TW202017629A - Game account trading method - Google Patents
Game account trading method Download PDFInfo
- Publication number
- TW202017629A TW202017629A TW108133042A TW108133042A TW202017629A TW 202017629 A TW202017629 A TW 202017629A TW 108133042 A TW108133042 A TW 108133042A TW 108133042 A TW108133042 A TW 108133042A TW 202017629 A TW202017629 A TW 202017629A
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- server
- account
- transaction
- seller
- Prior art date
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/08—Payment architectures
- G06Q20/12—Payment architectures specially adapted for electronic shopping systems
- G06Q20/123—Shopping for digital content
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/08—Auctions
Abstract
Description
本發明揭露一種遊戲帳號交易方法,特別是關於一種連接複數個遊戲伺服器的網路交易平台,提供玩家不同遊戲帳號的拍賣與交易。 The invention discloses a game account transaction method, in particular to an online transaction platform connected to a plurality of game servers to provide players with auctions and transactions of different game accounts.
網路遊戲(Online Game),也稱線上遊戲,一般指多名玩家透過計算機網際網路進行互動娛樂的電子遊戲,以遊戲執行軟體分類一般是指客戶端下載的大型多人線上遊戲。部分線上遊戲能透過連接網絡服務器進行聯機對戰、在線雲端存檔。網路遊戲有戰略遊戲、動作遊戲、體育遊戲、格鬥遊戲、音樂遊戲、競速遊戲、和角色扮演遊戲等。 Online games, also known as online games, generally refer to electronic games in which multiple players engage in interactive entertainment through the computer Internet. Software classification by game execution generally refers to large-scale multiplayer online games downloaded by clients. Some online games can be connected to a network server for online battles and online cloud storage. Online games include strategy games, action games, sports games, fighting games, music games, racing games, and role-playing games.
在今日的網路遊戲中,玩家們會以虛擬貨幣來交易物品。但是有些玩家由於虛擬貨幣不足,所以就有了以實體貨幣去交換成虛擬貨幣或是購買虛擬物品的行為。由於此類行為直接關係到現實利益,並容易造成現實以及網路犯罪行為的發生,遊戲公司基本上都是嚴令禁止此類交易行為。但由於網路遊戲中的角色等級、技能、裝 備等等皆與遊戲時間有間接關係,有些玩家並沒有那麼多的時間來進行遊戲,所以也出現了購買帳號的行為。這也是網路犯罪行為開始達到高峰的時期,像是使用木馬或是後門程式盜取帳號或是網路詐騙等等都是常見的手法。 In today's online games, players will trade items in virtual currency. However, due to insufficient virtual currency, some players may exchange physical currency for virtual currency or purchase virtual items. Because such behavior is directly related to real interests, and it is easy to cause reality and cybercrime to occur, game companies basically strictly prohibit such transactions. However, due to the character levels, skills, The preparation and so on are all indirectly related to the game time, some players do not have so much time to play the game, so there is also the act of buying an account. This is also the period when cybercriminals begin to peak, such as using Trojan horses or backdoor programs to steal accounts or online scams are common methods.
有鑑於此,開發一種讓使用者可以安全地進行遊戲帳號交易的方法,便成為刻不容緩的課題。 In view of this, developing a method that allows users to safely conduct game account transactions has become an urgent issue.
本發明提供一種遊戲帳號的交易方法,應用於一交易平台伺服器,其透過網路連接於一賣方使用端裝置、一買方使用端裝置及複數個遊戲伺服器,其該交易平台伺服器包含一交易網站及一資料庫,該交易方法包含下列步驟。 The invention provides a game account transaction method, which is applied to a transaction platform server, which is connected to a seller end device, a buyer end device and a plurality of game servers through a network. The transaction platform server includes a Transaction website and a database, the transaction method includes the following steps.
首先,該交易平台伺服器自該賣方使用端裝置接收一賣方主帳號名稱和一賣方主帳號密碼並進行驗證,若驗證通過,則以該賣方主帳號名稱之一賣方主帳號識別碼於該資料庫搜尋取得對應於該些遊戲伺服器之複數個遊戲帳號且顯示於該交易網站。 First, the trading platform server receives a seller master account name and a seller master account password from the seller end device and verifies it. If the verification is passed, the seller master account ID is one of the seller master account names in the data The library search obtains a plurality of game accounts corresponding to the game servers and displays them on the transaction website.
然後,透過該賣方使用端裝置選擇該些遊戲帳號其中之一,並傳送一帳號選擇指令至該交易平台伺服器,該交易平台伺服器依據該帳號選擇指令連接所選擇之該遊戲伺服器,並取得所選擇之該遊戲帳號所包含之複數個遊戲物件且顯示於該交易網站。 Then, select one of the game account through the seller's end device, and send an account selection instruction to the trading platform server, the trading platform server connects to the selected game server according to the account selection instruction, and Obtain a plurality of game objects contained in the selected game account and display them on the transaction website.
接者,透過該賣方使用端裝置由該些遊戲物件選擇其中之一,並編輯該遊戲物件之一拍賣金額,該交易平台伺服器根據該拍賣金額產生一拍賣資訊並登錄於該交易網站,且在該資料庫中紀錄該拍賣資訊相關之一遊戲伺服器識別碼、一遊戲帳號識別碼及一遊戲物件識別碼。 Then, through the seller end device, one of the game objects is selected, and the auction amount of one of the game objects is edited. The server of the trading platform generates auction information according to the auction amount and registers it on the transaction website, and A game server identification code, a game account identification code, and a game object identification code related to the auction information are recorded in the database.
再者,該交易平台伺服器依據該遊戲伺服器識別碼、該遊戲帳號識別碼及該遊戲物件識別碼傳送一鎖定指令至該遊戲伺服器,禁止變更欲交易之該遊戲物件之一非變動數據資料。 Furthermore, the trading platform server sends a lock command to the game server according to the game server identification code, the game account identification code, and the game object identification code, prohibiting the change of non-change data of the game object to be traded data.
然後,透過該買方使用端裝置於該交易網站選擇該拍賣資訊,並傳送一購買指令至該交易平台伺服器,該交易平台伺服器依據該購買指令回傳一匯款帳戶,該買方使用端裝置依據該拍賣金額以一匯款方式匯款至該匯款帳戶,並經該交易平台伺服器驗證後,該交易平台伺服器傳送一已匯款通知至該賣方使用端裝置。 Then, select the auction information on the transaction website through the buyer-side device, and send a purchase instruction to the trading platform server, the trading platform server returns a remittance account according to the purchase instruction, and the buyer-side device based on The auction amount is remitted to the remittance account by a remittance method, and after being verified by the server of the trading platform, the server of the trading platform sends a remittance notification to the seller end device.
最後,透過該賣方使用端裝置接收該已匯款通知並傳送一移交指令至該交易平台伺服器,該交易平台伺服器接收該移交指令並傳送至該遊戲伺服器,經由該伺服器識別碼、該遊戲帳號識別碼以及該遊戲物件識別碼搜尋該遊戲物件,將該遊戲物件識別碼轉移至一買方使用者主帳號,並在該資料庫儲存一交易紀錄。 Finally, receive the remittance notification and send a handover instruction to the trading platform server through the seller end device, and the trading platform server receives the handover instruction and sends it to the game server, through the server identification code, the The game account identification code and the game object identification code search the game object, transfer the game object identification code to a buyer user master account, and store a transaction record in the database.
藉由本發明,使玩家可對於遊戲帳號所具有之角色、 道具、服務等遊戲物件進行拍賣與交易,也由於交易平台對遊戲帳號交易的管理,保障遊戲物件買賣的安全性,更者,玩家也可以利用本發明之功能進行拍賣品項管理以及議價動作。 With the present invention, players can have the role of the game account, The auction and transaction of game items such as props and services are also due to the management of the game account transaction by the trading platform to ensure the security of the purchase and sale of game items. Furthermore, players can also use the functions of the present invention to manage the auction items and negotiate prices.
110‧‧‧交易平台伺服器 110‧‧‧Trading platform server
112‧‧‧交易網站 112‧‧‧ Trading website
114‧‧‧資料庫 114‧‧‧ Database
120‧‧‧賣方使用端裝置 120‧‧‧Seller use end device
130‧‧‧買方使用端裝置 130‧‧‧Buy end device
G1~G4‧‧‧遊戲伺服器 G1~G4‧‧‧‧Server
S210~S260‧‧‧本發明遊戲帳號交易方法之流程步驟 S210~S260‧‧‧The process steps of the game account transaction method of the present invention
302‧‧‧刊登選項 302‧‧‧Publishing options
304‧‧‧編輯介面 304‧‧‧Edit interface
402‧‧‧購買選項 402‧‧‧Purchase options
404‧‧‧通訊介面 404‧‧‧Communication interface
502‧‧‧已匯款通知 502‧‧‧ Remittance notice
504‧‧‧移交選項 504‧‧‧ handover option
第1圖為本發明遊戲帳號的交易方法實施例應用之網路系統架構示意圖。 FIG. 1 is a schematic diagram of a network system architecture applied in an embodiment of a game account transaction method of the present invention.
第2圖為本發明遊戲帳號的交易方法實施例之流程圖。 FIG. 2 is a flowchart of an embodiment of a game account transaction method of the present invention.
第3a圖至第3c圖為本發明遊戲帳號賣方刊售之實施例圖示。 Figures 3a to 3c are diagrams of embodiments of the game account seller of the present invention.
第4a圖至第4b圖為本發明遊戲帳號買方購買之實施例圖示。 Figures 4a to 4b are illustrations of an embodiment of the game account buyer's purchase of the present invention.
第5a圖至第5c圖為本發明遊戲帳號轉移之實施例圖示。 Figures 5a to 5c are diagrams of embodiments of the game account transfer of the present invention.
為讓鈞局貴審查委員及習于此技術人士,對本發明的實施完全瞭解,茲配合圖示及圖號,就本發明較佳的實施例進行說明。 In order to allow Jun Jugui's reviewing committee members and those skilled in this field to fully understand the implementation of the present invention, the preferred embodiments of the present invention are described in conjunction with the drawings and drawing numbers.
請參考第1圖和第2圖,第1圖為本發明遊戲帳號的交易方法實施例應用之網路系統架構示意圖,第2圖為本發明遊戲帳號的交易方法實施例之流程圖,本發明提供一種遊戲帳號的交易方法,應用於一交易平台伺服器110,其透過網路連接於一賣方使用端裝置120、一買方使用端裝置130及複數個遊戲伺服器G1,G2,G3,
G4,該交易平台伺服器110包含一交易網站112及一資料庫114。該交易方法所包含步驟S210~S260,以下將分別進行說明。
Please refer to FIG. 1 and FIG. 2, FIG. 1 is a schematic diagram of a network system architecture applied to an embodiment of a game account transaction method of the present invention, and FIG. 2 is a flowchart of an embodiment of a game account transaction method of the present invention. A transaction method for a game account is provided, which is applied to a
步驟S210:該交易平台伺服器110自該賣方使用端裝置120接收一賣方主帳號名稱和一賣方主帳號密碼並進行驗證,若驗證通過,則以該賣方主帳號名稱之一賣方主帳號識別碼於該資料庫114搜尋取得對應於該些遊戲伺服器G1,G2,G3,G4之複數個遊戲帳號且顯示於該交易網站112。在一較佳實施例中,使用者可在登入該些遊戲伺服器201,202,203,204後,登錄註冊其主帳號名稱,亦可在登入交易網站112時,分別輸入該些遊戲伺服器G1,G2,G3,G4的遊戲帳號和密碼,該交易平台伺服器110會將主帳號名稱與各遊戲帳號綁定後紀錄於資料庫114。
Step S210: The
步驟S220:透過該賣方使用端裝置120於該交易網站112選擇該些遊戲帳號其中之一,並傳送一帳號選擇指令至該交易平台伺服器110,該交易平台伺服器110依據該帳號選擇指令連接所選擇之該遊戲伺服器G1(以此為例),並取得所選擇之該遊戲帳號所包含之複數個遊戲物件且顯示於該交易網站112。在一較佳實施例中,該些遊戲帳號可使用列表、縮圖等任意形式呈現,達到讓使用者識別是哪個遊戲的哪個帳號的目的即可,而在選擇任一遊戲帳號後,則呈現其該遊戲帳號所包含之遊戲物件,亦可使用列表、縮圖等形式
呈現,本發明並不以此為限。
Step S220: Select one of the game account numbers on the
步驟S230:透過該賣方使用端裝置120於該交易網站112由該些遊戲物件選擇其中之一,並編輯該遊戲物件之一拍賣金額,該交易平台伺服器110根據該拍賣金額產生一拍賣資訊並登錄於該交易網站112,且在該資料庫114中紀錄該拍賣資訊相關之一遊戲伺服器識別碼、一遊戲帳號識別碼及一遊戲物件識別碼。在一較佳實施例中,可透過該賣方使用端裝置120編輯一商品說明,以文字對該遊戲物件的特徵或優點等進行說明,並刊載於該拍賣資訊中。
Step S230: select one of the game objects on the
較佳地,該交易網站112提供一編輯介面304,其中,並於該編輯介面304顯示該賣方主帳號名稱包含之該些遊戲帳號以及該些遊戲帳號分別包含之該些遊戲物件,提供該賣方使用端裝置120選擇欲交易之該遊戲物件,並可編輯該遊戲物件之該拍賣金額和該商品說明。
Preferably, the
請參考第3a圖至第3c圖本發明遊戲帳號賣方刊售之實施例圖示,該賣方使用端裝置120可在該交易網站112提供之遊戲選單中,點選刊登選項302,該交易網站112會顯示該編輯介面304,提供該賣方使用端裝置120選擇欲拍賣或販售的遊戲物件,並編寫其商品說明製作該拍賣資訊,而後,該遊戲帳號交易平台係刊載該拍賣資訊,顯示付款方式、刊登時間、商品價格、寶物資訊及帳號狀態等
等相關資訊。
Please refer to Figures 3a to 3c for an illustration of an embodiment of the game account seller's publication of the present invention. The seller's
步驟S240:該交易平台伺服器110依據該遊戲伺服器識別碼、該遊戲帳號識別碼及該遊戲物件識別碼傳送一鎖定指令至該遊戲伺服器201,禁止變更欲交易之該遊戲物件之一非變動數據資料。在一較佳實施例中,該非變動數據資料係包含:遊戲角色及遊戲道具,但本發明不以此為限。
Step S240: The
步驟S250:透過該買方使用端裝置130於該交易網站112選擇該拍賣資訊,並傳送一購買指令至該交易平台伺服器110,該交易平台伺服器110依據該購買指令回傳一匯款帳戶,該買方使用端裝置130依據該拍賣金額以一匯款方式匯款至該匯款帳戶,並經該交易平台伺服器驗證後,該交易平台伺服器110傳送一已匯款通知至該賣方使用端裝置130。在一較佳實施例中,該匯款方式為一金融支付或一點數支付,若該金融支付未完成或該點數支付不足時,該交易平台伺服器110係傳送一交易未完成資訊至該買方使用端裝置130。
Step S250: Select the auction information on the
較佳地,該遊戲物件包含一可變動數據資料,該可變動數據資料包含:等級、進度及排名,但本發明不以此為限。其中,若該交易平台伺服器110未收到匯款時,係在一周期時間更新該拍賣資訊之該可變動數據資料,該周期時間可設定如:一天、一週時間不
等,本發明並不以此為限。此外,當該交易平台伺服器110收到匯款且驗證後,即停止更新該可變動數據資料。
Preferably, the game object includes a variable data, the variable data includes: level, progress and ranking, but the invention is not limited to this. Among them, if the
較佳地,該交易網站112提供一通訊介面404,其中該買方使用端裝置130與賣方使用端裝置120透過該通訊介面404傳送一訊息。
Preferably, the
第4a圖至第4b圖本發明遊戲帳號買方購買之實施例圖示,當該買方使用端裝置130瀏覽該交易網站112時,可選擇該些拍賣資訊中有興趣者,利用該通訊介面404與賣家進行即時溝通或議價,待確認購買意願後,點選購買選項402進行匯款。
FIGS. 4a to 4b illustrate an embodiment of the game account buyer’s purchase of the present invention. When the buyer uses the
步驟S260:透過該賣方使用端裝置120接收該已匯款通知並傳送一移交指令至該交易平台伺服器110,該交易平台伺服器110接收該移交指令並傳送至該遊戲伺服器201,經由該伺服器識別碼、該遊戲帳號識別碼以及該遊戲物件識別碼搜尋該遊戲物件,將該遊戲物件識別碼轉移至一買方使用者主帳號,並在該資料庫112儲存一交易紀錄。在一較佳實施例中,該交易紀錄包含:該賣方使用者主帳號、該買方使用者主帳號、該伺服器識別碼、該遊戲帳號識別碼、該遊戲物件識別碼、該拍賣金額以及一交易時間。
Step S260: Receive the remittance notification through the
第5a圖至第5c圖本發明遊戲帳號轉移之實施例圖示,完成交易之拍賣資訊,該交易平台伺服器110會傳送該已匯款通
知502至賣方使用端裝置120,賣方使用端裝置120可點選移交選項504以完成交易,而後,該買方使用者主帳號會更新所購買之遊戲帳號及遊戲物件。
Figures 5a to 5c are diagrams of embodiments of the game account transfer of the present invention. After completing the auction information of the transaction, the
本發明提供之遊戲帳號的交易方法所揭露之執行步驟更可以寫成軟體程式,可以儲存於任何微處理單元辨識、解讀之記錄媒體,或包含有上述紀錄媒體之物品及裝置。不限定為任何形式,上述物品可以為硬碟、軟碟、光碟、ZIP、磁光裝置(MO)、IC晶片、隨機存取記憶體(RAM),或任何熟悉此項技藝者所可使用之包含有上述紀錄媒體的物品。 The execution steps disclosed in the game account transaction method provided by the present invention can be written as a software program, and can be stored in any recording medium recognized or interpreted by a micro-processing unit, or an article and device containing the above recording medium. Not limited to any form, the above items can be hard disk, floppy disk, optical disk, ZIP, magneto-optical device (MO), IC chip, random access memory (RAM), or anyone who is familiar with this skill can use Articles containing the above-mentioned recording media.
藉由本發明,使玩家可對於遊戲帳號所具有之角色、道具、服務等遊戲物件進行拍賣與交易,也由於交易平台對遊戲帳號交易的管理,保障遊戲物件買賣的安全性,更者,玩家也可以利用本發明之功能進行拍賣品項管理以及議價動作。 With the present invention, players can perform auctions and transactions on game objects such as characters, props, services, etc. of the game account. Also, because the trading platform manages the game account transactions, the security of game object trading is guaranteed. Furthermore, players also The functions of the present invention can be used for auction item management and bargaining actions.
本發明說明書所揭露的每一特徵應可以相同、均等或相似目的的取代物所取代。因此,除非有明確的指定,否則所揭露的每一個特徵僅僅只是均等物或相似特徵的一個種類的一實施例。 Each feature disclosed in the specification of the present invention should be replaced by a substitute for the same, equal or similar purpose. Therefore, unless explicitly specified, each feature disclosed is merely an embodiment of a class of equivalents or similar features.
S210~S260‧‧‧本發明遊戲帳號交易方法之流程步驟 S210~S260‧‧‧The process steps of the game account transaction method of the present invention
Claims (8)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW107139551 | 2018-11-07 | ||
TW107139551 | 2018-11-07 |
Publications (2)
Publication Number | Publication Date |
---|---|
TW202017629A true TW202017629A (en) | 2020-05-16 |
TWI776089B TWI776089B (en) | 2022-09-01 |
Family
ID=70555603
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW108133042A TWI776089B (en) | 2018-11-07 | 2019-09-12 | Game account trading method |
Country Status (2)
Country | Link |
---|---|
CN (1) | CN111151010B (en) |
TW (1) | TWI776089B (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112150145A (en) * | 2020-09-15 | 2020-12-29 | 北京智明星通科技股份有限公司 | Game account transaction method, system and equipment |
CN113426137A (en) * | 2021-07-02 | 2021-09-24 | 网易(杭州)网络有限公司 | Account cleaning method and device, electronic equipment and storage medium |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004318535A (en) * | 2003-04-16 | 2004-11-11 | Progress:Kk | System and method for managing game account, and computer program |
US8192286B2 (en) * | 2005-04-19 | 2012-06-05 | Sony Online Entertainment Llc | System for secure transfer of online privileges |
CN1818958A (en) * | 2005-12-01 | 2006-08-16 | 厦门好旺角信息技术开发有限公司 | On-line payment method and system for network game virtual property trade |
CN101082941A (en) * | 2006-05-29 | 2007-12-05 | 厦门好旺角信息技术开发有限公司 | Network game virtual assets on-line management method and system |
CN101425164A (en) * | 2008-02-03 | 2009-05-06 | 好旺角(厦门)电子科技有限公司 | Network game virtual property on-line trading management method and system |
CN106302357B (en) * | 2015-06-07 | 2021-02-12 | 盛趣信息技术(上海)有限公司 | Attribution changing system of game account and application method thereof |
TWM565853U (en) * | 2018-02-05 | 2018-08-21 | 美勢科技有限公司 | Asset trading module |
-
2019
- 2019-01-24 CN CN201910068035.1A patent/CN111151010B/en active Active
- 2019-09-12 TW TW108133042A patent/TWI776089B/en active
Also Published As
Publication number | Publication date |
---|---|
TWI776089B (en) | 2022-09-01 |
CN111151010B (en) | 2024-04-09 |
CN111151010A (en) | 2020-05-15 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
KR102496440B1 (en) | Proxy agent for distributed computing transactions | |
US8192286B2 (en) | System for secure transfer of online privileges | |
US8352326B2 (en) | Method, hardware product, and computer program product for implementing commerce between virtual worlds | |
US10713897B2 (en) | Trading-themed game | |
US7249139B2 (en) | Secure virtual marketplace for virtual objects and services | |
US8799168B2 (en) | Secure transfer of online privileges including non-financial options | |
CN108686375B (en) | Proxy agent interface for peer-to-peer transactions | |
Scarle et al. | E-commerce transactions in a virtual environment: virtual transactions | |
Nazir et al. | A brief history of virtual economy | |
WO2008130748A2 (en) | Secure transfer of online privileges including non-financial options | |
US20110119151A1 (en) | Mediation of Online Trading Services | |
TWI776089B (en) | Game account trading method | |
US20140222661A1 (en) | Digital marketplace for reselling media packages | |
JP2002315970A (en) | Virtual trading card medium, game method, and its control system | |
WO2021082019A1 (en) | Method for transaction between game accounts | |
TWI689191B (en) | Clone game account establishing method and system thereof | |
US20220379225A1 (en) | Method and system for establishing cloned game accounts | |
US20130024771A1 (en) | Systems and Methods for Providing and Managing Virtual Music Cards with Music Streaming Capability | |
TWI766144B (en) | Method of game account price evaluation and system thereof | |
Parker | New Kids On The Blockchain: How Nfts Might Bring About A Digital First Sale Doctrine | |
KR102647753B1 (en) | Electronic device and method for performing service based on non-fungible tokens including information on order of downloading digital contents | |
JP2010026570A (en) | Transaction management server device, method, and program | |
HMT et al. | PLEASE READ THIS SECTION CAREFULLY. IF YOU ARE IN ANY DOUBT AS TO THE ACTION YOU SHOULD TAKE, PLEASE CONSULT YOUR LEGAL, FINANCIAL, TAX OR OTHER PROFESSIONAL ADVISOR (S). NO INFORMATION IN THIS WHITEPAPER SHOULD BE CONSIDERED TO BE LEGAL, FINANCIAL TAX OR ANY OTHER ADVICE. TO ENHANCE THE PROJECT ANTICIPATED IN THIS WHITEPAPER, WE WILL GENERATE HMT AS A CRYPTO-TO-KEN POWERING THE TECHNOLOGICAL DEVELOPMENT. WE EMPHASIZE IN THE STRONGEST POSSIBLE TERMS |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
GD4A | Issue of patent certificate for granted invention patent |