TW202021646A - Game system, game program, and game system control method - Google Patents

Game system, game program, and game system control method Download PDF

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Publication number
TW202021646A
TW202021646A TW108136393A TW108136393A TW202021646A TW 202021646 A TW202021646 A TW 202021646A TW 108136393 A TW108136393 A TW 108136393A TW 108136393 A TW108136393 A TW 108136393A TW 202021646 A TW202021646 A TW 202021646A
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Taiwan
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section
music
sections
aforementioned
game
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TW108136393A
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Chinese (zh)
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小寺秀典
深瀨貴宏
塩川知希
吉岡博晃
田上葵
瀨戶口彬
本城哲浩
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日商科樂美遊樂有限公司
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Priority claimed from JP2018192554A external-priority patent/JP6802569B2/en
Priority claimed from JP2018192567A external-priority patent/JP6598266B1/en
Priority claimed from JP2018192545A external-priority patent/JP6683322B2/en
Application filed by 日商科樂美遊樂有限公司 filed Critical 日商科樂美遊樂有限公司
Publication of TW202021646A publication Critical patent/TW202021646A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Optics & Photonics (AREA)
  • Electrophonic Musical Instruments (AREA)

Abstract

A game system 10 is for, from among music data including a plurality of sections obtained by dividing a plurality of music pieces, selecting sections and creating a combined music piece such that at least sections of two music pieces are included. The game system 10 is provided with: a simultaneous reproduction means 62 that simultaneously reproduces at least parts of at least two sections from among the sections of the two music pieces; a music piece specifying means 51 that shows, to a game player, a specific display 29 for specifying each of a plurality of music pieces including sections being simultaneously reproduced; a predominant section identification means 52 that identifies at least one predominant section being predominant as compared with the other section, among the sections being simultaneously reproduced; and a highlighted display means 53 that displays a specific display 29B of the predominant section in a highlighted manner as compared with a specific display 29A of the other section, on the basis of the identification result by the predominant section identification means 52.

Description

遊戲系統、記憶遊戲程式的記錄媒體及遊戲系統的控制方法Game system, recording medium of memory game program, and control method of game system

本發明係關於作成合成樂曲的遊戲系統、記憶遊戲程式的記錄媒體及遊戲系統的控制方法。The present invention relates to a game system for composing synthetic music, a recording medium for a memory game program, and a control method of the game system.

專利文獻1係公開適當組合構成複數各樂曲的複數區段,作成組合樂曲的技術。Patent Document 1 discloses a technique for appropriately combining plural sections constituting plural music pieces to create a combined music piece.

藉由專利文獻1記載的技術所作成的合成樂曲(例如組合樂曲)中,所再生的樂曲並不明確。因此,玩家或在玩家周圍觀看的觀眾,只能聽覺上判斷再生的音樂。結果,再生的樂曲、及其為合成樂曲的狀況難以傳達給玩家或觀眾。 [先前技術文獻] [專利文獻]In the synthesized music (for example, combination music) created by the technique described in Patent Document 1, the music to be reproduced is not clear. Therefore, the player or the audience watching around the player can only aurally judge the reproduced music. As a result, it is difficult to convey the reproduced music and its status as a synthesized music to the players or the audience. [Prior Technical Literature] [Patent Literature]

[專利文獻1]日本專利第3053090號公報[Patent Document 1] Japanese Patent No. 3053090

[發明所欲解決之課題][Problems to be solved by the invention]

本發明的目的係對於玩家有效地傳達再生中的樂曲。 [用以解決課題之手段]The purpose of the present invention is to effectively convey the music being reproduced to the player. [Means to solve the problem]

本發明之一樣態的遊戲系統,係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統,具備:同時再生手段,係同時再生前述兩個樂曲的前述區段中,至少兩個區段的至少一部分;樂曲特定手段,係將特定包含同時再生之前述區段的複數各樂曲的特定顯示,對遊戲的玩家顯示;優位區段判別手段,係判別同時再生的前述區段中,比其他區段更優位的至少1個優位區段;及強調顯示手段,係依據前述優位區段判別手段的判別結果,將前述優位區段的前述特定顯示,相較於前述其他區段的前述特定顯示,相對性強調地顯示。In the same state of the game system of the present invention, from the music data including the plural sections obtained by dividing the plural music into plural, the sections including at least two music sections are selected to form a composite music. The game system includes: simultaneous reproduction means for simultaneously reproducing at least a part of at least two of the aforementioned sections of the two music pieces; music specifying means for specifying plural pieces of music including the aforementioned sections that are reproduced simultaneously The specific display of, which is displayed to the players of the game; the judging method of the superiority zone, is to distinguish at least one superiority zone that is more superior than the other zones in the aforementioned segments that are simultaneously reproduced; and the means of emphasis display is based on the aforementioned superiority zone The discrimination result of the segment discrimination means displays the aforementioned specific display of the aforementioned superior zone compared to the aforementioned specific display of the aforementioned other segments with a relatively emphasized display.

又,本發明之一樣態的記憶遊戲程式的記錄媒體,係記憶從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統的遊戲程式,其特徵為使前述遊戲系統所包含之1或複數電腦,具有前述之各手段的功能。In addition, the recording medium of the memory game program in the same state of the present invention is to memorize the music data including the plural sections obtained by dividing the plural music into plural numbers, and select the section including at least two music pieces. The game program of the game system that composes the same section as a composite music is characterized in that one or more computers included in the game system have the functions of the aforementioned means.

以下,參照圖面詳細說明用以實施本發明的例示性實施形態。但是,於以下的實施形態中所說明之尺寸、材料、形狀及構成要素的相對位置可任意設定,可因應適用本發明之裝置的構造或各種條件進行變更。又,只要沒特別記載,本發明的範圍並不限定於以下具體記載的實施形態。Hereinafter, an exemplary embodiment for implementing the present invention will be described in detail with reference to the drawings. However, the dimensions, materials, shapes, and relative positions of the constituent elements described in the following embodiments can be set arbitrarily, and can be changed according to the structure or various conditions of the device to which the present invention is applied. In addition, unless otherwise stated, the scope of the present invention is not limited to the embodiments specifically described below.

圖1係揭示從正面觀察遊戲系統之一例即遊戲機10的狀態。該遊戲機10係例如消費所定對價而可遊玩所定遊戲。但是,本實施形態的遊戲系統係作為手機、平板電腦型電腦、可搬型電腦、桌上型電腦、攜帶遊戲機、或固定型遊戲機(例如家庭用遊戲機)亦可。進而,遊戲系統係作為包含遊戲終端與伺服器的系統、及包含街機與伺服器與終端裝置(例如攜帶型終端或固定型終端)的系統等之包含複數裝置的系統亦可。又,遊戲機10所提供之遊戲的種類係作為遊玩時再生樂曲的遊戲,例如射擊遊戲、賽車遊戲、角色扮演遊戲、及格闘遊戲等的各種遊戲亦可。以下,除了特別提到的狀況之外,針對遊戲系統是街機,提供音樂遊戲的狀況進行說明。FIG. 1 shows the state of the gaming machine 10, which is an example of the gaming system, viewed from the front. The game machine 10 can play a predetermined game, for example, by consuming a predetermined counter price. However, the game system of this embodiment may be used as a mobile phone, a tablet computer, a portable computer, a desktop computer, a portable game machine, or a stationary game machine (for example, a home game machine). Furthermore, the game system may be a system including a game terminal and a server, or a system including an arcade machine, a server, and a terminal device (for example, a portable terminal or a fixed terminal), and a system including multiple devices. In addition, the type of game provided by the game machine 10 is a game that reproduces music during play, and various games such as shooting games, racing games, role-playing games, and passing games may also be used. In the following, in addition to the specifically mentioned situation, the situation where the game system is an arcade machine and provides music games will be described.

遊戲機10係具備收納控制部30及記憶體40(圖3)的框體部11、顯示遊戲畫面的顯示部之一例即顯示器12、再生樂曲及表演音等之聲音的揚聲器13。又,於框體部11的上面,配置有操作部14。該操作部14係具備開始按鍵15、4個操作按鍵16、為了再生貝斯聲及鼓聲等之表演音所操作的兩個效果按鍵17、可旋轉操作的兩個旋轉裝置18。開始按鍵15、操作按鍵16、效果按鍵17係藉由使用者按下來進行操作。然後、旋轉裝置18係藉由使用者於圖1中往左方向或右方向旋轉來進行操作。代替性地,顯示器12、揚聲器13及操作部14的至少之一作為與遊戲機10為其他單獨個體亦可。The game machine 10 is provided with a housing 11 that houses a control unit 30 and a memory 40 (FIG. 3 ), a display 12 that is an example of a display unit for displaying a game screen, and a speaker 13 that reproduces sounds such as music and performance sounds. In addition, an operating unit 14 is arranged on the upper surface of the frame body 11. The operation unit 14 includes a start button 15, four operation buttons 16, two effect buttons 17 operated to reproduce performance sounds such as bass and drum sounds, and two rotating devices 18 that can be rotated. The start button 15, the operation button 16, and the effect button 17 are operated by the user's pressing. Then, the rotating device 18 is operated by the user rotating to the left or right in FIG. 1. Alternatively, at least one of the display 12, the speaker 13, and the operation unit 14 may be a separate entity from the game machine 10.

開始按鍵15係在進行遊戲的開始、樂曲的選擇、遊戲難易度的設定等時使用。開始遊戲時,使用者係遵照顯示於顯示器12的開始畫面的指示,操作開始按鍵15。例如,使用者係選擇遊玩的樂曲、遊戲模式、及遊戲之難易度等的各種設定。又,使用者可從遊戲模式中選擇一般模式與合成樂曲模式。選擇了一般模式時,使用者係分別單獨遊玩所選擇之一或複數樂曲。選擇了合成樂曲模式時,使用者係選擇複數樂曲,依據所選擇之複數樂曲,遊玩遊戲機10所作成的合成樂曲。然後,開始遊戲的話,使用者係遵照移動於遊戲畫面上的物件所致之操作步驟的導引,操作操作按鍵16、效果按鍵17、旋轉裝置18。The start button 15 is used when starting a game, selecting music, setting the difficulty of the game, and the like. When starting the game, the user operates the start button 15 in accordance with the instructions of the start screen displayed on the display 12. For example, the user selects various settings such as the music to be played, the game mode, and the difficulty of the game. In addition, the user can select the normal mode and the synthetic music mode from the game modes. When the normal mode is selected, the user plays the selected one or plural music separately. When the synthesized music mode is selected, the user selects plural music, and plays the synthesized music created by the game machine 10 according to the selected plural music. Then, when the game is started, the user operates the operation button 16, the effect button 17, and the rotating device 18 following the guidance of the operation steps caused by the object moving on the game screen.

圖2係顯示於顯示器12的遊戲畫面之一例。於該遊戲畫面的下部,有模擬遊戲機10的操作部14的畫像,在模擬兩個旋轉裝置18的畫像之間,有延伸於遊戲畫面的左右方向的操作線21。又,於交叉於操作線21的方向,6條線道22延伸於遊戲畫面的上下方向。於該等線道22上,顯示位於1條線道22上的一般物件23、位於兩條線道上的表演物件24、及橫跨複數線道22的線物件25。該等物件係為了對使用者導引遊戲的操作步驟所顯示。然後,各物件係對從揚聲器13再生的樂曲配合時機,從畫面上部朝向操作線21移動。使用者係以該等物件到達操作線21的時機,操作操作部14。然後,使用者的遊戲操作的時機與物件的到達時機一致的話,則加算使用者的分數。又,在兩時機不一致時,減算使用者的分數亦可。FIG. 2 is an example of a game screen displayed on the display 12. In the lower part of the game screen, there is an image of the operating unit 14 of the simulated game machine 10, and between the images of the simulated two rotating devices 18, there is an operation line 21 extending in the left-right direction of the game screen. In addition, in the direction crossing the operation line 21, six lanes 22 extend in the vertical direction of the game screen. On the lanes 22, general objects 23 located on one lane 22, performance objects 24 located on two lanes, and line objects 25 across multiple lanes 22 are displayed. These objects are displayed for guiding the user to the operation steps of the game. Then, each object moves from the upper part of the screen toward the operation line 21 in accordance with the timing of the music reproduced from the speaker 13. The user operates the operation unit 14 at the timing when the objects reach the operation wire 21. Then, if the timing of the user's game operation coincides with the arrival timing of the object, the user's points are added. In addition, when the two timings are inconsistent, the user's score may be subtracted.

一般物件23係對應操作按鍵16,顯示於4個線道22上之任一。然後,使用者係配合一般物件23到達操作線21的時機,按下所對應的操作按鍵16。又,表演物件24係對應效果按鍵17,橫跨兩個線道22顯示,然後,使用者係配合表演物件24到達操作線21的時機,按下所對應的效果按鍵17。使用者按下效果按鍵17的時機與表演物件24的到達時機一致的話,則從揚聲器13再生表演音。The general object 23 corresponds to the operation button 16 and is displayed on any of the four lanes 22. Then, the user presses the corresponding operation button 16 according to the timing when the general object 23 reaches the operation line 21. In addition, the performance object 24 corresponds to the effect button 17 and is displayed across two lines 22. Then, the user presses the corresponding effect button 17 according to the timing when the performance object 24 reaches the operation line 21. If the timing of the user pressing the effect button 17 coincides with the arrival timing of the performance object 24, the performance sound is reproduced from the speaker 13.

線物件25係從遊戲畫面的左端及右端的線道22中一方的端部的線道22到另一方的端部的線道22為止的範圍中,以橫跨各線道22之方式顯示。線物件25係以分別對應右側的旋轉裝置18與左側的旋轉裝置18之方式,例如以顏色等區別顯示。又,以對應各線物件25之方式,顯示往左右方向移動於操作線21上的例如三角形狀的操作標識(未圖示)。該操作標識也以分別對應左右的旋轉裝置18之方式,例如以顏色等區別顯示。然後例如,使用者係配合位於右端的線道22的線物件25到達操作線21的時機,以操作標識的操作線21上之左右方向的位置,與線物件25一致之方式,旋轉右側的旋轉裝置18。因應線物件25與操作線21交叉的位置,適當往左方向或右方向旋轉、操作右側的旋轉裝置18。此種操作係關於左側的旋轉裝置18也相同,所以省略說明。因為使用者旋轉旋轉裝置18,移動於畫面內的操作標識之操作線21上的位置,與線物件25和操作線21的交叉位置成為所定關係(例如位於所定範圍內)的話,從揚聲器13會再生連續性的表演音。The line object 25 is displayed in a range from the line 22 at one end of the line 22 at the left and right ends of the game screen to the line 22 at the other end, and is displayed so as to straddle each line 22. The line objects 25 are respectively corresponding to the rotating device 18 on the right and the rotating device 18 on the left, for example, they are displayed in different colors. In addition, to correspond to each line object 25, an operation mark (not shown) in the shape of, for example, a triangle that moves on the operation wire 21 in the left-right direction is displayed. The operation mark is also displayed in a manner corresponding to the left and right rotating devices 18, for example, by color. Then, for example, the user matches the timing when the wire object 25 of the wire lane 22 at the right end arrives at the operation wire 21, and rotates the right side rotation in a way that the left and right positions on the operation wire 21 of the operation mark coincide with the wire object 25装置18。 Device 18. According to the position where the wire object 25 intersects with the operation wire 21, rotate it to the left or right to operate the rotation device 18 on the right. This type of operation is the same for the left rotation device 18, so the description is omitted. Because the user rotates the rotating device 18 and moves the position on the operation line 21 of the operation mark in the screen, and the intersection of the line object 25 and the operation line 21 becomes a predetermined relationship (for example, within a predetermined range), the speaker 13 will Reproduce continuous performance sound.

於複數線道22的右方,有顯示使用者獲得之分數的分數顯示部26。於該分數顯示部26的上部有過關區帶27,顯示使用者獲得之分數的計條28隨著分數加算而接近過關區帶27。然後,在計條28到達過關區帶27的狀態下遊戲結束的話,則成為遊戲過關。又,於複數線道22的上方,作為特定再生中的樂曲的特定顯示之一例,顯示圖示29。例如,該圖示29係讓使用者想起樂曲的畫像,看到圖示29的使用者可特定再生中的樂曲。進而,藉由圖示29,對於看到遊戲畫面的使用者以外的閱覽者,例如在使用者的周圍觀看的觀眾也可特定再生中的樂曲。再者,特定顯示只要是可讓使用者想起樂曲的顯示的話,作為樂曲的封面畫像、曲名等的文字、顏色、及圖形等的各種顯示亦可。以下,針對作為特定顯示,顯示圖示29之狀況進行說明。On the right of the plural lane 22, there is a score display unit 26 that displays the scores obtained by the user. There is a clearance zone 27 on the upper part of the score display part 26, and a counter bar 28 showing the points obtained by the user approaches the clearance zone 27 as the scores are added. Then, if the game ends in a state where the counter 28 reaches the clearance zone 27, it becomes a game clearance. In addition, above the plurality of lanes 22, an icon 29 is displayed as an example of a specific display for specifying the music being played back. For example, the icon 29 is a portrait that reminds the user of the music, and the user who sees the icon 29 can specify the music being played back. Furthermore, by means of Fig. 29, for viewers other than the user who sees the game screen, for example, viewers who are watching around the user can specify the music being played back. Furthermore, as long as the specific display is a display that reminds the user of the music, various displays such as characters, colors, graphics, etc., such as the cover image of the music and the title of the music may be used. Hereinafter, a description will be given of the situation where the figure 29 is displayed as a specific display.

開始遊戲時,遊戲畫面會顯示於顯示器12,從揚聲器13再生樂曲。然後,使用者係遵照顯示於顯示器12的操作步驟,也就是說一般物件23與表演物件24的動態,按下操作按鍵16與效果按鍵17來遊玩遊戲。此時,使用者按下效果按鍵17的話,從揚聲器13會再生表演音。進而,使用者係遵照顯示於顯示器12的操作步驟,也就是說線物件25的動態,按下旋轉裝置18來遊玩遊戲。When the game starts, the game screen is displayed on the display 12, and music is reproduced from the speaker 13. Then, the user follows the operation steps displayed on the display 12, that is, the dynamics of the general object 23 and the performance object 24, and presses the operation button 16 and the effect button 17 to play the game. At this time, when the user presses the effect button 17, the performance sound is reproduced from the speaker 13. Furthermore, the user follows the operation steps displayed on the display 12, that is, the dynamics of the line object 25, and presses the rotating device 18 to play the game.

圖3係揭示框體部11內之控制部30的區塊圖。該控制部30係具有作為遊戲系統的電腦的功能,作為一例,包含未圖示的CPU、SPU及GPU。然後,控制部30係依據記憶於記憶體40的程式,控制遊戲機10整體,並且關於各種處理也統合性控制。又,記憶體40是記憶控制程式41及遊戲程式42之電腦可讀取的記錄媒體。作為一例,記憶體40係具有控制部30用以動作的系統工作記憶體即RAM,與儲存控制程式41及遊戲程式42的ROM及/或硬碟驅動器。再者,控制部30係遵照記憶於CD(Compact Disc)、USB記憶體、或網際網路上的伺服器等之外部的電腦可讀取的記錄媒體之控制程式41及遊戲程式42來控制亦可。FIG. 3 is a block diagram showing the control unit 30 in the frame body 11. The control unit 30 has a function as a computer of a game system, and includes, as an example, a CPU, an SPU, and a GPU (not shown). Then, the control unit 30 controls the entire game machine 10 based on the program stored in the memory 40, and also comprehensively controls various processes. In addition, the memory 40 is a computer-readable recording medium that stores the control program 41 and the game program 42. As an example, the memory 40 has a RAM, which is a system working memory used by the control unit 30 to operate, and a ROM and/or hard disk drive that stores the control program 41 and the game program 42. Furthermore, the control unit 30 can be controlled in accordance with the control program 41 and the game program 42 of a recording medium readable by an external computer, such as a CD (Compact Disc), a USB memory, or a server on the Internet, etc. .

控制部30係具有將遊戲畫面顯示於顯示器12的顯示控制部50,與使揚聲器13再生樂曲的再生控制部60。又,控制部30係評估從操作部14輸入之使用者的遊戲操作以計算出分數的操作評估部70,與選擇構成後述之合成樂曲的區段的樂曲作成部80。各部係作為各邏輯裝置而生成於控制部30,藉由對應記憶於記憶體40的遊戲程式42,控制部30執行各種處理,邏輯實現各種功能。但是,為了便利說明,省略一部分的邏輯裝置的圖示。The control unit 30 includes a display control unit 50 that displays a game screen on the display 12, and a reproduction control unit 60 that causes the speaker 13 to reproduce music. In addition, the control unit 30 is an operation evaluation unit 70 that evaluates the user's game operation input from the operation unit 14 to calculate a score, and a music composition unit 80 that selects a section constituting a synthetic music composition described later. Each part is generated in the control unit 30 as each logic device, and the control unit 30 executes various processes by corresponding to the game program 42 stored in the memory 40 to logically realize various functions. However, for convenience of description, the illustration of some logic devices is omitted.

記憶體40係作為使用於遊戲的遊戲資料43,記憶有例如圖示29、各物件、及背景等的畫像資料、樂曲、效果音及表演音等的樂曲資料、界定遊戲的操作步驟的譜面資料。樂曲資料係包含分別對應被分割成複數區段的複數樂曲的資料。然後,對應該複數樂曲的資料係在分別被分割成複數區段之狀態下記憶。又,譜面資料係藉由例如物件的種類、應操作的時機及遊戲畫面之到達位置等的資料所構成。該譜面資料係在對應各樂曲被分割成複數區段之狀態下記憶,物件的應操作的時機係例如作為從區段的初始起的經過時間來記憶。再者,應操作的時機係作為從樂曲的開頭起的累積經過時間來記憶亦可,作為區段的初始起的拍數或樂曲的開頭起的拍數來記憶亦可。作為拍數記憶的話,在變更再生時的節奏時也容易調整。樂曲資料係包含複數樂曲的各資料,譜面資料係包含對於一樂曲的資料,因應難易度的複數組資料亦可。顯示控制部50係依據畫像資料及譜面資料,在所定時機使顯示器12顯示畫像。又,再生控制部60係依據樂曲資料,使揚聲器13再生聲音。進而,再生控制部60係因應從操作部14輸入之使用者的遊戲操作,使揚聲器13再生表演音。再者,遊戲資料43的至少一部分係記憶於外部記憶裝置亦可。The memory 40 is used as the game data 43 used in the game. It stores image data such as icons 29, objects, and backgrounds, music data such as music, effect sounds and performance sounds, and chart data defining the operation steps of the game. . The music data includes data corresponding to the plural music divided into plural sections. Then, the data corresponding to the plural music pieces are memorized in the state of being divided into plural sections. In addition, the chart data is composed of data such as the type of the object, the timing of the operation, and the arrival position of the game screen. The score data is memorized in a state in which each music piece is divided into plural sections, and the timing of the operation of the object is memorized as, for example, the elapsed time from the beginning of the section. In addition, the timing to be operated may be memorized as the accumulated elapsed time from the beginning of the music, or may be memorized as the number of beats from the beginning of the section or the beginning of the music. As the number of beats is memorized, it is easy to adjust when changing the rhythm of reproduction. The music data includes various data of the plural music, and the chart data includes the data for a music, and it can also be a complex array of data corresponding to the difficulty. The display control unit 50 causes the display 12 to display the image at a predetermined timing based on the image data and the chart data. In addition, the reproduction control unit 60 causes the speaker 13 to reproduce sound based on the music data. Furthermore, the reproduction control unit 60 causes the speaker 13 to reproduce the performance sound in response to the user's game operation input from the operation unit 14. Furthermore, at least a part of the game data 43 may be stored in an external memory device.

如圖4所示,操作評估部70係包含具有對遊戲的使用者導引遊戲的操作步驟的導引手段之功能的導引部71。又,操作評估部70係包含依據從操作部14輸入之使用者的遊戲操作,評估遊戲操作的評估部72。具體來說,導引部71係依據譜面資料,以所定時機及速度,使各物件在線道22上移動。也就是說,導引部71係以在所定操作時機,物件到達操作線21之方式,移動各物件。如此,導引部71係對使用者導引使用者應操作之操作部14的按鍵或裝置,與其操作時機。As shown in FIG. 4, the operation evaluation unit 70 includes a guide unit 71 having a function of a guide means for guiding the user of the game to the operation procedure of the game. In addition, the operation evaluation unit 70 includes an evaluation unit 72 that evaluates the game operation based on the user's game operation input from the operation unit 14. Specifically, the guiding unit 71 moves each object on the line 22 at a predetermined timing and speed based on the chart data. In other words, the guide portion 71 moves each object in such a manner that the object reaches the operation wire 21 at a predetermined operation timing. In this way, the guiding portion 71 guides the user to the key or device of the operating portion 14 that the user should operate, and the timing of the operation.

評估部72係依據譜面資料,判斷是否是操作操作部14中任一按鍵或裝置的操作時機。該操作時機係設定於所定長度的操作時間的中央。然後,評估部72係檢測出操作時間內對於應操作之按鍵或裝置的使用者的遊戲操作。進而,評估部72係包含依據所檢測出之遊戲操作與操作時機的偏離量,評估使用者的操作。例如,評估部72係在操作時間的中央的時機,檢測出遊戲操作的話(偏離量為0),則高度評估使用者的操作,並加算高分。The evaluation unit 72 determines whether it is an operation timing to operate any key or device in the operation unit 14 based on the chart data. The operation timing is set at the center of the predetermined length of operation time. Then, the evaluation unit 72 detects the user's game operation on the key or device to be operated within the operation time. Furthermore, the evaluation unit 72 includes evaluating the user's operation based on the detected deviation between the game operation and the operation timing. For example, if the evaluation unit 72 detects a game operation at the central timing of the operation time (the amount of deviation is 0), it highly evaluates the user's operation and adds a high score.

又,評估部72係在從操作時間的中央稍微提早或稍微延遲的時機,檢測出遊戲操作的話(偏離量小),則將使用者的操作評估為一般,並加算一般的分數。進而,評估部72係在從操作時間的中央大幅提早或大幅延遲的時機,檢測出遊戲操作(偏離量大),或操作時間內未檢測出遊戲操作的話,則判斷為使用者操作失敗,減算或不加算分數。In addition, the evaluation unit 72 detects a game operation at a timing slightly earlier or slightly delayed from the center of the operation time (the amount of deviation is small), it evaluates the user's operation as normal, and adds a normal score. Furthermore, if the evaluation unit 72 detects a game operation (a large amount of deviation) from the center of the operation time significantly earlier or significantly delayed, or if the game operation is not detected within the operation time, it is determined that the user operation has failed, and the calculation is reduced Or no points are added.

然後,顯示控制部50係將表示評估部72所致之評估結果的畫像,顯示於遊戲畫面。例如,顯示控制部50係在加算高分時顯示「CRITICAL」的文字。又,顯示控制部50係在加算一般的分數時顯示「NEAR」的文字。進而,顯示控制部50係在減算分數時顯示「ERROR」的文字。再者,顯示控制部50係與文字一起以數字顯示分數亦可,遊戲中將合計分數顯示於遊戲畫面亦可。Then, the display control unit 50 displays an image representing the evaluation result by the evaluation unit 72 on the game screen. For example, the display control unit 50 displays the character "CRITICAL" when adding high scores. In addition, the display control unit 50 displays the character "NEAR" when adding a general score. Furthermore, the display control unit 50 displays the character "ERROR" when the score is subtracted. In addition, the display control unit 50 may display the scores in numbers together with characters, and may display the total scores on the game screen during the game.

代替性地,評估部72係將遊戲開始時之分數的初始值設定為最大,使用者操作失敗時減算分數亦可。此時,評估部72係在使用者操作成功時,加算分數亦可。例如,表示遊戲結束時(樂曲的再生結束時)殘餘之分數的計條超過過關區帶27的話,則成為遊戲過關。Alternatively, the evaluation unit 72 sets the initial value of the score at the start of the game to the maximum, and the score may be subtracted when the user operation fails. At this time, the evaluation unit 72 may add points when the user operation is successful. For example, if the counter indicating the remaining points at the end of the game (at the end of the reproduction of the music) exceeds the clearance zone 27, it is a game clearance.

[合成樂曲的作成] 控制部30的樂曲作成部80係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以選擇至少包含兩個樂曲的區段,且包含該等區段之方式作成合成樂曲。以下,針對合成樂曲的作成,參照圖5及圖6來進行說明。[Composition of Synthetic Music] The music composing unit 80 of the control unit 30 composes a composite music by selecting a segment including at least two music pieces from the music data including plural sections obtained by dividing the plural music pieces into plural numbers, and including these sections . Hereinafter, the creation of the synthesized music will be described with reference to FIGS. 5 and 6.

如圖5A所示,成為後述之合成樂曲的基礎的基本樂曲A,係被分割成6個區段A1、A2、A3、A4、A5及A6。同樣地,合成為基本樂曲A的樂曲即副樂曲,係被分割成6個區段B1、B2、B3、B4、B5及B6。於複數區段,分別與為了包含於合成樂曲而選擇優先區段所參照的參照資訊建立關聯。例如,該參照資訊係置於各區段之資料的標頭,或以與各區段建立關聯之表格形式,包含於樂曲資料。然後,如圖4所示,樂曲作成部80係作為從樂曲資料中選擇應包含於合成樂曲的至少兩個區段的再生區段選擇手段,具備再生區段選擇部81。進而,樂曲作成部80係作為依據參照資訊,從樂曲資料中選擇應位於優先區段彼此之間的連接區段的連接區段選擇手段,具備連接區段選擇部82。As shown in FIG. 5A, the basic music A, which is the basis of the synthesized music described later, is divided into six sections A1, A2, A3, A4, A5, and A6. Similarly, the sub-music that is synthesized into the basic music A is divided into 6 sections B1, B2, B3, B4, B5, and B6. The plural sections are respectively associated with the reference information referred to by selecting the priority section for inclusion in the synthesized music. For example, the reference information is placed in the header of the data of each section, or included in the music data in the form of a table associated with each section. Then, as shown in FIG. 4, the music composition section 80 includes a reproduction section selection section 81 as a playback section selection means for selecting at least two sections to be included in the synthesized music from the music data. Furthermore, the music composition section 80 is used as reference information to select a connecting section selection means that should be located between the priority sections from the music data, and includes a connecting section selection section 82.

作為一例,參照資訊係作為表示是應包含於合成樂曲的優先區段的資訊,包含表示樂曲構造中之定位的構造資訊,與表示使用者欲遊玩之可能性高的區段的譜面資訊。進而,參照資訊係包含用以求出與其他區段的連接的相合度的相合度資訊。該相合度資訊係進而包含表示區段整體之音調(Key)的音調資訊、表示區段中之和弦進行的和弦資訊、作成合成樂曲時所參照的屬性資訊。再者,樂曲作成部80係在作成合成樂曲時,參照音調資訊,以使連續之區段彼此的音調一致之方式變更亦可。進而,樂曲作成部80係在作成合成樂曲時,以使連續之區段彼此的音量及節奏一致之方式變更亦可。該等變更係作為配合任一區段的變更,也就是說僅單方的變更亦可,作為變更兩區段亦可。代替性地,樂曲作成部80係在作成合成樂曲時,將樂曲彼此的音調、音量及節奏的至少1個一致亦可。存在樂曲的途中音調等變化的樂曲時,利用一律變更樂曲整體,也維持樂曲中的音調等的變化。使音調、音量及節奏一致時,以配合任一樂曲之方式變更亦可,作為一致成不是任一的音調、音量及節奏亦可。As an example, the reference information is information indicating the priority section that should be included in the synthesized music, including structure information indicating the position in the structure of the music, and chart information indicating the section with a high probability that the user wants to play. Furthermore, the reference information includes the degree of consistency information used to obtain the degree of consistency of connection with other segments. The conformity information further includes pitch information representing the key of the entire section, chord information representing the chord progression in the section, and attribute information referred to when composing a synthetic music. In addition, the music composition section 80 may refer to the pitch information when composing the synthesized music, and may change the pitch information in such a way that the pitches of successive sections are consistent with each other. Furthermore, the music composition section 80 may change the volume and rhythm of successive sections when composing a synthetic music composition. These changes are made as changes in coordination with any section, that is to say, only one-sided changes are acceptable, or two sections are changed. Alternatively, the music composition section 80 may match at least one of the pitch, volume, and rhythm of the music composition when composing the composite music composition. When there is a musical composition whose pitch changes in the middle of the musical composition, the entire musical composition is uniformly changed, and the change in pitch etc. in the musical composition is also maintained. When the pitch, volume, and rhythm are aligned, it may be changed in a way that matches any piece of music, and it may not be any pitch, volume, and rhythm as a uniform.

構造資訊係表示例如前奏、A段旋律(主歌)、B段旋律(副歌前段)、副歌1、間奏、副歌2、C段旋律(橋段)、D段旋律(橋段)、及尾奏等的各構造。具體來說,圖5A的區段A1及B1與前奏的構造資訊建立關聯。又,區段A2及B2與A段旋律的構造資訊建立關聯,區段A3及B3與B段旋律的構造資訊建立關聯,區段A4及B4與副歌的構造資訊建立關聯,區段A5及B5與間奏的構造資訊建立關聯,區段A6及B6與尾奏的構造資訊建立關聯。進而,1個區段與複數構造資訊建立關聯。例如,將區段A1及B1進而與表示「開始」(樂曲的開始區段)的構造資訊建立關聯亦可。又,將區段A6及B6進而與表示「結束」(樂曲的結束區段)的構造資訊建立關聯亦可。The structure information system represents, for example, intro, A melody (main song), B melody (before chorus), chorus 1, interlude, chorus 2, C melody (bridge), D melody (bridge), And the various structures of the ending. Specifically, the sections A1 and B1 of FIG. 5A are associated with the structure information of the intro. Also, sections A2 and B2 are associated with the structure information of the A-segment melody, the sections A3 and B3 are associated with the structure information of the B-segment melody, and the sections A4 and B4 are associated with the structure information of the chorus. B5 is associated with the structure information of the interlude, and sections A6 and B6 are associated with the structure information of the ending. Furthermore, one segment is associated with complex structure information. For example, sections A1 and B1 may be further associated with structure information indicating "start" (the beginning section of the music). In addition, sections A6 and B6 may be further associated with structure information indicating "end" (end section of the music).

所謂優先區段係指使用者想要遊玩的可能性高的區段,例如副歌、前奏、及尾奏等之對應作為樂曲的高潮的區段、包含歌唱的區段、以及難易度高的部分等之對應遊戲的高潮的區段。進而,優先區段係使用者所選擇之區段亦可。然後,譜面資訊係表示是否符合優先區段。例如,圖5A的區段A1、A4、A6、B1、B4及B6的譜面資訊都表示符合優先區段。例如,構造資訊係作為優先區段,表示對應副歌、前奏、及尾奏等的區段。The so-called priority section refers to sections with a high probability that the user wants to play, such as chorus, intro, and ending sections that correspond to the climax of the music, sections that include singing, and sections with high difficulty Parts etc. correspond to the climax of the game. Furthermore, the priority section may be the section selected by the user. Then, the chart information system indicates whether it matches the priority section. For example, the chart information of sections A1, A4, A6, B1, B4, and B6 in FIG. 5A all indicate that they match the priority section. For example, the structure information system serves as a priority section, indicating sections corresponding to chorus, intro, and ending.

音調資訊係為了使區段彼此的音調一致而提升降低音高時所參照。例如音調資訊係表示對於基準音調之音調的高度或低度,表示+1#、+2#、+3#、+4#、+5#、+6#、-1♭、+2♭、+3♭、+4♭、+5♭、及+6♭。又,和弦資訊係除了表示和弦進行以外,表示易連接的和弦亦可。屬性資訊係包含作成合成樂曲時的規則相關的資訊。例如,屬性資訊係表示可同時再生、可連續再生(循環再生)、無法作為前奏使用、無法作為尾奏使用、可截除低音、可截除高音、可連接於後面的表演音區段、可連接於前面表演音區段、最後的部分可重疊表演音區段、初始的部分可重疊表演音區段等的各種屬性。再者,表演音區段係與樂曲的區段不同的區段,遵照使用者的所定操作,再生表演音的區段。The pitch information is referred to when raising and lowering the pitch in order to make the pitch of the segments match each other. For example, the pitch information system represents the height or the low degree of the reference pitch, which means +1#, +2#, +3#, +4#, +5#, +6#, -1♭, +2♭, + 3♭, +4♭, +5♭, and +6♭. In addition, the chord information system may indicate easy-to-connect chords in addition to the chord progression. The attribute information includes information related to the rules when composing the synthesized music. For example, the attribute information indicates that it can be reproduced at the same time, can be reproduced continuously (loop reproduction), cannot be used as an intro, cannot be used as an ending, can cut bass, can cut treble, can be connected to the following performance section, can Connected to the previous performance section, the last part can overlap the performance section, the initial part can overlap the performance section and other attributes. Furthermore, the performance sound section is a section different from the music section, and the section of the performance sound is reproduced according to the user's predetermined operation.

進而,包含於相合度資訊的屬性資訊係包含表示與至少一個其他區段的連接容易度的相合度的資訊。該相合度係例如表示與相同樂曲的區段之連接容易度的程度。具體來說,在圖5B的範例中,在區段A1之後面,區段A2顯示最高100點的相合度,次點區段A3顯示50點的相合度。又,在區段B4之前面,區段B3顯示最高100點的相合度,次點區段B2顯示75點的相合度,再次點區段B5顯示50點的相合度。該等相合度係表示點數越高越容易連接。進而,相合度也表示與其他樂曲的區段之連接容易度的程度。具體來說,在圖5B的範例中,在區段A2之後面,區段B3顯示最高100點的相合度,次點區段B2顯示75點的相合度,再次點區段B5顯示50點的相合度。Furthermore, the attribute information included in the conformity information includes information indicating the conformity of the ease of connection with at least one other section. The degree of compatibility indicates, for example, the degree of ease of connection with sections of the same music. Specifically, in the example of FIG. 5B, behind the section A1, the section A2 displays the highest degree of agreement of 100 points, and the sub-point section A3 displays the degree of agreement of 50 points. In addition, in front of the section B4, the section B3 shows the degree of agreement of the highest 100 points, the second-point section B2 shows the degree of agreement of 75 points, and the section B5 again shows the degree of agreement of 50 points. The degree of compatibility means that the higher the number of points, the easier it is to connect. Furthermore, the degree of conformity also indicates the degree of ease of connection with sections of other music. Specifically, in the example of FIG. 5B, after section A2, section B3 displays the highest degree of coincidence of 100 points, the second point section B2 displays the degree of coincidence of 75 points, and the second point section B5 displays the same degree of 50 points. Congruence.

也就是說,屬性資訊係表示與相同或不同樂曲的區段的連接容易度、與連接於前面之區段的連接容易度、或與連接於後面之區段的連接容易度的至少之一。又,屬性資訊作為表示容易連接的區段的資訊亦可。在圖5B的範例中,區段A1的屬性資訊表示最容易連接的區段是區段A2,次點容易連接的區段是區段A3亦可。進而,相合度係藉由計算求出亦可,例如音調一致時加算50點,和弦進行類似時加算50點,可將相合度計算為100點。That is, the attribute information indicates at least one of the ease of connection with the section of the same or different music, the ease of connection with the previous section, or the ease of connection with the next section. In addition, attribute information may be used as information indicating a section that is easy to connect. In the example of FIG. 5B, the attribute information of the section A1 indicates that the most easily connected section is the section A2, and the section that is the most easily connected second point may be the section A3. Furthermore, the degree of consistency may be calculated by calculation. For example, 50 points are added when the pitch is consistent, and 50 points are added when the chord progression is similar, and the degree of consistency can be calculated as 100 points.

[優先區段的選擇] 使用者選擇了合成樂曲模式時,樂曲作成部80係由所選擇之複數樂曲,例如兩個基本樂曲A及副樂曲B作成合成樂曲。但是,使用者選擇3個以上的樂曲亦可,此時也同樣地作成合成樂曲。以下,針對使用者選擇兩個樂曲的狀況進行說明。[Selection of priority section] When the user selects the synthetic music mode, the music composing section 80 composes a synthetic music from the selected plural music, for example, two basic music A and sub music B. However, the user may select three or more music pieces, and in this case, a composite music piece is similarly created. Hereinafter, the situation where the user selects two music pieces will be described.

如圖4所示,樂曲作成部80係作為判別成為合成樂曲的基礎之基本樂曲的區段,與合成於基本樂曲之副樂曲的區段的區段判別手段,具備區段判別部83。該區段判別部83係例如將使用者初始選擇的樂曲所包含之區段,判別為基本樂曲的區段。代替性地,區段判別部83係將使用者選擇的樂曲或隨機選擇的樂曲所包含之區段,判別為基本樂曲的區段亦可。As shown in FIG. 4, the music composition section 80 is a section determining means for determining the section of the basic music that is the basis of the synthesized music and the section of the sub-music that is synthesized in the basic music, and includes the section determining section 83. The section discrimination unit 83 discriminates, for example, the section included in the music initially selected by the user as the section of the basic music. Alternatively, the section determination unit 83 may determine a section included in a music piece selected by the user or a randomly selected music piece as a section of the basic music piece.

又,區段判別部83係例如將使用者第二次以後選擇的樂曲所包含之區段,判別為合成於基本樂曲之副樂曲的區段。代替性地,區段判別部83係將從基本樂曲以外的樂曲中隨機選擇的樂曲所包含之區段,判別為副樂曲的區段亦可。然後,再生區段選擇部81係作為參照資訊而參照構造資訊,從基本樂曲的區段中,決定合成樂曲中初始或最後再生之區段。In addition, the section discriminating unit 83 discriminates, for example, the section included in the music selected by the user for the second time or later as the section combined with the sub-music of the basic music. Alternatively, the section discriminating unit 83 is a section included in a music piece randomly selected from a music piece other than the basic music piece, and may be a section that judges a sub-music piece. Then, the reproduction section selection unit 81 refers to the structure information as the reference information, and determines the first or last reproduced section of the synthesized music from the sections of the basic music.

在圖5A的範例中,再生區段選擇部81係從樂曲資料中,作為初始再生的區段,決定基本樂曲A的優先區段即區段A1。該區段A1的構造資訊係表示區段A1是前奏。也就是說,再生區段選擇部81係選擇基本樂曲A中作為前奏所使用的區段A1。代替性地,再生區段選擇部81係從使用者所選擇之所有樂曲,或未選擇的樂曲中,隨機選擇優先區段亦可。又,再生區段選擇部81係作為優先區段,選擇使用者所選擇的區段亦可。In the example of FIG. 5A, the reproduction section selection unit 81 determines the priority section of the basic music A, namely section A1, from the music data as the section to be initially reproduced. The structure information of the section A1 indicates that the section A1 is a prelude. In other words, the playback section selection unit 81 selects section A1 used as an intro in the basic music A. Alternatively, the reproduction section selection unit 81 may randomly select the priority section from all the music selected by the user or the unselected music. In addition, the playback section selection unit 81 is a priority section, and the section selected by the user may be selected.

進而,再生區段選擇部81係從基本樂曲的優先區段中,決定最後再生的區段亦可。也就是說,再生區段選擇部81係從基本樂曲的優先區段中,選擇合成樂曲的初始與最後的兩區段亦可。在圖5A的範例中,再生區段選擇部81可從樂曲資料中,作為最後再生的區段,選擇基本樂曲A的優先區段即區段A6。該區段A6的構造資訊係表示區段A6是尾奏。也就是說,再生區段選擇部81可選擇基本樂曲A中作為尾奏所使用的區段A6。Furthermore, the playback section selection unit 81 may determine the last section to be reproduced from the priority section of the basic music. In other words, the reproduction section selection unit 81 may select the first and last sections of the synthesized music from the priority section of the basic music. In the example of FIG. 5A, the reproduction section selection unit 81 may select the priority section of the basic music A, that is, section A6, from the music data as the last reproduced section. The structure information of the section A6 indicates that the section A6 is an ending. That is, the reproduction section selection unit 81 can select section A6 used as an ending in the basic music A.

然後,再生區段選擇部81係作為參照資訊而參照構造資訊,從與基本樂曲A不同的副樂曲B中,隨機選擇優先區段即區段B4。同樣地,再生區段選擇部81係重複優先區段的選擇。代替性地,再生區段選擇部81係參照構造資訊,作為樂曲的構造,選擇位於所選擇之優先區段(例如前奏)的後面的優先區段亦可。在圖5A的範例中,再生區段選擇部81可從副樂曲B中,作為樂曲的構造,抽出位於前奏的後面的區段B4及B6。然後,再生區段選擇部81係作為優先區段,可從抽出之區段B4及B6中選擇接近前奏的區段B4(副歌)亦可。Then, the reproduction section selection unit 81 refers to the structure information as the reference information, and randomly selects the priority section that is the section B4 from the sub-music B different from the basic music A. Similarly, the regeneration zone selection unit 81 repeats the selection of the priority zone. Alternatively, the reproduction section selection unit 81 refers to the structure information, and as the structure of the music, may select a priority section located after the selected priority section (for example, an intro). In the example of FIG. 5A, the reproduction section selection unit 81 may extract the sections B4 and B6 located after the prelude from the sub-music B as the structure of the music. Then, the playback section selection unit 81 is a priority section, and may select section B4 (chorus) close to the intro from the extracted sections B4 and B6.

進而,再生區段選擇部81係從相同樂曲中,選擇優先區段亦可。在圖5A的範例中,再生區段選擇部81係作為位於副歌即區段B4的後面的優先區段,選擇尾奏即區段B6亦可。進而,再生區段選擇部81係作為樂曲的構造,選擇位於比所選擇之優先區段更前面的優先區段亦可,或重複選擇已經選擇過的區段亦可。例如,在圖5A的範例中,再生區段選擇部81係作為位於副歌即區段B4的後面的優先區段,選擇前奏即區段B1或副歌即區段B4亦可。Furthermore, the reproduction section selection unit 81 may select a priority section from the same music. In the example of FIG. 5A, the playback section selection unit 81 is used as a priority section located after section B4 which is the chorus, and section B6 which is the ending may be selected. Furthermore, the reproduction section selection unit 81 is a structure of a music composition, and may select a priority section located before the selected priority section, or repeatedly select sections that have already been selected. For example, in the example shown in FIG. 5A, the reproduction section selection unit 81 serves as a priority section located after section B4 which is the chorus, and may select section B1 which is the intro or section B4 which is the chorus.

[連接區段的選擇] 接著,連接區段選擇部82係依據參照資訊,也就是說作為相合度資訊而參照相合度,從樂曲資料中選擇與優先區段的相合度佳的連接區段。具體來說,連接區段選擇部82係依據相合度,從樂曲資料中選擇先行於已作為優先區段所選擇之區段B4的先行區段,及接續於已作為優先區段所選擇之區段A4的接續區段的至少一方。也就是說,連接區段選擇部82係作為連接區段的至少一部分,選擇由兩個區段所成的連接區段中之一或二,或者由3個以上的區段所成的連接區段中之一或二。再者,連接區段係以至少其一部分位於優先區段彼此之間的方式配置於合成樂曲內。[Selection of connection section] Next, the connection section selection unit 82 refers to the degree of conformity as the degree of conformity information based on the reference information, and selects a connection section having a good degree of conformity with the priority section from the music data. Specifically, the connecting section selection unit 82 selects from the music data the preceding section that precedes the section B4 selected as the priority section, and continues to the section selected as the priority section. At least one of the consecutive segments of segment A4. That is to say, the connecting section selection unit 82 serves as at least a part of the connecting section, and selects one or two of the connecting sections formed by two sections, or the connecting section formed by three or more sections. One or two of the paragraph. Furthermore, the connecting section is arranged in the synthesized music in such a way that at least a part of it is located between the priority sections.

首先,連接區段選擇部82係作為接續區段或先行區段的候補區段,抽出與已選擇之優先區段相合度佳的區段。在圖5B的範例中,連接區段選擇部82係作為接續區段的候補區段,抽出與已選擇之區段A1相合度佳的區段A2及A3。又,連接區段選擇部82係作為先行區段的候補區段,抽出與已選擇之區段B4相合度佳的區段B2、B3及B5。藉由從該等候補區段中選擇構成連接區段的區段,連接區段選擇部82可選擇與優先區段的相合度佳的連接區段。First, the connecting section selection unit 82 serves as a candidate section for the succeeding section or the preceding section, and extracts a section that matches the selected priority section well. In the example of FIG. 5B, the connecting section selection unit 82 serves as a candidate section for the connecting section, and extracts sections A2 and A3 that are in good agreement with the selected section A1. In addition, the connected segment selection unit 82 serves as a candidate segment of the preceding segment, and extracts segments B2, B3, and B5 that are in good agreement with the selected segment B4. By selecting the segments constituting the connection segment from the waiting segments, the connection segment selection unit 82 can select the connection segment with a good degree of compatibility with the priority segment.

接著,連接區段選擇部82係作為相合度資訊依據相合度,從樂曲資料中選擇先行於作為連接區段所應選擇之候補區段的區段,與接續於該候補區段的區段的至少一方。在圖5B的範例中,連接區段選擇部82係作為接續於區段A2或A3的區段,作為候補區段,抽出與區段B2、B3及B5。或者,連接區段選擇部82係作為先行於區段B2、B3或B5的區段,抽出區段A2或A3。也就是說,連接區段選擇部82係作為候補區段,進而抽出與連接區段的候補區段即區段A2或A3,或者與相同候補區域即區段B2、B3或B5相合度佳的區段。Next, the connected section selection unit 82 selects from the music data the section preceding the candidate section that should be selected as the connecting section and the section following the candidate section based on the degree of conformity information. At least one party. In the example of FIG. 5B, the connecting section selection unit 82 is used as a section following the section A2 or A3, and as a candidate section, the sections B2, B3, and B5 are extracted. Alternatively, the connecting section selection unit 82 is a section that precedes the section B2, B3, or B5, and extracts the section A2 or A3. In other words, the connected section selection unit 82 serves as a candidate section, and then extracts the section A2 or A3 which is the candidate section of the connected section, or the section B2 or B5 which is the same candidate area. Section.

接下來,連接區段選擇部82係從優先區段及連接區段的組合圖案中,抽出連接容易度的點數為所定閾值以上的組合。然後,連接區段選擇部82係從所抽出的組合圖案中,隨機選擇1個組合。藉此,連接區段選擇部82可選擇先行或接續於作為連接區段所應選擇之區段的連接區段。在圖5B的範例中,區段A1、A2、B3及B4的組合,係成為加算區段A1及A2之間的相合度100點、區段A2及B3之間的相合度100點、區段B3及B4之間的相合度100點的300點的相合度。然後,將閾值設定為250點時,除了該組合之外,抽出區段A1、A2、B2及B4的組合(250點),與區段A1、A3、B3及B4的組合(250點)。從其中,連接區段選擇部82係隨機選擇例如圖5C所示之區段A1、A2、B3及B4的組合。Next, the connection section selection unit 82 extracts a combination in which the number of points of connection easiness is equal to or greater than a predetermined threshold from the combination pattern of the priority section and the connection section. Then, the connection segment selection unit 82 randomly selects one combination from the extracted combination patterns. Thereby, the connection section selection unit 82 can select the connection section which is the section to be selected in advance or following the connection section. In the example of Fig. 5B, the combination of sections A1, A2, B3, and B4 is to add 100 points of agreement between sections A1 and A2, 100 points of agreement between sections A2 and B3, and section The degree of agreement between B3 and B4 is 100 points and the degree of agreement is 300 points. Then, when the threshold value is set to 250 points, in addition to this combination, the combination of segments A1, A2, B2, and B4 (250 points) and the combination of segments A1, A3, B3, and B4 (250 points) are extracted. Among them, the connecting section selection unit 82 randomly selects, for example, the combination of sections A1, A2, B3, and B4 shown in FIG. 5C.

代替性地,連接區段選擇部82係從所抽出的組合圖案中,選擇表示最高點數的組合。在圖5B的範例中,區段A1、A2、B3及B4的組合表示最高的點數。因此,連接區段選擇部82係作為連接區段,選擇包含於該組合的區段A2及B3亦可。Alternatively, the connection section selection unit 82 selects the combination representing the highest number of points from the extracted combination patterns. In the example of FIG. 5B, the combination of sections A1, A2, B3, and B4 represents the highest number of points. Therefore, the connection section selection unit 82 serves as a connection section, and the sections A2 and B3 included in the combination may be selected.

進而,連接區段選擇部82係在作成合成樂曲時,參照屬性資訊亦可。例如,連接區段選擇部82係在選擇合成樂曲的初始的優先區段時,去除與表示無法作為前奏使用之屬性資訊建立關聯的區段亦可。進而,連接區段選擇部82係作為相合度資訊,參照音調資訊及和弦資訊的至少一方亦可。例如,連接區段選擇部82係作為與優先區段相合度佳的連接區段,可選擇音調與優先區段一致的區段。又,連接區段選擇部82係作為與優先區段相合度佳的連接區段,可選擇和弦進行與優先區段類似的區段。Furthermore, the connected section selection unit 82 may refer to the attribute information when creating the synthesized music. For example, when the connection section selection unit 82 selects the initial priority section of the synthesized music, it may remove the section associated with the attribute information indicating that it cannot be used as a prelude. Furthermore, the connected segment selection unit 82 may refer to at least one of pitch information and chord information as the degree of conformity information. For example, the connection section selection unit 82 serves as a connection section that matches the priority section well, and can select a section whose pitch matches the priority section. In addition, the connection section selection unit 82 serves as a connection section that matches the priority section well, and can select a section whose chord progression is similar to the priority section.

進而,連接區段選擇部82係參照音調資訊及和弦資訊的至少一方,將所定點數加算或減算至相合度亦可。例如,連接區段選擇部82係對於音調一致的區段及和弦進行類似的區段的至少一方,加算所定點數亦可。或者,連接區段選擇部82係對於音調不一致的區段及和弦進行並不類似的區段的至少一方,減算所定點數亦可。Furthermore, the connected segment selection unit 82 refers to at least one of the pitch information and the chord information, and may add or subtract the predetermined number of points to the degree of agreement. For example, the connected segment selection unit 82 may add a predetermined number of points to at least one of a segment with the same pitch and a segment with a similar chord progression. Alternatively, the connected segment selection unit 82 may be for at least one of a segment in which the pitch does not match and a segment in which the chord progression is not similar, and the predetermined number of points may be subtracted.

又,連接區段選擇部82係作為連接區段,選擇構成使用者所選擇之樂曲的區段以外的其他區段亦可。例如,連接區段選擇部82係作為連接區段,選擇使用者並未選擇之樂曲的區段、再生因應使用者的操作之表演音的表演音區段、拍子音等的效果音所成的區段、重複樂曲的一部分的循環區段、用於連接區段之預先作成的萬用區段、用於特定樂曲的連接區段之預先作成的特定區段等亦可。In addition, the connected section selection unit 82 serves as a connected section, and may select sections other than sections constituting the music selected by the user. For example, the connected section selection unit 82 is a connected section, which selects a section of a music that the user has not selected, reproduces the performance sound section of the performance sound in response to the user's operation, and is formed by effect sounds such as beat sounds A section, a loop section that repeats a part of a music, a pre-made universal section for connecting sections, a pre-made specific section for connecting sections for specific music, etc. are also acceptable.

此種遊戲機10的遊戲程式42係使作為電腦的控制部30,具有作為依據與複數區段各別建立關聯,且為了選擇合成樂曲所應包含的優先區段而參照的參照資訊,從樂曲資料中選擇優先區段的再生區段選擇手段的功能。進而,該遊戲程式42係使控制部30,具有作為依據參照資訊,從樂曲資料中選擇應位於優先區段彼此之間的連接區段的連接區段選擇手段的功能。The game program 42 of this kind of game machine 10 is such that the control unit 30 as a computer has reference information that is used as a basis to associate plural sections with each other, and to select the priority section to be included in the synthesized music, from the music The function of the reproduction section selection means to select the priority section in the data. Furthermore, the game program 42 enables the control unit 30 to have a function of selecting a connecting section selection means that should be located in the connecting section between priority sections from the music data based on the reference information.

再者,連接兩個區段時,樂曲作成部80係變更先行之區段的最後部分及接續之區段的初始部分的至少一方亦可。例如,樂曲作成部80係施行逐漸降低先行之區段的音量的淡出,及逐漸提升接續之區段的音量的淡入的至少一方亦可。進而,樂曲作成部80係縮減先行之區段及接續之區段的至少一方的低音域來強調高音域,或縮減高音域來強調低音域亦可。進而,樂曲作成部80係於先行之區段的最後部分及接續之區段的初始部分的至少一方,插入效果音或表演用的樂曲亦可。又,樂曲作成部80係以再生區段的一部分,例如副樂曲的區段的一部分之方式變更區段亦可。Furthermore, when two sections are connected, the music composition section 80 may change at least one of the last part of the preceding section and the initial part of the following section. For example, the music composition section 80 may perform at least one of the fade-out which gradually reduces the volume of the preceding section and the fade-in which gradually increases the volume of the succeeding section. Furthermore, the music composition section 80 may reduce the low range of at least one of the preceding section and the subsequent section to emphasize the high range, or may reduce the high range to emphasize the low range. Furthermore, the music composition part 80 is in at least one of the last part of the preceding section and the initial part of the following section, and may insert effect sounds or music for performance. In addition, the music composition section 80 may reproduce a part of a section, for example, a part of a sub-music section, and change the section.

[譜面資料的作成] 如圖4所示,控制部30的樂曲作成部80係具有作成合成樂曲的譜面資料的譜面資料作成部84。例如,譜面資料作成部84係從記憶體40讀取出對應構成合成樂曲區段的譜面資料,藉由因應區段的順序並排,作成合成樂曲的譜面資料。在圖5C的範例中,對應區段A1、A2、B3及B4的譜面資料以該順序並排。[Creation of chart data] As shown in FIG. 4, the music composition part 80 of the control part 30 is equipped with the chart data composition part 84 which creates the chart data of a composite music. For example, the chart data creation unit 84 reads the chart data corresponding to the sections constituting the synthesized music from the memory 40, and creates the chart data of the synthesized music by arranging the sections according to the order of the sections. In the example of FIG. 5C, the chart data corresponding to the sections A1, A2, B3, and B4 are side by side in this order.

記憶體40係除了對應樂曲的各區段的譜面資料之外,例如記憶對應表演音的譜面資料、對應所有樂曲的萬用譜面資料、對應特定樂曲所作成之特定譜面資料等的其他譜面資料。譜面資料作成部84係代替對應區段的譜面資料,使用該等譜面資料的至少之一亦可。再者,譜面資料係對應各區段作成,但是對於1個區段有因應難易度的複數組譜面資料亦可。In addition to the chart data corresponding to each section of the music, the memory 40 stores other chart data such as the chart data corresponding to the performance sound, the universal chart data corresponding to all music, and the specific chart data created corresponding to the specific music. The chart data preparation unit 84 replaces the chart data of the corresponding section, and at least one of the chart data may be used. Furthermore, the chart data is created corresponding to each section, but it is also possible to have a complex array of chart data corresponding to the difficulty for one section.

[表演音區段的選擇] 如圖4所示,控制部30的樂曲作成部80係具有作為表演音區段決定手段的表演音區段決定部85。進而,控制部30的再生控制部60係具有作為表演音再生手段的表演音再生部61。以下,參照圖6A至D,針對表演音區段決定部85作為連接合成樂曲的兩個區段的區段,插入表演音區段的狀況進行說明。[Selection of performance section] As shown in FIG. 4, the music composition section 80 of the control section 30 has a performance sound section determination section 85 as a performance sound section determination means. Furthermore, the reproduction control unit 60 of the control unit 30 has a performance sound reproduction unit 61 as a performance sound reproduction means. Hereinafter, referring to FIGS. 6A to D, a description will be given of a situation in which the performance sound section determination unit 85 inserts a performance sound section as a section connecting two sections of a synthesized music.

表演音係使用者遵照對應表演音區段的譜面資料(以下稱為「表演譜面資料」)的操作步驟,進行所定表演操作時所再生的聲音。然後,表演音區段係與為了特定該表演音所參照的參照資訊建立關聯。又,表演音再生部61在使用者進行所定表演操作時所再生因應表演操作的表演音。再者,有僅再生表演音的表演音區段,與除了表演音之外,再生樂曲或基本音等之效果音的表演音區段。進而,是再生樂曲或效果音的表演音區段時,表演音再生部61係除了因應使用者的表演操作的表演音之外,再生樂曲或效果音。又,表演譜面資料係作為一例,設為1小節(4拍)分量的長度,以導引1個以上的物件之方式構成。再者,表演譜面資料係預先作成亦可,樂曲作成部80自動地作成亦可。The user of the performance system follows the operation steps of the chart data corresponding to the performance section (hereinafter referred to as "performance chart data") to perform the sound reproduced during the predetermined performance operation. Then, the performance sound section is associated with the reference information referred to in order to specify the performance sound. In addition, the performance sound reproduction unit 61 reproduces the performance sound corresponding to the performance operation when the user performs a predetermined performance operation. Furthermore, there are a performance sound section that reproduces only the performance sound, and a performance sound section that reproduces effect sounds such as music or basic sound in addition to the performance sound. Furthermore, when it is a performance sound section that reproduces a music or effect sound, the performance sound reproducing unit 61 reproduces a music or effect sound in addition to the performance sound in response to the user's performance operation. In addition, the performance chart data system, as an example, is set to a length of one bar (4 beats) component, and is constructed to guide one or more objects. Furthermore, the performance chart data may be prepared in advance, and the music composition section 80 may be automatically prepared.

在圖6A的範例中,表演音區段決定部85在作為優先區段的區段B4,與作為連接區段的區段A2之間插入表演音區段。又,表演音區段決定部85係以與樂曲的區段的至少一部分同時再生表演音之方式決定表演音區段亦可。如此,即使是插入表演音區段的狀況,也會因為表演音而曲調產生變化,故表演音區段係為了連接兩個區段所使用。在圖6B的範例中,表演音區段決定部85以與作為連接區段的區段A2的最後部分同時再生表演音之方式決定表演音區段。又,在圖6C的範例中,表演音區段決定部85以與作為優先區段的區段B4的初始部分同時再生表演音之方式決定表演音區段。進而,在圖6D的範例中,表演音區段決定部85以涵蓋區段B3再生表演音之方式決定表演音區段。In the example of FIG. 6A, the performance sound section determination unit 85 inserts the performance sound section between the section B4 which is the priority section and the section A2 which is the connection section. In addition, the performance sound section determination unit 85 may determine the performance sound section so as to reproduce the performance sound simultaneously with at least a part of the section of the music. In this way, even if the performance sound section is inserted, the tune will change due to the performance sound, so the performance sound section is used to connect the two sections. In the example of FIG. 6B, the performance sound section determination unit 85 determines the performance sound section so as to reproduce the performance sound at the same time as the last part of the section A2 as the connected section. Furthermore, in the example of FIG. 6C, the performance sound section determination unit 85 determines the performance sound section so as to reproduce the performance sound at the same time as the initial part of the section B4 as the priority section. Furthermore, in the example of FIG. 6D, the performance sound section determination unit 85 determines the performance sound section so as to cover the section B3 to reproduce the performance sound.

具體來說,導引部71係因應對應表演音區段的表演譜面資料,對使用者導引表演操作的操作步驟。例如,導引部71係藉由圖2的表演物件24或線物件25,對使用者導引表演操作的操作步驟。使用者係遵照被導引之表演操作的操作步驟,操作操作部14的效果按鍵17或旋轉裝置18。然後,表演音再生部61係因應使用者的表演操作,從揚聲器13再生表演音。此時,使用者正確操作的話,表演音再生部61係再生如設定於表演音區段般的表演音。另一方面,使用者進行錯誤的操作的話,表演音再生部61係不再生表演音或再生依照使用者的操作之錯誤的表演音。Specifically, the guiding unit 71 guides the user to the operation steps of the performance operation according to the performance chart data corresponding to the performance section. For example, the guiding part 71 guides the user through the performance object 24 or the line object 25 of FIG. 2 to the operation steps of the performance operation. The user operates the effect button 17 or the rotating device 18 of the operation unit 14 according to the operation steps of the guided performance operation. Then, the performance sound reproduction unit 61 reproduces the performance sound from the speaker 13 in response to the user's performance operation. At this time, if the user performs the correct operation, the performance sound reproduction unit 61 reproduces the performance sound as set in the performance sound section. On the other hand, if the user performs an erroneous operation, the performance sound reproduction unit 61 does not reproduce the performance sound or reproduces the erroneous performance sound according to the user's operation.

在此,使用者的表演操作作為分數的加算對象亦可,不作為加算對象亦可。設為加算對象的話,則成為使用者再生表演音的動機,又,到前進至下個區段為止可讓使用者維持緊張感。不設為加算對象的話,則對於使用者賦予不進行表演操作的選擇項,使用者可改編再生的樂曲。Here, the user's performance operation may or may not be the addition target of the score. If it is set as an addition target, it becomes the motivation for the user to reproduce the performance sound, and the user can maintain a sense of tension until it proceeds to the next section. If it is not set as an addition target, the user is given the option of not performing performance operations, and the user can adapt the reproduced music.

表演音區段決定部85係決定至少兩個區段,例如優先區段彼此、優先區段與連接區段、或用以連接連接區段彼此的表演音區段。例如,作為合成樂曲的區段彼此的連結,自動決定表演音區段。作為一例,表演音區段決定部85係在連接區段選擇部82選擇連接區段時,或選擇連接區段之後,隨機決定是否插入表演音區段。然後,決定為插入表演音區段時,表演音區段決定部85係在任意區段彼此之間插入表演音區段。又,表演音區段係插入至區段的初始部分或區段的最後部分,代替區段彼此之間亦可。The performance sound section determining unit 85 determines at least two sections, such as priority sections, priority sections and connection sections, or performance sound sections for connecting the connection sections. For example, as the link between the sections of the synthesized music, the performance sound section is automatically determined. As an example, the performance sound segment determination unit 85 randomly decides whether to insert the performance sound segment when the connection segment selection unit 82 selects the connection segment, or after the connection segment is selected. Then, when it is determined to insert a performance sound section, the performance sound section determination unit 85 inserts a performance sound section between arbitrary sections. In addition, the performance sound section is inserted into the initial part of the section or the last part of the section, instead of between the sections.

表演音區段係作成複數個,表演音區段決定部85係例如隨機或依據代表插入對象之樂曲的音調、表示音量及節奏等的曲調資訊,選擇表演音區段。又,表演音區段決定部85係從樂曲資料中,抽出選擇與插入表演音區段之前後的區段相合度佳的表演音區段亦可。代替性地,表演音區段決定部85係選擇自動生成的表演音區段亦可。例如,自動生成之表演音區段的表演譜面資料係作為隨機導引物件的資料亦可,利用依據基本樂曲或副樂曲的曲調資訊之圖案來導引物件的資料亦可。再者,曲調資訊係對應各樂曲預先決定,記憶於記憶體40等。The performance sound section is made in plural, and the performance sound section determination unit 85 selects the performance sound section randomly or based on the pitch information representing the music piece to be inserted, the volume and the rhythm, etc., for example. In addition, the performance sound section determination unit 85 may extract and select a performance sound section that matches well before and after the inserted performance sound section from the music data. Alternatively, the performance sound section determination unit 85 may select an automatically generated performance sound section. For example, the performance chart data of the automatically generated performance section can be used as the data of the random guide object, or the data of the object can be guided by the pattern based on the tune information of the basic music or sub-music. Furthermore, the tune information is determined in advance corresponding to each music, and is stored in the memory 40 and the like.

又,有對應所有樂曲的表演音區段,與對應特定樂曲的表演音區段時,表演音區段決定部85係以僅插入至對應的樂曲之方式選擇表演音區段。進而,表演音區段決定部85係以複數表演音區段連續之方式插入亦可,以相同表演音區段連續之方式插入亦可。但是,表演音區段決定部85係以與表示單獨插入之規則的參照資訊建立關聯的表演音區段並不會連續之方式插入。In addition, when there are performance sound sections corresponding to all music pieces, and when there are performance sound sections corresponding to specific music pieces, the performance sound section determination unit 85 selects the performance sound sections by inserting only the corresponding music pieces. Furthermore, the performance sound section determination unit 85 may be inserted in a manner that a plurality of performance sound sections are continuous, or may be inserted in a manner that the same performance sound section is continuous. However, the performance sound section determination unit 85 inserts the performance sound section in such a way that the performance sound section associated with the reference information indicating the rule of separate insertion is not continuous.

代替性地,表演音區段決定部85係在連接區段選擇部82無法抽出與優先區段的相合度佳的候補區段時,代替連接區段,在區段彼此之間插入表演音區段。又,表演音區段決定部85係參照作為參照資訊的屬性資訊,決定表演音區段亦可。例如作為屬性資訊,表示區段的最後可連接表演音區段時,表演音區段決定部85係以接續於該區段的最後之方式插入表演音區段。又,作為屬性資訊,表示區段的初始可連接表演音區段時,表演音區段決定部85係以先行於該區段的初始之方式插入表演音區段。Alternatively, the performance sound segment determination unit 85 inserts the performance sound area between the segments instead of the connection segment when the connection segment selection unit 82 cannot extract a candidate segment that matches the priority segment. segment. Furthermore, the performance sound section determination unit 85 refers to attribute information as reference information, and may determine the performance sound section. For example, when the attribute information indicates that the performance sound section can be connected to the last of the section, the performance sound section determination unit 85 inserts the performance sound section in a manner that continues at the end of the section. In addition, when the attribute information indicates that the performance segment can be initially connected to the segment, the performance segment determination unit 85 inserts the performance segment prior to the beginning of the segment.

插入表演音區段時,譜面資料決定部係從記憶體40讀取出對應表演音區段的表演譜面資料,藉由因應區段的順序並排其他譜面資料與表演譜面資料,作成合成樂曲的譜面資料。在圖6A的範例中,譜面資料決定部係在區段A2與區段B4之間配置表演譜面資料。因此,導引手段係於兩個區段之間,導引表演操作的操作步驟。然後,使用者遵照表演操作而正確進行遊戲操作的話,表演音再生部61係再生設定於表演音區段的表演音。When inserting the performance music section, the chart data determination unit reads the performance chart data corresponding to the performance music section from the memory 40, and arranges other chart data and performance chart data in accordance with the order of the sections to form a composite music chart. data. In the example of FIG. 6A, the chart data determining unit arranges performance chart data between the section A2 and the section B4. Therefore, the guiding means is tied between the two sections to guide the operation steps of the performance operation. Then, if the user correctly performs the game operation following the performance operation, the performance sound reproduction unit 61 reproduces the performance sound set in the performance sound section.

又,譜面資料決定部係與對應樂曲的區段的譜面資料一起配置表演譜面資料亦可。也就是說,譜面資料決定部係以重疊於樂曲的區段之方式配置表演譜面資料亦可。在圖6B的範例中,譜面資料決定部係以與對應區段A2之譜面資料的最後部分重疊之方式配置表演譜面資料。又,在圖6C的範例中,譜面資料決定部係以與對應區段B4之譜面資料的初始部分重疊之方式配置表演譜面資料。進而,在圖6D的範例中,譜面資料決定部係以與對應區段B3之譜面資料整體重疊之方式配置表演譜面資料。如此配置表演譜面資料的話,導引手段係於兩個區段中先再生之區段的最後部分,或兩個區段中後再生之區段的初始部分中,導引表演操作的前述操作步驟。In addition, the performance chart data may be arranged together with the chart data of the section corresponding to the musical composition in the chart data determining section. In other words, the chart data determination unit may arrange the performance chart data in such a way as to overlap the sections of the music. In the example of FIG. 6B, the chart data determining unit arranges the performance chart data in such a way that it overlaps with the last part of the chart data of the corresponding section A2. Furthermore, in the example of FIG. 6C, the chart data determining unit arranges the performance chart data in such a way that it overlaps with the initial part of the chart data of the corresponding section B4. Furthermore, in the example of FIG. 6D, the chart data determining unit arranges the performance chart data in such a way that it overlaps with the chart data of the corresponding section B3 as a whole. If the performance chart data is configured in this way, the guiding means is to guide the aforementioned operation steps of the performance operation in the last part of the first reproduced section of the two sections, or the initial part of the second reproduced section of the two sections.

再者,連接區段選擇部82也可依據作為參照資訊的相合度資訊,作為連接區段,選擇表演音區段。此時,連接區段選擇部82具有作為表演音區段決定部85的功能。Furthermore, the connection section selection unit 82 may also select the performance sound section as the connection section based on the degree of agreement information as the reference information. At this time, the connected segment selection unit 82 has a function as the performance sound segment determination unit 85.

此種遊戲機10的遊戲程式42係使作為電腦的控制部30,具有作為從樂曲資料中選擇合成樂曲應包含之至少兩個區段的再生區段選擇手段的功能。又,該遊戲程式42係使控制部30具有作為決定用以連接至少兩個區段的表演音區段的表演音區段決定手段的功能。進而,該遊戲程式42係使控制部30具有作為在遊戲的使用者進行了所定表演操作時,再生因應表演操作的表演音的表演音再生手段的功能。又,該遊戲程式42係使控制部30具有作為對使用者導引遊戲的操作步驟的導引手段,且因應對應表演音區段的譜面資料,導引表演操作之操作步驟的導引手段的功能。The game program 42 of such a game machine 10 enables the control unit 30 as a computer to function as a playback section selection means for selecting at least two sections to be included in the synthesized music from the music data. In addition, the game program 42 enables the control unit 30 to function as a performance sound section determining means for determining a performance sound section connecting at least two sections. Furthermore, the game program 42 enables the control unit 30 to function as a performance sound reproducing means for reproducing the performance sound in response to the performance operation when the user of the game performs a predetermined performance operation. In addition, the game program 42 enables the control unit 30 to have a guiding means for guiding the user to the operation steps of the game, and to guide the operation steps of the performance operation in accordance with the data of the corresponding performance sound section. Features.

藉由此種遊戲機10,生成合成樂曲時,可在連接之區段彼此之間插入表演音區段。藉此,即使連接之區段彼此的音調、音量或節奏不同的狀況,也可維持合成樂曲的一體性,消除使用者的不協調感。也就是說,在連接之區段彼此,例如音調、音量或節奏不同時,該等至少一部分突然變更的話,使用者會感到困擾。因此,藉由插入表演音區段,可消除連接區段彼此時的不協調感。又,即使連接之區段彼此的音調、音量或節奏類似的狀況,也可作出作為合成樂曲的一體性。With this kind of game machine 10, when generating synthetic music, a performance sound section can be inserted between the connected sections. Thereby, even if the pitch, volume, or rhythm of the connected sections are different from each other, the unity of the synthesized music can be maintained, and the user's sense of discomfort can be eliminated. That is to say, when the connected segments are different from each other, such as the pitch, volume, or rhythm, if at least a part of them suddenly changes, the user will be troubled. Therefore, by inserting the performance sound section, the sense of disharmony when connecting the sections can be eliminated. In addition, even if the pitch, volume, or rhythm of the connected sections are similar to each other, the unity as a synthesized music can be achieved.

又,利用藉由使用者進行表演操作所再生的表演音,可連接樂曲的區段彼此。因此,可賦予使用者有如自己改編合成樂曲般的體驗。進而,藉由再生與連接之區段相合度佳的表演音,使用者可感到連接的區段彼此順暢地連結。因此,能以維持作為合成樂曲的一體性之方式連接兩個區段。藉此,可作成使用者不覺得有不協調感的合成樂曲。Furthermore, by using the performance sound reproduced by the user's performance operation, it is possible to connect the sections of the music. Therefore, the user can be given an experience as if he had adapted a synthesized music. Furthermore, by reproducing the performance sound that is well matched with the connected sections, the user can feel that the connected sections are smoothly connected to each other. Therefore, the two sections can be connected in a manner that maintains the unity as a composite music. By this, it is possible to create a synthesized music that the user does not feel discomfort.

[區段的同時再生] 如圖4所示,控制部30的再生控制部60係作為同時再生兩個區段,例如兩個連接區段的至少一部分的同時再生手段,具有同時再生部62。具體來說,同時再生部62係在連接區段中至少兩個連接區段滿足所定條件時,同時再生該等區段的至少一部分。該所定條件係例如有兩個區段的相合度超過所定閾值的狀況。代替性地,將符合兩區段的音調一致、兩區段的和弦進行類似、兩區段的節奏一致、及兩區段的長度一致等至少一的狀況,設為所定條件亦可。以下,針對同時再生參照圖7A至C進行說明。[Simultaneous Regeneration of Sections] As shown in FIG. 4, the regeneration control unit 60 of the control unit 30 has a simultaneous regeneration unit 62 as a means for simultaneously regenerating at least a part of two sections, for example, two connected sections. Specifically, the simultaneous regeneration unit 62 simultaneously regenerates at least a part of the segments when at least two of the segments meet the predetermined conditions. The predetermined condition is, for example, a situation where the degree of coincidence of the two segments exceeds a predetermined threshold. Alternatively, it is acceptable to set at least one condition that meets the same tone of the two sections, the chord progression of the two sections is similar, the rhythm of the two sections is the same, and the length of the two sections is the same, as a predetermined condition. Hereinafter, the simultaneous reproduction will be described with reference to FIGS. 7A to C.

同時再生部62係在判斷為滿足所定條件時,隨機同時再生兩個連接區段。例如,作為連接區段選擇區段A2與區段B3時,同時再生部62判斷區段A2與區段B3是否可同時再生。在判斷為可同時再生時,同時再生部62係隨機決定是否可同時再生。或者,同時再生部62係參照屬性資訊,在表示可同時再生時,決定進行同時再生。然後,決定進行同時再生時,如圖7A所示,同時再生部62係以同時再生區段A2與區段B3之方式配置區段。再者,是否進行同時再生的決定,係在連接區段選擇部82抽出先行或接續於作為連接區段所應選擇的候補區段的區段之後進行亦可。The simultaneous regeneration unit 62 randomly regenerates two connected sections at the same time when it determines that the predetermined condition is satisfied. For example, when the section A2 and the section B3 are selected as the connection section, the simultaneous regeneration unit 62 determines whether the section A2 and the section B3 can be reproduced simultaneously. When it is judged that simultaneous regeneration is possible, the simultaneous regeneration unit 62 randomly determines whether simultaneous regeneration is possible. Alternatively, the simultaneous reproduction unit 62 refers to the attribute information, and when it indicates that simultaneous reproduction is possible, decides to perform simultaneous reproduction. Then, when it is determined to perform simultaneous regeneration, as shown in FIG. 7A, the simultaneous regeneration unit 62 arranges the zones so as to simultaneously regenerate zone A2 and zone B3. In addition, the determination of whether to perform simultaneous reproduction may be performed after the connecting section selection unit 82 extracts the section that is the precedent or the section following the candidate section that should be selected for the connected section.

進而,同時再生部62係同時再生兩個區段的一部分亦可。在圖7B的範例中,同時再生區段A2的一部分與區段B3的一部分。又,同時再生部62係重複同時再生兩個區段亦可。在圖7C的範例中,重複同時再生區段A2與區段B3。藉此,即使同時再生也可防止合成樂曲的長度改變。再者,同時再生部62係同時再生3個以上區段的至少一部分亦可。Furthermore, the simultaneous regeneration unit 62 may simultaneously regenerate a part of two zones. In the example of FIG. 7B, a part of the zone A2 and a part of the zone B3 are simultaneously reproduced. In addition, the simultaneous regeneration unit 62 may repeatedly regenerate two segments simultaneously. In the example of FIG. 7C, the simultaneous reproduction of the section A2 and the section B3 is repeated. This prevents the length of the synthesized music from changing even if it is reproduced at the same time. In addition, the simultaneous regeneration unit 62 may simultaneously regenerate at least a part of three or more segments.

代替性地,同時再生部62係同時再生優先區段彼此,或優先區段與連接區段亦可。再者,於樂曲資料,除了分割樂曲的樂曲資料所得之區段以外,有包含由因應使用者之操作的表演音所成的表演音區段、由效果音所成的區段、對應特定樂曲所作成,且重複循環所定長度的聲音的區段、對應不特定樂曲所作成,且重複循環所定長度的聲音的區段等之其他區段的狀況。此時,同時再生部62係同時再生優先區段或連接區段與其他區段亦可。Alternatively, the simultaneous regeneration unit 62 may simultaneously regenerate the priority zones, or the priority zone and the connection zone. Furthermore, in the music data, in addition to the sections obtained by dividing the music data of the music, there are performance sound sections formed by performance sounds in response to user operations, sections formed by effect sounds, and corresponding specific music pieces. The status of other sections, such as a section of a sound of a predetermined length that is repeated, and a section corresponding to an unspecified music composition, and a section of a sound of a predetermined length that is repeated. In this case, the simultaneous regeneration unit 62 may simultaneously regenerate the priority zone or the connection zone and other zones.

進行同時再生時,譜面資料作成部84係對於同時再生部分,亦即同時再生的兩個連接區段,分派對應兩個連接區段之一方的譜面資料。在圖7A的範例中,譜面資料作成部84係分派同時再生的區段A2及B3中,對應區段A2的譜面資料。又,譜面資料作成部84係於兩個同時再生的連接區段中,到同時再生結束為止,亦即區段切換為止,分派對應先開始再生之區段的譜面資料亦可。在圖7B的範例中,譜面資料作成部84係在同時再生之間,分派先開始再生之區段A2的譜面資料。然後,區段A2切換成區段B3的話,分派對應區段B3的譜面資料中,對應去除同時再生部分之剩餘部分的譜面資料。When performing simultaneous reproduction, the chart data creation unit 84 assigns the chart data corresponding to one of the two connected sections for the simultaneous reproduction part, that is, the two connected sections reproduced at the same time. In the example of FIG. 7A, the chart data creation unit 84 allocates the chart data corresponding to the segment A2 in the segments A2 and B3 that are reproduced simultaneously. In addition, the chart data creation unit 84 is in two connected segments that are simultaneously reproduced, and until the simultaneous reproduction ends, that is, until the segment is switched, the chart data corresponding to the segment that starts to be reproduced first may be assigned. In the example of FIG. 7B, the chart data creation unit 84 allocates the chart data of the section A2 that starts to be reproduced first during simultaneous reproduction. Then, if the section A2 is switched to the section B3, among the chart data corresponding to the section B3, the remaining part of the chart data corresponding to the part being reproduced at the same time is removed.

進而,進行同時再生時,樂曲作成部80係縮減同時再生之區段的至少一方的低音域來強調高音域,或縮減高音域來強調低音域亦可。例如,樂曲作成部80係縮減副樂曲的區段的高音域,來強調低音域。藉此,同時再生的區段中可將基本樂曲相較於副樂曲更加強調。又,同時再生的區段的至少一方依據音質、音源、或樂器種類來變更亦可。例如以一方的區段僅由歌唱或貝斯音所構成之方式變更亦可。再者,也可對同時再生之區段的所有區段施加變更。又,同時再生先行之區段的最後部分與接續之區段的初始部分時,樂曲作成部80係對該最後部分及該初始部分的至少一方施加變化亦可。例如,樂曲作成部80係施行逐漸降低先行之區段的音量的淡出,及逐漸提升接續之區段的音量的淡入的至少一方亦可。進而,樂曲作成部80係於先行之區段的最後部分及接續之區段的初始部分的至少一方,插入效果音或表演用的樂曲亦可。又,樂曲作成部80係以關於同時再生之區段的一方,例如副樂曲的區段僅再生一部分之方式變更區段亦可。Furthermore, when performing simultaneous reproduction, the music composition section 80 may reduce the low range of at least one of the sections to be simultaneously reproduced to emphasize the high range, or reduce the high range to emphasize the low range. For example, the music composition section 80 reduces the high range of the sub-music section to emphasize the low range. In this way, the basic music can be emphasized more than the sub-music in the simultaneous playback section. In addition, at least one of the sections to be reproduced at the same time may be changed depending on the sound quality, sound source, or type of instrument. For example, it may be changed in such a way that one section is composed only of singing or bass. In addition, it is also possible to apply changes to all the zones that are being reproduced at the same time. Furthermore, when simultaneously reproducing the last part of the preceding zone and the initial part of the following zone, the music composition section 80 may apply a change to at least one of the last part and the initial part. For example, the music composition section 80 may perform at least one of the fade-out which gradually reduces the volume of the preceding section and the fade-in which gradually increases the volume of the succeeding section. Furthermore, the music composition part 80 is in at least one of the last part of the preceding section and the initial part of the following section, and may insert effect sounds or music for performance. In addition, the music composition section 80 may change the section with respect to the section to be reproduced simultaneously, for example, only a part of the section of the sub music is reproduced.

再者,分派對應兩個連接區段之一方的譜面資料時,譜面資料作成部84係分派對應基本樂曲及副樂曲的任一區段的譜面資料亦可。在圖7A的範例中,譜面資料作成部84係分派對應基本樂曲A的區段A2的譜面資料。另一方面,在圖7C的範例中,譜面資料作成部84係分派對應副樂曲B的區段B3的譜面資料。Furthermore, when assigning the chart data corresponding to one of the two connected sections, the chart data creating section 84 may assign the chart data corresponding to any section of the basic music and the sub-music. In the example of FIG. 7A, the chart data creation unit 84 assigns the chart data corresponding to the section A2 of the basic music A. On the other hand, in the example of FIG. 7C, the chart data creation unit 84 assigns the chart data corresponding to the section B3 of the sub-music B.

如此分派譜面資料的結果,導引手段係在同時再生部62進行同時再生進行時,於同時再生部分中,對使用者導引因應與兩個連接區段之一方對應的譜面資料的操作步驟。代替性地,導引手段係於同時再生部分中,隨機選擇對應兩個連接區段的譜面資料之一方,對使用者導引因應所選擇的譜面資料的操作步驟。此時,譜面資料作成部84係將同時再生的區段建立關聯,設定兩個譜面資料。As a result of allocating the chart data in this way, the guiding means is to guide the user to the operation steps of the chart data corresponding to one of the two connected sections when the simultaneous reproduction section 62 is performing simultaneous reproduction. Alternatively, the guiding means is in the simultaneous reproduction part, randomly selecting one of the chart data corresponding to the two connected sections, and guiding the user to the operation steps corresponding to the selected chart data. At this time, the chart data creation unit 84 associates the sections reproduced at the same time, and sets two chart data.

又,連接區段選擇部82係從作為先行或接續於作為連接區段所應選擇之候補區段的區段所抽出的候補區段中,選擇追加的連接區段亦可。在圖7D的範例中,連接區段選擇部82係從候補區段中選擇區段B2,連接於同時再生部分的後面。In addition, the connection section selection unit 82 may select an additional connection section from among candidate sections extracted from the section that is the preceding or following the candidate section that should be selected as the connection section. In the example of FIG. 7D, the connected segment selection unit 82 selects segment B2 from the candidate segments, and connects the segment B2 to the rear of the simultaneous reproduction part.

藉由同時再生,使用者可感到連接的區段彼此順暢地連結。因此,能以維持作為合成樂曲的一體性之方式連接兩個區段。藉此,可作成使用者不覺得有不協調感的合成樂曲。With simultaneous regeneration, users can feel that the connected sections are smoothly connected to each other. Therefore, the two sections can be connected in a manner that maintains the unity as a composite music. By this, it is possible to create a synthesized music that the user does not feel discomfort.

[合成樂曲的作成流程] 參照圖8的流程圖來說明合成樂曲的作成流程。首先,控制部30係判定使用者是否選擇了合成樂曲模式。然後,未選擇合成樂曲模式的話,則不作成合成樂曲。另一方面,如果選擇合成樂曲模式的話,樂曲作成部80係判別基本樂曲的區段,與副樂曲的區段(S601)。然後,再生區段選擇部81係決定合成樂曲的初始所再生之優先區段(S602)。進而,再生區段選擇部81係從與選擇之優先區段不同的樂曲中,選擇下個優先區段(S603)。[Comprehensive composition process] With reference to the flowchart of FIG. 8, the flow of creating the synthesized music will be described. First, the control unit 30 determines whether the user has selected the synthetic music mode. Then, if the synthetic music mode is not selected, no synthetic music is created. On the other hand, if the synthetic music mode is selected, the music composition section 80 discriminates the section of the basic music and the section of the sub-music (S601). Then, the reproduction section selection unit 81 determines the priority section to be reproduced initially of the synthesized music (S602). Furthermore, the reproduction zone selection unit 81 selects the next priority zone from the music different from the selected priority zone (S603).

接著,再生區段選擇部81係到滿足所定條件為止重複優先區段的選擇(S604)。作為一例,所定條件係作為優先區段選擇6個區段,或合計時間達到所定長度。滿足所定條件時(S604中YES),連接區段選擇部82係依據相合度資訊,從樂曲資料中作為連接區段的至少一部分,選擇優先區段彼此中接續於先再生之優先區段的接續區段,與優先區段彼此中先行於之後再生之優先區段的先行區段。因此,連接區段選擇部82係作為接續區段或先行區段的候補區段,抽出與已選擇之優先區段相合度佳的區段(S605)。Next, the reproduction zone selection unit 81 repeats the selection of the priority zone until the predetermined condition is satisfied (S604). As an example, the predetermined condition is to select 6 sections as the priority section, or the total time reaches the predetermined length. When the predetermined condition is satisfied (YES in S604), the connected section selection unit 82 selects the connection of the priority sections to the first reproduced priority section from the music data as at least a part of the connected section based on the degree of agreement information The zone and the priority zone are the ones that precede the priority zone to be reproduced later. Therefore, the connecting section selection unit 82 serves as a candidate section for the succeeding section or the preceding section, and extracts the section that matches the selected priority section (S605).

然後,連接區段選擇部82係從樂曲資料中作為連接區段的至少一部分,選擇接續於接續區段且先行於先行區段的區段。因此,連接區段選擇部82係抽出先行或接續於作為連接區段所應選擇之候補區段的區段(S606)。再者,對於先行或接續於候補區段的區段,進而進行先行或接續於該區段之區段的抽出亦可。藉由重複抽出,最終選擇之連接區段所包含之區段的數量會增加。Then, the connected section selection unit 82 selects the section that is continuous to the continuous section and precedes the preceding section from the music data as at least a part of the connected section. Therefore, the connected section selection unit 82 extracts the section that is the candidate section that is the candidate section to be selected in advance or following the connected section (S606). Furthermore, for the section that precedes or follows the candidate section, the section that precedes or follows the section may be extracted. With repeated extraction, the number of segments included in the finally selected link segment will increase.

接下來,連接區段選擇部82係從優先區段及連接區段的組合圖案中,抽出相合度為所定閾值以上的組合。然後,連接區段選擇部82係從所抽出的組合圖案中,隨機選擇1個組合(S607)。連接區段選擇部82係作為連接區段,選擇包含於該被選擇之組合的區段。如此一來,連接區段選擇部82係從樂曲資料中選擇與優先區段的相合度佳的連接區段。Next, the connected segment selection unit 82 extracts a combination whose degree of coincidence is equal to or greater than a predetermined threshold from the combination pattern of the priority segment and the connected segment. Then, the connected segment selection unit 82 randomly selects one combination from the extracted combination patterns (S607). The connection section selection unit 82 serves as a connection section and selects the section included in the selected combination. In this way, the connection section selection unit 82 selects a connection section with a good degree of compatibility with the priority section from the music data.

之後,表演音區段決定部85係隨機決定是否將表演音區段插入至區段彼此之間(S608)。然後,決定為插入表演音區段時(S608中YES),表演音區段決定部85係將表演音區段插入至任意區段彼此之間(S609)。再者,表演音區段的插入,係在連接區段選擇部82抽出先行或接續於作為連接區段所應選擇的候補區段的區段之後進行亦可。此時,連接區段選擇部82係從插入表演音區段的區段的組合圖案中,選擇1個組合。然後,連接區段選擇部82係作為連接區段,選擇包含於被選擇之組合的區段。After that, the performance sound section determination unit 85 randomly determines whether to insert the performance sound section between the sections (S608). Then, when it is determined to insert the performance sound section (YES in S608), the performance sound section determination unit 85 inserts the performance sound section between arbitrary sections (S609). In addition, the insertion of the performance sound segment may be performed after the connecting segment selection unit 82 extracts the segment that precedes or succeeds the candidate segment that should be selected for the connecting segment. At this time, the connection segment selection unit 82 selects one combination from the combination pattern of the segments inserted into the performance sound segment. Then, the connected segment selection unit 82 serves as the connected segment, and selects the segment included in the selected combination.

接下來,同時再生部62係判斷是否可同時再生連續之兩個區段。在判斷為可同時再生時,同時再生部62係隨機決定是否同時再生該兩個區段(S610)。決定進行同時再生時(S610中YES),同時再生部62係以同時再生兩個區段的至少一部分之方式配置區段(S611)。再者,是否進行同時再生的決定,係在連接區段選擇部82抽出先行或接續於作為連接區段所應選擇的候補區段的區段之後進行亦可。Next, the simultaneous regeneration unit 62 judges whether two consecutive segments can be simultaneously regenerated. When it is judged that simultaneous regeneration is possible, the simultaneous regeneration unit 62 randomly determines whether to simultaneously regenerate the two segments (S610). When it is determined to perform simultaneous regeneration (YES in S610), the simultaneous regeneration unit 62 arranges the zones to simultaneously regenerate at least a part of the two zones (S611). In addition, the determination of whether to perform simultaneous reproduction may be performed after the connecting section selection unit 82 extracts the section that is the precedent or the section following the candidate section that should be selected for the connected section.

然後,譜面資料作成部84係從記憶體40讀取出對應構成合成樂曲之區段的譜面資料。又,有表演音區段時,譜面資料作成部84係從記憶體40讀取出對應表演音區段的表演譜面資料。然後,譜面資料作成部84係作成合成樂曲的譜面資料(S612)。藉此,合成樂曲的作成結束。再者,譜面資料的作成係與各區段的選擇同時進行亦可。例如,譜面資料作成部84係優先區段被選擇時,則自動抽出配置對應該優先區段的譜面資料亦可。Then, the chart data creation unit 84 reads the chart data corresponding to the sections constituting the synthesized music from the memory 40. In addition, when there is a performance section, the chart data creation unit 84 reads out the performance chart data corresponding to the performance section from the memory 40. Then, the chart data creation unit 84 creates the chart data of the synthesized music (S612). With this, the composition of the composite music is finished. Furthermore, the creation system of the chart data and the selection of each section can be carried out at the same time. For example, when the chart data creation unit 84 is selected as the priority section, the chart data corresponding to the priority section may be automatically extracted.

藉由如以上說明般作成合成樂曲,再生區段選擇部81係能以維持作為合成樂曲的一體性之方式選擇連接於優先區段的連接區段。進而,可利用維持作為合成樂曲的一體性的順序,將連接區段連接於優先區段。藉此,可考慮合成樂曲整體的構造,作成使用者不覺得有不協調感的合成樂曲。By creating the synthesized music as described above, the reproduction section selection unit 81 can select the connection section connected to the priority section so as to maintain the unity as the synthesized music. Furthermore, it is possible to connect the connection zone to the priority zone in order to maintain the unity as the synthesized music. In this way, it is possible to consider the overall structure of the synthesized music, and create a synthesized music that does not feel uncomfortable to the user.

[強調顯示] 同時再生不同樂曲的區段時,使用者係聽覺上判別是再生哪首樂曲,故有難以判別樂曲的狀況。因此,為了表示是再生哪首樂曲,如圖4所示,控制部30的顯示控制部50係具有作為樂曲特定手段的樂曲特定部51、作為優位區段判別手段的優位區段判別部52、作為強調顯示手段的強調顯示部53。[Highlight] When reproducing sections of different music at the same time, the user can aurally determine which music to reproduce, so it is difficult to distinguish the music. Therefore, in order to indicate which music is being reproduced, as shown in FIG. 4, the display control unit 50 of the control unit 30 has a music specifying unit 51 as a music specifying means, a superior zone discriminating unit 52 as a superior zone discriminating means, The highlight display part 53 as a highlight display means.

樂曲特定部51係以將特定包含同時再生之區段的複數樂曲,例如兩首樂曲各別的特定顯示,對遊戲的使用者顯示之方式發揮功能。例如,樂曲特定部51係使顯示器12顯示各別的特定顯示(例如圖示)。又,優位區段判別部52係判別同時再生的區段中,比其他區段更優位的至少1個優位區段。例如,優位區段判別部52係將因應所對應之譜面資料的操作步驟導引給使用者的區段(導引部71導引操作步驟的區段)、再生音量比其他區段還大的區段、及在其他區段之後開始再生的區段中,至少一個符合的區段,判別為優位區段。以下,針對再生音量大的區段是優位區段的狀況進行說明。The music specifying unit 51 functions to specify a plurality of music including sections to be reproduced at the same time, for example, two specific specific displays of each of the music, and display it to the user of the game. For example, the music specifying unit 51 causes the display 12 to display individual specific displays (such as illustrations). In addition, the priority zone discrimination unit 52 discriminates at least one priority zone that is more superior than other zones among the simultaneous reproduction zones. For example, the superior zone discrimination section 52 guides the user's section (the section in which the guide section 71 guides the operation steps) corresponding to the operation steps of the corresponding chart data, and the playback volume is louder than other sections. Among the zones and the zones that start to regenerate after other zones, at least one matching zone is judged as a superior zone. In the following, a description will be given of a situation in which a segment with a high playback volume is a superior segment.

強調顯示部53係依據優位區段判別部52的判別結果,將優位區段的特定顯示,相較於其他區段的特定顯示,相對性強調地顯示。針對該強調顯示,參照圖9及圖10進行說明。於圖9中,於複數線道22的上方,顯示特定基本樂曲A的基本樂曲圖示29A,與特定副樂曲B的副樂曲圖示29B。優位區段判別部52係在複數樂曲的區段同時再生時,判別哪首樂曲的區段為優位。於圖9中,以相同音量再生基本樂曲A與副樂曲B。因此,優位區段判別部52係判斷為沒有優位區段。然後,因為沒有優位區段,強調顯示部53並不進行圖示29的強調顯示。結果,基本樂曲圖示29A及副樂曲圖示29B以相同的畫像尺寸並排顯示。The highlight display unit 53 displays the specific display of the priority segment based on the determination result of the priority segment determination unit 52 in a relatively emphasized display compared to the specific display of other segments. The emphasis display will be described with reference to FIGS. 9 and 10. In FIG. 9, above the plural line 22, the basic music icon 29A of the specific basic music A and the sub music icon 29B of the specific sub music B are displayed. The superior zone discrimination unit 52 discriminates which zone of the music is superior when the zones of plural music are reproduced at the same time. In FIG. 9, the basic music A and the sub music B are reproduced at the same volume. Therefore, the superior zone discrimination unit 52 determines that there is no superior zone. Then, because there is no priority zone, the emphasis display unit 53 does not perform the emphasis display as shown in FIG. 29. As a result, the basic music icon 29A and the sub music icon 29B are displayed side by side with the same portrait size.

接著,再生控制部60係伴隨遊戲的進行,降低一方之樂曲的音量,使其低於另一方之樂曲的音量。此時,優位區段判別部52係將再生音量大的樂曲的區段判別為優位區段。在圖10的範例中,副樂曲B的再生音量大於基本樂曲A。結果,強調顯示部53係將副樂曲圖示29B顯示成大於基本樂曲圖示29A。代替性地,強調顯示部53係將基本樂曲圖示29A顯示成小於副樂曲圖示29B。藉此,對於使用者,可表示正在遊玩副樂曲B的區段。Next, as the game progresses, the reproduction control unit 60 lowers the volume of the music of one side to be lower than the volume of the music of the other side. At this time, the priority zone discrimination unit 52 discriminates the zone of the music whose reproduced volume is high as the priority zone. In the example of FIG. 10, the reproduction volume of the subsidiary music B is greater than that of the basic music A. As a result, the highlight display unit 53 displays the sub-music icon 29B larger than the basic music icon 29A. Alternatively, the emphasis display section 53 displays the basic music icon 29A smaller than the sub music icon 29B. In this way, the user can indicate that the section of the sub-music B is being played.

又,強調顯示部53係因應樂曲彼此之再生音量的音量比,決定圖示的尺寸比亦可。例如,副樂曲B的再生音量是基本樂曲A的1.5倍時,強調顯示部53係以基本樂曲圖示29A的1.5倍的尺寸,顯示副樂曲圖示29B亦可。或者,強調顯示部53係樂曲彼此的再生音量的差越大,越增大圖示的尺寸的差亦可。In addition, the emphasis display unit 53 may determine the size ratio of the figure in accordance with the volume ratio of the reproduction volume between the music pieces. For example, when the reproduction volume of the sub-music B is 1.5 times that of the basic music A, the highlight display unit 53 may be 1.5 times the size of the basic music icon 29A, and the sub-music icon 29B may be displayed. Alternatively, the larger the difference in reproduction volume between the music pieces on the emphasis display unit 53 is, the larger the difference in the size of the illustration.

進而,強調顯示部53係在特定顯示是畫像時,畫像的尺寸之外,或不僅畫像的尺寸也變更畫像的顏色、色相、明度、對比、濃度及顯示圖案的至少之一亦可。特定顯示是畫像以外時,強調顯示部53所致之強調係例如作為背景的顏色比率的變更、背景色的顏色、色相、明度、對比、及濃度的變更、背景色的閃爍等之樣態亦可。又,為了相對地強調顯示優位區段的圖示,強調顯示部53低調顯示不是優位區段之區段的圖示亦可。例如,強調顯示部53係以縮小另一方的畫像、讓另一方的畫像的顏色變淺、及使另一方的畫像閃爍等之樣態進行低調顯示亦可。進而,強調顯示部53係為了逐漸進行強調顯示,例如以逐漸放大畫像、逐漸讓畫像的顏色變深、及逐漸改變畫像的閃爍週期等之樣態進行強調顯示亦可。Furthermore, when the highlight display unit 53 specifies that the display is an image, in addition to the size of the image, or not only the size of the image, but also at least one of the color, hue, brightness, contrast, density, and display pattern of the image may be changed. When the specific display is other than an image, the emphasis by the emphasis display section 53 is also such as changes in the color ratio of the background, changes in the color of the background color, hue, brightness, contrast, density, and flickering of the background color. can. In addition, in order to relatively emphasize and display the icon of the superior segment, the highlight display unit 53 may display the icon of the segment that is not the superior segment in a low-key manner. For example, the emphasized display unit 53 may perform low-key display in such a manner as to reduce the portrait of the other party, lighten the color of the portrait of the other party, and blink the portrait of the other party. Furthermore, the emphasized display section 53 may gradually perform the emphasized display, for example, gradually enlarge the image, gradually darken the color of the image, and gradually change the flicker period of the image.

又,同時再生3個以上之樂曲的區段時,優位區段判別部52係作為優位區段,判別至少1個區段並進行強調顯示。再者,優位區段判別部52將比其他區段還後面開始再生的區段,判別為優位區段時,導引部71係對使用者導引與對應優位區段的譜面資料因應的操作步驟亦可。例如,分派對應兩個連接區段之一方的譜面資料時,譜面資料作成部84係對同時再生部分,分派對應優位區段的譜面資料亦可。藉此,導引部71係對使用者導引與對應優位區段的譜面資料因應的操作步驟。In addition, when three or more sections of the music are reproduced at the same time, the dominant section determining unit 52 serves as the dominant section, distinguishes at least one section and displays it with emphasis. Furthermore, when the superior zone discriminating section 52 determines the zone that starts to be reproduced later than the other zones as the superior zone, the guiding part 71 is an operation to guide the user in response to the chart data of the corresponding superior zone Steps are also possible. For example, when assigning the chart data corresponding to one of the two connected sections, the chart data preparation unit 84 may simultaneously reproduce the part and assign the chart data corresponding to the superior zone. In this way, the guiding part 71 guides the user to the operation steps corresponding to the chart data of the corresponding eutopic section.

藉由此種強調顯示,對於使用者及在使用者的周圍觀看的觀眾,可有效地傳達再生的樂曲。進而,藉由顯示因應再生音量的音量比之大小的特定顯示,可將哪首樂曲以哪種程度的大小再生等狀況傳達給使用者及觀眾。With such an emphasis display, the reproduced music can be effectively conveyed to the user and the audience watching around the user. Furthermore, by displaying a specific display corresponding to the volume ratio of the reproduction volume, it is possible to convey the status of which music piece is reproduced to the user and audience.

此種遊戲機10的遊戲程式42係使作為電腦的控制部30,具有同時再生兩個樂曲的區段中至少兩個區段的至少一部分的同時再生手段的功能。又,遊戲程式42係使控制部30具有作為將特定包含同時再生之區段的複數樂曲各別的特定顯示,對遊戲的使用者顯示的樂曲特定手段的功能。又,遊戲程式42係使控制部30具有作為判別同時再生的區段中,比其他區段更優位的至少1個優位區段的優位區段判別手段的功能。又,遊戲程式42係使控制部30具有作為依據優位區段判別手段的判別結果,將優位區段的特定顯示,相較於其他區段的特定顯示,相對性強調地顯示的強調顯示手段的功能。The game program 42 of such a game machine 10 has the function of a simultaneous reproduction means for simultaneously reproducing at least a part of at least two sections of the two music sections by the control unit 30 as a computer. In addition, the game program 42 enables the control unit 30 to have a function as a means for specifying a plurality of music pieces including sections to be reproduced at the same time, respectively, and displaying them to the user of the game. In addition, the game program 42 enables the control unit 30 to have a function as a superior zone discriminating means for discriminating at least one superior zone that is more superior than the other zones in the simultaneous reproduction zone. In addition, the game program 42 enables the control unit 30 to have the result of the discrimination based on the superior zone discriminating means, and the specific display of the superior zone is displayed in a relatively emphasized manner compared to the specific display of other zones. Features.

以上,已參照各實施形態針對本發明進行說明,但是,本發明並不限定於前述實施形態者。在不違反本發明的範圍中變更的發明,及與本發明均等的發明也包含於本發明。又,各實施形態及各變形形態可在不違反本發明的範圍中適當組合。Above, the present invention has been described with reference to the respective embodiments, but the present invention is not limited to the aforementioned embodiments. Inventions changed within the scope of the present invention and inventions equivalent to the present invention are also included in the present invention. In addition, each embodiment and each modified form can be appropriately combined within the scope of the present invention.

例如連接區段為1個亦可。進而,作為連接區段選擇了優先區段時,在優先區段彼此之間不包含其他區段亦可。此時,代替連接區段選擇部82,再生區段選擇部81係作為連接區段,選擇優先區段亦可。For example, one connection section may be sufficient. Furthermore, when a priority zone is selected as the connection zone, it is not necessary to include other zones between the priority zones. In this case, instead of the connection zone selection unit 82, the regeneration zone selection unit 81 serves as the connection zone, and the priority zone may be selected.

又,相合度資訊進而包含表示區段之節奏的節奏資訊,或表示區段的時間長度的長度資訊。此時,連接區段選擇部82係作為容易連結的連接區段,選擇節奏與優先區段一致的區段,或時間長度相同的區段亦可。進而,連接區段選擇部82係參照節奏資訊及長度資訊的至少一方,加算或減算相合度的點數亦可。進而,連接區段選擇部82係使各區段的音調一致之後,選擇連接區段亦可。藉此,增加容易連結的連接區段的選擇項,可作成更多種類的合成樂曲。In addition, the conformity information further includes rhythm information indicating the rhythm of the section, or length information indicating the time length of the section. At this time, the connection section selection unit 82 serves as a connection section that is easy to connect, and may select a section whose rhythm matches the priority section or a section whose time length is the same. Furthermore, the connected segment selection unit 82 refers to at least one of the rhythm information and the length information, and may add or subtract the points of the degree of conformity. Furthermore, the connected segment selection unit 82 may select the connected segment after matching the pitch of each segment. In this way, options for easy-to-connect connection sections are added, and more types of synthesized music can be made.

又,再生區段選擇部81係決定合成樂曲的構造之後,選擇構成合成樂曲的優先區段亦可。作為一例,再生區段選擇部81係參照基本樂曲的優先區段的構造資訊,作為合成樂曲的構造,決定基本樂曲的構造。例如,基本樂曲的優先區段具有表示前奏、副歌、及尾奏的構造的構造資訊時,再生區段選擇部81係作為合成樂曲的構造,決定以前奏、副歌、及尾奏的順序包含該等構造。In addition, after the reproduction section selection unit 81 determines the structure of the synthesized music, it may select the priority section constituting the synthesized music. As an example, the reproduction section selection unit 81 refers to the structure information of the priority section of the basic music, and determines the structure of the basic music as the structure of the synthesized music. For example, when the priority section of the basic music has structure information indicating the structure of the intro, chorus, and ending, the playback section selection unit 81 is used as the structure of the synthesized music to determine the order of the intro, chorus, and ending. Contains these structures.

或者,基本樂曲以前奏、A段旋律、B段旋律、副歌1、間奏、副歌2、及尾奏的順序包含該等構造時,再生區段選擇部81係從基本樂曲或副樂曲的區段,選擇具有表示前奏、副歌1、副歌2、尾奏的構造之構造資訊的優先區段。然後,從基本樂曲或副樂曲的區段,選擇具有表示A段旋律、B段旋律、及間奏的構造之構造資訊的連接區段。之後,再生區段選擇部81係以並排成前奏、A段旋律、B段旋律、副歌1、間奏、副歌2、及尾奏的順序之方式,配置優先區段及連接區段。Alternatively, when the sequence of the intro, A melody, B melody, chorus 1, interlude, chorus 2, and ending of the basic music includes these structures, the reproduction section selection unit 81 is selected from the basic music or the sub music. For the section, select a priority section with structural information indicating the structure of the intro, chorus 1, chorus 2, and ending. Then, from the section of the basic music or the sub-music, a connection section having structure information representing the structure of the A-segment melody, the B-segment melody, and the interlude is selected. After that, the reproduction section selection unit 81 arranges the priority section and the connecting section in the order of intro, A melody, B melody, chorus 1, interlude, chorus 2, and ending.

藉此,合成樂曲整體的構造一致,故可維持樂曲構造的均衡。再者,再生區段選擇部81係代替基本樂曲,例如依據使用者初始或最後選擇之樂曲的構造,決定合成樂曲的構造亦可。As a result, the overall structure of the synthesized music is consistent, so that the balance of the music structure can be maintained. Furthermore, the reproduction section selection unit 81 replaces the basic music, and may determine the structure of the synthesized music, for example, based on the structure of the music initially or last selected by the user.

又,同時再生部62係在將先行之區段的最後部分或接續之區段的初始部分與其他區段同時再生時,僅同時再生對應所定數的小節的時間亦可。例如,同時再生部62係僅同時再生對應1小節、2小節、4小節、或8小節的時間亦可。In addition, when the simultaneous reproducing unit 62 simultaneously reproduces the last part of the preceding zone or the initial part of the following zone with other zones, it may simultaneously reproduce only the time corresponding to a predetermined number of bars. For example, the simultaneous reproduction unit 62 may reproduce only the time corresponding to 1 measure, 2 measures, 4 measures, or 8 measures at the same time.

例如將複數樂曲分別分割成複數個所得之複數區段,係遊戲機10自動分割樂曲來作成亦可。又,複數區段係使用者分割樂曲來作成亦可。該等狀況中,所作成的各區段係作為樂曲資料的一部分,記憶於記憶體40。For example, the plural pieces of music may be divided into plural sections, and the game machine 10 may automatically divide the pieces of music. Also, the plural sections may be created by dividing the music by the user. In these situations, the sections created are stored in the memory 40 as part of the music data.

又,樂曲作成部80係作為3個以上之樂曲的區段,從1個基本樂曲與兩個以上副樂曲作成合成樂曲亦可。例如,由基本樂曲A、副樂曲B、副樂曲C作成合成樂曲時,除了圖5A所記載之各區段之外,也從分割副樂曲C所得之6個區段C1、C2、C3、C4、C5及C6中選擇優先區段及連接區段。In addition, the music composition section 80 is a section of three or more music pieces, and it may be composed of one basic music piece and two or more subsidiary music pieces. For example, when a composite music is composed of basic music A, sub-music B, and sub-music C, in addition to the sections shown in FIG. 5A, six sections C1, C2, C3, C4 obtained by dividing sub-music C are also obtained. , C5 and C6, select priority zone and connection zone.

又,連接區段選擇部82作為連接區段,選擇優先區段的區段亦可。此時,配置連續地接續於先行之優先區段的優先區段。例如,可於基本樂曲A的區段A1之後面配置副樂曲B的區段B4。進而,連接區段選擇部82係從樂曲資料中,選擇應位於優先區段即區段B4與接續於區段B4的其他優先區段之間的連接區段。In addition, as the connection section, the connection section selection unit 82 may select the section of the priority section. At this time, the priority zone that continues to the preceding priority zone is arranged. For example, the section B4 of the sub-music B may be arranged after the section A1 of the basic music A. Furthermore, the connection section selection unit 82 selects, from the music data, the connection section that should be located between the priority section, that is, the section B4 and other priority sections following the section B4.

又,連接區段選擇部82作為連接區段,選擇優先區段亦可。此時,再生區段選擇部81所選擇的優先區段,與連接區段選擇部82所選擇的優先區段會連續。例如,再生區段選擇部81選擇優先區段即區段A1,作為接續於其後面的連接區段,連接區段選擇部82選擇區段A1亦可。藉此,區段A1持續再生,故可調整合成樂曲的長度。In addition, as the connection section, the connection section selection unit 82 may select a priority section. At this time, the priority zone selected by the regeneration zone selection unit 81 and the priority zone selected by the connection zone selection unit 82 are continuous. For example, the regeneration zone selection unit 81 selects the zone A1 which is the priority zone, as the connection zone following it, and the connection zone selection unit 82 may select the zone A1. In this way, the section A1 is continuously reproduced, so the length of the synthesized music can be adjusted.

又,進行同時再生時,樂曲作成部80係涵蓋區段的開始到結束為止整體變更同時再生的區段的至少一方亦可。例如,樂曲作成部80可依據音域、音質、音源、或樂器種類來變更區段整體。具體來說,樂曲作成部80能以區段整體僅由歌唱或效果因所構成之方式、以強調高音域或低音域之方式、或以音量提高或降低之方式進行變更。再者,即使變更區段整體的狀況、僅同時再生區段彼此各別一部分的狀況,也可變更包含同時再生之部分的區段整體。In addition, when performing simultaneous reproduction, the music composition section 80 may change at least one of the simultaneous reproduction sections as a whole from the beginning to the end of the section. For example, the music composition section 80 may change the entire section according to the range, sound quality, sound source, or type of instrument. Specifically, the music composition section 80 can be changed in such a way that the entire section is composed only of singing or effect factors, in a way that emphasizes the high range or low range, or in a way that the volume is increased or decreased. Furthermore, even if the status of the entire zone is changed, and only a part of the status of each zone is reproduced simultaneously, the entire zone including the part to be reproduced simultaneously can be changed.

以下,記載從上述之各實施形態及各變形例所導出之各種樣態。再者,為了容易理解各樣態,以括弧附記添附圖面所圖示的參照符號。但是,參照符號並不是意圖將本發明限定於圖示的形態所附記者。Hereinafter, various aspects derived from the above-mentioned embodiments and modifications are described. In addition, in order to easily understand each aspect, the reference symbols shown in the drawings are added in parentheses. However, the reference signs are not intended to limit the present invention to the reporter attached to the illustrated form.

遊戲系統10係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統10,其具備:同時再生手段62,係同時再生前述兩個樂曲的前述區段中,至少兩個區段的至少一部分;樂曲特定手段51,係將特定包含同時再生之前述區段的複數各樂曲的特定顯示29,對遊戲的玩家顯示;優位區段判別手段52,係判別同時再生的前述區段中,比其他區段更優位的至少1個優位區段;及強調顯示手段,係依據前述優位區段判別手段52的判別結果,將前述優位區段的前述特定顯示29B,相較於前述其他區段的前述特定顯示29A,相對性強調地顯示。 又,遊戲系統10的控制方法,係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲之遊戲系統10的控制方法,其中,同時再生前述兩個樂曲的前述區段中,至少兩個區段的至少一部分;將特定包含同時再生之前述區段的複數各樂曲的特定顯示29,對遊戲的玩家顯示;判別同時再生的前述區段中,比其他區段更優位的至少1個優位區段;依據前述優位區段的判別結果,將前述優位區段的前述特定顯示29B,相較於前述其他區段的前述特定顯示29A,相對性強調地顯示。The game system 10 is a game system 10 that selects the segments containing at least two music pieces from the music data including the plural sections obtained by dividing the plural music pieces into plural numbers respectively to form the composite music. Equipped with: simultaneous reproducing means 62 for simultaneously reproducing at least a part of at least two sections of the aforementioned sections of the two music; music specifying means 51 for specifying plural pieces of music including the aforementioned sections to be reproduced simultaneously Display 29, which is displayed to the players of the game; the superiority zone judging means 52, is to discriminate at least one superiority zone that is more superior than other zones in the aforementioned zones that are simultaneously reproduced; and the means of emphasis display is based on the aforementioned superiority zone As a result of the discrimination of the segment discrimination means 52, the aforementioned specific display 29B of the aforementioned superior zone is displayed relatively and emphatically compared to the aforementioned specific display 29A of the aforementioned other segments. In addition, the control method of the game system 10 is to select the sections containing at least two music pieces from the music data including the plural sections obtained by dividing the plural music pieces into plural numbers to form the composite music piece. The control method of the game system 10, wherein, at least a part of at least two sections of the two sections of the two music are reproduced simultaneously; the specific display 29 of each of the plural pieces of music that specifically includes the sections to be reproduced simultaneously is displayed for The player display of the game; identify at least one superiority zone that is more superior than other zones in the aforementioned zones that are simultaneously reproduced; according to the discrimination result of the aforementioned superiority zone, compare the aforementioned special display 29B of the aforementioned superiority zone to The aforementioned specific display 29A in the aforementioned other sections is displayed relatively and emphatically.

藉由該遊戲系統,對於玩家及在玩家的周圍觀看的觀眾,可有效地傳達再生的樂曲。再者,作成合成樂曲時,各區段可利用公知的手法連接。例如,選擇玩家所選擇之樂曲中對應副歌的區段,隨機連接所選擇的區段亦可。With this game system, the reproduced music can be effectively conveyed to the player and the audience watching around the player. In addition, when creating a composite music, the sections can be connected by a known method. For example, the section corresponding to the chorus in the music selected by the player may be selected, and the selected section may be randomly connected.

前述特定顯示29為畫像;前述強調顯示手段53係變更前述畫像的尺寸、顏色、色相、明度、對比、濃度及顯示圖案的至少之一。The aforementioned specific display 29 is an image; the aforementioned highlight display means 53 changes at least one of the size, color, hue, brightness, contrast, density, and display pattern of the aforementioned image.

前述優位區段判別手段52係將因應所對應之譜面資料的操作步驟導引給前述玩家的區段、再生音量比前述其他區段還大的區段、及在前述其他區段之後開始再生的區段中,至少一個符合的區段,判別為前述優位區段。The aforementioned superior zone discrimination means 52 guides the operation steps corresponding to the corresponding chart data to the aforementioned player's segment, the segment whose playback volume is greater than the aforementioned other segments, and the segment that starts playback after the aforementioned other segments. Among the sections, at least one matching section is judged as the aforementioned priority section.

藉由對於玩家及在玩家的周圍觀看的觀眾,可有效地傳達再生的樂曲。進而,藉由顯示因應再生音量的音量比之大小的特定顯示,可將哪首樂曲以哪種程度的大小再生等狀況傳達給玩家及觀眾。The reproduced music can be effectively conveyed to the player and the audience watching around the player. Furthermore, by displaying the specific display corresponding to the volume ratio of the reproduction volume, it is possible to convey the status of which music piece is reproduced to the player and audience.

遊戲系統10係更具備對前述玩家導引前述遊戲的操作步驟的導引手段71;前述導引手段71係在前述同時再生手段62進行同時再生時,將因應與前述優位區段對應之譜面資料的操作步驟,對前述玩家進行導引。The game system 10 is further equipped with a guiding means 71 that guides the aforementioned players to the operation steps of the aforementioned game; the aforementioned guiding means 71 will respond to the chart data corresponding to the aforementioned superior zone when the aforementioned simultaneous regeneration means 62 performs simultaneous reproduction To guide the aforementioned players.

藉此,玩家可感到連接的區段彼此順暢地連結。因此,維持作為合成樂曲的一體性的結果,可作成玩家不感覺到不協調感的合成樂曲。With this, the player can feel that the connected sections are smoothly connected to each other. Therefore, as a result of maintaining the unity of the synthesized music, it is possible to create a synthesized music in which the player does not feel discomfort.

遊戲程式42係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統的遊戲程式,為使前述遊戲系統所包含之1或複數電腦具有前述之各手段的功能。The game program 42 is a game program for a game system that selects the segments including at least two music segments from the music data including the plural segments obtained by dividing the plural music into plural numbers respectively to form the composite music. , In order to make one or more computers included in the aforementioned game system have the functions of the aforementioned means.

藉由該遊戲程式,對於玩家及在玩家的周圍觀看的觀眾,可有效地傳達再生的樂曲。With this game program, the reproduced music can be effectively conveyed to the player and the audience watching around the player.

[本發明的其他樣態] 藉由專利文獻1記載的技術所作成的合成樂曲(例如組合樂曲)時,僅適當組合所選擇的區段。因此,未充分考慮區段彼此的相合度,連接不同樂曲的區段彼此的話,會有損及作為合成樂曲的一體性的狀況。然後,損及一體性的話,導致使用者感到不協調感,損及遊戲的趣味。[Other aspects of the invention] In the case of a composite music (for example, a combined music) created by the technique described in Patent Document 1, only the selected section is appropriately combined. Therefore, the degree of compatibility between the sections is not fully considered, and if sections of different music are connected, the unity as a composite music may be impaired. Then, if the unity is impaired, the user will feel incompatibility, and the fun of the game will be impaired.

因此,本發明的其他樣態的目的係即使連接分割不同樂曲個別所得之複數區段彼此的狀況中,也考慮連結的相合度,維持作為合成樂曲的一體性。Therefore, the purpose of another aspect of the present invention is to consider the degree of consistency of the connection even in a situation where plural sections obtained by dividing different music pieces are connected to maintain the unity as a composite music piece.

本發明的其他樣態之遊戲系統10係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統10,具備:再生區段選擇手段81,係依據與複數區段個別建立關聯,且為了選擇前述合成樂曲應包含的優先區段所參照的參照資訊,從前述樂曲資料中選擇前述優先區段;及連接區段選擇手段82,係依據前述參照資訊,從前述樂曲資料中選擇應位於前述優先區段彼此之間的連接區段。 又,遊戲系統10的控制方法係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統10的控制方法,其中,依據與複數區段個別建立關聯,且為了選擇前述合成樂曲應包含的優先區段所參照的參照資訊,從前述樂曲資料中選擇前述優先區段;依據前述參照資訊,從前述樂曲資料中選擇應位於前述優先區段彼此之間的連接區段。In another aspect of the game system 10 of the present invention, from the music data including the plural sections obtained by dividing the plural music into plural, the sections including at least two music sections are selected to form a composite The music game system 10 is provided with a reproduction section selection means 81, which is based on the respective associations with plural sections, and in order to select the reference information referred to by the priority section which should be included in the composite music, select the music data from the music data. The priority section; and the connection section selection means 82 are based on the aforementioned reference information to select the connection section that should be located between the aforementioned priority sections from the aforementioned music data. In addition, the control method of the game system 10 is to select the segments including at least two segments from the music data including the plural segments obtained by dividing the plural music into plural numbers to form the composite music. The control method of the game system 10, wherein the priority section is selected from the music data according to the reference information to be referred to in order to select the priority section which should be included in the composite music according to the individual association with the plural sections; Information, from the aforementioned music data, select the connecting section that should be located between the aforementioned priority sections.

藉由該遊戲系統,即使連接分割不同樂曲個別所得之複數區段彼此的狀況中,也可考慮連結的相合度,作成維持一體性的合成樂曲。With this game system, even in the case of connecting plural sections separately obtained by dividing different music, the degree of consistency of the connection can be considered to create a composite music that maintains unity.

前述參照資訊係包含用以求出與其他區段的連接之相合度的相合度資訊,前述連接區段選擇手段82係依據前述相合度資訊,從前述樂曲資料中作為前述連接區段的至少一部分,選擇先行於前述優先區段的先行區段及接續於前述優先區段的接續區段的至少一方。The aforementioned reference information includes conformity information used to obtain the conformity degree of the connection with other segments, and the aforementioned connection section selection means 82 uses the aforementioned conformity information as at least a part of the aforementioned connection section from the aforementioned music data , Select at least one of the preceding section preceding the aforementioned priority section and the succeeding section following the aforementioned priority section.

前述連接區段選擇手段82係依據前述相合度資訊,從前述樂曲資料中作為前述連接區段的至少一部分,進而選擇先行於作為前述連接區段所選擇之區段的區段及接續於前述連接區段的區段的至少一方。The connection section selection means 82 is based on the aforementioned degree of conformity information, from the music data as at least a part of the connection section, and then selects the section that precedes the section selected as the connection section and continues to the connection section. At least one of the sections of the section.

前述參照資訊係包含用以求出與其他區段的連接之相合度的相合度資訊,前述連接區段選擇手段82係依據前述相合度資訊,從前述樂曲資料中作為前述連接區段的至少一部分,選擇接續於前述優先區段彼此中先再生的優先區段的接續區段、先行於前述優先區段彼此中之後再生的優先區段的先行區段、及接續於前述接續區段且先行於前述先行區段的區段。The aforementioned reference information includes conformity information used to obtain the conformity degree of the connection with other segments, and the aforementioned connection section selection means 82 uses the aforementioned conformity information as at least a part of the aforementioned connection section from the aforementioned music data , Select the successive section following the priority section that is reproduced first among the foregoing priority sections, the preceding section of the priority section that is regenerated after the preceding priority sections, and the preceding section following the preceding section and precede The section of the preceding section.

藉由上述的樣態,連接區段選擇部82可選擇與優先區段的相合度佳的連接區段。結果,可考慮連結的相合度,作成維持一體性的合成樂曲。With the above aspect, the connection section selection unit 82 can select a connection section with a good degree of compatibility with the priority section. As a result, it is possible to consider the degree of compatibility of the connection and create a composite music that maintains the unity.

更具備判別成為前述合成樂曲的基礎之基本樂曲的區段,與合成於前述基本樂曲之副樂曲的區段的區段判別手段83;前述再生區段選擇手段81係從前述基本樂曲的區段中,決定前述合成樂曲中初始或最後再生的區段。It is further equipped with a section discriminating means 83 which discriminates the section of the basic music that is the basis of the aforementioned synthetic music and the section of the sub-music that is synthesized in the aforementioned basic music; the aforementioned reproduction section selection means 81 is based on the section of the aforementioned basic music , Determines the first or last reproduced section of the aforementioned composite music.

藉此,可考慮成為合成樂曲之基礎的基本樂曲的構造,作成合成樂曲。結果,可考慮合成樂曲整體的構造,作成使用者不覺得有不協調感的合成樂曲。In this way, it is possible to consider the structure of the basic music that is the basis of the synthetic music to create a synthetic music. As a result, it is possible to consider the overall structure of the synthesized music, and create a synthesized music that does not feel uncomfortable to the user.

遊戲系統10係更具備在前述連接區段中至少兩個連接區段滿足所定條件時,同時再生前述兩個連接區段的至少一部分的同時再生手段62。The game system 10 is further provided with a simultaneous regeneration means 62 that simultaneously regenerates at least a part of the two connected segments when at least two of the connected segments meet predetermined conditions.

遊戲系統10係更具備對遊戲的使用者導引前述遊戲的操作步驟的導引手段71;前述導引手段71係在前述同時再生手段62進行同時再生時,將因應與前述兩個連接區段之一方對應之譜面資料的操作步驟,對前述使用者進行導引。The game system 10 is further equipped with a guiding means 71 that guides the user of the game to the operation steps of the aforementioned game; the aforementioned guiding means 71 is to respond to the aforementioned two connection sections when the aforementioned simultaneous regeneration means 62 performs simultaneous reproduction The operation steps of the chart data corresponding to one party guide the aforementioned users.

藉此,使用者可感到連接的區段彼此順暢地連結。因此,能以維持作為合成樂曲的一體性之方式連接兩個區段。結果,可作成使用者不覺得有不協調感的合成樂曲。Thereby, the user can feel that the connected sections are smoothly connected to each other. Therefore, the two sections can be connected in a manner that maintains the unity as a composite music. As a result, it is possible to create a synthesized music that the user does not feel uncomfortable.

前述連接區段選擇手段82係從前述樂曲資料中作為前述連接區段的至少一部分,選擇不構成前述兩個樂曲的區段。The connecting section selection means 82 selects sections that do not constitute the two music pieces as at least a part of the connecting section from the music data.

藉此,增加成為連接區段之候補的區段的選擇項,可作成更多種類的合成樂曲。In this way, the options for the segments that are candidates for the connected segments are added, and more types of synthesized music can be created.

遊戲程式42係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統10的遊戲程式42,為使前述遊戲系統10所包含之1或複數電腦30具有前述之各手段的功能。The game program 42 is a game of the game system 10 that selects the segments including at least two music pieces from the music data including the plural segments obtained by dividing the plural music into plural numbers respectively to form the composite music. The program 42 is for enabling the 1 or the plural computers 30 included in the game system 10 to have the functions of the aforementioned means.

藉由該遊戲程式,即使連接分割不同樂曲個別所得之複數區段彼此的狀況中,也可考慮連結的相合度,作成維持一體性的合成樂曲。With this game program, even in the case of connecting plural sections separately obtained by dividing different music, the degree of consistency of the connection can be considered to create a composite music that maintains unity.

進而,在藉由專利文獻1記載的技術所作成的合成樂曲(例如組合樂曲)中,連接之區段彼此,例如節奏或曲調不同時,突然變更節奏或曲調的話,玩家會感到困擾。結果,導致玩家感到不協調感,損及遊戲的趣味。Furthermore, in a synthetic music (for example, a combination music) created by the technique described in Patent Document 1, when the connected sections are different in rhythm or tune, for example, if the rhythm or tune is changed suddenly, the player may be troubled. As a result, the player feels incompatibility, which undermines the fun of the game.

因此,本發明之其他樣態的目的係消除連接區段彼此時的不協調感。Therefore, the purpose of other aspects of the present invention is to eliminate the sense of discomfort when connecting the segments.

本發明的其他樣態之遊戲系統10係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統10,具備:再生區段選擇手段81,係從前述樂曲資料中,選擇前述合成樂曲所應包含之至少兩個區段;表演音區段決定手段85,係決定用以連接前述至少兩個區段的表演音區段;表演音再生手段61,係遊戲的玩家進行所定表演操作時,再生因應前述表演操作的表演音;及導引手段71,係對前述玩家導引前述遊戲的操作步驟,且因應對應前述表演音區段的譜面資料,導引前述表演操作的操作步驟的導引手段71。 又,遊戲系統10的控制方法係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統10的控制方法,其中,從前述樂曲資料中,選擇前述合成樂曲所應包含之至少兩個區段;決定用以連接前述至少兩個區段的表演音區段;遊戲的玩家進行所定表演操作時,再生因應前述表演操作的表演音;對前述玩家導引前述遊戲的操作步驟時,因應對應前述表演音區段的譜面資料,導引前述表演操作的操作步驟。In another aspect of the game system 10 of the present invention, from the music data including the plural sections obtained by dividing the plural music into plural, the sections including at least two music sections are selected to form a composite The music game system 10 is provided with: reproduction section selection means 81, which selects at least two sections included in the aforementioned synthetic music from the aforementioned music data; At least two segments of the performance sound section; the performance sound reproduction means 61, when the player of the game performs a predetermined performance operation, regenerate the performance sound corresponding to the aforementioned performance operation; and the guiding means 71, which guide the aforementioned game to the aforementioned player According to the chart data corresponding to the aforementioned performance section, the guiding means 71 that guides the aforementioned performance operation steps. In addition, the control method of the game system 10 is to select the sections including at least two sections from the music data including the plural sections obtained by dividing the plural music into plural numbers to form the composite music. The control method of the game system 10, wherein, from the aforementioned music data, at least two sections that should be included in the aforementioned synthesized music are selected; the performance sound section used to connect the aforementioned at least two sections is determined; the player of the game makes the determination During the performance operation, the performance sound corresponding to the above-mentioned performance operation is reproduced; when the operation steps of the game are guided to the aforementioned player, the operation steps of the above-mentioned performance operation are guided in accordance with the chart data corresponding to the above-mentioned performance sound section.

藉由該遊戲系統,插入表演音區段,可消除連接區段彼此時的不協調感。再者,作成合成樂曲時,表演音區段以外的區段彼此可利用公知的手法連接。例如,選擇玩家所選擇之樂曲中對應副歌的區段,隨機連接所選擇的區段亦可。With this game system, the performance sound section is inserted to eliminate the sense of disharmony when connecting the sections. Furthermore, when creating a synthetic music, sections other than the performance section can be connected by a known method. For example, the section corresponding to the chorus in the music selected by the player may be selected, and the selected section may be randomly connected.

前述表演音區段決定手段85係依據與複數區段個別建立關聯,且包含用以求出與其他區段的連接的相合度的相合度資訊的參照資訊,決定前述表演音區段。藉此,可維持合成樂曲的一體性,消除玩家的不協調感。The aforementioned performance sound section determining means 85 determines the aforementioned performance sound section based on reference information that is associated with a plurality of sections individually, and includes conformity information used to obtain the conformity degree of connection with other sections. In this way, the unity of the synthesized music can be maintained and the player's sense of discomfort can be eliminated.

前述導引手段71係於前述至少兩個區段之間,導引前述表演操作的前述操作步驟。The aforementioned guiding means 71 is connected between the aforementioned at least two sections, and guides the aforementioned operation steps of the aforementioned performance operation.

前述導引手段71係於前述至少兩個區段中先再生之區段的最後部分,或前述至少兩個區段中後再生之區段的初始部分中,導引前述表演操作的前述操作步驟。The aforementioned guiding means 71 guides the aforementioned operation steps of the aforementioned performance operation in the last part of the aforementioned at least two segments regenerated first, or in the initial part of the aforementioned at least two segments regenerated later.

藉由該等樣態,利用藉由玩家進行表演操作所再生的表演音,可連接樂曲的區段彼此。因此,可賦予玩家有如自己改編合成樂曲般的體驗。With these aspects, the performance sound reproduced by the player's performance operation can be used to connect the sections of the music. Therefore, players can be given an experience as if they were adapting synthesized music by themselves.

更具備從前述樂曲資料中,選擇應位於前述至少兩個區段之間的連接區段的連接區段選擇手段82。藉此,能以維持作為合成樂曲的一體性之方式選擇連接區段彼此的連接區段。再者,連接區段選擇手段82可作為連接區段,選擇表演音區段以外的區段。It is further provided with a connecting section selection means 82 for selecting a connecting section between the aforementioned at least two sections from the aforementioned music data. With this, it is possible to select the connection section that connects the sections so as to maintain the unity as the synthesized music. Furthermore, the connecting section selection means 82 can be used as a connecting section to select sections other than the performance sound section.

遊戲程式42係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統的遊戲程式,為使前述遊戲系統所包含之1或複數電腦具有前述之各手段的功能。The game program 42 is a game program for a game system that selects the segments including at least two music segments from the music data including the plural segments obtained by dividing the plural music into plural numbers respectively to form the composite music. , In order to make one or more computers included in the aforementioned game system have the functions of the aforementioned means.

藉由該遊戲程式,插入表演音區段,可消除連接區段彼此時的不協調感。With this game program, the performance sound section can be inserted to eliminate the sense of disharmony when connecting the sections.

10:遊戲機(遊戲系統) 11:框體部 12:顯示器 13:揚聲器 14:操作部 15:開始按鍵 16:操作按鍵 17:效果按鍵 18:旋轉裝置 21:操作線 22:線道 23:一般物件 24:表演物件 25:線物件 26:分數顯示部 27:過關區帶 28:計條 29:圖示(特定顯示) 29A:基本樂曲圖示(特定顯示) 29B:副樂曲圖示(特定顯示) 30:控制部(電腦) 40:記憶體 41:控制程式 42:遊戲程式 43:遊戲資料 50:顯示控制部 51:樂曲特定部(樂曲特定手段) 52:優位區段判別部(優位區段判別手段) 53:強調顯示部(強調顯示手段) 60:再生控制部 61:表演音再生部(表演音再生手段) 62:同時再生部(同時再生手段) 70:操作評估部 71:導引部(導引手段) 72:評估部 80:樂曲作成部 81:再生區段選擇部(再生區段選擇手段) 82:連接區段選擇部(連接區段選擇手段) 83:區段判別部(區段判別手段) 84:譜面資料作成部 85:表演音區段決定部(表演音區段決定手段)10: Game console (game system) 11: Frame body 12: display 13: speaker 14: Operation Department 15: Start button 16: Operation buttons 17: Effect button 18: Rotating device 21: Operation line 22: Line 23: General objects 24: performance objects 25: line object 26: Score display 27: Clearance zone 28: Count 29: Icon (specific display) 29A: Basic music icon (specific display) 29B: Vice music icon (specific display) 30: Control Department (computer) 40: memory 41: Control program 42: game program 43: Game Information 50: Display control section 51: Music specific part (music specific means) 52: Judgment section of superior zone (judgment means of superior zone) 53: Emphasis display part (emphasis display means) 60: Regeneration Control Department 61: Performance sound reproduction department (performance sound reproduction means) 62: Simultaneous regeneration section (simultaneous regeneration means) 70: Operation Evaluation Department 71: Guiding Department (Guiding Means) 72: Evaluation Department 80: Music Composition Department 81: Regeneration section selection section (regeneration section selection means) 82: Connection section selection part (connection section selection means) 83: Section discrimination section (section discrimination means) 84: Chart Data Creation Department 85: Performance sound section determination section (performance sound section determination means)

[圖1]遊戲系統的概略立體圖。 [圖2]揭示遊戲畫面的概略圖。 [圖3]遊戲系統的概略區塊圖。 [圖4]控制部的概略區塊圖。 [圖5]合成樂曲的概略構造圖。 [圖6]包含表演音區段之合成樂曲的概略構造圖。 [圖7]包含同時再生的區段之合成樂曲的概略構造圖。 [圖8]合成樂曲之作成的概略流程圖。 [圖9]揭示包含特定顯示之遊戲畫面的概略圖。 [圖10]揭示包含被強調顯示的特定顯示之遊戲畫面的概略圖。[Figure 1] A schematic perspective view of the game system. [Figure 2] A schematic diagram showing the game screen. [Figure 3] A schematic block diagram of the game system. [Figure 4] A schematic block diagram of the control unit. [Figure 5] A schematic structure diagram of a synthesized music. [Figure 6] A schematic structural diagram of a synthesized music including a performance section. [Fig. 7] A schematic structural diagram of a composite music including sections to be reproduced simultaneously. [Figure 8] A schematic flow chart of the composition of the composition. [Figure 9] A schematic diagram showing a game screen including a specific display. [Fig. 10] A schematic diagram showing a game screen including a specific display highlighted.

30:控制部 30: Control Department

50:顯示控制部 50: Display control section

51:樂曲特定部 51: Music specific part

52:優位區段判別部 52: Judgment Department of Superior Zone

53:強調顯示部 53: Emphasize the display

60:再生控制部 60: Regeneration Control Department

61:表演音再生部 61: Performance sound reproduction department

62:同時再生部 62: Simultaneous Regeneration Department

70:操作評估部 70: Operation Evaluation Department

71:導引部 71: Guiding Department

72:評估部 72: Evaluation Department

80:樂曲作成部 80: Music Composition Department

81:再生區段選擇部 81: Regeneration section selection section

82:連接區段選擇部 82: Connection section selection part

83:區段判別部 83: Section Discrimination Department

84:譜面資料作成部 84: Chart Data Creation Department

85:表演音區段決定部 85: Performance sound section determination department

Claims (6)

一種遊戲系統,係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統,其特徵為具備: 同時再生手段,係同時再生前述兩個樂曲的前述區段中,至少兩個區段的至少一部分; 樂曲特定手段,係將特定包含同時再生之前述區段的複數各樂曲的特定顯示,對遊戲的玩家顯示; 優位區段判別手段,係判別同時再生的前述區段中,比其他區段更優位的至少1個優位區段;及 強調顯示手段,係依據前述優位區段判別手段的判別結果,將前述優位區段的前述特定顯示,相較於前述其他區段的前述特定顯示,相對性強調地顯示。A game system is a game system in which, from music data including plural sections obtained by dividing plural music into plural numbers, in a manner that includes at least two sections of music, these sections are selected to form a composite music. Features: Simultaneous regeneration means simultaneously regenerate at least a part of at least two of the foregoing sections of the foregoing two music pieces; The means of specifying music is to display the specific display of the plural pieces of music including the aforementioned sections that are reproduced at the same time to the players of the game; The means for judging the priority zone is to identify at least one priority zone that is more superior than other zones among the aforementioned zones that are simultaneously reproduced; and The emphasis display means is based on the discrimination result of the aforementioned superior zone discriminating means to display the aforementioned specific display of the aforementioned superior zone in a relatively emphasized display compared to the aforementioned specific display of the aforementioned other zones. 如申請專利範圍第1項所記載之遊戲系統,其中, 前述特定顯示為畫像;前述強調顯示手段,係變更前述畫像的尺寸、顏色、色相、明度、對比、濃度及顯示圖案的至少之一。Such as the game system described in item 1 of the scope of patent application, in which: The aforementioned specific display is a portrait; the aforementioned means of emphasis display is to change at least one of the size, color, hue, brightness, contrast, density, and display pattern of the aforementioned portrait. 如申請專利範圍第1項或第2項所記載之遊戲系統,其中, 前述優位區段判別手段,係將因應所對應之譜面資料的操作步驟導引給前述玩家的區段、再生音量比前述其他區段還大的區段、及在前述其他區段之後開始再生的區段中,至少一個符合的區段,判別為前述優位區段。Such as the game system described in item 1 or item 2 of the scope of patent application, in which, The aforementioned superior zone discrimination method is to guide the operation steps corresponding to the corresponding chart data to the aforementioned player's segment, the segment whose playback volume is greater than the aforementioned other segments, and the segment that starts playback after the aforementioned other segments Among the sections, at least one matching section is judged as the aforementioned priority section. 如申請專利範圍第1項或第2項所記載之遊戲系統,其中,更具備: 導引手段,係對前述玩家導引前述遊戲的操作步驟; 前述導引手段,係在前述同時再生手段進行同時再生時,將因應與前述優位區段對應之譜面資料的操作步驟,對前述玩家進行導引。For example, the game system described in item 1 or item 2 of the scope of patent application includes: Guiding means is to guide the aforementioned players to the operation steps of the aforementioned game; The aforementioned guiding means is to guide the aforementioned players according to the operation steps of the chart data corresponding to the aforementioned superior zone when the aforementioned simultaneous reproduction means performs simultaneous reproduction. 一種記憶遊戲程式的記錄媒體,係記憶從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲的遊戲系統的遊戲程式,其特徵為使前述遊戲系統所包含之1或複數電腦,具有申請專利範圍第1項至第4項中任一項所記載的各手段的功能。A recording medium for a memory game program, which memorizes music data including plural sections obtained by dividing plural music into plurals, and selects these sections to form a composite music in a way that includes at least two sections of the music The game program of the game system is characterized in that one or more computers included in the aforementioned game system have the functions of each of the means described in any one of the first to fourth items of the patent application. 一種遊戲系統的控制方法,係從包含將複數樂曲分別分割成複數所得之複數區段的樂曲資料中,以至少包含兩個樂曲的區段之方式,選擇該等區段以作成合成樂曲之遊戲系統的控制方法,其特徵為: 同時再生前述兩個樂曲的前述區段中,至少兩個區段的至少一部分; 將特定包含同時再生之前述區段的複數各樂曲的特定顯示,對遊戲的玩家顯示; 判別同時再生的前述區段中,比其他區段更優位的至少1個優位區段; 依據前述優位區段的判別結果,將前述優位區段的前述特定顯示,相較於前述其他區段的前述特定顯示,相對性強調地顯示。A control method of a game system, from music data including plural sections obtained by dividing plural music into plurals, in a manner that includes at least two sections of music, selecting these sections to form a game of composite music The control method of the system is characterized by: Simultaneously reproduce at least a part of at least two of the foregoing sections of the foregoing two music pieces; The specific display of the plural pieces of music including the aforementioned sections that are reproduced at the same time is displayed to the players of the game; Identify at least one superior zone that is more superior than other zones among the aforementioned zones that are simultaneously reproduced; Based on the result of the discrimination of the aforementioned superiority zone, the aforementioned specific display of the aforementioned superiority zone is relatively and emphasizedly displayed compared to the aforementioned specific display of the aforementioned other zones.
TW108136393A 2018-10-11 2019-10-08 Game system, game program, and game system control method TW202021646A (en)

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