TWI232120B - Game device, arcade game machine and control method and recording medium - Google Patents

Game device, arcade game machine and control method and recording medium Download PDF

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Publication number
TWI232120B
TWI232120B TW090114437A TW90114437A TWI232120B TW I232120 B TWI232120 B TW I232120B TW 090114437 A TW090114437 A TW 090114437A TW 90114437 A TW90114437 A TW 90114437A TW I232120 B TWI232120 B TW I232120B
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Taiwan
Prior art keywords
game
player
price
change
information
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TW090114437A
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Chinese (zh)
Inventor
Kazuhiro Kusuda
Shougo Azuma
Hitoshi Arisawa
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Konami Corp
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Publication of TWI232120B publication Critical patent/TWI232120B/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • G06F15/02Digital computers in general; Data processing equipment in general manually operated with input through keyboard and computation using a built-in program, e.g. pocket calculators
    • G06F15/025Digital computers in general; Data processing equipment in general manually operated with input through keyboard and computation using a built-in program, e.g. pocket calculators adapted to a specific application
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Computer Hardware Design (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

This invention provides a new game property regarding an increase or reduction of a game value for a token money game machine. It operates a character of player that harmonized with him or her. The player uses a magic card for defeating a monster existing at dungeon by operating a protagonist on a picture. A ROM of a game unit has a data area recorded by corresponding to a magic card name data and a card use cost data required for a use of the magic card. When the player selects the magic card used by operating an operation lever and an operation button, a main board of the game unit recognizes the magic card name. Therefore, the main board reads out the card use cost data corresponding to the magic card name data at the data area. It carries out a process for decreasing a credit degree corresponding to this card. The card uses cost data from a credit data of the player recorded in a RAM.

Description

1232120 發明之技術領域 本發明包括:遊戲裝置、大型遊戲機及遊戲執行方法, 其係設置於遊戲中心等’當玩家藉由支付代幣等之遊戲價 値而參與遊戲時,能依該遊戲結果,向該玩家給付遊戲價 値’· 一種電腦可讀取之記錄媒體,其係記錄有該遊戲裝置 具有之電腦在運作上所需之程式:及一種電腦可讀取之記 錄媒體,其係具有一種資料區$,用則己錄供上述遊戲裝 置使用之資料。 先前之技術 在家用遊戲機的遊戲中,由玩家操作出現在畫面上的對 象以進行之遊戲,已經相當普及。這類遊戲中,例如包 括:藉由對操作對象之戰鬥機進行操作,一面擊落敵機而 執行遊戲的虛擬遊戲;藉由對操作對象之格鬥家,頭著手 進行格鬥的格鬥遊戲;藉由對操作對象之戰士或魔法師等 進行操作,一面改變該主角的能力,一面在遊戲内的域樓 (dungeon)等進行探險之”角色扮演遊戲”(以下簡稱爲 「RPG」)等。以rpg爲例,其於以玩家操作的戰士等打倒 敵軍的大頭目、由迷宮中脱身、解開謎題之遊戲目的,玩 家將藉由操作戰士等而嘗試達成上述目的。 可是,設置於遊樂中心等的遊戲機,一般可分爲:電視 遊戲機’其係使玩家經由投幣方式來參加遊戲者·及代幣 遊戲機,其係使玩家經由購買代幣,利用該代幣來參加遊 戲者。如上述藉由玩家對操作對象進行操作而執行之遊 戲’主要是在電視遊戲機上執行。另一方面,代擎遊戲機 -4 本紙張尺度適财@國家標準(CNS) A4規格(2iGχ297公黄) 裝 訂 12321201232120 Technical Field of the Invention The present invention includes: a game device, a large game machine, and a game execution method, which are provided in a game center, etc. 'When a player participates in a game by paying a game price such as tokens, the game result can be determined according to the game. Pay the game price to the player 値 '· A computer-readable recording medium that records the programs necessary for the operation of the computer that the game device has: and a computer-readable recording medium that has a type of data Area $, has been recorded for the use of the above game device. Prior art In games for home game consoles, games in which objects appear on the screen by the player are operated by the player to be played have become quite popular. This type of game includes, for example, a virtual game in which a game is executed by operating an fighter of an operation target while shooting down an enemy aircraft; a fighting fighting game is initiated by a combatant who is an operation target; The target warrior, magician, etc. operate, while changing the protagonist's ability, while conducting adventure "role-playing games" (hereinafter referred to as "RPG") in the game's dungeon. Taking rpg as an example, the purpose of the game is to defeat the boss of the enemy with a warrior operated by the player, get out of the maze, and solve the puzzle. The player will try to achieve the above purpose by operating the warrior. However, game machines installed in amusement centers and the like are generally divided into: TV game machines, which allow players to participate in the game via a coin-operating method, and token game machines, which allow players to purchase tokens and use the Tokens to participate in the game. As described above, a game executed by a player operating an operation object is mainly executed on a video game machine. On the other hand, the generation engine game machine -4 paper size suitable for wealth @ National Standard (CNS) A4 specification (2iGχ297 public yellow) binding 1232120

=是=增加代幣爲目的,即以増加遊戲價値爲目的,而 二疋豕遊戲(樂趣。馬此,大部份的代幣遊戲機的遊戲 並非是由玩家對操作對象進行操作之遊戲,而多以 赛馬遊戲及吃角子老虎等賭博遊戲爲主。 發明所欲解決之課題 但是到了最近’代幣遊戲機的遊戲内容,也不再侷限於 純粹的賭博遊戲,而出現具有高遊戲特性的遊戲内容。舉 例來説,有—種培養型赛馬虛擬遊戲,其係使玩家藉由支 付代幣’而對自己的赛馬進行調敎,提高該馬的速度及體 力’以參加赛馬號赛。在此遊戲中,+同於以往的賭博遊 戲,玩家可藉由調敎赛馬來參加比#,而得到樂趣。但 是,這類培養型赛馬虛擬遊戲中,由於玩家並非直接操作 競赛用馬匹’因此並無法對玩家提供藉由操作遊戲内的操 作對象,而享受遊戲進展之遊戲特性。 本發明便是有鑑於上述背景而研發,其目的在於提供包 括··一種遊戲裝置、大型遊戲機及遊戲執行方法,其係用 以提供玩家一種新的遊戲特性,其係將代幣遊戲機等具有 之增減遊戲價値的相關遊戲特性、及藉由玩家操作造型人 物而執行遊戲之遊戲具有的遊戲特性,加以融合而成者; 一種電腦可讀取之記錄媒體,其係記錄有該遊戲裝置具有 之電腦在運作上所需之程式;及一種電腦可讀取之記錄媒 體,其係具有一種資料區域,用以記綠供上述遊戲裝置使 用之資料。 解決課題之機構 -5- 本紙張尺度適用中國國家標準(CNS) Α4規格(210 X 297公釐) 1232120 A7= Yes = Increase the token for the purpose, that is, to increase the price of the game, and the second game (fun. Ma. Most of the games of the token game are not games that are operated by the player, Most of them are gambling games such as horse racing games and slot machines. The problem to be solved by the invention, but recently, the game content of the "token game machine" is no longer limited to pure gambling games, and there are high-gaming features. Game content. For example, there is a training-type horse racing virtual game, which allows players to adjust their horse racing by paying tokens to increase the speed and physical strength of the horse to participate in the horse racing. In this game, + is the same as previous gambling games. Players can have fun by adjusting horse racing to participate in ##. However, in this kind of training-type horse racing virtual game, because the player does not directly operate the racing horses, therefore It is not possible to provide players with the characteristics of the game to enjoy the progress of the game by operating the operating objects in the game. The present invention was developed in view of the above background, and its purpose Provided include: a game device, a large game machine and a game execution method, which are used to provide players with a new game feature, which are related to game features such as the increase and decrease in the game price of a token game machine, and borrowing A game readable by a player who operates a character and executes a game; a computer-readable recording medium recording a program necessary for the operation of a computer included in the game device; and The computer-readable recording medium has a data area for recording the data for the use of the above-mentioned game device. The organization to solve the problem-5- This paper size applies to the Chinese National Standard (CNS) A4 specification (210 X 297) (Mm) 1232120 A7

1232120 A7 五、發明説明^ )----~---- 作,而滿足遊戲進行中指定的遊戲價値變動條件時,變動 要素選擇機構將選擇出與該條件相對應之遊戲價値變動要 素。並且,相對應於選取之遊戲ί賈値變動要^之,減資 訊,將由增減資訊讀取機構,由上述增減資訊記錄^體來 加以讀取。根據如上述讀取之增減資訊,將對滿足了指定 义避戲價値變動條件的玩家,決定出其該玩家的遊戲價値 曰'減量如此來,玩家的遊戲價値,將經由遊戲價値變 動機構,依據決定之增減量而變動。因此,除了主要在家 2遊戲機或電視遊樂器等執行之遊戲的遊戲特性以外,玩 家也能夠同時享受遊戲價値增減的相關遊戲特性。 在此,上述之遊戲價値變動條件,可依遊戲進行機構進 行之遊戲内容,而有不同的考量。例如,當遊戲内容爲 RPG時,可將操作對象之戰士等打倒敵軍怪物而由迷宮脱 身’做爲遊戲價値變動條件。在此情況中,例如將特定該 迷呂之迷宮特定資訊做爲遊戲價値變動要素,而將與該迷 客特定資訊相連結之增減資訊,設爲會增加指定量的遊戲 價値時,當玩家由該迷宮脱身時,該玩家的遊戲價値便會 增加。如此一來,對玩家而言,由於由迷宮脱身之遊戲目 的具有附加價値,因此可提高遊戲特性。此外,也可將玩 家操作之戰士等因爲受敵軍怪物的攻擊而受創的程度,做 爲遊戲價値變動條件。在此情況中的遊戲價値變動要素, 便可是顯示受創程度的受創資訊,且將與該受創資訊連結 之增減資訊,設定爲減少遊戲價値的指定量時,當戰士等 受創時,該玩家的遊戲價値便會減少。藉此,對玩家而 本紙張尺度遴用中國國家標準(CNS) Α4規格(21〇χ 297公货)1232120 A7 V. Description of the invention ^) ---- ~ ---- When the game price fluctuation conditions specified during the game are met, the change element selection mechanism will select the game price fluctuation factors corresponding to the conditions. In addition, corresponding to the changes in the selected game, the reduction information will be read by the increase / decrease information reading mechanism and the increase / decrease information record. According to the increase and decrease information read as described above, for the player who meets the conditions for defining the avoidance of the price of the play, the player's game price will be determined to be 'decrease'. The player's game price will be passed through the game price change mechanism. Varies according to the amount of increase or decrease determined. Therefore, in addition to the game characteristics of games executed mainly at home 2 consoles or TV consoles, players can also enjoy related game characteristics of increasing and decreasing game prices. Here, the above-mentioned game price and price fluctuation conditions may have different considerations depending on the game content played by the game progress agency. For example, when the content of the game is RPG, a warrior such as an operation target can knock down an enemy monster and get out of the maze 'as a condition of the game price change. In this case, for example, if the specific information of the labyrinth maze is used as the game price change factor, and the increase and decrease information linked to the specific information of the fan is set to increase the game price of the specified amount, when the player When getting out of the maze, the player's game price will increase. In this way, for the player, since the game purpose of getting out of the maze has an additional price, the game characteristics can be improved. In addition, the degree to which a player-operated warrior or the like is damaged by an enemy monster can be used as a condition for the game price to fluctuate. In this case, the change factor of the game price can be the damage information showing the damage level, and the increase and decrease information linked to the damage information is set to reduce the specified amount of the game price, when soldiers, etc. are damaged. , The player ’s game price will decrease. In this way, for the players, this paper size uses the Chinese National Standard (CNS) Α4 specification (21〇χ 297 public goods)

I232l20 、^____ 五、發明説明(5 言’爲了不受敵軍怪物的攻擊而受創,將會更集中於遊戲 的進行。 此外,如本遊戲裝置係將透過遊戲價値收取機構向玩家 收取遊戲價値,轉換成電子資料而記錄於記綠媒體時,其 遊戲價値變動機構可對該電子資料進行變動而實現上述之 效果。 此外’申請專利範圍第2項之發明,其係第1項之遊戲裝 置中,特徵在於具有:遊戲記錄媒體,其係記錄上述遊戲 進行機構進行之複數個遊戲内容互異的遊戲資訊者;遊戲 資訊選擇機構,用以由上述遊戲資訊記錄媒體記綠之複數 個遊戲資訊中’選擇上述玩家欲參與之遊戲資訊者;上述 遊戲進行機構,係依上述遊戲資訊選擇機構選擇之遊戲資 訊’進行上述遊戲者;上述遊戲價値變動要素,係用以個 別特定上述複數個的遊戲資訊之遊戲資訊特定資訊;及上 述變動要素選擇機構,係依上述遊戲資訊選擇機構選擇之 遊戲資訊做爲上述之遊戲價値變動條件,用以選擇與該遊 戲資訊相對應之遊戲資訊特定資訊者。 在此遊戲裝置中,係由遊戲資訊選擇機構,由記綠於遊 戲資訊記綠媒體之複數個遊戲資訊中,依玩家所欲參加之 遊戲内容,選擇相對應之遊戲資訊,藉此使得該玩家能夠 進行以該遊戲資訊爲依據之遊戲。在此所謂的遊戲資訊, 例如在遊戲内谷爲玩豕藉由對操作對象之戰士等進行操 作,一面打倒敵軍怪物一面在城樓冒險的Rpc}中,係指包 含各迷客的地圖及出現的敵軍怪物等遊戲内容的迷宮資 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公董) A7 B7 1232120 五、發明説明(6 ) 訊,依據此迷宮資訊,遊戲進行機構便會進行上述其他玩 家的遊戲。此外,以培養型赛馬虛擬遊戲爲例,遊戲資訊 便是指包括玩家調敎的赛馬出赛之各場地的距離及對赛馬 之限制等遊戲内容的場地資訊,而遊戲進行機構便是依據 此場地資訊,進行上述其他玩家的遊戲。 在此,本遊戲裝置中,遊戲資訊選擇機構選擇的玩家所 欲參加之遊戲資訊,便是遊戲價値變動條件。以上述之 RPG爲例,玩家由遊戲提供之複數個迷宮中,決定操作之 戰士等參與的迷宮,而經變動要素選擇機構選擇之該迷宮 的迷宮資訊,便成爲遊戲價値變動條件。在此情況中,如 將遊戲價値變動要素設爲是用以特定該迷宮資訊的遊戲資 訊特定資訊,並依與該遊戲資訊特定資訊相連結之增減資 訊,減少指定量的遊戲價値的話,玩家在所希望的迷宮進 行遊戲時,便可減少該玩家的遊戲價値。如此一來,便能 使玩家支付該遊戲内容的挑戰費用,而且也能使玩家更集 中心力在遊戲上。此外,依遊戲的種類,增減資訊也可用 以增加玩家的遊戲價値。 此外,在申請專利範圍第3項之發明,其係第1項之遊戲 裝置中’其特徵在於具有:可使用要素記錄媒體,其係將 可依玩家之指示而變更上述遊戲進行機構正在進行之遊戲 狀態的遊戲狀態變更要素,以該玩家指示可使用的狀態加 以1己綠者;使用決定機構,其係依上述玩家之指示,用以 對記綠於上述可使用要素記錄媒體之遊戲狀態的使用進行 決定者;遊戲狀態變更機構,其係依上述使用決定機構決 -9- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 A7 B7 五、發明説明(7 ) 定之遊戲狀態變更要素,對上述遊戲進行機構進行中的遊 戲狀態進行變更者;上述遊戲價値變動要素,係做爲變更 要素特定資訊,用以特定記錄於上述可使用要素記錄媒體 之遊戲狀態變更要素者;及上述變動要素選擇機構,其係 以上述使用決定機構決定出遊戲變更要素一事爲上述遊戲 價値變更條件,而選擇出與該遊戲狀態變更要素相對應之 變更要素特定資訊者。 在此遊戲裝置中,依玩家指示而可在遊戲進行中使用之 遊戲狀態變更要素,係記錄在可使用要素記錄媒體。並 且,依欲使用該遊戲狀態變更要素之玩家的指示,而經由 使用決定機構,決定該遊戲狀態變更要素的使用時,便可 依該遊戲狀態變更要素,變更正在進行的遊戲狀態。此遊 戲狀態變更要素,依遊戲進行機構進行之遊戲内容,可考 慮種種形態:以RPG爲例,當玩家的操作對象爲魔法師 時,可以是能使魔法師的體力恢復之項目、或能使敵軍怪 物受創之魔法。在此,本遊戲裝置是以使用決定機構決定 出遊戲狀態變更要素一事,做爲遊戲價値變更機構。以上 述的RPG爲例,玩家在遊戲中使用項目或魔法的行爲,便 是遊戲價値變動條件。在此情況中,如將遊戲價値變動要 素,設爲用以特定該項目或魔法之變更要素特定資訊,並 依與該變更要素特定資訊相連結之增減資訊,減少指定量 的遊戲價値的話,玩家在使用一些項目時,將會減少該玩 家具有的遊戲價値。如此一來,對玩家而言,可提供必需 一面考慮自己擁有之遊戲價値量,一面由迷宮脱身的遊戲 -10- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 A7 B7 五、發明説明(8 ) 特性。此外,依遊戲内容及遊戲狀態變更要素之效果,增 減資訊也可用以增加玩家的遊戲價値。 此外’在申請專利範圍第4項之發明,其係第1項之遊戲 裝置中’其特徵在於具有:可使用要素記錄媒體,其係將 可依玩家之指示而變更上述遊戲進行機構正在進行之遊戲 狀態的遊戲狀態變更要素,以該玩家指示可使用的狀態加 以1己綠者;使用決定機構,其係依上述玩家之指示,用以 對5己綠於上述可使用要素記錄媒體之遊戲狀態的使用進行 決定者;遊戲狀態變更機構,其係依上述使用決定機構決 定之遊戲狀態變更要素,對上述遊戲進行機構進行中的遊 戲狀態進行變更者;不可使用要素記錄媒體,其係用以將 上述遊戲狀態變更要素,以上述玩家無法使用的狀態下加 以記綠者;使用許可要求受理機構,其係當上述玩家欲使 用記錄於上述不可使用要素記錄媒體之遊戲狀態變更要素 時,用以受理該玩家提出之使用許可要求者;使用許可機 構,其係依上述使用許可要求受理機構受理之使用許可要 求’用以允許使用記綠於上述不可使用要素記錄媒體之遊 戲狀態變更要素者,·遊戲狀態變更要素記錄機構,其係將 上述使用許可機構允許使用之遊戲狀態變更要素,記錄於 上述可使用要素記錄媒體者;上述遊戲價値變動要素,係 做爲變更要素特定資訊,用以特定記錄於上述不可使用要 素記綠媒體之遊戲狀態變更要素者;及上述變動要素選擇 機構’其係以上述使用決定機構決定出遊戲變更要素一事 爲上述遊戲價値變更條件,而選擇出與該遊戲狀態變更要 -11 - 1232120 A7 B7 五、發明説明(9 ) 素相對應之變更要素特定資訊者。 在此遊戲裝置中,依玩家指示而可在遊戲進行中使用之 遊戲狀態變更要素,係記綠在可使用要素記錄媒體。此 外,在不可使用要素記錄媒體上,則是將這類遊戲狀態變 更要素,以玩家無法使用的狀態下加以記錄。並且,如該 玩家欲使用該玩家無法使用之遊戲狀態變更要素時,將透 過使用許可要求受理機構受理該玩家的使用許可要求,並 依該使用許可要求,經由使用許可機構,可許可該使用許 可要求之相關遊戲狀態變更要素的使用。經上述許可之遊 戲變更要素,將由遊戲狀態變更要素記錄機構,記錄於可 使用要素記綠媒體,使得玩家能夠在遊戲進行中時,使用 該遊戲狀態變更要素。在本遊戲裝置中,係將使用機構允 許遊戲狀態變更要素之使用的動作做爲遊戲價値變動條 件。以上述之RPG爲例,玩家透過遊戲中的商店,購入原 本無法使用的項目的動作,便是遊戲價値變動條件。在此 情況中’如將遊戲價値變動要素,設爲用以特定該項目之 變更要素特定資訊,並依與該變更要素特定資訊相連結之 增減資訊,減少指定量的遊戲價値的話,玩家在遊戲中購 買一些項目時,將會減少該玩家具有的遊戲價値。如此一 來’玩家可藉由改變自己擁有的遊戲價値及遊戲中可使用 之項目,享受遊戲的發展。此外,依遊戲内容及遊戲狀態 變更要素之效果,增減資訊也可用以增加玩家的遊戲價 値。 此外’在申請專利範圍第5項之發明,其係第1項之遊戲 -12- 本紙張尺度適用中國國家標準(CNS) A4規格(21〇Χ29·) 1232120 A7 B7 五、發明説明(1〇 ) 裝置中,特徵在於具有:可使用要素記綠媒體,其係將可 依該玩家之指示而變更上述遊戲進行機構正在進行之遊戲 狀態的遊戲狀態變更要素,以該玩家指示可使用的狀態加 以記錄者;使用決定機構,其係依上述玩家之指示,用以 對記錄於上述可使用要素記錄媒體之遊戲狀態的使用進行 決定者;遊戲狀態變更機構,其係依上述使用決定機構決 定之遊戲狀態變更要素,對上述遊戲進行機構進行中的遊 戲狀態進行變更者;不可使用要素記錄媒體,其係用以將 上述遊戲狀態變更要素,以上述玩家無法使用的狀態下加 以記錄者;不使用許可要求受理機構,其係當上述玩家欲 停止使用記錄於上述可使用要素記錄媒體之遊戲狀態變更 要素時,用以受理該玩家提出之不使用許可要求者;不使 用許可機構,其係依上述不使用許可要求受理機構受理之 不使用許可要求,用以允許停止使用記錄於上述可使用要 素記錄媒體之遊戲狀態變更要素者;遊戲狀態變更要素刪 除機構,其係將上述不使用許可機構允許停用之遊戲狀態 變更要素,由上述可使用要素記錄媒體刪除者;上述遊戲 價値變動要素,係做爲變更要素特定資訊,用以特定記錄 於上述可使用要素記錄媒體之遊戲狀態變更要素者;及上 述變動要素選擇機構,其係以上述不使用決定機構允許停 用遊戲變更要素之動作做爲上述遊戲價値變更條件,而選 擇出與該遊戲狀態變更要素相對應之變更要素特定資訊 者。 在此遊戲裝置中,如同上述第4項的遊戲裝置一般,具有 -13- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 A7 B7I232l20, ^ ____ 5. Description of the invention (5 words' in order to avoid being attacked by enemy monsters, it will focus more on the game. In addition, if this game device is to collect games from players through the game price collection mechanism When the price is converted into electronic data and recorded on Green Media, its game price change mechanism can change the electronic data to achieve the above-mentioned effect. In addition, the invention of item 2 of the scope of patent application is the game of item 1. The device is characterized by having a game recording medium that records a plurality of game information with different game contents performed by the game progress mechanism, and a game information selection mechanism that records a plurality of games from the game information recording medium. In the information, 'the person who selects the game information that the player intends to participate in; the above-mentioned game playing agency is based on the game information selected by the above-mentioned game information selecting agency'; Game information specific information; and the above-mentioned change element selection agency, The game information selected by the above-mentioned game information selection agency is used as the above-mentioned game price change conditions to select the specific information of the game information corresponding to the game information. In this game device, the game information selection agency and the record green Among the plurality of game information in the game information record green media, according to the game content that the player wants to participate in, select the corresponding game information, thereby enabling the player to play a game based on the game information. The so-called game here Information, for example, in the in-game valley, by operating the warriors of the operation target, while defeating enemy monsters, while in the adventure Rpc}, it refers to the map containing the fans and the enemy monsters that appear. The content of the labyrinth capital paper of the game content is in accordance with the Chinese National Standard (CNS) A4 specification (210 X 297 public directors) A7 B7 1232120 V. Description of the invention (6) information. Based on this labyrinth information, the game development organization will conduct the above other players' In addition, taking the cultivated horse racing virtual game as an example, the game information refers to the horse racing including the player's tuning. The venue information of the game content, such as the distance between each venue and the restrictions on horse racing, and the game progress mechanism is based on this venue information to play the other players' games. Here, in this game device, the game information selection agency selects the player The information about the game you want to participate in is the change of the game price. Take the above RPG as an example. Among the multiple mazes provided by the game, the player decides the maze to participate in, and the maze selected by the variable element selection mechanism. Maze information becomes a condition of game price change. In this case, if the game price change element is set to specific information of the game information to specify the maze information, and according to the increase and decrease information linked to the specific information of the game information If the specified price of the game is reduced, the player can reduce the price of the game when the player is playing in the desired maze. In this way, the player can pay the challenge fee of the game content, and it can also make the player focus more on the game. In addition, depending on the type of game, the increase and decrease information can also be used to increase the player's game price. In addition, the invention of item 3 in the scope of patent application is the game device of item 1, which is characterized by having a usable element recording medium that is capable of changing the above-mentioned game progress mechanism according to the instructions of the player. The game state change element of the game state is added to the state that the player indicates is usable; the use decision mechanism is based on the player's instructions to record the game state recorded on the usable element recording medium. The person who decides the use; the game state change mechanism, which is determined by the above-mentioned use decision mechanism. -9- This paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm) 1232120 A7 B7 V. Description of the invention (7) The game state change element is determined by the person who changes the game state in progress of the game progress mechanism; the game price change element is specific information for the change element to specify the game state change element recorded in the usable element recording medium. ; And the above-mentioned change element selection mechanism, which uses the above-mentioned use decision mechanism to determine the game change Su Zhi regarding the above price change game conditions, and select the specific information elements of the game were changed elements corresponding to a state of change. In this game device, the game state change element that can be used during the game according to the player's instruction is recorded on the usable element recording medium. And, according to the instructions of the player who wants to use the game state change element, and when the use of the game state change element is determined by the use decision mechanism, the game state change element can be used to change the current game state. This game state change factor can be considered in various forms according to the game content of the game progress mechanism: Take RPG as an example. When the player's operation object is a magician, it can be an item that can restore the magician's physical strength, or Enemy monsters suffer magic. Here, the game device is a game price change mechanism in which the use decision mechanism determines a game state change element. The RPG mentioned above is taken as an example. The behavior of players using items or magic in the game is a condition for the price of the game to fluctuate. In this case, if the change factor of the game price is set as specific information of the change element for specifying the item or magic, and the increase or decrease information linked to the specific information of the change element is used to reduce the specified price of the game, When a player uses some items, the game price that the player has will be reduced. In this way, for players, it is possible to provide games that must consider the price of the game they own and escape from the maze. This paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm) 1232120 A7 B7 5. Description of the invention (8) Characteristics. In addition, according to the effects of changing the content of the game and the state of the game, the increase and decrease information can also be used to increase the player's game price. In addition, the invention of item 4 in the scope of patent application is the item 1 of the game device, and is characterized by having a usable element recording medium that is capable of changing the above-mentioned game progress mechanism according to the instructions of the player. The game state change element of the game state is added to the player ’s instruction to use the state of 1 green; the use decision mechanism is based on the player's instructions to use the game state of 5 green in the usable element recording medium The game state change mechanism, which is based on the game state change elements determined by the use decision mechanism, to change the game state in progress of the game progress mechanism; a non-use element recording medium, which is used to change The above-mentioned game state change elements are recorded in a state where the player is unavailable; the license request acceptance agency is used to accept when the player wants to use the game state change elements recorded on the above-mentioned unusable element recording medium. The license request made by the player; the license authority, which is The above-mentioned license request request agency accepts the license request 'for permitting the use of game state change elements recorded in the above-mentioned unusable element recording medium, and the game state change element recording mechanism is a system that permits the use of The game state change element is recorded in the above-mentioned usable element recording medium; the above game price change element is used as specific information of the change element to specifically record the game state change element recorded in the above-mentioned unusable element recorded in the green media; and the above The change element selection mechanism 'is based on the above-mentioned use decision mechanism to determine the game change factors as the above-mentioned game price change conditions, and selects the game state change requirements -11-1232120 A7 B7 V. Explanation of the invention (9) Changed element specific information. In this game device, the game state change elements that can be used during the game according to the player's instructions are recorded in the usable element recording medium. In addition, on the unusable element recording medium, such game states are changed into elements and recorded in a state where players cannot use them. In addition, if the player wants to use a game state change element that the player cannot use, he will accept the license request of the player through the license request acceptance agency, and according to the license request, the license can be licensed through the license agency. Use of required game state change elements. The game change element that has been approved above will be recorded by the game state change element recording mechanism in the usable element recording green media, so that the player can use the game state change element while the game is in progress. In this game device, the action that allows the use mechanism to change the game state change element is used as the game price change condition. Taking the above RPG as an example, the action of players purchasing items that could not be used through the store in the game is a condition for the price of the game to fluctuate. In this case, 'If the game price change element is set to specific information of the change element that specifies the item, and the increase or decrease information linked to the specific information of the change element is used to reduce the specified amount of game price, the player will Buying some items in the game will reduce the game price that the player has. In this way, players can enjoy the development of the game by changing the price of the games they own and the items available in the game. In addition, according to the effects of changing the content of the game and the state of the game, the increase and decrease information can also be used to increase the player's game price. In addition, the invention of item 5 in the scope of the patent application is the game of item 1-12. This paper size applies the Chinese National Standard (CNS) A4 specification (21〇 × 29 ·) 1232120 A7 B7 V. Description of the invention (1〇 ) The device is characterized by having a usable element recording green media, which is a game state change element that can change the state of the game being played by the game progress mechanism according to the player's instruction, and uses the player's instruction to use the state Recorder; use decision mechanism that determines the use of the game state recorded on the usable element recording medium according to the instructions of the player; game state change mechanism that is the game determined by the use decision mechanism The state change element is a person who changes the game state in progress of the above-mentioned game progress mechanism; a non-usable element recording medium is used to record the above-mentioned game state change element in a state that the player cannot use; not permitted Request acceptance agency, when the player wants to stop using the recording on the usable element recording medium When the game state changes elements, it is used to accept the non-use permission request made by the player; the non-use permission organization is based on the non-use permission request accepted by the above non-use permission request acceptance agency, and is used to allow the stop of use recorded in the above Those who can use the element recording medium to change the state of the game; the game state change element deleting mechanism, which deletes the game state changing elements allowed by the non-use permission agency, is deleted by the usable element recording medium; the above game price changes Elements, which are specific information for changing elements, are used to specifically identify the game state changing elements recorded in the above-mentioned usable element recording medium; and the above-mentioned changing element selecting mechanism, which allows the game changing element to be deactivated by the non-use determination mechanism described above. The action is the condition for changing the game price, and the specific information of the change element corresponding to the change element of the game state is selected. In this game device, just like the game device in item 4 above, it has -13- this paper size applies to China National Standard (CNS) A4 specification (210 X 297 mm) 1232120 A7 B7

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便會增加。 此外’專利申請範圍第8項之發明,其係第1項之遊戲裝 置中’其特徵在於:上述遊戲價値變動要素,係與上述遊 戲進行機構進行之遊戲目的達成要件相關連之達成目的資 訊及上述變動要素選擇機構,係以上述玩家藉由操作上 述操作對象而符合上述目的達成要件的動作做爲上述遊戲 價値變動條件,而選擇與該目的達成要件相對應之達成目 的特定資訊者。 在此遊戲裝置中,係以玩家符合遊戲目的達成要件一 事,做爲遊戲價値變動條件。以上述之RPG爲例·,係以玩 家之操作對象的戰士等成功地由迷宮脱身爲遊戲價値變動 條件。在此情況中,如將遊戲價値變動要素,設定爲用以 特定與目的達成條件相關之迷宮種類的迷宮特定資訊,即 達成目的連結資訊,且依與該達成目的連結資訊相連結之 增減資訊,進行指定量的遊戲價値增加動作的話,當玩家 成功地由迷宮脱身時,該玩家的遊戲價値便會增加。因 此,對玩家而言,不僅能感受到由迷宮脱身的成就感,並 且也提供了可增加自己擁有的遊戲價値的附加價値。此 外,依遊戲内容及目的達成要件,該增減資訊也可用於減 少玩家的遊戲價値。此外,在此的目的達成要件’可依遊 戲進行機構進行之遊戲内容,而有不同種類的考量。例 如,在本遊戲裝置執行的遊戲中過關,或以上述111"0之複 數個迷宮爲例,則是當由該迷宮脱身’或不僅止於由迷έ 脱身,而是藉由取得某一特定項目等而符合特定過關條件 -17- 度適财@國家純⑶S) Α4規格(21GX 297公董) 1232120 五、發明説明(15 下脱身等,均可做爲上述之目的達成條件。此外,除了過 關以外,例如也包含玩家在遊戲進行中取得特定項目等之 遊戲進行中的目的達成要件。 此外,在申請專利範圍第9項之發明,其係具有第1項至 第8項任何一項之遊戲裝置的大型遊戲機。 由於此大型遊戲機具有第丨項至第8項任何一項之遊戲裝 置,因此玩家在遊樂中心等,不僅可享受主要由以往家用 避戲機或電視遊樂器等執行之遊戲的遊戲特性,而且還可 享受有關遊戲價値增減的遊戲特性。 此外,申請專利範圍第i 〇項之發明是一種遊戲執行方 法’其具有4欠取玩家持有之遊戲價値之用的遊戲價値收取 步驟、及對玩家給付遊戲價値之用的遊戲價値給付步驟, 並且係用以執行藉由上述玩家操作出現在遊戯畫面上之操 作對象而進行之遊戲,同時其特徵在於具有··變動要素選 擇步骤,其係在上述遊戲進行中’當上述玩家藉由操作上 述操作對象,而滿足指定的遊戲價値變動條件時,爲了依 該遊戲價値變動條件而改變上述玩家的遊戲價値,將選擇 出相對應的遊戲價値變動要素;增減資訊讀取步驟,1係 己錄有與上述遊戲價値變動要素相連結且用以決定玩 豕持有(遊戲賤增減㈣增減資訊之遊戲 =’=取與上述變動要素選擇㈣選擇之遊戲價値變動 2相對應之增減資訊者;及遊戲價値變動步驟,其 2:::::取步驟讀取之增減資訊’變動上述玩家具 |___ - 18-Will increase. In addition, the invention of item 8 in the scope of patent application is in the game device of item 1, and is characterized in that the above-mentioned game price fluctuation elements are information about the achievement of the objectives related to the achievement of the objectives of the game performed by the above-mentioned game player and The above-mentioned change element selection mechanism is based on the above-mentioned player's actions that meet the requirements to achieve the requirements by operating the operation object as the above-mentioned game price change conditions, and selects specific information for the objectives corresponding to the requirements to achieve the objectives. In this game device, the player meets the requirements of the game to achieve the requirements as the game price fluctuation conditions. Taking the above-mentioned RPG as an example, a warrior or the like of a player's operation target successfully escapes from the maze as a condition of the game price fluctuation. In this case, if the game price and price change factors are set as maze specific information for specifying the type of maze related to the conditions for achieving the purpose, the goal link information is obtained, and the increase and decrease information linked to the goal link information is added and subtracted. If you increase the game price by a specified amount, when the player successfully gets out of the maze, the game price of the player will increase. Therefore, for players, not only can they feel a sense of achievement from the labyrinth, but also provide an additional price that can increase the price of the game they own. In addition, according to the content and purpose of the game, the increase and decrease information can also be used to reduce the player's game price. In addition, the purpose of achieving the objective here may vary depending on the content of the game performed by the game-producing organization. For example, if you pass the game in the game executed by this game device, or take the multiple mazes of 111 " 0 as an example, when you get out of the maze 'or not only by getting out of your hands, but by obtaining a specific Projects, etc. that meet specific clearance conditions -17- Degree suitable wealth @ 国 纯 ⑶S Α4 specifications (21GX 297 public director) 1232120 V. Description of invention (15 exits, etc., can be used as conditions for the above purpose. In addition, except In addition to passing the level, for example, it also includes the requirements for achieving the purpose of the game during the game, such as obtaining specific items during the game. In addition, the invention in the ninth scope of the patent application has any one of the first to eighth inventions. A large game machine with a game device. Since this large game machine has any one of the items 丨 to 8 in the game center, players can not only enjoy the execution in the amusement center mainly by the traditional home theater or TV play instrument Game features of the game, and you can also enjoy the game features related to the increase and decrease in the price of the game. In addition, the invention in the scope of the patent application for item i 0 is a game execution method ' It has 4 steps to collect the game price 欠 for the game price held by the player, and a game price 値 payment step for the player to pay the game price ,, and is used to execute the operation object appearing on the game screen by the player operation The game being played is also characterized by a change element selection step, which is performed during the above-mentioned game. 'When the player satisfies the specified game price change condition by operating the operation object, in order to change the game price according to the game price. Changing the conditions and changing the game price of the above players will select the corresponding game price and change factors; the steps for reading and adding information, 1 are recorded with the above-mentioned game price and change factors and are used to determine the game hold ( Gaming increase / decrease / increase / decrease information game = '= take the increase / decrease information corresponding to the above-mentioned change element selection㈣selected game price 値 change 2; and game price 値 change steps, 2: 2 :::: Take the increase and decrease information 'change the above play furniture | ___-18-

^ 張尺^Tiii^CNS) A_21GX297l:?I 1232120 A7 B7 五、發明説明(16 ) ' 一 在本遊戲執行方法中,由於會執行與上述第丨項之遊戲裝 置具有之各機構相同的處理,因此對玩家而言,不僅可享 又王要由以往家用遊戲機或電視遊樂器等執行之遊戲的遊 戲特性,而且還可享受有關遊戲價値增減的遊戲特性。 此外,申請專利範圍第11項之發明是一種記錄媒體,其 具有收取玩豕持有之遊戲價値之用的遊戲價値收取機構、 及對玩家給付遊戲價値之用的遊戲價値給付機構,並且對 可執灯透過上述玩家操作出現在遊戲畫面上之操作對象而 進行遊戲的遊戲裝置,記錄有該遊戲裝置具有之電腦在執 行上所需的程式,可供電腦進行讀取者,而該程式之特徵 在於能使該電腦發揮包括:變動要素選擇機構之功能,其 係在上述遊戲進行中,當上述玩家藉由操作上述操作對 象,而滿足指定的遊戲價値變動條件時,爲了依該遊戲價 値變動條件而改變上述玩家的遊戲價値,將選擇出相對應 的遊戲價値變動要素,·增減資訊讀取機構之功能,其係由 1己錄有與上述遊戲價値變動要素相連結、且用以決定玩家 持有之遊戲價値增減量的增減資訊之遊戲增減資訊記錄媒 體,讀取與上述變動要素選擇機構選擇之遊戲價値變動要 素相對應之增減資訊者;及遊戲價値變動機構之功能,其 係依上述增減資訊讀取機構讀取之增減資訊,變動上述玩 家具有之遊戲價値者。 記錄於該記錄媒體之程式,,由於係由申請專利範圍第1 項之遊戲裝置具有之電腦來執行,因此對玩家而言,不僅 可享受主要由以往家用遊戲機或電視遊樂器等執行之遊戲 -19- 本紙張尺度適用中國國家樣準(CNS) A4規格(210X 297公釐) 1232120 五、發明説明(17^ ] --- 的遊戲特性,而卫1 , 彳±。 且逆可旱受有關遊戲價値增減的遊戲特 一 申明專利範圍第1 2項之發明是一種記錄媒體,其 摄猎由收取玩家持有之遊戲價値,使該玩家操作畫面上的 $作對象進行之遊戲中,記錄有變更該玩家之遊戲價値量 、:料仏电知進行讀取者,其特徵在於具有:遊戲 價値變動要音^ ^ μ 其係在上述遊戲進行中,當上述玩家藉由 、作上迷操作對象而滿足指定的遊戲價値變動條件時,會 被加以選擇而用以變動該玩家的遊戲價値;資料區域,其 係依決疋玩家持有遊戲價値之增減量的增減資訊,而記錄 有相對應之資料者。 /己錄於此記綠媒體之資料,具有與遊戲價値變動要素資 料f增j資訊資料相對應之資料區域,因此可藉由申請專 利範圍第1項之遊戲裝置具有之變動要素選擇機構及增減 資料讀取機構,利用這些資料。因此,第丨項之遊戲裝置 藉由利用本記錄媒體記錄之遊戲價値變動要素資料及增減 資訊資料,可使玩家不僅享受主要由以往家用遊戲機^電 視遊樂器等執行之遊戲的遊戲特性,而且還可享受有關遊 戲價値增減的遊戲特性。 此外,上述申請專利範圍第i項至第12項之發明中的 「遊戲價値」,係指依遊戲結果而得失者,可以是在遊樂 中心等使用之代幣或硬幣,或是其他類似的物體而言。 發明之實施形態 以下内容中’將以RPG遊戲裝置之代幣遊戲機爲對象, -20- t紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐)^ Zhang ruler ^ Tiii ^ CNS) A_21GX297l:? I 1232120 A7 B7 V. Description of the invention (16) '1. In this game execution method, since the same processing as the various mechanisms of the above-mentioned game device is executed, Therefore, for players, not only can enjoy the game characteristics of the game to be executed by the previous home console or TV game instrument, but also the game characteristics of the increase and decrease of the game price. In addition, the invention according to item 11 of the scope of patent application is a recording medium having a game price collection mechanism for collecting the game price held by the player, and a game price payment mechanism for paying the game price to the player. The game device that the game is played by the player operating the object appearing on the game screen through the above-mentioned player records the programs required by the computer on which the game device is executed, which can be read by the computer, and the characteristics of the program The purpose is to enable the computer to perform functions including a change element selection mechanism, which is in progress of the game, and when the player satisfies a specified change condition of the game price by operating the operation object, in order to meet the change condition of the game price When changing the game price of the above players, the corresponding game price and change factors will be selected, and the function of the information reading mechanism will be selected, which is recorded by 1 and has been linked with the above game price and change factors, and is used to determine the player. The game increase and decrease information recording media for the increase and decrease of the price of the games held Those who increase or decrease information corresponding to the game price / variation element selected by the change element selection agency; and the function of the game price / variation mechanism, which changes the games the players have according to the increase / decrease information read by the above increase / decrease information reading mechanism. Price maker The program recorded on the recording medium is executed by a computer included in the game device of the first patent application, so for players, not only can they enjoy games that were mainly executed by conventional home game consoles or TV game instruments. -19- This paper size is applicable to China National Standard (CNS) A4 (210X 297mm) 1232120 V. Description of the game (17 ^) --- The game characteristics, and Wei 1, 彳 ±. The invention of item 12 of the patent scope of the game with regard to the increase and decrease of the game price is a recording medium, which captures the game performed by collecting the game price held by the player, so that the player operates the $ on the screen as the object, It records the change of the game price of the player and the reader who reads it. It is characterized by the following: the price of the game changes. ^ ^ Μ It is in the above-mentioned game. When the operation object meets the specified game price change conditions, it will be selected to change the player's game price; the data area is based on the increase and decrease of the game price that the player holds. Those who have reduced the information and recorded the corresponding data. / The data recorded in this green media has a data area corresponding to the information on the price changes of the game and the increase in information information, so it can be applied for by patent application No. 1 The item selection mechanism and item increase / decrease data reading device provided by the game device of item use these data. Therefore, the game device of item 丨 can use the record price change factor data and increase / decrease information data of the game recorded by this recording medium. Allows players to enjoy not only the game characteristics of games executed mainly by home consoles, TV consoles, etc., but also game characteristics related to the increase and decrease in game price. In addition, the above-mentioned patent applications range from i to 12 inventions The "game price" in the game refers to those who gain or lose according to the outcome of the game, which can be tokens or coins used in amusement centers, or other similar objects. Embodiments of the invention In the following content, 'the game will be played in RPG Device token game machine is targeted, -20- t paper size applies Chinese National Standard (CNS) A4 specification (210 X 297 mm)

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説明採用本發明時的實施形態。本實施形態之代幣遊戲機 中,玩家藉由操作遊戲主角之戰士人物造型(以下稱爲「主 角」)’ 一面撿拾城樓内出現的遊戲元素之寶石,以轴由該 城樓脱逃爲目的,展開探險遊戲。在該城樓中,會出現遊 戲元素之怪物敵手,阻止主角的去向,因此玩家必須適當 地操作主角,一面避免遭到擊倒,一面設法由城樓脱困了 玩豕操作的主角,爲了抵抗怪物,需要一面攻擊該怪物, 一面使用各種元件及魔法,在城樓中前進,嘗試脱困。此 外’本探險遊戲中,備有複數種城樓,各玩家將以通過所 有城樓的考驗爲目標。 此外’本實施形態之代幣遊戲機中,除了城樓脱逃之 外,也將執行以佔領城堡爲目的之遊戲。在此遊戲中,當 玩家成功地佔領城堡時,將成爲該城堡的城主,並且做爲. 城堡的玩家,將與嘗試佔領該城堡所前來挑戰的其他玩 家,進行一種對戰遊戲。此外,該對戰遊戲的遊戲進行内 容’係與上述探險遊戲的内容相同,並且本對戰遊戲備有 複數種城堡,各玩家可由其中選擇欲進行挑戰的城堡,以 佔領該城堡爲目標。 以下,將就查定形態之代幣遊戲機整體的構造進行説 明。 圖2中,所示的是本實施形態之代幣遊戲機整體的概略構 造圖。該遊戲機,包含:1 2個遊戲組件1,其係供各玩家 進行操作;及中央控制裝置2 0,其係對上述遊戲組件1進 行統籌控制者。玩家藉由將具有遊戲價値之代幣投入遊戲 -21 - 1232120 . A7 _____ B7 五、發明説明(19 ) 組件1,便可透過該遊戲組件1參與遊戲。各遊戲組件1, 係透過區域網路(LAN )電纜等之通信線路,與中央控制裝 置20連接。本代幣遊戲機,最大容許12位玩家同時參與遊 戲。此外,中央控制裝置2 〇,係配置於1 2個遊戲組件1中 的其中一個遊戲組件内部。 圖3中,所示的是遊戲組件1的外觀。遊戲組件1,其係 包含:顯示機構之顯示器2,其係依遊戲進行的狀況,顯 示遊戲畫面者:喇队3,其係依遊戲進行的狀況,播放音 效及背景音樂等音響者,·操作桿4暨3操作叙5a、5b及 5c ’其係用以操作遊戲畫面主角之操作機構;退牌钮5d, 其係用以給付代幣等;及儲存結束短5 e,其係用以取出隨 後介紹之磁卡,以結束遊戲者。玩家將一面觀察顯示器2 顯不的遊戲畫面,藉由對操作桿4暨3個操作鈕、5b及 5 c進行操作,操作主角進行移動或使用元件。此外,遊戲 組件1還具有:遊戲價値接收機構的代幣投入口 6,其係用 以接收玩家投入之代幣;遊戲價値給付機構的代幣退牌口 7 ’其係用以將代幣給付給玩家;及磁卡插口 8,其係一磁 卡9插入取出口,供玩家在遊戲結束時,將該玩家的個人 資訊豕結束遊戲時的遊戲狀態等之遊戲狀態資訊,記錄於 該磁卡之上,以便下次能夠繼續進行遊戲。 圖4,所示的是顯示遊戲組件丨内部概略構造的方塊圖。 遊戲組件1,其係具有:主基板丨〇,其係用以對遊戲组件i 内邵進行各項控制者;影像顯示控制部丨丨,其係用以控制 顯π器2的影像顯示者:音響控制部丨2,其係用以控制喇 1232120 A7 ________ Β7 五、發明説明'一 '---- 久3播放之音響者;操作控制部13,其係接收來自操作桿4 暨操作鈕5a、5b&5c、退牌鈕5d、儲存結束鈕5e等各按 鈕的信號,並且轉換成指定之控制信號者,·磁卡讀寫部 14,其係對插入磁卡插口 8之磁卡9進行資料讀寫者;及代 幣給付控制部15,其係依退牌鈕5d之操作,用以控制代幣 將<給付等者。此外,遊戲组件1中,還具有·· RAM16, 其係將代幣數轉換成電子資料而具有遊戲價値之信用資料 等之各種資料,暫時加以儲存者,·及R0M17,其係儲存上 述探險遊戲與上述對戰遊戲所需之遊戲執行程式等及各種 資料庫者。上述之主基板10,係分別與影像顯示控制部 1 1、音響控制部1 2、操作控制部i 3、磁卡讀寫部〖4、代 幣給付控制部1 5、RAM16及ROM17連接。此外,主基板 10係經由介面18,與中央控制裝置2〇連接,藉此使得中 央控制裝置20得以進行與隨後説明之中央控制基板21間的 資料通信。 圖3中,所示的是中央控制裝置2〇概略構造之方塊圖。 中央控制裝置20,係用以與各遊戲組件!之主基板1〇進行 資料通信,且具有:中央控制基板2 1,其係用以對本代幣 遊戲機進行整體控制者;程式用r〇M22,其記綠有控制用 私式’意即可對各遊戲組件1執行之各遊戲進行統籌性控 制之程式;及資料庫用r〇M23,其記錄有各種資料庫。此 外,中央控制基板21,係經由介面24,與各遊戲組件!的 主基板10連接’而得以與各主基板1Q進行資料通信。 本代幣遊戲機中,當玩家結束遊戲時,將會利用遊戲狀 -23- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 A7An embodiment when the present invention is adopted will be described. In the token game machine of this embodiment, the player picks the gems of the game elements appearing in the tower by operating the character of the warrior character of the protagonist (hereinafter referred to as "the protagonist"), and expands with the aim of escape from the tower. Adventure game. In this tower, there will be monster opponents of the game elements to prevent the protagonist from going. Therefore, the player must properly operate the protagonist, while avoiding being knocked down, while trying to escape the protagonist from the tower. While attacking the monster, use various elements and magic to advance in the tower and try to escape. In addition, there are multiple types of towers in this adventure game, and each player will aim to pass the test of all towers. In addition, in the token game machine of this embodiment, in addition to the escape of the castle tower, a game aimed at occupying the castle will also be executed. In this game, when the player successfully captures the castle, he will become the owner of the castle, and as the player of the castle, he will play a battle game with other players who try to occupy the castle to challenge. In addition, the game content of this battle game is the same as the content of the above-mentioned adventure game, and this battle game has a plurality of castles, and each player can choose a castle to challenge, and the goal is to occupy the castle. In the following, the overall structure of the token game machine in the checked form will be explained. Fig. 2 shows a schematic configuration diagram of the entire token game machine of this embodiment. The game machine includes: 12 game components 1 which are operated by each player; and a central control device 20 which is an overall controller of the game components 1 described above. Players can use tokens with game price to enter the game -21-1232120. A7 _____ B7 V. Description of the Invention (19) Component 1 can participate in the game through the game component 1. Each game unit 1 is connected to a central control device 20 via a communication line such as a local area network (LAN) cable. This token game machine allows a maximum of 12 players to participate in the game at the same time. In addition, the central control device 20 is arranged inside one of the 12 game components 1. In Fig. 3, the appearance of the game component 1 is shown. Game component 1, which includes: display 2 of the display mechanism, which displays the game screen according to the status of the game: La squad 3, which plays sound effects such as sound effects and background music, according to the status of the game, operation The levers 4 and 3 operate 5a, 5b, and 5c. They are the operating mechanisms used to operate the protagonist of the game screen; the withdrawal button 5d is used to pay tokens, etc .; and the short 5e after the end of storage is used to take out A magnetic card is introduced later to end the player. The player will observe the game screen displayed on display 2 by operating the joystick 4 and 3 operation buttons, 5b and 5c, and use the main character to move or use components. In addition, the game component 1 also has: a token input port 6 for a game price 値 receiving mechanism, which is used to receive tokens invested by players; a token withdrawal port 7 ′ for a game price 値 paying mechanism, which is used to pay tokens To the player; and a magnetic card socket 8, which is a magnetic card 9 inserted into the exit, for the player to record the player's personal information at the end of the game, and game state information such as the game state when the game ends, on the magnetic card, So that you can continue the game next time. FIG. 4 is a block diagram showing the outline structure of the game module. The game component 1 has: a main substrate 丨 〇, which is used to control the internal components of the game component i; an image display control section 丨 丨, which is used to control the image display of the display 2: Audio control unit 丨 2, which is used to control the la 1232120 A7 ________ Β7 5. Invention description 'a' ---- those who played for a long time 3; Operation control unit 13, which receives the operation lever 4 and the operation button 5a , 5b & 5c, withdraw button 5d, storage end button 5e and other signals, and converted to the specified control signal, magnetic card reading and writing unit 14, which reads and writes data to the magnetic card 9 inserted into the magnetic card socket 8. And the token payment control unit 15, which is operated in accordance with the operation of the withdrawal button 5d, to control the tokens to be paid to, etc. In addition, the game module 1 also has a RAM 16 which stores various information such as credit data that converts the number of tokens into electronic data and has game prices, and R0M17, which stores the above-mentioned adventure games Those who need to run the game against the above games, etc., and various databases. The above-mentioned main substrate 10 is connected to the image display control section 11, the audio control section 1 2, the operation control section i 3, the magnetic card read / write section 〖4, the token payment control section 15, the RAM 16 and the ROM 17 respectively. In addition, the main substrate 10 is connected to the central control device 20 via an interface 18, thereby enabling the central control device 20 to perform data communication with a central control substrate 21 described later. In Fig. 3, a block diagram showing a schematic configuration of the central control device 20 is shown. The central control device 20 is used to interact with various game components! The main substrate 10 is for data communication, and has: a central control substrate 21, which is used for overall control of the token game machine; the program is r0M22, which can be recorded as a private type for control purposes. Programs for overall control of each game executed by each game component 1; and ROM23 for the database, which records various databases. In addition, the central control board 21 is connected to each game component via the interface 24! The main board 10 is connected 'to perform data communication with each main board 1Q. In this token game machine, when the player ends the game, the game shape will be used. -23- This paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm) 1232120 A7

1232120 A7 _____ B7 五、發明説明(22 ) 行私式’在由主基板丨〇執行時之流程的流程圖。玩家欲參 加遊戲時,首先將磁卡9插入磁卡插口 8(si):如第一次參 與本遊戲時’玩家必須在設有本代幣遊戲機之遊樂中心, 由店員或自動販賣機等取得新的磁卡9,並將該磁卡插入 磁卡插口 8 ;如爲欲繼續進行前次遊戲的玩家時,則是將 記綠有前次遊戲結束時之遊戲狀態資料的磁卡9,插入磁 卡插口 8。藉由上述方式插入磁卡9之遊戲組件1,將經由 磁卡謂寫部14,讀取磁卡9之記錄内容,並將該資料傳送 至主基板10。主基板1〇則是依接收之記錄内容,判斷該玩 家是否爲第一次參加遊戲(S2)。 在S3中,判斷該玩家非第一次參與時,主基板1〇將如圖 6所示一般,將記錄於磁卡9之擁有遊戲狀態資料的玩家id 編號,傳送至中央控制基板2丨。而按收到信號之中央控制 基板21,在判斷該10編號爲延續前次遊戲者時,將會將新 的ID編號傳送回給該主基板丨〇。該接收到新〗D編號之主 基板10,依磁卡讀寫部14讀出記錄於磁卡9之遊戲狀態資 料,將其記錄於RAM16。接著,主基板10將依該遊戲狀態 資料,載入記錄於ROM17之程式,經由影像顯示控制部11 的控制’使顯示器2顯示延續自前次的遊戲畫面,而使遊 戲(S5)開始,而進行遊戲。 另一方面,在上述S2中,如判斷爲新玩家時,主基板1() 將如圖7所示,將虛設id傳送至中央控制基板21。按收到 4仏號之中央控制基板21 ’將辨識出該玩家爲新玩家,而 對該主基板1 〇,傳送回新的ID編號。接收到該新ID編號 -25- 本紙張尺度適用中國國家標準(CNS) A4規格(210X 297公釐) 1232120 A 7 B7 五、發明説明(23 之主基板1 0,則進行初始資訊的輸入及設定(s 3 )。在此初 始資訊的輸入及設定過程中,透過影像顯示控制部n的控 制’顯示器2將會顯示如圖8(a)所示之名稱輸入畫面。玩 家利用操作桿4及操作鈕5a,在畫面上顯示之50音鍵盤 上’移動游標,以輸入主角的名稱。輸入後,按下該名稱 輸入畫面中的確定鈕,顯示如圖8(b)所示之名稱輸入畫 面’當選擇該畫面中的YES鈕時,便確定該主角名稱。接 下來’顯示器2將顯示如圖8(c)之職業選擇畫面。在此畫 面中’玩家將選擇主角的職業。以上的輸入及選擇的操作 内容,將由操作控制部〗3傳送至主基板i 〇,並且做爲玩家 資訊而記錄於RAM16。 如上述一般’一成初始資訊的輸入及設定處理後,主基 板1 〇將開始遊戲的進行($ 5 ),經由影像顯示控制部丨丨的控 制,顯示器2將顯示如圖9所示之主功能表畫面。在此主功 月b表畫面中,列出有:進行城樓探險之探險遊戲鈕、挑戰 其他人擁有之城堡的對戰遊戲鈕、及魔法卡片列表鈕:其 中魔法卡片列表扭,其係用以顯示上述遊戲中可使用之魔 法卡> 清單者。在本畫面中,玩家可以選擇進行探險遊戲 或是對戰遊戲。 在此,玩家選擇探險遊戲時,主基板10將藉由影像顯示 2制邵1 2的控制,使顯示器2顯示如圖1〇所示之城樓選擇 畫面,執行城樓選擇處理。在此城樓選擇畫面中,將顯示 :用以顯示各域樓之顯示區域。並且,玩家藉由移動游 -’選擇欲加以挑戰之城樓。各顯示區域中,分別顯示有 裝 訂 t 1 __— -26- 2 本纸張尺度適^ns^297公釐) 1232120 五、發明説明(24 個別的城樓名稱及挑戰所需的π幣數(挑戰費 各城 樓中,將依該城樓名稱之淵源而展開遊戲,進行相異之遊 戲。例如當玩家選擇愉快的城樓時,圖示之書面上方 :示選取之城樓。並且,當玩家決定挑戰該選取之城樓 時:則按下操作知5a。該紐之操作信號,將由操作控制部 ,运至王基板1G '然後,主基㈣會由記錄於讓16 4k用貪料,扣除相當於挑戰費用的部份。 言’遊戲組件1之R〇M17,具有—做爲遊戲資訊 -己錄媒體(資料區域’用以記錄城樓資訊資料庫,而該資 料庫内記錄了包括各城樓之遊戲内容等的遊戲資訊,意即 4己錄了個別的域樓資訊。該城樓資訊資料庫中,記錄有個 別城樓的挑戰費用資料’而該挑戰費用資料係與用以特定 城樓資料之城樓名稱資料相連結。當在如圖ig所示之城樓 選擇畫面中選取城樓時之城樓選擇信號,由操作控制部。 t至主基,1〇時,主基板10將辨識出玩家選取的城樓名 私。又,藉由自操作控制部13接收此城樓選擇信號,即滿 足遊戲價値變動條件。藉此,主基板1〇將由上述城樓資訊 資料庫中選出城樓名稱資料’並讀取與該城樓名稱資料相 對應之挑戰費用資料。然後,主基板1〇會由記綠於rami6 <信用資料,扣除相當於挑戰費用的部份。 在此,圮綠於RAM 16的信用資料,不足以給付相當於挑 I費用資料之信用點S時’將對玩家顯示要纟追加投入代 中的畫面。代幣投入時(s 6 ),未圖示之代幣投入感測器將 檢測出代幣數,而主基板1〇將會把相當於代幣投入數之信 L _ -27- 本紙張國國家標準(挪)A4規格(_χ挪公爱) ;、發明説明(25 ) 用貝料,1己錄於RAM 16 ( S 7 )。此外,如果經過催促而仍未 才又入代幣時,將禁止對該城樓進行挑戰。之後,當進行扣 除仏用資料的處理時,也會顯示相同的催促投入代幣的畫 面。 此外’當主基板1 0由城樓選擇信號辨識出城樓名稱時, 將做爲遊戲資訊選擇機構而發揮功能,由上述城樓資料 庫,讀出與該城樓名稱資料相對應之城樓資料。並且,依 該城樓資料,載入相關的程式,透過影像顯示控制部丨丨的 控制’在顯示器2上顯示遊戲畫面。 另一方面,在圖9所示的主功能表畫面中,如玩家選擇對 戰遊戲時,主基板1 〇將藉由影像顯示控制部η,使顯示器 2顯πτ如圖11所不之城堡選擇畫面,執行城堡選擇處理。 在此城堡選擇畫面中,將顯示用以顯示各城堡之顯示區 域。並且,玩家將利用操作桿4來移動游標,以選擇欲加 以挑戰之城堡。各顯示區域中,顯示有個別的城堡名稱及 挑戰費用。各城堡僅有相異的遊戲執行狀態,可展開各種 不同的遊戲。此外,各城堡是由過去成功佔領該城堡的玩 家來擔任城主,玩家將與該城主之玩家進行對戰。 具體而言,中央控制裝置的資料庫用R〇M23,具有一做 爲遊戲資訊記綠媒體之資料區域,用以記錄城堡資訊資料 庫,而該資料庫内記錄了包括各城堡之遊戲内容等的遊戲 資訊’意即記綠了個別的城堡資訊。記綠於該城堡資訊資 料庫之城堡資料所含的城堡名稱資料,係與玩家特定資訊 之城主ID連結。意即,該城堡資料將利用做爲該城主玩家 1232120 A71232120 A7 _____ B7 V. Description of the invention (22) The flow chart of the private mode 'when executed by the main substrate. When the player wants to participate in the game, first insert the magnetic card 9 into the magnetic card socket 8 (si): If the player participates in this game for the first time, the player must obtain a new one from the amusement center with the token game machine, and the clerk or vending machine The magnetic card 9 is inserted into the magnetic card socket 8; if the player wants to continue the previous game, the magnetic card 9 with the game state data at the end of the previous game is inserted into the magnetic card socket 8. The game component 1 inserted into the magnetic card 9 in the above-mentioned manner will read the recorded content of the magnetic card 9 through the magnetic card write-in section 14 and transfer the data to the main substrate 10. The main board 10 judges whether the player is participating in the game for the first time based on the received recorded content (S2). In S3, when it is judged that the player is not participating for the first time, the main substrate 10 will transmit the player id number recorded in the magnetic card 9 with the game status data to the central control substrate 2 as shown in FIG. 6. According to the central control board 21 that receives the signal, when it is judged that the 10 number is the continuation of the previous player, it will send the new ID number back to the main board. The main substrate 10 that has received the new D number reads out the game state data recorded on the magnetic card 9 according to the magnetic card reading and writing unit 14 and records it in the RAM 16. Next, the main board 10 will load the program recorded in the ROM 17 according to the game state data, and control the image display control unit 11 to cause the display 2 to display the game screen continued from the previous time and start the game (S5) to proceed. game. On the other hand, if it is determined that the player is a new player in the above S2, the main board 1 () will transmit the dummy id to the central control board 21 as shown in FIG. Pressing the central control board 21 ′ which has received the number 4 仏 will identify the player as a new player, and send the new ID number to the main board 10. Received the new ID number -25- This paper size applies Chinese National Standard (CNS) A4 specification (210X 297 mm) 1232120 A 7 B7 V. Description of the invention (23 of the main substrate 10, input the initial information and Setting (s 3). During the input and setting of this initial information, through the control of the image display control section n, the display 2 will display the name input screen as shown in Figure 8 (a). The player uses the joystick 4 and Operate the button 5a on the 50-tone keyboard displayed on the screen to 'move the cursor to enter the name of the protagonist. After entering, press the OK button in the name entry screen to display the name entry screen shown in Figure 8 (b) 'When the YES button in this screen is selected, the character name is determined. Next' Display 2 will display the career selection screen as shown in Figure 8 (c). In this screen, 'The player will select the occupation of the hero. The above input The selected operation content will be transferred from the operation control unit 3 to the main board i 〇, and recorded in the RAM 16 as the player information. As described above, after the input and setting processing of the initial information is completed, the main board 1 〇 will start tour The progress of the play ($ 5), under the control of the image display control section 丨 丨, the display 2 will display the main menu screen shown in Figure 9. In this main work month b table screen, it is listed as follows: explore the city tower Adventure game buttons, battle game buttons to challenge other people ’s castles, and magic card list buttons: Among them, the magic card list is twisted, which is used to display the list of magic cards that can be used in the game mentioned above. In this screen , The player can choose to play an adventure game or a battle game. Here, when the player selects an adventure game, the main substrate 10 will be controlled by the image display 2 and the system 12 to make the display 2 display the castle selection as shown in FIG. 10 Screen, execute the tower selection process. In this tower selection screen, it will display: to display the display area of each domain building. And, the player can select the tower to be challenged by moving the tour-'. Each display area is displayed separately. With binding t 1 __— -26- 2 The paper size is suitable ^ ns ^ 297 mm) 1232120 V. Description of the invention (24 Individual city building names and the number of π coins required for the challenge (challenge fee in each city building, Start the game according to the origin of the name of the tower, and play different games. For example, when the player chooses a happy tower, the icon above the written text: shows the selected tower. And when the player decides to challenge the selected tower: press The operation signal is 5a. The operation signal of this button will be transported to the Wang substrate 1G by the operation control department. Then, the main base will be recorded in the 16K, and the amount equivalent to the challenge cost will be deducted. Rom17 of component 1 has-as game information-recorded media (data area 'is used to record the building information database, and the database contains game information including game contents of each building, which means 4 Individual domain building information has been recorded. In this building information database, there is a record of challenge cost data for a specific building ', and the challenge cost data is linked to the building name data for specific building data. When the tower is selected in the tower selection screen shown in Fig. Ig, the tower selection signal is operated by the control section. From t to the main base, at 10 o'clock, the main board 10 will recognize the name of the city tower selected by the player. In addition, by receiving the tower selection signal from the operation control unit 13, the conditions for changing the game price are satisfied. With this, the main board 10 will select the building name data 'from the above-mentioned building information database and read the challenge cost data corresponding to the building name data. Then, the main substrate 10 will be deducted from the rami6 < credit information and deducted the amount equivalent to the challenge fee. Here, when the credit information on the RAM 16 is not enough to pay the credit point S equivalent to the pick-up fee information ', the player will be presented with a screen for additional investment. At the time of token input (s 6), an unillustrated token input sensor will detect the number of tokens, and the main substrate 10 will send a letter equivalent to the number of tokens L _ -27- National standard (Norway) A4 specification (_χ Norwegian public love); invention description (25) using shell materials, 1 has been recorded in RAM 16 (S 7). In addition, if the token is not reloaded after urging, the challenge to the tower will be banned. After that, when the processing of deducting the used data is performed, the same screen for prompting the input of tokens will also be displayed. In addition, when the main board 10 recognizes the name of the tower from the tower selection signal, it will function as a game information selection mechanism and read the tower data corresponding to the tower name data from the aforementioned tower database. In addition, according to the city building data, a related program is loaded, and a game screen is displayed on the display 2 through the control of the image display control section 丨 丨. On the other hand, in the main menu screen shown in FIG. 9, when the player selects a battle game, the main board 10 will display πτ on the display 2 by the image display control unit η as shown in the castle selection screen shown in FIG. 11. To perform castle selection processing. In this castle selection screen, a display area for displaying each castle is displayed. And, the player will use the joystick 4 to move the cursor to select the castle to challenge. Each display area displays the individual castle name and challenge cost. Each castle has only a different game execution state, and can play a variety of different games. In addition, each castle is played by the player who successfully occupied the castle in the past, and the player will play against the player of the castle. Specifically, the database of the central control device is ROM23, which has a data area as a green information medium for game information, which is used to record the castle information database, and the database contains the game content of each castle, etc. 'S game information' means to record individual castle information. The castle name data contained in the castle data recorded in the castle information database is linked to the city master ID of the player-specific information. This means that the castle data will be used as the city's main player 1232120 A7

的遊戲狀態資訊 綠媒體之功能。 而該城堡資訊資料庫將發揮遊戲狀態記 圖12及圖’係用以說明城堡選擇處理中之主基板10與 中=控制基板2 1間的資料通信^當玩家在如圖9所示的主 功牝表畫面中’爲了選擇對戰遊戲而進行按鈕操作時,主 基板1 〇在接到來自操作控制部1 3的信號後,將會對中央控 制基板2 1傳运對戰資料的要求。接收到信號的中央鶴址基 板21 ’將把如圖11所示之城堡選擇畫面的影像資料,傳逄 至遊戲組件1的顯不器2而加以顯示。然後,玩家在顯示於 顯π备2的城堡選擇畫面中,爲選擇欲加以挑戰的城堡而 進灯按鈕的操作時,主基板10將會接收到來自操作控制部 的城f選擇仏號。然後,主基板1〇會向具有使用要求受 理機構功施之中央控制基板2 i,傳送包含對應於該城堡選 擇仏號之城堡名稱資料的使用要求,意即會傳送城堡資料 的使用要求。接收到該要求信號的中央控制基板2 i,將發 揮遊戲資訊選擇機構及遊戲狀態讀取機構的功能,依該城 堡資料要求所包含之城堡名稱,由上述城堡資訊資料庫讀 取相對應的城堡資料。然後,如圖i 2所示一般,該城堡資 料將會回傳至主基板10。然後,接收到該城堡資料的主基 板10 ’將載入以該城堡資料爲依據之程式,進行遊戲。 在此’當中央控制基板2 1接收到城堡資料要求的過程 中,有時會發生已有玩家正在該城堡進行遊戲的情況,意 即與該城堡資料要求相關之城堡資料已下載至其他遊戲組 件1的情況。在此情況中,中央控制基板2 1,將發揮使用 - 29- 本紙張尺度適用中國國家標準(CNS) A4規格(210X 297公釐) !232120 A7Game status information The function of green media. And the castle information database will play the game state. Figure 12 and Figure 'are used to explain the data communication between the main board 10 and the middle = control board 21 in the castle selection process. In the function table screen, when a button operation is performed in order to select a battle game, the main board 10 will transmit a request for the battle data to the central control board 21 after receiving a signal from the operation control section 13. After receiving the signal, the central crane site substrate 21 ′ will transmit the image data of the castle selection screen shown in FIG. 11 to the display 2 of the game unit 1 for display. Then, in the castle selection screen displayed on the display 2 of the display, when the player operates the light button to select the castle to be challenged, the main substrate 10 will receive the city f selection number from the operation control section. Then, the main substrate 10 transmits to the central control substrate 2 i having the function of the use requesting authority, a use request containing data of the castle name corresponding to the castle selection number, which means that the use request of the castle data is transmitted. After receiving the request signal, the central control board 2 i will function as a game information selection mechanism and a game status reading mechanism. According to the castle name included in the castle data request, the corresponding castle will be read by the above castle information database. data. Then, as shown in FIG. 2, the castle data will be transmitted back to the main substrate 10. Then, the master substrate 10 'that has received the castle data will load a program based on the castle data to play the game. In this process, when the central control board 21 receives the castle data request, sometimes there are already players playing games in the castle, which means that the castle data related to the castle data request has been downloaded to other game components. 1 case. In this case, the central control board 21 will be used.-29- This paper size applies the Chinese National Standard (CNS) A4 specification (210X 297 mm)! 232120 A7

發明説明 要求拒絕機構之功能,以挑戰不容許資料來取代城堡資 ,而加以回傳。接到該挑戰不容許資料之主基板1 〇,將 藉由:像顯7F控制邵丨丨的控制,將該無法挑戰該城堡的訊 息顯示於顯示器2上後,再度顯示如圖9之主功能表畫面。 此外二遊戲組件丨的R〇Ml7,具有一用以記錄城堡挑戰 資訊資料庫的資料區域,而該城堡挑戰資訊資料庫記錄有 個別城堡4挑戰費用資料,並且該挑戰費用資料係與用以 特地f域堡資料之城堡名稱資料相連結。並且,如同上述 之内谷般’主基板1 0將由操作控制部1 3,收到與玩家在 如^ 11所示之域堡選擇畫面中選取的城堡有關的城堡選擇 L號,而滿足遊戲價値變動條件。因此會如上述探險遊戲 、般,由记錄於ROM 17之城堡挑戰資訊資料庫,讀取與該 城堡名稱資料相對應之挑戰費用資料,然後會由記錄於 RAM16之信用資料,扣除相當於挑戰費用的部份。 如此一般進行遊戲時,顯示器2會顯示如圖14之遊戲畫 ®。此外,由於有關遊戲畫面之説明,探險遊戲及對戰遊 戲兩者幾乎相容,並且兩者的遊戲進行方式也相同,因此 以將以探險遊戲爲例來進行說明。 圖14所示的遊戲畫面中,顯示了城樓内場地的城樓畫 面此外在畫面上方’顯不有城樓的樓層數、主角的體 力及依據玩家信用資料之信用點數,所畫面的右下方,則 顯示玩家可使用之主角擁有的複數張魔法卡片。上述城樓 畫面’係由城樓樓地板上方俯視的畫面,而在圖示的畫面 中’顯示有主角、怪物敵人、及遊戲要素之項目卡。 -30- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 A7 B7Description of the invention Request to reject the function of the institution, to replace the castle assets with challenge inadmissible data, and return it. After receiving the challenge, the main substrate 1 0, which will not allow data, will be controlled by the image display 7F, and the message that cannot challenge the castle will be displayed on the display 2 and then the main menu screen shown in Figure 9 will be displayed again. . In addition, RoMl7 of the two game components 丨 has a data area for recording the castle challenge information database, and the castle challenge information database records the individual castle 4 challenge cost data, and the challenge cost data is used to specifically fThe castle name data of the domain castle data is linked. And, as in the above-mentioned inner valley, the main control board 10 will receive the castle selection L number related to the castle selected by the player in the domain castle selection screen shown by ^ 11 by the operation control unit 13 to meet the game price. Variable conditions. Therefore, as in the above adventure game, the challenge information database corresponding to the castle name data is read from the castle challenge information database recorded in ROM 17, and then the credit information recorded in RAM 16 is deducted equivalent to the challenge The cost part. When playing a game in this way, the monitor 2 will display the game picture ® shown in Figure 14. In addition, due to the description of the game screen, both the adventure game and the battle game are almost compatible, and the two games are played in the same way. Therefore, an adventure game will be used as an example. The game screen shown in FIG. 14 shows the tower screen of the venue inside the tower. In addition, the number of floors of the tower, the physical strength of the protagonist, and the number of credit points based on the player's credit information are displayed at the top of the screen. Shows multiple magic cards owned by the player's main character. The above picture of the castle tower is a picture that is viewed from above the castle tower floor, and in the picture shown in the picture, an item card of a protagonist, a monster enemy, and a game element is displayed. -30- This paper size applies to China National Standard (CNS) A4 (210 X 297 mm) 1232120 A7 B7

1232120 A7 B7 五、發明説明(29 ) ^--- 玩家可使用的魔法卡片資料中,附加有一個允許讀取之旗 號’允許主基板1(>執行之卡片使用程式進行讀取:因此, ㈣㈣加有讀取許可旗號之魔法卡片之用料使用資科 區域y更可發揮可使用要素記錄媒體的功能,而記錄未附 力有項取-牛可旗號之魔法卡片之用的可使用資料區域,便 可發揮不可使用要素記錄媒體的功能資料。此外,顯示於 圖14之遊戲畫面及圖15之卡片選擇畫面的魔法卡片,係記 綠於可使用資料區域之魔法卡片資料的一部份。此外,包 t卡片使用費用資料等的各種增減資訊,也將與做爲遊戲 饧値變動要素之變更要素特定資訊的卡片名稱資料連結 後,記錄於魔法卡片資料内。 王基板10方面,在接收到玩家在圖15之卡片選擇畫面選 取之魔法卡片的相關信號時,將依玩家指示而辨識出魔法 卡片名%。接著,當記錄於尺八““的信用資料高於卡片使 用資料時,主基板10將發揮使用機構決定機構之功能,決 定該魔法卡片資料的使用。接著,主基板10將發揮遊戲狀 態變更機構之功能,由魔法卡片資訊資料庫,讀取與該魔 法卡片資料相對應之卡片效果資料,依該卡片效果資料而 變更遊戲狀態。例如,當使用之魔法卡片是用以攻擊怪物 敵4:將依卡片效果資料的數據,進行怪物敵人受創的 计算依據计算出來的結果,減少怪物敵人的體力資料。 此外,當王基板i 0決定了魔法卡車資料的使用時,將滿 足遊戲價値變動條件。因此,主基板1〇會發揮變動要素選 擇機構及增減資訊讀取機構之功能,由上述魔法卡片資料 I -32- 本紙張尺度適财S S家標準^祕(训χ 爱) 1232120 A71232120 A7 B7 V. Description of the invention (29) ^ --- The magic card information that players can use is appended with a flag that allows reading 'Allow the main board 1 (> executed card to read using a program: therefore,魔法 The material use area of the magic card with the read permission flag can be used as a recording medium of the available elements, and the usable data for the magic card of the Niu Ke flag is not recorded. Area, you can play the functional data of the unavailable element recording medium. In addition, the magic cards displayed on the game screen in Figure 14 and the card selection screen in Figure 15 are part of the magic card data that is green in the usable data area. In addition, all kinds of increase and decrease information such as the usage fee data of the card are also linked to the card name data which is the specific information of the change element of the game change element, and recorded in the magic card data. On the aspect of the king board, Upon receiving the relevant signal of the magic card selected by the player on the card selection screen of FIG. 15, the magic card name% will be identified according to the player's instructions. When the credit data recorded on the Shakuhachi "" is higher than the card usage data, the main substrate 10 will function as the use mechanism determining mechanism to determine the use of the magic card data. Then, the main substrate 10 will function as the game state changing mechanism. , From the magic card information database, read the card effect data corresponding to the magic card data, and change the game state according to the card effect data. For example, when the magic card is used to attack monster enemies 4: will depend on the card The effect data is used to calculate the monster enemy ’s damage based on the calculated results to reduce the monster ’s physical data. In addition, when the king board i 0 determines the use of the magic truck data, it will meet the game price fluctuation conditions. Therefore, The main substrate 10 will function as a variable element selection mechanism and an increase / decrease information reading mechanism. Based on the above-mentioned magic card data I -32- this paper size is suitable for SS home standards ^ secret (training love) 1232120 A7

之卡=::“料,並讀取與該卡片名稱資料相對應 動:Γ: 料。然後,主基板10將發揮遊戲價値變 功I由記錄於_之信用資料,扣除相當於 卡片使用費用的部份。 、 畫面中顯示的項 ’而取得魔法卡 此外,在城樓内,存在有如圖14之遊戲 目卡。玩家可藉由操作主角撿拾項目卡 片。 此外在城樓内之如圖16(a)所示的商店中,,還可賣出持 有之魔法卡片,或是購買欲取得之魔法卡片。玩家藉由操 作主角而進入該商店後,可變賣持有之魔法卡片而取得信 用點數,或是以自己的信用點數購買該商店内出售之魔法 卡片。 在上述商店購男魔法卡片時,玩家需在圖16(a)所示之商 店畫面中’藉由操作桿4·的操作,將游標移至「購買卡 片」鈕,並按下操作鈕5a。如此一來,主基板1〇將透過影 像顯示控制部11,在顯示器U上,顯示如圖i6(b)所示之 購買卡片選擇畫面。在此購買卡片選擇畫面中,畫面上方 爲卡片列表畫面,顯示該商店出售之魔法卡片,而畫面左 下方爲卡片内容畫面,顯示以游標選擇之魔法卡片的内 谷。在卡片列表畫面中’顯示有講買魔法卡片所需的代幣 數(卡片購買費用)。玩家以操作桿4移動游標4 1 2,選取欲 購買的魔法卡片後,按下操作鈕5 a。該按鈕之操作,將會 使操作控制部1 3傳送信號至主基板1 〇。然後,主基板i 〇 將進行信用資料變動處理(S 8 ),由記錄於RAM 16之信用資 -33- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 五、發明説明(31 料,扣除相當於該魔法卡片 具體而言,上述魔法卡 片購/費用的部份。 値變動要素之變更要素特定1科庫中’也有與做爲遊戲償 έ士後,#、# ’、 貝矾^用的卡片名稱資料相連 广加以…做爲增減資訊 =用許可要求受理機構功能之主基板1〇:、=:家 卡片選擇畫面選取之魔法卡片的相關信 號時將依玩豕和示而辨識出魔法 錄於RAM16的信用資料古认本*碰 得者田口己 貧料呵於下片購買費用資料時,主基板 10將發揮使用許可機構之功能,^ m 啊傅&lt;力把,允繂在魔法卡片資訊資料 庫的不可使用資料區域内之魔法卡片資料的使用。炊後, 王基板10將發揮遊戲狀態變更要素記錄機構之功能,將使 用許可旗號,附加在與卡片名稱相對應之魔法卡片資料。 如此-來,該魔法卡片資料將記錄在魔法卡片資料庫的可 使用資料區域,允許玩家加以使用。 此外,當主基板10允許在不可使用資料區域内之魔法卡 片資料的使用時,便滿足了遊戲價値變動條件。因此,主 基板10將發揮變動要素選擇機構及增減資訊讀取機構之功 能,由上述魔法卡片資料庫選擇卡片名稱資料,讀取與該 卡片名稱資料相對應之卡片購買費用資料。然後,主基板 10將發揮遊戲價値變動機構之功能,由記綠於raM16之信 用資料,扣除相當於該讀取之卡片購買費用資料的部份。 另一方面,在上述商店中,如欲賣出持有的魔法卡片 時,玩家可在圖16(a)所示的商店畫面中,藉由操作桿4的 操作,將游標移至「賣出卡片」鈕,並按下操作鈕5 a。如 34 本紙張尺度通用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 A7 B7 五、發明説明(32 ) 來,主基㈣將透過影像顯示检制部&quot; 11上,顯示如圖16(c)所示之 在顯不态 出十樓全二rtf ^ « 卞'片選擇畫面。在此賣 出卞片選擇畫面中,游標將出現 買 卡片,而畫面左側的卡片内容書❸;-面右下方的魔法 的魔法卡片之内容。此外,在則會顯示以游標選擇 上万有父易h格畫面,顯示有選; 之代幣數(卡片賣出收入)。玩家魔法卡片及可兄換 有〈魔法卡片中選取欲賣出的魔法卡片後,按下換作f ^。該按鈕之操作,將會使操 安下操作鈕 辑义课作控制部j 3傳送信 板10。然後,主基板10將進行俨 基 丁 Ί°州貧料變動處理,在今錄 於RAM16之信用資料上,加上沐、 &quot; 出收入的部份(S8)。 ^相魔法卡片的卡片賣 具體而言,上述魔法卡片資料庫中,也有與 =動要素之變更要素特定資訊之用的卡片名稱資料= t後,加以記錄之做爲増減資訊的卡μ出收入資科。且 有不使用許可要求受理機構功能之主基板1〇,在接收到玩 豕在圖16(b)之賣出卡片選擇畫面中選取之魔法卡片的相 關信號時’將視該信號爲不使用許可要求,而依玩家产于 而辨識出該魔法卡片名稱。接著,當該魔法卡片能夠出曰= 給孩商店時,主基板1〇將發揮不使用許可機構之功能,允 許在魔法卡片資訊資料庫的可使用資料區域内之魔法卡片 資料的禁用。然後,主基板丨〇將發揮遊戲狀態變更要素刪 除機構之功能,將附加在與卡片名稱相對應之魔法卡片資 料上之使用許可旗號加以刪除。如此一來,該魔法卡片資 -35- 本紙張尺度適用中國國家標準(CNS) A^(2l〇X297公釐) 1232120 A7 __ B7 五、發明説明(33 ) ^ 料將1己綠在魔法卡片資料庫的不可使用資料區域,而A法 供玩家使用。 ' / 此外,當王基板1 〇將位於可使用資料區域之魔法卡片資 料设足成不可使用時,便滿足遊戲價値變動條件。因此, 王基板10將發揮變動要素選擇機構及增減資訊讀取機構之 功能,由上述魔法卡片資料庫選擇卡片名稱資料,讀取與 该卡片名稱資料相對應之卡片賣出收入資料。然後,主基 板1〇發揮遊戲價値變動機構之功能,在記綠於rami6之信 用資料上,加上相當於該讀取之卡片賣出收入資料的部 份〇 · 此外,配置的怪物敵人中,有部份爲寶石怪物,其係在 遭到玩家擊倒時,很增加信用點數之遊戲要素。該寶石怪 物的動作,係由執行遊戲執行程式之做爲遊戲要素控制機 構的主基板10來控制。玩家藉由操作主角而擊倒寶石怪物 時:王基板10將進行信用資料變動處理,在記錄於RAM16 之L用貪料上,依該寶石怪物的種類,將相對應之代幣數 的寶石獎額加上(S8)。 具體而言,遊戲組件丨具有之R〇M17t,具有用以記錄 寶石怪物資料庫的資料區域,而在該寶石怪物資料庫上, 記綠有與做爲遊戲價値變動要素之遊戲要素連絡資訊用的 與寶石怪物名稱資料相連結,且做爲增減資訊之寶石獎額 貪料。當玩家藉由操作主角對寶石怪物進行攻擊的期間, 主基板10將進行受損計算,依計算結果當寶石怪物的體力 資料降至零時,便滿足了遊戲價値變動條件。接著,主基 L -36- 本紙張尺度適用中81國家標準(CNS) A4規格(21GX 297公董)The card = :: "material, and read the corresponding data of the card name: Γ: material. Then, the main substrate 10 will play the game price and change the power I from the credit information recorded in _, deducting the equivalent of the card use fee In addition, in the city tower, there is a game card shown in Figure 14. The player can pick up the project card by operating the protagonist. In addition, the city tower is shown in Figure 16 (a In the store shown, you can also sell the magic cards you have, or buy the magic cards you want. After you enter the store by operating the protagonist, you can sell the magic cards you have and get credit points. , Or use their own credits to buy magic cards sold in the store. When buying male magic cards in the above stores, players need to use the operation of the joystick 4 · in the store screen shown in Figure 16 (a) , Move the cursor to the "Buy Card" button, and press the operation button 5a. In this way, the main substrate 10 will pass through the image display control section 11 and display a purchase card selection screen as shown in Fig. I6 (b) on the display U. In this purchase card selection screen, the card list screen at the top of the screen displays the magic cards sold by the store, and the card content screen at the bottom left of the screen displays the inner valley of the magic card selected with the cursor. On the card list screen ', the number of tokens (card purchase cost) required to buy magic cards is displayed. The player moves the cursor 4 1 2 with the joystick 4, selects the magic card to be purchased, and presses the operation button 5 a. The operation of this button will cause the operation control unit 13 to send a signal to the main substrate 10. Then, the main substrate i 〇 will perform credit data change processing (S 8), and credit data recorded in RAM 16 -33- This paper size applies Chinese National Standard (CNS) A4 specification (210 X 297 mm) 1232120 V. Description of the Invention (31 materials, the deduction is equivalent to the magic card purchase, the above-mentioned part of the magic card purchase / expenses. 値 Change elements change elements in a specific library 'also has as a game compensation, #, # '、 Behan ^ The name of the card used is connected and widely used ... as information for increase or decrease = the main board of the license request accepting agency function 10 :, =: The relevant signal of the magic card selected on the home card selection screen will be based on Play the game and show to recognize the magic record of the credit information recorded in RAM16. * Takeshita Taguchi has poor information on the purchase cost information of the next film. The main substrate 10 will function as a license authority. ^ M ahfu &lt; Strength, allow the use of magic card data in the unusable data area of the magic card information database. After cooking, the king board 10 will play the function of the game state change element recording mechanism, and will use the license flag, Add the magic card information corresponding to the card name. In this way, the magic card information will be recorded in the usable data area of the magic card database, allowing players to use it. In addition, when the main board 10 is allowed in the unusable data area When using the magic card data in the game, the game price and fluctuation conditions are met. Therefore, the main substrate 10 will function as a variable element selection mechanism and an increase / decrease information reading mechanism. The card name data is selected from the above magic card database, and read Take the card purchase cost data corresponding to the card name data. Then, the main board 10 will function as a game price change mechanism, and the credit data recorded in raM16 will be deducted from the credit card purchase cost data corresponding to the read On the other hand, in the above shop, if you want to sell the magic cards you have, the player can move the cursor to "Sell" by operating the joystick 4 on the shop screen shown in Fig. 16 (a). "Card Out" button, and press the operation button 5 a. For example, the paper size is in accordance with China National Standard (CNS) A4 (210 X 297 mm) 1232 120 A7 B7 V. Description of the invention (32) In the future, the main base will display the inspection department &quot; 11 through the image display, as shown in Figure 16 (c). The second floor of the tenth floor is displayed as RTF ^ «卞'Choice selection screen. In this sell cymbal selection screen, the cursor will appear to buy a card, and the card content on the left side of the screen will be displayed;-the content of the magic card in the lower right corner. In addition, the cursor will be displayed Select the frame of the universal father's h. The number of tokens (card sales income) is displayed. The player's magic card and brother can be replaced by <the magic card to select the magic card to be sold, and then press for f ^. The operation of this button will make the operation button control unit j 3 transmit the letter board 10. Then, the main substrate 10 will be subjected to the processing of changing the state's poor materials, and the credit information recorded in RAM 16 will be added with the portion of the revenue (S8). ^ Sale of cards related to magic cards. Specifically, in the above magic card database, there are also card name data used to change the specific information of the moving element = t, and the card recorded as the reduction information after the t μ income Assets. In addition, if there is a main board 10 that accepts the function of the non-use permission requesting institution, when it receives a signal related to the magic card selected by the play card selection screen in Fig. 16 (b), the signal will be regarded as a non-use permission. Request, and the name of the magic card is identified based on the player's origin. Then, when the magic card can be released to the children's store, the main board 10 will function as a non-use permission institution, allowing the disabling of the magic card data in the usable data area of the magic card information database. Then, the main board will play the role of a game state change element deletion mechanism, and delete the use permission flag attached to the magic card data corresponding to the card name. In this way, the magic card asset -35- This paper size applies the Chinese National Standard (CNS) A ^ (210 × 297mm) 1232120 A7 __ B7 V. Description of the invention (33) ^ It is expected that 1 has green in the magic card The unavailable data area of the database, and method A is for players. '/ In addition, when the king board 10 has set the magic card data in the usable data area to be unusable, the game price fluctuation conditions are met. Therefore, the Wang substrate 10 will function as a variable element selection mechanism and an increase / decrease information reading mechanism, select the card name data from the above magic card database, and read the card sales income data corresponding to the card name data. Then, the main board 10 functions as a game price change mechanism, and adds a portion corresponding to the read card sales income data to the credit information recorded in rami6. In addition, among the configured monster enemies, Some are gem monsters, which are game elements that increase credit points when they are knocked down by players. The operation of the gem monster is controlled by the main board 10 that executes the game execution program as a game element control mechanism. When the player defeats the gem monster by manipulating the protagonist: The king board 10 will perform credit data change processing, and on the L material recorded in RAM16, according to the type of the gem monster, the corresponding number of tokens will be awarded. Plus (S8). Specifically, the game component 丨 has a ROM17t, which has a data area for recording the gem monster database, and on the gem monster database, it is recorded that the green has contact information with the game elements that are the elements of the game price change. It is linked to the gem monster name data, and is used as a gem for increasing or decreasing information. While the player is attacking the gem monster by operating the protagonist, the main substrate 10 will perform damage calculation. According to the calculation result, when the physical data of the gem monster drops to zero, the fluctuation condition of the game price is satisfied. Next, the main base L -36- this paper size applies to the 81 National Standard (CNS) A4 specification (21GX 297 public directors)

裝 訂Binding

線 1232120 A7 ____ B7 1、發明説明(34~^ '~ 板㈣揮變動要素選擇機構及增減資訊讀取機構之功能, 由上述寶石怪物資料庫中,選擇寶石怪物名稱資料,讀取 與該寶石怪物名稱資料相對應的寶石獎額資料。炊後,、主 基板w將進行信用資料變動處理,在記錄於rami6之作用 資料上,加上相當於該讀取之寶石獎額的信用點數。 此外,在城樓内設有如圖17⑷所示之賭場,該賭場設有 執行吃角子老虎賭搏遊戲的吃角子老虎。玩家藉由操作, 將王角移至吃角子老虎前,按下操作紐5&amp;時,主基板1〇便 會透過影像顯示控制部η,在顯示器2上顯示如圖η⑻所 示之吃角子老虎遊戲畫面。該吃角子老虎遊戲畫面的中 央,辨示有3個轉盤,玩家可在此進行吃角子老虎遊戲, 嘗試增加自己的信用點數。 在吃角子老虎畫面中,如按下操作鈕讪時,該按鈕的操 作,將使操作控制部1 3傳送信號至主基板丨〇。接著,主基 板ίο將進行信用資料變動處理(S8),由記綠於11八^116之信 用資料,扣除相當於琢吃角子老虎遊戲所需代幣數(遊戲費 用)的信用點數。藉此,玩家在吃角子老虎遊戲中,便可以 持有的信用·點㈣行T注。接著,玩家藉由按下操作鈕 5a,使得該按鈕的操作信號由操作控制部13傳送至主基板 1 〇,而主基板1 〇會透過影像顯示控制j五,使得吃角子老 虎畫面的轉盤開始旋轉。接著,當玩家再度按下操作鈕&amp; 時,轉盤會依序由左往右而停止。在此吃角子老虎遊戲 中,當勝負態樣之中獎圖案出現時,主基板1〇將進行信用 資料變動處理,在記錄於RAM16之信用資料上,依該中獎 -37- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 A7 B7Line 1232120 A7 ____ B7 1. Description of the invention (34 ~ ^ '~ The functions of the change element selection mechanism and the increase / decrease information reading mechanism of the board, from the above gem monster database, select the gem monster name data, read and The gem bonus data corresponding to the gem monster name data. After cooking, the main substrate w will perform credit data change processing, and add the credit points equivalent to the read gem bonus to the action data recorded in rami6. In addition, there is a casino as shown in FIG. 17 in the city tower. The casino has a slot machine that executes the slot game. The player moves the king to the slot machine and presses the button. At 5 &amp;, the main board 10 will display the slot machine game screen as shown in Figure η⑻ on the display 2 through the image display control section η. In the center of the slot game game screen, there are 3 turntables, Players can play the slot machine game here and try to increase their credit points. In the slot machine screen, if you press the operation button 讪, the operation of this button will make the operation control 1 3 sends a signal to the main board. 〇 Then, the main board will carry out credit data change processing (S8), and credit the credit data recorded at 11/8 ^ 116, deducting the number of tokens equivalent to the tiger game of the slot game ( Game cost) credit points. In this way, players can hold credits and points in the slot game. Then, by pressing the operation button 5a, the operation signal of the button is changed by The operation control part 13 is transmitted to the main substrate 10, and the main substrate 10 will control j5 through the image display, so that the turntable of the tiger-eating tiger screen will start to rotate. Then, when the player presses the operation button &amp; again, the turntable will follow The sequence stops from left to right. In this slot game, when the winning pattern of winning and losing appearances appears, the main board 10 will change the credit information and record it on the credit information recorded in RAM16 according to the winning- 37- This paper size applies to China National Standard (CNS) A4 (210 X 297 mm) 1232120 A7 B7

圖案的種類’加上相當於該代幣數配額的的信用點數。 具耀而言,遊戲組件i具有之_7中,具有一 在於記綠配額資料庫且做爲㉟減記_媒體之用#資料區 域而在該配額f料庫上,兒錄有與做爲遊戲價値變動要 素之勝負態樣資訊之用的圖案資料相連結、且做爲增減資 訊之配額資料。當玩家進行吃角子老虎遊戲期間,主基板 10在辨識出排列圖案後,由上述配額資料庫中,選擇相對 應之圖案資料,讀取與該圖案資料相對應的寶石獎額資 2L當排列圖案爲中獎圖案時,意即當該配額資料將使玩 家信用點數增加時,主基板10將發揮變動要素選擇機構及 增減條件選擇機構之功能。接著,主基板10發揮遊戲價値 變更機構之功能,在記錄於RAM16之信用資料上,加上相 當於該讀取之配額資料的信用點數。 此外,在本代幣遊戲機執行的探險遊戲中,玩家操作主 角之目的,並不是單純僅爲由城樓脱逃,而是必須在城樓 的最後一層樓層,找出遊戲要素之特定項目卡,攜帶該項 目卡一起脱逃,才是達成過關之要件。本實施形態中,玩 家在城樓内找出特定之項目卡,撿起該卡後逃出該城樓 時’將獲得依該特定項目卡而定之信用點數。意即,玩家 如果藉由操作主角,滿足在持有特定項目卡的狀態下逃出 城樓的目的達成要件時,主基板1 〇將進行信用資料變動處 理(S 8 ),在,依做爲達成目的連結資訊之逃出城樓的種 類’將相當於過關獎金之代幣數的部份,加入記錄於 RAMi6之信用資料。 -38- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 A7 ____ B7 五、發明説明(36 ) 具體而言,遊戲組件丨具有之r〇M17上記綠的”城樓資料 庫’也圮錄有與做爲遊戲價値變動要素之達成目的連結資 訊之用的城樓名稱資料相連結,而做爲增減資訊之用的過 關獎k貪料。玩豕藉由操作主角,在持有特定I頁目卡的狀 態下逃出城樓時,將滿足遊戲價値變動條件。因此,主基 板10將發揮變動要素選擇機構及增減資訊讀取機構之功 能,由上述域樓資訊資料庫,選擇出成功脱逃的城樓名稱 資料,讀取對應於該城樓名稱資料的過關獎金資料。然 後’王基板1 0將發揮遊戲價値變動機構之功能,在記錄於 RAM16之信用資料上,加上相當於該讀取之過關獎金資料 的信用點數。 此外,當玩家操作之主角由城樓脱逃時,如果持有在該 城樓撿到做爲遊戲要素的寶石的話,玩家也將得到相當^ 該寶石的信用點數。意即,如滿足了成功地攜帶寶石而脱 逃之獎赏獲彳于條件時,主基板10將進行信用資料變動處 理,在記錄於RAM16之信用資料上,依該寶石的種類,將 相對應之代幣數的寶石獎額加上(S8)。 具體而言,遊戲組件1具有之R0M17中,具有用以記錄 寶石資料庫且做爲增減記錄媒體之用的資料區域,在該寶 石資料庫上記錄有做爲增減資訊之用的寶石獎額資料了而 該寶石獎額資料係與做爲遊戲價値變動要素之遊戲要素連 結資訊之用的寶石名稱資料相連結者。當玩家在持有寶石 的狀態下成功脱逃時,將符合獎賞獲得條件。此時,主基 板10將發揮變動要素選擇機構及增減資訊讀取機構之功 -39- 本紙張尺度適用中國國家標準(CNS) A4規格(210X 297公釐) 1232120The type of the pattern 'is added to the number of credits corresponding to the token quota. In terms of Yao Yao, the game component i has _7, one of which is to record the green quota database and use it as a reduction and reduction_media use # data area, and on the quota database, there are records and actions The pattern data used for the information on the winning and losing status of the game price and change factors is linked and used as quota data for the increase and decrease information. When the player is playing the slot-eating tiger game, after the main board 10 recognizes the arrangement pattern, it selects the corresponding pattern data from the above quota database, and reads 2L of gems corresponding to the pattern data as the arrangement pattern. When it is a winning pattern, it means that when the quota data will increase the player's credit points, the main substrate 10 will function as a variable element selection mechanism and an increase / decrease condition selection mechanism. Next, the main board 10 functions as a game price changing mechanism, and adds credit points corresponding to the read quota data to the credit data recorded in the RAM 16. In addition, in the adventure game executed by this token game machine, the purpose of the player's operation of the protagonist is not simply to escape from the tower, but to find the specific item card of the game element on the last floor of the tower, and carry the card Escaping the project card together is the key to achieving the clearance. In this embodiment, when a player finds a specific project card in a city tower, and when he flees the city tower after picking up the card, he will get credit points based on the specific project card. In other words, if the player meets the requirements of escaping the tower while holding a specific project card by operating the protagonist, the main board 10 will perform credit data change processing (S 8) The type of the purpose of linking information to escape the towers will be equal to the part of the number of tokens of the pass bonus, added to the credit information recorded in RAMi6. -38- This paper size is in accordance with Chinese National Standard (CNS) A4 (210 X 297 mm) 1232120 A7 ____ B7 V. Description of the invention (36) Specifically, the game components have the “r0M17 green” city tower The 'Database' also records the name of the city building that is used as the link information for the purpose of achieving changes in the price of the game. It is also used to increase and decrease the information of the pass prizes. The player uses the protagonist, When escaping the tower while holding a specific I-page card, the game price and fluctuation conditions will be met. Therefore, the main substrate 10 will function as a variable element selection mechanism and an increase / decrease information reading mechanism. Library, select the name of the city that successfully escaped, and read the clearance bonus data corresponding to the name of the city. Then 'Wang board 10 will play the function of the game price change mechanism, and add it to the credit data recorded in RAM16, plus It is equivalent to the credit points of the read bonus data. In addition, when the protagonist of the player's operation escapes from the tower, if he holds a gem that is a game element in the tower If this happens, the player will also get a considerable number of credit points for the gem. This means that if the reward for successfully escaping the gem is met and the conditions are met, the main board 10 will perform credit data change processing and record it in RAM 16 On the credit information, according to the type of gem, the gem amount corresponding to the number of tokens is added (S8). Specifically, the ROM17 included in the game component 1 has a gem database for recording and uses The data area for increasing or decreasing the recording medium. The gem data for increasing or decreasing information is recorded in the gem database, and the gem data is linked to the game elements that are the factors that change the price of the game. The gem name data used by the linker. When the player successfully escapes in the state of holding the gem, the reward condition will be met. At this time, the main substrate 10 will play the role of a variable element selection mechanism and an increase / decrease information reading mechanism. -39- This paper size applies to China National Standard (CNS) A4 (210X 297mm) 1232120

由上述寶石資料庫中,選擇寶石名稱資料, 寶石名稱資料相對應的寶石獎額資料。然後 ^ &quot; 發趣说麻伸从. ·、 主基板1 0將 在Π ㈣機構之功能,進行信m變動處理, 獎額的信用點數。 、取〈寶石 =此-般」將主角成功地由城樓脱逃時,顯示器2在顯示 印疋的表演畫面後,將再度顯示圖1〇所示 面。藉此,玩家可在此城樓選擇畫面中,選擇;樓= 的城樓,而對同一個城樓或其他城樓進行挑戰。 此外,依玩家在圖9所示之主功能表畫面選擇對戰遊戲, 而執行之城堡選擇處理中,當玩家在顯示器2顯示之如圖 1 1的城堡選擇畫面,選擇自己爲城主的城堡時,玩家爲了 增加自己的信用點數及保護自己擁有之城堡,可以新增遊 戲要素I護衛怪物。該護衛怪物的動作,係由執行遊戲執 行程式的主基板10所控制。藉此,可提升自己的城堡的城 堡防衛力,以抵抗其他玩家的挑戰。 此外’當玩家選擇自己的城堡時,如果已有其他玩家正 在進行挑戰的話,雖然無法進行新增護衛怪物的處理,可 是可以得知其他玩家的遊戲狀況。具體而言,中央控制基 板2 1將對其他玩家操作之遊戲組件1的主基板i 〇進行信號 傳送’所該主基板1 〇將依該信號,例如將其他玩家操作之 操作對象的種類及裝備(戰士等)、擁有之魔法卡片的種 類、及目如所處之樓層等資訊,回傳給中央控制基板2 1。 接收到該回傳信號的中央控制基板2 1,會將該資訊傳送至 -40- 本紙张尺度適用中國國家標準(CNS) A4規格(210X297公釐) 1232120 A7 B7 五、發明説明(38 ) 該城堡所有人之玩家操作的遊戲組件1的主基板1〇。如此 一來,玩家的遊戲組件丨的顯示器2上,將會顯示該資訊, 使得玩家得以獲知其他玩家的遊戲進行狀況。 如欲在自己城堡内新增護衛怪物時,該玩家需在圖&quot;所 示之城堡選擇畫面中,選擇自己爲城主之城堡後,按下操 作鈕5c。如此一來,主基板10會透過影像顯示控制部η, 在顯不器1 1上,顯示如圖丨8所示之護衛怪物選擇畫面。在 該護衛怪物選擇畫面中,游標將出現在顯示於畫面的各護 衛怪物卡片i。各護衛怪物卡片上,顯示有該護衛怪物的 名稱、護衛怪物的影像及該護衛怪物的説明。此外,在護 衛怪物卡片上,顯示有配置該護衛怪物所需之代幣數(護衛 費用)。此外,護衛怪物選擇畫面的畫面上方,顯示有自己 的城堡名稱及尚未配置護衛怪物的樓層位置資訊。護衛怪 物僅可配置在城堡樓層的特定位置上,並且各特定位置僅 可配置1隻護衛怪物。 玩家在如圖1 8所示的護衛怪物選擇畫面中,在決定護衛 怪物的配置場所及護衛怪物的種類後,以操作桿4移動游 標,按下操作鈕5a。該按鈕之操作,將會使操作控制部13 傳送信號至主基板10。然後,主基板1〇將進行信用資料變 動處理,由記綠於RAM16之信用資料,扣除相當於護衛怪 物之護衛費用的部份(S 8 )。 具體而言,中央控制裝置20之資料庫用尺〇]^23中,具有 用以記錄護衛怪物資料庫且做爲増減記錄媒體之用的資料 區域,在該護衛怪物資料庫上記綠有做爲增減資訊之護衛 -41 - 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 五、發明説明(39 ) 費用資料,而該護衛費用資料係與做爲遊戲價値設要素之 遊戲要素連絡資訊之用的護衛怪物名稱資料相連結者。當 玩家在圖18所示之護衛怪物選擇畫面選擇護衛怪物時,主 基板10會將該護衛怪物選擇信號,傳送至中央控制基板 21。接收到該信號的中央控制基板21,便由上述護衛怪物 資料庫中,依該信號之護衛怪物名稱資料,讀取相對應之 護衛怪物資料,並且將該資料追加至上述城堡資訊資料庫 内的玩家的城堡資料。如此一來,玩家將滿足在自己的城 堡上新增護衛怪物資料的獎賞獲得條件,並且滿足了遊戲 價値變動條件。接著,接收到護衛怪物選擇信號之中央控 制基杈21 ,將發揮做爲變動要素選擇機構及增減資訊讀取 機構之功能,由上述護衛怪物資料庫中,選擇與該護衛怪 物選擇信號相對應的護衛怪物名稱資料,讀取與該護衛怪 物名稱資料相對應的護衛費用資料。然後,中央控制基板 21將把該護衛費用資料,回傳至主基板1〇。接收到該護衛 費用資料的主基板10,豸由記錄於RAM16之信用資料,扣 除相當於該護衛費用的部份。 此=,本代幣遊戲機執行的對戰遊戲的遊戲目的,在於 玩家藉由對城堡進行挑戰,嘗試奪取其他玩家的城堡。在 此對戰遊戲巾,進行挑戰㈣家,必須由自己的信用點 數,扣除包括」挑戰域堡的挑戰費用、使用魔法卡片的卡 片使用費用等。進行挑戰的玩家所耗#^ 有一部份,例如9〇%,會加入城堡所有人玩家的信用資料 内。意即,當前來挑戰的玩家,在無法成功佔領該城堡的 -42 X 297^17 本紙張尺度適财@ S家料(CNS) 1232120 A7 B7 五、發明説明(4〇 ) 情況下結束遊戲時,該玩家玩遊戲所耗費的使用信用資料 等,將由主基板10傳送至中央控制基板21。在此,中央控 制裝置20的資料庫用ROM23,具有一做爲遊戲狀態記錄媒 體的資料區域,用以記錄屬於遊戲狀態資料之一的玩家資 訊。接著,接收到使用信用資料等之中央控制基板21,將 發揮資訊内谷變更機構之功能,以挑戰者之玩家在無法佔 領該城堡的狀態下結束遊戲爲變更條件,進行儲存資料的 變更處理(S 9 )’將相當於該使用信用資料9 〇 %的部份,加 入上述玩家資訊所含之信用資料。 此外,當前來挑戰的玩家,成功地佔領該城堡,而達成 該遊戲的目的時,該玩家將成爲該城堡的域主。因此,玩 家在接受其他玩家的挑戰,而成功地防衛該城堡時,將可 享受信用點數增加的城主權利。具體而言,挑戰者之玩家 成功地佔領該城堡時,該遊戲組件i的主基板1〇,將會把 城堡奪取信號等,傳送至中央控制基板门。接收到此信號 的中央控制基板2 1,將進行儲存資料的變更處理(S9),意 即由資料庫用ROM23記錄之城堡資訊資料庫,選擇對應於 該城堡奪取信號的城堡名稱資料,將與該城堡名稱資料相 連結的城主ID,變更爲成功佔領該域堡玩家之玩家特定資 訊所含的ID。 此外,本實施形態中,配置於各城樓及城堡的怪物之 間,擁有的強度會有相當大的差異,可是主角可藉由擊倒 怪物或使用魔法卡進行升級,提高本身的能力。此外,玩 家的能力資料(攻擊力及守備力等),在由城樓過關時,會 -43- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1232120 五、發明説明(41 ) 回到初始値,可是主角具有的裝備及魔法卡片等,將會保 留下去。 3 玩家欲將記錄於rAM16的信用資料換算成代幣而加以取 得時,需按下圖3所示之給付鈕5d。上述按鈕的操作,將 由操作控制部13傳送至主基板1〇。接著,主基板1〇會將 記錄於RAM16的信用資料,傳送至代幣给付控制部15,藉 由代幣給付控制部15,執行代幣給付處理(su)。如此一 來,T將相當於當時信用資料的代幣數,經由代幣給付口 7,給付給玩家。 此外,玩家欲結束遊戲時,則需按下圖3所示的儲存結束 鈕5e。上述按鈕的操作,將由操作控制部13傳送至主基板 10。接著,主基板10將透過影像控制部u,將如圖19所 示之遊戲結束選擇畫面,重叠顯示在顯示器2的畫面影像 上(S10)。在此遊戲結束選擇畫面中,位於「是否結束遊 戲? J的訊息下方,顯示有「是」鈕及「否」鈕。玩家不想 結束遊戲時,需以操作桿4將游標移至「否」鈕之上後, 按下操作鈕5a。如此一來,遊戲結束選擇畫面會消失,再 度由之前的畫面繼續進行遊戲。另一方面,玩家如欲結束 遊戲柃,需以操作桿4將游標移至「是」鈕之上後,按下 操作鈕5a。該按鈕之操作信號,會由操作控制部丨3傳^至 主基板1〇。接著如圖6及圖7所示一般,主基板1〇將把記 錄於RAM16之信用資料及遊戲狀態資料,做爲資料儲存 求,抽傳送至中央控制基板21。接收到該信號的中央控制 基板,將會把上述之資料,儲存於資料庫用r_記綠 本紙張尺度適用中國國家標準(CNS) A4規格(210 1232120 A7 --:-—___ B7 五、發明説明(42 ) 之該玩家的玩家資訊内。接著,中央控制基板21會將完成 儲存的訊息資料,回傳給主基板1〇。按收到此信號的主基 板1 0,將透過磁卡讀寫部i 4,將信用資料及遊戲狀態資料 寫入磁片9,並且由插卡口 8吐出該磁卡9。 以上在本實施形態中,對於玩家而言,不僅可提供主要 由以往家用遊戲機或電視遊樂器等執行之RPG的遊戲特 性,而且還可享受有關遊戲價値增減的遊戲特性。 此外’本實施形態中,雖然是以主角在城樓中進行探險 的RPG的代幣遊戲機爲例進行説明,可是本發明仍適用於 其他各種不同的遊戲。例如,玩家操作戰鬥機,一面擊落 敵方的戰鬥機,一面佔領敵方基地的虛擬遊戲,也適用本 實施形態。在此情況中,例如,如同在上述實施形態中選 擇城樓時支付代幣的情況一般,玩家在選擇欲加以佔領之 基地時,必須支付代幣。此外,例如,如同在上述實施形 惡中爲了使用魔法卡片而支付代幣一般,玩家在欲發射特 殊飛彈時,必須支付代幣。 此外,本實施形態中,實質構造上雖以各遊戲組件丨是執 行獨立的遊戲爲例來加以說明,可是也可由連接各遊戲組 件1的中央控制裝置2 〇來執行整體的遊戲,使得各遊戲組 件1的玩家,能夠參與同一個遊戲。在此情況中,也可設 疋成各玩家操作之主角相互合作由城樓脱困,或是各玩家 操作的主角共同與敵人對戰的内容。此時,各遊戲組件夏 並不需要位於同一店鋪内,可以散布在藉由網路連接的複 數間店鋪裡。如此一來,便可進行由許多玩家參與的大規 1232120 A7 B7From the above gemstone database, select gemstone name data and gemstone amount data corresponding to the gemname data. Then ^ &quot; Faqun said that Ma Shengnong. ·, The main board 10 will perform the function of changing the letter m and the credit points of the bonus. When "Gem = this-like" is used to successfully escape the protagonist from the tower, the display 2 will display the screen shown in Figure 10 again after displaying the performance screen of the seal. In this way, players can select the tower in the tower selection screen, and the tower will challenge the same tower or other towers. In addition, according to the player selecting a battle game on the main menu screen shown in FIG. 9 and executing the castle selection process, when the player selects the castle of the city owner on the display 2 of the castle selection screen as shown in FIG. 11, In order to increase the number of credit points and protect the castle owned by the player, the player can add the game element I to protect the monster. The action of the guarding monster is controlled by the main board 10 that executes the game execution program. With this, you can enhance your castle's castle defense to resist other players' challenges. In addition, when the player selects his own castle, if other players are already challenging, although the process of adding new guard monsters cannot be performed, the game status of other players can be known. Specifically, the central control board 21 will send a signal to the main board i 0 of the game component 1 operated by other players, so that the main board 1 0 will respond to the signal, such as the type and equipment of the operation object operated by other players. (Warriors, etc.), the types of magic cards you have, and the floor you are on, etc., are sent back to the central control board 21. After receiving the return signal, the central control board 21 will transmit the information to -40- This paper size applies the Chinese National Standard (CNS) A4 specification (210X297 mm) 1232120 A7 B7 V. Description of the invention (38) The main board 10 of the game unit 1 operated by the player of the castle owner. In this way, the information will be displayed on the display 2 of the game component of the player, so that the player can know the game progress status of other players. To add a guarding monster to his castle, the player must select himself as the castle of the city owner in the castle selection screen shown in the picture, and then press the operation button 5c. In this way, the main substrate 10 will display the guard monster selection screen shown in FIG. 8 on the display 11 through the image display control section η. In this guard monster selection screen, a cursor will appear on each guard monster card i displayed on the screen. Each guard monster card shows the name of the guard monster, an image of the guard monster, and a description of the guard monster. In addition, the guard monster card shows the number of tokens (guard cost) required to configure the guard monster. In addition, at the top of the guard monster selection screen, the name of the castle and the location information of the floors on which the guard monster has not been configured are displayed. Guarding monsters can only be placed at specific locations on the castle floor, and only one guarding monster can be placed at each specific location. In the guard monster selection screen shown in FIG. 18, the player determines the placement place of the guard monster and the kind of guard monster, moves the cursor with the joystick 4, and presses the operation button 5a. The operation of this button will cause the operation control section 13 to send a signal to the main substrate 10. Then, the main substrate 10 will perform credit data change processing, and the credit data recorded in the RAM 16 will be deducted from the cost of protecting the monsters (S 8). Specifically, the database ruler of the central control device 20 has a data area for recording a database of guard monsters and is used as a reduction recording medium, and the green monster is recorded in the database of the guard monsters. The guard of the increase-decrease information -41-This paper size is applicable to the Chinese National Standard (CNS) A4 specification (210 X 297 mm) 1232120 V. Description of the invention (39) Expense data, and the guard cost data is set as a game price Elements of the game element contact information for the guard monster name data linker. When the player selects a guard monster on the guard monster selection screen shown in FIG. 18, the main board 10 transmits the guard monster selection signal to the central control board 21. After receiving the signal, the central control substrate 21 reads the corresponding guard monster data from the guard monster database according to the guard monster name data of the signal, and adds the data to the castle information database. Player's castle information. In this way, players will meet the conditions for rewards for adding new monster data to their castles and meet the conditions for changes in game prices. Next, the central control base 21 that receives the guard monster selection signal will function as a variable element selection mechanism and an increase / decrease information reading mechanism. From the above guard monster database, it is selected to correspond to the guard monster selection signal. For the guard monster name data, read the guard cost data corresponding to the guard monster name data. Then, the central control board 21 will transmit the guard cost data to the main board 10. The main substrate 10 that has received the security fee data is deducted by the credit information recorded in the RAM 16 by a portion equivalent to the security fee. This =, the game purpose of the battle game executed by this token game machine is that players challenge the castle to try to capture the castle of other players. In this battle game, to challenge the family, you must deduct from your credit points, including "Challenge Challenge's challenge fee, card usage fee using magic cards, etc." A part of the # ^ consumed by players who challenge, such as 90%, will be added to the credit information of the players who own the castle. This means that the players who are currently challenged, when they cannot successfully occupy the castle -42 X 297 ^ 17 This paper size is suitable for wealth @ S 家 料 (CNS) 1232120 A7 B7 V. The description of the invention (4〇) The credit information used by the player to play the game will be transmitted from the main substrate 10 to the central control substrate 21. Here, the database ROM 23 of the central control device 20 has a data area as a game state recording medium for recording player information belonging to one of the game state data. After receiving the central control board 21 using credit data, it will perform the function of the information valley change mechanism, and change the stored data with the challenger's player ending the game without being able to occupy the castle. S 9) 'will add 90% of the credit information to the credit information contained in the above player information. In addition, the currently challenged player successfully captures the castle, and when the purpose of the game is achieved, the player will become the domain owner of the castle. Therefore, players who are challenged by other players and successfully defend the castle will enjoy the right of the owner to increase credit points. Specifically, when the player of the challenger successfully captures the castle, the main board 10 of the game component i will transmit the castle capture signal and the like to the central control board door. After receiving this signal, the central control board 21 will change the stored data (S9), which means the castle information database recorded by the database with ROM23, and select the castle name data corresponding to the castle capture signal. The castle owner ID linked to the castle name data is changed to the ID contained in the player-specific information of the player who successfully occupied the castle. In addition, in this embodiment, the monsters disposed in each tower and castle will have a considerable difference in strength, but the protagonist can upgrade the monster by knocking down the monster or using a magic card to improve his own ability. In addition, the player's ability information (attack and defense, etc.) will be passed when passing the tower. -43- This paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm). 1232120 5. Description of the invention ( 41) Go back to the original game, but the main character ’s equipment and magic cards will be retained. 3 When the player wants to convert the credit information recorded in rAM16 into tokens and obtain them, they need to press the pay button 5d shown in Figure 3. The operation of the above buttons is transmitted to the main substrate 10 by the operation control unit 13. Next, the main substrate 10 transmits the credit data recorded in the RAM 16 to the token payment control unit 15 and the token payment control unit 15 executes the token payment process (su). In this way, T will be equal to the number of tokens of the credit information at that time, and will be paid to the player through the token payment port 7. In addition, when the player wants to end the game, he needs to press the save end button 5e shown in FIG. The operation of the above-mentioned buttons is transmitted to the main substrate 10 by the operation control section 13. Next, the main substrate 10 passes through the video control unit u, and displays the game end selection screen shown in FIG. 19 on the screen image of the display 2 (S10). On this game end selection screen, under the message "Do you want to end the game? J", there are "Yes" and "No" buttons. When the player does not want to end the game, he needs to move the cursor over the "No" button with the joystick 4 and then press the operation button 5a. As a result, the game end selection screen will disappear, and the game will continue from the previous screen. On the other hand, if the player wants to end the game, he needs to move the cursor over the "YES" button with the joystick 4 and then press the operation button 5a. The operation signal of this button will be transmitted from the operation control unit 3 to the main substrate 10. Then, as shown in Figs. 6 and 7, the main board 10 will send the credit data and game status data recorded in the RAM 16 as data storage requirements, and send them to the central control board 21. After receiving the signal, the central control board will store the above information in the database. R_ Note The paper size is in accordance with the Chinese National Standard (CNS) A4 specification (210 1232120 A7 ------___ B7 V. The invention description (42) is included in the player information of the player. Then, the central control board 21 will return the completed stored information to the main board 10. Pressing the main board 10 that received this signal will read it through the magnetic card. The writing unit i 4 writes credit data and game status data into the magnetic sheet 9 and ejects the magnetic card 9 from the card slot 8. As described above, in this embodiment, for players, it is possible to provide not only the conventional home game machines The game features of RPG implemented by TV or musical instruments, etc., and the game features related to the increase and decrease of the game price can also be enjoyed. In addition, in this embodiment, although the RPG token game machine with the protagonist exploring in the castle is taken as an example For explanation, the present invention is still applicable to various other games. For example, a player operates a fighter plane, while shooting down an enemy fighter plane, and occupying an enemy base virtual game, it is also applicable. Embodiment. In this case, for example, as in the case of paying tokens when selecting a tower in the above embodiment, the player must pay tokens when selecting a base to occupy. In addition, for example, as in the above embodiment, Paying for tokens in order to use magic cards in evil is common, and players must pay for tokens when they want to launch special missiles. In addition, in this embodiment, although the game components are executed independently as an example, they are implemented as an example. Note that the overall game can also be executed by the central control device 2 0 connected to each game component 1, so that the players of each game component 1 can participate in the same game. In this case, it can also be set to be operated by each player. The protagonist cooperates with each other to get out of trouble, or the content of each player's protagonist to play against the enemy. At this time, each game component Xia does not need to be located in the same store, but can be scattered in multiple stores connected through the Internet. In this way, a large-scale 1232120 A7 B7 with many players can participate

模遊戲。 用以增減玩家之代幣的變更要件及增減條件,並不以上 述内容爲限,可依遊戲内容而有多樣化的考量,遊戲製作 者可以構想出各種形式。 此外,在本實施形態中,遊戲組件i的主基板丨〇及中央 控制裝置20的中央控制基板21執行的各種程式,能以記錄 在CD-ROM等記錄媒體的形式來加以取得。此外,上述程 式也可藉由傳送裝置的電腦的傳送,經由構成網路的公眾 電話線路、專用電話線路、第四台電纜線路、無線通信線 路等通信網路來接收信號來加以取得:上述信號,係指以 指定的搬運波包含程式而具像化的電腦資料信號。進行上 述信號的傳送時,最少僅需上述程式的一部份,傳送至傳 送媒體即可。意即,上述程式包含的所有資料,沒有必要 暫時存在於傳送媒體之上。此外,由上述電腦傳送程式的 傳送方法中,也包括連續性地傳送構成程式的資料的方 法,以及間斷性地傳送資料的方法。 發明效果 依申請專利範圍第1項至第i 2項的任何一項之發明,具 一種俊越的政果,可將代幣遊戲機等具有之有關遊戲價値 增減的遊戲特性,與藉由玩家對操作對象進行操作而進行 之遊戲具有的遊戲性特性融合在一起,提供新的遊戲特 性。 特別疋依據第2項之發明,具有一種優越的效果,能夠使 遊戲内容相異依不同的遊戲資訊,改變給付的遊戲價値 -46- 本紙張尺度適用中國國豕標準(CNS) A4規格(21〇X 297公爱) 1232120 A7 ____ B7 五、發明説明(44 ) 等,而對玩家提供更高等遊戲特性。 此外,依申請專利範圍第3項之發明,具有一種優越的效 果’可在遊戲中,設定成當玩家使用一些項目及魔法等之 遊戲科態變更要素時,將減少該玩家的遊戲價値,而使玩 家必須在考量到執行遊戲與遊戲價値間的平衡,而使遊戲 戰略多樣化,因此能夠對玩家提供更高的遊戲特性。 此外,依據申請專利範圍第4項之發明,具有一種優越的 效果’雖然玩家在遊戲過程中,能夠將自己擁有之遊戲價 値’轉換成可使用之項目等遊戲狀態變更要素,以輕易地 進行遊戲,可是由於必須考量到執行遊戲與遊戲價値間的 平衡,而使遊戲戰略多樣化,因此可對玩家提供更高的遊 戲特性。 此外,依據申請專利範圍第5項之發明,具有一種優越的 效果,雖然玩家可將遊戲中可使用之項目等之遊戲狀態變 更項;Η ’轉換成自己的遊戲價値’可是由於必須考量到執 行遊戲與遊戲價値間的平衡,而使遊戲戰略多樣化,而對 玩豕供更焉的避戲特性。 此外,依申請專利範圍第6項之發明,具有一種優越的效 果’由於可透過一般遊戲狀態中的賭搏遊戲,使得玩家的 遊戲價値增減,因此可對玩家提供別於一般遊戲狀態的遊 戲特性。 此外’依第7項之發明,具有一種優越的效果,可藉由對 遊戲要素及獎賞獲得條件的設定,可使在遊戲中增減遊戲 價値的形態多樣化,而對玩家提供更高的遊戲特性。 -47- 木紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) —1一 1232120Die game. The change requirements and conditions for increasing and decreasing the player's tokens are not limited to the above, and can be considered in various ways depending on the content of the game. Game makers can conceive various forms. In this embodiment, various programs executed by the main board of the game unit i and the central control board 21 of the central control device 20 can be obtained by recording on a recording medium such as a CD-ROM. In addition, the above program can also be obtained by receiving a signal through a communication network such as a public telephone line, a dedicated telephone line, a fourth cable line, and a wireless communication line through the transmission of a computer of the transmission device: the above signal , Refers to a computer data signal that is embodied with a specified carrier wave containing a program. When transmitting the above signals, at least only a part of the above program needs to be transmitted to the transmission medium. This means that it is not necessary for all the data contained in the above program to be temporarily present on the transmission medium. In addition, the method for transmitting the program by the computer also includes a method of continuously transmitting data constituting the program and a method of intermittently transmitting data. The effect of the invention According to the invention of any one of the items 1 to i 2 of the scope of application for patents, it has a political effect of Jun Yue, which can increase and decrease the game characteristics related to the increase and decrease of the game price of the token game machine and the like. The gameplay characteristics of the game played by the player by operating the operation object are merged to provide new game characteristics. In particular, the invention according to item 2 has a superior effect, which can make the game content different and different game information, and change the paid game price. -46- This paper size applies the Chinese National Standard (CNS) A4 specification (21 〇X 297 public love) 1232120 A7 ____ B7 5. Invention description (44), etc., to provide players with higher game characteristics. In addition, according to the invention in the third scope of the patent application, it has a superior effect 'can be set in the game to reduce the player's game price when the player uses some items and magical game state changes, and The player must consider the balance between the execution of the game and the price of the game, and diversify the game strategy, so it can provide players with higher game characteristics. In addition, the invention according to item 4 of the scope of patent application has a superior effect 'Although the player can convert the price of the game he / she owns' into a usable item and other game state change elements during the game, the game can be easily played However, because the balance between the execution of the game and the price of the game must be considered, the game strategy is diversified, so it can provide players with higher game characteristics. In addition, the invention according to item 5 of the scope of patent application has a superior effect, although players can change the game state of items that can be used in the game; Η 'Convert to their own game price 値', but must consider the implementation The balance between the game and the game price makes the game strategy diversified, and provides more avoidance characteristics for the game. In addition, the invention according to item 6 of the scope of patent application has a superior effect. 'Because the betting game in the general game state can increase and decrease the game price of the player, it can provide the player with a game different from the general game state. characteristic. In addition, according to the invention of item 7, it has a superior effect. By setting the game elements and rewards, the diversification of the form of the game price increase and decrease in the game can be provided to the player. characteristic. -47- Wood paper size applies to Chinese National Standard (CNS) A4 (210 X 297 mm) — 1 1232120

^依第8項之發明,具有一種優越的效果,可設定成 在^豕達成該遊戲目的之目的達成條件時,能夠使該玩家 、一戲價値增加,藉以增加玩家達成該目的達成條件的意 願,而對玩家提供更高的遊戲特性。 圖式之簡要說明 圖1,所示的是在本實施形態之代幣遊戲機中,對於主基 板10在執行儲存於遊戲組件具有之R〇M内的遊戲執行程式 時’該執行遊戲過程的流程圖。 所示的是在實施形態之代幣遊戲機的遊戲組件中,該主 基板對代幣進行給付控制處理過程的流程圖。 圖2 ’上述代幣遊戲機整體的概略構造圖。 圖3,上述遊戲組件的外觀圖。 圖4 ’顯示上述遊戲組件内部之概略構造的方塊圖。 圖5,其係一方塊圖,用以顯示上述代幣遊戲機具有之中 央控制裝置的概略構造。 圖ό ’說明在既有卡片處理的過程中,上述遊戲組件與上 述中央控制裝置之間的資料通信流程。 圖7,説明在新卡片處理的過程中,上述遊戲組件與上述 中央控制裝置之間的資料通信流程。 圖8(a),説明顯示於上述遊戲組件之顯示器的名稱輸入 畫面。 圖8 (b)’説明顯示於上述遊戲組件之顯示器的名稱確認 畫面。 圖8(c),説明顯示於上述遊戲組件之顯示器的職業選擇 -48- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) !23212〇 A7 B7 五、發明説明() ' &quot; ' ------ 畫面。 圖9 ’説明顯示於上述遊戲组件之顯示器的主功能表畫 面0 圖10 ’説明顯示於上述遊戲組件之顯示器的城樓選擇畫 面。 圖U,况明顯不於上述遊戲組件之顯示器的城堡選擇畫 面 〇 囷12,説明在允許對城堡進行挑戰時之城堡選擇處理過 程中,上述遊戲組件及上述中央控制裝置間的資料通信的 &gt;瓦程。 圖13,説明在禁止對城堡進行挑戰時之城堡選擇處理過 程中,上述遊戲組件及上述中央控制裝置間的資料通信的 流程。 圖14,説明顯示於上述遊戲組件之顯示器的遊戲畫面。 圖15,説明顯示於上述遊戲組件之顯示器的卡片選 面。 圖〗‘6(a),説明顯示於上述遊戲組件之顯示器的商店畫 面。 圖16(b),説明在上述商店畫面中,顯示可購買卡片列 表的卡片選擇畫面。 圖16(c),説明在上述商店畫面中,顯示可賣出卡片列表 的卡片選擇畫面。 圖17(a),説明顯示於上述遊戲組件之顯示器的賭場書 面0 49- 1232120 A7 B7 五、發明説明(47 ) 圖17(b),説明上述賭場的吃角子老虎畫面。 圖1 8,説明顯示於上述遊戲組件之顯示器的護衛怪物選 擇畫面。 件之顯示器的遊戲結束選^ The invention according to item 8 has a superior effect, which can be set to increase the price of the player and the price of a play when ^ 豕 achieves the goal of the game, thereby increasing the player's willingness to achieve the goal , While providing players with higher game features. Brief description of the drawing FIG. 1 shows that in the token game machine of this embodiment, when the main substrate 10 executes a game execution program stored in the ROM included in the game component, the game execution process flow chart. Shown is a flowchart of a payment control process for the token in the game module of the token game machine of the embodiment. FIG. 2 ′ is a schematic configuration diagram of the entire token game machine. FIG. 3 is an external view of the game component. Fig. 4 'is a block diagram showing a schematic structure of the inside of the above game component. Fig. 5 is a block diagram showing a schematic structure of the above-mentioned token game machine having a central control device. Figure ⑥ illustrates the data communication flow between the game component and the central control device during the processing of the existing card. Fig. 7 illustrates a data communication flow between the game component and the central control device during the processing of a new card. Fig. 8 (a) illustrates a name input screen displayed on the display of the game unit. Fig. 8 (b) 'illustrates a name confirmation screen displayed on the display of the game unit. Figure 8 (c), illustrating the occupation choice of the display of the above-mentioned game components -48- This paper size is applicable to the Chinese National Standard (CNS) A4 specification (210 X 297 mm)! 23212〇A7 B7 V. Description of the invention () '&quot;' ------ Picture. Fig. 9 'illustrates the main function screen of the display of the above-mentioned game unit. Fig. 10' illustrates the selection screen of the tower displayed on the display of the above-mentioned game unit. Figure U, the castle selection screen, which is obviously inferior to the display of the game component above, shows the data communication between the game component and the central control device during the castle selection process when the challenge to the castle is allowed &gt; Watts. Fig. 13 illustrates a flow of data communication between the game component and the central control device during the castle selection process when the challenge to the castle is prohibited. FIG. 14 illustrates a game screen displayed on the display of the game unit. FIG. 15 illustrates a card selection screen displayed on the display of the game unit. Figure '6 (a) illustrates a shop screen displayed on the display of the above game unit. Fig. 16 (b) illustrates a card selection screen that displays a list of purchaseable cards on the shop screen. Fig. 16 (c) illustrates a card selection screen that displays a list of sellable cards on the shop screen. Fig. 17 (a) illustrates the casino book surface 0 49-1232120 A7 B7 displayed on the display of the above-mentioned game unit. V. Description of the invention (47) Fig. 17 (b) illustrates the slot-eating tiger screen of the casino. FIG. 18 illustrates the selection screen of the guard monster displayed on the display of the above game unit. Game over

線 圖19,説明顯示於上述遊戲 擇畫面。 元件無號之説明 1 遊戲組件 2 顯示器 4 操作样 5 a,5 b,5 c 操作益 5d 給付鈕 6 代幣投入口 7 代幣給付口 8 磁卡插口 9 磁卡 10 % 主基板 20 中央控制裝置 2 1 中央控制基板 -50- 本紙張尺度適用中國國家標準(CNS) A4規格(210X 297公釐)FIG. 19 illustrates the game selection screen displayed above. Description of components without numbers 1 Game component 2 Display 4 Operation 5a, 5b, 5c Operation benefit 5d Payment button 6 Token input port 7 Token payment port 8 Magnetic card socket 9 Magnetic card 10% Main base board 20 Central control device 2 1 Central Control Board -50- This paper size applies to China National Standard (CNS) A4 (210X 297mm)

Claims (1)

1232120 ^、申請專利範圍 1. -種避戲裝置,其係具有遊戲價値收取機構,用以收取 玩家·擁有之遊戲價値;及遊戲價値給付機構,用以對玩 家給付遊戲價値者,其特徵在於具有: 70 遊戲進仃機構,其係在具有上述遊戲收取機構之遊戲 裝置中,用以進行遊戲者; 顯示機構,用以顯示上述遊戲進行機構進行之遊戲畫 面; 一 &amp;乍機構供玩豕用以操作顯示在上述顯示機構之遊 戲畫面上的操作對象; 增減資訊記錄媒體,用以記錄可決定該玩家所擁有之 遊戲價値增減量的增減資訊,且該增減資訊是與用以變 更上述玩家遊戲價値之遊戲價値變動要素相連結者; 變動要素選擇機構,其係當上述玩家藉由對上述操作 對象之操作,而達成指定的遊戲價値變動條件時,用以 依該遊戲價値變動條件選出相對應之遊戲變更要素者; 增減資訊讀取機構,其係依上述變更要素選擇機構選 擇之遊戲價値要素選擇,由上述增減資訊記錄媒體讀取 相對應之增減資訊者; 及遊戲價値變動機構,其係依上述增減資訊讀取機構 讀取之增減資訊,變更上述玩家的遊戲價値量者。 •如申請專利範圍第1項之遊戲裝置,其中·· 遊戲圯錄媒體,其係記綠上述遊戲進行機構進行之複 數個遊戲内容互異的遊戲資訊者; 遊戲資訊選擇機構,用以由上述遊戲資訊記錄媒體記 -51 - 本紙張尺度適用中國國家標準(CNS) A4規格(210X297公釐) 1232120 . ...... I 1' A、申請專利範圍 綠之複數個遊戲資訊中,選擇上述玩家欲參與之遊戲資 訊者; 上述遊戲進行機構,係依上述遊戲資訊選擇機構選擇 之遊戲資訊,進行上述遊戲者; 上述遊戲價値變動要素,係用以個別特定上述複數個 的遊戲資訊之遊戲資訊特定資訊; 及上述變動要素選擇機構,係依上述遊戲資訊選擇機 構選擇之遊戲資訊做爲上述之遊戲價値變動條件,用以 選擇與該遊戲資訊相對應之遊戲資訊特定資訊者。 3 .如申請專利範圍第1項的遊戲裝置,其中: 可使用要素記錄媒體,其係將可依玩家之指示而變更 上述遊戲進行機構正在進行之遊戲狀態的遊戲狀態變更 要素,以該玩家指示可使用的狀態加以記錄者; 使用決定機構,其係依上述玩家之指示,用以對記錄 於上•述可使用要素記綠媒體之遊戲狀態的使用進行決定 者; 遊戲狀態變更機構,其係依上述使用決定機構決定之 遊戲狀態變更要素,對上述遊戲進行機構進行中的遊戲 狀態進行變更者; 上述遊戲價値變動要素,係做爲變更要素特定資訊, 用以特定記錄於上述可使用要素記錄媒體之遊戲狀態變 更要素者; 及上述變動要素選擇機構,其係以上述使用決定機構 決定出遊戲變更要素一事爲上述遊戲價値變更條件,而 -52- 本紙張尺度適用中國國家標準(CNS) A4規格(210X 297公釐) 1232120 Λ8 Β8 C8 -— _D8 六、申請專利範圍 選擇出與該遊戲狀態變更要素相對應之變更要素特定資 訊者。 4 ·如申請專利範圍第1項之遊戲裝置,其中具有: 可使用要素記錄媒體,其係將可依玩家之指示而變更 上述遊戲進行機構正在進行之遊戲狀態的遊戲狀態變更 要素’,以該玩家指示可使用的狀態加以記錄者; 使用決定機構,其係依上述玩家之指示,用以對記錄 於上述可使用要素記錄媒體之遊戲狀態的使用進行決定 者; 遊戲狀態變更機構,其係依上述使用決定機構決定之 遊戲狀態變更要素,對上述遊戲進行機構進行中的遊戲 狀態進行變更者; 不可使用要素記錄媒體,其係用以將上述遊戲狀態變 更要素,以上述玩家無法使用的狀態下加以記錄者; 使用許可要求受理機構,其係當上述玩家欲使用記錄 於上述不可使用要素記錄媒體之遊戲狀態變更要素時, 用以‘受理該玩家提出之使用許可要求者; 使用許可機構,其係依上述使用許可要求受理機構受 理之使用許可要求,用以允許使用記綠於上述不可使用 要素記錄媒體之遊戲狀態變更要素者; 遊戲狀態變更要素記錄機構,其係將上述使用許可機 構允許使用之遊戲狀態變更要素,記錄於上述可使用要 素記錄媒體者: 上述遊戲價値變動要素,係做爲變更要素特定資訊, -53- 本紙張尺度適用中國國家標準(CNS) Α4規格(210X 297公釐)1232120 ^ Application Patent Scope 1.-A play avoidance device, which has a game price collection mechanism for collecting the price of the game owned by the player; and a game price distribution mechanism for paying the game price to the player, which is characterized by It has: 70 game advancement mechanism, which is used in the game device with the above-mentioned game receiving mechanism, for playing players; a display mechanism, for displaying the game screen of the above-mentioned game progression mechanism; It is used to operate the operation object displayed on the game screen of the display mechanism; an increase and decrease information recording medium is used to record increase and decrease information that can determine the increase and decrease of the price of the game owned by the player, and the increase and decrease information is used for Those who change the game price and change factors of the player's game price; The change element selection mechanism is used to change the game price according to the game price when the player reaches the specified game price change condition through the operation of the operation object. Select the corresponding game change element based on the conditions; increase or decrease the information reading mechanism, which is in accordance with the above Change the game price / element selection selected by the element selection mechanism, and read the corresponding increase / decrease information from the above-mentioned increase / decrease information recording medium; and the game price / variation mechanism, which is based on the increase / decrease information read by the above-mentioned increase / decrease information reading mechanism , Change the game price of the above players. • If the game device of the scope of patent application is No. 1, among which: the game recording medium, which is a game information player who records a plurality of different game contents performed by the above-mentioned game progress agency; Game Information Recording Media Note-51-This paper size is applicable to Chinese National Standard (CNS) A4 specification (210X297 mm) 1232120. ...... I 1 'A. Among the game information in the scope of patent application, select Those who want to participate in the game information above; The above-mentioned game progressing mechanism is based on the game information selected by the above-mentioned game information selecting mechanism to perform the above-mentioned players; The above-mentioned game price change elements are games for individually specifying the above-mentioned multiple game information Information specific information; and the above-mentioned change element selection mechanism is based on the game information selected by the above-mentioned game information selection mechanism as the above-mentioned game price fluctuation conditions, and is used to select the game information specific information corresponding to the game information. 3. The game device according to item 1 of the patent application scope, wherein: an element recording medium can be used, which is a game state change element that can change the state of the game being played by the above-mentioned game progress mechanism according to the player's instruction, with the player's instruction Those who can record the usable status; The use decision mechanism is used to determine the use of the game status recorded in the above-mentioned usable elements and green media according to the instructions of the above players; Those who change the state of the game in progress according to the game decision mechanism determined by the use decision mechanism; the game price change element is specific information for the change element, and is used to specifically record in the usable element record Those who change the game state of the media; and the above-mentioned change element selection mechanism, which uses the use decision mechanism to determine the game change element as the above game price change conditions, and -52- This paper standard applies Chinese National Standard (CNS) A4 Specifications (210X 297 mm) 1232120 Λ8 Β8 C8 -— _ D8 VI. Scope of patent application Select the specific information source of the change element corresponding to the change element of the game state. 4 · If the game device under the scope of patent application item 1 has: a usable element recording medium, which is a game state change element that can change the state of the game being played by the game progress mechanism according to the player's instruction, The player instructs the usable state to record; the use decision mechanism is used to determine the use of the game state recorded on the usable element recording medium according to the above-mentioned player's instruction; the game state changing mechanism is based on Those who change the game state determined by the use decision mechanism described above, who change the game state in progress of the game progress mechanism; non-usable element recording medium, which is used to change the game state change element in a state that the player cannot use Those who record it; the license request acceptance agency, which is used to 'accept the license request made by the player when the player wants to use the game state change element recorded on the above-mentioned unusable element recording medium; Subject to the above license requirements The license request accepted by the management organization is used to allow the use of game state change elements recorded on the above-mentioned unusable element recording medium; the game state change element recording mechanism is to change the game state change elements permitted by the use permission institution, Recorded in the above-mentioned usable element recording medium: The above game price change factors are specific information for the change elements. -53- This paper size applies the Chinese National Standard (CNS) Α4 specification (210X 297 mm) 1232120 A8 B8 C8 _____ D8 六、申請專利範圍 用以特定記綠於上述不可使用要素記綠媒體之遊戲狀態 變更要素者; 及上述變動要素選擇機構,其係以上述使用決定機構 決定出遊戲變更要素一事爲上述遊戲價値變更條件,而 選擇出與該遊戲狀態變更要素相對應之變更要素特定資 訊者。 5 ·如申請專利範圍第1項的遊戲裝置,其中具有: 可使用要素記錄媒體,其係將可依該玩家之指示而變 更上述遊戲進行機構正在進行之遊戲狀態的遊戲狀態變 更要素,以該玩家指示可使用的狀態加以記錄者; 使用決定機構,其係依上述玩家之指示,用以對記綠 於上述可使用要素記錄媒體之遊戲狀態的使用進行決定 者; 遊戲狀態變更機構,其係依上述使用決定機構決定之 遊戲狀態變更要素,對上述遊戲進行機構進行中的遊戲 狀態進行變更者; 不可使用要素記錄媒體,其係用以將上述遊戲狀態變 更要素,以上述玩家無法使用的狀態下加以記錄者; 不使用許可要求受理機構,其係當上述玩家欲停止使 用記綠於上述可使用要素記錄媒體之遊戲狀態變更要素 時,·用以受理該玩家提出之不使用許可要求者; 不使用許可機構,其係依上述不使用許可要求受理機 構受理之不使用許可要求,用以允許停止使用記錄於上 述可使用要素記錄媒體之遊戲狀態變更要素者; -54- 本紙張尺度適用中國國家標準(CNS) A4規格(210x 297公 !23212〇 A8 B8 C8 D8 六、申請專利範圍 遊戲狀態變更要素刪除機構,其係將上述不使用許可 機構允許停用之遊戲狀態變更要素,由上述可使用要素 記綠媒體刪除者; 上述遊戲價値變動要素,係做爲變更要素特定資訊, 用以特定記錄於上述可使用要素記綠媒體之遊戲狀態變 更要素者; 及上述變動要素選擇機構,其係以上述不使用決定機 構允·許停用遊戲變更要素之動作做爲上述遊戲價値變更 條件,而選擇出與該遊戲狀態變更要素相對應之變更要 素特定資訊者。 6 ·如申請專利範圍第1項的遊戲裝置,其中: 上述遊戲進行機構,其係具有賭搏遊戲執行機構,可 執行依勝負結果增減遊戲價値之賭搏遊戲者; 上述遊戲價値變動要素,係上述賭搏遊戲執行機構執 行之賭搏遊戲的勝負資訊; 及上述變動要素選擇機構,係以上述玩家在上述賭搏 遊戲的勝負動作做爲上述遊戲價値變動條件,依該賭搏 遊戲的結果,選擇相對應之勝負態樣資訊者。 7 ·如申請專利範圍第1項的遊戲裝置,其中具有: 遊戲要素控制機構,其係對上述顯示機構顯示之遊戲 畫面上出現的遊戲要素,進行控制者; 上述變動要素選擇機構,其係與上述遊戲要素相連結 的遊戲要素連結資訊; 及上述變動要素選擇機構,係以上述玩家滿足對上述 -55- 本紙張尺度適用中國國家揲準(CNS) A4規格(21〇 X 297公釐) ~ --- !232120 A8 B8 r__S 六、申請專利範圍 一 ---— 遊戲要素訂定之獎賞條件的動作做爲上述遊戲價値變動 條件’而選擇與該遊戲要素相對應之遊戲要素特定資訊 8 ·如申請專利範圍第丨項之遊戲裝置,其中·· 上述遊戲饧値變動要素,係與上述遊戲進行機構進行 4遊戲目的達成要件相關連之達成目的資訊,· 及上述變動要素選擇機構,係以上述玩家藉由操作上 述操作對象而符合上述目的達成要件的動作做爲上述遊 戲價.值變動條件,而選擇與該目的達成要件相對應之達 成目的特定資訊者。 9. 一種大型遊戲裝置,其係具有第丨項至第8項任何一項之 遊戲裝置者。 ' 10· —種遊戲執行方法,其特徵在於具有下述步驟: 收取玩家持有之遊戲價値之用的遊戲價値收取步驟、 及對玩家給付遊戲價値之用的遊戲價値給付步驟, 且供上述玩豕操作出現在遊戲畫面上之操作對象而使 遊戲進行者,同時其特徵在於具有: 變動要素選擇步驟,其係在上述遊戲進行中,當上述 玩家藉由操作上述操作對象,而滿足指定的遊戲價値變 動條·件時,爲了依該遊戲價値變動條件而改變上述玩家 的遊戲價値,將選擇出相對應的遊戲價値變動要素; 增減資訊讀取步驟,其係由記綠有與上述遊戲價値變 動要素相連結、且用以決定玩家持有之遊戲價値增減量 的增減資訊之遊戲增減資訊記綠媒體,讀取與上述變動 -56- 本紙張尺度適用中國®家標準(CNS) A4規格(210 X 297公釐) !23212〇1232120 A8 B8 C8 _____ D8 6. The scope of the patent application is to specify the game state change factors that record the green above the unusable elements and the green media; and the above-mentioned change element selection mechanism, which determines the game change elements with the use decision mechanism One thing is the above-mentioned game price change conditions, and the change element specific information corresponding to the game state change element is selected. 5. If the game device of the first patent application scope includes: a usable element recording medium, which is a game state change element that can change the state of the game being played by the game progress mechanism according to the player's instruction, The player indicates the usable state to record; the use decision mechanism is used to determine the use of the game state recorded in the usable element recording medium according to the above-mentioned player's instruction; the game state change mechanism, which is Those who change the game state in progress of the game progress mechanism according to the game state change element determined by the use decision mechanism; the non-use element recording medium is used to change the game state change element to a state that the player cannot use The non-use permission acceptance agency is used to accept the non-use permission request made by the player when the player wants to stop using the game state change element recorded in the above-mentioned usable element recording medium; Non-Use License Organizations Non-use permission requirements that can be accepted by the accepting agency to allow the use of game status change elements recorded on the above-mentioned usable element recording medium to be discontinued; ! 23212〇A8 B8 C8 D8 VI. Patent application scope Game state change element deletion mechanism, which is the game state change element that is allowed to be suspended by the above non-use permission institution, and the usable element is recorded as the green media deleter; The change element is specific information for the change element, and is used to specifically record the game state change element recorded in the above-mentioned usable element record green media; and the above-mentioned change element selection mechanism is permitted or deactivated by the non-use decision mechanism described above. The action of the game change element is used as the above game price change condition, and the specific information of the change element corresponding to the game state change element is selected. 6 · For example, the game device of the first scope of the patent application, wherein: , Which has a gambling game executive agency, which can execute the outcome Gaming players who increase or decrease the game price; the above-mentioned changes in the game price are the winning and losing information of the gambling game executed by the above-mentioned gambling game execution agency; and the above-mentioned change element selection mechanism is based on the above-mentioned players in the above-mentioned gambling game. Winning and losing action is used as the above-mentioned game price and price fluctuation conditions, and the corresponding winning and losing state information is selected according to the result of the gambling game. 7 · For example, the game device of the first patent application scope includes: a game element control mechanism, which The controller controls the game elements appearing on the game screen displayed by the display mechanism; the variable element selection mechanism is the game element link information linked to the game element; and the variable element selection mechanism is based on the player Meet the above-55- This paper size is applicable to China National Standards (CNS) A4 specifications (21〇X 297 mm) ~ ---! 232120 A8 B8 r__S VI. Scope of patent application 1 ----determined by the game elements The action of the reward condition is used as the above-mentioned change condition of the game price, and a game element corresponding to the game element is selected. Definitive information 8 · If the game device in the scope of patent application item 丨, where the above game change elements are information related to the achievement of the 4 game goals achievement requirements of the game player, and the selection of the above change elements The mechanism is to select the specific information of the achievement target corresponding to the achievement requirement of the player as the above-mentioned game price and value fluctuation conditions by the action of the player fulfilling the requirement by operating the operation object. 9. A large-scale game device, which is a game device having any one of items 丨 to 8. '10 · — A game execution method, which is characterized by having the following steps: a step of collecting a game price for a game price held by a player; a step of collecting a game price; and a step of paying a game price for a player.豕 The game player is operated by operating an operation object appearing on the game screen, and is also characterized by: a change element selection step, which is in progress of the game, when the player satisfies a specified game by operating the operation object In the case of price changes, in order to change the game price of the player according to the conditions of the game price change, the corresponding game price change factors will be selected; the steps for reading and adding information will be recorded by the green and the game price The game increase and decrease information, which is linked to the elements and used to determine the increase and decrease of the price of the game held by the player, is recorded in Green Media, which reads the above changes -56- This paper standard applies to China® Home Standard (CNS) A4 specifications (210 X 297 mm)! 23212〇 ^、申請年利範圍 要素選擇步驟選擇之遊戲價値變動要素相對應之增減資 訊者; 及遊戲價値變動步驟,其係依上述增減資訊讀取步驟 續取之增減資訊,變動上述玩家具有之遊戲價値者。 Η·—種記錄媒體’其係具有收取玩家持有之遊戲價値之用 的遊戲價値收取機構、及對玩家給付遊戲價値之用的遊 戲價値給付機構,並且對於供上述玩家操作在遊戲畫面 上出現之操作對象而執行遊戲的遊戲裝置而言,記錄有 該遊戲裝置具有之電腦在執行上所需的程式,而可供電 腦進行讀取者, 而該程式之特徵在於能使該電權發揮包括: 變動要素選擇機構之功能,其係在上述遊戲進行中, 當上述玩家藉由操作上述操作對象,而滿足指定的遊戲 價値變動條件時,爲了依該遊戲價値變動條件而改變上 述玩家的遊戲價値,將選擇出相對應的遊戲價値變動要 素; 增減資訊讀取機構之功能,其係由記錄有與上述遊戲 價値變動要素相連結、且用以決定玩家持有之遊戲價値 增減量的增減資訊之遊戲增減資訊記綠媒體,讀取與上 述變動要素選擇機構選擇之遊戲價値變動要素相對應之 增之資訊者; 及遊戲價値變動機構之功能,其係依上述增減資訊讀 取機構讀取之增減資訊,變動上述玩家具有之遊戲價値 者0 -57- 本紙張尺度適用中國國家標準(CNS) Α4規格(210X297公釐) A B c D 1232120 六、申請專利範圍 12. —種記錄媒體,其係藉由收取玩家持有之遊戲價値,使 該玩家操作畫面上的操作對象進行之遊戲中,記錄有變 更該玩家之遊戲價値量之用的資料,供電腦進行讀取 者,其特徵在於具有: 遊戲價値變動要素,其係在上述遊戲進行中,當上述 玩家藉由操作上述操作對象而滿足指定的遊戲價値變動 條件時,會被加以選擇而用以變動該玩家的遊戲價値; 資料區域,其係依決定玩家持有遊戲價値之增減量的 增減資訊,而記錄有相對應之資料者。 -58- 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐)^ Those who apply for increase / decrease information corresponding to the game price / variation elements selected in the annual profit range element selection step; and game price / variation steps, which are the increase / decrease information continued from the above-mentioned increase / decrease information reading step, and change the above-mentioned players' Game price smashers. Η · —A kind of recording medium has a game price collection mechanism for collecting the game price held by the player, and a game price distribution mechanism for paying the game price to the player, and appears on the game screen for the above-mentioned player operations. For a game device that is operated by an object and executes a game, a program necessary for the computer of the game device to execute is recorded and can be read by the computer, and the program is characterized in that it can make the power play include : The function of the variable element selection mechanism is in the above-mentioned game. When the player meets the specified game price and change conditions by operating the operation object, the game price of the player is changed in accordance with the game price and change conditions. Corresponding elements of the game price / variation will be selected; The function of the increase / decrease information reading mechanism is to record the increase / decrease of the increase / decrease in the price / game of the game held by the player. Information of game increase and decrease information is recorded on green media, read and selected by the above-mentioned change element selection agency The increase information corresponding to the game price change factors; and the function of the game price change mechanism, which is based on the increase and decrease information read by the above increase and decrease information reading mechanism, to change the game price that the players have. 0 -57- This paper size applies the Chinese National Standard (CNS) A4 specification (210X297 mm) AB c D 1232120 VI. Patent application scope 12. — A recording medium that collects the price of the game held by the player to make the player operate the screen In the game played by the above operation object, data for changing the player's game price is recorded for the computer to read. It is characterized by: The game price change element is in the above-mentioned game in progress, when the above When the player meets the specified game price fluctuation conditions by operating the above-mentioned operation object, it will be selected to change the game price of the player; The data area is the increase and decrease information that determines the increase or decrease of the game price held by the player , And the corresponding information is recorded. -58- This paper size applies to China National Standard (CNS) A4 (210 X 297 mm)
TW090114437A 2000-10-19 2001-06-14 Game device, arcade game machine and control method and recording medium TWI232120B (en)

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