TW202406609A - Virtual experience device enabling experience of sensation of falling which comprises a flat plate, an appliance and a VR head-mounted device to enable an experience of a sensation of falling - Google Patents

Virtual experience device enabling experience of sensation of falling which comprises a flat plate, an appliance and a VR head-mounted device to enable an experience of a sensation of falling Download PDF

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TW202406609A
TW202406609A TW111129061A TW111129061A TW202406609A TW 202406609 A TW202406609 A TW 202406609A TW 111129061 A TW111129061 A TW 111129061A TW 111129061 A TW111129061 A TW 111129061A TW 202406609 A TW202406609 A TW 202406609A
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falling
image
state
head
experiencer
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TW111129061A
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野野村哲弥
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日商露地實境幻遊股份有限公司
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Abstract

A virtual experience device enabling an experience of a sensation of falling according to the present invention comprises: an appliance, which has a rotating support part for rotatably supporting a flat plate; and a VR head-mounted device, which is at least internally provided with a height sensor and a display for displaying a virtual space. The VR head-mounted device is equipped with a sensor that detects a second state in which the height from the floor surface where the above-mentioned appliance is installed becomes a predetermined height or less. Furthermore, the virtual experience device is equipped with image software that includes a stop image and a falling image switched from the stop image when the second state is reached.

Description

可體驗墜落感的虛擬體驗裝置A virtual experience device that allows you to experience the feeling of falling

本發明係關於一種可虛擬體驗高空彈跳或雲霄飛車等之墜落感的虛擬體驗裝置。The present invention relates to a virtual experience device that can virtually experience the feeling of falling from high-altitude bouncing or roller coaster rides.

藉由使用運動器具活動身體以促進健康之各種體操訓練裝置已投入實際使用。例如,提出一種於可旋轉之平板上固定身體,使平板重複旋轉及反轉,藉此使身體呈翹翹板狀前後旋轉的訓練裝置(專利文獻1)。Various gymnastics training devices that promote health by using exercise equipment to move the body have been put into practical use. For example, a training device has been proposed in which the body is fixed on a rotatable flat plate and the flat plate is repeatedly rotated and reversed to rotate the body back and forth in a see-saw shape (Patent Document 1).

另一方面,藉由運動器具及VR(Virtual Reality:虛擬實境)頭戴式設備之組合促進健康之訓練裝置亦投入實際使用。例如,銷售一種訓練裝置(軟體),其將稱為AEROBIKE(註冊商標)或飛輪車之室內之自行車形狀之運動器具與VR頭戴式設備進行組合,根據安裝有以Bluetooth(註冊商標)與VR頭戴式設備連接之旋轉感測器之踏板之旋轉,以VR頭戴式設備推進Street View(註冊商標)之影像(非專利文獻1)。On the other hand, training devices that promote health through a combination of exercise equipment and VR (Virtual Reality: Virtual Reality) head-mounted equipment are also put into practical use. For example, we sell a training device (software) that combines an indoor bicycle-shaped exercise device called an AEROBIKE (registered trademark) or a flywheel with a VR head-mounted device. By installing Bluetooth (registered trademark) and VR The rotation of the pedal of the rotation sensor connected to the head-mounted device advances the Street View (registered trademark) image with the VR head-mounted device (Non-Patent Document 1).

又,可使用VR頭戴式設備及手上開關享受3D影像或更逼真之遊戲之各種軟體亦不斷普及。其中,亦包含在VR頭戴式設備中播放雲霄飛車時之影像、或高空彈跳時之影像之高空彈跳(蹦極)VR軟體(非專利文獻2)。 [現有技術文獻] [專利文獻] In addition, various software that can use VR headsets and hand switches to enjoy 3D images or more realistic games are also becoming more and more popular. This also includes high-altitude bouncing (bungee jumping) VR software that plays back images of roller coasters or images of high-altitude bouncing on a VR head-mounted device (Non-Patent Document 2). [Prior art documents] [Patent Document]

[專利文獻1]實用新型公開53-140560 [非專利文獻] [Patent Document 1] Utility Model Publication 53-140560 [Non-patent literature]

[非專利文獻1]VZFIT(https://www.virzoom.com/) [非專利文獻2]龍神大吊橋蹦極VR(https://play.google.com/store/apps/details?id=jp.co.ohtsuribashi.bungee) [Non-patent document 1] VZFIT (https://www.virzoom.com/) [Non-patent document 2] Ryujin Suspension Bridge Bungee VR (https://play.google.com/store/apps/details?id=jp.co.ohtsuribashi.bungee)

[發明所欲解決之問題][Problem to be solved by the invention]

但是,僅使用運動器具之訓練裝置由於係以促進健康為目的者,因此其自身不具有遊戲性。又,運動器具與VR頭戴式設備之組合作為遊戲之樂趣有限,無法營造出年輕人追捧的恐怖感或挑戰感。又,使用VR頭戴式設備及手上開關之遊戲即便為高空彈跳影像軟體,但由於身體不動而恐怖感或挑戰感不充分,體感上與實際之高空彈跳相比缺乏滿足感。However, a training device that only uses sports equipment is intended to promote health, and therefore does not have a game quality in itself. In addition, the combination of sports equipment and VR headsets has limited fun as a game and cannot create the sense of terror or challenge sought after by young people. In addition, even if the game uses a VR head-mounted device and hand switches, it is a high-altitude jumping video software, but because the body does not move, the sense of terror or challenge is insufficient, and the physical sense is less satisfying than the actual high-altitude jumping.

對此,本發明之目的在於提供一種可獲得更接近實際之高空彈跳或雲霄飛車之體感之可體驗墜落感的虛擬體驗裝置。 [解決問題之手段] In this regard, an object of the present invention is to provide a virtual experience device that can provide a feeling of falling that is closer to the actual feeling of high-altitude bouncing or roller coaster. [Means to solve problems]

本發明之可體驗墜落感的虛擬體驗裝置具備: 平板,其將體驗者固定; 器具,其形成有將上述平板可旋轉地支持之旋轉支持部,可使上述平板自上述體驗者之頭部位於較腳部更靠上方之第1狀態旋轉至上述體驗者之身體倒立之倒立狀態;及 VR頭戴式設備,其安裝於上述體驗者之頭部; 上述VR頭戴式設備具備: 感測器,其檢測上述器具自上述第1狀態旋轉而距設置有上述器具之地板面之高度成為既定高度以下時之第2狀態; 顯示器,其進行虛擬空間上之影像顯示;及 影像軟體,其包含以上述第1狀態顯示於上述顯示器之停止影像、及自成為上述第2狀態時起顯示於上述顯示器之墜落影像。 The virtual experience device of the present invention that can experience the feeling of falling has: The tablet, which holds the experiencer in place; An instrument formed with a rotation support portion that rotatably supports the flat plate so that the flat plate can be rotated from a first state in which the head of the experiencer is positioned above the feet to an inverted state in which the body of the experiencer is inverted. ;and VR head-mounted equipment, which is installed on the head of the above-mentioned experiencer; The above-mentioned VR headsets have: A sensor that detects the second state when the above-mentioned appliance is rotated from the above-mentioned first state and the height from the floor surface on which the above-mentioned appliance is installed becomes below a predetermined height; A monitor that displays images in a virtual space; and Image software including a stop image displayed on the display in the first state, and a falling image displayed on the display after entering the second state.

體驗者以俯臥姿勢固定於平板。體驗者之固定例如使用綁帶,利用該綁帶將體驗者之腳踝或腹部固定於平板。固定有體驗者之平板可使體驗者自頭部位於較腳部更靠上方之第1狀態旋轉至體驗者之身體倒立之倒立狀態。The experiencer is fixed on the tablet in a prone position. For example, a strap is used to fix the user, and the strap is used to fix the user's ankle or abdomen to a flat plate. The flat plate on which the experiencer is fixed can rotate the experiencer from the first state in which the head is higher than the feet to the inverted state in which the body of the experiencer is inverted.

體驗者將VR頭戴式設備用附帶之綁帶等安裝於頭部。設於VR頭戴式設備之感測器檢測上述第2狀態。該感測器可使用檢測VR頭戴式設備之位置(方位)之定位感測器。定位感測器例如由配置於VR頭戴式設備之複數個攝影機構成。藉由對該等攝影機所拍攝之圖像進行處理,而檢測VR頭戴式設備之位置(3軸上之方位)。亦可使用陀螺儀感測器作為定位感測器之其他例,進一步地,亦可由紅外線感測器或LED感測器等周知之感測器構成。於本發明中,只要為至少可檢測Z軸上之高度之感測器即可。另外,期望該等感測器具備對VR頭戴式設備之位置變化進行追隨(追蹤)之功能。The experiencer installs the VR head-mounted device on the head using the attached straps. The sensor provided in the VR head-mounted device detects the above-mentioned second state. This sensor can use a positioning sensor that detects the position (orientation) of the VR headset. The positioning sensor is composed of, for example, a plurality of cameras arranged in a VR head-mounted device. By processing the images captured by these cameras, the position of the VR head-mounted device (the orientation on the three axes) is detected. A gyro sensor can also be used as another example of a positioning sensor. Furthermore, it can also be composed of a well-known sensor such as an infrared sensor or an LED sensor. In the present invention, it suffices as long as it is a sensor that can detect at least the height on the Z-axis. In addition, it is expected that these sensors have the function of following (tracking) the position changes of the VR head-mounted device.

又,於VR頭戴式設備內預先安裝有影像軟體。In addition, imaging software is pre-installed in the VR head-mounted device.

影像軟體包含以第1狀態顯示於上述顯示器之停止影像、及自成為上述第2狀態時起顯示於上述顯示器之墜落影像。停止影像為墜落前之周圍之影像,墜落影像為墜落後之墜落方向之影像。影像軟體例如為高空彈跳影像軟體。The image software includes a stop image displayed on the display in the first state, and a falling image displayed on the display after entering the second state. The stop image is the image of the surroundings before falling, and the falling image is the image of the falling direction after falling. The image software is, for example, high-altitude bouncing image software.

於以上構成中,體驗者以俯臥姿勢固定於平板且啟動影像軟體。此時,體驗者為頭部位於較腳部更靠上方之第1狀態,影像軟體輸出停止影像,VR頭戴式設備內之顯示器顯示停止影像。若VR頭戴式設備之感測器為進行VR頭戴式設備之位置(方位)檢測及其追蹤之感測器,則停止影像根據其檢測輸出而變化。即,若體驗者旋轉頭部,則追隨其旋轉方向之影像顯示為停止影像。In the above configuration, the experiencer is fixed on the tablet in a prone position and starts the imaging software. At this time, the experiencer is in the first state with the head positioned higher than the feet, the imaging software outputs the stop image, and the display in the VR head-mounted device displays the stop image. If the sensor of the VR head-mounted device is a sensor that detects and tracks the position (orientation) of the VR head-mounted device, the stop image changes according to its detection output. That is, if the experiencer rotates his head, the image following the rotation direction is displayed as a stopped image.

當上述感測器檢測到上述器具自第1狀態旋轉而距設置有上述器具之地板面之高度成為既定高度以下時之第2狀態,自停止影像切換為墜落影像。即,當平板自第1狀態開始向前方旋轉時,以成為地板至VR頭戴式設備之位置之高度為既定高度以下即第2狀態時作為觸發,自停止影像切換為墜落影像。此時,由於平板正在旋轉,因此墜落影像會與體驗者身體之旋轉同步而顯示於VR頭戴式設備內之顯示器。When the above-mentioned sensor detects that the above-mentioned appliance rotates from the first state and the height from the floor surface on which the above-mentioned appliance is installed becomes lower than a predetermined height, the second state switches from the stop image to the falling image. That is, when the tablet starts to rotate forward from the first state, the stop image is switched to the falling image when the height from the floor to the position of the VR head-mounted device is below a predetermined height, that is, the second state is used as a trigger. At this time, since the tablet is rotating, the falling image will be synchronized with the rotation of the experiencer's body and displayed on the display in the VR head-mounted device.

如此,藉由將與平板旋轉同步顯示於VR頭戴式設備之顯示器之影像自停止影像切換為墜落影像,體驗者可體驗包含在虛擬空間上自最高位置向下方墜落時之恐怖感之強烈沉浸感。In this way, by switching the image displayed on the monitor of the VR head-mounted device from the stop image to the falling image in synchronization with the rotation of the tablet, the experiencer can experience a strong immersion including the horror of falling downward from the highest position in the virtual space. feel.

於較佳之實施形態中,上述墜落影像包含體驗者之身體成為上述倒立狀態後仍然墜落之影像。平板自第2狀態旋轉為倒立狀態之時間為1秒左右,但墜落影像之時間為其以上,例如為4秒左右。因此,自體驗者成為倒立狀態而停止旋轉時起,墜落影像進一步地持續。In a preferred embodiment, the falling image includes an image of the experiencer's body still falling after becoming in the inverted state. The time for the tablet to rotate from the second state to the inverted state is about 1 second, but the time for the falling image is longer than that, for example, about 4 seconds. Therefore, from the moment the experiencer becomes inverted and stops spinning, the falling image continues.

此處重要的是於體驗者自第2狀態成為倒立狀態之1秒期間顯示墜落影像。體驗者由於在該1秒期間藉由墜落影像及旋轉而感受到墜落,因此對墜落感印象深刻。因此,其後於以倒立狀態停止旋轉之狀態下,僅顯示墜落影像便會產生仍在墜落之錯覺。藉此,即便旋轉時間短,僅為1秒,亦可虛擬體驗到4秒之墜落。The important thing here is to display the falling image during the 1 second when the experiencer changes from the second state to the inverted state. The experiencer feels the fall through the falling image and rotation during this 1 second period, so the feeling of falling is deeply impressed. Therefore, when you stop rotating in an inverted state, simply displaying the falling image will give the illusion that you are still falling. With this, even if the rotation time is short, only 1 second, you can virtually experience a 4-second fall.

如此,最開始藉由進行平板之旋轉及墜落圖像之顯示,可使體驗者對墜落感印象深刻,因此其後僅顯示墜落影像便可使體驗者產生與此前相同之墜落感之錯覺。藉由以此方式利用人之大腦之錯覺可進行有實際墜落感的虛擬體驗,因此有構造簡單且良好之優點。In this way, initially by rotating the tablet and displaying the falling image, the experiencer can be impressed by the falling feeling. Therefore, only displaying the falling image subsequently can give the experiencer the illusion of the same falling feeling as before. By utilizing the illusion of the human brain in this way, a virtual experience with a real sense of falling can be achieved, so it has the advantage of being simple and good in structure.

進一步地,於較佳之實施形態中,上述VR頭戴式設備當上述墜落影像到達最低位置時向外部通報處於最低位置狀態。向外部之通報例如可藉由使以Bluetooth(註冊商標)連接至VR頭戴式設備之手上開關振動而進行。藉由向外部通報墜落影像為最低位置狀態,可進一步加強到達最低位置後之沉浸感。例如,當輔助者藉由手上開關之振動掌握墜落影像為最低位置狀態時,使平板反向旋轉。此時,墜落影像設為自最低位置返回上方時之影像。藉由該影像及平板之反向旋轉,體驗者於最低位置附近由於負加速度而產生返回上方或者浮游之錯覺。此時亦藉由利用人之大腦之錯覺,可進行實際之最低位置附近之墜落狀態之虛擬體驗。 [發明之效果] Furthermore, in a preferred embodiment, when the falling image reaches the lowest position, the VR head-mounted device reports to the outside that it is in the lowest position. Notification to the outside can be performed, for example, by vibrating a switch on the hand connected to the VR headset via Bluetooth (registered trademark). By notifying the outside that the falling image is in the lowest position, the immersion after reaching the lowest position can be further enhanced. For example, when the assistant grasps that the falling image is in the lowest position through the vibration of the switch on the hand, the tablet is rotated in the opposite direction. At this time, the falling image is set to the image when returning from the lowest position to the top. Through the reverse rotation of the image and the plate, the experiencer has the illusion of returning to the top or floating due to negative acceleration near the lowest position. At this time, by using the illusion of the human brain, a virtual experience of the falling state near the actual lowest position can be carried out. [Effects of the invention]

如此,本發明藉由形成有將平板可旋轉地支持之旋轉中心部之器具、與內置有感測器之VR頭戴式設備之組合,可於虛擬空間以強烈之沉浸感體驗實際之墜落狀態。In this way, the present invention can experience an actual falling state with a strong sense of immersion in a virtual space by combining a device with a rotation center portion that rotatably supports a tablet and a VR head-mounted device with a built-in sensor. .

圖1係於本發明之高空彈跳虛擬體驗裝置中將體驗者固定於平板時之圖。Figure 1 is a diagram when the experiencer is fixed on the tablet in the high-altitude bouncing virtual experience device of the present invention.

於圖1中,虛擬體驗裝置1由器具10及VR頭戴式設備11構成。In FIG. 1 , a virtual experience device 1 is composed of an appliance 10 and a VR head-mounted device 11 .

器具10由可將體驗者2以俯臥姿勢固定之平板100、將平板100上之體驗者2之兩腳踝固定於平板100之綁帶101、將平板100可旋轉地支持之旋轉支持部102、及固定有旋轉支持部102且穩定地保持平板100之器具本體103構成。The device 10 consists of a flat plate 100 that can fix the experiencer 2 in a prone position, a strap 101 that fixes both ankles of the experiencer 2 on the flat plate 100 to the flat plate 100, a rotation support portion 102 that rotatably supports the flat plate 100, and The instrument main body 103 has the rotation support part 102 fixed and holds the flat plate 100 stably.

器具本體103具備前視為倒V字形之構造,設置於平面之地板3上。將器具本體103設為倒V字形之構造之原因在於,藉由閉合頂角部分而方便搬運整個器具本體103。器具本體103只要為可將平板100可旋轉地支持者,則可為任意構造。The instrument body 103 has an inverted V-shaped structure when viewed from the front, and is installed on the flat floor 3 . The reason why the instrument body 103 has an inverted V-shaped structure is that it is easier to transport the entire instrument body 103 by closing the top corners. The instrument body 103 may have any structure as long as it can support the flat plate 100 rotatably.

於VR頭戴式設備11設有由複數個攝影機構成之定位感測器110、控制部111、顯示器112(參照圖7)。定位感測器110例如由配置於VR頭戴式設備之複數個攝影機構成。藉由對該等攝影機所拍攝之圖像進行處理,而檢測包含地板3與感測器110間之距離(高度)之VR頭戴式設備11之位置(3軸上之方位)。亦可使用陀螺儀感測器作為定位感測器110之其他例,進一步地亦可由紅外線感測器或LED感測器等周知之感測器構成。於本發明中,只要為至少可檢測Z軸上之高度之感測器即可。另外,期望該等感測器具備對VR頭戴式設備之位置變化進行追隨(追蹤)之功能。The VR head-mounted device 11 is provided with a positioning sensor 110 composed of a plurality of cameras, a control unit 111, and a display 112 (see FIG. 7 ). The positioning sensor 110 is composed of a plurality of cameras arranged in a VR head-mounted device, for example. By processing the images captured by these cameras, the position (orientation on the three axes) of the VR head-mounted device 11 including the distance (height) between the floor 3 and the sensor 110 is detected. A gyro sensor can also be used as another example of the positioning sensor 110. Furthermore, it can also be composed of a well-known sensor such as an infrared sensor or an LED sensor. In the present invention, it suffices as long as it is a sensor that can detect at least the height on the Z-axis. In addition, it is expected that these sensors have the function of following (tracking) the position changes of the VR head-mounted device.

於圖1中,體驗者2趴在平板100上,兩腳踝由綁帶101固定於平板100。如此完成高空彈跳虛擬體驗之準備。該狀態為體驗者2之頭部位於較腳部更靠上方之第1狀態。另外,於VR頭戴式設備11預先安裝有高空彈跳影像軟體,且該軟體亦為動作狀態。該高空彈跳影像軟體由表示墜落前之周圍之影像之停止影像、及墜落時之墜落影像構成。於圖1之第1狀態下,於VR頭戴式設備11之顯示器112顯示停止影像。停止影像為墜落前之VR頭戴式設備11周圍之影像。由於VR頭戴式設備11設有具有追蹤功能之定位感測器110,因此當體驗者2低頭以便向下看時,跳躍時之臨近最低位置之影像顯示於VR頭戴式設備11內之顯示器112。又,若體驗者2為了左右觀察而轉動頸部,則與之相應地周圍之影像亦發生改變。In Figure 1, the experiencer 2 is lying on the tablet 100, and his ankles are fixed to the tablet 100 by straps 101. This completes the preparation for the high-altitude bungee virtual experience. This state is the first state in which the head of the experiencer 2 is located higher than the feet. In addition, high-altitude bouncing image software is pre-installed on the VR head-mounted device 11, and the software is also in an action state. This high-altitude bouncing image software is composed of a stop image that represents the surrounding image before falling, and a falling image when falling. In the first state of FIG. 1 , a stop image is displayed on the display 112 of the VR head-mounted device 11 . The stopped image is the image around the VR head-mounted device 11 before falling. Since the VR head-mounted device 11 is equipped with a positioning sensor 110 with a tracking function, when the experiencer 2 lowers his head to look down, the image near the lowest position when jumping is displayed on the display in the VR head-mounted device 11 112. In addition, if the experiencer 2 turns his neck to observe left and right, the surrounding images will also change accordingly.

平板100自圖1之狀態以圖2之方式稍微向前旋轉。例如,輔助者將平板100之底部向上方抬起使平板100旋轉。於無輔助者之情形時,若體驗者自己向前方移動重心,則平板100自圖1之狀態以圖2之方式旋轉。此時為實際之高空彈跳中體驗者即將跳下之前之狀態,於顯示器112顯示以即將墜落前之狀態看到最低位置之影像。The flat plate 100 is slightly rotated forward from the state of FIG. 1 in the manner of FIG. 2 . For example, the assistant lifts the bottom of the tablet 100 upward to rotate the tablet 100 . In the absence of an assistant, if the experiencer moves his or her center of gravity forward, the tablet 100 will rotate from the state in Figure 1 to the manner in Figure 2 . At this time, it is the state of the actual high-altitude jumping experiencer just before jumping, and the display 112 displays the image of the lowest position in the state just before falling.

圖2表示於高空彈跳虛擬體驗裝置1中,於平板100正在旋轉之途中之狀態下,定位感測器110與地板3間之距離即將成為h1之前之狀態。也就是說,圖2為VR頭戴式設備11距地板3之高度成為h1+Δ之狀態。FIG. 2 shows the state before the distance between the positioning sensor 110 and the floor 3 becomes h1 in the high-altitude bouncing virtual experience device 1 when the tablet 100 is rotating. In other words, FIG. 2 shows a state in which the height of the VR head-mounted device 11 from the floor 3 becomes h1 + Δ.

設於VR頭戴式設備11內之定位感測器110,檢測VR頭戴式設備11於圖1至圖2之狀態為止之變化中降低數10公分。於該期間,自高空彈跳影像軟體輸出之影像為停止影像,但由於追蹤與體驗者2之頭部之位置變化相應之VR頭戴式設備11之位置變化,而成為與其位置變化相應之停止影像。於圖2中,停止影像為自高樓上方往下看之影像。The positioning sensor 110 provided in the VR head-mounted device 11 detects that the VR head-mounted device 11 is lowered by several ten centimeters during the change from the state of FIG. 1 to FIG. 2 . During this period, the image output from the high-altitude bouncing image software is a stop image, but due to tracking the position change of the VR head-mounted device 11 corresponding to the position change of the experiencer 2's head, it becomes a stop image corresponding to the position change. . In Figure 2, the stop image is an image looking down from the top of a tall building.

若藉由輔助者或體驗者2之重心移動使平板100自圖2之狀態進一步旋轉,則定位感測器110與地板3間之距離立刻成為h1。此時為第2狀態。以成為第2狀態時作為觸發,高空彈跳影像軟體之影像自停止影像切換為墜落影像。又,平板100瞬間旋轉至圖3之倒立狀態。If the tablet 100 is further rotated from the state in FIG. 2 due to the movement of the center of gravity of the assistant or experiencer 2, the distance between the positioning sensor 110 and the floor 3 immediately becomes h1. This is the second state. When it reaches the second state as a trigger, the image of the high-altitude bouncing image software switches from the stop image to the falling image. Furthermore, the flat plate 100 is instantly rotated to the inverted state shown in FIG. 3 .

如此,平板100自第1狀態(圖1)稍微向前旋轉而即將墜落(圖2),若平板100自該狀態進一步旋轉,則經過定位感測器110與地板3間之距離成為h1之第2狀態而瞬間成為倒立狀態(圖3)而停止平板100之旋轉。圖2至圖3之旋轉時間為1秒左右(以下簡稱為1秒)。In this way, the tablet 100 slightly rotates forward from the first state (Fig. 1) and is about to fall (Fig. 2). If the tablet 100 further rotates from this state, the distance between the positioning sensor 110 and the floor 3 becomes h1. 2 state, it instantly becomes an inverted state (Fig. 3) and stops the rotation of the flat plate 100. The rotation time in Figures 2 to 3 is about 1 second (hereinafter referred to as 1 second).

如下述所示,高空彈跳影像軟體自圖1之第1狀態至成為圖2之狀態前輸出停止影像,若自圖2開始平板100進一步旋轉而定位感測器110與地板3間之距離成為h1(第2狀態)時,則切換為墜落影像之輸出。而且,成為倒立狀態(圖3)進一步地持續輸出墜落影像。墜落影像為4秒左右(以下簡稱為4秒)之長度。因此,體驗者2自第2狀態至成為倒立狀態,再進一步經過數秒鐘為止之期間之觀看墜落影像。As shown below, the high-altitude bouncing image software outputs a stop image from the first state in Figure 1 to the state in Figure 2. If the tablet 100 further rotates from Figure 2, the distance between the positioning sensor 110 and the floor 3 becomes h1 (Second state), it switches to the output of the falling image. Furthermore, it becomes an inverted state (Fig. 3) and continues to output falling images. The length of the falling image is approximately 4 seconds (hereinafter referred to as 4 seconds). Therefore, the experiencer 2 watches the falling image for a period of several seconds from the second state to the inverted state.

如此,自定位感測器110與地板3間之距離成為h1之第2狀態至平板100進一步地旋轉而成為圖3之狀態期間,體驗者2由自高樓上方朝下看時之停止影像突然看到墜落影像。又,體驗者2於該期間身體急遽旋轉90度而成為倒立狀態。墜落影像成為倒立狀態後亦進一步地持續數秒。In this way, from the second state in which the distance between the self-positioning sensor 110 and the floor 3 becomes h1 until the tablet 100 further rotates and reaches the state in FIG. 3 , the experiencer 2 suddenly changes from the stopped image when looking down from the top of the tall building. See the image of the fall. In addition, during this period, the body of the experiencer 2 suddenly rotated 90 degrees and became an inverted state. The falling image remains in an inverted state for several seconds.

此處重要的是於體驗者2自第2狀態成為倒立狀態之1秒期間顯示墜落影像。體驗者由於在該1秒期間藉由墜落影像及平板100之旋轉而體感到墜落,因此對墜落感印象深刻。因此,即便於其後成為倒立狀態而停止旋轉,其後僅顯示墜落影像,便產生持續墜落之錯覺。推測此種錯覺是由跨模態(Cross-modal)效應引起的。跨模態效應指某一感官資訊干擾另一感官資訊(機制),感官資訊自身發生變化之現象。於本實施形態中,認為藉由VR頭戴式設備11之視覺輸入、平板100之旋轉之重力加速度之感覺輸入、倒立狀態下之體感輸入等,利用跨模態效應對空間認知進行調變,藉此而於倒立狀態下產生持續墜落之錯覺。於本實施形態中,可謂是利用由跨模態效應引起之錯覺。藉此,即便旋轉時間短,僅為1秒,亦可虛擬體驗到4秒之墜落。The important thing here is to display the falling image during the 1 second period when the experiencer 2 changes from the second state to the inverted state. The experiencer feels the falling through the falling image and the rotation of the tablet 100 during this 1 second period, so the feeling of falling is deeply impressed. Therefore, even if it later becomes an inverted state and stops rotating, only the falling image will be displayed, creating the illusion of continuing to fall. It is speculated that this illusion is caused by the cross-modal effect. Cross-modal effect refers to the phenomenon that one sensory information interferes with another sensory information (mechanism), and the sensory information itself changes. In this embodiment, it is considered that the cross-modal effect is used to modulate spatial cognition through the visual input of the VR head-mounted device 11, the sensory input of the gravity acceleration of the rotation of the tablet 100, the somatosensory input in the inverted state, etc. , thereby creating the illusion of continuous falling in the inverted state. In this embodiment, it can be said that the illusion caused by the cross-modal effect is utilized. With this, even if the rotation time is short, only 1 second, you can virtually experience a 4-second fall.

如以上所示,最開始藉由同步進行平板100之短時間(1秒)之旋轉及墜落圖像之顯示,可使體驗者2對墜落感印象深刻,因此其後僅顯示墜落影像便可使體驗者2產生與此前相同之墜落感之錯覺。因此,僅使平板100旋轉短時間,體驗者2可體驗時間超過該旋轉時間之墜落之強烈沉浸感。As shown above, by synchronizing the short-term (1 second) rotation of the tablet 100 with the display of the falling image at the beginning, the experiencer 2 can be deeply impressed by the falling feeling. Therefore, after that, only the falling image can be displayed. Experiencer 2 had the same illusion of falling as before. Therefore, by only rotating the tablet 100 for a short time, the experiencer 2 can experience a strong immersive feeling of falling that lasts longer than the rotation time.

於本實施形態中,VR頭戴式設備11當墜落影像到達最低位置時,向手上開關113通報處於最低位置狀態。手上開關113於此時振動。如此一來,輔助者可瞭解墜落影像為最低位置狀態,因此使平板100反向旋轉。此時,自墜落影像切換為自最低位置返回上方或者於最低位置附近浮游之浮游影像。藉由該浮游影像及平板100之反向旋轉,體驗者2於最低位置附近由於負加速度而產生返回上方或者浮游之錯覺。In this embodiment, when the falling image reaches the lowest position, the VR head-mounted device 11 notifies the hand switch 113 that it is in the lowest position. The hand switch 113 vibrates at this time. In this way, the assistant can understand that the falling image is in the lowest position, and therefore rotate the tablet 100 in the opposite direction. At this time, the falling image switches to a floating image that returns to the top from the lowest position or floats near the lowest position. Through the floating image and the reverse rotation of the tablet 100, the experiencer 2 has the illusion of returning upward or floating due to negative acceleration near the lowest position.

之後,平板100返回圖1之原來位置,體驗者2自平板100解放。Afterwards, the tablet 100 returns to the original position of FIG. 1 , and the experiencer 2 is released from the tablet 100 .

如此一來,體驗者2可獲得高空彈跳之虛擬體驗。於本實施形態中,由於與看到高空彈跳之影像同步地旋轉體驗者2之身體,因此墜落時之沉浸感較大。因此,體驗者2可進行包含與實際之高空彈跳相同之恐怖感之虛擬體驗。In this way, experiencer 2 can obtain the virtual experience of high-altitude bouncing. In this embodiment, since the body of the experiencer 2 is rotated in synchronization with the image of the high-altitude bouncing, the immersion when falling is greater. Therefore, the experiencer 2 can have a virtual experience that includes the same scary feeling as actual high-altitude jumping.

另外,於圖1~圖3中,於虛擬體驗裝置1之前方配置送風機114。送風機114對體驗者2吹送墜落時之風。送風機114自顯示停止影像時開始送風,於墜落影像完全結束時停止送風。又,作為變形例,自墜落影像之顯示開始時急遽增加送風量。以此方式控制送風量,可進一步接近實際之高空彈跳之感覺。In addition, in FIGS. 1 to 3 , the air blower 114 is arranged in front of the virtual experience device 1 . The air blower 114 blows the wind when the experiencer 2 falls. The air blower 114 starts blowing air when the stop image is displayed, and stops blowing air when the falling image completely ends. Furthermore, as a modified example, the air supply volume is suddenly increased from the time when the display of the falling image starts. By controlling the air supply volume in this way, you can get closer to the actual feeling of high-altitude bouncing.

圖4~圖6表示截取高空彈跳影像軟體中顯示於VR頭戴式設備11內之顯示器112之停止影像及墜落影像之圖像(影像幀)。4 to 6 show images (image frames) that intercept the stop image and the falling image displayed on the display 112 in the VR head-mounted device 11 in the high-altitude bouncing image software.

圖4(A)…即將墜落前之停止影像之影像幀 圖4(B)…剛開始墜落後之t=0之影像幀 圖4(C)…剛開始墜落後之t=1之影像幀 圖5(D)…剛開始墜落後之t=2之影像幀 圖5(E)…剛開始墜落後之t=3之影像幀 圖5(F)…剛開始墜落後之t=4之影像幀 圖6(G)…剛開始墜落後之t=5之影像幀 圖6(H)…剛開始墜落後之t=6之影像幀 圖6(I)…剛開始墜落後之t=7之影像幀 墜落影像為4秒,但上述墜落時之影像幀為局部截取墜落影像而得者,省略t=7以後之影像幀。實際上亦存在t=7以後之墜落時之影像幀。又,亦省略圖1之狀態下之停止影像之影像幀及到達最低位置後之浮游時之影像幀。 Figure 4(A)…Image frame of the stopped image just before falling Figure 4(B)…image frame at t=0 just after the fall Figure 4(C)…image frame at t=1 just after the fall Figure 5(D)…image frame at t=2 just after the fall Figure 5(E)…image frame at t=3 just after the fall Figure 5(F)…image frame at t=4 just after the fall Figure 6(G)…image frame at t=5 just after the fall Figure 6(H)…image frame at t=6 just after the fall Figure 6(I)...image frame at t=7 just after the fall The falling image lasts for 4 seconds, but the above image frames during the fall are obtained by partially intercepting the falling image, and the image frames after t=7 are omitted. In fact, there are also image frames of the fall after t=7. In addition, the image frame of the stopped image in the state of Figure 1 and the image frame of the floating state after reaching the lowest position are also omitted.

高空彈跳影像軟體如圖1所示於體驗者2固定於平板100後啟動。高空彈跳影像軟體於圖2之即將墜落前,輸出包含圖4(A)之影像幀之停止影像。該停止影像為自高樓之屋頂向下看之即將墜落前之影像。實際上,由於圖4(A)之影像幀為自對周圍進行3D顯示之影像截取體驗者2之視野方向者,因此若體驗者2向上下左右轉動頸部,則顯示與其相應之視野方向之動畫影像。As shown in Figure 1, the high-altitude bouncing image software is started after the experiencer 2 is fixed on the tablet 100. The high-altitude bouncing image software outputs a stopped image including the image frame in Figure 4(A) just before falling in Figure 2. The stop image is an image of the person looking down from the roof of a tall building just before the fall. In fact, since the image frame in Figure 4(A) is the field of view direction of the experiencer 2 intercepted from the 3D display of the surrounding image, therefore if the experiencer 2 rotates his neck up, down, left, and right, the corresponding field of view direction will be displayed. animated images.

平板100自圖2之狀態開始旋轉,當定位感測器110檢測到VR頭戴式設備11至地板3之距離成為高度h1時,影像自停止影像切換為墜落影像。墜落影像成為t=0、t=1、t=2……連續變化之動畫影像而顯示於顯示器112。The tablet 100 starts to rotate from the state in Figure 2. When the positioning sensor 110 detects that the distance between the VR head-mounted device 11 and the floor 3 becomes the height h1, the image switches from the stop image to the falling image. The falling image becomes a continuously changing animated image at t=0, t=1, t=2... and is displayed on the display 112 .

t=0至t=7之影像幀為體驗者2自高樓之屋頂跳下而向地上墜落時之影像幀。藉由該墜落時之連續影像顯示於VR頭戴式設備11內之顯示器112,及體驗者2之身體旋轉,體驗者2獲得正在墜落之強烈之沉浸感。The image frames from t=0 to t=7 are the image frames when the experiencer 2 jumped from the roof of a high-rise building and fell to the ground. By displaying the continuous images of the fall on the display 112 in the VR head-mounted device 11 and the body rotation of the experiencer 2, the experiencer 2 obtains a strong immersive feeling of falling.

墜落影像於停止平板100之旋轉而成為圖3之倒立狀態後亦進一步持續。但是,體驗者2由於藉由t=0以後之墜落影像及平板100之旋轉而感受到墜落,因此對墜落感印象深刻。因此,即便停止平板100之旋轉,利用其後持續之墜落影像,藉由上述跨模態效應亦繼續產生墜落之錯覺。藉此,即便旋轉時間短,僅為1秒,亦可虛擬體驗4秒之墜落。The falling image further continues after the plate 100 stops rotating and becomes the inverted state shown in FIG. 3 . However, the experiencer 2 felt the fall through the falling image after t=0 and the rotation of the tablet 100, so the feeling of falling was deeply impressed. Therefore, even if the rotation of the flat plate 100 is stopped, the illusion of falling will continue to be generated by the above-mentioned cross-modal effect by utilizing subsequent falling images. With this, even if the rotation time is short, only 1 second, you can still virtually experience a 4-second fall.

若墜落影像為到達最低位置時之影像,則控制部111使手上開關113振動。此時,輔助者由於了解手上開關之振動,而使平板100反向旋轉。此時,高空彈跳影像軟體自墜落影像切換為於最低位置附近上下移動而浮游之浮游影像。藉由該浮游影像及平板100之反向旋轉,體驗者2於最低位置附近由於負加速度而產生返回上方或者浮游之錯覺。If the falling image is the image when it reaches the lowest position, the control unit 111 vibrates the switch 113 on the hand. At this time, the assistant makes the tablet 100 rotate in the opposite direction because he understands the vibration of the switch on his hand. At this time, the high-altitude bouncing image software switches from the falling image to the floating image that moves up and down near the lowest position and floats. Through the floating image and the reverse rotation of the tablet 100, the experiencer 2 has the illusion of returning upward or floating due to negative acceleration near the lowest position.

圖7表示虛擬體驗裝置1之電氣的構成圖。FIG. 7 shows an electrical configuration diagram of the virtual experience device 1.

VR頭戴式設備11具備由複數個攝影機構成之定位感測器110、控制部111及可3D顯示之顯示器112。又,VR頭戴式設備11藉由Bluetooth(註冊商標)與手上開關113及送風機114連接。控制部111具備未圖示之記憶體,於該記憶體預先安裝有高空彈跳影像軟體。The VR head-mounted device 11 includes a positioning sensor 110 composed of a plurality of cameras, a control unit 111, and a display 112 capable of 3D display. Furthermore, the VR head-mounted device 11 is connected to the hand switch 113 and the air blower 114 via Bluetooth (registered trademark). The control unit 111 is provided with a memory (not shown), and the high-altitude bouncing image software is pre-installed in the memory.

圖8係表示虛擬體驗裝置1之動作之流程圖。FIG. 8 is a flowchart showing the operation of the virtual experience device 1.

該流程圖由設於VR頭戴式設備11內之控制部111執行。This flowchart is executed by the control unit 111 provided in the VR head-mounted device 11 .

VR頭戴式設備11係藉由打開設於本體之電源開關而啟動。啟動後,以藉由Bluetooth(註冊商標)與上述控制部111連接之手上開關113啟動高空彈跳影像軟體(ST1、2)。此時顯示於顯示器112之影像為停止影像。The VR head-mounted device 11 is started by turning on the power switch on the main body. After activation, the high-altitude bouncing image software (ST1, 2) is started using the hand switch 113 connected to the control unit 111 via Bluetooth (registered trademark). The image displayed on the display 112 at this time is a stopped image.

之後,輔助者向上方抬起位於體驗者2腳邊之平板100之底部。或者,體驗者2藉由稍微向前移動而將自身之重心向前方(頭部方向)移動,視需要將雙手向上方抬起。如此一來,平板100以旋轉支持部102為中心開始旋轉,於頭部稍微低於水平之狀態(圖2)下暫時停止平板100之旋轉。此時,VR頭戴式設備11與地板3間之距離未達既定之高度h1。如圖4(A)所示,VR頭戴式設備11之顯示器112輸出自高樓之屋頂向下看之停止影像,為即將墜落前之狀態。After that, the assistant lifts the bottom of the tablet 100 located at the feet of the experiencer 2 upward. Alternatively, the experiencer 2 moves his or her center of gravity forward (in the direction of the head) by slightly moving forward, and if necessary, lifts both hands upward. In this way, the tablet 100 starts to rotate with the rotation support part 102 as the center, and the rotation of the tablet 100 is temporarily stopped in a state where the head is slightly lower than the horizontal position (FIG. 2). At this time, the distance between the VR head-mounted device 11 and the floor 3 does not reach the predetermined height h1. As shown in FIG. 4(A) , the display 112 of the VR head-mounted device 11 outputs a stopped image looking down from the roof of a high-rise building, which is the state immediately before falling.

若平板100自圖2進一步旋轉,則定位感測器110檢測VR頭戴式設備11與地板3間之距離成為既定之高度h1而成為第2狀態(ST3)。如此一來,影像自停止影像切換為墜落影像。平板100自第2狀態旋轉至圖3之倒立狀態。該時間為1秒。由於墜落影像持續4秒,因此即便成為圖3之倒立狀態,墜落影像亦暫時顯示於顯示器112。If the tablet 100 is further rotated from FIG. 2 , the positioning sensor 110 detects that the distance between the VR head-mounted device 11 and the floor 3 becomes the predetermined height h1 and the second state is entered (ST3). In this way, the image switches from the stopping image to the falling image. The tablet 100 rotates from the second state to the inverted state of FIG. 3 . This time is 1 second. Since the falling image lasts for 4 seconds, the falling image is temporarily displayed on the display 112 even if it becomes the inverted state of FIG. 3 .

當墜落影像成為最低位置之影像時(ST5),使手上開關113振動。輔助者瞭解到墜落影像成為最低位置之影像,於該時點使平板100反向旋轉。如此一來,影像自墜落影像切換為浮游影像(ST7)。體驗者2於最低位置附近由於負加速度而產生返回上方或者浮游之錯覺。When the falling image becomes the lowest position image (ST5), the hand switch 113 is vibrated. The assistant realizes that the falling image becomes the image at the lowest position, and at that point, the assistant rotates the flat plate 100 in the opposite direction. In this way, the image switches from a falling image to a floating image (ST7). Experiencer 2 had the illusion of returning to the top or floating due to negative acceleration near the lowest position.

於浮游影像結束之階段結束所有動作。End all actions at the stage when the floating image ends.

另外,於本實施形態中,於虛擬體驗裝置1之前方(圖1~3之左側)之地板3上配置藉由Bluetooth(註冊商標)連接之送風機114。控制部111於進入ST1時開始來自送風機114之送風。於進入ST5時或結束ST7時停止送風。藉由以此方式使送風同步,可進一步提昇高空彈跳之墜落感。認為由送風引起之風壓之感覺有助於上述跨模態效應。作為變形例,可使ST4中之送風量大於ST1時之送風量。藉此,較停止時(圖1、2)而言,墜落時(圖2→圖3)之風變強,墜落感變得更大。又,於ST4中亦可根據時間之流逝增大送風量,藉此墜落感進一步變大。In addition, in this embodiment, the air blower 114 connected via Bluetooth (registered trademark) is arranged on the floor 3 in front of the virtual experience device 1 (left side in FIGS. 1 to 3 ). The control unit 111 starts air blowing from the air blower 114 when entering ST1. Stop the air supply when entering ST5 or ending ST7. By synchronizing the air supply in this way, the falling feeling of high-altitude bouncing can be further enhanced. It is believed that the feeling of wind pressure caused by the supply air contributes to the above-mentioned cross-modal effect. As a modified example, the air supply volume in ST4 can be made larger than the air supply volume in ST1. As a result, the wind becomes stronger when falling (Figure 2 → Figure 3) compared to when it stops (Figures 1 and 2), and the feeling of falling becomes greater. In addition, in ST4, the air supply volume can be increased according to the passage of time, thereby further increasing the feeling of falling.

根據以上動作,藉由平板100自圖1之狀態旋轉至成為圖3之狀態,而且藉由與其同步地將高空彈跳時之停止影像及墜落影像顯示於VR頭戴式設備11內之顯示器112,體驗者2可於虛擬空間以強烈之沉浸感體驗實際之高空彈跳。According to the above actions, the tablet 100 is rotated from the state in FIG. 1 to the state in FIG. 3, and the stop image and falling image during high-altitude bouncing are simultaneously displayed on the display 112 in the VR head-mounted device 11, Experiencer 2 can experience actual high-altitude bouncing in the virtual space with a strong sense of immersion.

作為另一實施例,亦可安裝雲霄飛車之墜落影像軟體代替高空彈跳影像軟體。於雲霄飛車之墜落影像軟體中,與高空彈跳影像軟體同樣地,亦可以強烈之沉浸感體驗實際之雲霄飛車之急遽下降。As another embodiment, the falling image software of a roller coaster can also be installed instead of the high-altitude bouncing image software. In the roller coaster falling video software, just like the high-altitude bouncing video software, you can also experience the rapid descent of the actual roller coaster with a strong sense of immersion.

另外,於本實施形態中,將器具本體103設為倒V字形之構造,但只要為可穩定保持平板100及旋轉支持部102之形狀,則其形狀可不為倒V字形。又,地板3只要能大致水平地保持器具本體103,則可與使器具本體103左右旋轉或前後移動之底座或軌道組合。若為此種構造,則於停止狀態時,藉由使器具本體103前進或左右旋轉,可進行更接近實際之高空彈跳之虛擬體驗。In addition, in this embodiment, the instrument body 103 has an inverted V-shaped structure, but the shape does not need to be an inverted V-shape as long as the flat plate 100 and the rotation support part 102 can be stably held. In addition, as long as the floor 3 can hold the appliance body 103 substantially horizontally, it can be combined with a base or a track that rotates the appliance body 103 left and right or moves forward and backward. With this structure, by moving the instrument body 103 forward or rotating left and right in the stopped state, a virtual experience of high-altitude jumping that is closer to reality can be performed.

又,平板100之旋轉亦可使用馬達自動進行而非手動。進一步地,於本實施形態中,將平板100旋轉至圖2~圖3之時間設為1秒,將墜落影像之輸出時間設為4秒,但其時間並無限定。該等時間根據體驗者2之種類(大人或孩童)、器具本體103之大小、構造、影像軟體之特性(高空彈跳或雲霄飛車之種類或墜落時)等適當設定。該等設定亦可藉由手上開關或VR頭戴式設備11之開關等進行。In addition, the rotation of the flat plate 100 can also be performed automatically using a motor instead of manually. Furthermore, in this embodiment, the time for rotating the flat panel 100 to Figures 2 to 3 is set to 1 second, and the output time of the falling image is set to 4 seconds, but the time is not limited. This time is appropriately set according to the type of experiencer 2 (adult or child), the size and structure of the device body 103, the characteristics of the imaging software (type of high-altitude bouncing or roller coaster, or when falling). These settings can also be performed through hand switches or switches of the VR head-mounted device 11.

1:虛擬體驗裝置 2:體驗者 3:地板 10:器具 11:VR頭戴式設備 100:平板 101:綁帶 102:旋轉支持部 103:器具本體 110:定位感測器 111:控制部 112:顯示器 113:手上開關 114:送風機 ST1~ST7:步驟 1:Virtual experience device 2: Experiencer 3:Floor 10: Utensils 11: VR headsets 100: Tablet 101: straps 102: Rotation support part 103: Appliance body 110: Positioning sensor 111:Control Department 112:Display 113:Hand switch 114: Blower ST1~ST7: steps

[圖1]係於本發明之高空彈跳虛擬體驗裝置中將體驗者固定於平板時之圖。 [圖2]係表示於本發明之高空彈跳虛擬體驗裝置中平板正在旋轉之途中之狀態之圖。 [圖3]係表示於本發明之高空彈跳虛擬體驗裝置中體驗者成為倒立狀態時之狀態之圖。 [圖4(A)~(C)]係本發明之高空彈跳虛擬體驗裝置之停止影像及墜落影像之截取圖像。 [圖5(D)~(F)]係本發明之高空彈跳虛擬體驗裝置之墜落影像之截取圖像。 [圖6(G)~(I)]係本發明之高空彈跳虛擬體驗裝置之墜落影像之截取圖像。 [圖7]表示虛擬體驗裝置1之電氣的構成圖。 [圖8]係表示虛擬體驗裝置1之動作之流程圖。 [Fig. 1] It is a diagram when the experiencer is fixed on the tablet in the high-altitude bouncing virtual experience device of the present invention. [Fig. 2] is a diagram showing a state in which the tablet is rotating in the high-altitude bouncing virtual experience device of the present invention. [Fig. 3] is a diagram showing the state when the experiencer becomes an inverted state in the high-altitude bouncing virtual experience device of the present invention. [Figure 4 (A) ~ (C)] are intercepted images of the stop image and the falling image of the high-altitude bouncing virtual experience device of the present invention. [Figure 5 (D) ~ (F)] are intercepted images of falling images of the high-altitude bouncing virtual experience device of the present invention. [Figure 6 (G) ~ (I)] are intercepted images of the falling image of the high-altitude bouncing virtual experience device of the present invention. [Fig. 7] shows an electrical configuration diagram of the virtual experience device 1. [Fig. 8] is a flowchart showing the operation of the virtual experience device 1.

1:虛擬體驗裝置 1:Virtual experience device

2:體驗者 2: Experiencer

3:地板 3:Floor

10:器具 10: Utensils

11:VR頭戴式設備 11: VR headsets

100:平板 100: Tablet

101:綁帶 101: straps

102:旋轉支持部 102: Rotation support part

103:器具本體 103: Appliance body

114:送風機 114: Blower

Claims (4)

一種可體驗墜落感的虛擬體驗裝置,其具備: 平板,其將體驗者固定; 器具,其形成有將上述平板可旋轉地支持之旋轉支持部,可使上述平板自上述體驗者之頭部位於較腳部更靠上方之第1狀態旋轉至上述體驗者之身體倒立之倒立狀態;及 VR頭戴式設備,其安裝於上述體驗者之頭部; 上述VR頭戴式設備具備: 感測器,其檢測上述器具自上述第1狀態旋轉而距設置上述器具之地板面之高度成為既定高度以下時之第2狀態; 顯示器,其進行虛擬空間上之影像顯示;及 影像軟體,其包含以上述第1狀態顯示於上述顯示器之停止影像、及自成為上述第2狀態時起顯示於上述顯示器之墜落影像。 A virtual experience device that can experience the feeling of falling, which has: The tablet, which holds the experiencer in place; An instrument formed with a rotation support portion that rotatably supports the flat plate so that the flat plate can be rotated from a first state in which the head of the experiencer is positioned above the feet to an inverted state in which the body of the experiencer is inverted. ;and VR head-mounted equipment, which is installed on the head of the above-mentioned experiencer; The above-mentioned VR headsets have: A sensor that detects the second state when the above-mentioned appliance is rotated from the above-mentioned first state and the height from the floor surface on which the above-mentioned appliance is installed becomes below a predetermined height; A monitor that displays images in a virtual space; and Image software including a stop image displayed on the display in the first state, and a falling image displayed on the display after entering the second state. 如請求項1之可體驗墜落感的虛擬體驗裝置,其中 上述墜落影像包含上述體驗者之身體成為上述倒立狀態後仍然墜落之影像。 A virtual experience device capable of experiencing the feeling of falling as claimed in claim 1, wherein The above-mentioned falling image includes the image of the above-mentioned experiencer's body still falling after becoming the above-mentioned inverted state. 如請求項2之可體驗墜落感的虛擬體驗裝置,其中 上述VR頭戴式設備於上述墜落影像到達最低位置時向外部通報處於最低位置狀態。 A virtual experience device capable of experiencing the feeling of falling as claimed in claim 2, wherein The above-mentioned VR head-mounted device reports to the outside that it is in the lowest position when the above-mentioned falling image reaches the lowest position. 如請求項1至3中任一項之可體驗墜落感的虛擬體驗裝置,其中 上述停止影像及上述墜落影像由進行高空彈跳時之影像構成。 A virtual experience device that can experience the feeling of falling according to any one of claims 1 to 3, wherein The above-mentioned stop image and the above-mentioned falling image are composed of images during high-altitude bouncing.
TW111129061A 2022-08-03 2022-08-03 Virtual experience device enabling experience of sensation of falling which comprises a flat plate, an appliance and a VR head-mounted device to enable an experience of a sensation of falling TW202406609A (en)

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