TW202046083A - Image display device and method of controlling motion thereof - Google Patents

Image display device and method of controlling motion thereof Download PDF

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TW202046083A
TW202046083A TW109111548A TW109111548A TW202046083A TW 202046083 A TW202046083 A TW 202046083A TW 109111548 A TW109111548 A TW 109111548A TW 109111548 A TW109111548 A TW 109111548A TW 202046083 A TW202046083 A TW 202046083A
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image
display device
game
image display
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TW109111548A
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TWI826679B (en
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土手真悟
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日商驚嘆公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F9/00Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements
    • G09F9/40Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements in which the desired character is selected from a number of characters arranged one beside the other, e.g. on a common carrier plate
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/14Display of multiple viewports

Abstract

An image display device having a display part for displaying a predetermined image and an operation part for receiving an operation input from a user is provided. The display part includes a first area and a second area. The operation part includes a first operation part provided to correspond to the first area and a second operation part provided to correspond to the second area. The image display device further has a divider part for dividing the first area and the second area, which is provided between the first area and the second area. This makes it possible to provide the same function in one image display device as that provided by a plurality of image display devices.

Description

影像顯示裝置及其動作控制方法Image display device and its action control method

本發明係關於一種影像顯示裝置及其動作控制方法,特別是關於顯示遊戲影像之遊戲裝置及其動作控制方法。The present invention relates to an image display device and an action control method thereof, in particular to a game device that displays game images and an action control method thereof.

習知有由複數位玩家(Player)執行對戰型遊戲或合作型遊戲之遊戲裝置(例如,專利文獻1)。專利文獻1在單機模式時,係在1台遊戲裝置之顯示部中顯示一個影像來執行遊戲。另外,合作模式時,係在鄰接之複數台遊戲裝置的顯示部中顯示一個影像,來執行合作型遊戲。Conventionally, there is a game device in which multiple players (Player) execute a battle-type game or a cooperative game (for example, Patent Document 1). In Patent Document 1, in the stand-alone mode, a video is displayed on the display of one game device to execute the game. In addition, in the cooperative mode, an image is displayed on the display parts of a plurality of adjacent game devices to execute cooperative games.

此種合作模式係排列複數台遊戲裝置,並將此等顯示部用作一個顯示部。因而,需要複數台遊戲裝置,連帶造成高成本。此外,為了將複數台遊戲裝置設置於遊戲中心,需要具有寬廣面積之遊戲中心。因此,要求提供可改善此種問題之遊戲裝置。 [先前技術文獻] [專利文獻]This cooperation mode is to arrange a plurality of game devices and use these display parts as one display part. Therefore, multiple game devices are required, which in turn causes high costs. In addition, in order to install a plurality of game devices in a game center, a game center with a wide area is required. Therefore, it is required to provide a game device that can improve this problem. [Prior Technical Literature] [Patent Literature]

[專利文獻1]日本特開2018-158025號公報[Patent Document 1] Japanese Patent Application Publication No. 2018-158025

(發明所欲解決之問題)(The problem to be solved by the invention)

本發明之目的在提供一種以一台影像顯示裝置可提供與複數台影像顯示裝置相同功能的影像顯示裝置。特別是提供以一台遊戲裝置可提供與複數台遊戲裝置相同功能的遊戲裝置。此外,本發明之另外目的在提供該影像顯示裝置的動作控制方法。 (解決問題之手段)The object of the present invention is to provide an image display device that can provide the same functions as a plurality of image display devices with one image display device. In particular, it provides a game device that can provide the same functions as multiple game devices with one game device. In addition, another object of the present invention is to provide an operation control method of the image display device. (Means to solve the problem)

此種目的藉由下述(1)~(16)項之本發明來達成。 (1)一種影像顯示裝置,係包含: 顯示部,其係顯示指定影像;及 操作部,其係接受來自使用者之操作輸入; 其中顯示部包含:第一區域、及第二區域; 操作部包含:第一操作部,其係與第一區域對應而設;及第二操作部,其係與第二區域對應而設; 進一步具有隔開手段,其係設於第一區域與第二區域之間,而隔開第一區域與第二區域。This object is achieved by the present invention of the following items (1) to (16). (1) An image display device, which includes: The display part, which displays the designated image; and Operation part, which accepts operation input from users; The display section includes: a first area and a second area; The operating part includes: a first operating part, which is provided corresponding to the first area; and a second operating part, which is provided corresponding to the second area; It further has a separating means, which is arranged between the first area and the second area to separate the first area and the second area.

(2)如上述(1)項之影像顯示裝置,其中第一區域及第一操作部、與第二區域及第二操作部,係在中心軸左右對稱之方式構成隔開手段。(2) The image display device according to item (1) above, wherein the first area and the first operating portion, and the second area and the second operating portion are symmetrical about the central axis to form the separating means.

(3)如上述(1)或(2)項之影像顯示裝置,其中隔開手段在有指定事件時,係以從第一區域與第二區域之間除去的方式構成。(3) The image display device according to (1) or (2) above, wherein the separating means is configured to be removed from between the first area and the second area when there is a designated event.

(4)如上述(1)至(3)項中任一項之影像顯示裝置,其中隔開手段係隔開第一區域與第二區域之隔開影像。(4) The image display device according to any one of items (1) to (3) above, wherein the separating means separates the image of the first area and the second area.

(5)如上述(4)項之影像顯示裝置,其中隔開影像包含指定影像。(5) The image display device of item (4) above, wherein the separated image includes the designated image.

(6)如上述(1)至(5)項中任一項之影像顯示裝置,其中顯示部具有全畫面區域,其係包含:第一區域、及第二區域,並在該全畫面區域中顯示指定影像。(6) The image display device according to any one of items (1) to (5) above, wherein the display section has a full-screen area, which includes: a first area and a second area, and is in the full-screen area Display the specified image.

(7)如上述(1)至(6)項中任一項之影像顯示裝置,其中顯示部具有矩形之框體,其係包圍第一區域及第二區域,隔開手段係看成與框體一體而構成。(7) The image display device of any one of (1) to (6) above, wherein the display portion has a rectangular frame that surrounds the first area and the second area, and the separating means is regarded as the frame The body is integrated.

(8)如上述(7)項之影像顯示裝置,其中框體具有接合部,其係以凹陷於內側之方式形成。(8) The image display device of the above item (7), wherein the frame body has a joint part formed so as to be recessed inside.

(9)如上述(7)或(8)項之影像顯示裝置,其中框體更具有:第一框構件,其係與第一操作部對應而設;及第二框構件,其係與第二操作部對應而設; 第一框構件之一端及另一端彼此相對而設, 第二框構件之一端及另一端部彼此相對而設。(9) The image display device of item (7) or (8) above, wherein the frame body further has: a first frame member, which is provided corresponding to the first operating part; and a second frame member, which is connected to the first Two operating parts are correspondingly set; One end and the other end of the first frame member are arranged opposite to each other, One end and the other end of the second frame member are arranged opposite to each other.

(10)如上述(9)項之影像顯示裝置,其中隔開手段係以連接第一框構件之一端與另一端的方式形成,並以連接第二框構件之一端與另一端的方式形成。(10) The image display device according to item (9) above, wherein the separating means is formed to connect one end and the other end of the first frame member, and is formed to connect one end and the other end of the second frame member.

(11)如上述(1)至(10)項中任一項之影像顯示裝置,其中第一操作部與第二操作部係以可同時接受來自使用者之操作輸入的方式構成。(11) The image display device according to any one of items (1) to (10) above, wherein the first operation portion and the second operation portion are configured to simultaneously accept operation inputs from the user.

(12)如上述(6)項之影像顯示裝置,其中在第一區域與全畫面區域之間進一步具有切換手段,其係切換顯示指定影像之區域。(12) The image display device according to item (6) above, wherein there is further a switching means between the first area and the full-screen area, which switches the area where the specified image is displayed.

(13)如上述(12)項之影像顯示裝置,其中切換手段在第二區域與全畫面區域之間切換顯示指定影像的區域, 第一區域與第二區域係構成可獨立顯示指定影像。(13) The image display device according to item (12) above, wherein the switching means switches the area where the designated image is displayed between the second area and the full-screen area, The first area and the second area are formed to independently display designated images.

(14)如上述(12)或(13)項之影像顯示裝置,其中切換手段同時執行區域從第一區域向全畫面區域之切換;與區域從第二區域向全畫面區域之切換。(14) The image display device of the above item (12) or (13), wherein the switching means simultaneously performs the switching of the area from the first area to the full-screen area; and the switching of the area from the second area to the full-screen area.

(15)一種影像顯示裝置,係包含: 第一子影像顯示裝置,其係具有顯示指定影像的第一顯示部;及接受來自使用者之操作輸入的第一操作部;及 第二子影像顯示裝置,其係具有顯示指定影像之第二顯示部;及接受來自使用者之操作輸入的第二操作部; 其中第一顯示部與第二顯示部以一個顯示面構成, 進一步具有隔開手段,其係設於第一顯示部與第二顯示部之間,而隔開第一顯示部與第二顯示部。(15) An image display device, which includes: The first sub-image display device has a first display portion that displays a designated image; and a first operation portion that accepts operation input from the user; and The second sub-image display device, which has a second display portion that displays a designated image; and a second operation portion that accepts operation input from the user; The first display part and the second display part are constituted by one display surface, It further has a separating means, which is arranged between the first display portion and the second display portion, and separates the first display portion and the second display portion.

(16)一種影像顯示裝置之動作控制方法,其包含以下步驟: 將指定影像顯示於顯示部的第一區域及第二區域; 有指定事件時,從第一區域切換顯示指定影像之區域至包含第一區域及第二區域的全畫面區域; 除去設於第一區域與第二區域之間的隔開手段;及 在全畫面區域中顯示指定影像。(16) An action control method for an image display device, which includes the following steps: Displaying the designated image in the first area and the second area of the display part; When there is a specified event, switch from the first area to display the specified image area to the full screen area including the first area and the second area; Remove the separating means provided between the first area and the second area; and Display the specified image in the full screen area.

本發明之目的亦可藉由下述(1)~(12)項之本發明來達成。 (1)一種影像顯示裝置,其中包含: 顯示部,其係具有包含:第一區域、以及與第一區域不同之第二區域的全畫面區域; 操作部,其係從使用者接受操作輸入;及 切換手段,其係在第一區域與全畫面區域之間切換顯示指定影像的區域。The object of the present invention can also be achieved by the present invention of the following items (1) to (12). (1) An image display device, which includes: The display portion has a full-screen area including a first area and a second area different from the first area; Operation part, which accepts operation input from the user; and The switching means is to switch the area where the designated image is displayed between the first area and the full-screen area.

(2)如上述(1)項之影像顯示裝置,其中切換手段在有指定事件時,切換顯示指定影像之區域。(2) The image display device of item (1) above, wherein the switching means switches the area where the specified image is displayed when there is a specified event.

(3)如上述(1)或(2)項之影像顯示裝置,其中切換手段在第二區域與全畫面區域之間切換顯示指定影像的區域, 第一區域與第二區域係以可獨立顯示指定影像之方式構成。(3) The image display device according to (1) or (2) above, wherein the switching means switches the area where the specified image is displayed between the second area and the full-screen area, The first area and the second area are formed in a way that can independently display a designated image.

(4)如上述(1)至(3)項中任一項之影像顯示裝置,其中切換手段係同時執行區域從第一區域切換至全畫面區域,及從第二區域切換至全畫面區域。(4) The image display device according to any one of items (1) to (3) above, wherein the switching means is to simultaneously switch the area from the first area to the full-screen area and from the second area to the full-screen area.

(5)如上述(1)至(4)項中任一項之影像顯示裝置,其中切換手段係藉由接受操作部之操作輸入,來切換顯示指定影像之區域。(5) The image display device of any one of items (1) to (4) above, wherein the switching means is to switch the area of the designated image by accepting the operation input of the operation part.

(6)如上述(1)至(5)項中任一項之影像顯示裝置,其中顯示部於切換手段將區域切換至全畫面區域時,將指定影像顯示於全畫面區域。(6) The image display device according to any one of (1) to (5) above, wherein the display unit displays the designated image in the full screen area when the switching means switches the area to the full screen area.

(7)如上述(1)至(6)項中任一項之影像顯示裝置,其中操作部係以可同時接受對第一區域之操作輸入,及對第二區域之操作輸入的方式構成。(7) The image display device according to any one of items (1) to (6) above, wherein the operation part is configured in a manner that can simultaneously accept operation input to the first area and operation input to the second area.

(8)如上述(1)至(7)項中任一項之影像顯示裝置,其中操作部具有可獨立操作之第一操作部、及第二操作部, 第一區域與第一操作部對應而設, 第二區域與第二操作部對應而設。(8) The image display device according to any one of items (1) to (7) above, wherein the operation unit has a first operation unit and a second operation unit that can be independently operated, The first area is provided corresponding to the first operating part, The second area is provided corresponding to the second operation part.

(9)如上述(1)至(8)項中任一項之影像顯示裝置,其中進一步具有隔開手段,其係隔開前述第一區域、與第二區域。(9) The image display device according to any one of (1) to (8) above, which further has a partitioning means for partitioning the aforementioned first area and second area.

(10)如上述(1)至(9)項中任一項之影像顯示裝置,其中影像顯示裝置係遊戲裝置。(10) The image display device according to any one of (1) to (9) above, wherein the image display device is a game device.

(11)一種影像顯示裝置之動作控制方法,其包含以下步驟: 將指定影像顯示於顯示部的第一區域; 有指定事件時,將顯示指定影像之區域從第一區域切換至包含第一區域的全畫面區域;及 在全畫面區域中顯示指定影像。(11) An action control method for an image display device, which includes the following steps: Display the designated image in the first area of the display part; When there is a specified event, switch the area displaying the specified image from the first area to the full-screen area including the first area; and Display the specified image in the full screen area.

(12)如上述(11)項的影像顯示裝置之動作控制方法,其中進一步具有以下步驟: 將指定影像顯示於與第一區域不同的第二區域;及 有指定事件時,將顯示指定影像之區域從第二區域切換至包含第二區域的全畫面區域; 且同時執行以下步驟:將顯示指定影像之區域從第一區域切換至全畫面區域;及將顯示指定影像之區域從第二區域切換至全畫面區域。 (發明之效果)(12) The motion control method of the image display device as described in (11) above, which further has the following steps: Display the designated image in a second area different from the first area; and When there is a specified event, switch the area displaying the specified image from the second area to the full screen area containing the second area; And at the same time perform the following steps: switch the area displaying the specified image from the first area to the full-screen area; and switch the area displaying the specified image from the second area to the full-screen area. (Effects of Invention)

採用本發明時,以一台影像顯示裝置可提供與複數台影像顯示裝置相同的功能。特別是,以一台遊戲裝置可提供與複數台遊戲裝置相同的功能。藉此,可提供抑制了成本之小型的遊戲裝置。此外,以一台遊戲裝置可提供控制提供複數個個別獨立之遊戲與提供一個遊戲之動作的方法。When the present invention is adopted, one image display device can provide the same functions as multiple image display devices. In particular, one game device can provide the same functions as multiple game devices. Thereby, it is possible to provide a small game device with reduced cost. In addition, a game device can provide a method of controlling the provision of multiple independent games and the action of providing a game.

以下,詳細說明本發明之影像顯示裝置及其動作控制方法。 <<第一種實施形態>> A. 影像顯示裝置Hereinafter, the image display device of the present invention and its operation control method will be described in detail. <<The first embodiment>> A. Video display device

本發明之影像顯示裝置只要是可顯示影像即可,並無特別限定。此種影像顯示裝置例如包含桌上型電腦、膝上型輕便電腦、行動電話、智慧型手機、電視、遊戲裝置、液晶顯示器等。The image display device of the present invention is not particularly limited as long as it can display images. Such image display devices include, for example, desktop computers, laptop computers, mobile phones, smart phones, televisions, game devices, liquid crystal displays, and the like.

以下,為了容易理解,依據顯示於附圖之適當的實施形態詳細說明影像顯示裝置係遊戲裝置的情況。說明時權宜上將圖中之上側為「上」,下側為「下」,左側為「左」,右側為「右」,紙張的近端為「前」,紙張遠端為「後」作說明。Hereinafter, for ease of understanding, the case where the video display device is a game device will be described in detail based on the appropriate embodiments shown in the drawings. For explanatory purposes, the upper side of the figure is "up", the lower side is "down", the left is "left", the right is "right", the near end of the paper is "front", and the far end of the paper is "rear". Description.

圖1係模式顯示本發明第一種實施形態之遊戲裝置的立體圖。圖2係顯示用於本發明第一種實施形態之遊戲裝置的記錄媒介之圖。圖3係顯示本發明第一種實施形態之遊戲裝置的構成方塊圖。圖4~圖6係顯示本發明第一種實施形態之遊戲裝置的顯示部之構成放大圖。圖7係記憶於本發明第一種實施形態之遊戲裝置的記憶部之事件表。 1. 遊戲的概要Fig. 1 is a perspective view schematically showing a game device according to the first embodiment of the present invention. Fig. 2 is a diagram showing a recording medium used in the game device of the first embodiment of the present invention. Fig. 3 is a block diagram showing the structure of the game device in the first embodiment of the present invention. 4 to 6 are enlarged views showing the structure of the display portion of the game device according to the first embodiment of the present invention. Fig. 7 is an event table stored in the memory unit of the game device according to the first embodiment of the present invention. 1. Overview of the game

首先,說明以本實施形態之遊戲裝置1執行的遊戲。遊戲裝置1使用記錄媒介11例如可執行對戰遊戲及角色扮演遊戲等。具體而言,遊戲裝置1藉由掃描記錄媒介11而取得記錄於記錄媒介11之角色的資訊(以下稱「角色資訊」)。然後,遊戲裝置1在顯示部6中顯示角色的影像。藉此,遊戲裝置1可執行使該角色與敵方(對方)角色對戰的對戰遊戲。遊戲結束後,從遊戲裝置1分發新的記錄媒介11。另外,以本遊戲裝置1執行之遊戲不限定於上述的遊戲。 2. 記錄媒介First, the game executed by the game device 1 of this embodiment will be described. The game device 1 uses the recording medium 11 to execute battle games and role-playing games, for example. Specifically, the game device 1 scans the recording medium 11 to obtain character information recorded on the recording medium 11 (hereinafter referred to as “character information”). Then, the game device 1 displays the image of the character on the display unit 6. In this way, the game device 1 can execute a battle game in which the character and the enemy (opposite) character battle against each other. After the game is over, a new recording medium 11 is distributed from the game device 1. In addition, the game executed by the game device 1 is not limited to the above-mentioned game. 2. Recording medium

用於本實施形態之遊戲裝置1的記錄媒介11只要是可記憶角色資訊者即可,並無特別限定。此種記錄媒介11例如圖2所示,係形成卡片狀。該記錄媒介11在表面具有平面代碼111。該平面代碼111中記錄有角色資訊及項目資訊等。平面代碼111如為QR代碼(登錄商標)或Zcode(登錄商標)等。為Zcode時,前述資訊係以在不可見光(紅外線)下可識別的方式記錄。另外,記錄媒介11亦可係記憶玩家資訊及角色資訊之遊戲用的IC卡。此外,記錄媒介11亦可形成小紙片狀、圓形狀、四方狀等。 3. 遊戲裝置The recording medium 11 used in the game device 1 of the present embodiment is not particularly limited as long as it can memorize character information. Such a recording medium 11 is formed in a card shape as shown in FIG. 2, for example. The recording medium 11 has a plane code 111 on the surface. Character information, project information, etc. are recorded in the plane code 111. The flat code 111 is, for example, a QR code (registered trademark) or Zcode (registered trademark). In the case of Zcode, the aforementioned information is recorded in a recognizable way under invisible light (infrared). In addition, the recording medium 11 may also be an IC card for games that memorizes player information and character information. In addition, the recording medium 11 may be formed in a small paper sheet shape, a circular shape, a square shape, or the like. 3. Game device

其次,說明遊戲裝置。本實施形態之遊戲裝置1如圖1所示包含彼此鄰接而設之兩個遊戲裝置(第一子遊戲裝置1A、第二子遊戲裝置1B)該遊戲裝置1具有一個顯示部6,並以一個控制部8控制。因而,可將整個遊戲裝置1之大小小型化。藉此,可降低整個遊戲裝置1之成本。本實施形態之遊戲裝置1不限定於兩個遊戲裝置鄰接而設的構成(2 in 1構成),亦可係三個以上之複數個遊戲裝置鄰接而設的構成。Next, the game device will be explained. The game device 1 of this embodiment, as shown in FIG. 1, includes two game devices (a first sub game device 1A, a second sub game device 1B) adjacent to each other. The game device 1 has a display portion 6 and a The control unit 8 controls. Therefore, the size of the entire game device 1 can be reduced in size. In this way, the cost of the entire game device 1 can be reduced. The game device 1 of this embodiment is not limited to a configuration in which two game devices are adjacent to each other (2 in 1 configuration), and may be a configuration in which three or more game devices are adjacent to each other.

本實施形態之遊戲裝置1乍看之下可看出係兩個遊戲裝置鄰接配置。但是,遊戲裝置1係將此等兩個遊戲裝置連接而構成一個遊戲裝置1。因而,各玩家(使用者)可分別以子遊戲裝置執行遊玩(Play),亦可合作遊玩一個遊戲。此種遊戲裝置1如圖1、3所示,具有:框體2、操作部3、讀取部4、喇叭5、顯示部6、記憶部7、控制部8、及通信部9。以下,說明各部之構成。The game device 1 of this embodiment can be seen at first glance that two game devices are arranged adjacently. However, the game device 1 constitutes one game device 1 by connecting these two game devices. Therefore, each player (user) can perform play with the child game device respectively, or can play a game cooperatively. As shown in FIGS. 1 and 3, such a game device 1 includes a housing 2, an operation unit 3, a reading unit 4, a speaker 5, a display unit 6, a storage unit 7, a control unit 8, and a communication unit 9. The structure of each part is explained below.

另外,遊戲裝置1之框體2、操作部3、讀取部4及喇叭5之第一子遊戲裝置1A用的子框體2A、第一子操作部3A、子讀取部4A及子喇叭5A,與第二子遊戲裝置1B用之子框體2B、第二子操作部3B、子讀取部4B及子喇叭5B相同。因而,以下,僅代表遊戲裝置1之各部作說明。 <框體>In addition, the sub-frame 2A for the first sub-game device 1A, the first sub-operating portion 3A, the sub-reading portion 4A, and the sub-speaker of the housing 2, the operating portion 3, the reading portion 4 and the speaker 5 of the game device 1 5A is the same as the sub housing 2B, the second sub operation unit 3B, the sub reading unit 4B, and the sub speaker 5B for the second sub game device 1B. Therefore, the following description will only represent each part of the game device 1. <Frame body>

框體2具有設置或收納遊戲裝置1之各構件的功能。如圖1所示,框體2係形成概略立方體狀,不過不限定於此。框體2亦可由1個框體構成(雙框體),亦可連結各子遊戲裝置用之子框體而構成。雙框體的狀況下,框體2係左右對稱地形成,框體2之中央部(特別是前面)亦可凹陷於內側。藉此,玩家乍看之下可看成好像有兩個遊戲裝置。The frame 2 has a function of setting or storing various components of the game device 1. As shown in FIG. 1, the frame 2 is formed in a roughly cube shape, but it is not limited to this. The frame 2 may also be constituted by one frame (double frame), or may be constituted by connecting sub-frames for each sub-game device. In the case of a double frame, the frame 2 is formed symmetrically, and the center part (especially the front face) of the frame 2 may be recessed inside. In this way, at first glance, the player can see as if there are two game devices.

框體2具有遊戲管理者用於保養、管理遊戲裝置1之運轉率及記錄媒介11之分發率等的維修用之門21。門21設於框體2的前面。門21具有進入收容於框體2內之維修面板22的功能。如圖13所示,在門21之背面配置有維修面板(電子設備)22。維修面板22以遊戲管理者用於測試、管理遊戲裝置1之按鈕構成。藉由此種構成,例如想重設第一子遊戲裝置1A之遊戲時,無須中斷第二子遊戲裝置1B中之遊玩,而可獨立地管理第一子遊戲裝置1A的遊戲。另外,門21在遊戲裝置1中並非必要的元件。 <操作部>The housing 2 has a maintenance gate 21 used by the game manager to maintain and manage the operating rate of the game device 1 and the distribution rate of the recording medium 11. The door 21 is provided in front of the frame 2. The door 21 has a function of entering the maintenance panel 22 housed in the frame 2. As shown in FIG. 13, a maintenance panel (electronic device) 22 is arranged on the back of the door 21. The maintenance panel 22 is composed of buttons used by the game manager to test and manage the game device 1. With this configuration, for example, when it is desired to reset the game of the first sub game device 1A, it is not necessary to interrupt the play in the second sub game device 1B, and the game of the first sub game device 1A can be independently managed. In addition, the door 21 is not an essential element in the game device 1. <Operation part>

操作部3具有接受玩家用於執行遊戲而進行之操作輸入的功能。操作部3由四個按鈕31與長方形的兩個操作場32構成。按鈕31左右對稱地設於框體2上面的正面側。操作場32在框體2之上面,設於按鈕31的遠端。操作場32之形狀及位置並無特別限定,亦可分別係棒狀或圓狀,亦可在按鈕31間之位置或是按鈕31近端的位置。此種操作場32係玩家設置記錄媒介11並可使其移動的場所。操作場32係以後述之讀取部4可讀取記錄媒介11之方式構成。The operation unit 3 has a function of accepting an operation input performed by the player for executing the game. The operation unit 3 is composed of four buttons 31 and two rectangular operation fields 32. The buttons 31 are provided symmetrically on the front side of the upper surface of the housing 2. The operating field 32 is located on the top of the frame 2 and located at the far end of the button 31. The shape and position of the operating field 32 are not particularly limited, and they may be rod-shaped or round, respectively, and may be located between the buttons 31 or near the button 31. Such an operation field 32 is a place where the player sets the recording medium 11 and can move it. The operation field 32 is constructed in such a way that the reading section 4 described later can read the recording medium 11.

操作部3包含:第一子遊戲裝置1A用之第一子操作部(第一操作部)3A、及第二子遊戲裝置1B用之第二子操作部(第二操作部)3B。第一子操作部3A及第二子操作部3B可獨立操作,且可同時接受不同之操作輸入。藉此,可以第一子遊戲裝置1A與第二子遊戲裝置1B執行各個操作。 <讀取部>The operation unit 3 includes a first sub operation unit (first operation unit) 3A for the first sub game device 1A, and a second sub operation unit (second operation unit) 3B for the second sub game device 1B. The first sub-operation part 3A and the second sub-operation part 3B can be operated independently, and can accept different operation inputs at the same time. Thereby, the first sub game device 1A and the second sub game device 1B can perform various operations. <Reading section>

讀取部4具有讀取設置於操作場32上之記錄媒介11的資訊之功能。讀取部4在框體2內部設於操作場32之下部。此種讀取部4例如由攝像裝置(攝影機)與紅外線光源而構成。讀取部4之紅外線光源係從操作場32之下側照射紅外線至記錄媒介11的平面代碼111。在該狀態下,藉由攝像裝置拍攝記錄媒介11之平面代碼111,即可讀取記錄於該記錄媒介11之平面代碼111的資訊。另外,讀取部4只要是攝像裝置可拍攝操作場32即可,亦可配置於框體2內之任一處。此外,讀取部4亦可僅由攝像裝置構成。 <喇叭>The reading unit 4 has a function of reading information of the recording medium 11 set on the operation field 32. The reading unit 4 is provided in the lower part of the operation field 32 inside the housing 2. Such a reading unit 4 is composed of, for example, an imaging device (camera) and an infrared light source. The infrared light source of the reading unit 4 irradiates infrared rays to the plane code 111 of the recording medium 11 from the lower side of the operation field 32. In this state, by photographing the plane code 111 of the recording medium 11 by the camera device, the information recorded on the plane code 111 of the recording medium 11 can be read. In addition, the reading unit 4 only needs to be an imaging device capable of imaging the operation field 32, and it may be arranged at any place in the housing 2. In addition, the reading unit 4 may be composed of only an imaging device. <Speaker>

喇叭5具有輸出各種聲音之功能。喇叭5在框體2之上面內部,設於顯示部6之下。喇叭5的數量並無特別限定,一個或兩個以上之複數個皆可。本實施形態係兩個喇叭5,並設於與各子遊戲裝置對應之框體2的上面內部兩側。喇叭5輸出之聲音包含儲存於記憶部7之樂曲及音效等。 <顯示部>The speaker 5 has the function of outputting various sounds. The horn 5 is located inside the upper surface of the housing 2 and under the display portion 6. The number of speakers 5 is not particularly limited, and one or more than two speakers may be used. In this embodiment, two speakers 5 are arranged on both sides of the upper inner surface of the housing 2 corresponding to each sub game device. The sound output by the speaker 5 includes music and sound effects stored in the memory 7. <Display part>

顯示部6具有顯示遊戲影像(指定影像)的功能。顯示部6如圖1所示,設於框體2之上面上的喇叭5上。顯示部6係由一片顯示面板構成,不過亦可係觸控面板。此外,顯示部6如圖1所示,係形成四方形狀,不過不限定於此,亦可形成圓形狀或三角形狀。The display unit 6 has a function of displaying game images (designated images). As shown in FIG. 1, the display unit 6 is provided on the speaker 5 on the upper surface of the housing 2. The display portion 6 is composed of a single display panel, but it can also be a touch panel. In addition, as shown in FIG. 1, the display part 6 is formed in a square shape, but it is not limited to this, You may form a circular shape or a triangle shape.

顯示部6具有:顯示遊戲影像之全畫面區域61,及包圍全畫面區域61之框體62。全畫面區域61包含:個別區域611、及隔開區域612。全畫面區域61如圖5所示,具有在整個顯示部6顯示遊戲影像之功能。在第一子遊戲裝置1A之玩家與第二子遊戲裝置1B之玩家進行合作或對戰遊玩時等,將遊戲影像顯示於全畫面區域61。The display unit 6 has a full screen area 61 for displaying game images, and a frame 62 surrounding the full screen area 61. The full-screen area 61 includes an individual area 611 and a partition area 612. As shown in FIG. 5, the full screen area 61 has a function of displaying game images on the entire display portion 6. When the player of the first sub game device 1A and the player of the second sub game device 1B cooperate or play against each other, the game image is displayed in the full screen area 61.

個別區域611包含:顯示第一子遊戲裝置1A用之遊戲影像的區域(第一區域)611A,及顯示第二子遊戲裝置1B用之遊戲影像的區域(第二區域)611B。此等區域611A、611B如圖4、6所示,係經由隔開區域612而彼此以相同面積構成。藉此,可使玩家乍看之下可看出好像有兩個遊戲裝置。但是,亦可構成任何一方區域之面積比另一方區域的面積小。例如,在第一子遊戲裝置1A與第二子遊戲裝置1B之間執行對戰遊戲時,當第一子遊戲裝置1A用之區域611A的面積大時,則放大顯示第一子遊戲裝置1A用之遊戲影像。此種情況下,可讓玩家留下第一子遊戲裝置1A之玩家佔優勢的印象。The individual area 611 includes an area (first area) 611A for displaying a game image for the first child game device 1A, and an area (second area) 611B for displaying a game image for the second child game device 1B. As shown in FIGS. 4 and 6, these regions 611A and 611B are formed with the same area as each other via the partition region 612. This allows the player to see at first glance that there are two game devices. However, the area of any one area may be smaller than the area of the other area. For example, when a battle game is executed between the first sub game device 1A and the second sub game device 1B, when the area of the area 611A used by the first sub game device 1A is large, the area 611A used by the first sub game device 1A is enlarged and displayed Game video. In this case, the player can leave the impression that the player of the first sub game device 1A is dominant.

第一區域611A對應於第一子遊戲裝置1A之第一子操作部3A而設。第一區域611A係形成長方形狀,不過不限定於此。第二區域611B係對應於第二子遊戲裝置1B之第二子操作部3B而設。第二區域611B係形成長方形狀,不過不限定於此。第一區域611A亦可顯示與顯示於第二區域611B之影像相同的影像,亦可顯示不同的影像。此外,第一區域611A與第二區域611B可分別獨立地顯示影像。The first area 611A is provided corresponding to the first sub-operation part 3A of the first sub-game device 1A. The first region 611A has a rectangular shape, but it is not limited to this. The second area 611B is provided corresponding to the second sub-operation part 3B of the second sub-game device 1B. The second region 611B has a rectangular shape, but it is not limited to this. The first area 611A may also display the same image as the image displayed in the second area 611B, or may display a different image. In addition, the first area 611A and the second area 611B can display images independently.

隔開區域(第三區域)612具有隔開第一區域611A與第二區域611B之功能。因而,隔開區域612係設於第一區域611A與第二區域611B之間。隔開區域612之形狀並無特別限定,亦可係長條狀(圖4)、矩形狀、概略梯形狀(圖6)等。隔開區域612之面積並無特別限定,亦可比第一區域611A及第二區域611B之面積大或是小。隔開區域612亦可進一步分割成複數個區域。The separating area (third area) 612 has a function of separating the first area 611A and the second area 611B. Therefore, the partition area 612 is provided between the first area 611A and the second area 611B. The shape of the partition area 612 is not particularly limited, and may be a strip shape (FIG. 4 ), a rectangle shape, a rough trapezoid shape (FIG. 6 ), and the like. The area of the partition area 612 is not particularly limited, and may be larger or smaller than the area of the first area 611A and the second area 611B. The partition area 612 may be further divided into a plurality of areas.

例如圖4所示,隔開區域612亦可沿著其寬度方向分割而具有兩個隔開區域。亦即,隔開區域612亦可具有:第一區域611A用之第一隔開區域612A、及第二區域611B用之第二隔開區域612B。此外,如圖6所示,隔開區域612亦可沿著其長度方向分割而具有兩個隔開區域。亦即,隔開區域612亦可具有:遊戲影像用之第三隔開區域612C、及文字影像用之第四隔開區域612D。因此,可使隔開區域612顯示複數個影像、彼此不同之影像。For example, as shown in FIG. 4, the spaced area 612 may also be divided along its width direction to have two spaced areas. That is, the partition area 612 may also have a first partition area 612A for the first area 611A, and a second partition area 612B for the second area 611B. In addition, as shown in FIG. 6, the spaced area 612 may also be divided along its length direction to have two spaced areas. That is, the partition area 612 may also have: a third partition area 612C for game images and a fourth partition area 612D for text images. Therefore, the partition area 612 can display a plurality of images and images different from each other.

框體62係設於喇叭5或框體2上。框體62係形成矩形狀,不過不限定於此。例如,框體62亦可形成圓形狀或橢圓形狀等任何形狀。框體62在其長邊中央具有凹陷於內側而形成之接合部621。框體藉由該接合部621而形成左右對稱。因此,如第一子遊戲裝置1A用之子顯示部6A、與第二子遊戲裝置1B用之子顯示部6B,可使顯示部6看成兩個顯示部。The frame 62 is arranged on the speaker 5 or the frame 2. The frame 62 is formed in a rectangular shape, but it is not limited to this. For example, the frame 62 may be formed in any shape such as a circular shape or an elliptical shape. The frame 62 has a joint 621 formed by being recessed inside at the center of its long side. The frame body is bilaterally symmetrical by the joint 621. Therefore, for example, the child display portion 6A for the first child game device 1A and the child display portion 6B for the second child game device 1B, the display portion 6 can be regarded as two display portions.

框體62亦可包含:第一子遊戲裝置1A用之第一框構件62A、及第二子遊戲裝置1B用之第二框構件62B。如圖4~6所示,第一框構件62A及第二框構件62B係形成概略「C」字狀。而後,第一框構件62A之一端及另一端分別與第二框構件62B的一端及另一端連接而形成接合部621。藉由此種構成,係以接合部621為中心而左右對稱地配置第一框構件62A與第二框構件62B。因此,可使顯示部6看成兩個顯示部。The frame 62 may also include a first frame member 62A for the first sub game device 1A, and a second frame member 62B for the second sub game device 1B. As shown in FIGS. 4 to 6, the first frame member 62A and the second frame member 62B are roughly formed in a "C" shape. Then, one end and the other end of the first frame member 62A are respectively connected to one end and the other end of the second frame member 62B to form a joint portion 621. With this configuration, the first frame member 62A and the second frame member 62B are arranged symmetrically around the joint 621 as the center. Therefore, the display section 6 can be regarded as two display sections.

如圖4所示,第一框構件62A之一端及另一端彼此相對而設。因而,可從其一端朝向另一端在第一隔開區域612A中顯示與框體62之短邊外觀相同的影像(隔開影像)。藉此,可連結第一框構件62A與隔開影像而形成環狀之框構件(第一框構件62A)。亦即,隔開影像看成與第一框構件62A一體地形成。因此,可使玩家認識在顯示部6中有個別的子顯示部6A。As shown in FIG. 4, one end and the other end of the first frame member 62A are disposed opposite to each other. Therefore, an image having the same appearance as the short side of the frame 62 (spaced image) can be displayed in the first spaced area 612A from one end to the other end. Thereby, the first frame member 62A and the frame member (the first frame member 62A) formed into a ring shape by separating the image can be connected. That is, the partition image is regarded as being formed integrally with the first frame member 62A. Therefore, the player can recognize that there is an individual sub-display portion 6A in the display portion 6.

另外,第二框構件62B之一端及另一端彼此相對而設。因而,可從其一端朝向另一端在第二隔開區域612B中顯示與框體62之短邊外觀相同的影像(隔開影像)。藉此,可連結第二框構件62B與隔開影像而形成環狀之框構件(第二框構件62B)。亦即,隔開影像看成與第二框構件62B一體地形成。因此,可使玩家認識在顯示部6中有個別的子顯示部6B。In addition, one end and the other end of the second frame member 62B are opposed to each other. Therefore, an image with the same appearance as the short side of the frame 62 (spaced image) can be displayed in the second spaced area 612B from one end to the other end. Thereby, the second frame member 62B can be connected to the frame member (the second frame member 62B) that separates the image and forms a ring shape. That is, the partition image is regarded as being formed integrally with the second frame member 62B. Therefore, the player can recognize that there is a separate sub-display portion 6B in the display portion 6.

因此,係以第一框構件62A與隔開影像構成第一子遊戲裝置1A用之框體62。此外,以第二框構件62B與隔開影像構成第二子遊戲裝置1B用之框體62。藉此,可將一個框體62分成兩個框構件62A、62B,雖然是一個遊戲裝置1,不過可讓玩家留下有兩個遊戲裝置的印象。而後,第一框構件62A(第一區域611A)及第一子操作部3A、與第二框構件62B(第二區域611B)及第二子操作部3B係在中心軸左右對稱地配置隔開影像。因而,可讓玩家留下有兩個遊戲裝置的印象。 <記憶部>Therefore, the first frame member 62A and the partition image constitute the frame body 62 for the first sub game device 1A. In addition, the second frame member 62B and the partition image constitute a frame body 62 for the second sub game device 1B. Thereby, one frame 62 can be divided into two frame members 62A and 62B. Although it is one game device 1, it can leave the player with the impression of two game devices. Then, the first frame member 62A (first area 611A) and the first sub-operation portion 3A, and the second frame member 62B (second area 611B) and the second sub-operation portion 3B are symmetrically arranged on the central axis and separated image. Therefore, the player can leave the impression that there are two game devices. <Memory Department>

其次,說明記憶部7。記憶部7記憶遊戲程式與遊戲資料。遊戲程式係用於在遊戲裝置1中執行遊戲的程式,且藉由與硬體合作來實現。此外,遊戲資料係關於遊戲的資料,且包含:角色資料、音樂資料、影像資料、音效資料等。Next, the storage unit 7 will be described. The memory part 7 stores game programs and game data. The game program is a program used to execute a game in the game device 1, and is implemented by cooperation with hardware. In addition, game data is data about the game, and includes: character data, music data, video data, sound effect data, etc.

角色資料係角色的名稱、必殺技(致死絕技)、武器、強度等的資料。音樂資料係從喇叭5放出的樂曲資料。音樂資料例如歌手的樂曲及遊戲樂曲等包含複數個樂曲資料。影像資料係遊戲影像資料。遊戲影像資料例如包含:角色影像、背景影像、各種效果影像等的資料。音效資料係在遊戲遊玩中播放的聲音資料,且與音樂資料不同。音效資料例如包含依玩家之操作結果而放出的評價聲音資料。The character information is the character's name, special move (lethal stunt), weapon, strength, etc. The music data is the music data played from the speaker 5. The music data, such as singer’s music and game music, includes plural pieces of music data. The image data is the game image data. The game image data includes, for example, data such as character images, background images, and various effect images. The sound data is the sound data played during game play and is different from the music data. The sound effect data includes, for example, evaluation sound data released according to the operation result of the player.

記憶部7如圖7所示地記憶指定事件。指定事件如圖7中顯示的包含:頭目角色(Boss Character)出場事件、獎勵(Bonus)事件、亂入戰鬥事件、抽中角色等。此種指定事件係與須顯示遊戲影像之顯示區域、及隔開顯示區域之隔開影像相對應而記憶。例如,頭目角色出場事件A的顯示區域僅係全畫面區域61,而並無隔開影像相對應。此時,如圖5所示,影像係顯示於全畫面區域61。此外,頭目角色出場事件B之顯示區域係個別區域611及隔開區域612,且隔開影像有頭目角色B之影像與「功力(Power)20%」之文字影像相對應。此時,在隔開區域612中如圖6所示地顯示隔開影像。The storage unit 7 stores the designated event as shown in FIG. 7. The designated events shown in Figure 7 include: Boss Character appearance events, Bonus events, random entry battle events, drawn characters, etc. Such designated events are memorized in correspondence with the display area where the game image must be displayed, and the partitioned image separating the display area. For example, the display area of the boss character appearance event A is only the full screen area 61, and there is no partitioned image corresponding. At this time, as shown in FIG. 5, the image system is displayed in the full screen area 61. In addition, the display area of the boss character appearance event B is a separate area 611 and a separate area 612, and the separated image has an image of the boss character B corresponding to the text image of "Power 20%". At this time, the partition image is displayed in the partition area 612 as shown in FIG. 6.

再者,例如一個玩家在全畫面區域61且以第一子遊戲裝置1A遊玩時,而其他的玩家以第二子遊戲裝置1B遊玩時,則啟動事件。亦即,藉由第二子遊戲裝置1B之第二子操作部3B接受其他玩家之亂入戰鬥的操作輸入,而啟動亂入戰鬥B的事件。此時,亂入戰鬥B之顯示區域係個別區域611及隔開區域612,且隔開影像對應有條柱影像。此時,隔開區域612中如圖4所示地顯示隔開影像。Furthermore, for example, when one player is playing in the full-screen area 61 and playing with the first sub game device 1A, while other players are playing in the second sub game device 1B, an event is initiated. That is, the second sub-operation part 3B of the second sub-game device 1B accepts the operation input of other players to enter the battle, and start the event of the chaotic battle B. At this time, the display area of the chaotic battle B is the individual area 611 and the separated area 612, and the separated image corresponds to the bar image. At this time, the separated image is displayed in the separated area 612 as shown in FIG. 4.

又再者,相同抽中角色之記錄媒介11從第一子遊戲裝置1A及第二子遊戲裝置1B分發狀態下,以第一子遊戲裝置1A及第二子遊戲裝置1B執行遊玩時,則啟動事件。亦即,第一子遊戲裝置1A在遊玩中,藉由第二子遊戲裝置1B之玩家執行而啟動抽中角色的事件。此時,例如圖5所示,影像顯示於全畫面區域61。 <控制部>Furthermore, when the recording medium 11 of the same drawn character is distributed from the first sub game device 1A and the second sub game device 1B, when the first sub game device 1A and the second sub game device 1B are used for playing, it is activated event. That is, during the play of the first sub game device 1A, the player of the second sub game device 1B starts the event of drawing a character. At this time, for example, as shown in FIG. 5, the image is displayed in the full-screen area 61. <Control Department>

其次,說明控制部8。控制部8控制關於執行遊戲的全部功能。此種控制部8如圖3所示具有:取得手段81、遊戲處理手段82、顯示控制手段83、切換手段84、隔開手段85、聲音輸出控制手段86。 (取得手段)Next, the control unit 8 will be described. The control unit 8 controls all functions related to the execution of the game. As shown in FIG. 3, such a control unit 8 has an acquisition means 81, a game processing means 82, a display control means 83, a switching means 84, a partition means 85, and a sound output control means 86. (Method of obtaining)

取得手段81具有取得玩家之操作輸入的資訊、記錄媒介11之角色資訊及遊戲資訊等的功能。取得手段81藉由玩家按壓按鈕31而取得操作輸入之資訊。其可從第一子操作部3A、第二子操作部3B同時接受操作輸入之資訊。此種操作輸入之資訊例如包含關於插入遊玩之資訊及關於角色選擇的資訊等。此外,取得手段81係取得讀取部4所讀取之角色資訊等。另外,取得經由後述之通信部9所取得的各種資訊。 (遊戲處理手段)The obtaining means 81 has a function of obtaining information input by the player, character information of the recording medium 11, game information, and the like. The obtaining means 81 obtains the information of the operation input by pressing the button 31 by the player. It can receive operation input information from the first sub-operation part 3A and the second sub-operation part 3B at the same time. The information input by such operations includes, for example, information about insert play and information about character selection. In addition, the obtaining means 81 obtains character information and the like read by the reading unit 4. In addition, various types of information acquired via the communication unit 9 described later are acquired. (Game processing means)

遊戲處理手段82具有處理取得手段81所取得之資訊及遊戲進行的功能。例如,遊戲處理手段82決定記憶於記憶部7之遊戲影像的資訊,而提供顯示控制手段83。遊戲處理手段82決定聲音資訊而提供聲音輸出控制手段86。此外,遊戲處理手段82決定指定事件而啟動。因此,遊戲處理手段82處理整個遊戲的進行。The game processing means 82 has a function of processing the information acquired by the acquisition means 81 and the progress of the game. For example, the game processing means 82 determines the information of the game video stored in the memory unit 7 and provides a display control means 83. The game processing means 82 determines the sound information and provides a sound output control means 86. In addition, the game processing means 82 determines the designated event and starts it. Therefore, the game processing means 82 handles the progress of the entire game.

此處,遊戲處理手段82決定指定事件時,亦可隨機決定,亦可定期決定,亦可藉由接受玩家之操作輸入來決定,亦可藉由抽中之記錄媒介11的數量(複數片)來決定。此外,遊戲處理手段82如圖7所示,係選定對應於指定事件之選定的隔開影像,不過除了該隔開影像之外,亦可決定顯示指定的影像。 (顯示控制手段)Here, when the game processing means 82 determines the designated event, it can also be randomly determined, or periodically determined, it can also be determined by accepting the player's operation input, or it can be determined by the number of recording media 11 drawn (plural) To decide. In addition, as shown in FIG. 7, the game processing means 82 selects a selected partitioned image corresponding to a designated event, but in addition to the partitioned image, it may be determined to display a designated image. (Display control means)

顯示控制手段83具有控制關於遊戲之全部影像顯示的功能。亦即,顯示控制手段83係控制藉由遊戲處理手段82所提供之遊戲影像資訊的顯示、及隔開手段85之隔開影像的顯示。例如,顯示控制手段83如圖4所示,控制在顯示部6之第一區域611A與第二區域611B兩者獨立顯示遊戲影像。此外,顯示控制手段83如圖5所示,控制在全畫面區域61顯示遊戲影像。此外,顯示控制手段83控制在隔開區域612顯示直線狀之隔開影像(圖4)、遊戲影像及文字影像等之隔開影像(圖6)。因此,顯示控制手段83可以分別在顯示部6之各區域顯示指定的影像之方式進行控制。 (切換手段)The display control means 83 has a function of controlling the display of all images related to the game. That is, the display control means 83 controls the display of the game image information provided by the game processing means 82 and the display of the partition image by the partition means 85. For example, the display control means 83, as shown in FIG. 4, controls the first area 611A and the second area 611B of the display portion 6 to independently display game images. In addition, as shown in FIG. 5, the display control means 83 controls the display of the game video in the full screen area 61. In addition, the display control means 83 controls to display linearly separated images (FIG. 4 ), game images, text images, and other separated images (FIG. 6) in the separated area 612. Therefore, the display control means 83 can perform control such that a designated image is displayed in each area of the display unit 6 respectively. (Switching means)

切換手段84在遊戲處理手段82啟動指定事件或是操作部3接受指定之輸入資訊時,具有相互切換全畫面區域61與個別區域611之功能。具體而言,在執行遊戲遊玩情況下,切換手段84藉由啟動上述指定事件或是接收輸入資訊,而將顯示部6之顯示區域從個別區域611切換至全畫面區域61,或是從全畫面區域61切換至個別區域611。亦即,有指定事件時,切換手段84參照圖7之事件表,控制切換顯示區域至對應於指定事件之顯示區域。The switching means 84 has a function of switching the full screen area 61 and the individual area 611 to each other when the game processing means 82 initiates a designated event or the operation unit 3 accepts designated input information. Specifically, in the case of performing game play, the switching means 84 switches the display area of the display section 6 from the individual area 611 to the full-screen area 61 or from the full-screen area by activating the above-mentioned specified event or receiving input information. The area 61 is switched to the individual area 611. That is, when there is a designated event, the switching means 84 refers to the event table of FIG. 7 to control the switching of the display area to the display area corresponding to the designated event.

通常,遊戲裝置1係設定成各子遊戲裝置個別地執行遊戲。因而,係在第一區域611A與第二區域611B之間的隔開區域612顯示隔開影像。因此,切換手段84在啟動指定事件時,可同時執行從第一區域611A切換顯示區域至全畫面區域61,及從第二區域611B切換顯示區域至全畫面區域61。另外,設定成各子遊戲裝置合作執行遊戲時,則在全畫面區域61中顯示遊戲影像。因此,切換手段84於啟動指定事件時,可從全畫面區域61切換顯示區域至個別區域611(第一區域611A與第二區域611B)。 (隔開手段)Generally, the game device 1 is set so that each child game device executes the game individually. Therefore, the partitioned area 612 between the first area 611A and the second area 611B displays a partitioned image. Therefore, the switching means 84 can simultaneously switch the display area from the first area 611A to the full-screen area 61 and switch the display area from the second area 611B to the full-screen area 61 when the designated event is activated. In addition, when the child game devices are set to execute the game cooperatively, the game video is displayed in the full screen area 61. Therefore, the switching means 84 can switch the display area from the full screen area 61 to the individual area 611 (the first area 611A and the second area 611B) when the designated event is activated. (Separation means)

隔開手段85具有隔開第一區域611A與第二區域611B之間的功能,並以隔開影像構成。具體而言,切換手段84切換了顯示區域時,隔開手段85參照圖7之資訊表選定對應於該事件之隔開區域612與隔開影像。隔開手段85將選定之隔開區域612與隔開影像之資訊提供至顯示控制手段83。The partitioning means 85 has a function of partitioning the first area 611A and the second area 611B, and is composed of partitioning images. Specifically, when the switching means 84 switches the display area, the partition means 85 refers to the information table in FIG. 7 to select the partition area 612 and the partition image corresponding to the event. The partitioning means 85 provides information of the selected partitioned area 612 and the partitioned image to the display control means 83.

隔開影像只要可隔開第一區域611A與第二區域611B即可,並無特別限定。因而,隔開影像亦可係長條狀之影像(條柱影像)、圓環狀之影像、彎曲狀之影像、遊戲影像、指定之文字影像等。例如圖7所示,啟動亂入戰鬥B之事件時,隔開手段85選定隔開影像之條柱影像與顯示區域。隔開手段85將此等資訊提供至顯示控制手段83。此時,如圖4所示,分別在第一隔開區域612A與第二隔開區域612B顯示條柱影像。此時,條柱影像係以與相對之框構件的外觀相同的影像構成。藉此,藉由第一框構件62A與條柱影像而辨識出第一框構件62A已形成框狀。此外,藉由第二框構件62B與條柱影像而辨識出第二框構件62B已形成框狀。因此,可讓玩家認識好像有兩台遊戲裝置。The partition image is not particularly limited as long as it can partition the first area 611A and the second area 611B. Therefore, the separated image can also be a long strip image (bar image), an annular image, a curved image, a game image, a designated text image, etc. For example, as shown in FIG. 7, when the event of entering the battle B is activated, the separating means 85 selects the bar image and the display area to separate the image. The partition means 85 supplies this information to the display control means 83. At this time, as shown in FIG. 4, bar images are displayed in the first separated area 612A and the second separated area 612B, respectively. At this time, the bar image is composed of an image with the same appearance as the opposite frame member. Thereby, it can be recognized that the first frame member 62A has formed a frame shape from the first frame member 62A and the bar image. In addition, it can be recognized that the second frame member 62B has formed a frame shape from the second frame member 62B and the bar image. Therefore, the player can recognize that there are two game devices.

此外,如圖7所示,啟動頭目角色出場A及抽中角色之事件時,隔開手段85判斷為並無須顯示之隔開影像。因此,隔開手段85將刪除顯示之隔開影像的資訊提供至顯示控制手段83。此時,如圖5所示,刪除隔開影像而在全畫面區域61中顯示遊戲影像。藉此,兩位玩家可用一個顯示部6同時享受遊戲。In addition, as shown in FIG. 7, when the event of the boss character appearance A and the drawn character is activated, the partition means 85 determines that the partition image does not need to be displayed. Therefore, the partitioning means 85 provides information for deleting the displayed partitioned image to the display control means 83. At this time, as shown in FIG. 5, the partitioned image is deleted and the game image is displayed in the full screen area 61. Thereby, two players can enjoy the game with one display unit 6 at the same time.

此外,如圖7所示,啟動頭目角色出場B之事件時,隔開手段85選定隔開影像之「頭目角色B」及「功力20%」、與顯示區域。隔開手段85將此等資訊提供至顯示控制手段83。此時如圖6所示,在第三隔開區域612C中顯示頭目角色B,並在第四隔開區域612D中顯示「功力20%」之文字影像。藉此,可讓玩家知道頭目角色B具有何種程度的功力。另外,第三隔開區域612C與第四隔開區域612D之佈局並無特別限定,第四隔開區域612D亦可位於第三隔開區域612C之上側。 (聲音輸出控制手段)In addition, as shown in FIG. 7, when the event of the boss character appearance B is activated, the partitioning means 85 selects the "boss character B" and "power 20%" that separate the images, and the display area. The partition means 85 supplies this information to the display control means 83. At this time, as shown in FIG. 6, the boss character B is displayed in the third separated area 612C, and the text image of "power 20%" is displayed in the fourth separated area 612D. In this way, the player can know what level of skill the boss character B has. In addition, the layout of the third partition area 612C and the fourth partition area 612D is not particularly limited, and the fourth partition area 612D may also be located above the third partition area 612C. (Sound output control means)

聲音輸出控制手段86係控制關於遊戲之全部聲音、樂曲的輸出。具體而言,聲音輸出控制手段86係控制藉由遊戲處理手段82所決定之樂曲及聲音的輸出。藉由聲音輸出控制手段86將聲音及樂曲資訊提供至喇叭5,喇叭5可輸出聲音及樂曲。The sound output control means 86 controls the output of all sounds and music related to the game. Specifically, the sound output control means 86 controls the output of music and sound determined by the game processing means 82. The sound and music information is provided to the speaker 5 by the sound output control means 86, and the speaker 5 can output the sound and music.

除了如以上的構成之外,本發明之控制部8亦可含有具有可變更隔開影像之外觀的功能之外觀變更手段。外觀變更手段藉由接受操作輸入,或是隨機可變更隔開影像之外觀。例如圖1所示之遊戲裝置1的顯示部6之框體62變更成具有與其不同之外觀(設計)的另外框體時,外觀變更手段可以配合另外框構件之外觀的方式來變更隔開影像之外觀。此外,外觀變更手段亦可變更藉由隔開手段85所選定之隔開影像的顏色及設計,並以預先記憶之影像來裝飾隔開影像。藉此,即使框構件具有哪種外觀,仍可配合該外觀來變更隔開影像。In addition to the above configuration, the control unit 8 of the present invention may also include an appearance changing means having a function of changing the appearance of the partitioned image. The appearance change method can change the appearance of the separated images by accepting operation input or randomly. For example, when the frame 62 of the display portion 6 of the game device 1 shown in FIG. 1 is changed to another frame having a different appearance (design), the appearance changing means can change the partition image in accordance with the appearance of the other frame member The appearance. In addition, the appearance changing means can also change the color and design of the partitioned image selected by the partitioning means 85, and decorate the partitioned image with pre-memorized images. Thereby, even if the frame member has any appearance, the partitioned image can still be changed according to the appearance.

具體而言,外觀變更手段(無圖示)藉由接受來自使用者之操作輸入,而變更、調整隔開區域612之隔開影像的顏色參數(色相、彩度及亮度)。該外觀變更手段於每個子遊戲裝置可變更、調整第一隔開區域612A或第二隔開區域612B之隔開影像的顏色參數。此時,外觀變更手段可在第一隔開區域612A之各個上部區域、中部區域、下部區域變更、調整此等之隔開影像的顏色參數。Specifically, the appearance changing means (not shown) changes and adjusts the color parameters (hue, saturation, and brightness) of the partitioned image in the partitioned area 612 by accepting operation input from the user. The appearance changing means can change and adjust the color parameters of the separated images in the first separated area 612A or the second separated area 612B in each sub-game device. At this time, the appearance changing means can change and adjust the color parameters of the separated images in each of the upper, middle, and lower regions of the first separated region 612A.

例如圖14所示,第一隔開區域612A之上部區域的隔開影像之顏色參數顯示於第一子遊戲裝置1A的顯示部6。鄰接於各參數名稱顯示表示參數程度之條柱、與現在的比率值。例如,參數「彩度」之比率值愈高,則顯示顏色之鮮豔度愈高。「色相」、「亮度」亦同。另外,外觀變更手段亦可合併變更、調整上部區域、中部區域、下部區域之隔開影像的顏色參數。For example, as shown in FIG. 14, the color parameters of the partitioned image in the upper area of the first partitioned area 612A are displayed on the display part 6 of the first sub game device 1A. Adjacent to each parameter name, a bar indicating the degree of the parameter and the current ratio value are displayed. For example, the higher the ratio value of the parameter "Saturation", the higher the vividness of the displayed color. The same applies to "hue" and "brightness". In addition, the appearance changing means can also change and adjust the color parameters of the separated images in the upper area, the middle area, and the lower area.

此外,控制部8亦可包含變更遊玩模式之模式變更手段。模式包含:單獨遊玩模式、對戰遊玩模式、合作遊玩模式、大會遊玩模式等。模式變更手段藉由接受操作輸入或是隨機可變更遊玩模式。模式變更手段可隨時執行該模式變更。模式有變更時,控制部8以對應於模式變更之方式執行上述的處理。 <通信部>In addition, the control unit 8 may also include a mode changing means for changing the play mode. Modes include: individual play mode, battle play mode, cooperative play mode, conference play mode, etc. The mode change means can change the play mode by accepting operation input or randomly. The mode change means can execute the mode change at any time. When the mode is changed, the control unit 8 executes the above-mentioned processing in a manner corresponding to the mode change. <Communication Department>

通信部9具有經由有線或無線而與外部網路(LAN、WAN、網際網路等)或設備進行通信之功能。本發明之遊戲裝置1亦可經由通信部9而與其他遊戲裝置或資訊終端等其他裝置進行資料通信。例如,通信部9可與其他裝置進行通信來獲得音樂資料或遊戲程式。藉此,可更新遊戲程式而提供最新的遊戲。另外,遊戲裝置1亦可不具通信部9。The communication unit 9 has a function of communicating with an external network (LAN, WAN, Internet, etc.) or equipment via wired or wireless. The game device 1 of the present invention can also communicate with other game devices or other devices such as information terminals through the communication unit 9. For example, the communication unit 9 may communicate with other devices to obtain music data or game programs. In this way, the game program can be updated to provide the latest game. In addition, the game device 1 may not have the communication unit 9.

以上,係將本發明之影像顯示裝置作為遊戲裝置1來說明,不過本發明之遊戲裝置1除了上述各部之外,在框體2之正面還具備硬幣投入口、硬幣退出口及記錄媒介11之分發口等。 B. 影像顯示裝置之動作控制方法Above, the video display device of the present invention has been described as the game device 1. However, in addition to the above-mentioned parts, the game device 1 of the present invention is also provided with a coin insertion port, a coin ejection port, and a recording medium 11 on the front of the housing 2. Distribution port, etc. B. Motion control method of image display device

其次,說明本發明之影像顯示裝置的動作控制方法。以下,為了幫助理解,而以影像顯示裝置係遊戲裝置之情況為例做說明。圖8係顯示本發明第一種實施形態之遊戲裝置的遊戲處理之流程圖。Next, the operation control method of the video display device of the present invention will be explained. In the following, in order to help understanding, a case where the video display device is a game device is taken as an example for description. Fig. 8 is a flowchart showing the game processing of the game device in the first embodiment of the present invention.

首先,玩家投入硬幣時,顯示控制手段83控制遊戲影像之顯示。藉此,顯示部6顯示該遊戲影像(S1)。在玩家實施遊戲中,控制部8判斷遊戲處理手段82是否啟動指定事件(S2)。不啟動指定事件時,處理進入步驟S1,並反覆進行步驟S1~S2。另外,啟動指定事件時,處理進入步驟S3。First, when the player inserts a coin, the display control means 83 controls the display of the game image. Thereby, the display part 6 displays the game video (S1). While the player is playing the game, the control unit 8 determines whether or not the game processing means 82 has initiated a designated event (S2). When the designated event is not started, the process proceeds to step S1, and steps S1 to S2 are repeated. In addition, when the designated event is started, the process proceeds to step S3.

在步驟S3,控制部8判斷是否將遊戲影像顯示於個別區域611(S3)。控制部8判斷為已將遊戲影像顯示於個別區域611時,則判斷為在第一區域611A與第二區域611B中顯示遊戲影像,並在隔開區域612中顯示隔開影像。此時,切換手段84將顯示部6之顯示區域從個別區域611切換成全畫面區域61(S4)。然後,隔開影像從隔開區域612消除(S5)。藉此,顯示部6在全畫面區域61中顯示遊戲影像(S6),處理結束。In step S3, the control unit 8 determines whether to display the game video in the individual area 611 (S3). When the control unit 8 determines that the game image has been displayed in the individual area 611, it determines that the game image is displayed in the first area 611A and the second area 611B, and the partition image is displayed in the partition area 612. At this time, the switching means 84 switches the display area of the display unit 6 from the individual area 611 to the full-screen area 61 (S4). Then, the partition image is eliminated from the partition area 612 (S5). Thereby, the display unit 6 displays the game video in the full screen area 61 (S6), and the process ends.

另外,在步驟S3,控制部8判斷為遊戲影像並未顯示於個別區域611時,則判斷為遊戲影像顯示於全畫面區域61。此時,處理進入步驟S7。其次,控制部8判斷是否將全畫面區域61切換成個別區域611(S7)。控制部8判斷為不將全畫面區域61切換成個別區域611時,處理進入步驟S6,而繼續在全畫面區域61中顯示遊戲影像(S6)。藉此,處理結束。In addition, in step S3, when the control unit 8 determines that the game video is not displayed in the individual area 611, it determines that the game video is displayed in the full screen area 61. At this time, the process proceeds to step S7. Next, the control unit 8 determines whether to switch the full-screen area 61 to the individual area 611 (S7). When the control unit 8 determines that the full-screen area 61 is not to be switched to the individual area 611, the process proceeds to step S6, and the game video is continuously displayed in the full-screen area 61 (S6). With this, the processing ends.

另外,控制部8判斷為將全畫面區域61切換成個別區域611時,切換手段84將顯示區域從全畫面區域61切換成個別區域611(S8)。而後,隔開手段85選定隔開影像,並顯示隔開影像(S9)。然後,處理進入步驟S1。如此反覆進行步驟S1~S9。In addition, when the control unit 8 determines that the full-screen area 61 is switched to the individual area 611, the switching means 84 switches the display area from the full-screen area 61 to the individual area 611 (S8). Then, the partitioning means 85 selects the partitioned image, and displays the partitioned image (S9). Then, the process proceeds to step S1. Steps S1 to S9 are repeated in this manner.

以上,前述之處理方法可由電腦執行之程式來製作。此種程式藉由CPU(中央處理單元(Central Processing Unit))、微處理器(Micro Processor)、GPU(圖形處理單元(Graphic Processing Unit))、RAM(隨機存取記憶體(Random Access Memory))、ROM(唯讀記憶體(Read Only Memory))等來實現。 <<第二種實施形態>>Above, the aforementioned processing method can be made by a computer program. This kind of program uses CPU (Central Processing Unit), microprocessor (Micro Processor), GPU (Graphic Processing Unit), RAM (Random Access Memory) , ROM (Read Only Memory) and so on. <<The second embodiment>>

其次,依據附圖說明本發明之影像顯示裝置的第二種實施形態。Next, the second embodiment of the image display device of the present invention will be explained based on the drawings.

圖9係模式顯示本發明第二種實施形態之影像顯示裝置的俯視圖。以下係說明第二種實施形態,不過主要說明與前述第一種實施形態之差異處,就同樣之事項省略其說明。另外,在與前述第一種實施形態同樣之構成中註記相同符號。Fig. 9 schematically shows a top view of the image display device according to the second embodiment of the present invention. The following is a description of the second embodiment, but the differences from the aforementioned first embodiment are mainly described, and descriptions of the same matters are omitted. In addition, the same reference numerals are given to the same configuration as the first embodiment described above.

本實施形態之影像顯示裝置100與前述第一種實施形態之影像顯示裝置的遊戲裝置1不同之處為操作部3由觸控面板構成,且不具讀取部4。具體而言,本實施形態之影像顯示裝置100如圖9所示係由智慧型手機構成。該影像顯示裝置100具有:其具有第一區域611A、及第二區域611B之顯示部6;及具有對應於第一區域611A之第一子操作部3A、及對應於第二區域611B之第二子操作部3B的操作部3。可同時執行由第一子操作部3A處理顯示於第一區域611A之影像,及由第二子操作部3B處理顯示於第二區域611B之影像。The image display device 100 of this embodiment is different from the game device 1 of the image display device of the first embodiment described above in that the operating unit 3 is composed of a touch panel and does not have the reading unit 4. Specifically, the image display device 100 of this embodiment is composed of a smartphone as shown in FIG. 9. The image display device 100 has: a display portion 6 having a first area 611A and a second area 611B; and a first sub-operation portion 3A corresponding to the first area 611A and a second sub-operation portion 3A corresponding to the second area 611B The operation part 3 of the sub-operation part 3B. The processing of the image displayed in the first area 611A by the first sub-operation part 3A and the processing of the image displayed in the second area 611B by the second sub-operation part 3B can be performed simultaneously.

本實施形態之影像顯示裝置100係在第一區域611A與第二區域611B中顯示影像,並可以第一子操作部3A操作第一區域611A之影像,以第二子操作部3B操作第二區域611B之影像。而後,啟動指定事件時,切換手段84在合併第一區域611A與第二區域611B之全畫面區域61中切換顯示區域。與此同時,隔開手段85刪除隔開影像。因此,本實施形態之影像顯示裝置100具有與第一種實施形態之影像顯示裝置1具有之效果同樣的效果。The image display device 100 of this embodiment displays images in the first area 611A and the second area 611B, and can operate the image in the first area 611A by the first sub-operation part 3A, and operate the second area by the second sub-operation part 3B The image of 611B. Then, when the designated event is activated, the switching means 84 switches the display area in the full screen area 61 that merges the first area 611A and the second area 611B. At the same time, the partitioning means 85 deletes the partitioned image. Therefore, the image display device 100 of the present embodiment has the same effects as those of the image display device 1 of the first embodiment.

本實施形態之影像顯示裝置100因為不具讀取部4,所以可將裝置本身小型化。此外,本實施形態之影像顯示裝置100因為重疊操作部3與顯示部6,所以可將裝置本身進一步小型化。因此可降低裝置需要之成本。 <<第三種實施形態>>Since the image display device 100 of this embodiment does not have the reading unit 4, the device itself can be miniaturized. In addition, since the image display device 100 of this embodiment overlaps the operation portion 3 and the display portion 6, the device itself can be further miniaturized. Therefore, the cost of the device can be reduced. <<The third embodiment>>

其次,依據附圖說明本發明之影像顯示裝置的第三種實施形態。Next, a third embodiment of the image display device of the present invention will be described based on the drawings.

圖10係模式顯示本發明第三種實施形態之影像顯示裝置的立體圖。以下係說明第三種實施形態,不過主要說明與前述第一種實施形態之差異處,就同樣之事項省略其說明。另外,在與前述第一種實施形態同樣之構成中註記相同符號。Fig. 10 schematically shows a three-dimensional view of an image display device according to a third embodiment of the present invention. The following is a description of the third embodiment, but the differences from the aforementioned first embodiment are mainly described, and descriptions of the same matters are omitted. In addition, the same reference numerals are given to the same configuration as the first embodiment described above.

本實施形態之影像顯示裝置200與第一種實施形態之遊戲裝置1不同之處為隔開手段85並非隔開影像。具體而言,如圖10所示,本實施形態之影像顯示裝置200的隔開手段85係從控制部8分離,並以實體之機構構成。亦即,隔開手段85具有:隔開構件851、設於隔開構件851之前端的錘部、及設於隔開構件851之基端的無圖示之捲繞機構。The video display device 200 of this embodiment is different from the game device 1 of the first embodiment in that the partitioning means 85 does not partition images. Specifically, as shown in FIG. 10, the partitioning means 85 of the video display device 200 of this embodiment is separated from the control unit 8 and is constituted by a physical mechanism. That is, the partitioning means 85 has a partitioning member 851, a hammer portion provided at the front end of the partitioning member 851, and a winding mechanism (not shown) provided at the base end of the partitioning member 851.

隔開構件851在將遊戲影像顯示於全畫面區域61時,通常,係收容於設於框體62之上部接合部621的無圖示之收容部。隔開構件851之長度係形成與框體62之短邊的構件大致相同長度。隔開構件851之外觀係構成與框體62之短邊的構件相同的外觀。錘部例如亦可係磁鐵,而使隔開構件851與框體62之下部接合部621連結。捲繞機構收容於收容部,且具有捲繞隔開構件851之功能。When the partition member 851 displays the game video in the full-screen area 61, it is usually accommodated in a storage portion (not shown) provided in the upper joining portion 621 of the housing 62. The length of the partition member 851 is formed to be approximately the same length as the shorter side member of the frame 62. The appearance of the partition member 851 constitutes the same appearance as the member of the short side of the frame 62. The weight portion may be, for example, a magnet, and the partition member 851 may be connected to the lower joint portion 621 of the frame 62. The winding mechanism is housed in the receiving portion and has the function of winding the partition member 851.

在將隔開構件851收容於收容部之狀態下啟動事件時,錘部藉由遊戲處理手段82之指示而落下(圖10)。隔開構件851藉由錘部落下而伸展。最後,錘部到達框體62之下部接合部621而連結。因此,隔開構件851可隔開第一區域611A與第二區域611B。When the event is started in the state where the partition member 851 is housed in the accommodating part, the hammer part is dropped by the instruction of the game processing means 82 (FIG. 10 ). The partition member 851 is stretched by being lowered by the hammer. Finally, the hammer reaches the lower joint 621 of the frame 62 and is connected. Therefore, the partition member 851 may partition the first area 611A and the second area 611B.

另外,藉由啟動事件而捲繞機構動作時,則捲繞隔開構件851,並將錘部收容於上部接合部621的收容部。藉此,可在全畫面區域61中顯示遊戲影像。In addition, when the winding mechanism operates due to the activation event, the partition member 851 is wound, and the hammer portion is stored in the receiving portion of the upper joint portion 621. Thereby, the game video can be displayed in the full screen area 61.

本實施形態之影像顯示裝置200係藉由實體的機構來隔開第一區域611A與第二區域611B。因而,隔開構件851之外觀近似第一框構件62A及第二框構件62B的外觀。因此,可留下隔開構件851係第一框構件62A及第二框構件62B之一部分的印象。另外,本實施形態之影像顯示裝置200具有與第一種實施形態之影像顯示裝置1具有的效果同樣之效果。The image display device 200 of this embodiment uses a physical mechanism to separate the first area 611A from the second area 611B. Therefore, the appearance of the partition member 851 approximates the appearance of the first frame member 62A and the second frame member 62B. Therefore, the impression that the partition member 851 is a part of the first frame member 62A and the second frame member 62B can be left. In addition, the image display device 200 of this embodiment has the same effects as those of the image display device 1 of the first embodiment.

以上,係依據適當之實施形態來說明本發明之影像顯示裝置及其動作控制方法,不過本發明並非限定於此者。各部之構成可替換成具有同樣功能之任意構成者。此外,本發明中亦可附加其他任意之手段或元件(構成物)。此外,本發明亦可係組合前述各種實施形態中之任意的兩個以上之構成(特徵)者。Above, the image display device and its operation control method of the present invention have been described based on appropriate embodiments, but the present invention is not limited to this. The composition of each part can be replaced with any composition having the same function. In addition, other arbitrary means or elements (constituents) may be added to the present invention. In addition, the present invention may also be a combination of any two or more configurations (features) of the aforementioned various embodiments.

另外,圖11係模式顯示本發明第一種實施形態之遊戲裝置的前視圖、俯視圖及仰視圖,圖12係模式顯示本發明第一種實施形態之遊戲裝置的後視圖及左側視圖。遊戲裝置係由1台遊戲裝置構成,不過可留下係由兩個個別獨立之遊戲裝置構成的印象。 [產業上之可利用性]In addition, FIG. 11 schematically shows a front view, a top view, and a bottom view of the game device according to the first embodiment of the present invention, and FIG. 12 schematically shows a rear view and a left side view of the game device according to the first embodiment of the present invention. The game device is composed of one game device, but it can leave the impression that it is composed of two separate game devices. [Industrial availability]

本發明提供一種影像顯示裝置,係具有:顯示指定影像之顯示部、及接受來自使用者之操作輸入的操作部。顯示部包含:第一區域、與第二區域。操作部包含:與第一區域對應而設之第一操作部、及與第二區域對應而設之第二操作部。影像顯示裝置進一步具有設於第一區域與第二區域之間,而隔開第一區域與第二區域之隔開手段。藉此,可以一台影像顯示裝置提供與複數台影像顯示裝置相同的功能。因此,本發明具有產業上之可利用性。The present invention provides an image display device, which has a display part for displaying a designated image and an operation part for accepting operation input from a user. The display unit includes a first area and a second area. The operation part includes a first operation part corresponding to the first area, and a second operation part corresponding to the second area. The image display device further has a separation means arranged between the first area and the second area to separate the first area and the second area. Thereby, one image display device can provide the same functions as multiple image display devices. Therefore, the present invention has industrial applicability.

1:遊戲裝置 1A:第一子遊戲裝置 1B:第二子遊戲裝置 2:框體 2A,2B:子框體 3:操作部 3A:第一子操作部 3B:第二子操作部 4:讀取部 4A,4B:子讀取部 5:喇叭 5A,5B:子喇叭 6:顯示部 6A,6B:子顯示部 7:記憶部 8:控制部 9:通信部 11:記錄媒介 21:門 22:維修面板 31:按鈕 32:操作場 61:全畫面區域 62:框體 62A:第一框構件 62B:第二框構件 81:取得手段 82:遊戲處理手段 83:顯示控制手段 84:切換手段 85:隔開手段 86:聲音輸出控制手段 100,200:影像顯示裝置 111:平面代碼 611:個別區域 611A:第一區域 611B:第二區域 612:隔開區域 612A:第一隔開區域 612B:第二隔開區域 612C:第三隔開區域 612D:第四隔開區域 621:接合部 851:隔開構件1: game device 1A: The first sub game device 1B: Second sub game device 2: frame 2A, 2B: sub-frame 3: Operation part 3A: The first sub-operation part 3B: The second sub-operation part 4: Reading part 4A, 4B: Sub-reading section 5: Horn 5A, 5B: sub speaker 6: Display 6A, 6B: Sub-display 7: Memory Department 8: Control Department 9: Ministry of Communications 11: Recording medium 21: Door 22: Repair panel 31: Button 32: operating field 61: Full screen area 62: Frame 62A: The first frame member 62B: The second frame member 81: get the means 82: Game Processing 83: display control means 84: Switch means 85: Separation means 86: Sound output control means 100,200: Video display device 111: Flat code 611: Individual Area 611A: First zone 611B: second area 612: Separated Area 612A: The first separated area 612B: second partition area 612C: The third compartment 612D: The fourth compartment 621: Joint 851: Partition member

[圖1]係模式顯示本發明第一種實施形態之遊戲裝置的立體圖。 [圖2]係顯示用於本發明第一種實施形態之遊戲裝置的記錄媒介之圖。 [圖3]係顯示本發明第一種實施形態之遊戲裝置的構成方塊圖。 [圖4]係顯示本發明第一種實施形態之遊戲裝置的顯示部之構成放大圖。 [圖5]係顯示本發明第一種實施形態之遊戲裝置的顯示部之構成放大圖。 [圖6]係顯示本發明第一種實施形態之遊戲裝置的顯示部之構成放大圖。 [圖7]係記憶於本發明第一種實施形態之遊戲裝置的記憶部之事件表。 [圖8]係顯示本發明第一種實施形態之遊戲裝置的遊戲處理之流程圖。 [圖9]係模式顯示本發明第二種實施形態之影像顯示裝置的俯視圖。 [圖10]係模式顯示本發明第三種實施形態之影像顯示裝置的立體圖。 [圖11]係模式顯示本發明第一種實施形態之遊戲裝置的前視圖、俯視圖及仰視圖。 [圖12]係模式顯示本發明第一種實施形態之遊戲裝置的後視圖及左側視圖。 [圖13]係模式顯示本發明第一種實施形態之遊戲裝置的立體圖。 [圖14]係模式顯示本發明第一種實施形態之遊戲裝置的顯示部之構成放大圖。Fig. 1 is a perspective view schematically showing the game device according to the first embodiment of the present invention. [Fig. 2] A diagram showing a recording medium used in the game device according to the first embodiment of the present invention. Fig. 3 is a block diagram showing the structure of a game device according to the first embodiment of the present invention. Fig. 4 is an enlarged view showing the structure of the display portion of the game device according to the first embodiment of the present invention. Fig. 5 is an enlarged view showing the structure of the display section of the game device according to the first embodiment of the present invention. Fig. 6 is an enlarged view showing the structure of the display section of the game device according to the first embodiment of the present invention. [Fig. 7] An event table stored in the memory unit of the game device of the first embodiment of the present invention. [Fig. 8] is a flowchart showing the game processing of the game device in the first embodiment of the present invention. [Fig. 9] A top view schematically showing the image display device according to the second embodiment of the present invention. Fig. 10 is a perspective view schematically showing the image display device according to the third embodiment of the present invention. [FIG. 11] A front view, a top view, and a bottom view of the game device according to the first embodiment of the present invention are schematically shown. [Fig. 12] The rear view and the left side view of the game device of the first embodiment of the present invention are schematically shown. [Fig. 13] A perspective view schematically showing the game device according to the first embodiment of the present invention. Fig. 14 is an enlarged view schematically showing the structure of the display section of the game device according to the first embodiment of the present invention.

1:遊戲裝置 1: game device

1A:第一子遊戲裝置 1A: The first sub game device

1B:第二子遊戲裝置 1B: Second sub game device

2:框體 2: frame

3:操作部 3: Operation part

5:喇叭 5: Horn

6:顯示部 6: Display

21:門 21: Door

31:按鈕 31: Button

32:操作場 32: operating field

Claims (16)

一種影像顯示裝置,係包含: 一顯示部,其係顯示一指定影像;及 一操作部,其係接受來自一使用者之一操作輸入; 其中該顯示部包含:一第一區域、及一第二區域; 該操作部包含:一第一操作部,其係與該第一區域對應而設;及一第二操作部,其係與該第二區域對應而設; 進一步具有一隔開手段,其係設於該第一區域與該第二區域之間,而隔開該第一區域與該第二區域。An image display device including: A display part, which displays a designated image; and An operating unit, which accepts an operating input from a user; Wherein the display part includes: a first area and a second area; The operating portion includes: a first operating portion, which is provided corresponding to the first area; and a second operating portion, which is provided corresponding to the second area; It further has a separating means, which is arranged between the first area and the second area to separate the first area and the second area. 如請求項1所述之影像顯示裝置,其中該第一區域及該第一操作部、與該第二區域及該第二操作部,係在中心軸左右對稱之方式構成該隔開手段。The image display device according to claim 1, wherein the first area and the first operating portion, the second area and the second operating portion are symmetrical about the central axis to form the separating means. 如請求項1或2所述之影像顯示裝置,其中該隔開手段在有一指定事件時,係以從該第一區域與該第二區域之間除去的方式構成。The image display device according to claim 1 or 2, wherein when there is a designated event, the separating means is configured to be removed from between the first area and the second area. 如請求項1至3中任一項所述之影像顯示裝置,其中該隔開手段係隔開該第一區域與該第二區域之一隔開影像。The image display device according to any one of claims 1 to 3, wherein the separating means separates one of the first area and the second area to separate an image. 如請求項4所述之影像顯示裝置,其中該隔開影像包含該指定影像。The image display device according to claim 4, wherein the separated image includes the designated image. 如請求項1至5中任一項所述之影像顯示裝置,其中該顯示部更具有一全畫面區域,其係包含:該第一區域、及該第二區域,並在該全畫面區域中顯示該指定影像。The image display device according to any one of claims 1 to 5, wherein the display portion further has a full-screen area, which includes: the first area, and the second area, and is in the full-screen area Display the specified image. 如請求項1至6中任一項所述之影像顯示裝置,其中該顯示部更具有矩形之一框體,其係包圍該第一區域及該第二區域,該隔開手段係看成與該框體一體而構成。The image display device according to any one of claims 1 to 6, wherein the display portion further has a rectangular frame that surrounds the first area and the second area, and the separating means is regarded as The frame is formed integrally. 如請求項7所述之影像顯示裝置,其中該框體具有一接合部,其係以凹陷於一內側之方式形成。The image display device according to claim 7, wherein the frame body has a joint part formed in a manner of being recessed in an inner side. 如請求項7或8所述之影像顯示裝置,其中該框體更具有:一第一框構件,其係與該第一操作部對應而設;及一第二框構件,其係與該第二操作部對應而設; 該第一框構件之一端及另一端彼此相對而設, 該第二框構件之一端及另一端部彼此相對而設。The image display device according to claim 7 or 8, wherein the frame further has: a first frame member corresponding to the first operating part; and a second frame member corresponding to the first Two operating parts are correspondingly set; One end and the other end of the first frame member are arranged opposite to each other, One end and the other end of the second frame member are opposite to each other. 如請求項9所述之影像顯示裝置,其中該隔開手段係以連接該第一框構件之該一端與該另一端的方式形成,並以連接該第二框構件之該一端與該另一端的方式形成。The image display device according to claim 9, wherein the separating means is formed to connect the one end and the other end of the first frame member, and to connect the one end and the other end of the second frame member Way to form. 如請求項1至10中任一項所述之影像顯示裝置,其中該第一操作部與該第二操作部係以可同時接受來自該使用者之該操作輸入的方式構成。The image display device according to any one of claims 1 to 10, wherein the first operating portion and the second operating portion are configured in a manner that can simultaneously receive the operating input from the user. 如請求項6所述之影像顯示裝置,其中在該第一區域與該全畫面區域之間進一步具有一切換手段,其係切換顯示該指定影像之區域。The image display device according to claim 6, wherein a switching means is further provided between the first area and the full-screen area, which switches the area where the designated image is displayed. 如請求項12所述之影像顯示裝置,其中該切換手段在該第二區域與該全畫面區域之間切換顯示該指定影像的該區域,該第一區域與該第二區域係構成可獨立顯示該指定影像。The image display device according to claim 12, wherein the switching means switches between the second area and the full-screen area to display the area of the designated image, and the first area and the second area are constituted to be independently displayed The specified image. 如請求項12或13所述之影像顯示裝置,其中該切換手段同時執行該區域從該第一區域向該全畫面區域之切換;與該區域從該第二區域向該全畫面區域之切換。The image display device according to claim 12 or 13, wherein the switching means simultaneously performs switching of the area from the first area to the full-screen area; and switching the area from the second area to the full-screen area. 一種遊戲裝置,係包含: 一第一子影像顯示裝置,其係具有顯示一指定影像的一第一顯示部;及接受來自一使用者之一操作輸入的一第一操作部;及 一第二子影像顯示裝置,其係具有顯示該指定影像的一第二顯示部;及接受來自該使用者之該操作輸入的一第二操作部; 其中該第一顯示部與該第二顯示部以一個顯示面構成, 進一步具有一隔開手段,其係設於該第一顯示部與該第二顯示部之間,而隔開該第一顯示部與該第二顯示部。A game device, which contains: A first sub-image display device, which has a first display portion that displays a designated image; and a first operation portion that accepts an operation input from a user; and A second sub-image display device, which has a second display portion that displays the designated image; and a second operation portion that accepts the operation input from the user; The first display portion and the second display portion are constituted by a display surface, It further has a separating means, which is arranged between the first display portion and the second display portion to separate the first display portion and the second display portion. 一種影像顯示裝置之動作控制方法,其包含以下步驟: 將一指定影像顯示於一顯示部的一第一區域及一第二區域; 有一指定事件時,從該第一區域切換顯示該指定影像之區域至包含該第一區域及該第二區域的一全畫面區域; 除去設於該第一區域與該第二區域之間的一隔開手段;及 在該全畫面區域中顯示該指定影像。An action control method for an image display device, which includes the following steps: Displaying a designated image in a first area and a second area of a display part; When there is a designated event, switch from the first region to display the designated image region to a full-frame region including the first region and the second region; Removing a separating means provided between the first area and the second area; and The designated image is displayed in the full screen area.
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