TW432297B - Method for displaying information in a virtual reality environment - Google Patents

Method for displaying information in a virtual reality environment Download PDF

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Publication number
TW432297B
TW432297B TW087108935A TW87108935A TW432297B TW 432297 B TW432297 B TW 432297B TW 087108935 A TW087108935 A TW 087108935A TW 87108935 A TW87108935 A TW 87108935A TW 432297 B TW432297 B TW 432297B
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content
viewport
foreground
orientation
virtual reality
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TW087108935A
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English (en)
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David A Schell
Todd L Leyba
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Ibm
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Description

經濟部中央標準局員工消費合作社印製 ^4 32 29 7 A7 B7 五、發明説明(1 ) 發明背景 1 -發明範固 本發明與電腦軟體領域有關。更明確的說’本發明與一 種於虛擬實境的環境中顯示資訊的方法有關° 2 ·相關技術說明 使用者若要檢視以傳統虛擬實境系統所產生的物件内 容,必須變更取景埠的方位或檢視角度。在電腦三度空間 (3D)上的取景i皁是進入三度空間的大門或視窗;也就是 說’取景蜂是檢視三度空間的點。人類的眼睛與取景埠的 作用相同,因為人類的眼睛是進入實體空間的大門。取景 埠在三度空間的位置可以用一般慣用的方式,例如笛卡兒 座標(X,y,z)來表示。位於取景埠前端的三度空間物件均可 加以檢視,而取景埠後端的物件則不得加以檢視。所謂取 景埠方位(Orientation),就是取景埠在三度空間的位置,可 提供檢视三度空間的特殊視線。 當使用者透過取景埠所提供的視圖來瀏覽電腦產生的三 度$間時,就像從空畫框望出去一樣。當使用者在空間内 濁覽時,這個假想畫框的位置會固定不動,讓取景框的视 線從芏晝框内投射出來,而這個空畫框則與開啟的畫框平 面呈直交。在空間移動時,取景埠的(x,y,z)座標值會隨之 改變。向左 '向右轉表示取景埠的迴轉角(Yaw)會跟著改 變。如果把頭從一側傾向另一側,則表示改變取景埠的轉 動(Γ〇Π)方位,不過這種改變一般只有在飛行模擬類型的應 用程式上才用得著。使用者在三度空間内瀏覽時,取景框 ------------"4 _ 本紙張尺度適用中國國家標準(CNS ) ( 2tOX297^tl---— (請先聞讀背面之注意事項再填寫本頁) -丁 F4 32 29 A7 B7 五、發明説明(2 經濟部中央標準局員工消費合作社印製 平面的傾斜度(Pi_通常不會改變。然而當使用的抽屜時,傳統的=产介鬥韶—s〆▲在丄 兄n啟 ]一度二間顯不系統會要求使用者以手動 万式改變取景埠的傾斜度,使得视圖就像邀翔於抽履上方 並向下檢視抽屜-般。另外,使用者還需改變物件相對於 取景埠傾斜度的方位,以檢視物件内容。 執行這項工作所要的配備,包括―個系统以及—種在三 度空間顯示物件内容的方法,這種方法可以省去使用者Z 檢視物件内容時,須以手動方式變更取景框傾斜度以及物 件相對於取景埠傾斜度之方位的無煩。發明摘要 本發明提供一種檢视物件内容的方法,這種方法可以自 動改變所欲檢视之物件的方位,讓使用者在檢視物件内容 時,無須以手動方式改變取景埠的傾斜度以及物件相對於 取景埠傾斜度之方位。 本發明的優點,是透過一種在虛擬實境的環境中顯示資 訊的方法所表現出來的,在這種環境中’顯示於取景埠内 的物件經選取後’其内容即會顯現出來。物件開啟後,其 内客會自動與取景埠的視線呈直交。在理想的狀況下,物 件内容的万位步驟包含:比較取景埠傾斜度與物件内容前 景的方位,在取景埠傾斜度及物件内容前景的方位之間有 所差異時,將物件内容前景的方位平移為與取景埠傾斜度 呈直角的位置,並將平移過的物件内容前景方位顯示出 來。 本發明同時提供具有儲存區的程式儲存裝置,以及存 (請先閏讀背面之注意事項再填寫本頁) i ^------訂--- ^ , 1 i —ί -- I - I f-i HI -- · -5 本纸張尺度適用中國國家標準(CNS )八4狀(灿⑽7公楚 A7 87 ,432297 五、發明説明(3 ) :儲存區的資訊。根據本發明,這資訊是機器所能讀取 確r ”由機器執行的指令程<’以執行本發 .y在理!的情況下,程式儲存器為儲存裝置的— 種,如磁碟或光碟。 MA簡單説明 本發明是以範例加以說明,然並不受附圖的限制,附圖 的參照數字則指出類似的元素’其中: 圖1為可利用本發明之計算系統範例的®解區段圖; 圖2為本發明之虛擬實境範例岛-圖示; 圖3為本發明之物件内容的圖示; 圖4為根據本發明,顯示物件内容之方法的高階流程 圖a 詳細說明 圖1為可利用於本發明之計算或資訊處理系統1〇之範例 的圖解區段圖。計算系統丨Q可包含數個網路,如本地網路 (LAN) 11及2 2。在理想的情況下,LAN丨丨及2 2各包含數 個各別電腦12及23 ^耦合至主處理機的數個智慧工作站 (IWS)亦可用於這種網路上。在這種資料處理系統上,每個 各別電腦一般均可耦合至儲存裝置13和〆或印表機/輸出 裝置14,同時也可配備像滑鼠】5的指向(p〇iming)裝置。 计算系統1 0亦可包含數個主機電腦,圖中僅顯示出主機 電腦16。主機電腦16藉由通訊鏈路18耦合至LAN 10。 主機電腦16亦可耦合至儲存裝置17 ,而這個儲存裝置可 作為LAN 10的遠程儲存。同樣的,LAN 1〇可透過通訊鏈 6 本纸張尺度適用中國國家標準(CNS) A4規格(210X 297公釐 {請先閱讀背面之注意事項再填寫本頁) 訂 ,^· Γ . 經濟部中央標準局員工消費合作社印裝 A7 B7 F4 32 29 7 五、發明说明(4) 結丨9 ,經由次系統的控制元件/通訊控制器2〇與通訊 (請先閱讀背面之注意事項再填寫本頁) 結24 ’搞合至問道祠服器2丨。閘道伺服器21最好是聯钟 LAN 22 至 LAN 1 1 的 IWS。 # 在LAN Η及LAN 22方面,數份文件及資源物件可儲存 於儲存裝置17,並由作為該資源物件之資源管理者或資料 庫服務的主機電腦1 6所控制。主機電腦丨6可架設於遠離 LAN 11之處,而LAN亦可架設於遠離LAN u之處。舉例 來說,LAN 22可架設於加州,而LAN u可架設於北卡羅 萊那’而主機電腦1 6可架設於“約。 應用本發明之軟體程式代碼—般儲存於獨立工作站之儲 存裝置1 3的記憶體或是LAN伺服器,為分散之目的,可 由該LAN伺服器存取該碼。軟體程式碼可實施於各種媒體 上,如磁碟25或光碟26 ,以應用於資料處理系統’或是 經由某種類型的網路,由電腦系統記憶體傳至其他的電腦 系統,以供其他系統的使用者使用。不論是儲存裝置13、 磁碟25或是光碟26都具有儲存區;儲存區内不僅儲存了 電腦可讀取的資訊,並明確包含了電腦在執行本發明時所 能執行的指令程式β在媒體上顯示軟體碼以及/或是分配 經濟部+央標準局員工消費合作社印裝 軟體碼是眾所皆知的技術及方法,因此本文將不作進一步 的說明。 根據本發明’在使用者向應用程式表達檢梘物件内容的 意願之後,物件即會在一方位上開啟,使用者無須以手動 方式變更取景框的傾斜度’或是物件内容相對於取景埠傾 斜度之方位。舉例來說,當抽屜或檔案櫃抽屜開啟後,就
( cnTu^^ ( 21〇'X297;JF A7 B7 經濟部中央標準局員工消費合作社印裝 32297' —* —----- -- 五、發明説明(5 ) 等於告訴應用程式使用者有意檢視抽屜内容,這時抽屜會 冗全打開’以直立的方式顯示其内容,使用者無須調整取 景埠的方位即可查看柚屜内容。 圖2為出現在電腦畫面视窗上的圖像,為虛擬實境之 %楗範例31的部份圖像。環境31為一虛擬實境辦公室, 内含的儲存櫃3 2具有抽屜3 3、3 4、3 5。儲存櫃3 2為一 物件疋二度S間圖像,而這個物件包括檔案和/或其他物 件。使用者如要檢視儲存櫃3 2内的檔案和/或物件,必須 將游標移動至儲存櫃32的特定‘屜上並按一下滑鼠,以表 π使用者有意檢視抽屜内容。其他還有幾種廣為人知的方 去亦可傳達使用者選取物件以檢視其内容的意願。在本 實例中’所要檢視是抽屜3 4的内容。 圖3以圖像顯示儲存櫃32的柚屜34之内容37。根據本 發明,在顯示柚屜内容時,取景埠的方位並不會改變。抽 屬内容會重新定方位以利檢視,因此使用者無須以手動方 式變更取景埠的傾斜度,或是物件内容相對於取景蜂傾斜 度的方位。舉例來說,抽屜34的内容為按字母順序拼列之 不同類別的項目’使用者可逕行選取以查閱其内容。 圖4為根據本發明,顯示物件内容的方法之高階流程 圖。在步驟4! ’使用者選取了 —個物件,例如說抽展 34 ’並將游標移動至該物件上並按—下心鍵。步驟u 比較了取景埠的傾斜度與物件内容的前景方位。步驟43判 定取景埠傾斜度與物件内容前景方位之間是否有任何差 異。如果兩者之間有所差異,則繼續步驟44,將物 本纸張尺度適财_家"^7^774规格(210X297公釐)----- (請先閲讀背面之注意事項再填寫本頁)
A7 ΓΡ432 29 / 五、發明説明(6 ) 的前景方位平移為與取景埠傾斜度呈直交的平面。步帮4 5 中該顯示被改變,以顯示物件在開啟的狀態,如圖3中的 抽屜3 4。物件完全展開後,物件内容的前景會顯示於步驟 4 6,而使用者只須透過目前的取景埠即可查看物件内容。 本發明係以圖例作說明’往後如有任何更動,仍將保留 本發明的真正精神與範圍。 ---------《------ΐτ------M,· I (請先閲讀背面之注意事項再填寫本頁) 經濟部中央標準局貝工消费合作社印製 本紙張尺度適用中國國家標準(CNS ) A4规格(210X297公釐)

Claims (1)

  1. η
    申請專利範圍 r^32P 麵濟部中夬榡隼局貝工消f合作衽印製 1. -種在-虚擬實境之環境中顯示資訊的方法’其步驟包 括· 在虛擬實境的環境中選取—物件,該物件位於虛 境之取景埠内’並具有欲顯示的内容; 開啟物件;並且 為物件内容方位,使該内容與取景埠的視線呈直交 2. 如申請專利範圍第丄项之方法,其中為物件内容方 驟包括: 比較取景埠傾斜度與物件内容乏前景方位; 當取景埠傾斜度與物件朽容的前景方位之間有所差異 時,將物件内容的前景方位加以平移,使之與取景埠傾 斜度呈直交;以及 顯示平移後的物件内容前景方位。 3' —種程式儲存裝置,包含: 一儲存區;以及 —儲存於儲存區内的資訊,該資訊可由機器讀取’並 明確包含了可由機器執行的指令程式,以執行以下的方 法步驟: 在虛擬實境的環境中選取一物件,該物件位於虛擬實 境之取景埠内,並具有欲顯示的内容; 開啟該物件;並且 為物件内容定方位’讓物件内容與取景埠的視線呈直 交。 4-如申請專利範圍第3項之程式儲存裝置,其中為物件内容 1------1T (請先閲讀背面之注意Ϋ項再填寫本頁) A8 BS C8 D8 夂、申請專利範圍 方位的方法步驟包括: 比較取景埠的傾斜度與物件内容的前景方位; 當取景崞傾斜度與物件内容的前景方位之間有所差異 時,將物件内容的前景方位加以平移,使之與取景淳傾 斜度呈直交:以及 顯不平移後的物件内容前景方位。 5.如申請專利範圍第4項之程式儲存裝置,其中的記憶體包 含一種以上的儲存裝置及光碟。 6‘ 一種在一虚擬實境之環境中顯示資訊的系統,該系統包 括: 在虚擬實境的環境中選取一物件之裝置,該物件位於 虛擬實境之取景埠内,並具有欲顯示的内容; 開啟物件之裝置;並且 為物件内容定方位之裝置,使該内容與取景埠的視線 呈直交。 7.如申請專利範圍第6項之系統,其中為物件内容方位之裝 置包括: 比較取景埠傾斜度與物件内容之前景方位之裝置; 當取景埠傾斜度與物件内容的前景方位之間有所差異 時’將物件内容的前景方位加以平移之裝置,使之與取 景埠傾斜度呈直交;以及 顯示平移後的物件内容前景方位之裝置。 桃汝尺反適用中國國家標準(CMS ) A4制·( 2i〇><297公羡) ...4 (請先閲讀背面之注意事項再填寫本頁) *?τ 經濟部尹央棣半局員工消t合作社印製
TW087108935A 1997-06-06 1998-06-05 Method for displaying information in a virtual reality environment TW432297B (en)

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JP (1) JP3361745B2 (zh)
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DE69838233D1 (de) 2007-09-27
JP3361745B2 (ja) 2003-01-07
KR100324878B1 (ko) 2002-04-17
US6025839A (en) 2000-02-15
DE69838233T2 (de) 2008-05-15
EP0883087A3 (en) 2000-05-10
JPH1195888A (ja) 1999-04-09
EP0883087A2 (en) 1998-12-09
CN1093659C (zh) 2002-10-30
CN1202652A (zh) 1998-12-23
KR19990006443A (ko) 1999-01-25

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