TWI299670B - Gaming machine - Google Patents

Gaming machine Download PDF

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Publication number
TWI299670B
TWI299670B TW094120329A TW94120329A TWI299670B TW I299670 B TWI299670 B TW I299670B TW 094120329 A TW094120329 A TW 094120329A TW 94120329 A TW94120329 A TW 94120329A TW I299670 B TWI299670 B TW I299670B
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TW
Taiwan
Prior art keywords
game
token
machine
credit
coin
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Application number
TW094120329A
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Chinese (zh)
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TW200611738A (en
Inventor
Aya Matsumoto
Original Assignee
Aruze Corp
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Publication of TW200611738A publication Critical patent/TW200611738A/en
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Publication of TWI299670B publication Critical patent/TWI299670B/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
    • A63F7/022Pachinko
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/14Coin operated
    • A63F2250/142Coin operated with pay-out or rewarding with a prize

Description

1299670 九、發明說明: 【發明所屬之技術領域】 本發明係關於一遊戲機,特定而言係關於一其中一代幣 出借機讀取由一遊戲機主體(吃角子老虎機主體、柏青哥 遊戲機主體等)所提供的遊戲值資訊並根據該資訊付出代 幣之技術。 【先前技術】 傳統上,已提供一種其中當於一單獨機台(individual bank)中使用柏青哥遊戲機時以循環方式使用代幣之系統 (例如,未經審驗的第H11-76496號曰本專利公開案)。 同樣,已存在一種其中一代幣出借機係設置在一吃角子 老虎機之一侧之系統(例如,未經審驗的第2〇〇2_177618號 曰本專利公開案)。 於此一習用技術中,當於一單獨機台中使用柏青哥遊戲 機夺了考慮移除未經審驗的第H11-76496號日本專利公 開案中所闡述之吃角子老虎機主體並裝配該柏青哥遊戲機 主體。然而,在此專利公開案中所述之吃角子老虎機中, 代帶將穿過該吃角子老虎機内部,因此該問題係直接實施 該替換並非易事,且設計成本增加。 進 Y 可考慮替換柏青哥遊戲機主體與未經審驗的第 2002-177618號日本專利公開案中所述之吃角子老虎機主 體。然而,在本發明中所述之代幣出借機與該吃角子老虎 機之間不實施資料傳輸,因此該問題係難於給遊戲添加多 樣性。 102560-970303.doc 1299670 【發明内容】 因此,本發明之一目的係為提供一單獨機台之一遊戲 機,其以不同類型之遊戲媒公 _ ^ 杲1玩一遊戲之遊戲機主體係可 被選擇地使用該遊戲機。 為解決上述問題’根據本發明之一遊戲機包括:一且有 -承兒機(代幣出借機12a)之外殼(外殼n),該承兒機包括 用於支付-遊戲媒介的遊戲媒介支付構件(漏斗4〇a);及一 遊戲機主體(柏青哥遊戲機主體12、吃角子老虎機主體 400) ’於該遊戲機主體上可根據遊戲媒介或金融媒介的一 遊戲值玩-遊戲,該遊戲機主體係以可連接方式設置於該 承兒機中、固定至該外殼並配備有用於在建立—預定條件 後提供一特定遊戲值的遊戲值提供構件(主CPU 201、主 CPU 464)及用於根據該遊戲值提供構件提供的該遊戲值控 制該承兒機遊戲媒介支付構件之遊戲媒介支付控制構件 (主CPU2CU、主CPU 464);其中可被選擇地安裝其上可藉 助不同類型之遊戲媒介玩一遊戲之遊戲機主體。 =一步,較佳之情形係,該遊戲媒介支付控制構件在一 玩家實施一預定作業之條件下控制該遊戲媒介支付構件。 其特徵在於該承兒機接收該金融媒介,藉此借出該遊戲 媒介。 較佳之情形係,將該承兒機設置在安裝該遊戲機主體之 位置之右側或左側。 該遊戲媒介支付構件可係一漏斗。 較佳之情形係,該預定作業係對設置於該承兒機中一預 102560-970303.doc 1299670 定按紐之按動作業。 將貸記於設置於該外殼内該承兒 該遊戲機主體之一遊戲中使用的 同樣,較佳之情形係, 機中之貸記資料轉換成在 遊戲媒介之數量資料。 類:外游ί佳之情形係,該遊戲機主體(其中可藉助不同 鱼之媒介玩一遊戲)係一柏青哥遊戲機主體及-吃 角子老虎遊戲機主體。 硬幣、貸記卡、贈券或類似物 該承兒機接受諸如鈔票 之金融媒介。 【實施方式】 在下文中’將參照該等圖式進—步詳細闡述實施本發明 之較佳實施例。此處所有附圖中,相同之參考編號用 於表示相同之部件,因此略去重疊之闡釋。應注意,下文 之解釋係用於實施本發明之較佳實施例,因此本發明不應 被限制於此等實施例。 於圖1中,係藉由將一外殼丨丨(其係一配備有代幣出借機 12a之外殼)及一固定至外殼丨丨的柏青哥遊戲機12整合在一 起而獲付遊戲機1〇,且由此構成一單獨機台。外殼I〗支撐 遊戲機主體12以便將遊戲機主體12中一遊戲板13之遊戲區 域13a定位在一玩家之眼睛位準處。一向前延伸外殼“的 安裝基座14係設置在外殼u中遊戲機主體12緊下方之一位 置處,而一通知玩家預定資訊之顯示面板15係設置在該遊 戲機主體緊上方之一位置處。 遊戲機主體12中包括並積聚一預定數量之遊戲球,並藉 102560-970303.doc Ϊ299670 由循環此等所包括之遊戲球來玩一遊戲。 於遊戲機主體12中,上述遊戲板13所附裝至的一框架體 係藉由-鉸鏈以可旋轉方式固定至外殼u。一玻璃門二以 可打開及可_方式設置在遊戲板13之前面以便可觀察遊 戲板13,ίά-託盤單元17亦以可打開及可關閉方式固定在 破璃門17之下側。 諸如遊戲釘(game nail)及風車(未顯示)之障礙物、一通 道門(未顯示)、及獲勝開口 19(例如一開始獲勝開口⑼、 —-般獲勝開口 19b)、-可打開及可關閉門、—用於接受 遊戲球之開中連續獲勝開口(未顯示)、—正常獲勝開口 (未顯示)及類似開口)及一具有一可搖擺傾斜板(未顯示)之 大獲勝開nl9e皆適宜地設置在遊戲區域⑴上,遊戲區域 ⑴係-藉由遊戲板13中—執道⑽分割之區域且遊戲球 係在此處被擊中並流動。進—步,將—供未置放在獲勝開 口 19之遊戲球通過的㈤⑽心設置在遊戲區域m之下 邛中。一用於收集自遊戲區域13a向下流出之遊戲球之遊 戲球收集開口係由獲勝開口 19與OUT開口 2〇構成。 此處,當遊戲球被置於一般獲勝開口 19b、大獲勝開口 …或類似開口上時,—默數目(例如,f置放於-般獲 勝開口 19 b上時為r 7 ^ vp .. f马 7」,s置放於大獲勝開口 l9c上時為 「14」等)將被添加至獎品球資料(將在下文中闡述”應注 意’該獎品球資料之開始值為「〇」。 遊戲區域13a進一步具有一構成影像顯示裝置54(圖8)之 邛刀的特殊苻號顯示部分2丨。於特殊符號顯示部分2】 102560-970303.doc 1299670 中,改變该等符號(其係複數個(例如三個)識別資訊影像) 之顯示模式,且一旦遊戲球被置放於開始獲勝開口 i9a 上,即開始或停止顯示該等符號。當在停止時該等符號之 組合成為特殊符號之一先前設定組合時,即根據一預定 杈式將大獲勝開口 19c帶入一打開狀態,且將其轉換至有 利於玩家的一特殊遊戲狀態。 遊戲區域Ua進一步具有一用於實施一正常符號之可變 顯示之正常符號顯示部分(未顯示)。 如上所述之託盤單元17係設置在遊戲板13下面。託盤單 凡17具有一積聚託盤22,於此處暫時積聚支付之遊戲球及 在遊戲區域13a中被擊中的遊戲球。應注意,儘管下部託 盤係設置在積聚託盤22下面,但於一内含型遊戲機之實施 例中’該等遊戲球並非積聚在下部託盤23中。 七盤單元1 7之右側具有一當經由軌道丨8將遊戲球擊入遊 戲板13之遊戲區域13a中時操作之手柄24。一發射裝置 9〇(圖8)藉由旋轉手柄24而運作,並發射饋送至該發射裝置 中之遊戲球。應注意,發射裝置9〇係用以藉由控制一發射 螺線官(未顯示)來擺動一錘子,並在發射位置(在自積聚託 盤22通至該發射裝置之球通道之末端處)處以該錘子之末 端擊打遊戲球來將遊戲球發送至遊戲板13上。 遊戲機主體12之一末端(當在圖中顯示時係位於觀看者 之右側)具有代幣出借機12a,其借出等同於玩家所插入貨 瞥金額之遊戲球。 代瞥出借機12a具有一資記數目顯示部分31、一貸記結 102560-970303.doc 1299670 、z、—貸記轉換按鈕33、一代幣數目顯示部分34及 、、工外線傳輸/接收部分3 5。 $兄數目顯示部分3 1係由一三數位七段LED(發光二極 體)組成’並顯示當前貸記於柏青哥遊戲機主體12中之硬 %數里(一由硬幣貸記資料指示之數量。應注意,硬幣貸 W己貝料之開始值為「〇」)。進一步,代幣數目顯示部分34 力· 11厂 ’、糸由一二數位七段led(發光二極體)組成,並顯示當前 賃"己於柏青哥遊戲機主體12中之代幣數量(一由代幣貸記 貝料指不之數量。應注意,代幣貸記資料之開始值為 Γ 0」)。 貨記轉換按鈕33係一用於將該等貸記之硬幣(代幣貨 焦)、代幣或諸如此類之貸記資料換算成遊戲球資料之按 鈕,此將在下文中闡述,且該換算係藉由按動此按鈕來實 施。例如,如下所示實施該換算。 當按動貸記轉換按鈕33時,一貸記轉換信號被傳送至代 %出彳曰機12a之基板30。然後,基板30將該貸記轉換信號 傳送至柏青哥遊戲機主體12之一主控制電路2〇〇。主控制 電路200之主CPU 201根據自基板3〇接收的貸記轉換信號確 認貸記資料。作為一結果,當貸記硬幣時,執行將硬幣貸 圯為料換异成遊戲球之處理。例如,若一丨〇〇日圓值個 遊戲球,則自該硬幣貸記資料中減去Γι」,並將「12〇」 添加至該遊戲球資料。應注意,該添加之遊戲球資料被儲 存於主RAM 203中用於可發射遊戲球數量之儲存區域内。 此時,貸記數目顯示部分31上顯示減去「丨」得出的數 102560-970303.doc 11 1299670 目° 另一方面,於因該確認而貸記代幣之情形下,實施將代 幣貸記資料換算成遊戲代幣資料之處理。例如,若一個代 幣值7個遊戲球,則自該代幣貸記資料中減去「丨」,並將 「7」添加至該遊戲球資料。應注意,該添加之遊戲球資 料被儲存於主RAM 203中用於可發射遊戲球數量之儲存區 域内。 此時,代幣數目顯示部分34上顯示減去…得出的數 目。 應注意,於本實施例中每按動一次貸記轉換按鈕33,即 會將-個1〇〇日圓硬帶或一個代幣之貸記資料換算成遊戲 球資料,本發明並非被限制於此實施例且藉由按動該按鈕 一次可將所有貸記資料換算成遊戲球資料。 進步,當按動貸冗轉換按鈕3 3時在貸記硬幣及代幣 兩者之情形下’於本實施例中’會將該等硬幣貸記資料優 先換算成遊戲球資料:然而,代幣貸記資料亦可優先換算 成遊戲球資料。 ' 此處,該遊·求資料係指示可藉助#作手柄婦射至遊 戲區域13a之遊戲球數量之資料。例如,若遊戲球資料係 「120」,則可將12〇個遊戲球發射至遊戲區域13” 貸記結算按鈕32係一用於執行支付所貸記硬幣或所貸記 代%之按鈕。藉由按動此按鈕,主控制電路2〇〇執行該貸 d結异處理’藉此實施該支付。應注意,該等貸記之硬帶 被換算成代幣並經由代幣支付開口 36a支付。 102560-970303.doc 12 1299670 例如,當貸記兩個100日圓硬幣時,由於一個1〇〇日圓硬 幣值17個代幣,故按動貸記結算按鈕32可自代幣支付開口 36a支付總計34個代帶。 關於代幣,另一方面,直接自代幣支付開口 36a支付貸 記之代幣數量。例如,若存在六個已貸記之代幣,則按動 貸記結算按鈕即可自代幣支付開口 36a支付六個代繁。 一旦完成此支付,貸記數目顯示部分31及代幣數目顯示 部分34顯示該貸記結存為零。 進一步’在代幣數目顯示部分34下面設置有:一代幣插 入槽37,玩家將代幣作為遊戲媒介插入其中;一代幣退回 桿37a,玩家操作此桿以取回插入代幣插入槽”之代幣; 及一代瞥退回槽37b,其用於在插入一非指定代幣時或當 玩家操作代幣退出桿37a時取回代幣。 在代幣退回槽37b下面設置有:一硬幣插入槽38,藉此 插入槽可插入諸如1〇〇日圓硬幣或類似硬幣之硬幣丨一硬 幣退回桿38a,玩家操作此桿以取回插入硬幣插入槽刊中 之硬幣;及一硬幣退回槽38b,其用於當插入一非指定硬 幣時或當玩家操作硬幣退回桿38a時取回硬幣。 於本實施例中’應注意,一 1〇〇日圓硬幣係指定硬幣, 且當將一非1〇〇日圓硬幣之硬幣插入硬幣插入槽%内,其 即被視為非指定硬幣 '然而,不僅一 1〇〇曰圓硬幣且其: 類型之硬幣亦可被設定為指定硬幣。 在代幣數目顯示部分34與代幣插入槽37中間設置有紅外 線傳輸/接收部分3 5。 102560-970303.doc -13 - 1299670 於紅外線傳輸/接收部分3 5中 ^ ^ ^ ^ 刀 Υ 可在一遊戲結束後傳輪 遊戲資料(所獲取代幣之| a、 ^ t , 代咿之數目)。例如,當藉助一行動終端 機39(在下文中稱作「蜂巢 ^ 件果式冤話」)接收遊戲資料後存取 一預定區位時,該玩家所赛敗 豕叮獲取之代幣數目被註冊於該位置 中。當眾多玩家實施該相同註冊時,即顯示一預定時期期 間(例如’-天或-周)所獲取代幣數目之—全國排名,此 計及增加對該等遊戲之興趣之可能性。 猎由將於下文中闡述之插入硬幣感測器(未顯示)偵測 插入硬幣插入槽38内之硬幣。 ,當此插入硬幣感測器實施偵測時,一硬幣插入偵測信號 被傳輸至一基板3 0。铁德,兮;^敝把 . 、 …、俊5亥硬幣插入偵測信號自基板30 被傳送至主控制電路2〇〇。接收蟑楂 接收該傳送之主控制電路200給 厂 並將該資料儲存於主RAM 203 内。此即係如何貸記硬幣。 藉由-將於下文中閣述之插入代幣感測器(未顯示)谓測 插入代幣插入槽3 7内之代幣。 當此插入代f感測器實施偵測時,一代,插入谓測信號 被傳輸至一基板30。然後’該代幣插入偵測信號自基板30 被傳达至主控制電路2〇〇。接收 、,、 後叹4翰迗之主控制電路200給 备亥代幣貸§己資料添加r 1並將 」jl將β貝科儲存於主ram 203 内。此即係如何貸記代瞥。 接下來,將闌述圖1中由兩條卢綠 T田啕條虛線所不之漏斗40a及硬幣 積聚箱41。 代幣插入槽37或代幣支付聞以 々又仃開口 36a之背側配備有積聚並1299670 IX. Description of the Invention: [Technical Field] The present invention relates to a gaming machine, and in particular to a one-to-one currency lending machine read by a game machine main body (slot machine main body, Pachinko game machine) The game value information provided by the entity, etc., and pays the technology of the token based on the information. [Prior Art] Conventionally, a system in which a token is used in a circular manner when a Pachinko game machine is used in an individual bank has been provided (for example, unverified No. H11-76496) This patent publication). Also, there has been a system in which a one-dollar lending machine is placed on one side of a slot machine (for example, Unexamined Patent Publication No. 2_177618). In this conventional technique, when a Pachinko game machine is used in a separate machine, the subject of the slot machine described in Japanese Patent Laid-Open Publication No. H11-76496 is removed and the pachinko is assembled. Brother game machine body. However, in the slot machine described in this patent publication, the generation belt will pass through the inside of the slot machine, so the problem is that it is not easy to directly implement the replacement, and the design cost is increased. In the case of Y, it is considered to replace the main body of the slot machine described in the Japanese Patent Publication No. 2002-177618. However, the data transfer between the token lending machine and the slot machine described in the present invention is not performed, so that it is difficult to add versatility to the game. 102560-970303.doc 1299670 SUMMARY OF THE INVENTION Accordingly, it is an object of the present invention to provide a game machine of a single machine, which can play a game game main system with different types of game media _ ^ 杲 1 The gaming machine is selectively used. In order to solve the above problem, a game machine according to the present invention includes a casing (casing n) of a child-bearing machine (token lending machine 12a) including a game medium payment for a payment-game medium. a component (funnel 4〇a); and a game machine main body (Baiqingge game machine main body 12, slot machine main body 400) 'on the game machine main body can play according to a game medium or a financial value of a game value-game, The game machine main system is detachably disposed in the occupant, fixed to the casing, and equipped with a game value providing member (main CPU 201, main CPU 464) for providing a specific game value after establishing-predetermined conditions. And a game medium payment control component (main CPU 2CU, main CPU 464) for controlling the game machine media payment component according to the game value provided by the game value providing component; wherein the type can be selectively installed thereon by different types The game medium plays a game machine main body. = One step, preferably, the game medium payment control means controls the game medium payment means under the condition that the player performs a predetermined job. It is characterized in that the carrier receives the financial medium thereby lending the game medium. Preferably, the child machine is placed to the right or left side of the position where the main body of the game machine is mounted. The game media payment component can be a funnel. Preferably, the predetermined operation is a press operation of a pre-set 102560-970303.doc 1299670 button set in the carrier. In the same way, it is preferred that the credit data in the machine is converted into the quantity information in the game medium, which is used in the game provided in the game. Class: The situation of the external travel ί Jia is that the main body of the game machine (which can play a game with the medium of different fish) is the main body of a Pai Qingge game machine and the main body of the slot machine. Coins, credit cards, coupons or the like The machine accepts financial media such as banknotes. [Embodiment] Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the drawings. Throughout the drawings, the same reference numerals are used to refer to the same parts, and the explanation of the overlap is omitted. It is to be noted that the following description is directed to the preferred embodiments of the invention, and thus the invention should not be limited to the embodiments. In FIG. 1, the game machine 1 is obtained by integrating a casing casing (which is equipped with a casing of the token lending machine 12a) and a Pachinko game machine 12 fixed to the casing 丨丨. Oh, and thus constitute a separate machine. The casing I supports the game machine main body 12 so as to position the game area 13a of a game board 13 in the main body 12 of the game machine at the eye position of the player. A mounting base 14 of the forwardly extending outer casing is disposed at a position immediately below the game machine main body 12 in the outer casing u, and a display panel 15 notifying the player of the predetermined information is disposed at a position immediately above the main body of the gaming machine The game machine main body 12 includes and accumulates a predetermined number of game balls, and plays a game by cycling the game balls included in the game by 102560-970303.doc Ϊ 299670. In the game machine main body 12, the above game board 13 A frame system attached thereto is rotatably fixed to the outer casing u by a hinge. A glass door 2 is opened and configurable in front of the game board 13 so that the game board 13 can be observed, and the tray unit 17 It is also fixed to the underside of the glass door 17 in an openable and closable manner. Obstructions such as game nails and windmills (not shown), a door (not shown), and a winning opening 19 (for example, one) Start winning opening (9), - winning opening 19b), - opening and closing the door, - accepting the opening of the game ball in the continuous winning opening (not shown), - normal winning opening (not shown) and the like And a large winning nl9e having a swingable tilting plate (not shown) is suitably disposed on the game area (1), and the game area (1) is an area divided by the game board 13 - the road (10) and the game ball Here, it is hit and flows. In the step, the (5) (10) heart that passes through the game ball that is not placed in the winning opening 19 is set in the bottom of the game area m. One is used to collect from the game area 13a. The game ball collecting opening of the lower out game ball is constituted by the winning opening 19 and the OUT opening 2〇. Here, when the game ball is placed on the general winning opening 19b, the large winning opening... or the similar opening, the number of silent ( For example, when f is placed on the general winning opening 19 b, it is r 7 ^ vp .. f horse 7", s placed on the big winning opening l9c is "14", etc.) will be added to the prize ball data ( As will be explained hereinafter, "should note that the starting value of the prize ball data is "〇". The game area 13a further has a special apostrophe display portion 2 构成 which constitutes the trowel of the image display device 54 (Fig. 8). Display part 2] 102560-970303.doc 1299670 Changing the display mode of the symbols (which are plural (for example, three) identification information images), and once the game ball is placed on the start winning opening i9a, the symbols are started or stopped. When stopped When the combination of the symbols becomes one of the special symbols, the combination is previously set, that is, the large winning opening 19c is brought into an open state according to a predetermined formula, and is converted to a special game state favorable to the player. Game area Ua Further, there is a normal symbol display portion (not shown) for implementing a variable display of a normal symbol. The tray unit 17 as described above is disposed under the game board 13. The tray unit 17 has an accumulation tray 22 where the paid game ball and the game ball hit in the game area 13a are temporarily accumulated. It should be noted that although the lower tray is disposed under the accumulation tray 22, in the embodiment of an internal game machine, the game balls are not accumulated in the lower tray 23. The right side of the seven-disc unit 17 has a handle 24 that is operated when the game ball is hit into the game area 13a of the game board 13 via the track 丨8. A launching device 9 (Fig. 8) operates by rotating the handle 24 and emits a game ball fed into the launching device. It should be noted that the launching device 9 is configured to swing a hammer by controlling a launching solenoid (not shown) and at the launching position (at the end of the ball passage from the accumulation tray 22 to the launching device) The end of the hammer hits the game ball to send the game ball to the game board 13. One end of the main body of the gaming machine 12 (on the right side of the viewer when shown in the figure) has a token lending machine 12a that lends a game ball equivalent to the amount of goods inserted by the player. The debit card 12a has a credit number display portion 31, a credit knot 102560-970303.doc 1299670, z, a credit conversion button 33, a token number display portion 34, and an external line transmission/reception portion 3 5. The number of brothers shows that part 3 1 is composed of a three-digit seven-segment LED (light-emitting diode) and displays the current hard credit in the main body of the Pachinko game machine 12 (one is indicated by the coin credit data) The number should be noted. The starting value of the coin loan is “〇”). Further, the token number display portion 34 force · 11 factory ', 糸 consists of one or two digits and seven segments led (light emitting diode), and shows the current rent " the number of tokens in the main body of the Pachinko game machine 12 (Any credit is credited to the beneficiary by the token. It should be noted that the starting value of the token credit data is Γ 0"). The item conversion button 33 is a button for converting the credited coins (tokens), tokens, or the like into game ball data, which will be explained below, and the conversion is Implemented by pressing this button. For example, the conversion is implemented as shown below. When the credit conversion button 33 is pressed, a credit conversion signal is transmitted to the substrate 30 of the % discharge machine 12a. Then, the substrate 30 transmits the credit conversion signal to one of the main control circuits 2 of the Pachinko game machine main body 12. The main CPU 201 of the main control circuit 200 confirms the credit data based on the credit conversion signal received from the substrate 3. As a result, when the coin is credited, the process of converting the coin into a game ball is performed. For example, if a yen is worth a game ball, subtract Γι from the coin credit and add "12〇" to the game ball data. It should be noted that the added game ball data is stored in the main RAM 203 for storage area in which the number of game balls can be transmitted. At this time, the credit number display portion 31 displays the number obtained by subtracting "丨" from 102560-970303.doc 11 1299670 mesh. On the other hand, in the case of crediting the token due to the confirmation, the token is implemented. The processing of credit data into game token data. For example, if a token value is 7 game balls, subtract "丨" from the token credit data and add "7" to the game ball data. It should be noted that the added game ball data is stored in the main RAM 203 for storage area in which the number of game balls can be transmitted. At this time, the number of subtracted ... is displayed on the token number display portion 34. It should be noted that, in the present embodiment, each time the credit conversion button 33 is pressed, the credit data of one 1 Japanese yen hard band or one token is converted into game ball data, and the present invention is not limited thereto. Embodiments and all credit data can be converted into game ball data by pressing the button once. Progressively, in the case of crediting the coin transfer button 3 3, in the case of crediting coins and tokens, 'in this embodiment' will preferentially convert the coin credit data into game ball data: however, the token Credit data can also be preferentially converted into game ball data. Here, the tour request information indicates that the number of game balls that can be shot by the handle to the game area 13a can be made by #. For example, if the game ball data is "120", 12 game balls can be launched to the game area 13". The credit settlement button 32 is a button for executing the payment credit or the credit %. By pressing this button, the main control circuit 2 performs the credit disjunction process 'by performing the payment. It should be noted that the hard tape of the credits is converted into tokens and paid via the token payment opening 36a. 102560-970303.doc 12 1299670 For example, when two 100 yen coins are credited, the press credit settlement button 32 can pay a total of 34 from the token payment opening 36a since one 1 yen coin value is 17 tokens. On behalf of the token, on the other hand, directly from the token payment opening 36a to pay the credit amount of the credit. For example, if there are six credited tokens, then press the credit settlement button to self The token payment opening 36a pays six generations. Once the payment is completed, the credit number display portion 31 and the token number display portion 34 display the credit balance as zero. Further 'set below the token number display portion 34: One generation coin inserted into slot 37, play The home inserts the token as a game medium; the token is returned to the lever 37a, the player operates the lever to retrieve the token inserted into the token insertion slot; and the generation returns to the slot 37b for inserting a non-designated token The token is retrieved when the player operates the token exit lever 37a. Provided below the token retreat groove 37b is: a coin insertion slot 38, whereby the insertion slot can be inserted into a coin such as a 1-inch coin or a coin-like coin retracting lever 38a, and the player operates the lever to retrieve the inserted coin insertion. A coin in the slot; and a coin withdrawal slot 38b for retrieving the coin when a non-designated coin is inserted or when the player operates the coin retraction lever 38a. In the present embodiment, it should be noted that a one-day yen coin is a designated coin, and when a coin other than a Japanese yen coin is inserted into the coin insertion slot %, it is regarded as a non-designated coin' However, not only A round coin and its: The type of coin can also be set as the designated coin. An infrared transmission/reception portion 35 is provided between the token number display portion 34 and the token insertion slot 37. 102560-970303.doc -13 - 1299670 In the infrared transmission/reception part 3 5 ^ ^ ^ ^ Knife 传 can pass the game information after the end of the game (the acquired token | a, ^ t, the number of 咿). For example, when a predetermined location is accessed after receiving game material by means of a mobile terminal 39 (hereinafter referred to as "honeycomb"), the number of tokens acquired by the player is lost. In this position. When a plurality of players implement the same registration, the national ranking of the number of tokens acquired during a predetermined period (e.g., '-day or week) is displayed, which accounts for the possibility of increasing interest in the games. The coin inserted into the coin insertion slot 38 is detected by an insert coin sensor (not shown) which will be explained later. When the coin sensor is detected, a coin insertion detection signal is transmitted to a substrate 30. Tie De, 兮; ^ 敝 ., ..., 俊5海 coin insertion detection signal is transmitted from the substrate 30 to the main control circuit 2 〇〇. Receiving 主 The main control circuit 200 receiving the transmission is supplied to the factory and the data is stored in the main RAM 203. This is how to credit coins. The token inserted into the slot 37 is inserted by the insert token sensor (not shown) which will be described later. When the plug-in f sensor performs detection, the generation of the pre-measurement signal is transmitted to a substrate 30. Then, the token insertion detection signal is transmitted from the substrate 30 to the main control circuit 2A. After receiving, , and then sighing, the main control circuit 200 of the 迗 给 给 给 亥 亥 亥 亥 § § § § § § § § § § 添加 添加 添加 添加 添加 添加 添加 储存 储存 储存 储存 储存 储存 储存 储存 储存 储存 储存 储存This is how to credit the code. Next, the funnel 40a and the coin accumulating tank 41 which are not shown by the two dotted lines in Fig. 1 will be described. The token is inserted into the slot 37 or the token is paid for and the opening 36a is provided with an accumulation on the back side.

J 該硬幣貸記資料添加 102560-970303.doc -14- a 1299670 支付代帶之漏斗4 〇 a。 「漏斗40a具有一圖2中所示之儲存容器(在下文中稱作一 鬥」),其可積聚插入代帶插入槽37内之代幣。例如, 在插入代f感測器偵測到插入代帶插入槽37内之代幣後, 5亥代帶在通過一漏斗導向路徑(未顯 木顯不)後破積聚於漏斗40a 之一鬥11 5中。 漏斗40a之正面設置有構成該代幣出口部分之一第一出 口 6〇。積聚在漏斗40a内之代幣自第一出口 6〇排出。 此外,在代幣支付開口 36a之背側設置有一第二出口(未 顯不),其接收自第一出口 60排出的代幣。在該第二出口 處接收的自第一出口 60排出之代幣通過一支付路徑(未顯 示)後自代幣支付開口 36a排出並被積聚於代幣接收部分% 内。 用於積聚硬幣的硬幣積聚箱41係設置在漏斗4〇a下面。 一被插入硬幣插入槽38内之硬幣經該插入硬幣感測器偵測 後通過一積聚路徑(未顯示),並被積聚於硬幣積聚箱4工 内。 接下來,現在將參照圖2至圖7闡述漏斗40a之構造。 圖2係一顯示漏斗4〇a之外部之透視圖。如圖2中所示, 漏斗40a係由一具有旋轉盤m(圖4)及諸如此類之主體部分 Π3、板110及一附裝至主體部分113之一上部且積聚大量 代幣之鬥115構成。此處,鬥115係藉助一附裝螺絲(未顯 示)以可拆卸方式附裝至主體部分113。另外,圖式中之參 考編5虎114係表不一代幣。 102560-970303.doc -15- 1299670 圖3係一顯示構成圖2之漏斗之板之外部之透視圖。板 I10之一上部具有一以圓柱形式伸出的主體部分託盤 110a。主體部分113可裝配至此主體部分託盤u〇a。 漏斗40a之正面設置有上述第一出口 60。 接下來’現在將利用圖4闡述漏斗4 〇 a之結構。 圖4係一顯示一其中主體部分113之内部處於已拆解狀態 之透視圖。 一矩形支撐板120由一傾斜地附裝至主體部分丨13之金屬 板構成。一配備一減速機構之馬達121附裝至支撐板工20之 一下部表面側。 一圓盤121 a係固定至該減速結構之一輸出軸。圓盤丨2 J a 係定位於形成於支撐板12〇上的一軸孔12〇£1内,而旋轉盤 111藉助一附裝螺絲122固定至圓盤121a之末端。進一步, 一用於排放廢物之孔120b、一固定輥123(將在下文中闡述) 之凸出孔120c、一移動輥124之凸出孔12〇d、一用於代幣 感測器之感測器窗口 12〇e、用於設置阻擋零件12〇g之臺階 部分120f及諸如此類皆形成於支撐板12〇之一代幣接收面 上。 阻擋零件mg係以可旋轉方式附裝在臺階部分⑽之侧 面上的壁之間’而轴設置在阻擋零件叫之兩個末端作為 支樓點(該軸係以可旋轉方式裝配在臺階部分12_面上的 壁内所設置之軸孔中)。藉助將該軸用作-支撐點,海鷗 形彈簧(gUll Spring)120iA !施之各一末端嗜合阻撐零件 120g之一背面側以將阻擋零件12〇§保持在一其中其自支撐 I02560-970303.doc -16 · 1299670 板12 0之上部平面凸出之狀態。 此外,一直徑大於一代幣直徑的圓環形開口 125係形成 ;方疋轉盤111之下側上。以相同間距沿旋轉盤1丨1之一圓周 方向設置八個圓環形開口 125。應注意,可根據旋轉盤lu 之大小適當地增加或減少圓環形開口 125之數量。形成圓 %形開口 125之一上部周邊形成為向上逐漸打開,藉此一 代幣可容易地進入圓環形開口 125。 一推力軸承135設置在旋轉盤丨丨丨之下側上。推力軸承 135係裝配於一形成於旋轉盤lu背面上的一附裝凹槽内, 並設置在旋轉盤111與支撐板120之間。鬥115内代幣之負 載皆被接納於推力軸承135中,因此旋轉盤ln可在鬥ιΐ5 之底部平滑地旋轉。 此外,代幣饋送導板13〇藉由一附裝螺絲131固定至旋轉 盤111之下側。代幣饋送導板130係以一金屬製成的棘輪形 式形成,且包括八個導齒132以便對應於旋轉盤U1之圓環 幵y開口 125導齒132係由一設置在導齒132内側上的代幣 固持導向面132a及一設置在導齒132外側上的代幣饋送導 向面132b構成。 代幣固持導向面132a係以一遵循旋轉盤1U之圓環形開 口 125的一圓環弧形式形成。代幣饋送導向面13沘係以一 圓環弧形式形成’丨中該圓環孤之外側凸出以使代幣饋送 導向面132b延續至代幣固持導向面ma之一内部末端部分 並接觸一毗鄰導齒132之代幣固持導向面132a之一外部末 端郤刀處之銳角。因此,一經過圓環形開口 US並被支撐 102560-970303.doc -17- 1299670 在支撐板120上的代幣被固持在代幣固持導向面132&上, 並由代幣饋送導向面132b根據旋轉盤ill之轉向沿一其中 使代幣與旋轉盤111之中心軸分離之方向饋送。 一厚度稍厚於一代幣之外部導板140及一位於其上之蓋 112皆附裝至支撐板12〇。外部導板14〇係由一矩形金屬板 構成’其中一直徑稍小於旋轉盤111外徑之圓環弧形式之 代幣導向面141形成於外部導板140之中心部分内。一固定 輥123及用於移動輥124之凹口 143及144皆形成於代幣排放 開口 142處。進一步,一間隔形成於覆蓋代幣排放開口 i42 之一上部之支撐板120與蓋112之間,且此間隔連接至第一 出 〇 60。 代瞥導向面141被劃分成一第一導向面141a及一第二導 向面141 b。第一導向面141 a係形成為一曲率半徑稍小於旋 轉盤111之外徑且以旋轉盤之中心軸作為中心之圓環弧。 弟一導向面141b經形成以具有與第一導向面141a相同之曲 率半徑,且形成為以一中心自旋轉盤111之中心軸偏離至 代幣排放開口 142之位置作為中心的一圓環弧。第二導向 面14 lb之曲率半徑之中心被稍微移至代幣排放開口 142 側’因此在排放代幣時使一代幣逐漸地靠近代幣排放開口 142,且可順暢地排出代幣。 進一步,一輥附裝托架150附裝至支撐板120。輥附裝托 架150用以附裝固定輥123及移動輥124以使其自支撐板120 伸出多達一個代幣之厚度。固定輥123係以可旋轉方式附 裝至輥附裝托架150以定位於代幣排放開口 142内,從而使 102560-970303.doc -18- 1299670 口亥輥之周邊疋位於外部導板丨4〇之第二導向面i4ib之一延 伸方向上。一由橡膠製成之彈性體12乜附裝至移動輥124 之周邊且以可旋轉方式附裝至臂15丨之末端。應注意,不 僅橡膠而且合成樹脂亦可用於彈性體124a。 # 15 1係以附裝軸i5〇a作為旋轉中心以可滑動方式附裝 至輥附裝托架150,藉此移動輥124係在切 口 150b内移位, 切口 150b係位於一其中該出口關閉之位置(圖5中一虛線所 示之位置下文中予以闡述)與一其中該出口關閉之位置 (圖5中一實線所示之位置,下文中予以闡述)之間。一張力 螺旋彈簧1 52附裝至臂丨5 i,且此張力螺旋彈簧丨52沿一閉 合移動輥124之位置方向壓迫移動輥124。於其中移動輥 124閉合之該位置中,移動輥124經設置以定位於旋轉盤 111之一外部周邊部分中。 代幣偵測部分40Sa及40Sb皆附裝至蓋112之一凹面部分 112a以偵測第一出口 6〇内之代幣。進一步,一感測器窗口 形成於一對應於蓋112内代幣偵測部分4〇Sa&4〇Sb及 支樓板120之位置中。一反射式光感測器用於代幣偵測部 分40Sa及40Sb。代幣偵測部分4〇Sa及40Sb偵測通過代幣偵 測部分40Sa及40Sb之一代幣。一用於覆蓋代幣偵測部分 40Sa及40Sb之阻光罩166亦附裝至蓋112之凹面部分112a。 應注意,不僅反射式光感測器且一發射器/偵測器光感測 器亦可用於代幣偵測部分40Sa及40Sb。 接下來,現在將闡述漏斗40a之一作業。圖5係一顯示在 支付代幣時一代幣在代幣饋送導板130及外部導板140上之 102560-970303.doc -19- 1299670 運動狀態之圖式。 鬥115(圖2)盛放有大量代带。一旦確定支付一代帶,柏 月哥遊戲機主體12之主CPU 201會將一支付命令信號輸出 至一漏斗驅動電路41 a,並藉由漏斗驅動電路4丨a驅動馬達 121。馬達121使旋轉盤U1沿圖5中之順時針方向旋轉(在 下文中稱作「正旋轉方向」),藉此振動鬥115中所盛放的 代幣並使其自旋轉盤111之圓環形開口 125墜落至支撐板 120上。墜落至支撐板12〇上的代幣因被推至與旋轉盤工“ 一起旋轉的代幣饋送導板130而接觸外部導板14〇之導向面 141 ’並於支擇板12〇表面上朝代幣排放開口 移動。 由於支撐板120呈傾斜狀,在旋轉盤U1中心轴上方發送 的代幣藉助其自身重量落下,且被固持在代幣饋送導板 130之代幣固持導向面132a處。進一步,旋轉盤hi之中心 軸下方的代幣係藉助其自身重量接觸外部導板14〇之導向 面141。與導向面141中第二導向面141b接觸的代幣由代幣 饋送導板130之代幣饋送導向面132b拖曳並朝代幣排放開 口 142發送。 §代幣精助疑轉盤111之旋轉而定位於代瞥排放開口 14 2 内時’ 5亥等代帶與固定輥12 3相接觸。於此狀態中,藉由 將移動輥124移位至一開口位置(出口)憑藉來自導齒132之 代幣饋送導向面132b之壓力沿一排放方向移動該等代幣。 當導齒132之末端被引導至一其中其接觸該代幣之位置 時,該代幣將被引導至移動輥124被跨越之位置。因此, 該代幣不再經受導齒132之推動作用,且憑藉移動輥124之 102560-970303.doc -20- 1299670 張力螺旋彈簧152之-偏壓力沿排放方向被大 出。 代幣们則部分40Sa及40Sb偵測因移動輥m之閉合方向 之返回而被大力排出之代幣。每當代幣债測部分4,及 侧偵測到該代幣時,一支付完成信號電㈣會將一代带 偵測L破輸出至主CPU 201。以一類似方式,代帶自第一 出口 60一個接一個地排出’直到代幣數量達到一主cpu 201規定的預定數量。 此處,當代幣偵測部分40Sa及40Sb處於正偵測代幣之狀 態中時(亦即,當代幣存在於代幣偵測部分4〇Sa&4〇sb之 位置中時)’此係一其中一代幣通道開關(未顯示)接通之狀 態,而當處於一未偵測代幣之狀態中時,該代幣通道開關 係關斷。應注意,若代幣偵測部分4〇以及4〇讥處於正偵測 代幣之狀態中,支付完成信號電路43會繼續輸出該代幣偵 測信號。 此外,一個代幣通過代幣偵測部分4〇8&及4〇%之位置需 要花費某一時間段。因此,在一輸出該代幣偵測信號之時 間段(亦即,該代幣通道偵測開關接通之時間段)短於一特 定時間段(例如,2.23 ms至3.35 ms)之情形下,主CPU 201 會判疋该代幣偵測信號係一雜訊,並決定仍不執行代幣支 付。 支付完成信號電路43計數代幣偵測部分4〇Sa及40Sb偵測 代幣的次數,且,當計數器值(亦即,自漏斗4(^支付的代 幣數)達到主CPU 20 1規定的數量資料時,將一用於偵測代 102560-970303.doc -21 · 1299670 幣支付完成之支付完成偵測信號輸出至主cpu 2〇ι。當主 CPU 201判定該計數器值達到擬支付之數量時,主Lu 2+01會將-支付停止命令信號輸出至漏斗驅動電路—,並 藉助漏斗驅動電路41a停止馬達121之驅動。此時,馬達 121之驅動立即停止。應注意,需控制馬達i2i之驅動以使 本實施例之漏斗41a能夠在一秒鐘内支付十個代幣(在〇1秒 内支付一個代幣)。 圖6及圖7係沿圖5之線V-V截取之剖視圖(代幣排放部分 之剖視圖)。 圖6係一顯示一其中未排放代幣之狀態之剖視圖。阻擋 零件120g文到偏壓以便藉助一海鷗形狀的彈簧i2〇i(i2〇h) 使其一末端貼靠在蓋112a之背面上。於一其中以此一方式 偏壓阻擋零件120g並阻擋第一出口 6〇之情形下,不能經由 第一出口 60將任何物件插入漏斗40a中。因此,可防止藉 由將一鋼絲或一鋼琴弦置入漏斗4〇a中以不恰當地獲取代 幣之行為。 圖7係一顯示排放一代幣之狀態之剖視圖。代幣係大力 ^口代幣排放方向排出,且到達阻擋零件12〇g之位置,藉此 阻擋零件12〇g回縮。相應地,代幣自第一出口 6〇排出。因 此’可防止任何對漏斗4〇a不妥當之行為,以及實現代幣 之支付。應注意,海鷗形彈簧12〇i (i2〇h)之偏壓力被界定 為—力’以使得阻擋零件12〇g由一代幣推動並回縮。 圖8係一顯示圖丨中所示遊戲機控制系統之一電路之方塊 圖0 l〇2560-97〇3〇3(doc -22- 1299670 遊戲機ίο之柏青哥遊戲機主體12之控制系統包括:主控 制電路200、一連接至主控制電路2〇〇之子控制電路3〇〇及 . 一發射控制電路70。 此控制系統具有主控制電路200作為主要構成部分,且 被裝載於遊戲板13之内側上。 基板30作為代幣出借機i2a之控制系統經由1/〇埠:…連 接至柏青哥遊戲機主體12之主控制電路200。 進一步,漏斗驅動電路41a及支付完成信號電路43皆經 由I/O埠205連接至柏青哥遊戲機主體12之主cpu 2〇1。 主控制電路200安裝有:主CPU(微處理器單元),其用於 根據一先前設定之程式執行遊戲機丨〇的一遊戲作業;一初 =重置電路204,其用於在一異常情況下將各種設定值設 定至初始值,主RAM 203,其用於當運作主CPU 2〇1時 儲存各種必需的資料;及一主r〇m 2〇2,其用於儲存一供 主CPU 201處理及控制遊戲機1〇之遊戲作業之程式、一當 根據Ik機數抽籤法判定一大獲勝時所參照的大獲勝判定表 及S針對一結果進行抽籤時所參照的各種概率表。 此處,主CPU 201執行大獲勝判定處理,以便在該遊戲 球被置入開始獲勝開口 19a時執行大獲勝判定,由此產生 開始,勝、對特殊符號顯示部分2 1上以可變方式顯示的 ^ =殊m-背景圖畫之效果顯示之判定處理及對該正 吊符號顯不部分上顯示的細節之判定處理。 此外,主CPU 201構成用於控制大獲勝開口 SOL 72S的 乂勝開π SOL控制構件,以便當—遊戲狀態轉換成特殊 102560-970303.doc -23 - 1299670 遊戲狀態時打開及關閉大獲勝開口 19c。 一設置在通道門内部且偵測通過該通道門的遊戲球之通 道門SW 19Sd及一偵測置於開始獲勝開口 19a内之遊戲球的 開始開口 SOL 71S皆連接至主控制電路200之I/O埠205。亦 連接:一設置於大獲勝開口 19c内連續獲勝開口中且偵測 所放置之遊戲球之V-計數SW 19Sd、一設置於大獲勝開口 19c内正常獲勝開口中且偵測所放置之遊戲球之計數sW 19Se、一偵測放置於一般獲勝開口 i9b内之遊戲球之一般 獲勝球感測器19S及一用於刪除儲存於主RAM 203内各種 資料之備份清除SW 74S。進一步,連接一偵測藉助手柄24 之操作而自發射裝置90發射之遊戲球之發射球感測器 52S ’及一偵測一已發射但未到達遊戲板丨3之板面而返回 執道1 8之遊戲球之返回球感測器(未顯示)。此外,作為致 動器,擴大球接受開口之開始開口 S〇L 71 S、用於打開及 關閉大獲勝開口 19c之大獲勝開口 SOL 72S、驅動大獲勝開 口 19c内之傾斜板之傾斜板s〇L 73S及類似元件皆連接至 I/O埠 205。 當上述感測器之每一感測器偵測到遊戲球時,一因此而 產生之偵測信號被輸入至主控制電路2〇〇之主Cpu 2〇1,而 主CPU 201因應輸入偵測信號對上述致動器71S、72;§及 73 S之每一個之驅動實施控制。進一步,一控制命令自主 控制電路200之一命令輸出埠2〇6分別傳輸至子控制電路 300及發射控制電路70,而子控制電路3〇〇及發射控制電路 70控制影像顯示裝置54、揚聲器25、燈/LED顯示裝置39& 102560-970303.doc -24- Ϊ299670 及發射裝置9 0之作業。 應注意’主CPU 201包括發射遊戲球計數構件,每當上 述發射球感測器52S偵測到一遊戲球時,發射遊戲球計數 構件自儲存於可發射遊戟球數目儲存區域内的遊戲球資料 中減去1」,*㈤時每當上述返回球感測器偵測到一遊戲 球時給該遊戲球資料添加「1」。 、例如’於邊遊戲球資料係「140」之情形下,當發射球 感利器52S1貞測到20個遊戲球而該返回球感測器偵測到4個 遊戲球時,該遊戲球資料即變成「124」。 主CPU 201包括發射控制構件,當該遊戲球資料自「〇」 變成「1」或更大時,其將一擊打開始信號傳輸至發射控 制電路70。 進一步,該發射控制構件具有一功能,該功能監測可發 射遊戲球數儲存區域内儲存的遊戲球資料之餘額,且當該 遊戲球 > 料變成「〇」時停止給發射控制電路7〇傳輸擊打 開始信號。 子控制電路300安裝有一子cpu 301、一工作RAM 30 3及 一程式ROM 302。子CPU 301解釋一藉由命令輸入埠3〇4自 主控制電路200接收的控制命令,且根據該解釋之一結果 實施對影像控制電路305、聲音控制電路306及燈控制電路 307及類似電路之控制。程式R〇M 302内儲存有:一子 CPU 301根據自主控制電路2〇〇輸出的一影像控制命令信號 藉以處理及控制影像控制電路3〇5之控制程式、一用於根 據自主控制電路200輸出的一聲音產生命令信號來處理及 102560-970303.doc -25- 1299670 t制聲音控制電路306之控制程式、一用於根據自主控制 電路200輸出的一燈控制命令信號來處理及控制燈控制電 路3〇7之控制程式及其它程式。當子CPU 301根據上述控制 私式執仃處理及控制時,工作ram M3變成暫時儲存構 件。 影像顯示裝置54係連接至影像控制電路305。影像控制 電路305執行影像顯示控制處理,例如基於子cpu 之控 制,以可變方式顯示關於影像顯示裝置54的對應於大獲勝 判疋之一結果的一特殊符號及背景圖畫。進一步,影像控 制電路305及影像顯示裝置54構成通知構件,其用於在以 可變方式顯示該特殊符號時根據效應顯示模式通知是否於 、戲中產生達到效應(reach effect)、擬產生之達到效 應之類型及一產生一大獲勝中之可靠程度。 揚聲器25係連接至聲音控制電路3〇6。聲音控制電路3% 根據子CPU 301之控制產生一聲音信號。揚聲器25根據此 輸入之聲音信號產生一伴音。 燈/LED顯示裝置39a係連接至燈控制電路3〇7。燈控制電 路3〇7根據子CPU 301之控制產生一信號。燈/LED顯示裝 置39a根據此輸入之信號實施照明顯示及類似功能。 發射裝置90係連接至發射控制電路7〇。發射控制電路7〇 因應在一遊戲球擊打旗標(將在下文中闡述)被設定為「i」 之時間期間手柄24之一轉動操作對發射螺線管之驅動實施 控制。相應地,發射裝置90發射遊戲球。 應注意,該遊戲球擊打旗標之一初始值係「〇」。當該遊 102560-970303.doc -26- !299670 該遊戲球擊打旗標被設定 戲球資料變成「1」或更大時, 铋止按鈕(未顯示)用於停止發射 進一步,手柄24具有一 遊戲球。J The coin credit data is added 102560-970303.doc -14- a 1299670 The funnel of the payment band 4 〇 a. The "funnel 40a" has a storage container (hereinafter referred to as a bucket) as shown in Fig. 2, which can accumulate the token inserted into the insertion groove 37. For example, after the insert f sensor detects the token inserted into the insertion slot 37, the 5 hai band is accumulated in the funnel 40a after passing through a funnel guiding path (not shown). 5 in. The front side of the funnel 40a is provided with a first outlet 6 constituting one of the outlet portions of the token. The token accumulated in the funnel 40a is discharged from the first outlet 6〇. Further, a second outlet (not shown) is disposed on the back side of the token payout opening 36a, which receives the token discharged from the first outlet 60. The token received from the first outlet 60 received at the second outlet is discharged from the token payment opening 36a through a payment path (not shown) and accumulated in the token receiving portion %. A coin accumulating tank 41 for accumulating coins is disposed under the funnel 4〇a. A coin inserted into the coin insertion slot 38 is detected by the inserted coin sensor, passes through an accumulation path (not shown), and is accumulated in the coin accumulating tank 4. Next, the configuration of the funnel 40a will now be explained with reference to FIGS. 2 to 7. Figure 2 is a perspective view showing the exterior of the funnel 4A. As shown in Fig. 2, the funnel 40a is constituted by a main body portion Π3 having a rotary disk m (Fig. 4) and the like, a plate 110, and a bucket 115 attached to an upper portion of the main body portion 113 and accumulating a large amount of tokens. Here, the bucket 115 is detachably attached to the main body portion 113 by means of an attachment screw (not shown). In addition, the reference in the drawing is not a generation of coins. 102560-970303.doc -15- 1299670 Figure 3 is a perspective view showing the exterior of the panel constituting the funnel of Figure 2. One of the upper portions of the plate I10 has a body portion tray 110a projecting in a cylindrical shape. The body portion 113 can be fitted to this body portion tray u〇a. The first outlet 60 is provided on the front surface of the funnel 40a. Next, the structure of the funnel 4 〇 a will now be explained using FIG. Fig. 4 is a perspective view showing a state in which the inside of the main body portion 113 is in a disassembled state. A rectangular support plate 120 is constructed of a metal plate that is obliquely attached to the main body portion 丨13. A motor 121 equipped with a speed reduction mechanism is attached to one of the lower surface sides of the support plate 20. A disc 121a is fixed to one of the output shafts of the reduction structure. The disk cartridge 2 J a is positioned in a shaft hole 12 形成 1 formed on the support plate 12 , and the rotary disk 111 is fixed to the end of the disk 121 a by means of an attachment screw 122 . Further, a hole 120b for discharging waste, a convex hole 120c of a fixed roller 123 (to be described later), a convex hole 12〇d of a moving roller 124, and a sensing for the token sensor The window 12 〇 e, the step portion 120 f for arranging the blocking member 12 〇 g, and the like are formed on one of the coin receiving faces of the support plate 12 . The blocking member mg is rotatably attached between the walls on the side of the step portion (10) and the shaft is disposed at the two ends of the blocking member as a branch point (the shaft is rotatably fitted to the step portion 12) _ in the shaft hole provided in the wall on the surface). By using the shaft as a support point, a seagull-shaped spring (gUll Spring) 120iA is applied to one of the back sides of one of the end-fit barrier members 120g to hold the blocking member 12 in one of its self-supporting I02560- 970303.doc -16 · 1299670 The state of the upper plane of the plate 12 0 is convex. Further, an annular opening 125 having a diameter larger than the diameter of one generation of coins is formed on the lower side of the square turntable 111. Eight annular openings 125 are provided in the circumferential direction of one of the rotating disks 1丨1 at the same pitch. It should be noted that the number of the circular opening 125 can be appropriately increased or decreased according to the size of the rotary disk lu. The upper periphery of one of the circular-shaped openings 125 is formed to be gradually opened upward, whereby the one-mesh can easily enter the circular opening 125. A thrust bearing 135 is disposed on the lower side of the rotating disk. The thrust bearing 135 is mounted in an attachment groove formed on the back surface of the rotary disk lu and disposed between the rotary disk 111 and the support plate 120. The load of the inner coin of the bucket 115 is received in the thrust bearing 135, so that the rotary disc ln can be smoothly rotated at the bottom of the bucket 5 . Further, the token feeding guide 13 is fixed to the lower side of the rotary disk 111 by an attachment screw 131. The token feeding guide 130 is formed in the form of a ratchet made of metal and includes eight guiding teeth 132 so as to correspond to the ring y opening 125 of the rotating disk U1. The guiding teeth 132 are disposed on the inner side of the guiding teeth 132. The token holding guide surface 132a and a token feeding guide surface 132b disposed on the outer side of the guide tooth 132 are formed. The token retaining guide surface 132a is formed in the form of a circular arc that follows the annular opening 125 of the rotating disk 1U. The token feeding guide surface 13 is formed in a circular arc shape, and the outer side of the ring protrudes so that the token feeding guide surface 132b continues to one of the inner end portions of the token holding guide surface ma and contacts one The outer end of one of the token holding guide faces 132a adjacent to the guide teeth 132 has an acute angle at the knife. Therefore, a token passing through the circular opening US and supported by 102560-970303.doc -17-1299670 on the support plate 120 is held on the token holding guide surface 132& and is guided by the token feeding guide surface 132b. The steering of the rotary disk ill is fed in a direction in which the token is separated from the central axis of the rotary disk 111. An outer guide 140 having a thickness slightly thicker than one generation of coins and a cover 112 located thereon are attached to the support plate 12''. The outer guide 14 is formed of a rectangular metal plate. One of the token guiding faces 141 in the form of a circular arc having a diameter slightly smaller than the outer diameter of the rotary disk 111 is formed in the central portion of the outer guide 140. A fixed roller 123 and recesses 143 and 144 for moving the roller 124 are formed at the token discharge opening 142. Further, a space is formed between the support plate 120 covering the upper portion of one of the token discharge openings i42 and the cover 112, and this interval is connected to the first discharge port 60. The generation guide surface 141 is divided into a first guide surface 141a and a second guide surface 141b. The first guide surface 141a is formed as a circular arc having a radius of curvature slightly smaller than the outer diameter of the rotary disk 111 and centered on the central axis of the rotary disk. The guide-side surface 141b is formed to have the same curvature radius as that of the first guide surface 141a, and is formed as a circular arc centered at a position deviated from the central axis of the center spin disk 111 to the token discharge opening 142. The center of the radius of curvature of the second guide surface 14 lb is slightly moved to the side of the token discharge opening 142' so that a token is gradually brought closer to the token discharge opening 142 when the token is discharged, and the token can be smoothly discharged. Further, a roller attachment bracket 150 is attached to the support plate 120. The roller attachment bracket 150 is for attaching the fixed roller 123 and the moving roller 124 so as to extend from the support plate 120 by a thickness of up to one token. The fixed roller 123 is rotatably attached to the roller attachment bracket 150 to be positioned in the token discharge opening 142 such that the periphery of the 102560-970303.doc -18-1299670 nozzle is located on the outer guide 丨 4 One of the second guiding faces i4ib extends in the direction of extension. An elastomer 12 made of rubber is attached to the periphery of the moving roller 124 and rotatably attached to the end of the arm 15''. It should be noted that not only rubber but also synthetic resin can be used for the elastomer 124a. #15 1 is slidably attached to the roller attachment bracket 150 with the attachment shaft i5〇a as a center of rotation, whereby the moving roller 124 is displaced within the slit 150b, and the slit 150b is located in one of which the outlet is closed The position (the position shown by a broken line in Fig. 5 is explained later) is between a position in which the outlet is closed (a position shown by a solid line in Fig. 5, hereinafter explained). A tension coil spring 1 52 is attached to the arm 丨 5 i, and the tension coil spring 丨 52 presses the moving roller 124 in the direction of a closed moving roller 124. In this position in which the moving roller 124 is closed, the moving roller 124 is disposed to be positioned in an outer peripheral portion of one of the rotating disks 111. The token detecting portions 40Sa and 40Sb are attached to one of the concave portions 112a of the cover 112 to detect the tokens in the first outlet 6''. Further, a sensor window is formed in a position corresponding to the token detecting portions 4〇Sa&4〇Sb and the floor panel 120 in the cover 112. A reflective light sensor is used for the token detecting sections 40Sa and 40Sb. The token detecting sections 4〇Sa and 40Sb detect one of the tokens passing through the token detecting sections 40Sa and 40Sb. A light blocking cover 166 for covering the token detecting portions 40Sa and 40Sb is also attached to the concave portion 112a of the cover 112. It should be noted that not only the reflective photo sensor but also a transmitter/detector photo sensor can be used for the token detecting portions 40Sa and 40Sb. Next, one of the operations of the funnel 40a will now be explained. Figure 5 is a diagram showing the state of motion of the 102560-970303.doc -19-1299670 movement of the token on the token feed guide 130 and the outer guide 140 when the token is paid. Bucket 115 (Fig. 2) contains a large number of generation belts. Upon determining to pay the generation band, the main CPU 201 of the game machine main body 12 outputs a payment command signal to a funnel drive circuit 41a, and drives the motor 121 by the funnel drive circuit 4A. The motor 121 rotates the rotary disk U1 in the clockwise direction in FIG. 5 (hereinafter referred to as "positive rotation direction"), whereby the token contained in the vibration bucket 115 is made to be circular from the rotary disk 111. The opening 125 is dropped onto the support plate 120. The token dropped onto the support plate 12 is pushed to the guide surface 141 of the outer guide 14 〇 which is rotated together with the rotary cutter "to rotate the guide guide plate 130" and is formed on the surface of the support plate 12 The coin discharge opening moves. Since the support plate 120 is inclined, the token sent over the central axis of the rotary disk U1 falls by its own weight and is held at the token holding guide surface 132a of the token feeding guide 130. Further The token below the central axis of the rotary disk hi contacts the guide surface 141 of the outer guide 14 by its own weight. The token that is in contact with the second guide surface 141b of the guide surface 141 is replaced by the token feed guide 130 The coin feeding guide surface 132b is towed and sent toward the token discharge opening 142. § When the coin is assisted by the rotation of the question dial 111 and positioned within the discharge opening 14 2, the '5 Hai belt is in contact with the fixed roller 12 3 . In this state, the tokens are moved in a discharge direction by the pressure from the token feeding guide surface 132b of the guide teeth 132 by shifting the moving roller 124 to an opening position (outlet). Lead to one of them When the position of the token is touched, the token will be directed to the position where the moving roller 124 is crossed. Therefore, the token is no longer subjected to the pushing action of the guide teeth 132, and by virtue of the moving roller 124, 102560-970303.doc - 20- 1299670 Tension coil spring 152 - The partial pressure is increased in the discharge direction. The tokens 40Sa and 40Sb detect the tokens that are strongly discharged due to the return of the moving roller m in the closing direction. In part 4, and when the side detects the token, a payment completion signal (4) outputs a generation detection L to the main CPU 201. In a similar manner, the generation is discharged one by one from the first outlet 60. 'Until the token amount reaches the predetermined number specified by the main cpu 201. Here, the contemporary coin detecting sections 40Sa and 40Sb are in the state of detecting the token (that is, the contemporary currency exists in the token detecting section 4 〇Sa&4〇sb position)) This is a state in which one of the token channel switches (not shown) is turned on, and when in an undetected token state, the token channel is turned off. It should be noted that if the token detection part is 4〇 and 4〇讥In the state of detecting the token, the payment completion signal circuit 43 will continue to output the token detection signal. In addition, a token needs to spend some time through the token detecting portion 4〇8& and 4〇% of the position Therefore, the time period during which the token detection signal is output (that is, the time period during which the token channel detection switch is turned on) is shorter than a specific period of time (for example, 2.23 ms to 3.35 ms). In the case, the main CPU 201 judges that the token detection signal is a noise, and decides that the token payment is still not executed. The payment completion signal circuit 43 counts the token detecting portions 4〇Sa and 40Sb to detect the token. The number of times, and when the counter value (that is, the number of tokens paid from the funnel 4 (^) reaches the quantity specified by the main CPU 20 1 , it will be used to detect the generation of 102560-970303.doc -21 · 1299670 The payment completion completion detection signal is output to the main cpu 2〇ι. When the main CPU 201 determines that the counter value reaches the amount to be paid, the main Lu 2+01 outputs a -payment stop command signal to the funnel drive circuit - and stops the driving of the motor 121 by the funnel drive circuit 41a. At this time, the driving of the motor 121 is immediately stopped. It should be noted that the driving of the motor i2i needs to be controlled so that the funnel 41a of the present embodiment can pay ten tokens in one second (one token is paid in one second). 6 and 7 are cross-sectional views taken along line V-V of Fig. 5 (a cross-sectional view of the token discharge portion). Fig. 6 is a cross-sectional view showing a state in which no token is discharged. The blocking member 120g is biased so as to bear its end against the back of the cover 112a by means of a seagull-shaped spring i2〇i (i2〇h). In the case where the blocking member 120g is biased in this manner and the first outlet 6 is blocked, any object cannot be inserted into the funnel 40a via the first outlet 60. Therefore, it is possible to prevent the behavior of improperly acquiring the token by placing a wire or a piano string into the funnel 4〇a. Fig. 7 is a cross-sectional view showing a state in which a generation of coins is discharged. The tokens are exhausted in the direction of discharge, and reach the position of the blocking part 12〇g, thereby blocking the retraction of the part 12〇g. Accordingly, the token is discharged from the first outlet 6〇. Therefore, it can prevent any improper behavior of the funnel 4〇a and realize the payment of the token. It should be noted that the biasing force of the seagull-shaped spring 12〇i (i2〇h) is defined as -force' such that the blocking member 12〇g is pushed and retracted by the token. Figure 8 is a block diagram showing the circuit of one of the game machine control systems shown in Figure 0 0 l 〇 2560-97 〇 3 〇 3 (doc -22-1299670 game machine ί ο ο ο ο ο The main control circuit 200 includes a sub-control circuit 3 connected to the main control circuit 2A and a transmission control circuit 70. The control system has a main control circuit 200 as a main component and is loaded on the game board 13. The substrate 30 is connected to the main control circuit 200 of the Pachinko game machine main body 12 as a control system of the token lending machine i2a. Further, the funnel drive circuit 41a and the payment completion signal circuit 43 are both Connected to the main cpu 2〇1 of the Pachinko game machine main body 12 via the I/O port 205. The main control circuit 200 is mounted with a main CPU (microprocessor unit) for executing the game machine according to a previously set program. a game operation; an initial = reset circuit 204 for setting various set values to an initial value in an abnormal situation, the main RAM 203 for storing various necessary when operating the main CPU 2〇1 Information; and a master r〇m 2 2, which is used for storing a program for the main CPU 201 to process and control the game operation of the game machine, and a large winning determination table and S for a result when a large win is determined according to the Ik machine number drawing method. Various probability tables referred to at the time of drawing. Here, the main CPU 201 performs a large winning determination process to perform a large winning determination when the game ball is placed in the start winning opening 19a, thereby generating a start, a win, and a special symbol display. The determination processing of the effect display of the ^=m-background picture displayed in a variable manner on the portion 2 1 and the determination processing of the detail displayed on the portion of the hanging symbol are displayed. Further, the main CPU 201 is configured to control the large The winning SOL 72S wins the π SOL control component to open and close the large winning opening 19c when the game state is converted to the special 102560-970303.doc -23 - 1299670 game state. One is set inside the channel door and detected The access gate SW 19Sd of the game ball passing through the access door and a start opening SOL 71S for detecting the game ball placed in the start winning opening 19a are connected to the I/O 埠 20 of the main control circuit 200. 5. Connected: a V-count SW 19Sd disposed in the continuous winning opening in the large winning opening 19c and detecting the placed game ball, and being disposed in the normal winning opening in the large winning opening 19c and detecting the placed The game ball count sW 19Se, a general winning ball sensor 19S for detecting a game ball placed in the general winning opening i9b, and a backup clearing SW 74S for deleting various materials stored in the main RAM 203. Further, the connection A game ball sensor 52S' that detects a game ball emitted from the launch device 90 by the operation of the handle 24 and a game that detects a board that has been launched but has not reached the game board 丨3 and returns to the game 18 Ball return ball sensor (not shown). Further, as the actuator, the opening opening S〇L 71 S of the ball receiving opening, the large winning opening SOL 72S for opening and closing the large winning opening 19c, and the inclined plate s driving the inclined plate in the large winning opening 19c are provided. The L 73S and similar components are all connected to the I/O port 205. When each sensor of the above sensor detects the game ball, a detection signal thus generated is input to the main CPU 2〇1 of the main control circuit 2, and the main CPU 201 responds to the input. The signal controls the driving of each of the actuators 71S, 72; § and 73 S described above. Further, a control command autonomous control circuit 200 command output 埠2〇6 is respectively transmitted to the sub-control circuit 300 and the emission control circuit 70, and the sub-control circuit 3〇〇 and the emission control circuit 70 control the image display device 54, the speaker 25 , lamp / LED display device 39 & 102560-970303.doc -24- Ϊ 299670 and the operation of the transmitter 90. It should be noted that the main CPU 201 includes a launching game ball counting member, and each time the launching ball sensor 52S detects a game ball, the launching game ball counting member automatically stores the game ball in the storage area capable of launching the number of swimming balls. When 1", * (5) is subtracted from the data, "1" is added to the game ball data whenever the return ball sensor detects a game ball. For example, in the case of the game ball data system "140", when the launch ball sensor 52S1 detects 20 game balls and the return ball sensor detects 4 game balls, the game ball data is It becomes "124". The main CPU 201 includes a transmission control means that transmits a hit start signal to the transmission control circuit 70 when the game ball data changes from "〇" to "1" or more. Further, the emission control member has a function of monitoring the balance of the game ball data stored in the storage area of the game ball, and stops transmitting to the transmission control circuit 7 when the game ball > Hit the start signal. The sub-control circuit 300 is provided with a sub-cpu 301, a working RAM 30 3 and a program ROM 302. The sub CPU 301 interprets a control command received by the command input 埠3〇4 autonomous control circuit 200, and performs control of the image control circuit 305, the sound control circuit 306, the lamp control circuit 307, and the like according to one of the interpretations. . The program R〇M 302 stores: a sub-CPU 301 according to an image control command signal outputted by the autonomous control circuit 2〇〇 to process and control the control program of the image control circuit 3〇5, and a program for output according to the autonomous control circuit 200. a sound generating command signal to process and control a control program of the sound control circuit 306 of 102560-970303.doc -25 - 1299670 t, and a light control command signal for outputting and controlling the light control circuit according to the output of the autonomous control circuit 200 3〇7 control program and other programs. When the sub CPU 301 performs the private processing and control according to the above control, the working ram M3 becomes a temporary storage member. The image display device 54 is connected to the image control circuit 305. The image control circuit 305 performs image display control processing, for example, based on the control of the sub-cpu, to display a special symbol and background picture with respect to the result of one of the large win judgments of the image display device 54 in a variable manner. Further, the image control circuit 305 and the image display device 54 constitute a notification member for notifying whether the effect of the reach effect or the intended generation is achieved according to the effect display mode when the special symbol is displayed in a variable manner. The type of effect and the reliability of a major win. The speaker 25 is connected to the sound control circuit 3〇6. The sound control circuit 3% generates an acoustic signal in accordance with the control of the sub CPU 301. The speaker 25 produces an accompanying sound based on the input sound signal. The lamp/LED display device 39a is connected to the lamp control circuit 3〇7. The lamp control circuit 3〇7 generates a signal in accordance with the control of the sub CPU 301. The lamp/LED display device 39a performs illumination display and the like based on the input signal. The transmitting device 90 is connected to the emission control circuit 7A. The emission control circuit 7 controls the driving of the transmitting solenoid during one rotation of the handle 24 during the time when the game ball hit flag (which will be explained later) is set to "i". Accordingly, the launching device 90 transmits a game ball. It should be noted that one of the initial values of the game ball hit flag is "〇". When the game 102560-970303.doc -26-!299670 is that the game ball hit flag is set to "1" or greater, the stop button (not shown) is used to stop the launch further, the handle 24 has A game ball.

丨5自一蜂巢式電話39或類 信號或諸如此類,且將資 此處,紅外線傳輸/接收部分35自一 似裝置之一可通訊終端機接收一號 料及諸如此類傳輸至該終端機。 貸記數目顯示部分3 1、代幣數目顯示部分34、貸記轉換 按紐33、贷記結算按鈕32、_改變設定值按紐5〇(圖^及類 似裝置皆連接至基板30。 同樣,基板30係連接至柏青哥遊戲機主體12之主控制電 路200並實施諸如將自貸記轉換按鈕33、貸記結算按鈕 32、改變設定值按鈕50及類似裝置所接收之信號傳輸至主 控制電路200、根據一自主控制電路2〇〇所接收之控制命令 控制貸記數目顯示部分31及代幣數目顯示部分34之顯示之 作業及其它作業。 改變設定值按姐5 0係一能夠改變一大獲勝概率(在大獲 勝判定時判定達成一大獲勝之概率。例如,該概率可在 1/200與1/600之間改變)、該概率改變比率(例如,該概率 可在1/1.5與1/5之間改變)、該概率改變之連續比率(例如該 概率可在1/1.5與1/5之間改變)及諸如此類之按紐。例如, 當給遊戲機10通電並同時按動改變設定值按鈕50時,遊戲 102560-970303.doc -27- 1299670 機10進入一可改變該等設定值之模式。此時,可藉由實施 不同作業來實施用於改變上述概率之設定。 代幣出借機12a之漏斗部分40安裝有漏斗4〇a及代幣偵測 部分40Sa及40Sb。進一步,漏斗40a係連接至柏青哥遊戲 機主體12之漏斗驅動電路41 a,而代幣偵測部分Sa及 40Sb各連接至柏青哥遊戲機主體12之支付完成信號電路 43 〇 應注意,當產生一代幣支付信號時,柏青哥遊戲機主體 12之主CPU 201藉由經由漏斗驅動電路41&及類似裝置控制 漏斗40a之驅動使漏斗40a支付該代幣支付信號所指示數量 之代幣。 接下來’現在將闡述本實施例之一作業。於遊戲機i 〇 中,當一玩家將一硬幣(例如一 HQ日圓硬幣或類似硬幣)插 入硬幣插入槽38内時,插入硬幣感測器會偵測到該硬幣, 且一硬幣插入偵測信號被傳輸至基板3〇。然後,將該硬幣 插入價測信號自基板30輸送至主控制電路2〇〇。接收該輸 送之主控制電路2〇〇會將「1」添加至該硬幣之貸記資料並 將該資料儲存於主RAM 203内。 然後,主控制電路200之主CPU 201將一控制命令傳輸至 基板30,並實施控制以使貸記數目顯示部分3丨顯示該硬幣 之貸記資料當前所指示的數量。 另一方面,當該玩家將一代幣插入代幣插入槽37内時, 一插入代幣感測器偵測到該代幣,並將一代幣插入偵測信 號傳輸至基板30。隨後,將該代幣插入偵測信號自基板 102560-970303.doc -28- 1299670 輸达至主控制電路200。接收該輸送之主控制電路2〇〇會將 「1」添加至該代幣之貸記資料並將該資料儲存於主ram 203 内。 然後,主控制電路200之主CPU 201將一控制命令傳輸至 基板30,並實施控制以使代幣數目顯示部分34顯示該代幣 之貸記資料當前所指示的數量。 具體而言,主控制電路200之主cpu 2〇1(其係遊戲值提 众構件)在代幣數目顯示部分34上顯示一在建立一預定條 件後(例如,插入一代幣或獲得一大獲勝)即會提供的具體 遊戲值(例如,如上所述,該代幣貸記資料所指示的數 量)。 進—步,主控制電路200之主CPU2〇1執行將在下文中闡 述的貸記轉換處理及發射控制電路處理(於該發射控制處 理中,實施關於是否可玩一遊戲之處理),藉此可玩一符 δ上述遊戲值或一硬幣之遊戲值的遊戲。此外,於主cpu 201所執行的貸記結算處理(將在下文中闡述)中,執行代幣 支付及後處理之準備,而於主cpu 2〇1實施的漏斗控制處 理(其將在下文中闡述)中’係自代幣出借機12a之漏斗4〇a 中支付一代幣。 現在茶照圖式解釋在上述貸記資料(該硬幣或代幣之貸 。己貝料)係「1」或更大時一玩家按動貸記轉換按鈕33時所 實施之一作業。圖9係一顯示以一預定循環(例如,2 msec) 執行的貸記轉換處理之流程圖。 於步驟101中’主控制電路200之主CPU 201確認是否已 102560-970303.doc -29- 1299670 藉由基板30自貸記轉換按鈕33接收到一貸記轉換信號。作 為該確認之一結果,若接收到該貸記轉換信號,該過程移 至步驟102,而若未接收到該貸記轉換信號,該貸記轉換 處理結束。 於步驟102中,主控制電路200之主CPU 201確認儲存於 主RAM 203内的該硬幣貸記資料是否係r i」或更大。作 為該確認之一結果,若該硬幣貸記資料係r 1」或更大, 該過程移至步驟103,而若該硬幣貸記資料非係「1」或更 大,該過程移至步驟1〇5。 於步驟103中,主控制電路2〇〇之CPU 201自儲存於主 RAM 203内的該硬幣貸記資料中減去r i」,並給該遊戲球 貪料添加「120」。該添加之遊戲球資料被儲存於主RAM 2〇3中用於儲存可發射遊戲球數量的一儲存區域内。 應注意’當該遊戲球資料於步驟i03中自r 〇」變成 厂1」或更大時,主控制電路2〇〇之主CPU 201會將一擊打 開始信號傳輸至發射控制電路7〇。 於步驟104中,主控制電路1〇〇之主cpu 2〇1藉由基板3〇 將儲存於主RAM 203内之該硬幣貸記資料所指示的數量顯 示在貸記數目顯示部分31上。 於步驟105中,主控制電路1〇〇之主cpu 2〇1確認儲存於 主RAM 203内的該代幣貸記資料是否係「i」或更多。作 為該確認之一結果,若該代幣貸記資料係「1」或更多, 該過程移至步驟1〇6,而若該代幣貸記資料非係「丨」或更 多,該貸記轉換處理結束。 102560-970303.doc -30- 1299670 於步驟106中,±控制電路1〇〇之cpu 2〇ι自儲存於主 2〇3内的該代幣貸記資料中減去%,並給該遊戲球 • 貧料添加「7」。該添加之遊戲球資料被儲存於主RAM 2〇3 • 中用於儲存可發射遊戲球數量的一儲存區域内。 應注意’當該遊戲球資料於步驟1〇6中自「〇」變成 「1」或更大時,主控制電路200之主CPU 2〇1會將一擊打 開始^號傳輸至發射控制電路7 0。 於步驟107中,主控制電路2〇〇之主cpu 2〇1藉由基板^ 將儲存於主RAM 203内的該代幣貸記資料所指示的數量顯 示在貸§己數目顯示部分3 4上。 接下來,現在將參照圖式闡述發射控制電路7〇之—作 業。圖1〇係一顯示以一預定循環(例如2 msec)執行的發射 控制電路處理之流程圖。 於步驟201中,發射控制電路7〇確認一遊戲球擊打旗標 是否被設定為「〇」。作為該確認之一結果,若該遊戲球擊 打旗標被設定為「〇」,該過程移至步驟2〇2,而若該遊戲 球擊打旗標未被設定為「〇」,該過程移至步驟205。 於步驟202中,發射控制電路7〇確認是否自主cpu 2〇ι接 收到一擊打開始信號。作為該確認之一結果,若自主CP。 2〇 1接收到該擊打開始信號,該過程移至步驟2〇3,而若未 自主CPU 201接收到該擊打開始信號,該發射控制電路處 理結束。 < 於步驟203中,發射控制電路7〇執行一遊戲球擊打開始 處理具體而a ’可驅動該發射螺線管(例如,將電力提 102560-970303.doc 1299670 供至該發射螺線管,等等),藉此可因應手柄24之一轉動 操作自發射裝置90中發射遊戲球。 於步驟204中,發射控制電路7〇將遊戲球擊打旗摔 為「1」。 、 於步驟205中,發射控制電路7〇確認是否自主cpu 2〇ι接 收到該擊打開始信號。作為該確認之一結果,若接收到該 擊打開始信號,該過程移至步驟2〇6,而若未接收該擊打 開始信號,發射控制電路處理結束。 於步驟206中,發射控制電路7〇執行該遊戲球擊打之結 束處理。具體而f,不㊣驅動該發射螺線管(例如,停止 給該發射螺線管提供電力,等等)以使發射裝置9〇停止發 射遊戲球。隨後’既使當實施手柄24之—轉動操作時,亦 不會自發射裝置90發射遊戲球。 於步驟207中,發射控制電路7〇將該遊戲球擊打旗標設 定為「0」。 丁 〇又 如上所述,於本實施例中,僅當該遊戲球擊打旗標設定 為1」曰令方可藉由操作手柄24將為之調節發射力的遊戲 球發射至遊戲區域13钟。然後,當發射至遊戲區域13εΓ中 的遊戲球被置於—般獲勝開口 19b或類似開口内時,主 CPU 2()1會將-預定數量(例如,「7」)添加至獎品球資 料。該添加之獎品球資料被主cpu 2()1換算成該代幣資記 資料(例如’若將獎品球資#「7」換算成代幣貸記資料 「1」’則獎品球資料「7」t成「G」,且給代幣貸記資料 添加「i」。此時’由該添加後該代幣貸記資料所指示的— 102560-970303.doc -32 - 1299670 並被儲存於主 數量將顯示在代幣數目顯示部分34上) RAM 203 内。 進一步’假定該遊戲球通過該通道門,該正常符號顯示 部分開始以可變方式顯示一正當 止〶捋唬。該正常符號顯示部 分中正常符號之一停止顯示槿方後拍& 、式係根據一使用隨機數的抽 該正常符號之可變顯 籤法來決定。然後,根據此決定 示 此處,若該正常符號顯示部分 刀η止⑦付唬之停止顯示模 式係-「獲勝」’則設置於該開始獲勝開口i9a内的一正常 電吸引零件(未顯示)被切換至一站能、去 狀怨達一可於其中容易地 接受遊戲球的預定時間段(例如,〇 3秒)。 進-步’假定該遊戲球已被放置於開始獲勝開口 19a 中’影像顯示裝置54開始以可變方式顯示-特殊符號。該 影像顯4置54巾特料號之-停止顯係根據一使 用隨機數的抽籤法來決定。麸後 …、傻,根據此決定停止該特殊 符號之可變顯示。 此處,若該影像顯Μ置54中特殊符號之停止顯示模式 係-「大獲勝」’該狀態移至—特殊賴狀g,大獲勝開 口 S Ο L 7 2 S打開大獲勝開口 i 9 c的門直到—預定時間段(例 如,30秒)逝去,|直到接受到一預定數量之遊戲球(例 如’ 9個遊戲球)。此外’若在打開該門的時間期間,被放 置於大獲勝開π 19e中的遊戲球亦被放置於連續獲勝開口 内,大獲勝開口 19c的門將再次打開。重複此打開直到達 到一預定最大數目(例如,i 5次)。 102560-970303.doc -33 - !29967〇 •應’主意’若該遊戲球被放置於大獲勝開口 19c中該等獲 勝開口之任一開口(正常獲勝開口或連續獲勝開口)内,主 料u 201會將一預定數目(例如,「14」)添加至該獎品球資 資j该添加之獎品球資料由主CPU 201換算成該代幣貸記 料(例如,若該獎品球資料「7」被換算成該代幣貸記資 料「1 “ 」則忒獎品球資料「14」變成「〇」,並給該代幣貸 。己資料添加「2」。此時,代幣數顯示部分34上將顯示該添 後4代幣貸記資料所指示的一數目),並儲存於主RAM 2〇3 内。 入5樣被放置於獲勝開口 19之任一開口内之遊戲球及流 入fUT開口 20内之遊戲球皆收集於在遊戲區域13a中延伸 之忒遊戲球收集開口中,並積聚於積聚託盤22内。 、尚,料於主RAM 203内的代幣貸記資料因在繼續該遊戲 °矛中戰知遊戲球或類似獎品或當期望結束該遊戲或類似 ^况時而增加之情形下,玩家可藉由按動貸記結算按鈕32 接收該代幣之一支付。 ^現在將參照圖式闡述當玩家按動貸記結算按鈕32時所實 =之作業。圖11係—顯示以—預定循環(例如,2 msec)執 行之貸記結算處理之流程圖。 朴於步驟3()1中’主控制電路之主cpu 2〇1確認是否已 错由基板3G自貸記結算按㈣接收到—貸記結算信號。作 為該確認之-結果’若接收㈣貸記結算㈣,該過程移 至步驟302,而若未接收到該貸記結算信號,該貸記結算 處理結束。 102560-970303.doc •34- 1299670 於步驟302中,主控制電路2〇〇之主cpu 201確認儲存於 主RAM 203内的硬幣貸記資料是否係「i」或更大。作為 該確認之一結果,若該硬幣貸記資料係「1」或更大,該 過程移至步驟303,而若該硬幣貸記資料非係「1」或更 大’該過程移至步驟3〇5。 於步驟303中,主控制電路2〇〇之主cpu 2〇1執行一用於 將硬幣換算成代幣之換算處理。具體而言,將儲存於主 RAM 203内幣之全部貸記資料換算成代幣貸記資料。 於^實施例中,硬幣貸記資料4」被換算成代幣贷記資 料「17」。因此,例如,若硬幣貸記資料係「2」,硬幣貸 記資料將變成「〇」,而給代幣貸記資料添加「34」。、 於步驟304中,主控制電路2〇〇之主cpu 2〇1執行一用於 顯不硬幣之貸記數目的顯示處理。具體而言,冑由基板 將儲存於主RAM 2〇3内的硬幣貸記資料所指示的數目顯示 於貸記數目顯示部分3 1中。 於步驟305中,主控制電路之主cpu 2〇ι確認儲存於 主RAM 203内的代帶貸記㈣是否#「丨」^大。_ 該確認之—結果,若代«記資㈣「1」或Μ,_ 程移至步驟鳩’而^代幣貸記資料非係…或更大,該 貸記結算處理結束。 於步驟3附,主控制電路細之主cpu 產生一代帮 支付信號,該代繁支付信號表示支付等同於儲存於主_ 203内的代幣貸記資料項數量的代帶數量。 於步驟3〇7令’執行-漏斗控制處理。藉由次漏斗控制 102560-970303.doc -35· 1299670 處理進行代幣支付。一旦完成 付完虚e + 支付,即將一代幣支 寸自支付完成信號電路43傳輸至主控制電路謂 ;CPU2G1。下文將提供對該漏斗控制處理之具體說 二步驟308中’實施-代繁支付處理。具體而言,接收 :厂幣支付完成信號的主控制電路2〇〇之主cpu 2〇1自儲存 民主R趙203内的該代幣貸記資料中減去在步驟3〇7之該 漏斗控制處理中付出的代幣數量。 於步驟309中,主控制電路之主cpu 2〇1執行一用於 顯示代幣贷記數量的顯示處理。具體而言,藉由基板3〇將 儲存於主RAM 203内的代幣貸記資料所指示的數量顯示於 代幣數顯示部分34中。 接下來,將參照圖式解釋漏斗控制處理。圖12係一顯示 以一預定循環(例如,2 msec)執行的漏斗控制處理之流程 圖。 於步驟401中,主控制電路2〇〇之主cpu 2〇1確認是否已 產生一代幣支付信號。作為該確認之一結果,若已產生該 代幣支付信號,該過程移至步驟4〇2,而若尚未產生該代 幣支付信號,則該漏斗控制處理結束。 於步驟402中,主控制電路200之主CPU 201執行一漏斗 驅動處理。具體而言,將一支付命令信號輸出至漏斗驅動 電路41a以藉助漏斗驅動電路41a驅動馬達12ι,藉此控制 漏斗40a之驅動,並支付上述代幣支付信號所指示的代幣 數量。應注意’該等代幣係經由代幣支付開口 36a支付。 102560-970303.doc -36-丨5 from a cellular telephone 39 or a signal or the like, and the infrared transmitting/receiving portion 35 receives a number from a communication terminal and transmits the same to the terminal. The credit number display portion 31, the token number display portion 34, the credit conversion button 33, the credit settlement button 32, the _change setting value button 5 (the picture and the like are all connected to the substrate 30. Similarly, The substrate 30 is connected to the main control circuit 200 of the Pachinko game machine main body 12 and performs signals such as the self-credit conversion button 33, the credit settlement button 32, the change set value button 50, and the like to be transmitted to the main control. The circuit 200 controls the display operation of the credit number display portion 31 and the token number display portion 34 and other operations according to the control command received by the autonomous control circuit 2, and changes the set value by the sister system. Large winning probability (determining the probability of achieving a large win in a large winning decision. For example, the probability may vary between 1/200 and 1/600), the probability change ratio (for example, the probability may be 1/1.5 a change between 1/5), a continuous ratio of the probability change (eg, the probability can vary between 1/1.5 and 1/5), and the like. For example, when the gaming machine 10 is powered on and simultaneously pressed to change Set value button 5 At 0 o'clock, game 102560-970303.doc -27- 1299670 machine 10 enters a mode in which the set values can be changed. At this time, the setting for changing the above probability can be implemented by implementing different jobs. Token lending machine 12a The funnel portion 40 is provided with a funnel 4A and a token detecting portion 40Sa and 40Sb. Further, the funnel 40a is connected to the funnel driving circuit 41a of the Pachinko game machine main body 12, and the token detecting portions Sa and 40Sb Each of the payment completion signal circuits 43 connected to the Pachinko game machine main body 12 should note that when a token payment signal is generated, the main CPU 201 of the Pachinko game machine main body 12 passes through the funnel drive circuit 41 & Controlling the driving of the funnel 40a causes the funnel 40a to pay the token of the amount indicated by the token payment signal. Next, one of the operations of the present embodiment will now be explained. In the gaming machine i, when a player places a coin (for example, a When the HQ yen coin or the like is inserted into the coin insertion slot 38, the inserted coin sensor detects the coin, and a coin insertion detection signal is transmitted to the substrate 3. Then, the coin is inserted. The price measurement signal is sent from the substrate 30 to the main control circuit 2. The main control circuit 2 that receives the transfer adds "1" to the credit data of the coin and stores the data in the main RAM 203. Then, the main CPU 201 of the main control circuit 200 transmits a control command to the substrate 30, and performs control so that the credit number display portion 3 displays the number currently indicated by the credit data of the coin. When the player inserts a token into the token insertion slot 37, an insert token sensor detects the token and transmits a token insertion detection signal to the substrate 30. Subsequently, the token insertion detection signal is transmitted from the substrate 102560-970303.doc -28-1299670 to the main control circuit 200. The main control circuit 2 that receives the transfer adds "1" to the credit data of the token and stores the data in the main ram 203. Then, the main CPU 201 of the main control circuit 200 transmits a control command to the substrate 30, and performs control so that the token number display portion 34 displays the number currently indicated by the credit data of the token. Specifically, the main cpu 2〇1 of the main control circuit 200 (which is a game value summary member) is displayed on the token number display portion 34 after establishing a predetermined condition (for example, inserting a token or winning a large win) ) the specific game value that will be provided (for example, as indicated above, the amount indicated by the token credit data). Further, the main CPU 2〇1 of the main control circuit 200 executes the credit conversion processing and the transmission control circuit processing which will be described later (in the transmission control processing, a process of whether or not a game can be played) is performed, whereby Play a game with a game value of δ above or a coin. Further, in the credit settlement processing (to be explained later) performed by the main cpu 201, the preparation of the token payment and the post-processing is performed, and the funnel control processing implemented in the main cpu 2〇1 (which will be explained later) In the middle of the funeral debit machine 12a funnel 4〇a pays a token. The tea photo schema now explains one of the operations performed when a player presses the credit conversion button 33 when the credit information (the coin or the token loan) is "1" or larger. Figure 9 is a flow chart showing the credit conversion process performed in a predetermined cycle (e.g., 2 msec). In step 101, the main CPU 201 of the main control circuit 200 confirms whether or not 102560-970303.doc -29-1299670 has received a credit conversion signal from the credit card conversion button 33 via the substrate 30. As a result of the confirmation, if the credit conversion signal is received, the process moves to step 102, and if the credit conversion signal is not received, the credit conversion process ends. In step 102, the main CPU 201 of the main control circuit 200 confirms whether or not the coin credit data stored in the main RAM 203 is r i" or larger. As a result of the confirmation, if the coin credit data is r 1" or greater, the process moves to step 103, and if the coin credit data is not "1" or greater, the process moves to step 1. 〇 5. In step 103, the CPU 201 of the main control circuit 2 subtracts r i " from the coin credit data stored in the main RAM 203, and adds "120" to the game ball. The added game ball data is stored in the main RAM 2〇3 for storing a storage area in which the number of game balls can be transmitted. It should be noted that the main CPU 201 of the main control circuit 2 transmits a hit start signal to the transmission control circuit 7 when the game ball data is changed from r 〇 to factory 1 ′ or more in step i03. In step 104, the main CPU 2〇1 of the main control circuit 1 displays the number indicated by the coin credit data stored in the main RAM 203 on the credit number display portion 31 by the substrate 3. In step 105, the master cpu 2〇1 of the main control circuit 1 confirms whether the token credit data stored in the main RAM 203 is "i" or more. As a result of the confirmation, if the credit credit data is "1" or more, the process moves to step 1〇6, and if the credit credit information is not "丨" or more, the loan The conversion process ends. 102560-970303.doc -30- 1299670 In step 106, the control circuit 1〇〇cpu 2〇ι subtracts % from the token credit data stored in the main 2〇3, and gives the game ball • Add “7” to the poor material. The added game ball data is stored in a storage area in the main RAM 2〇3 for storing the number of game balls that can be fired. It should be noted that when the game ball data is changed from "〇" to "1" or more in step 1〇6, the main CPU 2〇1 of the main control circuit 200 transmits a hit start number to the transmission control circuit. 7 0. In step 107, the main CPU 2〇1 of the main control circuit 2 displays the quantity indicated by the token credit data stored in the main RAM 203 on the credit number display portion 34 by the substrate 2. . Next, the operation of the emission control circuit 7 will now be explained with reference to the drawings. Figure 1 is a flow chart showing the processing of the transmission control circuit executed in a predetermined cycle (e.g., 2 msec). In step 201, the transmission control circuit 7 confirms whether a game ball hit flag is set to "〇". As a result of the confirmation, if the game ball hit flag is set to "〇", the process moves to step 2〇2, and if the game ball hit flag is not set to "〇", the process Go to step 205. In step 202, the transmission control circuit 7 confirms whether the autonomous cpu 2〇ι receives a hit start signal. As a result of this confirmation, it is autonomous CP. 2〇1 receives the hit start signal, the process moves to step 2〇3, and if the autonomous CPU 201 does not receive the hit start signal, the transmission control circuit processing ends. < In step 203, the launch control circuit 7 executes a game ball hit start process specifically and a ' can drive the launch solenoid (for example, power is supplied 102560-970303.doc 1299670 to the launch solenoid) , etc.) whereby the game ball can be launched from the launching device 90 in response to a rotational operation of the handle 24. In step 204, the emission control circuit 7 smashes the game ball to "1". In step 205, the transmission control circuit 7 confirms whether the autonomous cpu 2〇 is receiving the hit start signal. As a result of this confirmation, if the hit start signal is received, the process moves to step 2〇6, and if the hit start signal is not received, the transmission control circuit process ends. In step 206, the emission control circuit 7 performs the end processing of the game ball hit. Specifically, f, the transmitting solenoid is not driven (e.g., power is supplied to the transmitting solenoid, etc.) to cause the transmitting device 9 to stop transmitting the game ball. Then, even when the handle 24 is rotated, the game ball is not emitted from the launching device 90. In step 207, the emission control circuit 7 sets the game ball hit flag to "0". As described above, in the present embodiment, only when the game ball hit flag is set to 1", the game ball for which the adjustment force is adjusted can be transmitted to the game area by the operation handle 24. . Then, when the game ball launched into the game area 13? is placed in the general winning opening 19b or the like, the main CPU 2() 1 adds - a predetermined number (e.g., "7") to the prize ball material. The added prize ball data is converted into the token data by the main cpu 2 () 1 (for example, if the prize money #7 is converted into the token credit data "1"", the prize ball data "7" t becomes "G", and "i" is added to the token credit data. At this time, '102560-970303.doc -32 - 1299670 is indicated by the credit credit data after the addition and is stored in the main The quantity will be displayed in the token number display section 34) in the RAM 203. Further, assuming that the game ball passes through the access door, the normal symbol display portion begins to display a legitimate stop in a variable manner. One of the normal symbols in the normal symbol display portion stops displaying the square beat and the beat is determined according to a variable display method of extracting the normal symbol using a random number. Then, according to the determination, if the normal symbol display portion of the knife 7 stops the display mode - "winning", a normal electric attraction part (not shown) is set in the start winning opening i9a. The predetermined time period (for example, 〇3 seconds) in which the game ball can be easily accepted can be easily switched to one station. The step-by-step assumes that the game ball has been placed in the start winning opening 19a. The image display device 54 starts to display in a variable manner - a special symbol. The image display is set to 54. The stop number is determined based on a lottery method using a random number. After bran ..., silly, according to this decision to stop the variable display of the special symbol. Here, if the stop mode of the special symbol in the image display unit 54 is - "big win", the state moves to the special singular g, and the large winning opening S Ο L 7 2 S opens the large winning opening i 9 c The door does not pass until a predetermined period of time (eg, 30 seconds), until a predetermined number of game balls are received (eg, '9 game balls). Further, if the game ball placed in the big win π 19e is also placed in the continuous winning opening during the time when the door is opened, the door of the large winning opening 19c will be opened again. This is repeated until a predetermined maximum number is reached (e.g., i 5 times). 102560-970303.doc -33 - !29967〇• Should the 'intention' if the game ball is placed in any of the openings of the winning opening in the big winning opening 19c (normal winning opening or continuous winning opening), the main material u 201 adds a predetermined number (for example, "14") to the prize ball item. The added prize ball data is converted into the token credit by the main CPU 201 (for example, if the prize ball data "7" If the credit information "1" is converted into the token, the prize ball data "14" becomes "〇" and the token is credited. The data is added with "2". At this time, the token display portion 34 is displayed. A number indicated by the added 4th credit credit data will be displayed and stored in the main RAM 2〇3. The game ball placed in any opening of the winning opening 19 and the game ball flowing into the fUT opening 20 are collected in the game ball collecting opening extending in the game area 13a, and accumulated in the accumulation tray 22 . Still, the token credit data in the main RAM 203 may be borrowed by the player in the event that the game ball or similar prize is continued in the game or when it is desired to end the game or the like. One of the tokens is received by the push credit settlement button 32. ^ The operation of the actual = when the player presses the credit settlement button 32 will now be described with reference to the drawing. Figure 11 is a flow chart showing the credit settlement process performed in a predetermined cycle (e.g., 2 msec). In the step 3 (1), the main CPU 2'1 of the main control circuit confirms whether or not the board 3G self-credit settlement has been received. (4) The credit-settlement signal is received. As the result of the confirmation - result 'If receiving (4) credit settlement (4), the process moves to step 302, and if the credit settlement signal is not received, the credit settlement process ends. 102560-970303.doc • 34-1299670 In step 302, the main CPU 201 of the main control circuit 2 confirms whether the coin credit data stored in the main RAM 203 is "i" or larger. As a result of the confirmation, if the coin credit data is "1" or greater, the process moves to step 303, and if the coin credit data is not "1" or greater, the process moves to step 3. 〇 5. In step 303, the main CPU 2〇1 of the main control circuit 2 executes a conversion process for converting coins into tokens. Specifically, all credit data stored in the main RAM 203 is converted into token credit data. In the embodiment, the coin credit data 4" is converted into the token credit information "17". Therefore, for example, if the coin credit data is "2", the coin credit data will become "〇" and "40" will be added to the token credit data. In step 304, the main CPU 2〇1 of the main control circuit 2 executes a display process for displaying the credit number of the coin. Specifically, the number indicated by the coin credit data stored in the main RAM 2〇3 by the substrate is displayed in the credit number display portion 31. In step 305, the main CPU of the main control circuit confirms whether the credit (4) stored in the main RAM 203 is #丨丨. _ The confirmation - the result, if the generation of "recoupling (4) "1" or Μ, _ moves to step 鸠 ' and the token credit information is not ... or greater, the credit settlement process ends. Attached in step 3, the master cpu of the master control circuit generates a generation of help payment signals indicating that the payment is equivalent to the number of tokens stored in the master _ 203. In step 3〇7, the 'execution-funnel control process is performed. The token payment is processed by the secondary funnel control 102560-970303.doc -35· 1299670. Once the virtual e+ payment is completed, a generation of currency is transferred from the payment completion signal circuit 43 to the main control circuit; CPU2G1. The implementation-generation payment processing in the second step 308 of the funnel control process will be provided below. Specifically, the main control circuit 2 that receives the factory payment completion signal 2 subtracts the funnel control in step 3〇7 from the credit credit data in the storage democracy R Zhao 203 The amount of tokens paid during processing. In step 309, the main cpu 2〇1 of the main control circuit executes a display process for displaying the number of token credits. Specifically, the number indicated by the token credit data stored in the main RAM 203 is displayed in the token display portion 34 by the substrate 3. Next, the funnel control process will be explained with reference to the drawings. Figure 12 is a flow chart showing the funnel control process executed in a predetermined cycle (e.g., 2 msec). In step 401, the main CPU 2〇1 of the main control circuit 2 confirms whether a token payment signal has been generated. As a result of the confirmation, if the token payment signal has been generated, the process moves to step 4〇2, and if the token payment signal has not been generated, the funnel control process ends. In step 402, the main CPU 201 of the main control circuit 200 performs a funnel driving process. Specifically, a payout command signal is output to the funnel drive circuit 41a to drive the motor 12i via the funnel drive circuit 41a, thereby controlling the driving of the funnel 40a and paying the number of tokens indicated by the above-described token payout signal. It should be noted that these tokens are paid via the token payment opening 36a. 102560-970303.doc -36-

1299670 支付中’主控制電路2gg之主cpu 2gi確認是否自 之電路43^,卜支付完成信號。作為該確認 4〇4 -果,若谓測到該支付完成信號,該過程移至步驟 “尚未_到該支付完成信號,則繼續步驟4〇2之 漏斗驅動處理。 =驟4〇4中,主控制電路之主cpu加執行一漏斗 处理。具體而言’將一支付停止命令信號輸出至漏斗 驅動電路4U以藉助漏斗驅動電路4u停止馬達i2i之驅 動,藉此結束漏斗40a之代幣支付處理。 —在上述處理結束後,支付完成信號電路43將該代幣支付 凡成^號傳輸至主控制電路200之主CPU 201 〇 二換言之,代幣出借機12a包括代幣支付構件(漏斗4〇a), 。亥代幣支付構件用於藉由經由該遊戲機主體之主CPU 2〇1 之控制執行5亥漏斗控制處理來支付相當於該遊戲機主體所 提供的遊戲值(例如,該代幣貸記資料所指示的數量)之代 幣。 於此實施例中係如上所述玩遊戲。應注意,自代幣支付 開口 36a接收代幣支付的玩家可將此支付的代幣插入代幣 插入槽37内再次開始上述遊戲。進一步,在以上代幣積聚 到某一數量之情形下,可將該等代幣提交給一櫃檯或類似 地方以換成等同於所提交代幣之數量的獎品,或要求保留 該等代幣直到玩下一遊戲。 此外,於本實施例中,儘管硬幣貸記資料或代幣貸記資 料皆係儲存於主控制電路200之主CPU 201内,但不僅可儲 102560-970303.doc -37- 1299670 存於主CPU 201内,亦可將其儲存於配置於基板3〇中的儲 存裝置内。關於主CPU 201對上述貸記資料及代幣貸記資 料實施的處理,配置於基板30中的一 CPU可替代主CPU 2 01實施此處理。 同樣於本實施例中,儘管硬幣貸記資料及代幣貸記資料 皆係在貸記結算處理中按動貸記結算按鈕32時被換算成一 代幣後支付,但可將遊戲球資料換算成一代幣並支付(例 如’為遊戲球貧料「7」支付一個代幣)。 此外,可由主控制電路200實施在本實施例中由發射控 制電路7 0實施的發射控制電路處理之作業。 上文解釋了 一柏青哥遊戲機主體丨2之實例,其中係將使 用一遊戲球作為遊戲媒介的柏青哥遊戲機主體12設置於遊 戲機10之外殼11内。然而,本實施例之遊戲機1〇經設計可 將一於遊戲中使用其它遊戲媒介(例如,一代幣)的遊戲機 (例如,一吃角子老虎機)之主體(遊戲機主體)設置於外殼 11内以替代柏青哥遊戲機主體12。 換Cf之遊戲機1 0經设什可被選擇地在外殼1 1内設置其 中使用相互不同類型之遊戲媒介玩遊戲的遊戲機主體。 例如,於本實施例中,亦可將其中使用一代幣作為遊戲 媒介的吃角子老虎機主體400附裝至外殼i丨,以替代其中 將使用一遊戲球作為遊戲媒介的柏青哥遊戲機主體12。具 體而5,於圖13中,遊戲機1 〇係藉由將外殼丨丨(其係一裝 配有代幣出借機12a的外殼)與附裝至外殼i 1的吃角子老虎 機主體400整合在一起而構成,藉此構建成一單獨機台。 102560-970303.doc -38· 1299670 現在,將在下文中闡述吃角子老虎機主體40〇。 吃角子老虎機主體4 0 0中心部分内一機箱内部以可旋轉 方式設置有三個轉筒402、403及404。此等轉筒402、403 及404於複數個行中以可變方式顯示一遊戲中使用的各種 符號。由複數個類型之符號(下文中稱作「符號」)構成的 符號行皆繪製在轉筒402、403及404之每一個的外周邊表 面上。轉筒402、403及404之每一個的前部部分皆設置有 一轉筒顯示窗口部分439。關於繪製在轉筒402、403及404 之每一個的外周邊上的符號,可透過形成於轉筒顯示窗口 部分439上的顯示窗口 405、406及407各看到三個符號。 此處,轉筒402、403及404與轉筒顯示窗口部分439之透 明顯示£域包括付號顯示構件。進一步,轉筒4〇2至4〇4根 據獲勝組合判定構件判定的一獲勝組合係一預定組合(將 在下文中闡述)來停止並顯示一預定獲勝組合。 轉筒顯示窗口部分439設置有總計五個支付線,三個橫 線及兩個交叉線。 進一步,在顯示窗口 405至4〇7下面設置有一液晶顯示裝 置440。液晶顯示裝置440之一顯示螢屏44〇a上顯示關於遊 戲之資訊及諸如此類。 此外,在顯示窗口 405至407下面的右側設置有一供玩家 將作為一遊戲媒介之代幣插入之插入槽4〇8。然而,於本 實施例中,係將一代幣插入設置於代幣出借機l2a中的代 幣插入槽37内,因此不使用吃角子老虎機主體4〇〇内配置 的插入槽408。然而,此模式並非係唯一適用模式,亦可 102560-970303.doc -39. 1299670 藉由將一代幣插入插入槽408來玩遊戲。 在開始一遊戲之前,當玩家將一硬幣插入硬幣插入槽38 内時’插入硬幣感測器即會偵測到該硬幣,並將一硬幣插 入偵測信號傳輸至基板30。隨後,將該硬幣插入偵測信號 自基板30輸送至吃角子老虎機主體4〇〇之主cpu 464。接收 匕輸送之主CPU 464會將「1」添加至硬幣貸記資料,並將 该資料儲存於主RAM 203内。 因此’該硬幣被貸記於吃角子老虎機主體4〇〇中,及上 述硬幣貸记資料所指示的數量顯示於貸記數目顯示部分3工 中。 此外,藉由按動貸記轉換按鈕33,可將硬幣貸記資料換 算成一代幣貸記資料。例如,可將硬幣貸記資料「丨」換 算成一代幣貸記資料「7」。 在開始一遊戲之前,當玩家將一代幣插入代幣插入槽3 7 内時,該插入代幣感測器會偵測到該代幣,並將一代幣插 入偵測信號傳輸至基板30。然後,將該代幣插入偵測信號 自基板30輸送至吃角子老虎機主體4〇〇之主cpu 464。接收 此輸送之主CPU 464會給代幣貸記資料添加「i」,並將該 資料儲存於主RAM 203内。 因此,該代幣被貸記於吃角子老虎機主體4〇〇中,且上 述代幣貸記資料所指示的數量顯示於代幣數目顯示部分Μ 内0 應注意,上述代幣貸記資料所指示的數量可顯示於一將 在後文闡述之積聚數量顯示部分416中。 102560-970303.doc -40- 1299670 藉由按動資記結算按叙3 2,即可支付此等硬幣及代幣之 貸記資料。此時,主CPU 464產生一代幣支付信號。 進一步’於本實施例中,當將一代幣插入代幣插入槽3 7 内時’即貸圮一次該代幣。然而,此並非唯一適用模式, 因此可在將該代幣插入代幣插入槽3 7内時實施可藉由按動 後文闡述的積聚代幣插入開關426至428所實施的使轉筒活 動之作業。後文中將闡述此示例之程序。 當玩家將一個代幣插入代幣插入槽37内時,即可驅動支 付線L1 (其係位於中間部分内之一水平線)。當插入兩個代 幣時,可驅動支付線LI、L2A及L2B(其係三個水平線,兩 個水平線位於上方,支付線於下方)。當插入三個代 幣時’可驅動全部五個支付線L1(中心線)、L2A(頂部 線)、L2B(底部線)、L3A(向下交又線)及L3B(向上交叉 線)。 顯示窗口 405至407左手侧上的一機器前表面面板438設 置有(自頂部起):吸引零件連續運作增加裝置之運作顯示 單元409、吸引零件連續運作裝置之運作顯示單元41〇、重 玩顯示單元411、遊戲停止顯示單元412、三個插入遊戲代 幣數量顯示燈413至415、積聚數量顯示單元416及開始燈 417。根據該等遊戲狀態點亮並控制顯示單元4〇9至412及 插入遊戲代幣數量顯示燈413至415,且將彼時之遊戲狀態 及插入代幣之數量通知玩家。積聚數量顯示單元416係由 一三數位七段LED(發光二極體)構成,且顯示當前貸記於 吃角子老虎機主體400中之代幣數量。開始燈417係在轉筒 102560-970303.doc -41 - 1299670 402至404之每一個可運作時閃亮。 進一步,顯示窗口 405至4〇7 么丁 W上之機器珂表面面板 438設置有(自頂部起)· 一 锻 獎孟汁數顯示部分41 8、WIN燈 419、獎品數量顯示部分4) 〇芬 刀420及一插入燈421。獎金計數顯 不部分418係由—三數位七段咖構m數位方式顯 示在-獎金遊戲中獲料,於—RB遊戲及—傑克(jack)遊 戲(其將在後文闌述)中可能獲勝之剩餘獎金數量。刪燈 419係在-獲勝組合之符號皆對齊於一已激活之支付線(其 稱作,,已激活支付線,,)時亮起。獎品數量顯示部分420係由 一數位七#又LED構成,且顯示獲勝時所獲得的代幣獎品 之數量。插入燈421係在插入槽4〇8可接受一代幣之插入時 亮起。 在機器前表面面板438之左手側上及下部處設置有:一 十字鍵423、A按紐424、B按鈕425、1積聚代幣插入開關 426、2積聚代幣插入開關427、及3積聚代幣插入開關 428。十字鍵423(其經運作以在上、下、左、右四個方向 中轉換)係與A按鈕424及B按鈕425共同運作且在選擇一顯 示面板440a上所顯示資訊時使用。此外,積聚代幣插入開 關426至428係在積聚數量顯示部分416上顯示並貸記代幣 數量及於一遊戲中下注一個至三個代幣(當轉筒已被激活 時)時使用。 液晶顯示裝置440之下側設置有(自左手起):一積聚代 幣結算開關429(此在本實施例中不使用)、一開始桿430及 停止按鈕431、432及433。開始桿430包括用於開始一遊戲 102560-970303.doc -42- 1299670 之遊戲開始構件。藉由操作開始桿43〇可一起啟動所有轉 筒402至404之旋轉。停止按鈕431至433經設置以對應於每 一轉筒402至404,且在轉筒402至404之旋轉達到一預定速 度時激活其相應之運作。玩家根據該運作停止轉筒4〇2至 404之旋轉。停止按鈕431至433之每一個皆包括用於停止 顯示轉筒402至404之每一個之旋轉運動之停止指令構件。 進一步,吃角子老虎機主體400之前面板之上部設置有 一用於指示為一獲勝支付多少代幣之獎品顯示部分“^。 亦提供-獲勝符號組合表,該表係預先設置於本實施例 之吃角子老虎機主體400中,且該表係顯示於吃角子老虎 機主體400之前面板之上部的獎品顯示部分杓6中。若於一 -般遊戲中-符號「紅&7」_「紅色7」_「紅色7」之組合 係在已激活支付線上排成_硷,日卩八:^ , ^線,則分配十五個代幣並隨後 執行一 BB(大獎金)遊戲。同揭 _ . ^ 色7 藍色7 X丨J樣,右於一遊戲中一符號「藍 J - j - 藍色7」之組合或一符號rBAR」 「議」-「BAR」之組合在已激活支付線上排成一線, 則可分配十五個代幣,且隨後執行一叫常規獎金)遊戲。 若三個各自為「西瓜,另「a 」及鐘」之付號分別在已激活多 付線上排成一線,則可雜彡呈 t ^ J〗獲侍—小獲勝,藉此分別分配十3 個代幣及十個代幣。進一步, 夕右二個李子J符號在已淺 活支付線上排成一線,則舌二》JJ、 、重玩该遊戲,此意味著:雖然巧 會支付代幣,但可再玩一泠兮 -人忒遊戲而無需插入一代幣。驾 三個「李子」符號之组人 <、、且σ亦係一在一尺8遊戲期間指示一 jack遊戲獲勝之產生之έ八 王炙、、且合。此jack遊戲係一其中在RB^ 102560-970303.doc -43· 1299670 戲期間一「李子」_「李子 線L1上排成一線之遊戲。 李子」組合在該中心支付 同樣,若在一一般遊戲期間一個「櫻桃」符號停止在第 -轉筒3的-已激活支付線上’料獲得—小獲勝,藉此 可獲得「兩個櫻桃」,其中可分配兩個代幣。若當下注三 個代幣時,一個「櫻桃」符號停止在兩個已激活支付線 上,則可獲得「四個櫻桃」,其中可分配四個代幣。 此處上述所分配代幣之數量被添加至儲存於主ram 2〇3内的代幣貸記資料。然而,此模式並非唯一適用模 式,因此可藉助主CPU 464藉由即刻產生一代帶支付信號 來實施代幣支付。 圖14係一顯示圖13中所示遊戲機控制系統之電路之方塊 圖0 上述吃角子老虎機主體400包括一主控制板461及一子控 制板462a以用於控制吃角子老虎機主體4〇〇之一遊戲處理 作業。 進一步,主控制板46i包括一主控制電路,而子控制板 462a包括一影像控制電路及伴音/燈控制電路。 漏斗部分40及用於控制代幣出借機12a之一運作處理之 基板30皆經由一微電腦463之1/〇埠連接至吃角子老虎機主 體400之主〇卩11 464(將在下文中闡述)。 此外,漏斗驅動電路41a及支付完成信號電路43皆經由 該I/O埠連接至吃角子老虎機主體4〇〇之主cpu 464。 代幣出借機12a之漏斗部分4〇安裝有漏斗4〇a,及代幣偵 102560-970303.doc -44- 1299670 測部分40Sa及40Sb。漏斗40a係連接至吃角子老虎機主體 400之漏斗驅動電路41a,而每一代幣偵測部分4〇Sa及40Sb 皆連接至吃角子老虎機主體400之支付完成信號電路43。 應注意’當產生一代幣支付信號時,吃角子老虎機主體 400之主CPU 464藉由經由漏斗驅動電路4ia及類似電路控 制漏斗40a之驅動來致使漏斗4〇a支付該代幣支付信號所指 示之代幣數量。 主控制板461十之控制部分具有作為主要構成部分的微 電腦(下文中稱作「微電腦」),且經構建以使微電腦463被 添加一用於隨機數抽樣之電路。微電腦463包括:用於根 據一先前設定程式實施一控制作業之主cpu(中心處理單 70 )464、一係一程式儲存構件之程式ROM(唯讀記憶 體)465、及一具有一備份功能之控制RAM(隨機存取記憶 體)466。一用於產生標準時鐘脈動之時鐘脈動產生電路 467、-頻率除法器468、-用於以—固定範圍產生隨機數 之隨機數產生器469及一用於指定該等所產生隨機數其中 之一的隨機數抽樣電路470皆連接至主cpu 464。一往來於 下文所述周邊設備(致動器)輸送一信號之1/〇埠471亦連接 至主CPU 464。ROM 465之-儲存部分被分割成用於儲存 一獲勝概率表、一符號表、一獲勝符號組合表及一序列程 式等的數個部分。 一主要致動器(其運作係由微電腦463發出之一控制信號 所控制)之-實例包括-以可旋轉方式分別驅動轉筒術二 403及綱之步進馬達445。步進馬達祕係由一馬達驅動電 102560-970303.doc •45- 1299670 路473控制。驅動電路473係藉由ι/ο埠471連接至微電腦 463 之 CPU 464 〇 進一步,主要輸入信號產生構件(其用於產生一微電腦 463所必需之輸入信號以產生一控制信號)之實例包括一用 於债測開始桿430之操作之開始開關43〇s、上述積聚代幣 插入開關426至428及積聚代幣結算開關429。開始開關 430S構成用於根據玩家之一操作之結果輸出一遊戲開始命 令#號之遊戲開始命令構件。微電腦463構成獲勝組合判 疋構件以用於根據輸入的遊戲開始命令信號(其係由遊戲 開始τ令構件輸出)將一預定獲勝組合判定為一獲勝組 合0 述輸入信號產生構件之一實例包括一轉筒位置 路477,其用於因應自光感測器449發出之一輸出脈動信费 痛測每一轉筒402、403及4〇4之一旋轉位置。光感測器44 系匕括於每轉筒4〇2至404之一驅動機構中,且未顯示灰 吞圖弋中轉涛位置偵測電路477計算轉筒402至404開Μ 旋轉後供應至步進馬達445之驅動脈動數,並將計算值寫 至RAM 466之一預定區内。因此,RAM 466内儲存有轉筒 至404每個的一計算值(其對應於一範圍内每一旋轉 〇方疋轉位置)。每當每一轉筒4〇2至4〇4旋轉時,光感測 貞測-阻擋零件(未顯示)並產生—重置脈動。此重置 脈動精由轉筒位置相電路477被提供至CPU 464,並該等 ㈣脈動之計算值(其由RAM楊計算)清除至%。此清 示处里’肖除了每—符號運動之顯示與每-步進馬達445之 102560-970303.doc -46- 1299670 旋轉之間產生的一偏差。 上述微電腦463、步進馬達445及轉筒位置偵測電路477 構成停止控制構件,以用於致使轉筒4〇2至4〇4停止並根據 一獲勝組合係一預定獲勝組合顯示一預定獲勝組合。 進一步,作為上述輸入信號產生構件,存在一轉筒停止 信號電路478,當按動停止按鈕431、432及433時,轉筒停 止信號電路478產生一用於停止一相應轉筒之信號, 自支付完成信號f路43傳輸的代幣支付完成信號、自基 板3 0傳輸的各種信號,諸如此類。 構成此等輸入信號產生構件之每一電路亦藉由ι/〇璋π 連接至CPU 464。 同樣,一 于铋制》卩分通信埠479連接至1/〇埠471,且微 電腦如藉由此子控制部分通信蟑479將一信號發送斤 制板462a。 虎 戲 本實施例之遊戲機1 〇可藉 機主體400附裝至外殼u 由將具有上述紐態之吃角子老 而用作—吃肖?老虎機來玩遊 4〇。附裝至外殼U之遊戲機1〇中、、’二;二老虎機主 算按紐32結算已貸記於吃 y:由按動貸記 宅處機主體400中之斗敝 自代带出借機⑺之漏斗40a支付該 之代^ 唯-適用模式,因此可藉由接,旦此模式並 4〇〇之積聚代幣結算開關似實施該支付。子老虎機主 此外,於其中附裝有吃角 老虎機主體400之遊戲機 102560-970303.doc -47- 1299670 中,儘管硬幣貸記資料及代幣貸記資料皆儲存於吃角子老 虎機主體400之CPU 464内,但此模式並非唯一合適模式, 因此可將其儲存於安裝於基板30中的儲存裝置内。關於主 CPU 464對上述貸記資料及代幣貸記資料所實施之處理, 一配置於基板30内的CPU可替代主CPU 464實施此處理。 如上所述,根據本實施例,該遊戲機主體(例如,柏青 哥遊戲機主體12或吃角子老虎機主體4〇〇)設置有主cpu 201及主CPU 464以用於實施關於判定擬支付代幣數量及漏 斗40a之代幣支付之控制,藉此自代幣出借機1以支付該等 代幣。因此,代幣出借機12a在使用不同遊戲媒介之遊戲 機主體中可被共用,藉此可獲得具有單獨機台類型之遊戲 機1〇,其上使用不同類型之遊戲媒介玩遊戲之遊戲機主體 可被選擇地使用遊戲機1 〇。 此外,根據本實施例,代幣係盛放在安裝於遊戲機主體 12之一末端(於圖1或圖13中所示情形中係位於右側)上的代 幣出借機12a中,因此該等代幣不會通過遊戲機主體。因 此’無需改變其設計即可替換該遊戲機主體。 因此,易於替換其中使用不同遊戲媒介玩遊戲之遊戲機 主體,且可減少設計成本,因此可給遊戲添加多樣性。 此外’根據本實施例,由於主CPU 201及主CPU 464係 在玩家實施一預定作業條件下實施關於漏斗4〇a支付代幣 之控制,故可在玩家所期望之時間支付代幣,藉此可獲得 便利性。 於上述實施例中,解釋了一其中可被選擇地附裝柏青哥 102560-970303.doc -48- !29967〇 遊戲機主體及吃角子老虎機主體作為遊戲機主體之情形。 心而’本實施例之遊戲機並非侷限於此等遊戲機,而可應1299670 In the payment, the main cpu 2gi of the main control circuit 2gg confirms whether or not the circuit 43^, the payment completion signal. As the confirmation 4 - 4, if the payment completion signal is detected, the process moves to the step "not yet _ to the payment completion signal, then the funnel drive processing of step 4 〇 2 is continued. = 〇 4〇4, The main CPU of the main control circuit performs a funnel process. Specifically, a payment stop command signal is output to the funnel drive circuit 4U to stop the driving of the motor i2i by the funnel drive circuit 4u, thereby ending the token payment processing of the funnel 40a. After the above processing ends, the payment completion signal circuit 43 transmits the token payment number to the main CPU 201 of the main control circuit 200. In other words, the token lending machine 12a includes a token payment component (funnel 4〇). a), the gambling payment component is configured to perform a game value corresponding to the game machine main body by performing a 5 hovel funnel control process via control of the main CPU 〇1 of the game machine main body (for example, the token Crediting the amount indicated in the credit data. In this embodiment, the game is played as described above. It should be noted that the player who receives the token payment from the token payment opening 36a can insert the token of the payment. The above-mentioned game is started again in the token insertion slot 37. Further, in the case where the above tokens accumulate to a certain amount, the tokens may be submitted to a counter or the like to be replaced by the number equivalent to the submitted token. In addition, in the present embodiment, although the coin credit data or the token credit data is stored in the main CPU 201 of the main control circuit 200, the prize is stored in the main CPU 201 of the main control circuit 200. Not only can the storage 102560-970303.doc -37-1299670 be stored in the main CPU 201, but also stored in the storage device disposed in the substrate 3. The main CPU 201 credits the credit information and the token. For the processing of the data implementation, a CPU disposed in the substrate 30 can perform this processing instead of the main CPU 201. Also in this embodiment, although the coin credit data and the token credit data are in the credit settlement processing, The credit settlement button 32 is converted into a token and then paid, but the game ball data can be converted into a token and paid (for example, 'pay a token for the game ball "7"). Further, the operation of the transmission control circuit which is implemented by the transmission control circuit 70 in the present embodiment can be carried out by the main control circuit 200. The above has explained an example of a Pachinko game machine main body 2 in which a Pachinko game machine main body 12 using a game ball as a game medium is disposed in the casing 11 of the game machine 10. However, the gaming machine 1 of the present embodiment is designed to set a main body (game machine main body) of a gaming machine (for example, a slot machine) that uses other game media (for example, a slot machine) in the game to the casing 11. In lieu of the Pachinko game machine main body 12. The game machine 10 for Cf is optionally provided with a game machine body in which a game medium using different types of game media is played in the casing 11. For example, in the present embodiment, the slot machine main body 400 in which a token is used as a game medium may be attached to the casing i to replace the pachinko machine body 12 in which a game ball is to be used as a game medium. . Specifically, in FIG. 13, the gaming machine 1 is integrated with the slot machine body 400 attached to the casing i1 by attaching the casing 丨丨 (which is a casing equipped with the token lending machine 12a) The composition is constructed to form a single machine. 102560-970303.doc -38· 1299670 Now, the slot machine body 40〇 will be explained below. The inside of a chassis of the slot machine main body 400 is rotatably provided with three reels 402, 403 and 404. These reels 402, 403, and 404 variably display various symbols used in a game in a plurality of lines. A symbol line composed of a plurality of types of symbols (hereinafter referred to as "symbols") is drawn on the outer peripheral surface of each of the reels 402, 403, and 404. The front portion of each of the reels 402, 403, and 404 is provided with a reel display window portion 439. Regarding the symbols drawn on the outer periphery of each of the reels 402, 403, and 404, three symbols can be seen through the display windows 405, 406, and 407 formed on the reel display window portion 439, respectively. Here, the transparent display of the reels 402, 403, and 404 and the reel display window portion 439 includes a payout display member. Further, the reels 4〇2 to 4〇4 are a predetermined combination (which will be explained later) based on a winning combination determined by the winning combination judging means to stop and display a predetermined winning combination. The drum display window portion 439 is provided with a total of five paylines, three horizontal lines and two cross lines. Further, a liquid crystal display device 440 is disposed under the display windows 405 to 4〇7. One of the liquid crystal display devices 440 displays information about the game on the screen 44A and the like. Further, on the right side below the display windows 405 to 407, there is provided an insertion slot 4〇8 for the player to insert the token as a game medium. However, in the present embodiment, a token is inserted into the token insertion slot 37 provided in the token lending machine l2a, so that the insertion slot 408 disposed in the slot machine body 4 is not used. However, this mode is not the only applicable mode, and can also be played by inserting a token into the slot 408 by inserting a token into the slot 408. Before the start of a game, when the player inserts a coin into the coin insertion slot 38, the coin is detected by inserting the coin sensor, and a coin insertion detection signal is transmitted to the substrate 30. Subsequently, the coin insertion detecting signal is sent from the substrate 30 to the main cpu 464 of the slot machine body 4. The main CPU 464 receiving the transport will add "1" to the coin credit data and store the data in the main RAM 203. Therefore, the coin is credited to the slot machine main body 4, and the amount indicated by the coin credit data is displayed in the credit number display portion 3. Further, by pressing the credit conversion button 33, the coin credit data can be converted into a one-currency credit data. For example, the coin credit data "丨" can be converted into a one-currency credit data "7". Before starting a game, when the player inserts a token into the token insertion slot 37, the insertion token sensor detects the token and transmits a token insertion detection signal to the substrate 30. Then, the token insertion detection signal is sent from the substrate 30 to the main cpu 464 of the slot machine body 4. The main CPU 464 receiving this transfer adds "i" to the token credit data and stores the data in the main RAM 203. Therefore, the token is credited to the slot machine main body 4, and the amount indicated by the above-mentioned token credit data is displayed in the token number display portion 0 0 should be noted, as indicated by the above-mentioned token credit data The number can be displayed in an accumulated quantity display portion 416 which will be described later. 102560-970303.doc -40- 1299670 Credits for these coins and tokens can be paid by pressing the settlement of accounts. At this time, the main CPU 464 generates a token payment signal. Further, in the present embodiment, when a token is inserted into the token into the slot 37, the token is loaned once. However, this is not the only mode of application, so that when the token is inserted into the slot 37, the drum can be actuated by pressing the accumulation token insertion switches 426 to 428 described later. operation. The procedure for this example will be explained later. When the player inserts a token into the token insertion slot 37, the pay line L1 (which is located in one of the horizontal lines in the middle portion) can be driven. When two tokens are inserted, the pay lines LI, L2A and L2B (which are three horizontal lines, two horizontal lines above and the pay line below) can be driven. When three tokens are inserted, all five paylines L1 (center line), L2A (top line), L2B (bottom line), L3A (downward and line), and L3B (upward line) can be driven. A machine front surface panel 438 on the left-hand side of the display windows 405 to 407 is provided (from the top): an operation display unit 409 for attracting parts to continuously operate the adding device, an operation display unit 41 for attracting the parts continuous operation device, and a replay display The unit 411, the game stop display unit 412, the three inserted game token number display lamps 413 to 415, the accumulated number display unit 416, and the start lamp 417. The display units 4〇9 to 412 are illuminated and controlled according to the game states, and the game token number display lamps 413 to 415 are inserted, and the player's state of the game and the number of inserted tokens are notified to the player. The accumulated amount display unit 416 is composed of a three-digit seven-segment LED (Light Emitting Diode) and displays the number of tokens currently credited to the slot machine body 400. The start light 417 flashes when each of the drums 102560-970303.doc -41 - 1299670 402 to 404 is operational. Further, the display screens 405 to 4〇7 are arranged on the machine 珂 surface panel 438 (from the top). • A forged prize juice display portion 41 8 , WIN lamp 419, prize number display portion 4) The knife 420 and an insertion lamp 421. The bonus count is not shown in part 418. It is displayed in the - bonus game by the three-digit seven-segment coffee m-digit method. It may be in the -RB game and the jack game (which will be described later). The number of remaining bonuses won. The cut light 419 lights up when the symbols of the winning combination are aligned to an activated pay line (which is called, activated pay line,). The prize quantity display portion 420 is composed of a number of seven # LEDs, and displays the number of token prizes obtained at the time of winning. The insertion lamp 421 lights up when the insertion slot 4〇8 can accept the insertion of a generation of coins. On the left and right sides of the front panel 438 of the machine, there are: a cross key 423, an A button 424, a B button 425, a accumulation token insertion switch 426, a second accumulation token insertion switch 427, and a third accumulation generation. The coin is inserted into the switch 428. The cross key 423 (which operates to shift in the up, down, left, and right directions) operates in conjunction with the A button 424 and the B button 425 and is used when selecting information displayed on a display panel 440a. Further, the accumulation token insertion switches 426 to 428 are used to display and credit the token amount on the accumulation amount display portion 416 and to bet one to three tokens in a game (when the reel has been activated). The lower side of the liquid crystal display device 440 is provided (from the left hand): an accumulation token settlement switch 429 (which is not used in this embodiment), a start lever 430, and stop buttons 431, 432, and 433. The start bar 430 includes a game start member for starting a game 102560-970303.doc - 42-1299670. The rotation of all of the drums 402 to 404 can be started together by operating the start lever 43. The stop buttons 431 to 433 are set to correspond to each of the reels 402 to 404, and their respective operations are activated when the rotation of the reels 402 to 404 reaches a predetermined speed. The player stops the rotation of the reels 4〇2 to 404 according to the operation. Each of the stop buttons 431 to 433 includes a stop command member for stopping the rotational movement of each of the scrolls 402 to 404. Further, the upper part of the front panel of the slot machine main body 400 is provided with a prize display portion for indicating how many tokens are paid for a winning. "^. Also provided is a winning symbol combination table, which is preset in the eating corner of the embodiment. In the slot machine main body 400, and the watch is displayed in the prize display portion 之上6 on the upper part of the front panel of the slot machine main body 400. If in a general game - the symbol "Red & 7" _ "Red 7" _ " The combination of red 7" is arranged on the activated pay line to _硷, day eight: ^, ^ line, then fifteen tokens are allocated and then a BB (big bonus) game is executed.同揭_ . ^ 色七蓝7 X丨J-like, right in a game with a symbol "blue J - j - blue 7" combination or a symbol rBAR" "conversation" - "BAR" combination If the activation paylines are lined up, fifteen tokens can be assigned, and then a regular bonus game is executed. If the three payouts of "watermelon, another "a" and the bell" are respectively lined up on the activated payline, they can be served as a t ^ J, which is a small win. One token and ten tokens. Further, the two right J-symbols on the right-hand side are lined up on the already-paying payline, then the tongue JJ, and the game is replayed. This means that although the token will be paid, it can be played again - People play games without having to insert a token. The group of three "Plum" symbols is used, and σ is also a one-eighth game during the game that indicates the success of a jack game. This jack game is one of the games in the RB^ 102560-970303.doc -43· 1299670 drama "Li Zi" _ "Li line L1 on the line. The plum" combination pays the same in the center, if in a general game During the period, a "cherry" symbol stops on the activated-payment line of the third-drum 3, which is obtained as a small win, thereby obtaining "two cherries" in which two tokens can be allocated. If a "cherry" symbol is stopped on two activated paylines when three tokens are bet, "four cherries" can be obtained, of which four tokens can be assigned. Here, the amount of the above-mentioned assigned tokens is added to the token credit data stored in the main ram 2〇3. However, this mode is not the only applicable mode, so the token payment can be implemented by the main CPU 464 by immediately generating a generation of payment signals. Figure 14 is a block diagram showing the circuit of the game machine control system shown in Figure 13. The above slot machine body 400 includes a main control board 461 and a sub-control board 462a for controlling the slot machine body 4 A game handles the job. Further, the main control board 46i includes a main control circuit, and the sub control board 462a includes an image control circuit and a sound/light control circuit. The funnel portion 40 and the substrate 30 for controlling the operation of one of the token lending machines 12a are connected to the main cymbal 11 464 of the slot machine main body 400 via 1/〇埠 of a microcomputer 463 (which will be explained later). In addition, the funnel drive circuit 41a and the payment completion signal circuit 43 are connected to the main CPU 464 of the slot machine body 4 via the I/O port. The funnel portion 4 of the token lending machine 12a is equipped with a funnel 4〇a, and a token detecting 102560-970303.doc -44-1299670 measuring portions 40Sa and 40Sb. The funnel 40a is connected to the funnel drive circuit 41a of the slot machine body 400, and each of the token detecting portions 4A and 40Sb is connected to the payout completion signal circuit 43 of the slot machine body 400. It should be noted that the main CPU 464 of the slot machine body 400 causes the funnel 4A to pay the token payment signal as indicated by the drive of the funnel drive circuit 4ia and the like circuit control funnel 40a when generating a token payment signal. The number of tokens. The control portion of the main control board 461 has a microcomputer (hereinafter referred to as "microcomputer") as a main component, and is constructed such that the microcomputer 463 is added with a circuit for random number sampling. The microcomputer 463 includes: a main CPU (central processing unit 70) 464 for performing a control operation according to a previous setting program, a program ROM (read only memory) 465 of a program storage component, and a backup function. Control RAM (random access memory) 466. a clock pulsation generating circuit 467 for generating a standard clock pulsation, a frequency divider 468, a random number generator 469 for generating a random number with a fixed range, and a random number for specifying the generated random number The random number sampling circuit 470 is connected to the main CPU 464. A 1/〇埠 471, which transmits a signal to the peripheral device (actuator) described below, is also connected to the main CPU 464. The storage portion of the ROM 465 is divided into a plurality of sections for storing a winning probability table, a symbol table, a winning symbol combination table, and a sequence of equations. A primary actuator (whose operation is controlled by one of the control signals issued by the microcomputer 463) - examples include - rotatably driving the rotary 238 and the stepper motor 445, respectively. The stepper motor is driven by a motor 102560-970303.doc •45- 1299670 Road 473 control. The driving circuit 473 is connected to the CPU 464 of the microcomputer 463 by ι/ο埠 471. Further, an example of the main input signal generating means (which is used to generate an input signal necessary for the microcomputer 463 to generate a control signal) includes one use. At the start of operation of the debt measurement start lever 430, the switch 43〇s, the accumulated token insertion switches 426 to 428, and the accumulation token settlement switch 429. The start switch 430S constitutes a game start command member for outputting a game start command ## based on the result of one of the players' operations. The microcomputer 463 constitutes a winning combination determining means for determining a predetermined winning combination as a winning combination based on the input game start command signal (which is output by the game start τ command member). An example of the input signal generating means includes one The drum position path 477 is used to measure the rotational position of each of the reels 402, 403, and 4〇4 in response to one of the output pulsations from the photo sensor 449. The light sensor 44 is included in one of the driving mechanisms of each of the drums 4〇2 to 404, and the graying position is not shown. The turning position detecting circuit 477 calculates the rotation of the rotating drums 402 to 404 and supplies them to the rotating shaft. The stepping motor 445 drives the number of pulses and writes the calculated value to a predetermined area of the RAM 466. Thus, RAM 466 stores a calculated value for each of the drums 404 (which corresponds to each of the rotational turns of a range). Whenever each drum rotates from 4〇2 to 4〇4, the light senses a blocking-blocking component (not shown) and generates a reset pulse. This reset pulsation is supplied to the CPU 464 by the drum position phase circuit 477, and the calculated value of the (four) pulsation (which is calculated by RAM Yang) is cleared to %. In this clearing, there is a deviation between the display of each-symbol motion and the rotation of 102560-970303.doc -46-1296970 per stepper motor 445. The microcomputer 463, the stepping motor 445 and the drum position detecting circuit 477 constitute a stop control member for causing the drums 4〇2 to 4〇4 to stop and display a predetermined winning combination according to a winning combination and a predetermined winning combination. . Further, as the input signal generating means, there is a drum stop signal circuit 478. When the stop buttons 431, 432 and 433 are pressed, the drum stop signal circuit 478 generates a signal for stopping a corresponding drum, self-payment The token payment completion signal transmitted by the signal f path 43 is completed, various signals transmitted from the substrate 30, and the like. Each of the circuits constituting the input signal generating means is also connected to the CPU 464 by ι/〇璋π. Similarly, the communication port 479 is connected to 1/〇埠 471, and the microcomputer transmits a signal to the board 462a by the sub-control portion communication 479. The game machine 1 of the present embodiment can be attached to the outer casing u by the borrowing machine main body 400. Slot machines come to play 4 〇. Attached to the shell U of the game machine 1 、,, 'two; two slot machine master button button 32 has been credited to eat y: by the button to move the home machine 400 in the body of the self-generation take-out (7) The funnel 40a pays for the generation of the only mode, so that the payment can be implemented by the accumulation of the token settlement switch. In addition, in the game machine 102560-970303.doc -47-1296970 in which the slot machine body 400 is attached, the coin credit data and the token credit data are stored in the CPU of the slot machine body 400. 464, but this mode is not the only suitable mode, so it can be stored in a storage device mounted in the substrate 30. Regarding the processing performed by the main CPU 464 on the credit data and the token credit data, a CPU disposed in the substrate 30 can perform this processing instead of the main CPU 464. As described above, according to the present embodiment, the main body of the gaming machine (for example, the Pachinko game machine main body 12 or the slot machine main body 4) is provided with the main CPU 201 and the main CPU 464 for implementing the determination of the proposed payment generation. The amount of coins and the control of the token payment of the funnel 40a, whereby the lending machine 1 is debited to pay the tokens. Therefore, the token lending machine 12a can be shared among the game machine bodies using different game media, whereby a game machine having a stand-alone type of game machine on which a game machine main body using different types of game media is played can be obtained. The gaming machine 1 can be selectively used. Further, according to the present embodiment, the token is housed in the token lending machine 12a mounted on one end of the main body 12 of the game machine (on the right side in the case shown in Fig. 1 or Fig. 13), and thus The token will not pass through the main body of the game console. Therefore, the main body of the game machine can be replaced without changing its design. Therefore, it is easy to replace the game machine main body in which the game is played using different game media, and the design cost can be reduced, so that the game can be added with diversity. Further, according to the present embodiment, since the main CPU 201 and the main CPU 464 perform the control of the payment of the tokens with respect to the funnel 4〇a under the condition that the player performs a predetermined operation condition, the token can be paid at the time desired by the player. Convenience is available. In the above embodiment, a case in which the main body of the pachinko 102560-970303.doc -48-!29967〇 game machine and the slot machine body are selectively attached as the main body of the game machine is explained. The game machine of the present embodiment is not limited to such game machines, but

田 JUA ;包括一諸如Jong-Kyu、智慧球(Smart ball)等遊戲機之 各種遊戲機。 【圖式簡單說明】 圖1係一顯示根據本發明之一實施例一其上固定有柏青 哥遊戲機主體之遊戲機之透視圖; 圖2係一顯示根據本發明之一實施例一漏斗之外部之透 視圖; 圖3係—顯示構成圖2漏斗之基礎之一外部之透視圖; /4係-顯示一其中圖2漏斗之主體部分内部已拆解之狀 悲之透視圖; 圖5係一顯示漏斗支付代幣 』八%時代幣之運動狀態之解釋 圖6係—處於正常時-第-出口之剖視圖; 圖7係-顯示當支付代幣時第—出口之剖視圖; 圖; 圖9係一顯示根據本發 流程圖; 圖10係一顯示根據本發 理之流程圖; 圖11係一顯示根據本發 只月之一實施例 流程圖; 圖8係—顯示圖1中所示遊戲機控制系統之一電路之方塊 理之 月之一實施例之貸記轉換處 月之一實施例之發射控制電路處 之貸記結算處理之 102560-970303.doc 49. 1299670 圖12係一顯示根據本發明之一實施例之漏斗控制處理之 流程圖; 圖13係一顯示根據本發明之一實施例之其上固定有一吃 角子老虎機主體之遊戲機之透視圖;及 圖14係一顯示圖丨3中所示遊戲機之控制系統電路之方塊 圖。 【主要元件符號說明】 10 遊戲機 11 外殼 12 柏青哥遊戲機(遊戲機主體) 12a 代幣出借機 13 遊戲板 13a 遊戲區域 14 安裝基座 15 顯示面板 16 玻璃門 17 託盤單元 18 執道 19 獲勝開口 19a 開始獲勝開口 19b 一般獲勝開口 19c 大獲勝開口 19S 一般獲勝球感測器 19Sd 通道門SW(V-計數SW) 102560-970303.doc -50- 1299670 19Se 計數sw 20 OUT 開口 21 特殊符號顯示部分 22 積聚託盤 23 下部託盤 24 手柄 25 揚聲器 30 基板 31 貸記數目顯示部分 32 貸記結算按鈕 33 貸記轉換按鈕 34 代幣數目顯示部分 35 紅外線傳輸/接收部分 36 代幣接收部分 36a 代幣支付開口 37 代幣插入槽 37a 代幣退回桿 37b 代幣退回槽 38 硬幣插入槽 38a 硬幣退回桿 38b 硬幣退回槽 39 行動終端機(蜂巢式電話) 39a 燈/LED顯示裝置 40 漏斗部分 102560-970303.doc -51 - 1299670 40a 漏斗 40Sa 代幣偵測部分 40Sb 代幣偵測部分 41 硬幣積聚箱 41a 漏斗驅動電路 43 支付完成信號電路 50 改變設定值按紐 52S 發射球感測器 54 影像顯示裝置 60 第一出口 70 發射控制電路 71S 開始開口 SOL(致動器) 72S 大獲勝開口 SOL(致動器) 73S 傾斜板SOL(致動器) 74S 備份清除SW 90 發射裝置 110 板 110a 主體部分托盤 111 旋轉盤 112 蓋 112a 凹面部分 113 主體部分 114 代幣 115 儲存容器(鬥) 102560-970303.doc •52, 120 1299670 120a 120b 120c 120d 120e 120f 120g 120i 120h 121 121a 123 124 124a 125 130 131 132 132a 132b 135 140 141 矩形支撐板 軸孔 排放孔(感測器窗口)Tian JUA; includes a variety of game consoles such as Jong-Kyu, Smart Ball and other game consoles. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a perspective view showing a game machine on which a Pachinko game machine main body is fixed according to an embodiment of the present invention; FIG. 2 is a view showing a funnel according to an embodiment of the present invention. Figure 3 is a perspective view showing the exterior of one of the bases of the funnel of Figure 2; /4 series - showing a perspective view of the inside of the main body of the funnel of Figure 2; Figure 5 Figure 1 shows a cross-sectional view of the normal-time-outlet; Figure 7 is a cross-sectional view of the first exit when paying the token; Figure; 9 is a flow chart according to the present invention; FIG. 10 is a flow chart according to the present invention; FIG. 11 is a flow chart showing one embodiment of the month according to the present invention; FIG. 8 is a view showing the display shown in FIG. One of the circuits of the game machine control system is one of the embodiments of the month of the credit conversion. The one of the embodiment of the transmission control circuit at the credit control settlement 102560-970303.doc 49. 1299670 Figure 12 is a display Leakage according to an embodiment of the present invention Figure 13 is a perspective view showing a game machine having a slot machine body fixed thereto according to an embodiment of the present invention; and Figure 14 is a control showing the game machine shown in Figure 3. Block diagram of the system circuit. [Main component symbol description] 10 Game machine 11 Case 12 Pachinko game machine (game machine main body) 12a Token machine lending machine 13 Game board 13a Game area 14 Mounting base 15 Display panel 16 Glass door 17 Pallet unit 18 Road 19 Winning opening 19a Start winning opening 19b General winning opening 19c Large winning opening 19S General winning ball sensor 19Sd Access door SW (V-counting SW) 102560-970303.doc -50- 1299670 19Se Counting sw 20 OUT Opening 21 Special symbol display Part 22 Accumulation tray 23 Lower tray 24 Handle 25 Speaker 30 Substrate 31 Credit number display portion 32 Credit settlement button 33 Credit conversion button 34 Token number display portion 35 Infrared transmission/reception portion 36 Token reception portion 36a Token payment Opening 37 Token insertion slot 37a Token return lever 37b Token retreat slot 38 Coin insertion slot 38a Coin retraction lever 38b Coin retreat slot 39 Mobile terminal (holophone) 39a Lamp/LED display device 40 Funnel section 102560-970303. Doc -51 - 1299670 40a Funnel 40Sa Token Detection Section 40Sb Currency detecting portion 41 coin accumulating tank 41a Funnel driving circuit 43 Payment completion signal circuit 50 Change setting value button 52S Launching ball sensor 54 Image display device 60 First exit 70 Launch control circuit 71S Start opening SOL (actuator) 72S Large Winning Opening SOL (Actuator) 73S Inclined Plate SOL (Actuator) 74S Backup Clearing SW 90 Launching Device 110 Plate 110a Main Portion Tray 111 Rotating Disk 112 Cover 112a Concave Portion 113 Main Body Section 114 Token 115 Storage Container ( Bucket) 102560-970303.doc •52, 120 1299670 120a 120b 120c 120d 120e 120f 120g 120i 120h 121 121a 123 124 124a 125 130 131 132 132a 132b 135 140 141 Rectangular support plate shaft hole discharge hole (sensor window)

凸出?LProtruding? L

凸出?L 感測器窗口 臺階部分 阻擋零件 海鷗形彈簧 海鷗形彈簧 馬達 圓盤 固定輥 移動輥 彈性體 圓環形開口 代幣饋送導板 附裝螺絲 導齒 代幣固持導向面 代幣饋送導向面 推力軸承 外部導板 代幣導向面 102560-970303.doc -53 - 1299670 141a 第一導向面 141b 第二導向面 142 代幣排放開口 143 凹口 144 凹口 150 輥附裝托架(輥 150a 附裝軸 150b 切口 151 臂 152 張力螺旋彈簧 166 阻光罩 200 主控制電路 201 主CPU 202 主ROM 203 主RAM 204 初始重置電路 205 I/O埠 206 命令輸出埠 300 子控制電路 301 子CPU 302 程式ROM 303 工作ROM 304 命令輸入埠 305 影像控制電路 102560-970303.doc -54- 1299670 306 聲音控制電路 307 燈控制電路 400 吃角子老虎機主體 402 轉筒 403 轉筒 404 轉筒 405 顯示窗口 406 顯示窗口 407 顯示窗口 408 插入槽 409 運作顯示單元 410 運作顯示單元 411 重玩顯示單元 412 遊戲停止顯示單元 413-415 插入遊戲媒介數量顯示燈 416 積聚數量顯示單元 417 開始燈 418 獎金計數顯示部分 419 WIN燈 420 獎品數量顯示部分 421 插入燈 423 十字形鍵 424 A按紐 425 B按4丑 102560-970303.doc -55- 1299670 426 427 428 429 430 431 432 433 436 438 439 440 440a 445 449 461 462a 463 464 465 466 467 468 469Protruding? L sensor window step part blocking part seagull spring seagull spring motor disc fixed roller moving roller elastic body circular opening token feeding guide attached screw guide tooth token holding guide surface token feeding guide surface thrust bearing External guide token guiding surface 102560-970303.doc -53 - 1299670 141a First guiding surface 141b Second guiding surface 142 Token discharge opening 143 Notch 144 Notch 150 Roll attachment bracket (roller 150a Attachment shaft 150b Notch 151 Arm 152 Tension Coil Spring 166 Light Retaining Cover 200 Main Control Circuit 201 Main CPU 202 Main ROM 203 Main RAM 204 Initial Reset Circuit 205 I/O 埠 206 Command Output 埠 300 Sub Control Circuit 301 Sub CPU 302 Program ROM 303 Operation ROM 304 command input 埠305 image control circuit 102560-970303.doc -54-1299670 306 sound control circuit 307 light control circuit 400 slot machine body 402 drum 403 drum 404 drum 405 display window 406 display window 407 display window 408 Inserting slot 409 operation display unit 410 operation display unit 411 replay display unit 412 tour Play stop display unit 413-415 Insert game medium number display light 416 Accumulation number display unit 417 Start light 418 Bonus count display portion 419 WIN light 420 Prize quantity display portion 421 Insert light 423 Cross key 424 A button 425 B Press 4 ugly 102560-970303.doc -55- 1299670 426 427 428 429 430 431 432 433 436 438 439 440 440a 445 449 461 462a 463 464 465 466 467 468 469

1積聚代幣插入開關 2積聚代幣插入開關 3積聚代幣插入開關 積聚代幣結算開關 開始桿 停止按紐 停止按叙 停止按紐 獎品顯示部分 機器前表面面板 顯示窗口部分 液晶顯不裝置 顯示螢屏 步進馬達 光感測器 主控制板 子控制板 微電腦 主CPU 程式ROM(唯讀記憶體) 控制RAM(隨機存取記憶體) 時鐘脈動產生電路 頻率除法器 隨機數發生器 102560-970303.doc -56- 1299670 470 471 473 477 478 479 隨機數抽樣電路 I/O埠 馬達驅動電路 轉筒位置偵測電路 轉筒停止信號電路 子控制部分通信埠 102560-970303.doc -57-1 Accumulation token insertion switch 2 Accumulation token insertion switch 3 Accumulation token insertion switch Accumulation token settlement switch Start lever stop button Stop Press stop button Prize display part Machine front panel display window Part LCD display device display Screen stepper motor light sensor main control board sub-control board microcomputer main CPU program ROM (read only memory) control RAM (random access memory) clock pulsation generation circuit frequency divider random number generator 102560-970303.doc - 56- 1299670 470 471 473 477 478 479 Random number sampling circuit I/O 埠 motor drive circuit drum position detection circuit drum stop signal circuit sub-control part communication 埠102560-970303.doc -57-

Claims (1)

1299670 十、申請專利範圍: 1· 一種遊戲機,其包括: • —外殼,其設置有-包括用於支付-遊戲媒介之遊戲 媒介支付構件之承兒機; 及—遊戲機主體,其上可根據遊戲媒介之一遊戲值玩 一遊戲,該遊戲機主體係以可連接方式設置於該承兒機 内、固定至該外殼並配置有用於在建立一預定條件後提 供-特定遊戲值的遊戲值提供構件,且配置有用於根據 該遊戲值提供構件所提供之該遊戲值控制該承兒機之遊 戲媒介支付構件的遊戲媒介支付控制構件, 其中使用不同類型之遊戲媒介玩一遊戲之該遊戲機主 體可被選擇地安裝於該外殼内。 2. 如請求項1之遊戲機,其中該遊戲媒介支付控制構件在 玩家實施一預定操作之條件下控制該遊戲媒介支付構 件。 3. 如請求項1或2之遊戲機,其中該承兒機接受一類型遊戲 媒介,藉此借出另一類型遊戲媒介。 4·如請求項丨之遊戲機,其中該承兒機被設置於該外殼内 安裝該遊戲機主體之位置之右側或左側上。 5·如睛求項1之遊戲機,其中該遊戲媒介支付構件係一漏 斗。 6.如請求項2之遊戲機,其中該預定操作係對一設置於該 承兒機内一預定按紐之按動操作。 7·如請求項2之遊戲機,其中貸記在設置於該外殼内之該 102560-970303.doc 1299670 承兒機中之貸記資料被換算成於該遊戲機主體之一遊戲 中使用的一遊戲媒介之數量資料。 8.如請求項1之遊戲機,其中使用不同類型之遊戲媒介玩 一遊戲之該遊戲機主體係一柏青哥遊戲機主體及一吃角 子老虎機主體。 102560-970303.doc 1299670 七、指定代表圖: (一) 本案指定代表圖為:第(1 )圖。 (二) 本代表圖之元件符號簡單說明: 10 遊戲機 11 外殼 12 柏青哥遊戲機(遊戲機主體) 12a 代幣出借機 13 遊戲板 13a 遊戲區域 14 安裝基座 15 顯示面板 16 玻璃門 17 託盤單元 18 執道 19 獲勝開口 19a 開始獲勝開口 19b 一般獲勝開口 19c 大獲勝開口 20 OUT 開口 21 特殊符號顯示部分 22 積聚託盤 23 下部託盤 24 手柄 30 基板 102560-970303.doc 1299670 31 貸記數目顯示部分 32 貸記結算按鈕 33 貸記轉換按鈕 34 代幣數目顯示部分 35 紅外線傳輸/接收部分 36 代幣接收部分 36a 代幣支付開口 37 代幣插入槽 37a 代幣退回桿 37b 代幣退回槽 38 硬幣插入槽 38a 硬幣退回桿 38b 硬幣退回槽 39 行動終端機 40a 漏斗 41 硬幣積聚箱 八、本案若有化學式時,請揭示最能顯示發明特徵的化學式: (無) 102560-970303.doc1299670 X. Patent application scope: 1. A game machine, comprising: a casing, which is provided with - a machine for paying for a game medium payment component of a game medium; and - a game machine body on which Playing a game according to a game value of one of the game media, the game machine main system is detachably disposed in the occupant, fixed to the casing, and configured with a game value for providing a specific game value after establishing a predetermined condition And a game medium payment control member configured to control a game medium payment component of the child machine according to the game value provided by the game value providing member, wherein the game machine body playing a game using different types of game media It can be selectively installed in the housing. 2. The gaming machine of claim 1, wherein the game medium payment control means controls the game medium payment component under conditions in which the player performs a predetermined operation. 3. The gaming machine of claim 1 or 2, wherein the player accepts one type of game medium thereby lending another type of game medium. 4. A game machine as claimed in claim 1, wherein the carrier is disposed on the right or left side of the position in which the main body of the game machine is mounted in the casing. 5. The game machine of claim 1, wherein the game medium payment component is a miss. 6. The gaming machine of claim 2, wherein the predetermined operation is a push operation of a predetermined button disposed in the handset. 7. The gaming machine of claim 2, wherein the credit data credited to the 102560-970303.doc 1299670 in the casing is converted into one used in a game of the game machine main body. The amount of information on the game media. 8. The gaming machine of claim 1, wherein the game machine main system is a game machine main body and a slot machine body using a different type of game medium. 102560-970303.doc 1299670 VII. Designated representative map: (1) The representative representative of the case is: (1). (2) Simple description of the symbol of the representative figure: 10 Game machine 11 Case 12 Pachinko game machine (game machine main body) 12a Token machine lending machine 13 Game board 13a Game area 14 Mounting base 15 Display panel 16 Glass door 17 Tray unit 18 E-mail 19 Winning opening 19a Start winning opening 19b General winning opening 19c Large winning opening 20 OUT Opening 21 Special symbol display portion 22 Accumulation tray 23 Lower tray 24 Handle 30 Substrate 102560-970303.doc 1299670 31 Credit number display portion 32 credit settlement button 33 credit conversion button 34 token number display portion 35 infrared transmission/reception portion 36 token receiving portion 36a token payment opening 37 token insertion slot 37a token refund lever 37b token return slot 38 coin insertion Slot 38a coin withdrawal lever 38b coin retreat slot 39 mobile terminal 40a funnel 41 coin accumulation box VIII. If there is a chemical formula in this case, please disclose the chemical formula that best shows the characteristics of the invention: (none) 102560-970303.doc
TW094120329A 2004-06-18 2005-06-17 Gaming machine TWI299670B (en)

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JP2007319429A (en) * 2006-06-01 2007-12-13 Olympia:Kk Token dispenser

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Publication number Priority date Publication date Assignee Title
JPS596668B2 (en) * 1976-07-19 1984-02-14 株式会社ソフイア pachinko game device
JPS56116076U (en) * 1980-02-06 1981-09-05
KR970002847B1 (en) * 1988-09-12 1997-03-12 가부시끼가이샤 헤이와 Slot machine
JPH04197375A (en) * 1990-11-29 1992-07-16 Ace Denken:Kk Pachinko island structure
JP3101657B2 (en) * 1991-02-04 2000-10-23 謙二朗 徳山 Gaming machine
JP2823535B2 (en) * 1995-10-13 1998-11-11 タイヨーエレック株式会社 Coin type ball game machine and game system
JP2002066111A (en) 2000-09-04 2002-03-05 Oizumi Corp Game equipment and intermachine game medium dispenser used therefor
JP3468745B2 (en) * 2000-09-13 2003-11-17 コナミ株式会社 Lottery mechanism and game device
JP2002126181A (en) * 2000-10-27 2002-05-08 Fuji Shoji:Kk Combination game machine
JP3831196B2 (en) * 2001-03-07 2006-10-11 株式会社藤商事 Game machine
JP4384397B2 (en) * 2002-08-28 2009-12-16 株式会社オーイズミ Game media lending machine

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SG118398A1 (en) 2006-01-27
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KR100879844B1 (en) 2009-01-22
KR20060048409A (en) 2006-05-18

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