CN204121731U - A kind of game machine with multiple body sense effect - Google Patents

A kind of game machine with multiple body sense effect Download PDF

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Publication number
CN204121731U
CN204121731U CN201420506842.XU CN201420506842U CN204121731U CN 204121731 U CN204121731 U CN 204121731U CN 201420506842 U CN201420506842 U CN 201420506842U CN 204121731 U CN204121731 U CN 204121731U
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China
Prior art keywords
experiencer
air
game
carrier
bird shape
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Expired - Fee Related
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CN201420506842.XU
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Chinese (zh)
Inventor
杨毅
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ZHUHAI YANGSHI NETWORK ANIMATION DESIGN CO Ltd
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Abstract

The utility model provides a kind of game machine with multiple body sense effect, comprise gyroscope eyeshade, sensory experience of circling in the air device and role and carrier intelligent control center, the movement locus that circles in the air of experiencer maps and builds to obtain and comprises the virtual players scene of game image of experiencer at the movement locus that circles in the air of virtual game scene by described role and carrier intelligent control center; Described gyroscope eyeshade is used for position and the change in location that real-time detection obtains experiencer, inputs the movement locus signal that circles in the air of experiencer in real time to described role and carrier intelligent control center; Described gyroscope eyeshade also carries out circling in the air and participating in virtual game for the formation of the 3D virtual players scene of game image watched for experiencer; The described sensory experience device carrying experiencer volt that circles in the air is made pitch thereon, tilts, is elevated, accelerate and produce the action of circling in the air of weightless sensation, experience the audio effect and blowing sensation of feeling that state of circling in the air produces, make experiencer just as on the spot in person sensation of circling in the air.

Description

A kind of game machine with multiple body sense effect
[technical field]
The utility model relates to game station, particularly relates to a kind of game machine with multiple body sense effect.
[background technology]
Along with the development of society, people's living standard improves, the cultural demand of people is also growing, and the diversification of cultural demand promotes the combination of entertainment and digital technology, numerous modern science and technology cultural product arises at the historic moment, as the body sense manipulation game host of Nintendo, the head mounted display etc. of Sony, get up as the production development of a kind of teenager's good-for-intelligence.
Particularly in amusement arcade, amusement garden and some need in the scene of virtual experience, in game process, in order to coordinate virtual environment, dynamic equipment can be used, and 3D eyeshade/helmet also can be used in some virtual scenes are experienced, these equipment can according to the difference of arranging, and make different special effects by computer controlled, such as, fall, shake, circle in the air etc., mix the well-designed natural phenomena such as smog, rain, wind, photoelectricity, bubble out again, thus build a kind of full perception environment consistent with actual environment or virtual plot.
Current dynamic equipment adopts pneumatic, hydraulic pressure and electronic three kinds of technology to be realized to control seat mostly, domestic maximum be the dynamic equipment adopting hydraulic technique, the dynamic equipment characteristic of hydraulic pressure is that technical requirement is higher, and price is relatively more cheap comparatively speaking, and cost performance is best; The feature of pneumatic dynamic equipment is that structure and technical requirement are the simplest all, and price is also minimum, belongs to the excessive dynamic technology of initial stage; And electronic dynamic equipment characteristic be structure and restraining software is all relative complex, price is also the most expensive, thus domestic now with the amusement arcade of this electronic dynamic equipment, amusement garden neither be a lot.
But current dynamic equipment has a common shortcoming, be exactly that behavior aggregate can only trigger according to timing node or with operating key of playing, carrier can not control, have impact on the visual field of experiencer, experiencer can only watch, can not participate in, reduce the sensation that experiencer is on the spot in person, and 3D eyeshade also can only make experiencer produce the visual illusion entering three-dimensional scenic.And in game experiencing, present similar products all can not realize the interactive experience between the action of experiencer and game contexts, a kind of simulation games scene of three-dimensional cannot be built for experiencer, more experiencer cannot be brought among a three-dimensional scenic on the spot in person.
[utility model content]
The utility model provides a kind of interaction of true and hommization, realizes the interactive experience between the action of experiencer and game contexts, the airflight situation of effective pseudo-experience person, has the game machine of multiple body sense effect.
In order to realize above-mentioned utility model object, the technical solution adopted in the utility model is:
A kind of game machine with multiple body sense effect, be applied to the dynamic equipment in virtual experience scene, this game machine comprises gyroscope eyeshade, sensory experience of circling in the air device and role and carrier intelligent control center, and the exchanges data that described gyroscope eyeshade is realized each other by role and carrier intelligent control center with the sensory experience device that circles in the air controls with playing; Described role and carrier intelligent control center, for controlling the work of each electronic unit of this game host, and for the movement locus signal that circles in the air according to described gyroscope eyeshade and/or the sensory experience device that circles in the air, the movement locus that circles in the air of experiencer is mapped in the virtual game scene image of current place game, builds acquisition and comprise the virtual players scene of game image of experiencer at the movement locus that circles in the air of described virtual game scene; Described gyroscope eyeshade is connected with carrier intelligent control center circuit with described role, position and the change in location of experiencer is obtained for real-time detection, input the movement locus signal that circles in the air of experiencer in real time to described role and carrier intelligent control center, in the described movement locus signal that circles in the air, comprise experiencer in the position in each moment and change in location information; Described gyroscope eyeshade, also for showing the 3D virtual players scene of game image that experiencer is formed, being watched the described 3D virtual players scene of game image of oneself formation current for experiencer and carrying out circling in the air and participating in virtual game according to current described 3D virtual players scene of game image; The described sensory experience device that circles in the air comprise base, spring, for carry experiencer volt circle in the air thereon action bird shape carrier, for experiencer feel to produce circle in the air state audio effect PA-system and for experiencer produces under the state of circling in the air dry feel blowing device, bird shape carrier is fixed on base by spring, experiencer on bird shape carrier does pitch by spring, tilts, lifting action and produce weightless sensation, described blowing device is installed on bird shape carrier anterior end, and described PA-system Embedment and installation is in the front end of bird shape carrier; Described bird shape carrier both sides are also connected with respectively to be convenient to experiencer and to drive the wing of agitating up and down, and what experiencer controlled bird shape carrier both sides wing agitates frequency in real time to the acceleration or deceleration signal that role and the input of carrier intelligent control center are circled in the air.
Further, described bird shape carrier both sides are also symmetrically connected with and support bird shape carrier and do pitch, tilt and lifting action limit annulus wheel of its deflection inclination angle scope, and described gyroscope eyeshade is fixedly connected on annulus wheel front side.
Further, be also fixed with between two annulus wheel on front side of described bird shape carrier the player, the visitor of curiosity or the head of a family viewing experience person that to be connected with carrier intelligent control center circuit with role for waiting play in the display screen of virtual players scene of game image.
Further, described blowing device comprises without leaf outlet frame and air blast, be installed on bird shape carrier front top without leaf outlet frame and just arrange the experiencer on bird shape carrier, air blast Embedment and installation is inner and pass through pipeline connection with without leaf outlet frame in bird shape carrier front end.
Further, described bird shape carrier and junction, wing both sides are respectively equipped with the universal joint be convenient to wing and flapped, and bird shape carrier both sides are also provided with is convenient to the automatically reset resetting-mechanism of wing.
Further, described resetting-mechanism is the spring lever or the hydraulic stem that promote wing reset.
Further, be also provided with on the upside of described wing and be convenient to drive it to agitate the sheath with experiencer's arm retaining ring up and down.
Further, the dorsal part of described bird shape carrier is also provided with and is convenient to experiencer's volt back pad thereon.
The beneficial effects of the utility model are:
3-dimensional digital scene is merged in the utility model perfection, body sense manipulates, the modern high and new technology such as virtual reality is integrated, sensory experience of circling in the air device adopts the bird moulding of curve smoothness, meet the comfortable design of ergonomics, the non-trivial design such as the super sorting layer digital image that gyroscope eyeshade adopts head mounted display to present, bring player impayable interactive digital recreation experience, by gyroscope eyeshade, the ingenious combination of sensory experience device of circling in the air of flying bird shape also mutually cooperates and becomes a set of multiple sensory experience equipment, the experiencer of being convenient to set up feels to produce the circle in the air PA-system of state audio effect and experiencer under the state of circling in the air, produces the blowing device of blowing sensation, break the limitation of traditional single experience equipment, experiencer is made to produce unprecedented vision when immersing flight experience, sense of touch and the sense of hearing, health displacement deflection, pitching, lifting, the comprehensive experience sensation such as to circle in the air, and by role and carrier intelligent control center, in time the limb action of experiencer is converted to action command feedback, new command signal is again generated to relevant device after producing 3d gaming result, thus realize the real-time replay in experiencer's limb action and the virtual three-dimensional world and produce alternately with game content, in time the 3d gaming content of generation is sent to gyroscope eyeshade, produce 3d gaming picture and action, experiencer is enable to experience game content in time, produce strong sense on the spot in person, watch the virtual players scene of game image of oneself formation current for experiencer and carry out circling in the air and participating in virtual game according to current virtual player scene image.
Add authenticity and the hommization of somatic sensation television game, improve the interest of game, add the mode of game interactive, the person's limb action that realizes game experiencing carries out synchronization interactive, real-time replay with the virtual portrait in game, enhance the interaction level of game player and game, strengthen the game experiencing of game player.
[accompanying drawing explanation]
Fig. 1 is forward sight perspective view of the present utility model;
Fig. 2 is rear perspective structural representation of the present utility model;
Fig. 3 is the utility model is fixed on base bird shape carrier side-looking structural representation by spring;
Fig. 4 is the utility model side cross-section structural representation;
Fig. 5 is the utility model side-looking structural representation;
Fig. 6 is main TV structure schematic diagram of the present utility model.
[detailed description of the invention]
A kind of game machine with multiple body sense effect, as shown in Figures 1 to 6, be applied to the dynamic equipment in virtual experience scene, this game machine comprises gyroscope eyeshade 1, sensory experience of circling in the air device 2 and role and carrier intelligent control center (not shown), and the exchanges data that gyroscope eyeshade 1 is realized each other by role and carrier intelligent control center with the sensory experience device 2 that circles in the air controls with playing; Role and carrier intelligent control center are for controlling the work of each electronic unit of this game host, and for the movement locus signal that circles in the air according to described gyroscope eyeshade 1 and the sensory experience device 2 that circles in the air, the movement locus that circles in the air of experiencer is mapped in the virtual game scene image of current place game, builds acquisition and comprise the virtual players scene of game image of experiencer at the movement locus that circles in the air of described virtual game scene.
Continue as shown in Figures 1 to 6, gyroscope eyeshade 1 is connected with carrier intelligent control center circuit with described role, position and the change in location of experiencer is obtained for real-time detection, input the movement locus signal that circles in the air of experiencer in real time to described role and carrier intelligent control center, in the described movement locus signal that circles in the air, comprise experiencer in the position in each moment and change in location information, gyroscope eyeshade 1 is also for showing the 3D virtual players scene of game image that experiencer is formed, watch the described 3D virtual players scene of game image of oneself formation current for experiencer and carry out circling in the air and participating in virtual game according to current described 3D virtual players scene of game image, fine definition can be presented, high brightness, the 3-dimensional digital scene of high fidelity, 360 degree get a bird's eye view the large visual field the present hover in the birdie of sky to spectators' variable body, be drunk at circle in the air pleasant sensation and grand scenery, experiencer or player can experience pure state of circling in the air, both hands can manipulate the birdie wing of the sensory experience device 2 that circles in the air freely, discharge the free energy circled in the air.
Continue as shown in Figures 1 to 6, sensory experience of circling in the air device 2 comprises base 20, spring 21, the bird shape carrier 22 of action of circling in the air is lied prostrate thereon for carrying experiencer, for experiencer feel to produce circle in the air state audio effect PA-system 23 and for experiencer produce under the state of circling in the air blowing sensation blowing device 24, bird shape carrier 22 is fixed on base 20 by spring 21, the dorsal part of bird shape carrier 22 is provided with is convenient to experiencer's volt back pad 25 thereon, back pad 25 adopts TPR Antiskid rubber material, soft and comfortable, more there is shockproof effect, allow when experiencer or player's amusement and have ultimate attainment comfort, contributing to it is immersed among digital flight experience, bird shape carrier 22 both sides are also symmetrically connected with support bird shape carrier 22 and do pitch, tilt and lifting action limit annulus wheel 26 of its deflection inclination angle scope, gyroscope eyeshade 1 is fixedly connected on front side of annulus wheel 26, when bowing or swing back before the experiencer on bird shape carrier 22 reacting according to story of a play or opera needs, experiencer does pitch by spring 21, tilt, lifting action and the weightless sensation of generation, annulus wheel 26 can adjust angle automatically according to experiencer, dump angle is up to 45 degree, front and back adjustment can be carried out fixing with individual posture, reduce physical load, player is imitative as stayed wherein, hover in wide horizon.Also be connected with respectively in bird shape carrier 22 both sides and be convenient to experiencer and drive the wing 220 of agitating up and down, be provided with on the upside of wing and be convenient to drive it to agitate the sheath 221 with experiencer's arm retaining ring up and down, the universal joint (not shown) be convenient to wing 220 and flapped is respectively equipped with in bird shape carrier 22 and junction, wing 220 both sides, bird shape carrier 22 both sides are also provided with is convenient to the automatically reset resetting-mechanism 222 of wing 220, wherein, resetting-mechanism adopts and promotes wing back-moving spring bar, during game, experiencer is by sheath 221, what universal joint and back-moving spring bar 222 controlled bird shape carrier 22 both sides wing 220 agitates frequency, the acceleration or deceleration signal circled in the air to role and the input of carrier intelligent control center in real time, control the speed that virtual players is flown in scene of game.
Continue as shown in Figures 1 to 6, PA-system 23 Embedment and installation, in the leading inside of bird shape carrier 22, simulates the audio effect of state of circling in the air, and makes experiencer produce the audio impression of the state of circling in the air, blowing device 24 is installed on bird shape carrier 22 anterior end, this blowing device 24 comprises without leaf outlet frame 240 and air blast 241, be installed on bird shape carrier 22 front top without leaf outlet frame 240 and just the experiencer on bird shape carrier 22 arranged, air blast 241 Embedment and installation is inner and pass through pipeline connection with without leaf outlet frame 240 in bird shape carrier 22 front end, this blowing device 24 is commonly called as " air multiplier ", adopt without flabellum air-out mode, when experiencer or player be immersed in three-dimensional get a bird's eye view among scene time, it can produce the cool breeze that nature continues, modern player produces the illusion of scene displacement, place oneself in the midst of seemingly high-altitude brush under true man flight, simultaneously high without leaf outlet frame 240 security, curious teen-age finger can not be hurt.Also be fixed with the display screen 27 be connected with carrier intelligent control center circuit with role between two annulus wheels 26 on front side of bird shape carrier 22, make the player waited, curious visitor or head of a family viewing experience person or player's virtual players scene of game picture in gaming by display screen 27.
During game, experiencer or player ride bird shape carrier 22, according to the prostrate back pad 25 at its back of seat design, fasten one's safety belt, wear and be convenient to immerse the gyroscope eyeshade 1 producing the sense of vision body, and launch both hands, arm is placed on above wing, buckles well fixing with sheath 221, then, start role and carrier intelligent control center, interaction entertainment starts, and PA-system 23 spreads out of audio effect, player sees 3D digitized video from gyroscope eyeshade 1, and onlooker also can see synchronous digital image from the LED display 27 of bird shape carrier 22 front end, then, the head of the curassow that what first 3D digitized video presented is sees with depression angle and part wing, health, and remind experiencer or player that wing of flapping " takes off " by PA-system 23, blowing device 24 starts blowing simultaneously, produce the cool breeze that nature continues, experiencer or player are immersed in produce when three-dimensional is got a bird's eye view among scene to place oneself in the midst of seemingly high-altitude to brush lower true man and fly, and digitized video constantly shows curassow and starts rapid lift-off with flock of birds, curassow slowly goes out picture subsequently, and forming visual angle is the subjective camera lens of curassow, further, digital imaging technology curassow and flock of birds hover in the air, and flock of birds accelerates to fly forward, and curassow is backwardness slowly, and PA-system 23 reminds experiencer or player to accelerate to flap wing, makes the curassow in three-dimensional scenic catch up with again flock of birds, and then, the aerial roaming fly process that curassow gets a bird's eye view visual angle is started in 3D digitized video, player can with self dynamics, spring is utilized arbitrarily to wave front, rear, left and right, control the scenery in viewing direction, upper and lower, left and right, the gyroscope eyeshade 1 worn by player, when rotary head, utilizes the real-time control of the intelligence control system of role and carrier intelligent control center, and modern player can independently manipulate viewing angle, in addition, experiencer or player in roam procedure, the burst plot of similar volcano eruption can be run into, curassow drops rapidly, PA-system 23 reminds experiencer or player to accelerate to flap wing in time, be out of danger, accelerate lift-off, the authenticity of somatic sensation television game and hommization, improve the interest of game, enhance the interaction level of game player and game, strengthen the game experiencing of game player, simultaneously, experiencer or player also realize the interpolation of film plot by the button circled in the air on sensory experience device 2, press the button in certain particular moment, add one section of new adventure plot, increase new scene and new roaming and adventure.
The above embodiment is just preferred embodiment of the present utility model; not limit practical range of the present utility model with this; for a person skilled in the art; all shapes according to the utility model, structure and principle do any amendment, equivalent to replace, equivalence change, all should be covered by protection domain of the present utility model.

Claims (8)

1. there is a game machine for multiple body sense effect, be applied to the dynamic equipment in virtual experience scene, it is characterized in that:
This game machine comprises gyroscope eyeshade, sensory experience of circling in the air device and role and carrier intelligent control center, and the exchanges data that described gyroscope eyeshade is realized each other by role and carrier intelligent control center with the sensory experience device that circles in the air controls with playing;
Described role and carrier intelligent control center, for controlling the work of each electronic unit of this game host, and for the movement locus signal that circles in the air according to described gyroscope eyeshade and/or the sensory experience device that circles in the air, the movement locus that circles in the air of experiencer is mapped in the virtual game scene image of current place game, builds acquisition and comprise the virtual players scene of game image of experiencer at the movement locus that circles in the air of described virtual game scene;
Described gyroscope eyeshade is connected with carrier intelligent control center circuit with described role, position and the change in location of experiencer is obtained for real-time detection, input the movement locus signal that circles in the air of experiencer in real time to described role and carrier intelligent control center, in the described movement locus signal that circles in the air, comprise experiencer in the position in each moment and change in location information; Described gyroscope eyeshade, also for showing the 3D virtual players scene of game image that experiencer is formed, being watched the described 3D virtual players scene of game image of oneself formation current for experiencer and carrying out circling in the air and participating in virtual game according to current described 3D virtual players scene of game image;
The described sensory experience device that circles in the air comprise base, spring, for carry experiencer volt circle in the air thereon action bird shape carrier, for experiencer feel to produce circle in the air state audio effect PA-system and for experiencer produces under the state of circling in the air dry feel blowing device, bird shape carrier is fixed on base by spring, experiencer on bird shape carrier does pitch by spring, tilts, lifting action and produce weightless sensation, described blowing device is installed on bird shape carrier anterior end, and described PA-system Embedment and installation is in the front end of bird shape carrier;
Described bird shape carrier both sides are also connected with respectively to be convenient to experiencer and to drive the wing of agitating up and down, and what experiencer controlled bird shape carrier both sides wing agitates frequency in real time to the acceleration or deceleration signal that role and the input of carrier intelligent control center are circled in the air.
2. a kind of game machine with multiple body sense effect according to claim 1, it is characterized in that, described bird shape carrier both sides are also symmetrically connected with and support bird shape carrier and do pitch, tilt and lifting action limit annulus wheel of its deflection inclination angle scope, and described gyroscope eyeshade is fixedly connected on annulus wheel front side.
3. a kind of game machine with multiple body sense effect according to claim 2, it is characterized in that, be also fixed with between two annulus wheel on front side of described bird shape carrier the player, the visitor of curiosity or the head of a family viewing experience person that to be connected with carrier intelligent control center circuit with role for waiting play in the display screen of virtual players scene of game image.
4. a kind of game machine with multiple body sense effect according to claim 1, it is characterized in that, described blowing device comprises without leaf outlet frame and air blast, be installed on bird shape carrier front top without leaf outlet frame and just arrange the experiencer on bird shape carrier, air blast Embedment and installation is inner and pass through pipeline connection with without leaf outlet frame in bird shape carrier front end.
5. a kind of game machine with multiple body sense effect according to claim 1, it is characterized in that, described bird shape carrier and junction, wing both sides are respectively equipped with the universal joint be convenient to wing and flapped, and bird shape carrier both sides are also provided with is convenient to the automatically reset resetting-mechanism of wing.
6. a kind of game machine with multiple body sense effect according to claim 5, is characterized in that, described resetting-mechanism is the spring lever or the hydraulic stem that promote wing reset.
7. a kind of game machine with multiple body sense effect according to claim 1 or 6, is characterized in that, is also provided with and is convenient to drive it to agitate the sheath with experiencer's arm retaining ring up and down on the upside of described wing.
8. a kind of game machine with multiple body sense effect according to claim 1 and 2, is characterized in that, the dorsal part of described bird shape carrier is also provided with is convenient to experiencer's volt back pad thereon.
CN201420506842.XU 2014-09-03 2014-09-03 A kind of game machine with multiple body sense effect Expired - Fee Related CN204121731U (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106358098A (en) * 2016-08-31 2017-01-25 北海威德电子科技有限公司 Dynamic stage lighting loudspeaker box
CN111201069A (en) * 2017-09-29 2020-05-26 索尼互动娱乐美国有限责任公司 Spectator view of an interactive game world presented in a live event held in a real-world venue

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106358098A (en) * 2016-08-31 2017-01-25 北海威德电子科技有限公司 Dynamic stage lighting loudspeaker box
CN111201069A (en) * 2017-09-29 2020-05-26 索尼互动娱乐美国有限责任公司 Spectator view of an interactive game world presented in a live event held in a real-world venue
CN111201069B (en) * 2017-09-29 2023-09-05 索尼互动娱乐美国有限责任公司 Spectator view of interactive game world presented in live event held in real world site

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C14 Grant of patent or utility model
GR01 Patent grant
C41 Transfer of patent application or patent right or utility model
TR01 Transfer of patent right

Effective date of registration: 20160114

Address after: 519080 Xiyuan software, B3, two South Bay Software Park, Guangdong, Sichuan Province

Patentee after: Yang Yi

Address before: 519080, 1, three and two units, No. 3, production and processing center, software garden road, Zhuhai hi tech Zone, Guangdong, China

Patentee before: Zhuhai Yangshi Network Animation Design Co., Ltd.

CF01 Termination of patent right due to non-payment of annual fee
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20150128

Termination date: 20200903