TW202030008A - 程式、終端、遊戲系統及遊戲管理裝置 - Google Patents
程式、終端、遊戲系統及遊戲管理裝置 Download PDFInfo
- Publication number
- TW202030008A TW202030008A TW108146693A TW108146693A TW202030008A TW 202030008 A TW202030008 A TW 202030008A TW 108146693 A TW108146693 A TW 108146693A TW 108146693 A TW108146693 A TW 108146693A TW 202030008 A TW202030008 A TW 202030008A
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- player
- game element
- card
- program
- Prior art date
Links
- 230000009471 action Effects 0.000 claims abstract description 56
- 230000007246 mechanism Effects 0.000 claims description 43
- 230000006870 function Effects 0.000 claims description 23
- 230000008859 change Effects 0.000 claims description 20
- 230000008520 organization Effects 0.000 claims description 5
- 238000004891 communication Methods 0.000 description 38
- 238000007726 management method Methods 0.000 description 37
- 238000000034 method Methods 0.000 description 35
- 238000010586 diagram Methods 0.000 description 31
- 230000008569 process Effects 0.000 description 24
- 238000013473 artificial intelligence Methods 0.000 description 15
- 230000000694 effects Effects 0.000 description 9
- 230000006872 improvement Effects 0.000 description 7
- 238000013135 deep learning Methods 0.000 description 4
- 230000036541 health Effects 0.000 description 4
- 238000004519 manufacturing process Methods 0.000 description 4
- 238000002360 preparation method Methods 0.000 description 4
- 238000004422 calculation algorithm Methods 0.000 description 3
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- 238000004088 simulation Methods 0.000 description 1
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Acoustics & Sound (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019-008925 | 2019-01-23 | ||
JP2019008925 | 2019-01-23 |
Publications (1)
Publication Number | Publication Date |
---|---|
TW202030008A true TW202030008A (zh) | 2020-08-16 |
Family
ID=71736759
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW108146693A TW202030008A (zh) | 2019-01-23 | 2019-12-19 | 程式、終端、遊戲系統及遊戲管理裝置 |
Country Status (3)
Country | Link |
---|---|
JP (2) | JP6746757B2 (enrdf_load_stackoverflow) |
TW (1) | TW202030008A (enrdf_load_stackoverflow) |
WO (1) | WO2020153033A1 (enrdf_load_stackoverflow) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI740637B (zh) * | 2020-09-10 | 2021-09-21 | 宏碁股份有限公司 | 組隊遊戲的隊友推薦方法與系統 |
TWI837932B (zh) * | 2022-01-21 | 2024-04-01 | 日商萬代股份有限公司 | 程式及遊戲裝置 |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7676516B1 (ja) | 2023-12-08 | 2025-05-14 | 株式会社Cygames | プログラム、画像描画方法、及びゲーム装置 |
JP7610746B1 (ja) * | 2024-02-22 | 2025-01-08 | 株式会社バンダイ | プログラム、提供管理装置、及びゲーム装置 |
JP7673266B1 (ja) * | 2024-02-27 | 2025-05-08 | 株式会社バンダイ | プログラム、及びゲーム装置 |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3870412B2 (ja) * | 2001-08-09 | 2007-01-17 | 株式会社セガ | ゲーム装置のプログラム |
KR102436235B1 (ko) * | 2017-06-15 | 2022-08-24 | 주식회사 넥슨코리아 | Ai 플레이어와의 교체를 지원하는 게임 제공 방법 및 장치 |
-
2019
- 2019-05-31 JP JP2019103065A patent/JP6746757B2/ja active Active
- 2019-12-12 WO PCT/JP2019/048713 patent/WO2020153033A1/ja active Application Filing
- 2019-12-19 TW TW108146693A patent/TW202030008A/zh unknown
-
2020
- 2020-08-04 JP JP2020132438A patent/JP7348146B2/ja active Active
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI740637B (zh) * | 2020-09-10 | 2021-09-21 | 宏碁股份有限公司 | 組隊遊戲的隊友推薦方法與系統 |
US11331583B2 (en) | 2020-09-10 | 2022-05-17 | Acer Incorporated | Method and system for recommending teammate for team game |
TWI837932B (zh) * | 2022-01-21 | 2024-04-01 | 日商萬代股份有限公司 | 程式及遊戲裝置 |
Also Published As
Publication number | Publication date |
---|---|
JP6746757B2 (ja) | 2020-08-26 |
JP7348146B2 (ja) | 2023-09-20 |
JP2020116365A (ja) | 2020-08-06 |
JP2020175241A (ja) | 2020-10-29 |
WO2020153033A1 (ja) | 2020-07-30 |
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