定的可變顯示範圍,對遊 玩者報告的報告手段。 此圖案配對遊戲機中,遊玩者可得知第2抽選手段之 抽選所決定的可變顯示範圍。 又’申請專利範圍第6項之發明,係記錄用以使設置 於具有具備3個以上可變動顯示複數種圖案之可變顯示部 之顯示手段的圖案配對遊戲機之電腦作用的程式的記錄媒 體’其特徵係用以使電腦作爲以下手段作用:進行決定選 -11 - 1305317 h’! ~一 t..1'.................] 年月 (8) ---1 擇對於對應特定獎群之圖組,僅有部分圖案不同之圖案組 合所對應之接近獎之當選,或沒選擇到該接近獎之落空之 抽選的第1抽選手段;和進行用以於跨越該3個以上之可 變顯示部之得獎線上,決定該圖組是否備齊之抽選的第2 抽選手段;和控制該3個以上之可變顯示部之變動顯示的 可變顯示控制手段,來使上述電腦工作者;該可變顯示控 制手段,係以在藉由該第1抽選手段決定當選之後,使該 φ 對應接近獎之圖組組合中一致於該圖組之圖案部分,停止 顯示在該得獎線上之方式加以控制;該第2抽選手段,係 當該一致之圖案部分停止顯示於該得獎線上時,藉由該第 2抽選手段進行抽選;該可變顯示控制手段,係遵從該第 2抽選手段之抽選結果,控制對應接近獎之圖組組合中, 對應不同於該圖組之圖案部分的特定可變顯示部。 以上述圖案配對遊戲機之電腦來執行此程式,則可提 供與申請專利範圍第1項之圖案配對遊戲機,進行相同動 • 作的圖案配對遊戲機。 又,申請專利範圍第7項之發明,係記錄用以使設置 於具有具備3個以上可變動顯示複數種圖案之可變顯示部 之顯示手段的圖案配對遊戲機之電腦作用的程式的記錄媒 體’其特徵係用以使電腦作爲以下手段作用:進行決定選 擇對於與對應特定獎群之圖組,僅有部分圖案不同之圖案 組合所對應之接近獎之當選,或沒選擇到接近獎之落空之 抽選的第〗抽選手段;和決定於對應該接近獎之圖案組合 中對應與該圖組不同之圖案部分之特定顯示部重新開始變 -12- 1305317.1305317 (6) When the variable display of the variable display unit is displayed and only the variable display range amount determined by the lottery of the second draw player segment is displayed, the control for the change display of the specific variable display portion is stopped. This pattern matching game machine is also the same as the pattern matching game machine of the patent application scope item 1. When the proximity prize is elected, the pattern portion corresponding to the pattern group in the pattern combination corresponding to the award is stopped and displayed in the winning prize. Online is controlled by variable display controls. At this time, similarly to the pattern matching game machine of the second application of the patent specification φ, the change display of the specific variable display unit is stopped. Then, in the pattern combination corresponding to the prize, when the pattern portion consistent with the group of images stops displaying on the winning line, the change display of the specific variable display portion is restarted, and the result of the selection by the second drawing means lock selection is selected. To stop controlling the specific variable display. Here, in the game matching game machine, the second drawing means is used to determine the variable display range until the specific variable display unit restarts the display and stops. Then, the change of the specific variable display unit after the restart is displayed, and only the variable display range amount determined by ® is performed. Therefore, in the specific variable display portion, the pattern (winning pattern) of the image group is prepared as long as the display on the winning line is stopped, starting from the pattern temporarily stopped on the winning line, and only on the downstream side of the variable display direction. When the position of the variable display range component determined as described above is shifted, the variable display control means restarts and stops the temporarily stopped change display "the map group is prepared on the winning line. On the other hand, in the specific variable display unit, the winning pattern is not shifted from the pattern temporarily stopped on the winning line, and is shifted from the downstream side of the variable display direction to the position of the determined variable display range amount. Then, by changing the variable -10- ^ ~ ~ - a π, ... ... - ... -. 曰 曰 130 130 1305533 ' (7) shows the control means to restart, stop The change in the temporary stop shows that the group is not ready on the winning line. In the drawing of the second drawing means, since only the variable display range is determined, whether or not the last group is prepared is a pattern for temporarily stopping the specific variable display portion on the winning line, and the specific variable display portion The change of the pattern shows the order and the like. Further, the invention of claim 4 is characterized in that in the pattern matching game machine of the third application of the patent application, the selection by the second drawing means is repeated, and the above-mentioned second drawing means is repeated until the specific ending condition φ is reached. The control of the restart and the stop of the specific variable display unit caused by the variable display control means. In the pattern matching game machine, when a part of the pattern combination of the drawing group is selected and close to the prize, when the specific winning condition is satisfied, the drawing result of the second drawing means is followed, and the selection is repeated. Whether the group has a ready change. Further, the invention of claim 5 of the patent application is characterized in that it is determined by the selection of the second drawing means by the drawing of the second drawing means in the pattern matching game machine of the third or fourth item of the application. Change the display range, reporting means for the player report. In the pattern matching game machine, the player can know the variable display range determined by the lottery of the second drawing means. Further, the invention of claim 6 is a recording medium for recording a program for a computer that is provided in a pattern matching game machine having a display means having three or more variable display portions that can display a plurality of patterns. 'The characteristics are used to make the computer work as follows: make a decision -11 - 1305317 h'! ~一t..1'.................] Year Month (8) ---1 Select the group of maps corresponding to a specific prize group, only some of the patterns are different The selection of the proximity prize corresponding to the pattern combination, or the selection of the first selection means for the selection of the proximity prize; and the selection of the prize line for crossing the three or more variable display sections Whether the group is ready for the second drawing means; and the variable display control means for controlling the change of the three or more variable display portions to enable the computer worker; the variable display control means is After the first drawing means determines the selection, the φ corresponds to the pattern portion of the combination of the maps corresponding to the group of the prizes, and the display is stopped on the winning line; the second drawing means is When the matching pattern portion stops displaying on the winning line, the second drawing means performs the drawing; the variable display control means controls the corresponding drawing group according to the drawing result of the second drawing means In the combination, a specific variable corresponding to a portion of the pattern different from the group of the map Section shown. By executing the program by pairing the above-mentioned pattern with the computer of the game machine, it is possible to provide a pattern matching game machine that performs the same action as the pattern matching game machine of the first application patent range. Further, the invention of claim 7 is a recording medium for recording a program for playing a computer set to a game machine having a display device having three or more variable display portions that can display a plurality of patterns. 'The characteristics are used to make the computer act as the following means: to make a decision to select for the group corresponding to the specific prize group, only the partial pattern is different from the pattern combination corresponding to the award, or not to close to the award. a decimation means of deciding; and a specific display portion determined to correspond to a pattern portion different from the group of patterns corresponding to the prize pattern, starting to change again -12-1305317
⑼ 動顯示到停止爲止之可變顯示範圍的第2抽選手段;和控 制該3個以上之可變顯示部之變動顯示的可變顯示控制手 段;該可變顯示控制手段,係以在藉由該第1抽選手段決 定當選時,進行使該對應接近獎之圖組組合中一致於該圖 組之圖案部分,停止顯示在該得獎線上之方式加以控制之 同時,於該得獎線上,停止顯示了包含與該圖組一致之圖 案部分的圖案組合之後,重新開始該特定之可變顯示部的 φ 變動顯示,且僅顯示該第2抽選手段之抽選所決定的可變 顯示範圍份量時,停止該特定之可變顯示部之變動顯示的 控制。 藉由以上述圖案配對遊戲機之電腦來執行此程式,則 可提供與申請專利範圍第3項之圖案配對遊戲機,進行相 同動作的圖案配對遊戲機。 另外,此等程式之收送,可用將程式記錄爲數位資訊 的FD、CD-ROM等記錄媒體來進行,亦可用電腦網路等 # 通訊線路來進行。對此程式之資訊通訊終端的安裝或版本 升級,例如可將自上述記錄媒體讀取資料之裝置和資訊通 訊終端,以介面纜線等有線介面,或無線介面來連接進 行。又,上述程式的安裝或版本升級,係經由通訊網路, 在線上進行亦可。 發明效果 若依申請專利範圍第1、2、6項之發明,因最後圖組 是否會備齊在得獎線上,在圖組相關圖案組合之一部分備 -13- n——........ 年月R修正,換頁 1305317 do) 齊於得獎線上時,仍未決定,故即使對圖案配對遊戲機經 驗豐富的遊玩者,亦可於圖組相關圖案組合之一部分備齊 於得獎線上時,提高圖組是否會備齊的樂趣,而有較佳的 效果。 尤其若依申請專利範圍第2項之發明,則藉由在特定 之可變顯示部其變動顯示暫時停止後,重新開始此者,來 使遊玩者視覺上的認知其進行有以第2抽選手段的抽選, j 而有較佳的效果。 又’若依申請專利範圍第3 ' 4、5及7項之發明,因 爲最後圖組是否備齊,並非僅以第2抽選手段之抽選結果 來決定,故即使對圖案配對遊戲機經驗豐富的遊玩者,亦 可於圖組相關圖案組合之一部分備齊於得獎線上時,提高 圖組是否會備齊的樂趣,而有較佳的效果。 尤其若依申請專利範圍第4項之發明,則可使對應接 近獎之獎群圖組’有較多備齊機會賦予給遊玩者,而有較 > 佳的效果。 又,若依申請專利範圍第5項之發明,因遊玩者可得 知由第2抽選手段之抽選來決定的可變顯示範圍,故可提 高圖組是否有備齊的期待感,而有較佳的效果。 【實施方式】 以下,說明作爲圖案配對遊戲機,將本發明適用在設 置於遊樂中心之吃角子老虎機器的一實施形態。 於本實施形態中以下揭示之用語,係在沒有特別說明 -14 - 1305317 (11) 97· 9(9) a second drawing means for dynamically displaying the variable display range until the stop; and a variable display control means for controlling the change display of the three or more variable display portions; the variable display control means is When the first drawing means determines the selection, the pattern portion corresponding to the group of the corresponding proximity awards is controlled to be displayed on the winning line, and the winning line is stopped. When the pattern combination including the pattern portion matching the pattern group is displayed, the φ fluctuation display of the specific variable display portion is restarted, and only the variable display range amount determined by the drawing of the second drawing means is displayed. The control for changing the display of the specific variable display portion is stopped. By executing the program by pairing the above-described pattern with the computer of the game machine, it is possible to provide a pattern matching game machine that performs the same action as the pattern matching game machine of the third application of the patent application. In addition, the delivery of these programs can be performed by using a recording medium such as an FD or a CD-ROM that records the program as digital information, or by using a communication line such as a computer network. For the installation or version upgrade of the information communication terminal of the program, for example, the device for reading data from the recording medium and the information communication terminal can be connected by a wired interface such as a interface cable or a wireless interface. Moreover, the installation or version upgrade of the above program may be performed online via a communication network. Effect of the invention According to the inventions of the first, second and sixth paragraphs of the patent application scope, since the final group of images will be prepared on the winning line, a part of the related pattern combination of the group is prepared-13-n-..... ... Year R correction, page change 1305317 do) When you are on the winning line, you still haven't decided, so even if you have experienced gamers paired with the game, you can also prepare one of the group's related pattern combinations. When you are on the award line, it will be better to improve whether the group will be ready. In particular, according to the invention of claim 2, the player is restarted by visually recognizing the change after the change display of the specific variable display portion is temporarily stopped, and the second drawing means is performed. The lottery, j has a better effect. In addition, if you apply for the invention of the 3rd, 4th, 5th and 7th patents, because the final group is available, it is not only determined by the selection result of the second selection method, so even if you are experienced in the pattern matching game machine, The player can also improve the happiness of the group when the one of the group's related pattern combinations is prepared on the winning line, and has better results. In particular, if the invention according to item 4 of the patent application scope is applied, the prize group map group corresponding to the award can be given more opportunities to the player, and the effect is better than > Moreover, according to the invention of the fifth application of the patent scope, since the player can know the variable display range determined by the selection of the second drawing means, it is possible to improve whether the group has a sense of expectation, and Good results. [Embodiment] Hereinafter, an embodiment in which the present invention is applied to a slot machine which is placed in an amusement center as a pattern matching game machine will be described. The terms disclosed below in this embodiment are not specifically described -14 - 1305317 (11) 97· 9
之狀況下,分別代表以下意思。 「獎群抽選表」係表示對複數獎群之分別決定之數値 寬度(抽選區段)的集合。 「內部抽選」係表示使用亂數抽出之結果採樣數値和 獎群抽選表,來決定當選或落空者。 獎群中的「當選」,係表示因應該獎群而產生得獎權 利者。 φ 獎群中的「落空」,係表示沒有產生得獎權利者。 「得獎」係表示圖組備齊在有效之得獎線上者。 「下注操作」係表示藉由遊玩價値使得獎線有效化的 操作。另外此下注操作中,係有將遊玩價値媒體供給至遊 戲機的(例如自代幣投入口投入代幣)方法,和將有儲値 之遊玩價値媒體以機械操作來供給(例如以下注按鈕供給 有儲値之代幣)的方法,及倂用兩方法的方法。 首先,說明本實施形態中吃角子老虎機器之基本構 ® 造。 第2圖,係表示本實施形態之吃角子老虎機器之外觀 的立體圖。此吃角子老虎機器1,係具有箱型框體2,和 自由開關地安裝於此框體2之前面側的前面面板3等。於 前面面板3,係設置有用以顯示後述之可變顯示單元之一 部分的顯示窗4、代幣投入口 5、作爲開始操作裝置的開 始按鈕6、骰子顯示窗7、儲値清算按鈕8、揚聲器9、具 有代幣支付口 1 0a的代幣容器1 〇、演出面板1 1、遊玩階 段顯示部1 2、角色顯示部1 3、計數顯示部1 4及下注操作 -15- (12) 1305317 部1 5等。 第3圖,係表示吃角子老虎機器1之內部構造的槪略 構造圖。於框體2內部,係組裝有外周面上印刷了複數種 圖案’作爲3個可變顯示部的滾輪16a、16b、16c。又, 亦組裝有:藉由CPU或ROM等其他各種電子零件而形 成有電子電路的主控制電路基板17、具有可儲存多數枚 代幣之代幣斗18a的代幣支付裝置18、設定鍵按鈕19及 φ 內部揚聲器20等。另外設定鍵按鈕19,係用以變更通常 遊戲中所使用的後述之獎群抽選表,將內部抽選之當選機 率設定成較高,或設定成較低者。 3個滾輪 16a、16b、16c (以下依序稱爲「左滾 輪」、「中滾輪」、「右滾輪」),係分別藉由步進馬達 所構成之未圖示滾輪驅動馬達,來旋轉驅動。又此等之 中,係以特定順序印刷有「白7」、「藍7」、「綠 7」、「紅7」、「櫻桃」、「進階」、「特別角色」、 •「空白」等複數種圖案。另外本實施形態中,「空白」圖 案係不構成任何圖組的圖案。 第4圖,係表示前面面板3之部分的詳細正面圖。圖 中,各滾輪16a、16b、16c於特定旋轉位置約3格份量的 圖案,係可透過顯示窗4讓遊玩者確認。此顯示窗4中, 描繪有跨越滾輪16a、16b、16c的5條得獎線IL。當對應 預先決定之得獎群之圖組的圖案組合’備齊在此等得獎線 IL上時(以下簡稱「圖組備齊」)’則會賦予遊玩者將 代幣支付至代幣容器10’或是移動至可進行特別遊戲之 -16- -1305317 [奸一911---------- •年月日修正替換頁 (13) !-1_____ 特別遊玩期間等的遊玩價値。另外本實施形態之吃角子老 虎機器1,雖設有5條得獎線IL,但亦可設定有較多或較 少的得獎線數量。又得獎線並非要遊玩者可視覺確認,只 要進行吃角子老虎機器之停止控制的後數CPU17a可辨識 者即可。 上述階段顯示部12,係具備第1階段燈12a、第2階 段燈12b、第3階段燈12c、第4階段燈12d。 φ 又上述角色顯示部13,係設置有分別描繪了上述 「白7」、「藍7」、「綠7」、「紅7」之關聯角色的白 角色顯示部13a、藍角色顯示部13b、綠角色顯示部13c、 紅角色顯示部1 3 d。各角色之顯示部,係以未圖示之背光 來控制點燈、熄燈。 又,上述計數顯示部14,係具備儲値顯示器14a、奬 勵計數顯示器14b、代幣支付枚數代幣支付枚數顯示器 14c 等。 ^ 又,上述下注操作部15,係由1注按鈕15 a、最大注 按鈕15b的2個按鈕所組成。 第5圖,係表示上述滾輪16a、16b、16c的分解立體 圖。另外各滾輪16a、16b、16c之構造係分別相同,故第 5圖在方便上僅表示左滾輪。第5圖中,旋轉體亦即滾輪 骨架101,係以ABS樹脂(丙烯腈-丁二烯-苯乙烯樹脂) 等透明構件,形成5條階梯部或圓形梯子狀部分者,成爲 像是黃金鼠或栗鼠等之飼養用具「旋轉輪」一般的形狀。 5條階梯部係自連接於滾輪驅動馬達28之軸部分,延伸 -17- .1305317 —- -年月‘曰修正替換頁 (14) -- 爲放射狀,其中1條係有檢測板1 03被儲存在圓形梯子狀 部分之內側,而突出設置。當滾輪驅動馬達28旋轉,則 滾輪骨架101就旋轉。又滾輪骨架101之內部,固定配置 有向著吃角子老虎機器1之正面側照射光線的背光裝置 1 02。滾輪骨架1 〇 1之外周面,係纏繞有作爲圖案帶的滾 輪帶106。又背光裝置1 02之背面側,設置有透過型光感 測器所構成的滾輪位置感測器25。此滾輪位置感測器 φ 25,當滾輪骨架101旋轉至特定角度時,就會測知上述檢 測板103。以此檢測,後述之CPU可辨識滾輪16a之旋轉 位置,結果可掌握滾輪上各圖案的位置。 第6圖,係由吃角子老虎機器1之正面側來看上述背 光裝置102的立體圖。如圖所示,背光裝置102之內部係 區分爲3部分,分別配置有發光部102a、102b、102c。當 各發光部102a、102b、102c發光,則第4圖所示由顯示 窗4可確認的3個圖部分,會分別自滾輪內側被照射光 # 線。藉由此光線照射,可將各圖案對遊玩者明亮照明而能 夠視覺確認。又,各發光部102a、102b、102c,係分別爲 至少可發出白色、藍色、綠色、紅色之光線者。作爲如此 之發光部,可使用已知的LED裝置等。 第7圖,係表示吃角子老虎機器1之電性電路之一部 分的方塊圖。如圖所示,吃角子老虎機器1,係具備主控 制電路基板1 7,和副控制電路基板2 1。另外本實施形態 中,作爲控制電路基板,雖然是使用分爲主控制電路基板 1 7和副控制電路基板2 1之兩種者,但亦可用1個基板來 -18- 1305317 I年月日修正替換頁 (15) — 丨 實現該等電路基板的功能。此時,CPU、ROM、RAM等只 需1個即可。 上述主控制電路基板17,係具有CPU17a、時脈產生 電路17b、ROM17c、RAM17d、亂數產生電路17e、資料送 出電路17f、送出時序控制電路17g、輸入埠17h、輸出埠 17i等。時脈產生電路17b,係對CPU 17a輸出特定頻率之 時脈訊號。又ROM17C,係儲存有各種控制程式或後述之 φ 抽選表等資料,並將此等輸出至CPU17a。又RAM17d,係 暫時儲存CPU17a所運算之變數資料等。又亂數產生電路 17e,係於每個特定週期產生亂數,而對CPU 17a輸出該資 料。 上述主控制電路基板之CPU17a,係經由輸入埠17h, 而被輸入有來自1注按鈕15a、最大注按鈕15b、開始按 鈕6、儲値清算按鈕8、設定鍵19、代幣投入感測器22、 左滾輪位置感測器25、中滾輪位置感測器26及右滾輪位 • 置感測器27的輸出訊號。又,亦被輸入有來自代幣付出 感測器23、代幣裝滿感測器24、後述之累加裝置40的輸 出訊號。 又’上述CPU17a係經由輸出埠17i,對左滾輪驅動 馬達28、中滾輪驅動馬達29、右滾輪驅動馬達30、累加 (progressive)裝置40、代幣支付裝置18的代幣支付馬達 18b、代幣阻擋電磁閥3 1、第1階段燈12a、第2階段燈 1 2 b、第3階段燈1 2 c、第4階段燈1 2 d、白角色顯示部 13a用背光、藍角色顯示部13b用背光、綠角色顯示部 -19- .^7 9T*1 牟月·曰修正替換頁 1305317 (16) 13c用背光、紅角色顯示部13d用背光、儲値顯示器 14a、獎勵計數顯示器14b、及代幣支付枚數代幣支付枚數 顯示器14c等,輸出控制訊號。 又,上述副控制電路基板21,係被配置於上述前面 面板3之背面側,而具備CPU21a、時脈產生電路21b、演 出用 ROM21c、RAM21d、音響用 ROM21e、音響 LSI21f、 顯示控制電路2 1 g、放大器電路2 1 h、資料輸入電路2 1 i、 φ 控制用 ROM21 j、驅動控制電路21k等。時脈產生電路 2 1b,係對 CPU2 la輸出特定頻率的時脈訊號。演出用 ROM2 1 c,係儲存有用以對遊玩者進行後述之角色抽選所 當選之角色的演出,或用以針對後述累加裝置來顯示累加 所累積之代幣枚數,上述演出面板11用的控制程式等; 而配合必要,將此等輸出至CPU21a。演出面板11,係由 配列有多數發光體之點矩陣所構成,遵從來自顯示控制電 路21g之控制訊號,使特定發光體發光,而發光體整體顯 ® 示爲特定圖案或文字等的靜畫或動畫等畫像。RAM21d , 係暫時儲存 CPU21 a所運算之變數資料等。音響用 R〇M21e’係儲存有各種聲音資訊亦即音響資料,而配合 必要將此等輸出至音響LSI21f。驅動控制電路21k,係遵 從來自CPU21a的控制命令,來驅動控制做爲報告手段的 殺子裝置5 0。 第8圖(a) ’係表示上述殺子裝置50之主要部分的 外觀立體圖。第8圖(b),係骰子部51之展開圖。本骰 子裝置50,係具有正六面體所構成的骰子部51。此殺子 -20- (17) (17) Ι3Ό5317In the case of the situation, they represent the following meanings. The "Award Lottery Selection Table" is a collection of the number (width selection section) of the respective determinations of the plural prize group. "Internal lottery" means the number of sampled samples and the lottery lottery table extracted using random numbers to determine whether they are elected or lost. The “elected” in the prize group indicates that the winners are entitled to the prizes. The "failure" in the φ prize group indicates that no winner has been awarded the prize. "Winning" means that the group is ready to be valid in the winning line. "Bet operation" means an operation in which the prize line is validated by the play price. In addition, in this betting operation, there is a method of supplying the game price to the game machine (for example, the coin is put into the token), and the game price of the store is supplied by the machine (for example, the following note button) The method of supplying the tokens of the storage, and the method of using the two methods. First, the basic structure of the slot machine in the present embodiment will be described. Fig. 2 is a perspective view showing the appearance of the slot machine of the present embodiment. This slot machine 1 has a box-shaped casing 2, and a front panel 3 or the like that is attached to the front side of the casing 2 with a free switch. The front panel 3 is provided with a display window 4 for displaying one of the variable display units to be described later, a token input port 5, a start button 6 as a start operation device, a dice display window 7, a storage clearing button 8, and a speaker. 9. Token container 1 with token payment port 10a, performance panel 1 1, play stage display unit 1, character display unit 1 3, count display unit 1 4 and bet operation -15- (12) 1305317 Department 1 5 and so on. Fig. 3 is a schematic structural view showing the internal structure of the slot machine 1. Inside the casing 2, rollers 16a, 16b, and 16c on which a plurality of patterns 'printed on the outer peripheral surface are used as three variable display portions are assembled. Further, a main control circuit board 17 in which an electronic circuit is formed by other various electronic components such as a CPU or a ROM, a token payment device 18 having a token hopper 18a capable of storing a plurality of tokens, and a setting button are also incorporated. 19 and φ internal speakers 20 and so on. Further, the set key button 19 is used to change the prize group drawing table to be described later used in the normal game, and to set the probability of the internal lottery selection to be higher or lower. The three rollers 16a, 16b, and 16c (hereinafter referred to as "left roller", "middle roller", and "right roller") are respectively driven by a non-illustrated roller drive motor composed of a stepping motor. . In addition, "White 7", "Blue 7", "Green 7", "Red 7", "Cherry", "Advanced", "Special Role", "Blank" are printed in a specific order. And a variety of patterns. Further, in the present embodiment, the "blank" pattern does not constitute a pattern of any group of pictures. Fig. 4 is a detailed front view showing a portion of the front panel 3. In the figure, the pattern of the respective rollers 16a, 16b, 16c at a specific rotational position of about 3 divisions can be confirmed by the player through the display window 4. In this display window 4, five winning lines IL across the rollers 16a, 16b, 16c are depicted. When the pattern combination of the map group corresponding to the predetermined winning group is prepared on the winning line IL (hereinafter referred to as "picture group ready"), the player will be given the token to pay the token to the token container. 10' or move to the special game -16-1305317 [奸一911---------- • Year, Month Day Correction Replacement Page (13) !-1_____ Special play time, etc. 値. Further, although the horned tiger machine 1 of the present embodiment has five bonus lines IL, it is also possible to set a larger or smaller number of winning lines. The winning line is not intended to be visually confirmed by the player, but only the CPU17a identifiable by the stop control of the slot machine. The stage display unit 12 includes a first stage lamp 12a, a second stage lamp 12b, a third stage lamp 12c, and a fourth stage lamp 12d. φ Further, the character display unit 13 is provided with a white character display unit 13a and a blue character display unit 13b that respectively describe the related characters of the above-mentioned "white 7", "blue 7", "green 7", and "red 7". The green character display unit 13c and the red character display unit 13 3d. The display unit of each character controls lighting and turning off the light by a backlight (not shown). Further, the counter display unit 14 includes a sputum display 14a, a bonus count display 14b, a token payment numerator payment number display 14c, and the like. Further, the above-described bet operation unit 15 is composed of two buttons of the one bet button 15 a and the maximum bet button 15 b. Fig. 5 is an exploded perspective view showing the above-described rollers 16a, 16b, and 16c. Further, the structures of the respective rollers 16a, 16b, and 16c are the same, and therefore, the fifth drawing shows only the left roller in convenience. In Fig. 5, the rotating body, that is, the roller frame 101, is made of a transparent member such as ABS resin (acrylonitrile-butadiene-styrene resin), and forms five steps or a circular ladder-like portion, and becomes like gold. The general shape of the "rotating wheel" of the feeding device such as rat or chinchilla. The five steps are self-joined to the shaft portion of the roller drive motor 28, extending -17-.1305317 —- Year 曰' 曰 Correction replacement page (14) -- Radial, one of which has a detection plate 103 It is stored inside the circular ladder-shaped part and protrudes. When the roller drive motor 28 rotates, the roller frame 101 rotates. Further, inside the roller frame 101, a backlight device 102 that illuminates the front side of the slot machine 1 is fixedly disposed. On the outer peripheral surface of the roller frame 1 〇 1, a roller belt 106 as a pattern tape is wound. Further, on the back side of the backlight device 102, a roller position sensor 25 composed of a transmissive photosensor is provided. The roller position sensor φ 25 detects the above-described detecting plate 103 when the roller frame 101 is rotated to a specific angle. By this detection, the CPU described later can recognize the rotational position of the roller 16a, and as a result, the position of each pattern on the roller can be grasped. Fig. 6 is a perspective view of the above-described backlight unit 102 as seen from the front side of the slot machine 1. As shown in the figure, the inside of the backlight device 102 is divided into three parts, and light-emitting portions 102a, 102b, and 102c are disposed, respectively. When the respective light-emitting portions 102a, 102b, and 102c emit light, the three image portions that can be confirmed by the display window 4 in Fig. 4 are respectively irradiated with the light # line from the inside of the roller. By this light irradiation, each pattern can be visually confirmed by brightly illuminating the player. Further, each of the light-emitting portions 102a, 102b, and 102c is light that emits at least white, blue, green, and red light. As such a light-emitting portion, a known LED device or the like can be used. Fig. 7 is a block diagram showing a part of an electrical circuit of the slot machine 1. As shown in the figure, the slot machine 1 includes a main control circuit board 17 and a sub control circuit board 2 1 . Further, in the present embodiment, the control circuit board is divided into a main control circuit board 17 and a sub-control circuit board 2, but one substrate can be used for the -18-135305 I-year correction. Replacement page (15) — 丨 Implement the functions of these circuit boards. In this case, only one CPU, ROM, RAM, etc. are required. The main control circuit board 17 includes a CPU 17a, a clock generation circuit 17b, a ROM 17c, a RAM 17d, a random number generation circuit 17e, a data output circuit 17f, a transmission timing control circuit 17g, an input port 17h, an output port 17i, and the like. The clock generation circuit 17b outputs a clock signal of a specific frequency to the CPU 17a. Further, the ROM 17C stores various control programs or data such as a φ lottery table to be described later, and outputs the data to the CPU 17a. Further, the RAM 17d temporarily stores the variable data calculated by the CPU 17a and the like. The random number generating circuit 17e generates a random number for each specific cycle and outputs the data to the CPU 17a. The CPU 17a of the main control circuit board receives the input button 17a, the maximum bet button 15b, the start button 6, the bank clearing button 8, the setting button 19, and the token input sensor 22 via the input port 17h. The output signals of the left roller position sensor 25, the middle roller position sensor 26 and the right roller position sensor 27 are provided. Further, an output signal from the token payout sensor 23, the token full sensor 24, and the accumulating device 40 to be described later is also input. Further, the CPU 17a transmits the token payout motor 18b to the left roller drive motor 28, the middle roller drive motor 29, the right roller drive motor 30, the progressive device 40, the token payment device 18, and the token via the output port 17i. Blocking solenoid valve 31, first stage lamp 12a, second stage lamp 1 2b, third stage lamp 1 2 c, fourth stage lamp 1 2 d, white character display unit 13a backlight, blue character display unit 13b Backlight, green character display unit -19- .^7 9T*1 牟月·曰Revision replacement page 1305533 (16) 13c backlight, red character display unit 13d backlight, memory display 14a, reward count display 14b, and generation The coin pays a number of tokens to pay the number of displays 14c, etc., and outputs a control signal. Further, the sub-control circuit board 21 is disposed on the back side of the front panel 3, and includes a CPU 21a, a clock generation circuit 21b, a performance ROM 21c, a RAM 21d, an audio ROM 21e, an acoustic LSI 21f, and a display control circuit 2 1 g. The amplifier circuit 2 1 h, the data input circuit 2 1 i , the φ control ROM 21 j , the drive control circuit 21 k , and the like. The clock generation circuit 2 1b outputs a clock signal of a specific frequency to the CPU 2 la. The performance ROM 2 1 c stores a function for playing a character selected by a player to be selected as a character drawing to be described later, or for displaying the accumulated number of tokens accumulated for the accumulating device described later, and the control for the performance panel 11 Programs and the like; and if necessary, output them to the CPU 21a. The performance panel 11 is composed of a dot matrix in which a plurality of illuminants are arranged, and a specific illuminant is emitted in accordance with a control signal from the display control circuit 21g, and the illuminator is displayed as a static pattern of a specific pattern or a character or the like. An image such as an animation. The RAM 21d temporarily stores the variable data and the like calculated by the CPU 21a. The R〇M21e' for audio is stored with various audio information, that is, audio data, and is output to the audio LSI 21f as necessary. The drive control circuit 21k drives and controls the killer device 50 as a reporting means in accordance with a control command from the CPU 21a. Fig. 8(a) is a perspective view showing the appearance of the main part of the above-described killing device 50. Fig. 8(b) is a developed view of the dice 51. The tweezer device 50 has a scorpion portion 51 composed of a regular hexahedron. This killer -20- (17) (17) Ι3Ό5317
97. 9. ti.…一一 !牛月日修止頁 部51,係如第8圖(b )所示,各面分別描繪有 「6」的數字和「結束」的文字。此骰子部51中-51a、51b,分別固定於旋轉軸52之一端。各旋轉 係位於該一組對角5 1 a、5 1 b結之對角線的延長,福 一端則分別連接於圓輪狀之旋轉軸支撐構件53市 未圖示的旋轉軸驅動部。此旋轉軸驅動部,係固笼 軸支撐構件53上,從未圖示之驅動馬達接受驅園 使各旋轉軸52對旋轉軸支撐構件53,以圖中箭頭 般相對的來回旋轉。又旋轉軸支撐構件53,係從 之支撐構件驅動部接受驅動利,而以其圓輪中心 軸,以圖中箭頭B所示般來回旋轉。 此骰子裝置50,係設置於吃角子老虎機器1 面板3的背面側,使遊玩者可經由骰子顯示窗7, 著第8圖(a )所示正面側之骰子部5 1的面地加ϋ 上述旋轉軸驅動部及上述支撐構件驅動部,係遵役 7圖所示之副控制電路基板2 1上之驅動控制電路 控制訊號,來驅動、停止。以此控制訊號,可使 52及旋轉支撐構件53分別停止於特定之旋轉位 而’藉由來自驅動控制電路2 1 k的控制訊號,可便 經由骰子顯示窗7,確認骰子部5 1的任一面。 其次,說明本吃角子老虎機器1之遊戲流程。 進行遊戲之前,首先遊玩者的準備,是必須聘 入代幣投入口 5。當遊玩者將代幣投入代幣投入[Z 代幣會通過未圖示之通路而掉到代幣斗18a (參 -組對角 軸52, [上,另 [連接至 :於旋轉 I利,而 A所示 .未圖示 爲旋轉 之前面 確認向 ,配置。 :來自第 21k的 旋轉軸 置。從 :遊玩者 •代幣投 5,此 考第3 -21 - 1305317 . P晷I. έ#正替換頁 (18) ι ____ 圖)。此通路,係設置有:使較規定更小之代幣掉落,而 回到代幣支付口 10a (參考第2圖)的落下口;和阻止代 幣通過而回到代幣支付口 10a,或是許可代幣通過的代幣 阻擋電磁閥31;和以一個個檢查通過之代幣之光感測器 所構成的代幣投入感測器22等。從檢測完代幣之代幣投 入感測器22所輸出的代幣檢測訊號,會被送到上述主控 制基板17的CPU17a。被投入之代幣在被代幣投入感測器 0 22檢測之後,若掉入代幣斗i8a而被正式接受,則 CPU17a會輸出使上述儲値顯示器14a增加1個顯示計數 値的控制訊號;同時使儲存於RAM 17d的儲値枚數資料, 增加1個。通常會投入複數枚代幣,而將儲値枚數增加到 某個程度。然後當遊玩者操作下注操作部1 5來進行下注 操作,CPU17a會將儲存於RAM17d的儲値枚數資料,僅 減少下注枚數份量;同時進行使上述儲値顯示器1 4a之顯 示計數値,僅減少下注枚數份量的控制。又,CPU 17a會 ® 配合下注枚數,來辨認成爲有效的得獎線IL。另外,若 有效之得獎線IL上沒有備齊圖組,則即使無效得獎線IL 上有備齊圖組,也不構成得獎。 第9圖,係表示通常遊戲流程的流程圖。 當遊玩者操作開始按鈕6 ( S 1 ),主控制電路基板1 7 中,CPU17a會執行儲存於ROM17C之開始命令接受程 式,藉此工作爲開始命令接受手段,而經由輸入部1 7h接 受來自該開始按鈕6的變動顯示開始命令。接受了此變動 顯示開始命令的CPU17a,首先會經由滾輪驅動馬達28、 -22-97. 9. ti.... One by one! The Bulls Day Repair Page 51 is shown in Figure 8(b), with the numbers "6" and "End" on each side. The -51a, 51b of the latch portion 51 are respectively fixed to one end of the rotating shaft 52. Each of the rotation systems is located at an extension of a diagonal line of the pair of diagonals 51a and 5ib, and the end of the rotation is connected to a rotary shaft drive unit (not shown) of the rotary shaft support member 53 of the circular wheel shape. The rotary shaft drive unit is fastened to the drive shaft (not shown) by the drive shaft driving member 53. The respective rotary shafts 52 are rotated back and forth with respect to the rotary shaft support member 53 in the direction of the arrow in the figure. Further, the rotating shaft supporting member 53 receives the driving force from the supporting member driving portion, and rotates back and forth with the center axis of the wheel as indicated by an arrow B in the figure. The tweezers 50 are provided on the back side of the slot machine 1 panel 3 so that the player can twist the face of the crotch portion 51 on the front side shown in Fig. 8(a) via the dice display window 7. The rotation shaft drive unit and the support member drive unit are driven and stopped in accordance with the drive control circuit control signal on the sub control circuit board 21 shown in FIG. By controlling the signal, the 52 and the rotating support member 53 can be stopped at the specific rotation position, respectively, and the control signal from the drive control circuit 2 1 k can be used to confirm the operation of the die portion 51 via the die display window 7. one side. Next, the game flow of the slot machine 1 will be explained. Before the game is played, the first preparation for the player is to hire a token input. When the player puts the token into the token [Z tokens will fall through the unillustrated path to the token bucket 18a (see - group diagonal axis 52, [on, another [connected to: in rotation I profit, In addition, it is shown in A. It is not shown as the front surface of the rotation, and is arranged. The rotation axis from the 21st. From: The player • The token is 5, this test is 3 - 21 - 1305317 . P晷I. έ #正换页(18) ι ____ 图). The passage is provided with: dropping the token smaller than the prescribed value, and returning to the drop port of the token payout port 10a (refer to FIG. 2); and stopping the token from passing back to the token payout port 10a, Alternatively, the token blocking solenoid valve 31 through which the token is permitted to pass; and the token input sensor 22 and the like which are formed by checking the photosensors passing through the tokens one by one. The token detection signal output from the token input sensor 22 of the detected token is sent to the CPU 17a of the main control substrate 17. The input token is officially accepted if it is dropped into the token hopper i8a after being detected by the token input sensor 0 22, and the CPU 17a outputs a control signal for increasing the display count 値 by the storage display 14a; At the same time, the number of stored data stored in the RAM 17d is increased by one. Usually a number of tokens are invested, and the number of stocks is increased to some extent. Then, when the player operates the bet operation unit 15 to perform the bet operation, the CPU 17a reduces the number of stored items stored in the RAM 17d by only the number of bets; and simultaneously counts the display of the storage display 14a. Hey, only reduce the control of the number of bets. Further, the CPU 17a will match the number of bets to identify the valid winning line IL. In addition, if there is no ready map group on the valid winning line IL, even if there is a ready map group on the invalid winning line IL, it does not constitute a prize. Figure 9 is a flow chart showing the normal game flow. When the player operates the start button 6 (S 1 ), the CPU 17a executes the command output accepting program stored in the ROM 17C, thereby operating as the start command accepting means, and accepting the input from the input unit 1 7h. The change of the start button 6 displays a start command. Accepting this change, the CPU 17a that displays the start command first drives the motor 28, -22- via the scroll wheel.
年月日修^替#頁 .1305317 (19) 29、30,來開始所有滾輪16a、16b、16c的旋轉驅動。 又,接受了變動顯示開始命令的主控制電路基板1 7中, CPU17a會執行儲存於R〇M17c之獎群抽選程式,藉此工 作爲進行內部抽選之手段,而決定從複數獎群中選擇任一 個獎群的當選’或沒有選擇任一個獎群的落空,來進行內 部抽選(S3 )。此內部抽選,係將從亂數產生電路17e送 來的亂數資料’對照被記憶於ROM 1 7c之獎群抽選表而進 行。此獎群抽選表’係對各亂數、和任一個獎群或落空, 來附加關聯者。藉由如此附加關聯,可使任一個獎群分別 以特定機率當選’或以特定機率產生落空。 開始旋轉驅動之滾輪16a、16b、16c的旋轉位置,係 分別由上述滾輪位置感測器25、26、27來檢測。然後 CPU 1 7a,則根據來自各滾輪位置感測器25、26、27之輸 出訊號,來運算滾輪16a、16b、16c的旋轉速度。當滾輪 16a、16b、16c之旋轉速度安定化之後,CPU 17a可根據來 自各滾輪位置感測器25、26、27之輸出訊號,辨認各滾 輪16a、16b、16c上各圖案的位置。然後CPU 17a會執行 儲存於ROM 1 7c的停止控制程式,根據上述內部抽選的抽 選結果,使特定圖案組合停止顯示於得獎線上地,進行滾 輪16a、16b、16c的停止控制(S4)。具體來說,以內部 抽選當選任何一個獎群時,則以使對應該當選獎群之圖組 中,相關圖案組合停止顯示在得獎線IL上之方式’進行 停止控制。另一方面’沒有以內部抽選當選任何一個獎群 而落空時,則以使沒有對應任何獎群之相關圖案組合停止 -23- 1305317 βύ^·...... • 牟月曰修正替換頁 (20) 丨 一- 顯示在得獎線IL上之方式,進行停止控制。 通常遊戲中,係使用對應該通常遊戲的獎群抽選表, 進行內部抽選。以通常遊戲之內部抽選得到當選的獎群 中,有對應「櫻桃-ANY (不管圖案)-ANY (不管圖 案)」構成之櫻桃圖組的櫻桃獎’對應「ANY7 (不管7 的顏色)-ANY7 (不管7的顏色)-ANY7 (不管7的顏 色)」亦即複數顏色「7」所構成之ANY7圖組的ANY7 φ 獎,對應「白7-白7-白7」構成之白7圖組的白7獎,對 應「藍7-藍7-藍7」構成之藍7圖組的藍7獎,對應「綠 7-綠7-綠7」構成之綠7圖組的綠7獎,對應「紅7-紅7-紅7」構成之紅7圖組的紅7獎等代幣支付獎。當內部抽 選當選了任一個代幣支付獎,而對應圖組備齊在得獎線 IL上時(S5、S6 ) ,CPU17a會於計數顯示器14之代幣支 付枚數代幣支付枚數顯示器14c,顯示對應得獎獎項的代 幣支付枚數。然後CPU 17a會進行對應得獎獎項之枚數的 # 代幣支付處理(S7 )。具體來說,CPU17a會使儲存於 RAM 1 7d之儲値枚數,僅增加此代幣支付枚數的份量;同 時進行使儲値顯示器1 4a之代幣儲値,僅增加此代幣支付 枚數之份量的控制。另外,遵從上述獎群之記載順序來付 出的代幣數較多。 又,本實施形態中,以通常遊戲之內部抽選得到當選 的獎群中,也有對應「進階-進階-進階」所構成之進階圖 組的進階獎。得獎了此進階獎時(S 8 ),雖然不進行代幣 付出,但可用相同代幣投入條件來重新進行下一個遊戲。 -24- ••1305317 mmmThe year, month, and day of repair ^ page #1305317 (19) 29, 30, to start the rotation drive of all the rollers 16a, 16b, 16c. Further, in the main control circuit board 17 that has received the change display start command, the CPU 17a executes the prize lottery program stored in R〇M17c, thereby operating the internal lottery to determine whether to select from the plural prize group. The election of a prize group' or the failure of any of the prize groups is selected for internal lottery (S3). This internal lottery is performed by comparing the random number data sent from the random number generating circuit 17e with the prize group drawing table stored in the ROM 1 7c. This prize group lottery table is attached to each random number, and any prize group or lost. By such additional association, any one of the prize groups can be elected at a specific probability or can be defeated with a certain probability. The rotational positions of the rollers 16a, 16b, 16c which are started to be rotationally driven are detected by the above-described roller position sensors 25, 26, 27, respectively. The CPU 1 7a then calculates the rotational speed of the rollers 16a, 16b, 16c based on the output signals from the respective roller position sensors 25, 26, 27. After the rotational speeds of the rollers 16a, 16b, 16c are stabilized, the CPU 17a can recognize the positions of the respective patterns on the respective rollers 16a, 16b, 16c based on the output signals from the respective roller position sensors 25, 26, 27. Then, the CPU 17a executes the stop control program stored in the ROM 1 7c, and stops the display of the specific pattern combination on the winning line based on the result of the internal drawing, and stops the control of the rollers 16a, 16b, and 16c (S4). Specifically, when any one of the prize groups is selected by the internal lottery, the stop control is performed in such a manner that the relevant pattern combination is stopped and displayed on the winning line IL in the group corresponding to the selected prize group. On the other hand, when there is no internal prize selection and any of the prize groups are lost, the relevant pattern combinations that do not correspond to any prize group are stopped. -23- 1305317 βύ^·...... • 牟月曰(20) 丨一 - The way to display on the winning line IL, stop control. Usually, in the game, the lottery selection table corresponding to the usual game is used for internal lottery. In the prize group selected by the internal selection of the usual game, there is a cherry prize corresponding to the cherry-ANY (no matter the pattern)-ANY (regardless of the pattern) cherry group corresponding to "ANY7 (regardless of the color of 7) -ANY7 (regardless of the color of 7) -ANY7 (regardless of the color of 7)", that is, the ANY7 φ prize of the ANY7 group formed by the plural color "7", corresponding to the white 7 group formed by "White 7 - White 7 - White 7" The White 7 Prize, which corresponds to the Blue 7 Prize of the Blue 7-Group of the Blue 7-Blue 7-Blue 7 and corresponds to the Green 7 Award of the Green 7-Group of the Green 7-Green 7-Green 7 "Red 7-Red 7-Red 7" constitutes the Red 7 Award and other token payment awards for the Red 7 group. When the internal lottery selects any one of the token payment awards, and the corresponding map group is prepared on the winning line IL (S5, S6), the CPU 17a pays the tokens of the counter display 14 to pay the number of coins to display the number of displays 14c. , showing the number of tokens for the corresponding awards. The CPU 17a then performs a #token payment process (S7) corresponding to the number of prizes awarded. Specifically, the CPU 17a will increase the number of stocks stored in the RAM 1 7d, and only increase the number of copies of the token. At the same time, the token storage of the storage display 14a is performed, and only the token payment is added. The amount of control. In addition, the number of tokens paid in accordance with the order of the above-mentioned prize group is large. Further, in the present embodiment, among the winning prizes obtained by the internal drawing of the normal game, there are also advanced prizes corresponding to the advanced map group composed of "advance-advance-advance". When the prize is awarded (S 8 ), although the token is not paid, the same token can be used to re-enter the next game. -24- ••1305317 mmm
(21) ---J 又,得獎了此進階獎時,CPU 1 7a會進行使儲存於RAM 1 7d 之階段計數資料增加1個的階段計數處理(s 9 ) °另外’ 一次遊戲裡也有在2條有效得獎線IL上備齊進階圖組的 情況。此時CPU17a,會使儲存於RAM17d之階段計數資 料增加2個。又CPU 17a會配合此階段計數資料的計數 値,進行第1〜第4階段燈12a、12b、12c、12d的點燈控 制。具體來說,該計數値爲「1」時,僅點燈第1階段燈 φ 12a ;該計數値爲「2」時,僅點燈第1階段燈12a和第2 階段燈12b ;該計數値爲「3」時,點燈第1〜第3階段燈 12a、12b、12c ;該計數値爲「4」或「5」時,點燈第1〜 第4階段燈12a、12b、12c、12d。依如此之點燈控制,遊 玩者可掌握目前遊戲階段到何種程度。 在此,本吃角子老虎機器1中,當儲存於RAM 17d之 階段計數資料的計數値成爲「4」時(S 1 0 ),則從通常遊 戲移動至所謂免費遊戲的特別遊戲(S11)。 • 第10圖’係針對免費遊戲期間中,表示免費遊戲流 程的流程圖。 當移動至此免費遊戲,會成爲可進行10次免費遊戲 _ 的免費遊戲期間;此免費遊戲期間結束之後,就回到通常 遊戲。當階段計數資料成爲「4」,CPU 17a會將儲存於 RAM17d之剩餘遊戲次數設定爲「10」;同時輸出控制訊 號’使顯示於上述獎勵顯示器14b的顯示計數値設定爲 「10」(S21 )。 上述免費遊戲中’進行有與通常遊戲中之內部抽選相 -25-(21) ---J Also, when this advance prize is won, CPU 1 7a performs a stage count processing (s 9 ) to increase the count data stored in the RAM 1 7d. There are also cases where the advanced map group is prepared on the two valid winning lines IL. At this time, the CPU 17a increments the count data stored in the RAM 17d by two. Further, the CPU 17a performs the lighting control of the first to fourth stage lamps 12a, 12b, 12c, and 12d in accordance with the count of the count data in this stage. Specifically, when the count 値 is "1", only the first stage lamp φ 12a is turned on; when the count 値 is "2", only the first stage lamp 12a and the second stage lamp 12b are turned on; When it is "3", the first to third stage lamps 12a, 12b, and 12c are turned on; when the count is "4" or "5", the first to fourth stage lamps 12a, 12b, 12c, and 12d are turned on. . With such lighting control, the player can grasp the current level of the game. Here, in the slot machine 1, when the count 値 of the count data stored in the RAM 17d is "4" (S 1 0), the game is moved from the normal game to the special game of the so-called free game (S11). • Figure 10 is a flow chart showing the free game flow during the free game period. When you move to this free game, it will become a free game period for 10 free games _; after the end of this free game period, you will return to the usual game. When the phase count data becomes "4", the CPU 17a sets the number of remaining games stored in the RAM 17d to "10"; and simultaneously outputs the control signal 'sets the display count 显示 displayed on the bonus display 14b to "10" (S21). . In the above free-to-play game, there is an internal lottery in the usual game.
1305317 ---Ί (22) 年月日修正替換頁 同的抽選(以下稱爲「接近抽選」)。惟此择 係使用與上述內部抽選所用之獎群抽選表,评 抽選表。本實施形態中,係準備複數個此接记 體來說’係準備複數個如下述第1表所示般, 機率的接近抽選表。另外所謂「白7接近獎」 含2個「白7」之圖案組合者。本實施形· 16b上有「特別角色」的圖案,而「白7接Ϊ 「白7 -特別圖案-白7」的圖組。亦可不設濯 角色」,做爲「白7-ANY (不管圖案)-白7」 7接近圖組。另外「藍7接近獎」、「綠7 「紅7接近獎」,亦和「白7接近獎」相同。 近抽選中, 不同的接近 抽選表。具 設定有當選 ,係對應包 中,中滾輪 獎」則對應 此種「特別 所構成的白 接近獎」、1305317 ---Ί (22) Year, month, and day correction replacement page The same lottery (hereinafter referred to as "close to lottery"). However, this selection uses the prize group selection table used in the above internal lottery to evaluate the selection table. In the present embodiment, it is assumed that a plurality of the above-mentioned objects are prepared, and a plurality of close selection tables are prepared as shown in the first table below. In addition, the so-called "White 7 Approach Award" includes two "White 7" pattern combinations. In the present embodiment, 16b has a pattern of "special character", and "white 7 is followed by a group of "white 7 - special pattern - white 7". It is also possible to set "White 7-ANY (no matter the pattern) - white 7" as the "group". In addition, the "Blue 7 Approach Award" and the "Green 7 Red 7 Approach Award" are also the same as the "White 7 Approach Award". Nearly drawn, different close to the selection table. With the setting of the election, the corresponding package, the middle roller award corresponds to this "special white proximity award",
-26--26-
-1305317 - (23) 第1表 接近抽選 表編號 白7接近獎 藍7接近獎 綠7接近獎 紅7接近獎 1 高當選機率 _ _ 2 _ 高當選機率 • 3 高當選機率 4 高當選機率 5 高當選機率 高當選機率 6 高當選機率 高當選機率 7 高當選機率 高當選機率 8 高當選機率 高當選機率 9 高當選機率 高當選機率 10 高當選機率 高當選機率 11 高當選機率 高當選機率 高當選機率 12 高當選機率 高當選機率 高當選機率 13 高當選機率 高當選機率 高當選機率 14 高當選機率 高當選機率 高當選機率 15 高當選機率 高當選機率 高當選機率 高當選機率 在此,本吃角子老虎機器1中,當移動至免費遊戲 時,CPU 17a會如第10圖所示般,執行儲存於ROM 17c之 角色抽選程式,而進行選擇上述之「白角色」、「藍角 色」、「綠角色」、「紅角色」中任一個角色的角色抽選 (S 22 )。此角色抽選,亦和上述內部抽選相同,將從亂 數產生電路17e送來之亂數資料,對照記憶於ROM 17c的 角色抽選表來進行。另外本實施形態之角色抽選表,係以 -27- -1305317 - (24) -:hi------ 年月日修正替換頁 「白角色」、「藍角色」、「綠角色」、「紅角色」之順 序,將當選機率設定爲較低。 又CPU17a若進行角色抽選,則會進行將對應當選之 角色的角色顯示部1 3,加以點燈的控制。例如若以角色 抽選當選了「白角色」’則進行將角色顯示部13之白角 色顯示部1 3 a點燈的控制。 又CPU17a若進行角色抽選,則會將表示當選角色的 0 當選角色資料’從資料送出電路17f輸出。此當選角色資 料,會輸入至副控制電路基板2 1上的資料輸入電路2 11, 而以 CPU21a收訊。收到此者之 CPU21a,係自演出用 R〇M21c讀出演出程式並執行,而經由顯示控制電路 21g,將表示當選之角色的畫像顯示於演出面板11。 以下,舉例說明上述角色抽選中「白角色」當選的情 況。另外「白角色」以外之角色當選的情況也是相同。 當「白角色」當選之後,CPU 17a會藉由執行儲存於 # ROM 17c的接近抽選程式,作爲第1抽選手段而作用;首 先,從ROM17C讀出上述第1表所示的第1接近抽選表。 然後當遊玩者操作開始按鈕6 ( S23 ),則與通常遊戲時 相同,經由滾輪驅動馬達28、29、30來開始所有滾輪 16a、16b、16c的旋轉驅動(S24);同時進行接近抽選, 來決定是選擇了白7接近獎、藍7接近獎、綠7接近獎、 紅7接近獎之任一個的當選’或沒有選擇任一個接近獎的 落空(S25)。此接近抽選’係將從亂數產生電路丨化送 來之亂數資料,對照上述第1接近抽選表來進行。 -28- 年月日修正替換頁 1305317 ' (25) 上述第1接近抽選表,係如上述第1表所示,設定 「白7接近獎」的當選機率較高,而上述接近抽選中「白 7接近獎」就較容易當選。CPU 17a,係藉由執行儲存於 ROM 1 7c的停止控制程式,而工作爲變動顯示控制手段, 並遵從上述接近抽選之結果,使特定圖案組合停止顯示於 得獎線上地,進行滾輪 16a、16b、16c的停止控制 (526) 。具體來說,當以接近抽選當選了任一個接近獎 φ 時,則進行使對應該當選之接近獎之圖組之相關圖案組 合,停止顯示在得獎線IL上的停止控制。另一方面,當 以接近抽選沒有當選任一個接近獎而落空時,則進行使不 對應任何接近獎之圖組之相關圖案組合,停止顯示在得獎 線IL上的停止控制。 當以接近抽選當選任一個接近獎,而接近圖組備齊在 有效得獎線IL上時,則會得獎該接近圖組的接近獎 (527) 。此時吃角子老虎機器1,則會移動至比免費遊 # 戲更不同之特別遊戲,即所謂上階遊戲(S28 )。另一方 面,該接近圖組沒有得到接近獎而落空時,CPU 17a會將 儲存於RAM 1 7 d之剩餘遊戲次數資料僅減少「1」,同時 進行控制,使獎勵計數顯示器1 4b之顯示計數値僅減少 「1」(S29 )。然後在此剩餘遊戲次數資料成爲「0」之 前,遊玩者都可以進行免費遊戲(S30)。 其次說明本發明之特徵部分,亦即上階遊戲。 第1圖,係表示上階遊戲之流程的流程圖。另外以下 之說明中,係以上述之免費遊戲之接近抽選當選有「白角 -29- 1305317 (26) 年^月曰修正替換頁 色」,且白7接近圖組備齊在得獎線IL上而得獎白7接 近獎者。對於「白角色」以外之角色也幾乎相同。 首先,CPU17a會執行儲存於ROM17c之控制程式。 依此,將進行本吃角子老虎機器1之上階遊戲。此上階遊 戲中,CPU 17a,係藉由執行儲存於ROM 17c的骰子抽選程 式,而工作爲第2抽選手段,來進行骰子抽選(S41)。 此骰子抽選,係將從亂數產生電路1 7e送來的亂數資料, φ 對照骰子抽選表而進行。此骰子抽選表,係對第8圖 (b)所示之骰子裝置50中骰子部51的各面所描繪之圖 案,和各亂數,附加關聯者。本實施形態中,各圖案之當 選機率分別設定爲1/6。另外此骰子抽選表中的各圖案, 係對應推進中滾輪16b之圖案數量(可變顯示範圍)的 「2」〜「6」數字圖案,和結束上階遊戲的「結束」文字 圖案。 上述骰子抽選之抽選結果出來後,則進行骰子裝置 # 50的驅動控制(S42 )。具體來說,主控制電路基板17 上之CPU 17a,係從資料送出電路17f,輸出表示該抽選結 果的抽選結果資料。此抽選結果資料,係輸入至副控制電 路基板21上的資料輸入電路21i,而以CPU21a收訊。接 受了此者之CPU21a,會從控制用R〇M21i讀出驅動控制程 式並執行;首先經由驅動控制電路2 1 k ’對骰子裝置輸出 驅動骰子部51的控制訊號。依此骰子部51會旋轉’而可 對遊玩者進行有如用真正骰子來進行抽選般的演出。然後 經過特定期間之後,CPU2 1 a會根據所收訊之抽選結果資 -30- 1305317 m11," IIIMIO - 年!月曰修正替換頁 (27) LL一~·———i 料,經由驅動控制電路21k ’對骰子裝置50輸出控制訊 號,用以使針對抽選結果資料之點數’停止在遊玩者從骰 子顯示窗7可確認的位置。依此’遊玩者可經由骰子顯示 窗7,確認骰子抽選的結果。 上述骰子抽選中,「結束」圖案當選時(S43), CPU 17a會結束上階遊戲的控制程式,而重新開始上述免 費遊戲。另一方面,「2」〜「6」數字圖案當選時, φ CPU17a會執行儲存於ROM17C之停止控制程式。然後重 新開始中滾輪16b的驅動,使中滾輪16b上之圖案,僅偏 移上述骰子抽選之抽選結果所得到的數字圖案之數字份 量,然後停止中滾輪16b (S44)。此時,重新開始中滾 輪16b之驅動後,雖然也可使偏移上述骰子抽選之抽選結 果所得數字圖案之數字份量的圖案,一 口氣停止在得獎線 上地,來驅動控制中滾輪1 6b ;但亦可使1個丨個圖案暫 時停止在得獎線上而驅動中滾輪1 6b,最後才使上述偏移 # 圖案停止在得獎線上地,來驅動控制中滾輪1 6b。 在此,進行上述骰子抽選之前,停止顯示於得獎線上 之圖案組合,係「白7 -特別圖案-白7」。因此,中滚輪 1 6 b停止顯示於得獎線上的如果是「白7」,則備齊白7 圖組’而得獎白7獎(S45 )。又,中滾輪16b之得獎線 上,若停止顯示有「藍7」、「綠7」、「紅7」的任一 個’則備齊ANY7圖組,而得獎ANY7獎(S45 )。亦即 以上述骰子抽選當選有數字圖案’僅偏移該數字份量後在 得獎線上之中滾輪16 b的圖案,若是「白7」則得獎白7 -31 - 1305317 蕈7·月9.曰暴正替換頁 (28) __ 獎,而若是「藍7」、「綠7」、「紅7」的任一個則得 獎ANY7獎。如此得獎後,CPU17a會與上述通常遊戲相 同的,進行對應得獎獎項之代幣枚數份量的代幣支付處理 (S46 )。 本實施形態中,上階遊戲在中滾輪16b旋轉1圈以上 之前都會反覆進行。亦即上階遊戲開始時中滾輪16b在得 獎線上之特別角色圖案,再一次通過該得獎線之前,都會 φ 反覆進行(S47 )。亦即在滿足以骰子抽選當選「結束」 圖案的特定結束條件,或滿足上階遊戲開始後之特別角色 圖案同過得獎線的特定結束條件之前,上階遊戲都會反覆 進行。爲本實施形態中,中滾輪1 6b從上階遊戲開始時剛 好轉一圈的時候,亦即特別角色圖案剛好停止顯示於得獎 線上時,可從頭開始再次進行上階遊戲(S48)。 滿足上述結束條件而結束上階遊戲,回到免費遊戲 時,該免費遊戲之殘餘遊戲次數資料,會保持在移動至上 # 階遊戲之前的狀態。然後從上階遊戲回到免費遊戲時, CPU17a會將儲存於RAM17d之剩餘遊戲次數資料僅減少 「1」,同時進行控制,使獎勵計數顯示器14b之顯示計 數値僅減少^ 1」(S 3 1 )。然後此剩餘遊戲次數資料成爲 「0」時,結束免費遊戲而回到通常遊戲;不是「0」時就 繼續免費遊戲(S32 )。從而,遊玩者若從通常遊戲移動 至免費遊戲,最大有進行10次上階遊戲的機會。 又,由上階遊戲回到免費遊戲時,則如第10圖所示 再次進行角色抽選(S22 )。此角色抽選,係在同一個免 -32- 聲月9· 替換頁 1305317 (29) 費遊戲期間中,從去除了先前進行之角色抽選所當選之角 色(在此爲「白角色」)的角色裡進行抽選。以此角色抽 選若當選了「藍角色」時,CPU17a會執行儲存於ROM17c 之接近抽選程式;同時,從ROM 17c讀出上述第1表所示 之第5接近抽選表。然後使用此第5接近抽選表,進行接 近抽選。同樣的,當選的不是「藍角色」而是「綠角 色」、「紅角色」時,分別使用第6接近抽選表、第7接 φ 近抽選表來進行接近抽選。亦即使用於相同免費遊戲期間 中進行之角色抽選,對應其所當選之所有角色之接近獎皆 爲高當選機率的接近抽選表。從而,若免費遊戲期間中進 行有4次以上的角色抽選,就會使用對所有角色之接近獎 當選機率都高的第1 5抽選表來作接近抽選。 又本實施形態中,白角色和其他顏色角色當選的狀態 下,對應白角色之「白7」,會被當作對應其他當選顔色 之顏色的「7」。例如在白角色和藍角色當選之狀態下, φ 對應白角色之「白7」,會被當作對應藍角色的「藍 7」。從而,如此白角色和藍角色當選之狀態中,備齊藍 7接近圖組而移動至上階遊戲的情況下,當以此上階遊戲 在得獎線上備齊「藍7-白7-藍7」的圖案組合時,則不被 當作ANY7圖組而是當作藍7圖組,並進行對應藍7獎之 代幣枚數付出。又同樣的,在白角色和藍角色當選之狀態 中,備齊白7接近圖組而移動至上階遊戲的情況下,當以 此上階遊戲在得獎線上備齊「白7-藍7-白7」的圖案組合 時,亦不被當作ANY7圖組而是當作藍7圖組,並進行對 -33- 1305317-1305317 - (23) The first table is close to the lottery table number white 7 close to the award blue 7 close to the prize green 7 close to the prize red 7 close to the prize 1 high election probability _ _ 2 _ high election probability • 3 high election probability 4 high election probability 5 High election probability High election probability 6 High election probability High election probability 7 High election probability High election probability 8 High election probability High election probability 9 High election probability High election probability 10 High election probability High election probability 11 High election probability High election probability High election Probability 12 High election probability High election probability High election probability 13 High election probability High election probability High election probability 14 High election probability High election probability High election probability 15 High election probability High election probability High election probability High election probability here, this eats the corner In the tiger machine 1, when moving to the free game, the CPU 17a executes the character drawing program stored in the ROM 17c as shown in Fig. 10, and selects the "white character", "blue character", and "green" described above. The role selection of any of the roles "character" and "red character" (S 22). This character drawing is also performed in the same manner as the above internal drawing, and the random number data sent from the random number generating circuit 17e is compared with the character drawing table stored in the ROM 17c. In addition, in the character selection table of the present embodiment, the replacement page "white character", "blue character", "green character" is corrected by the date of -27 - -1305317 - (24) -:hi------ The order of "red characters" sets the probability of election to be lower. Further, when the CPU 17a performs the character drawing, the CPU 17a performs control for lighting the character display unit 13 for the character to be selected. For example, when the "white character" is selected by the character drawing, the control of lighting the white character display unit 1 3 a of the character display unit 13 is performed. Further, when the CPU 17a performs character drawing, the 0-selected character data 'representing the selected character' is output from the material sending circuit 17f. The elected character data is input to the data input circuit 2 11 on the sub-control circuit substrate 2 1 and received by the CPU 21a. The CPU 21a, which has received this, reads and executes the performance program from the performance R〇M21c, and displays an image indicating the selected character on the performance panel 11 via the display control circuit 21g. In the following, an example will be given of the case where the above-mentioned character selection "white character" is elected. In addition, the role of the role other than "White Role" is the same. When the "white character" is elected, the CPU 17a functions as the first drawing means by executing the close drawing program stored in the #ROM 17c. First, the first close drawing table shown in the first table is read from the ROM 17C. . Then, when the player operates the start button 6 (S23), the rotation driving of all the rollers 16a, 16b, 16c is started via the roller drive motors 28, 29, 30 as in the normal game (S24); The decision is to select the election of the White 7 Proximity Award, the Blue 7 Proximity Award, the Green 7 Proximity Award, the Red 7 Proximity Award, or the failure to select any of the proximity prizes (S25). This close selection is performed by comparing the random number data sent from the random number generating circuit to the first proximity drawing table. -28- Year-Month-Day Correction Replacement Page 1305317 ' (25) The above-mentioned first close-up selection table is as shown in the first table above, and the probability of selecting the "White 7 Approach Award" is higher, and the above-mentioned proximity selection is "White". 7 Close to the award" is easier to be elected. The CPU 17a operates as a variable display control means by executing the stop control program stored in the ROM 1 7c, and stops the display of the specific pattern combination on the winning line in accordance with the result of the close drawing, and performs the rollers 16a, 16b. , 16c stop control (526). Specifically, when any one of the approaching awards φ is selected by the close drawing, the correlation pattern combination of the map group corresponding to the winning prize is selected, and the stop control displayed on the winning line IL is stopped. On the other hand, when the close selection is not selected as a result of the selection of the proximity prize, the relevant pattern combination of the map group not corresponding to any proximity award is performed, and the stop control displayed on the winning line IL is stopped. When the close prize is selected for close selection, and the close group is prepared on the valid winning line IL, the proximity prize of the close group is won (527). At this point, the slot machine 1, will move to a special game that is more different than the free game, the so-called upper game (S28). On the other hand, when the proximity map group does not get the approach prize and fails, the CPU 17a reduces the remaining game number data stored in the RAM 1 7 d by only "1", and simultaneously controls to display the count of the bonus count display 14b.値 Only reduce "1" (S29). Then, before the remaining game number data becomes "0", the player can play the free game (S30). Next, the characteristic part of the present invention, that is, the upper game, will be described. Fig. 1 is a flow chart showing the flow of the upper game. In addition, in the following description, the above-mentioned free game close selection is selected as "White Corner -29 - 1305317 (26) Year ^ Month 曰 Correction Replacement Page Color", and White 7 is close to the map group in the winning line IL Winning the white 7 is close to the winner. The roles other than "white characters" are almost the same. First, the CPU 17a executes the control program stored in the ROM 17c. Accordingly, the game of the top slot machine 1 will be played. In the upper-level game, the CPU 17a performs the dice drawing by performing the dice drawing mode stored in the ROM 17c and operating as the second drawing means (S41). This dice selection is performed by the random number data sent from the random number generating circuit 1 7e, and φ is compared with the dice drawing table. This dice drawing table is a drawing of the pattern drawn on each side of the dice 51 in the dice device 50 shown in Fig. 8(b), and the associated number is attached to each random number. In the present embodiment, the probability of selection of each pattern is set to 1/6. Further, each of the patterns in the dice drawing table is a "2" to "6" digital pattern corresponding to the number of patterns (variable display range) of the advancement roller 16b, and the "end" text pattern of the upper game is ended. After the result of the above-described dice selection is selected, the drive control of the dice device #50 is performed (S42). Specifically, the CPU 17a on the main control circuit board 17 outputs the lottery result data indicating the result of the lottery from the data sending circuit 17f. This lottery result data is input to the material input circuit 21i on the sub-control circuit substrate 21, and is received by the CPU 21a. The CPU 21a, which has received this, reads out the drive control mode from the control R〇M21i and executes it; first, the control signal for driving the die unit 51 is output to the die device via the drive control circuit 2 1 k '. Accordingly, the dice 51 can be rotated, and the performer can perform a selection like a real dice. Then after a certain period of time, CPU2 1 a will be based on the results of the lottery received -30 - 1305317 m11, " IIIMIO - year! The 曰 曰 correction replacement page (27) LL_~---i material outputs a control signal to the scorpion device 50 via the drive control circuit 21k', so that the number of points for the lottery result data is stopped at the player from the dice display The position where the window 7 can be confirmed. According to this, the player can confirm the result of the dice selection through the dice display window 7. In the above dice drawing, when the "end" pattern is selected (S43), the CPU 17a ends the control program of the upper game and restarts the above free game. On the other hand, when the "2" to "6" digital pattern is selected, the φ CPU 17a executes the stop control program stored in the ROM 17C. Then, the driving of the middle roller 16b is restarted so that the pattern on the middle roller 16b shifts only the digital component of the digital pattern obtained by the drawing result of the dice drawing, and then the middle roller 16b is stopped (S44). At this time, after restarting the driving of the middle roller 16b, the pattern of the digital portion of the digital pattern obtained by shifting the result of the drawing of the dice can be stopped, and the control roller 16b is driven to stop at one line. However, one of the patterns may be temporarily stopped on the winning line to drive the middle roller 16b, and finally the above-mentioned offset # pattern is stopped on the winning line to drive the control roller 16b. Here, before the above-described dice drawing, the pattern combination displayed on the winning line is stopped, and "white 7 - special pattern - white 7" is displayed. Therefore, if the middle roller 1 6 b stops displaying "white 7" on the winning line, the white 7 chart group is prepared and the prize 7 is awarded (S45). Further, if any one of "blue 7", "green 7", and "red 7" is stopped on the winning line of the middle roller 16b, the ANY7 group is prepared, and the ANY7 prize (S45) is awarded. That is to say, the above-mentioned dice selection is selected with a digital pattern 'the pattern of the wheel 16 b on the winning line after shifting only the digital portion, and if it is "white 7", the winning white 7 -31 - 1305317 蕈7·month 9. The riot is replacing the page (28) __ award, and if it is any of "Blue 7", "Green 7", "Red 7", the ANY7 award is won. After winning the prize in this way, the CPU 17a performs the token payment processing corresponding to the number of tokens of the winning prize in the same manner as the above-described normal game (S46). In the present embodiment, the upper game is repeated until the middle roller 16b is rotated one or more times. That is, the special character pattern of the scroll wheel 16b on the winning line at the start of the upper game is repeated φ (step S47) before passing the winning line again. That is, the upper game will be repeated until the specific end condition of the "end" pattern selected by the dice is selected, or the special character pattern after the start of the upper game is satisfied with the specific end condition of the winning line. In the present embodiment, when the middle roller 16b just turns one turn from the start of the upper game, that is, when the special character pattern just stops displaying on the winning line, the upper game can be performed again from the beginning (S48). When the above-mentioned end condition is satisfied and the upper game is ended, and the free game is returned, the remaining game number data of the free game will remain in the state before moving to the upper # stage game. Then, when returning from the upper game to the free game, the CPU 17a reduces the remaining game number data stored in the RAM 17d by only "1", and performs control so that the display count of the bonus count display 14b is reduced by only ^1" (S 3 1 ). Then, when the remaining game number data becomes "0", the free game is ended and the game is returned to the normal game; if it is not "0", the free game is continued (S32). Therefore, if the player moves from the normal game to the free game, there is a chance of performing 10 upper-level games. When the upper game returns to the free game, the character drawing is performed again as shown in Fig. 10 (S22). This role is selected in the same free-32-sound month 9· replacement page 1305317 (29) fee game period, from the role of the previously selected character selection selected role (here "white character") Draw in the middle. When the "blue character" is selected by the character selection, the CPU 17a executes the close drawing program stored in the ROM 17c, and reads the fifth close drawing table shown in the first table from the ROM 17c. Then use this 5th close lottery table to perform the nearest lottery. Similarly, when the election is not a "blue character" but a "green character" or a "red character", the 6th close selection table and the 7th φ near selection table are used to perform the close selection. Even if it is used for the role drawing in the same free game period, the proximity prize for all the characters selected for it is a close selection table with a high probability of being elected. Therefore, if there are more than 4 character selections in the free game period, the 1st lottery table with the high probability of the selection of all the characters will be used for the close drawing. Further, in the present embodiment, in the state in which the white character and the other color character are selected, the "white 7" corresponding to the white character is regarded as "7" corresponding to the color of the other selected color. For example, in the state where the white character and the blue character are elected, φ corresponds to the white character of the white character, and is regarded as the "blue 7" corresponding to the blue character. Therefore, in the state in which the white character and the blue character are elected, when the blue 7 is close to the group and moved to the upper game, when the upper game is on the winning line, the blue 7-white 7-blue 7 is prepared. When the pattern is combined, it is not treated as the ANY7 group but as the blue 7 group, and the number of tokens corresponding to the Blue 7 award is paid. In the same way, in the state where the white character and the blue character are elected, when the white 7 is close to the group and moved to the upper game, when the upper game is used, the white 7-blue 7- is prepared on the winning line. When the pattern of white 7" is combined, it is not treated as an ANY7 group but as a blue 7 group, and is carried out on -33- 1305317.
' (30) l___J 應藍7獎之代幣枚數付出。 又,在白角色以外之角色當選1個或2個以上的狀 中,備齊白7接近圖組而移動至上階遊戲的情況下,當 7圖組備齊時,則不是對應白7獎,而是對應當選之所 角色顏色的獎項’付出合計的代幣枚數。例如在藍角色 綠角色當選的狀態中,備齊白7接近圖組而移動至上階 戲的情況下,當白7圖組備齊時,則不是對應白7獎, 0 是對應藍7獎及綠7獎來付出合計的代幣枚數。 另外複數角色當選之狀態下,上述背光裝置102之 光部102a、102b、102c會進行當選之各角色交互發光 演出。 又本實施形態裡,所有角色都當選之狀態中,備齊 7接近圖組而移動至上階遊戲的情況下,當以此上階遊 備齊白7獎時,則以累加裝置40所累加之累積代幣枚 份量的代幣來付出。以下,說明此累加裝置40。 # 第Π圖,係本實施形態之累加裝置40的槪略構 圖。此累加裝置40,係具備CPU41、時脈產生電路42 ROM43、RAM44、資料送收訊電路45等。ROM43係儲 有各種控制程式,將此等輸出至CPU41。RAM44係記憶 積代幣枚數。又累加裝置40,係經由資料送收訊電 45’連接於上述吃角子老虎機器1中主控制電路基板 的輸入埠17h及輸出埠17i。依此,累加裝置40 CPU41,可與吃角子老虎機器中主控制電路基板上 CPU17a進行各種資料通訊。 態 白 有 和 遊 而 發 的 白 戲 數 造 存 累 路 17 之 的 -34- B05317 ¥ h曰修正替換頁 吃角子老虎機器1,當遊玩者投入代幣時,會從主控 制電路基板17之輸出埠17i輸出該代幣投入訊號。累加 裝置40當以資料送收訊電路45收訊此代幣投入訊號時, 則藉由CPU41進行處理,將該代幣投入訊號之收訊次數 份量的一部分,加算至RAM44內的累積代幣枚數資料。 依此,遊玩者投入之代幣枚數,部分會加算至累積代幣枚 數資料。另外本實施形態中,例如累積代幣枚數資料之初 φ 期値爲500枚,而將遊玩者投入之代幣枚數部分,累積加 算至此初期値。本累加裝置40,係如第1 1圖所示般連接 於2個吃角子老虎機器1。因此RAM44內之累積代幣枚數 資料,會成爲遊玩者分別投入此2台吃角子老虎機器之代 幣枚數之一部分的合計。依此,比起僅將累加裝置40連 接至1台吃角子老虎機器的情況,關於累積代幣枚數資料 之投入代幣數量會變多,結果可加大累積代幣枚數資料。 當然,亦可連接3台以上之吃角子老虎機器,也可僅連接 # 1台吃角子老虎機器。 又’累加裝置40之CPU41,會定期的將RAM44內之 累積代幣枚數資料,從資料送訊電路45輸出。然後當此 累積代幣枚數資料,被收訊至主控制電路基板17上的 CPU17a,則此累積代幣枚數資料會從資料素充電路I7f被 輸出,而從副控制電路基板21上的資料輸入電路2 1 c被 收訊至CPU21a。接受此者之CPU21a,會從演出用 ROM21C讀出演出程式並執行,然後經由顯示控制電路 21g,將該累積代幣枚數資料的累積代幣枚數,顯示於演 -35- 年月‘ .1305317 Q修正替換頁 - (32) 出面板11。依此,遊玩者可確認以累加裝置4〇所累加的 目前累積代幣枚數資料。 上述吃角子老虎機器1中,以所有角色當選狀態備齊 白7接近獎而移動至上階遊戲,而以此上階遊戲備齊白7 圖組時’主控制電路基板1 7之CPU 1 7a,會經由副控制電 路基板21用演出面板11進行特定演出。又CPU17a係從 輸入埠17h’對累加裝置40輸出要求累積代幣枚數資料 φ 的要求訊號’而經由輸出埠17i從累加裝置40收訊累積 代幣枚數資料的答覆。然後CPU 1 7a,會進行收訊後之累 積代幣枚數資料中累積代幣枚數份量的代幣支付處理。依 此’遊玩者可得到大量的代幣付出。另外累加裝置4〇從 吃角子老虎機器1收到上述要求訊號時,CPU41會將記憶 於RAM44之累積代幣枚數資料做爲答覆,送訊至吃角子 老虎機器1’然後將該累積代幣枚數資料重設爲初期値。 以上,若依本實施形態,當以吃角子老虎機器1之免 • 費遊戲中所進行的接近抽選,當選了任何一個接近獎時, 係使對應該接近獎之圖案組合中一致於圖組的圖案部分 (白7、藍7、綠7、紅7的任一個),停止顯示於左滾 輪1 6a及右滾輪1 6c之得獎線上地,加以停止控制。然後 當此圖案部分停止顯示於得獎線上後,亦即備齊接近圖組 後’則進行骰子抽選,根據該抽選結果決定圖組是否會備 齊在得獎線上地,控制中滾輪16b。依如此構造,免費遊 戲中最後圖組是否會備齊在得獎線上,係以接近圖組備齊 後之骰子抽選來決定。從而即使對吃角子老虎機器經驗豐 -36- 005317 年月日修正替換頁 - (33) _____ 富的遊玩者,亦可在成爲接近狀態時,提高該圖組是否會 備齊的樂趣。 另外本實施形態中,雖針對設置於遊樂中心之吃角子 老虎機器來說明,但本發明亦可適用於設置在小鋼珠店的 小鋼珠吃角子老虎機器。 【圖式簡單說明】 φ 第1圖表示實施形態中以吃角子老虎機器進行之上階 遊戲之流程的流程圖 第2圖表示該吃角子老虎機器之外觀的立體圖 第3圖表示該吃角子老虎機器之內部構造的槪略構造 圖 第4圖表示該吃角子老虎機器之前面面板之一部分的 詳細正面圖 第5圖表示該吃角子老虎機器之滾輪的分解立體圖 # 第6圖表示從吃角子老虎機器1正面側觀看同吃角子 老虎機器之被光裝置的立體圖 第7圖表示同吃角子老虎機器的電性電路之一部分的 方塊圖 第8圖(a)係表示該吃角子老虎機器中骰子裝置之 主要部分的外觀立體圖,(b)係該骰子裝置之骰子部的 展開圖 第9圖表示以該吃角子老虎機器進行之通常遊戲之流 程的流程圖 -37- -- 年月日修正替換頁 1305317 - (34) 第10圖表示在該吃角子老虎機器之免費遊戲期間中 免費遊戲之流程的流程圖 第11圖連接於該吃角子老虎機器之累加裝置的槪略 構造圖 【主要元件符號說明】 I :吃角子老虎機器 ^ 7 :殺子顯示窗 II :演出面板 1 2 :遊玩階段顯示部 1 3 :角色顯示部 1 6a、1 6b、1 6c :滾輪 1 7 :主控制電路基板 21 :副控制電路基板 2 1 k :驅動控制電路 # 40 :累加裝置 50 :骰子裝置 51 :骰子部 52 :旋轉軸 53 :旋轉軸支撐構件 IL ·得獎線 -38-' (30) l___J Pay for the number of tokens in the Blue 7 award. In addition, in the case where one or two characters other than the white character are selected, when the white 7 is close to the group and moved to the upper game, when the 7 group is ready, the white 7 prize is not corresponding. Instead, the awards for the color of the character that should be selected 'pay the total number of tokens. For example, in the state where the blue character green character is elected, when the white 7 is close to the group and moves to the upper stage, when the white 7 group is ready, it is not corresponding to the white 7 prize, and 0 is the corresponding blue 7 prize and Green 7 prizes come to pay the total number of tokens. In addition, in the state in which the plurality of characters are elected, the light portions 102a, 102b, and 102c of the backlight unit 102 perform an interactive light-emitting performance of each of the selected characters. In the present embodiment, in the case where all the characters are elected, when the preparation 7 moves closer to the upper group and moves to the upper game, when the upper level is ready for the seventh prize, the accumulation device 40 accumulates Accumulate tokens for the amount of tokens to pay. Hereinafter, the accumulating device 40 will be described. #图图图 is a schematic configuration of the accumulating device 40 of the present embodiment. The accumulating device 40 includes a CPU 41, a clock generation circuit 42 ROM43, a RAM 44, a data transmission/reception circuit 45, and the like. The ROM 43 stores various control programs and outputs them to the CPU 41. RAM44 is the number of memory tokens. Further, the accumulating device 40 is connected to the input port 17h and the output port 17i of the main control circuit board of the slot machine 1 via the data transmission and reception device 45'. Accordingly, the accumulating device 40 CPU 41 can perform various data communication with the CPU 17a on the main control circuit substrate in the slot machine. The white screen has a number of white plays and the number of white plays is -34- B05317 ¥ h曰Revised replacement page slot machine 1, when the player puts the token, it will be from the main control circuit board 17 The output 埠 17i outputs the token input signal. When the data sending and receiving circuit 45 receives the token input signal, the accumulating device 40 processes the portion of the number of times the signal is sent to the accumulated token in the RAM 44 by the CPU 41. Number information. According to this, the number of tokens invested by the players will be added to the accumulated tokens. Further, in the present embodiment, for example, the initial φ period of the accumulated token data is 500 pieces, and the number of tokens input by the player is cumulatively added to the initial stage. The accumulating device 40 is connected to the two slot machines 1 as shown in Fig. 11. Therefore, the accumulated token data in the RAM 44 will become a total of the number of tokens that the player has invested in the two slot machines. Accordingly, as compared with the case where only the accumulating device 40 is connected to one slot machine, the number of tokens for the accumulated token data will increase, and as a result, the accumulated token data can be increased. Of course, you can also connect more than 3 slot machines, or just connect #1 slot machine. Further, the CPU 41 of the accumulating device 40 periodically outputs the accumulated token count data in the RAM 44 from the data transmitting circuit 45. Then, when the accumulated token number data is received to the CPU 17a on the main control circuit substrate 17, the accumulated token number data is output from the pheromone charging path I7f, and from the sub-control circuit substrate 21 The data input circuit 2 1 c is received to the CPU 21a. The CPU 21a that has received this program reads the execution program from the performance ROM 21C and executes it, and then displays the accumulated token number of the accumulated token data in the display-35-year month via the display control circuit 21g. 1305317 Q Correction Replacement Page - (32) Out panel 11. Accordingly, the player can confirm the current accumulated token count data accumulated by the accumulating device 4〇. In the above-mentioned slot machine 1, the role of all the characters in the selected state is ready to move to the upper game, and when the upper game is ready, the CPU 1 7a of the main control circuit substrate 7 is A specific performance is performed by the performance panel 11 via the sub-control circuit board 21. Further, the CPU 17a outputs a request signal for accumulating the token number data φ to the accumulating device 40 from the input port 17h', and receives the reply of the accumulated token number data from the accumulating device 40 via the output port 17i. Then, the CPU 1 7a performs the token payment processing of accumulating the number of tokens in the accumulated token number data after the reception. According to this, the players can get a lot of tokens. In addition, when the accumulating device 4 receives the above request signal from the slot machine 1, the CPU 41 will reply the accumulated token data stored in the RAM 44 as a reply, and send it to the slot machine 1' and then the cumulative token. The number of pieces of data is reset to the initial level. As described above, according to the present embodiment, when any one of the proximity prizes is selected in the game of the slot machine 1 free of charge, when the proximity prize is selected, the pattern combination corresponding to the prize is matched to the group of the map. The pattern portion (any one of white 7, blue 7, green 7, and red 7) is stopped and displayed on the winning line of the left roller 16a and the right roller 16c, and the control is stopped. Then, when the pattern portion stops displaying on the winning line, that is, after the drawing group is ready, the dice drawing is performed, and according to the drawing result, it is determined whether the group is ready to be on the winning line, and the middle roller 16b is controlled. According to this configuration, whether the last group in the free game will be prepared on the winning line is determined by the selection of the dice after the group is ready. Therefore, even if you have a chance to change the replacement page - (33) _____ rich game for the slot machine, you can improve the group's fun when it is close. Further, in the present embodiment, the description is directed to a slot machine installed in an amusement center, but the present invention is also applicable to a small steel ball slot machine installed in a small steel ball shop. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a flow chart showing the flow of the upper game in the slot machine. Fig. 2 is a perspective view showing the appearance of the slot machine. Fig. 3 shows the slot machine. A schematic diagram of the internal structure of the machine Fig. 4 shows a detailed front view of one part of the front panel of the slot machine. Fig. 5 shows an exploded perspective view of the wheel of the slot machine. Figure 6 shows the slave slot machine. A perspective view of the light-emitting device of the slot machine is viewed from the front side of the machine 1. Figure 7 is a block diagram showing one part of the electrical circuit of the slot machine. Figure 8 (a) shows the device in the slot machine. (B) is an exploded view of the main part of the scorpion device, and FIG. 9 is a flow chart showing the flow of the normal game performed by the scorpion machine - 37 - - Year Month Day Correction Replacement Page 1305317 - (34) Figure 10 shows the flow chart of the free game during the free game of the slot machine. Figure 11 is connected to the old slot. Outline structure of the accumulating device of the tiger machine [Description of main component symbols] I : Slot machine * 7 : Killer display window II : Performance panel 1 2 : Play stage display part 1 3 : Character display part 1 6a, 1 6b, 1 6c : roller 1 7 : main control circuit board 21 : sub control circuit board 2 1 k : drive control circuit # 40 : accumulating device 50 : tweezers 51 : tweezers 52 : rotating shaft 53 : rotating shaft support member IL ·Winning line-38-
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AU2009202035B2 (en) * | 2008-05-23 | 2012-04-19 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of gaming |
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JPH0928859A (en) * | 1995-07-18 | 1997-02-04 | Namco Ltd | Game device and symbol display method |
JPH1052538A (en) * | 1996-08-13 | 1998-02-24 | Ace Denken:Kk | Pachinko machine |
JPH11151355A (en) * | 1997-11-25 | 1999-06-08 | Ace Denken:Kk | Game machine |
DE10143864C1 (en) * | 2001-09-07 | 2003-04-17 | Atronic Int Gmbh | Method and device for determining a game result on a coin-operated entertainment machine |
JP2003225401A (en) * | 2002-02-05 | 2003-08-12 | Ace Denken:Kk | Game machine |
US7465229B2 (en) * | 2002-03-26 | 2008-12-16 | Hoshiko Llc | Slot-machine game with adjusting payout table |
US20040048650A1 (en) * | 2002-09-10 | 2004-03-11 | Marc Mierau | Gaming device having multi-payline nudge reels |
-
2004
- 2004-04-26 JP JP2004130372A patent/JP2005312481A/en active Pending
-
2005
- 2005-04-20 WO PCT/JP2005/007549 patent/WO2005102476A1/en active Application Filing
- 2005-04-20 AU AU2005235050A patent/AU2005235050B2/en not_active Ceased
- 2005-04-20 US US11/568,315 patent/US20070265059A1/en not_active Abandoned
- 2005-04-25 TW TW094113145A patent/TW200612304A/en not_active IP Right Cessation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI391170B (en) * | 2009-07-10 | 2013-04-01 | Astro Corp | A game control method, a computer program product and a game device having a double prize mechanism |
Also Published As
Publication number | Publication date |
---|---|
TW200612304A (en) | 2006-04-16 |
US20070265059A1 (en) | 2007-11-15 |
JP2005312481A (en) | 2005-11-10 |
AU2005235050A1 (en) | 2005-11-03 |
WO2005102476A1 (en) | 2005-11-03 |
AU2005235050B2 (en) | 2008-11-06 |
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Legal Events
Date | Code | Title | Description |
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MM4A | Annulment or lapse of patent due to non-payment of fees |