TW202001709A - Program, recording medium and management system - Google Patents

Program, recording medium and management system Download PDF

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TW202001709A
TW202001709A TW108112301A TW108112301A TW202001709A TW 202001709 A TW202001709 A TW 202001709A TW 108112301 A TW108112301 A TW 108112301A TW 108112301 A TW108112301 A TW 108112301A TW 202001709 A TW202001709 A TW 202001709A
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game
item
card
mentioned
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TWI724406B (en
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渡邉龍也
佐藤剛彦
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日商萬代股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/08Logistics, e.g. warehousing, loading or distribution; Inventory or stock management
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
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Abstract

To make easy inventory management of an article to be provided on the basis of actual sales information. As an article to be provided to a user with a requirement for payment, this program manages a provision situation for articles respectively corresponding to types pertaining to games. The program executes in a computer: a process for acquiring first article information pertaining to an article provided to the user; a process for deriving second article information pertaining to an article that has not been completely provided to the user; and a process for presenting the first article information and the second article information for each type associated with the article.

Description

程式、記錄媒體及管理系統Programs, recording media and management systems

本發明係關於程式、記錄媒體及管理系統,尤其是關於使物品之製造、供給效率化之技術。The present invention relates to a program, a recording medium, and a management system, and in particular to a technology for optimizing the manufacturing and supply of articles.

為減輕娛樂機器之銷售額合計之手動作業,有一種合計利用該機器之次數等銷售資料之裝置。於專利文獻1中,揭示有一種銷售資料合計裝置,針對設置於店鋪等之娛樂機器,儲存該機器之識別號、投入遊戲幣之次數、及該等資訊之收集日期時刻之資訊,印刷輸出銷售資料傳票。 [先前技術文獻] [專利文獻]In order to reduce the manual operation of the total sales of entertainment machines, there is a device that totals the sales data such as the number of times the machine is used. In Patent Document 1, a sales data totaling device is disclosed. For an entertainment machine installed in a store, etc., the identification number of the machine, the number of game coins invested, and information on the date and time of collection of such information are printed out for sale. Information subpoena. [Prior Technical Literature] [Patent Literature]

[專利文獻1]日本專利實開昭58-47480號公報[Patent Document 1] Japanese Patent Publication No. 58-47480

[發明所欲解決之問題][Problems to be solved by the invention]

但,上述專利文獻1之銷售資料合計裝置只不過係合計娛樂裝置之銷售額並印刷者,並不能使用銷售資料實現有效的物品製造、供給。However, the sales document totaling device of the above-mentioned Patent Document 1 is only a person who aggregates the sales of entertainment devices and prints them, and cannot use the sales data to realize effective article manufacturing and supply.

本發明之目的係提供一種基於實際銷售資料容易進行提供物品之庫存管理之程式、記錄媒體及管理系統。 [解決問題之技術手段]The object of the present invention is to provide a program, recording medium and management system that facilitate inventory management of provided items based on actual sales data. [Technical means to solve the problem]

本發明之程式係對於將對價支付作為必要條件提供給使用者之物品,即,遊戲之類別分別建立對應之物品,管理提供狀況者,其使電腦執行以下處理:取得對使用者之提供已結束之物品之第1物品資料;基於取得之第1物品資訊,導出對使用者之提供未結束之物品之第2物品資訊;及按與物品建立對應之每個類別,提示第1物品資訊及第2物品資訊。 [發明之效果]The program of the present invention is for items that provide consideration payment as a necessary condition to the user, that is, the category of the game creates corresponding items respectively, and manages the provision status, it causes the computer to perform the following process: obtaining the provision to the user has ended The first item data of the item; based on the obtained first item information, derive the second item information of the unfinished item provided to the user; and according to each category corresponding to the item, prompt the first item information and the first item 2 Item information. [Effect of invention]

藉由此種構成,根據本發明,可基於實際銷售資料容易進行提供物品之庫存管理。With such a configuration, according to the present invention, it is possible to easily perform inventory management of provided items based on actual sales data.

[實施形態1] 以下,參照圖式,針對本發明之例示實施形態進行詳細說明。另,以下說明之一實施形態係說明將本發明應用於作為管理系統之一例之、管理藉由利用遊戲裝置而提供給使用者之卡片數量,及不提供地存在之卡片之庫存數之系統及實現其之應用軟體之例。但,本發明可應用於對於特定之遊戲用物品,管理提供給使用者之物品數量,及未提供之物品數量,且可提示該等資訊之任意系統中。[Embodiment 1] Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. In addition, one embodiment described below describes a system and an application of the present invention as an example of a management system that manages the number of cards provided to users by using a game device, and the number of cards that do not exist. Examples of application software to realize it. However, the present invention can be applied to any system that manages the number of items provided to users and the number of items not provided for specific game items, and can prompt such information.

《管理系統之構成》 圖1係顯示本實施形態之管理系統之系統構成之系統圖。如圖所示,管理系統構成為藉由經由網路400而管理伺服器100與複數個遊戲裝置200之各者,及管理伺服器100與1個以上使用者終端300之各者可通信。"Composition of Management System" FIG. 1 is a system diagram showing the system configuration of the management system of this embodiment. As shown in the figure, the management system is configured to manage each of the server 100 and the plurality of game devices 200 via the network 400, and the management server 100 can communicate with each of the one or more user terminals 300.

本實施形態之管理系統中,遊戲裝置200分別可提供亦可不相同之遊戲內容之遊戲遊玩體驗地構成,將對價支付作為必要條件,提供與該遊戲關聯之遊戲用物品。遊戲裝置200亦可為例如配置於遊戲中心或購物中心、家電量販店、玩具店等者。In the management system of this embodiment, the game devices 200 can be configured to provide game play experience with different or different game contents, and to provide consideration items as a necessary condition to provide game items related to the game. The game device 200 may be, for example, a person who is placed in a game center, a shopping mall, a home appliance store, or a toy store.

管理伺服器100構成為取得通信連接之遊戲裝置200中進行提供之遊戲用物品之資訊,可管理實際提供給使用者之物品數(實際提供數)。又,管理伺服器100構成為可基於預先儲存之遊戲用物品之庫存數資訊,及實際提供數資訊,管理目前即各遊戲裝置200之提供完成後之庫存數。藉由管理伺服器100管理之該等資訊根據來自使用者終端300之提示要求,發送至該使用者終端300,可對使用者終端300具有之顯示裝置提示地構成。The management server 100 is configured to obtain information of game items provided in the game device 200 connected by communication, and can manage the number of items actually provided to the user (the actual number of items provided). In addition, the management server 100 is configured to manage the current inventory number after the provision of each game device 200 is completed based on the inventory number information of the game items stored in advance and the actual provision number information. The information managed by the management server 100 is sent to the user terminal 300 according to a prompt request from the user terminal 300, and can be configured to prompt the display device provided in the user terminal 300.

又,使用者終端300藉由執行管理系統之應用(管理應用),而可對顯示裝置提示對遊戲用物品管理之各種資訊,並提示給該使用者終端300之使用者。本實施形態中,使用者終端300藉由執行管理應用,而可提供對於例如遊戲標題之各者,或對於配置遊戲裝置300之各店鋪等,不僅進行遊戲用物品之實際提供數及庫存數之管理,亦進行遊戲用物品之訂貨管理或銷售預測等、遊戲裝置200之管理源之使用者所使用之各種功能。本實施形態中,假設管理應用之利用使用者為遊戲裝置200之管理源之使用者進行說明。但,本發明之實施中使用者終端300無需為藉由執行管理應用而提供以下說明之所有功能者,亦可為使用管理伺服器100中管理之資訊提供後述之一部分功能之、例如配置遊戲裝置200之店鋪等之訂貨管理所使用之終端。In addition, by executing an application (management application) of the management system, the user terminal 300 can prompt the display device with various kinds of information on the management of game items and present it to the user of the user terminal 300. In this embodiment, by executing the management application, the user terminal 300 can provide not only the actual supply number and inventory number of game items for each game title, or each store in which the game device 300 is arranged, etc. Management also performs various functions used by users of the management source of the game device 200, such as order management or sales forecasting of game items. In this embodiment, it is assumed that the user who uses the management application is the user who is the management source of the game device 200. However, in the implementation of the present invention, the user terminal 300 does not need to provide all the functions described below by executing the management application, and can also provide some of the functions described later for using the information managed in the management server 100, such as configuring a game device A terminal used for order management at 200 stores.

將藉由本實施形態之遊戲裝置200提供之遊戲用物品作為該遊戲裝置200中提供遊玩體驗之遊戲內容關聯之卡片進行說明。將卡片賦予資訊而構成,從而於提供與所提供之遊戲裝置200相同遊戲之遊玩體驗之任意遊戲裝置200中,亦可為可作為玩遊戲時取得資訊,不會對遊戲進行造成影響之要素使用者。或者,卡片並非提供之遊戲裝置200,亦可於提供其他遊戲之遊玩體驗之遊戲裝置200中使用,亦可為使用於可無需遊戲裝置地玩遊戲之所謂模擬之桌牌遊戲者。總之,為了管理系統之管理分類,本發明之卡片中,建立對應有例如可使用該卡片之遊戲內容(遊戲標題),或以進行該卡片提供之遊戲裝置提供遊玩體驗之遊戲內容等遊戲類別。The game article provided by the game device 200 of this embodiment will be described as a card associated with game content in the game device 200 that provides a play experience. The card is provided with information, so that it can be used as an element that can be used to obtain information when playing the game and does not affect the game in any game device 200 that provides the same gaming experience as the provided game device 200 By. Alternatively, the card is not the provided game device 200, but can also be used in the game device 200 that provides a play experience of other games, or it can be a so-called simulated table card gamer that can be used to play games without a game device. In short, in order to manage the management classification of the system, the card of the present invention corresponds to game categories such as game content (game title) that can use the card, or game content that provides a play experience by the game device provided by the card.

另,本實施形態中,係以遊戲用物品為預先印刷製造之現成卡片者進行說明,但本發明之實施並非限定於此。遊戲裝置200於內置可產生卡片之印表機之構成中,遊戲用物品亦可為藉由所謂按需印刷產生之卡片者。又,遊戲用物品並非限定於卡片,亦可為例如具有遊戲內容之遊戲要素外觀之人物、玩具、鑰匙煉圈等造型物,或卡片以外之紙介質或貼紙等任意物品。換言之,本發明係管理是否完成遊戲用物品對使用者之提供之資訊者,故遊戲用物品為哪一者並非與本發明之實施相關。In addition, in the present embodiment, description will be made by using a game article as a ready-made card printed and manufactured in advance, but the implementation of the present invention is not limited to this. The game device 200 has a built-in printer capable of generating cards, and the game items may also be cards produced by so-called on-demand printing. In addition, the game article is not limited to a card, but may be, for example, a figure having a game element appearance of a game content, a toy, a key ring, or other shaped objects, or any other article such as a paper medium or a sticker other than a card. In other words, the present invention manages whether the information provided by the game item to the user is completed, so which one is not related to the implementation of the present invention.

<管理伺服器之構成> 接著,針對本實施形態之管理伺服器100之功能構成,使用圖2之方塊圖進行說明。<Structure of Management Server> Next, the functional configuration of the management server 100 of this embodiment will be described using the block diagram of FIG. 2.

控制部101例如係CPU(Central Processing Unit,中央處理單元),控制管理伺服器100具有之各區塊之動作。具體而言,控制部101例如藉由讀出記錄於記錄媒體102之各區塊之動作程式,於記憶體103中展開並執行,而控制各區塊之動作。The control unit 101 is, for example, a CPU (Central Processing Unit), and controls the operation of each block included in the management server 100. Specifically, for example, the control unit 101 controls the operation of each block by reading and executing the operation program of each block recorded on the recording medium 102 in the memory 103 and executing it.

記錄媒體102係例如非揮發性記憶體或HDD(Hard Disk Drive,硬碟驅動器)等可永久地保存資料之記錄裝置。記錄媒體102除了管理伺服器100具有之區塊之動作程式外,記憶各區塊之動作中必要之參數等資料。記憶體103係例如非揮發性記憶體等用於暫時記憶資料之記憶裝置。記憶體103不僅作為各區塊之動作程式之展開區域,亦作為暫時記憶各區塊之動作中輸出之資料等之儲存區域使用。The recording medium 102 is, for example, a non-volatile memory or a HDD (Hard Disk Drive, hard disk drive) or other recording device that can permanently store data. In addition to managing the operation programs of the blocks possessed by the server 100, the recording medium 102 memorizes the necessary parameters and other data in the operation of each block. The memory 103 is a memory device for temporarily storing data, such as a non-volatile memory. The memory 103 is used not only as an expansion area for the operation program of each block, but also as a storage area for temporarily storing data and the like output in the operation of each block.

提供狀況DB104係可與管理伺服器100通信地設置之遊戲裝置200之、管理卡片之提供狀況之資訊之資料庫。詳細說明於下文敍述,但本實施形態之管理系統中,對於使用者終端300中選擇之提示條件,為了容易提示提供狀況之資訊,自各遊戲裝置200每次取得之卡片提供之資訊按與卡片建立對應之每個類別被合計,由提供狀況DB104管理。The provision status DB 104 is a database of information on the provision status of the management card of the game device 200 that can be provided in communication with the management server 100. The detailed description is described below, but in the management system of this embodiment, for the prompt conditions selected in the user terminal 300, in order to easily prompt the information of the provided status, the information provided by the cards obtained from each game device 200 each time is created with the card The corresponding categories are aggregated and managed by the provision status DB 104.

庫存管理DB105係根據卡片之提供狀況,管理還未提供之卡片之庫存狀況之資訊之資料庫。詳細說明於下文敍述,但與提供狀況DB104同樣地,庫存管理DB105對於現有卡片中還未完成提供之卡片,按與該卡片建立對應之每個類別管理庫存狀況之資訊。The inventory management DB105 is a database that manages information on the inventory status of cards that have not been provided, based on the status of the cards. The detailed description is described below, but like the supply status DB 104, the inventory management DB 105 manages the information on the inventory status for each type of card corresponding to the card that has not yet been provided in the existing card.

提示控制部106於完成來自對於提供狀況及庫存狀況之至少任一者之使用者終端300之提示要求之情形時,構成相當於要求之提示條件之資訊並送回,控制該使用者終端300之提示內容。送回之資訊亦可為基於由提供狀況DB104及庫存管理DB105管理之資訊而構成者。When the prompt control unit 106 completes the prompt request from the user terminal 300 for at least one of the supply status and the inventory status, it constitutes information equivalent to the requested prompt condition and sends it back to control the user terminal 300 Reminder content. The returned information may also be constituted based on the information managed by the provision status DB104 and the inventory management DB105.

通信部107係管理伺服器100具有之與外部裝置之通信介面。通信部107經由亦可為連接網際網路等通信網或機器間之電纜之網路400(不問有線、無線)與外部裝置連接,可進行資料之收發。通信部107例如將作為發送對象輸入之資訊轉換成特定形式之資料,經由網路400發送至遊戲裝置200或使用者終端300等外部裝置。又,通信部107例如當經由網路400接收來自外部裝置之資訊時,將該資訊解碼,儲存於記憶體103。The communication unit 107 manages the communication interface that the server 100 has with external devices. The communication unit 107 is connected to an external device via a network 400 (regardless of wired or wireless) that can be connected to a communication network such as the Internet or a cable between devices, and can transmit and receive data. The communication unit 107 converts, for example, information input as a transmission target into data in a specific format, and transmits it to an external device such as the game device 200 or the user terminal 300 via the network 400. In addition, when receiving information from an external device via the network 400, the communication unit 107 decodes the information and stores it in the memory 103, for example.

<遊戲裝置200之構成> 接著,針對本實施形態之遊戲裝置200之功能構成,使用圖3之方塊圖進行說明。另,遊戲裝置200之功能構成之說明中,針對實現與管理伺服器100具有之構成相同功能之構成,為了與管理伺服器100之構成嚴格區分,標註「遊戲」之前綴而表示。<Configuration of game device 200> Next, the functional configuration of the game device 200 of this embodiment will be described using the block diagram of FIG. 3. In addition, in the description of the functional configuration of the game device 200, the configuration that realizes the same function as that of the management server 100 is indicated by the prefix "game" in order to strictly distinguish the configuration from the management server 100.

遊戲控制部201例如係CPU,控制遊戲裝置200具有之各區塊之動作。具體而言,遊戲控制部201例如藉由讀出記錄於遊戲記錄媒體202之各區塊之動作程式,於遊戲記憶體203中展開並執行,而控制各程式之動作。The game control unit 201 is, for example, a CPU, and controls the operation of each block included in the game device 200. Specifically, the game control unit 201 controls the operation of each program by, for example, reading out the action program recorded in each block of the game recording medium 202, expanding and executing it in the game memory 203.

遊戲記錄媒體202係例如非揮發性記憶體或HDD等可永久地保存資料之記錄裝置。遊戲記錄媒體202除了記憶遊戲裝置200具有之各區塊之動作程式外,還記憶各區塊之動作中必要之參數等資訊,或遊戲裝置200執行之遊戲所使用之各種圖形資料。遊戲記憶體203係例如非揮發性記憶體等用於暫時記憶資料之記憶裝置。遊戲記憶體203不僅作為各區塊之動作程式之展開區域,亦作為暫時記憶各程式之動作中輸出之資料等之儲存區域使用。The game recording medium 202 is a recording device such as non-volatile memory or HDD, which can permanently store data. The game recording medium 202 not only memorizes the action programs of each block possessed by the game device 200, but also memorizes information such as necessary parameters in the actions of each block, or various graphic data used by games executed by the game device 200. The game memory 203 is a memory device for temporarily storing data, such as a non-volatile memory. The game memory 203 is not only used as an expansion area for the action programs of each block, but also as a storage area for temporarily storing data and the like output in the actions of each program.

遊戲支付檢測部204檢測遊戲裝置200中對價支付完成。本實施形態之遊戲裝置200構成為可進行硬幣或與硬幣等價之遊戲幣等物理通貨,及經由與特定晶片之通信進行結算處理之電子通貨(電子貨幣)之對價支付,遊戲支付檢測部204對於該等兩者,可檢測是否完成對價支付地構成。更詳細而言,遊戲支付檢測部204例如當檢測出特定金額之物理通貨已投入於設置於遊戲裝置200之未圖示之投入口時,將表示對價支付結束之控制信號輸出至遊戲控制部201。或者,遊戲支付檢測部204例如當設置於遊戲裝置200之未圖示之讀取器中取得電子通貨之晶片資訊,且對於該晶片檢測出已完成特定金額之結算處理時,同樣地將表示對價支付結束之控制信號輸出至遊戲控制部201。The game payment detection unit 204 detects that the consideration payment in the game device 200 is completed. The game device 200 of the present embodiment is configured to be able to carry out physical currency transactions such as coins or coin-equivalent game coins, and electronic currency (electronic currency) payment settlement through communication with a specific chip, and the game payment detection unit 204 For both of these, it can be tested whether the consideration payment is completed. More specifically, the game payment detection unit 204 outputs a control signal indicating that the consideration payment is completed to the game control unit 201 when, for example, it is detected that a specific amount of physical currency has been input into an input port (not shown) provided in the game device 200. . Alternatively, for example, when the game payment detection unit 204 obtains the chip information of electronic currency in a reader (not shown) installed in the game device 200, and detects that a certain amount of settlement processing has been completed for the chip, it will similarly indicate the consideration The control signal for the end of payment is output to the game control unit 201.

遊戲提示控制部205掌管對遊戲裝置200之使用者之各種資訊提示之控制。本實施形態之遊戲裝置200中,作為對使用者提示各種資訊之方式,以至少具有進行圖像(遊戲畫面、選單畫面等)顯示之遊戲顯示部201進行說明,資訊提示方式並非限定於此,當然可代替或追加。The game prompting control unit 205 controls the control of various information prompts for the user of the game device 200. In the game device 200 of the present embodiment, as a method of presenting various information to the user, the game display unit 201 having at least an image (game screen, menu screen, etc.) for display is described, and the information presentation method is not limited to this. Of course, it can be replaced or added.

遊戲提示控制部205包含例如GPU(Graphics Processing Unit,圖形處理單元)等描繪裝置,於產生顯示於遊戲顯示部210之畫面時進行特定之描繪處理。具體而言,遊戲提示控制部205於遊戲裝置200運轉中之各序列中,基於藉由遊戲控制部201進行之處理或命令對必要之描繪用對象(圖形資料)執行必要之運算處理,進行畫面之描繪。產生之畫面輸出至與遊戲裝置200相同之殼體內,或可裝卸地連接於遊戲裝置200之外部之顯示裝置即遊戲顯示部210,顯示於特定之顯示區域中,從而對使用者提示。The game presentation control unit 205 includes a drawing device such as a GPU (Graphics Processing Unit), and performs specific drawing processing when a screen displayed on the game display unit 210 is generated. Specifically, the game presentation control unit 205 performs the necessary arithmetic processing on the necessary drawing object (graphic data) based on the processing or command performed by the game control unit 201 in each sequence during the operation of the game device 200, and performs a screen Portrayal. The generated picture is output to the same casing as the game device 200, or the game display unit 210, which is a display device detachably connected to the outside of the game device 200, is displayed in a specific display area to prompt the user.

遊戲操作輸入部206例如係方向輸入用操作構件或決定輸入用操作構件或各種感測器等之、遊戲裝置200具有之使用者介面。遊戲操作輸入部206當檢測出完成對操作構件之操作輸入時,將對應於該操作輸入之控制信號輸出至遊戲控制部201。另,本實施形態中,以遊戲裝置200具備各種介面作為物理操作構件進行說明,但亦可包含例如檢測於遊戲顯示部210之畫面上完成之觸控輸入之觸控輸入檢測感測器等。The game operation input unit 206 is, for example, a user interface of the game device 200 such as an operation member for direction input, an operation member for decision input, various sensors, and the like. When detecting that the operation input to the operation member is completed, the game operation input unit 206 outputs a control signal corresponding to the operation input to the game control unit 201. In addition, in this embodiment, the game device 200 is provided with various interfaces as physical operation members. However, for example, a touch input detection sensor that detects touch input completed on the screen of the game display unit 210 may be included.

遊戲提供控制部207對遊戲裝置200中完成之對價支付進行用以提供卡片之各種處理。作為提供卡片之方法,本實施形態之遊戲裝置200具有以下3種,任一者皆將對價支付作為必要條件,進行卡片提供。The game providing control unit 207 performs various processes for providing cards to the consideration payment completed in the game device 200. As a method of providing cards, the game device 200 of the present embodiment has the following three types, and any of them provides card payment with consideration payment as a necessary condition.

作為本發明之第1提供方法之第1個提供方法係完成對價支付,開始服務提供後,對應於選擇提供遊戲之遊玩體驗之模式,進行對於此次玩遊戲之卡片提供者。即,該提供方法中,遊戲裝置200對完成之對價支付,提供遊戲之遊玩體驗及1張卡片。The first providing method, which is the first providing method of the present invention, is to complete the consideration payment and start the service providing, and then, according to the mode in which the game play experience is selected to be provided, the card provider for the game is played this time. That is, in this provision method, the game device 200 pays the completed consideration, provides the game play experience and one card.

又,作為本發明之第2提供方法之第2個提供方法係完成對價支付,開始服務提供後,對應於選擇進行卡片販賣之模式,不提供遊戲之遊玩體驗地進行卡片提供者。即,該提供方法中,遊戲裝置200對完成之對價支付,提供1張卡片。又,進行該販賣之模式中,每次支付特定額之對價,可提供卡片至提供上限數為止。In addition, the second providing method as the second providing method of the present invention is to complete the consideration payment and start the service providing, corresponding to the mode in which card sales are selected, the card provider is provided without providing a game play experience. That is, in this provision method, the game device 200 pays the completed consideration and provides one card. In addition, in this mode of selling, each time a specific amount of consideration is paid, cards can be provided until the upper limit is provided.

又,作為本發明之第3提供方法之第3個提供方法係完成對價支付,開始服務提供後,選擇提供遊戲之遊玩體驗之模式,與第1提供方法所提供之卡片分開,對應於完成追加之對價支付,進而進行卡片提供者。即,該提供方法中,遊戲裝置200中進行玩遊戲時,與對該玩遊戲提供之卡片分開,進而完成卡片之提供要求之情形時,將追加之對價支付作為必要條件,提供卡片。此時,追加提供之卡片亦可與第2提供方法同樣地,為每次支付特定額之對價,可提供卡片至提供上限數為止地構成者。Also, as the third providing method of the present invention, the third providing method is to complete the consideration payment, and after starting the service providing, select the mode of providing the game play experience, which is separate from the card provided by the first providing method, corresponding to the completion of the addition To pay for the consideration, and then proceed to the card provider. That is, in this provision method, when a game is played in the game device 200, it is separated from the card provided for the game play, and when the request for the provision of the card is completed, the additional consideration payment is provided as a necessary condition to provide the card. In this case, the card to be additionally provided may be configured to provide a card up to the upper limit for each payment of a specific amount of consideration in the same way as the second providing method.

遊戲提供控制部207於服務提供中滿足特定之卡片提供條件之情形時,對提供部220送出卡片之提供命令,進行卡片提供。提供部220亦可為可裝卸地連接於與遊戲裝置200相同之殼體內,或遊戲裝置200之外部之、以卡片分配器構成者。卡片分配器亦可為具有如下機構之構成:例如具有於鉛垂方向堆積卡片之未圖示之儲卡器,根據藉由遊戲提供控制部207完成之提供命令,卡片分配器驅動,提供1張保持於儲卡器最下部之卡片。卡片之提供於提供部220內置於與遊戲裝置200相同之殼體內之情形時,亦可藉由引導至能自遊戲裝置200之外部接觸之取出口221(參照圖1)而提供給使用者。The game providing control unit 207 sends a card providing command to the providing unit 220 to provide a card when the specific card providing conditions are satisfied in the service providing. The providing unit 220 may be detachably connected to the same casing as the game device 200 or the outside of the game device 200, and is constituted by a card dispenser. The card dispenser may also be configured to have a mechanism such as a not-shown card storage device that accumulates cards in the vertical direction, and the card dispenser is driven to provide one card according to the supply command completed by the game supply control unit 207 Keep the card at the bottom of the memory card. When the card is provided in the case where the providing part 220 is built in the same casing as the game device 200, the card can also be provided to the user by being guided to an outlet 221 (refer to FIG. 1) that can be contacted from the outside of the game device 200.

另,本實施形態中,遊戲裝置200並非限定於提供特定之遊戲內容之遊玩體驗者,亦可為分別進行複數種遊戲內容中任一遊玩體驗之提供者。換言之,遊戲裝置200之各者對應於提供遊玩體驗之遊戲內容可提供之卡片不同,本實施形態之管理系統中,對於複數種遊戲內容,或對於提供複數種遊戲內容之遊玩體驗之遊戲裝置200群,管理卡片之提供狀況。In addition, in this embodiment, the game device 200 is not limited to a game experience player who provides specific game content, but may also be a provider who separately performs any game experience in a plurality of game contents. In other words, each of the game devices 200 can provide different cards corresponding to game content that provides a game experience. In the management system of this embodiment, for a plurality of game content or a game device 200 that provides a game experience for a plurality of game content Groups to manage the provision of cards.

遊戲通信部208係遊戲裝置200具有之與外部裝置之通信介面。遊戲通信部208經由亦可為連接網際網路等通信網或機器間之電纜之網路400(不問有線、無線)與外部裝置連接,可進行資料之收發。遊戲通信部208例如將作為發送對象輸入之資訊轉換成特定形式之資料,經由網路400發送至管理伺服器100等外部裝置。又,遊戲通信部208例如當經由網路400接收到來自外部裝置之資訊時,將該資訊解碼,儲存於遊戲記憶體203。The game communication unit 208 is a communication interface that the game device 200 has with an external device. The game communication unit 208 is connected to an external device via a network 400 (regardless of wired or wireless) that can be connected to a communication network such as the Internet or a cable between devices, and can transmit and receive data. The game communication unit 208 converts, for example, information input as a transmission target into data in a specific format, and transmits it to an external device such as the management server 100 via the network 400. In addition, when the game communication unit 208 receives information from an external device via the network 400, for example, the information is decoded and stored in the game memory 203.

本實施形態中,遊戲通信部208於進行卡片提供之情形時,將表示提供卡片之資訊發送至管理伺服器100,但該發送當然係僅於遊戲裝置200與管理伺服器100之通信連接確立之情形時進行者。本實施形態中,資訊之發送係以開始利用服務時管理伺服器100與遊戲裝置200之通信連接確立,於完成卡片提供之時點進行而說明,但本發明之實施並非限定於此。例如,亦可為於特定期間完成之卡片提供資訊保持於遊戲記憶體203,於特定時點發送該等保持之複數次卡片提供之資訊之構成。或者,遊戲裝置200為離線狀態等遊戲裝置200與管理伺服器100不能通信連接之狀態之情形時,亦可為於通信連接恢復時發送該不能狀態期間進行之卡片提供資訊之構成。In this embodiment, the game communication unit 208 sends the information indicating the provision of the card to the management server 100 when the card is provided, but the transmission is of course only established when the communication connection between the game device 200 and the management server 100 is established When the situation occurs. In the present embodiment, the transmission of information is established when the communication connection between the management server 100 and the game device 200 is started when the service is started, and will be described at the time when the card is provided, but the implementation of the present invention is not limited to this. For example, it is also possible to provide information for cards completed in a specific period to be kept in the game memory 203, and to send the information provided by the held cards a plurality of times at a specific time. Alternatively, when the game device 200 is in an offline state, such as when the game device 200 and the management server 100 are unable to communicate with each other, it may be configured to send information provided by the card during the unavailable state when the communication connection is restored.

又,本實施形態中,以遊戲裝置200之處理成為主體,表示提供卡片之資訊與登記要求一起發送至管理伺服器100進行說明,但於遊戲裝置200中接收來自管理伺服器100之資訊取得要求之情形時,當然亦可為表示提供卡片之資訊自遊戲裝置200發送至管理伺服器100之構成。Furthermore, in this embodiment, the processing of the game device 200 is the main body, and information indicating that the card is provided is sent to the management server 100 for explanation together with the registration request, but the game device 200 receives the information acquisition request from the management server 100 In this case, of course, the information indicating that the card is provided may be sent from the game device 200 to the management server 100.

<使用者終端300> 接著,針對本實施形態之使用者終端300之功能構成,使用圖4之方塊圖進行說明。另,使用者終端300之構成中,針對實現與管理伺服器100及遊戲裝置200具有之構成相同功能之構成,為了與管理伺服器100及遊戲裝置200之構成嚴格區分,標註「終端」之前綴而表示。<User terminal 300> Next, the functional configuration of the user terminal 300 of this embodiment will be described using the block diagram of FIG. 4. In addition, in the configuration of the user terminal 300, for a configuration that realizes the same functions as those of the management server 100 and the game device 200, in order to strictly distinguish the configuration of the management server 100 and the game device 200, a prefix of "terminal" is marked And said.

終端控制部301例如係CPU,控制使用者終端300具有之各區塊之動作。具體而言,終端控制部301例如藉由讀出記錄於終端記錄媒體302之各區塊之動作程式,或上述管理應用之執行程式,於終端記憶體303中展開並執行,而控制各區塊之動作。The terminal control unit 301 is, for example, a CPU, and controls the operation of each block of the user terminal 300. Specifically, for example, the terminal control unit 301 expands and executes the program stored in the terminal storage medium 302 by reading out the operation program recorded in each block of the terminal recording medium 302 or the execution program of the above-mentioned management application to control each block 'S action.

終端記錄媒體302係例如非揮發性記憶體或HDD等可永久地保存資料之記錄裝置。終端記錄媒體302除了記憶使用者終端300具有之各區塊之動作程式及管理應用之執行程式外,還記憶各區塊之動作中必要之參數,或管理應用之合計顯示所需要之資訊等。終端記憶體303係例如非揮發性記憶體等用於暫時記憶資料之記憶裝置。終端記憶體303不僅作為各區塊之動作程式或管理應用之執行程式之展開區域,亦作為暫時記憶各區塊之動作中輸出之資料等之儲存區域使用。The terminal recording medium 302 is a recording device such as non-volatile memory or HDD, which can permanently store data. The terminal recording medium 302 not only memorizes the operation program of each block possessed by the user terminal 300 and the execution program of the management application, but also memorizes the necessary parameters in the operation of each block or the information required for the total display of the management application. The terminal memory 303 is a memory device for temporarily storing data, such as a non-volatile memory. The terminal memory 303 is not only used as an expansion area for the operation program of each block or the execution program of the management application, but also as a storage area for temporarily storing data output during the operation of each block.

終端提示控制部304包含例如GPU等描繪裝置,於對終端顯示部310進行資訊提示時進行特定之畫面產生處理。具體而言,終端提示控制部304於管理應用執行中,對於選擇之提示條件自管理伺服器100取得適當的資訊,基於此產生於畫面中,傳送至終端顯示部310而顯示。終端顯示部310例如亦可為可裝卸地連接於使用者終端300之外部之顯示裝置,或與使用者終端300成一體型構成之顯示裝置,若接收到來自終端提示控制部304之畫面之資料,則藉由將其顯示於特定之顯示區域中,而可向使用者提示資訊地構成。The terminal presentation control unit 304 includes a rendering device such as a GPU, and performs specific screen generation processing when presenting information to the terminal display unit 310. Specifically, during the execution of the management application, the terminal presentation control unit 304 obtains appropriate information from the management server 100 for the selected presentation condition, generates it on the screen based on this, and transmits it to the terminal display unit 310 for display. The terminal display unit 310 may be, for example, a display device detachably connected to the outside of the user terminal 300, or a display device integrally formed with the user terminal 300, and if data from the screen of the terminal prompt control unit 304 is received, By displaying it in a specific display area, it can be configured to prompt information to the user.

終端操作輸入部305例如係滑鼠或鍵盤等使用者終端300具有之使用者介面。若終端操作輸入部305檢測到完成對於各使用者介面之操作輸入,則將對應於該操作輸入之控制信號輸出至終端控制部301。另,本實施形態中,以使用者終端300具備各種介面作為物理操作構件進行說明,但亦可為例如包含檢測於終端顯示部310之畫面上完成之觸控輸入之觸控輸入檢測感測器者。The terminal operation input unit 305 is, for example, a user interface of the user terminal 300 such as a mouse or a keyboard. If the terminal operation input unit 305 detects that the operation input to each user interface is completed, it outputs a control signal corresponding to the operation input to the terminal control unit 301. In addition, in this embodiment, the user terminal 300 is provided with various interfaces as physical operation members, but it may also be, for example, a touch input detection sensor including touch input detected on the screen of the terminal display unit 310. By.

終端通信部306係與使用者終端300具有之外部裝置之通信介面。終端通信部306經由亦可為連接網際網路等通信網或機器間之電纜之網路400(不問有線、無線)與外部裝置連接,可進行資料之收發。終端通信部306例如將作為發送對象輸入之資訊轉換成特定形式之資料,經由網路400發送至管理伺服器100等外部裝置。又,終端通信部306例如當經由網路400接收到來自外部裝置之資訊時,將該資訊解碼,儲存於終端記憶體303。The terminal communication unit 306 is a communication interface with an external device possessed by the user terminal 300. The terminal communication unit 306 is connected to an external device via a network 400 (regardless of wired or wireless) that can be connected to a communication network such as the Internet or a cable between devices, and can transmit and receive data. The terminal communication unit 306 converts, for example, information input as a transmission target into data in a specific format, and transmits it to an external device such as the management server 100 via the network 400. In addition, for example, when receiving information from an external device via the network 400, the terminal communication unit 306 decodes the information and stores it in the terminal memory 303.

《管理之資訊》 以下,針對本實施形態之管理系統中處理或管理之各種資訊進行說明。"Management Information" Hereinafter, various information processed or managed in the management system of this embodiment will be described.

<卡片提供資訊> 首先,針對自遊戲裝置200發送至管理伺服器100之表示提供卡片之卡片提供資訊進行說明。本實施形態中,卡片提供資訊如上述,亦可為遊戲裝置200中每次完成卡片提供,由遊戲控制部201構成,且經由遊戲通信部208及網路400,與登記要求一起發送至管理伺服器100者。<Card provides information> First, the card provision information indicating the provision of cards sent from the game device 200 to the management server 100 will be described. In this embodiment, the card provision information is as described above, and can also be provided for each completion of the card in the game device 200, which is composed of the game control unit 201, and is sent to the management server along with the registration request via the game communication unit 208 and the network 400 100 people.

此處,為了使使用者持續對遊戲裝置200中提供遊玩體驗之遊戲內容感興趣,而完成新人物之登場或故事或遊戲模式之追加等進行更新之服務提供。同樣地,對於遊戲裝置200中提供之卡片,也可配合該等更新因追加而可使用者增加,一般而言,將1個更新至下個更新之期間作為提供期間,提供新陣容之卡片,從而以使使用者持續感興趣之方式運用。以下之說明中,針對如此配合遊戲內容之更新提供之一連串卡片群,以「提供彈」識別其提供時期。提供彈亦可為例如藉由標註數字,如第1彈、第2彈、…、第N彈般,可識別提供時期之前後關係地使用之表現。Here, in order to make the user continue to be interested in the game content that provides the play experience in the game device 200, the service provision for updating the appearance of new characters or the addition of stories or game modes is completed. In the same way, the cards provided in the game device 200 can also be added to the user due to the addition of these updates. Generally speaking, the period from 1 update to the next update is used as the offer period to provide a new lineup of cards. It can be used in a way that keeps users interested. In the following description, a series of card groups are provided for the update of the game content in this way, and the "provide bullet" is used to identify the period of provision. The supply bullet can also be, for example, by labeling the number, as in the first bullet, the second bullet, ..., the Nth bullet, the performance that can be used in a relation before and after the provision period can be identified.

卡片提供資訊例如如圖11(a)所示,亦可為包含如下者:與識別提供卡片之遊戲裝置200之裝置ID1101建立關聯,表示提供之卡片是否為與任一遊戲內容建立對應之卡片之內容ID1102;表示提供卡片之該遊戲內容之提供彈之提供彈ID1103;識別設有提供卡片之遊戲裝置200之店鋪之店鋪ID1104;表示進行卡片提供之時刻之提供時刻1105;表示卡片提供之對價支付所使用之通貨類別之支付通貨1106(物理通貨及電子通貨之任一者);及表示卡片提供時採用之提供方法之提供方法1107。For example, as shown in FIG. 11(a), the card provision information may include the following: an association with a device ID 1101 that identifies a game device 200 that provides a card, indicating whether the provided card is a card corresponding to any game content Content ID1102; the offer ID1103 representing the offer of the game content providing the card; the store ID1104 identifying the store where the game device 200 providing the card is provided; the offering time 1105 at the time when the card is provided; the payment for the consideration provided by the card Payment currency 1106 (either physical currency or electronic currency) of the currency type used; and a provision method 1107 indicating the provision method used when the card is provided.

<提供狀況資訊> 接著,針對接收此種卡片提供資訊,藉由進行特定處理而構成之本實施形態之提供狀況DB104管理之提供狀況資訊進行說明。本實施形態之管理系統中,為了保證使用者終端300中執行管理應用時之較佳閱覽性,管理伺服器100中接收之卡片提供資訊對於遊戲內容、提供彈、及店鋪組合進行預先合計,作為提供狀況資訊儲存於提供狀況DB104。但,本發明之實施中,可無需將卡片提供資訊轉換成具有以下資料構造之提供狀況資訊,將卡片提供資訊其本身儲存於提供狀況DB104並管理之構成,當然亦可為作為以其他合計方法轉換之資訊儲存並管理之構成。<Provide status information> Next, the provision status information managed by the provision status DB 104 of the present embodiment configured by performing specific processing for receiving such card provision information will be described. In the management system of this embodiment, in order to ensure a better viewability when the management application is executed in the user terminal 300, the card provision information received in the management server 100 is pre-aggregated for the game content, the supply bomb, and the store combination, as The provision status information is stored in the provision status DB104. However, in the implementation of the present invention, there is no need to convert the card provision information into the provision status information with the following data structure, and the card provision information itself is stored in the provision status DB 104 and managed. Of course, it can also be used as another total method Composition of storage and management of converted information.

提供狀況資訊例如如圖11(b)所示,與表示提供卡片之遊戲內容之內容ID1111、表示提供卡片之該遊戲內容之提供彈之提供彈ID1112、及設有提供卡片之遊戲裝置200之店鋪之店鋪ID1113之組合建立關聯,管理對該組合提供之卡片之實際提供數資訊1114。此處,實際提供數資訊1114為了例如可掌握1天、1週、1個月等特定之每個合計期間之實際提供數之動態,而構成為具有對於合計期間之各者,與識別該合計期間之合計期間ID1121建立關聯,所有遊戲裝置200中提供之卡片之實際提供數1122;表示其中採用各提供方法之次數之提供方法細目1123;及表示對於物理通貨及電子通貨之各者使用於對價支付之次數之支付通貨細目1124之資訊。另,支付通貨細目1124亦可為對於物理通貨及電子通貨之各者管理對價支付之總額者。The provision status information is shown in FIG. 11(b), for example, with the content ID 1111 representing the game content providing the card, the content providing ID 1112 indicating the supply of the game content providing the card, and the store provided with the game device 200 providing the card Associate the combination of the store ID 1113, and manage the actual number information 1114 of the cards provided for the combination. Here, the actual provision number information 1114 is configured to identify the total amount for each total period in order to be able to grasp the dynamics of the actual provision number for each specific total period such as 1 day, 1 week, 1 month, etc. The total period ID1121 is associated with each other, and the actual number of cards provided in all game devices 200 is 1122; the number of supply methods that represents the number of times each method of provision is used is 1123; and the physical currency and electronic currency are used for consideration Information on the payment currency breakdown 1124 for the number of payments. In addition, the payment currency detail 1124 can also be the amount of consideration payment for each of physical currency and electronic currency.

藉由如此合計提供狀況資訊,根據提示要求,構成對於每店鋪、每彈數、每遊戲內容、或該等任意組合進行合計之提供狀況資訊,可容易提示。By providing the status information in this way, according to the prompting requirements, it is possible to provide status information that is aggregated for each store, each round, each game content, or any combination of these, which can be easily prompted.

<庫存管理資訊> 接著,針對基於提供狀況DB104所管理之提供狀況資訊構成之、本實施形態之庫存管理DB105管理之庫存管理資訊進行說明。本實施形態之管理系統中,使用者終端300中執行應用執行時,以可閱覽卡片之庫存狀況之資訊等之方式,構成庫存管理資訊,並儲存於庫存管理DB105。<Inventory Management Information> Next, the inventory management information managed by the inventory management DB 105 of this embodiment, which is constituted based on the provision status information managed by the provision status DB 104, will be described. In the management system of the present embodiment, when the application execution is executed in the user terminal 300, the inventory management information is constituted in such a manner that the card inventory information can be viewed and stored in the inventory management DB 105.

庫存管理資訊例如如圖11(c)所示,與識別遊戲內容之內容ID1131及識別該遊戲內容之提供彈之提供彈ID1132之組合建立關聯,管理表示該組合之卡片庫存數之庫存數資訊1133,及表示該組合之卡片估計提供數之估計提供數資訊1134。本實施形態之管理系統中,為藉由管理應用實現卡片向遊戲裝置200之設置店鋪之出貨手續及卡片生產向工廠之訂貨等管理源進行之作業之效率化,作為庫存數資訊1133,管理以下2種庫存。第1個係存在於流通端之各店鋪,表示還未向使用者提供之卡片數之店鋪庫存,作為店鋪庫存資訊1141包含於庫存數資訊1133中。第2個係表示流通中未批售之管理源保有之卡片數之倉庫庫存(管理源之製品庫存、流通庫存等),作為倉庫庫存資訊1142包含於庫存數資訊1133中。For example, as shown in FIG. 11(c), the inventory management information is associated with the combination of the content ID1131 that identifies the game content and the offer ID1132 that recognizes the offer of the game content, and manages the inventory number information 1133 indicating the number of card stocks of the combination , And estimated provision number information 1134 representing the estimated provision number of cards of the combination. In the management system of this embodiment, in order to realize the efficiency of operations performed by management sources such as the shipping procedure of the card to the installation shop of the game device 200 and the order of the card production to the factory through the management application, it is managed as the inventory number information 1133. The following 2 kinds of inventory. The first one exists in each store on the circulation side, indicating store inventory of the number of cards that have not been provided to the user, and is included in the stock number information 1133 as store inventory information 1141. The second is the warehouse inventory (management source product inventory, circulation inventory, etc.) of the number of cards held by the management source that is not approved for sale in circulation, and is included in the inventory number information 1133 as warehouse inventory information 1142.

此處,店鋪庫存資訊1141係對每店鋪管理者,故例如如圖所示,亦可為對於各店鋪,與該店鋪之店鋪ID1151建立關聯,包含表示不提供給使用者而保留於該店鋪之卡片數之店鋪庫存數1152者。店鋪庫存數1152亦可為藉由自於各出貨時點加算並預先掌握之自管理源對該店鋪出貨之卡片數,減去自該店鋪之遊戲裝置200取得之卡片之實際提供數(基於提供狀況資訊)而導出者。即,店鋪庫存數1152於管理源對店鋪出貨卡片時,及該店鋪中完成卡片提供時之各者,完成資訊更新。Here, the store inventory information 1141 is for each store manager, so for example, as shown in the figure, for each store, it may also be associated with the store's store ID 1151, including that it is not provided to the user and is retained in the store The number of cards in the store is 1152. The store inventory number 1152 can also be the number of cards shipped to the store by the self-management source that has been added and pre-mastered at each shipping time, minus the actual number of cards provided from the game device 200 of the store (based on Provide status information) and exporters. That is, the store inventory number 1152 is updated when the management source ships the card to the store and when each card is provided in the store.

相對於此,倉庫庫存資訊1142係不出貨給遊戲裝置200之設置店鋪,表示管理源實際保有之卡片數者,故無需每店鋪進行管理,例如如圖所示亦可為僅具有倉庫庫存數1161者。倉庫庫存數1161亦可為自於各交貨時點加算並預先掌握之存在於管理源之倉庫之卡片數,減去對各店鋪出貨之卡片數而導出者。即,倉庫庫存數1161於進行卡片製造之工廠等中製造訂貨,該訂貨之卡片交貨時,及對各店鋪出貨卡片時之各者,完成資訊更新。In contrast, the warehouse inventory information 1142 is not shipped to the installation store of the game device 200, and indicates the number of cards actually held by the management source, so there is no need to manage for each store. For example, as shown in the figure, it may also have only warehouse inventory 1161. The warehouse inventory number 1161 may be derived from the number of cards existing in the warehouse of the management source, which is added and pre-mastered at each delivery time, minus the number of cards shipped to each store. That is, the warehouse inventory number 1161 is manufactured and ordered in a factory or the like where the card is manufactured, and when the ordered card is delivered and when each card is shipped to each store, the information update is completed.

又,本實施形態之管理系統中,為了可基於此種實際提供數、店鋪庫存數及倉庫庫存數之資訊,較佳地執行向店鋪之出貨業務或卡片之訂貨業務,庫存管理資訊中包含估計提供數資訊1134。估計提供數資訊1134於本實施形態中構成為對於1個遊戲內容,表示預測是否估計到各店鋪中何種程度之卡片提供之數字(估計提供數)。估計提供數資訊1134例如如圖所示,可掌握1天或1週、1個月等特定之每預測期間之實際提供數之移動,故對於預測期間之各者,與識別該預測期間之預測期間ID1171、表示進行預測之店鋪之店鋪ID1172建立關聯,管理估計提供數1173。提供彈ID1132之店鋪之估計提供數之預測亦可為例如基於該店鋪之提供彈之卡片之實際提供數之推移(提供開始後之各合計期間之實際提供數之變動履歷),或對於該店鋪之相同遊戲內容之過去的提供彈之實際提供數(過去彈之實際提供數或過去相同月之實際提供數)之推移進行者。或者,對於估計提供數之預測,可為針對同一遊戲內容,基於管理系統所管理之所有店鋪、或顧客層與設置店鋪類似之其他店鋪之實際提供數之推移進行者,亦可為基於對於類型、使用者之對象年齡或對象性別類似之其他遊戲內容之實際提供數之推移進行者。In addition, in the management system of the present embodiment, in order to be able to perform the shipment business to the store or the card ordering business based on the information of the actual supply quantity, the store inventory quantity and the warehouse inventory quantity, the inventory management information includes Estimated information provided 1134. The estimated provision number information 1134 is constituted in this embodiment as a number indicating whether or not it is estimated to what degree the cards are provided in each store (estimated provision number) for one game content. For example, as shown in the figure, the estimated provision number information 1134 can grasp the movement of the actual provision number for a specific forecast period such as 1 day, 1 week, 1 month, etc. Therefore, for each forecast period, identify the forecast of the forecast period The period ID 1171 indicates that the shop ID 1172 of the shop making the prediction is related, and the estimated provision number 1173 is managed. The forecast of the estimated supply number of the store that provides the ID1132 can also be, for example, a change based on the actual supply number of the card provided by the store (change history of the actual supply number in each total period after the start of the supply), or for the store The progress of the actual number of past offers of the same game content (actual number of past offers or actual number of past offers in the same month). Or, the prediction of the estimated supply number may be based on the progress of the actual supply number of all stores managed by the management system for the same game content, or other stores with similar customer levels and set-up stores, or based on the type 3. The actual progress of the number of other game contents provided by the user's target age or target gender is similar.

另,本實施形態之管理系統中,為了可以與提供狀況資訊之實際提供數比較之態樣提示估計提供數,以對於預測期間具有與實際提供數之合計期間相同時間寬者進行說明,但本發明之實施中,合計期間及預測期間無需以相同時間寬定義。又,為了可比較,對於過去預測之估計提供數資訊,亦可為保持於庫存管理資訊者。又,估計提供數可為基於對象之提供彈之實際提供數進行修正者,亦可為例如對於1個提供彈,提供開始前,及提供開始後每隔特定天數之時點或預先規定之時點(第一天合計後、每週一等)預測之估計提供數1173分別包含於估計提供數資訊1134中者。此時,提供開始前之估計提供數係基於過去之提供彈之實際提供數之資訊預測,提供開始後之估計提供數亦可為基於預測時點之對象之提供彈之實際提供數之資訊,及對於過去提供彈之實際提供數之資訊而預測者。In addition, in the management system of this embodiment, in order to be able to compare with the actual number of provided status information, the estimated number of offers is presented, so that the forecast period has the same time width as the total number of actual provided numbers. In the implementation of the invention, the total period and the forecast period need not be defined with the same time width. In addition, for the purpose of comparison, it is possible to provide quantitative information for past forecast estimates, as well as those kept in inventory management information. In addition, the estimated supply number may be a correction based on the actual supply number of the target supply bullet, or may be, for example, for one supply bullet, before the start of the supply, and every specified number of days after the start of the supply or a predetermined time ( After the first day totals, every Monday, etc.) the estimated estimated provision number 1173 is included in the estimated provision number information 1134, respectively. At this time, the estimated supply number before the start of the supply is based on the information provided by the actual supply of the past supply forecast, and the estimated supply number after the start of the supply may also be the information of the actual supply of the target supply based on the forecast time, and Predictors of information on the actual number of bullets provided in the past.

藉由如此構成庫存管理資訊,根據提示要求,構成對於每店鋪、每彈數、每遊戲內容、或該等任意組合進行之庫存數或估計提示數,可容易提示。By constructing inventory management information in this way, according to the prompting requirements, the number of inventory or estimated prompts for each store, number of bullets, content of games, or any combination of these can be easily presented.

《資訊之提示態樣》 接著,針對如此提示以管理伺服器100之提供狀況DB104及庫存管理DB105管理之資訊之態樣,使用圖進行說明。以下所示之資訊提示於使用者終端300中執行管理應用,完成提示條件之選擇之情形時,藉由提示控制部106基於提供狀況資訊、庫存管理資訊,構成相當於條件之提示用資訊,發送至該使用者終端300而進行。"Tips for Information" Next, a description will be given of the manner in which the information managed by the provision status DB 104 and the inventory management DB 105 of the management server 100 is prompted in this way. The information prompt shown below executes the management application in the user terminal 300 to complete the selection of the prompt condition, and the prompt control unit 106 constitutes the prompt information equivalent to the condition based on the provision of status information and inventory management information. To the user terminal 300.

管理應用中可選擇之提示條件例如亦可為包含遊戲內容間,或同一遊戲內容之提供彈間之可比較實際提供數之條件者。圖5(a)所示之例中,以可比較各提供彈之實際提供數之推移之方式,將各提供彈之提供開始日(最先合計期間)統一成時間軸之初始值(第1天),依序以摺線圖表示每下個合計期間之實際提供數。圖示例中,對於遊戲內容A之第1彈,遊戲內容B之第4彈,遊戲內容C之第2彈及第3彈之項目,設置全店鋪之實際提供數之經時推移分別顯示於區域500內。The prompt conditions that can be selected in the management application may be, for example, those that include game content, or those that can compare the actual number of offers for the same game content. In the example shown in Fig. 5(a), the start date (the first total period) of each provided bullet is unified into the initial value of the time axis in such a way that the actual number of provided bullets can be compared Days), in order to show the actual number provided in the next total period in a line chart. In the example shown in the figure, for the first game content A, the fourth game content B, the second game content and the third game content items, the time-lapse changes of the actual number of settings provided for the entire store are shown in Within area 500.

又,藉由操作同時提示之GUI501~504,而可對提示項目之各者切換提示之資訊。例如,GUI501係切換成庫存數之經時推移之提示者,完成對於該GUI之選擇操作之情形時,將區域500內之提示內容切換成各項目之庫存數。庫存數之顯示可判別店頭庫存及倉庫庫存地構成,亦可為分別可對比地構成者。In addition, by operating the GUI 501 to 504 presented at the same time, the presented information can be switched for each of the presented items. For example, the GUI 501 is a prompt for switching over the inventory number over time. When the selection operation for the GUI is completed, the content in the area 500 is switched to the inventory number of each item. The display of the inventory number can discriminate the composition of storefront inventory and warehouse inventory, or it can be a composition that can be compared separately.

又,例如GUI502係將實際提供數之經時推移自表示圖5(a)所示之每天之合計結果者,切換成表示總實際提供數(自提供期間開始時之實際提供數之總合)之每天之推移者。In addition, for example, GUI502 shifts the actual provision number over time from the total daily results shown in FIG. 5(a) to the total actual provision number (the total actual provision number from the beginning of the provision period) The day goes by.

又,例如GUI503係切換成支付所使用之每個通貨類別之實際提供數之合計結果者,亦可為每次完成對該GUI之選擇操作,將區域500之提示內容依序切換成分別可比較無使用通貨判別之實際提供數提示→僅物理通貨之實際提供數提示→僅電子通貨之實際提供數提示→物理通貨及電子通貨之實際提供數之提示者。In addition, for example, GUI503 is switched to the total result of the actual supply of each currency type used for payment, and for each completion of the selection operation of the GUI, the prompt content of the area 500 is sequentially switched to be separately comparable There is no actual supply reminder for the use of currency discrimination → actual supply only for physical currency → actual supply only for electronic currency → actual supply and physical currency.

又,例如GUI504係切換成每卡片之提供方法之實際提供數之合計結果者,亦可為每次完成對於該GUI之選擇操作,將區域500之提示內容依序切換成分別可比較地提示第1提供方法之實際提供數提示→第2提供方法之實際提供數提示→第3提供方法之實際提供數提示、各提供方法之實際提供數者。In addition, for example, if GUI504 is switched to the total result of the actual supply of each card supply method, it may also switch the prompt content of area 500 to the corresponding comparative prompt prompt for each time the selection operation for the GUI is completed. 1 The actual provided number hint of the provided method→the actual provided number hint of the second provided method→the actual provided number hint of the third provided method, and the actual provided number of each provided method.

又,管理應用中可選擇之提示條件中,亦可包含例如對於遊戲內容之提供彈,包含可比較實際提供數及估計提供數之條件者。圖5(b)所示之例中,以可對於1個提供彈比較實際提供數及估計提供數之推移之方式,以各合計期間之實際提供數及對於對應於該合計期間之預測期間預測之估計提供數排列於同一時間軸之方式,於區域500表示各項目之摺線圖。圖示例中,對於遊戲內容A之第5彈,分別顯示其實際提供數之經時推移、提供開始前預測之估計提供數之經時推移、反映初次運轉日(提供開始日)之實際提供數而預測修正之估計提供數之經時推移、及反映初次週一之實際提供數而預測修正之估計提供數之經時推移之各者。In addition, the prompt conditions that can be selected in the management application may include, for example, providing bullets for game content, including conditions that can compare the actual provided number and the estimated provided number. In the example shown in Fig. 5(b), the actual supply number and the estimated supply number change can be compared for one supply bomb, the actual supply number of each total period and the forecast period corresponding to the total period are predicted The estimated supply numbers are arranged on the same time axis, and the area 500 shows a line chart of each item. In the example shown in the figure, for the fifth content of game content A, it shows the elapsed time of the actual supply number, the elapsed time of the estimated supply number predicted before the start of the supply, and the actual supply reflecting the initial operation date (the supply start date) Each of the forecasted revision of the estimated provision of the number over time, and the forecasted revision of the estimated provision of the number of times that reflect the actual supply on the first Monday.

本實施形態中,作為藉由管理應用提示提供狀況資訊及庫存管理資訊之態樣,以2種提供條件為例,使用圖5進行說明,但本發明之實施並非限定於此。In the present embodiment, as an example of providing status information and inventory management information through a management application prompt, two types of provision conditions are used as an example, which will be described using FIG. 5, but the implementation of the present invention is not limited to this.

如上述,提供狀態資訊亦可為如下者:為了每遊戲內容、提供彈及店鋪之組合管理實際提供數之推移之資訊,例如以可推移確認對於遊戲內容之所有提供期間(所有提供彈)之實際提供數,或比較店鋪間之實際提供數、比較1個店鋪之遊戲內容間之實際提供數之方式,提示控制部106進行提示用資訊之構成。As mentioned above, the provision status information may also be as follows: for each game content, offer bomb, and store combination management, the information of the actual supply number transition, for example, to confirm all offer periods (all offer bombs) for the game content with the help of the transition The actual supply number, or the method of comparing the actual supply number between the stores and the actual supply number between the game contents of one store, the presentation control unit 106 is configured to present the information for presentation.

同樣地,庫存管理資訊亦可為如下者:為了對於遊戲內容及提供彈之組合,管理每店鋪之店鋪庫存數、管理源之倉庫庫存數、每店鋪之估計提供數之資訊,例如以可比較店鋪間之店鋪庫存數之推移、比較遊戲內容間或提供彈間之倉庫庫存數之推移、比較遊戲內容間之估計數之推移之方式,提示控制部106進行提示用資訊之構成。Similarly, the inventory management information can also be as follows: For the combination of game content and provision of bombs, manage the number of store inventory per store, the number of warehouse stocks in the management source, and the estimated number of supplies per store, for example, to compare The presentation control unit 106 is configured to present the information for presentation in the manner of the change of the store inventory between the shops, the comparison of the change of the warehouse inventory between the game contents or the supply room, and the comparison of the estimated amount of the game contents.

此外,對於提供狀況資訊及庫存管理資訊所管理之資訊之提示,當然可設定其他提示條件。即,提示資訊之組合、合計項目之變更、提示方法(不限於摺線圖,為條形圖或合計值表等),未必限定於圖5所示者,亦可適當變更。並且,提示控制部106構成使用者終端300中沿選擇之期望提示條件之提示用資訊,經由通信部107發送至該使用者終端300即可。In addition, for prompts that provide status information and information managed by inventory management information, of course, other prompt conditions can be set. That is, the combination of presentation information, the change of total items, and the presentation method (not limited to a line chart, a bar chart, or a total value table, etc.) are not necessarily limited to those shown in FIG. 5 and can be changed as appropriate. In addition, the presentation control unit 106 may constitute the presentation information in the user terminal 300 along the selected desired presentation condition, and may be sent to the user terminal 300 via the communication unit 107.

<通知功能> 雖已上述,但本實施形態之管理系統為了管理庫存管理資訊,而可掌握設有遊戲裝置200之各店鋪之店鋪庫存資訊及管理源保有之倉庫庫存資訊地構成。又,由於庫存管理資訊中亦包含估計提供數資訊,故可基於預測特定卡片之店鋪庫存或倉庫庫存可能不足之狀況。<Notification function> Although described above, in order to manage inventory management information, the management system of this embodiment can grasp the store inventory information of each store where the game device 200 is installed and the warehouse inventory information held by the management source. In addition, since the inventory management information also contains estimated supply information, it can be based on the prediction that the store inventory or warehouse inventory of a particular card may be insufficient.

因此,本實施形態之管理伺服器100中,控制部101具備如下功能:基於庫存管理資訊之店鋪庫存資訊、倉庫庫存資訊及估計提供數,按遊戲內容之提供彈,或按該提供彈之店鋪,判斷庫存是否可能不足,若判斷可能不足,則將其以管理應用通知(通知功能)。本實施形態之管理應用所具備之通知功能存在以下2種。Therefore, in the management server 100 of this embodiment, the control unit 101 has the following functions: store inventory information based on inventory management information, warehouse inventory information, and the estimated number of offers, according to the content of the game content, or the store where the content is provided To determine whether the inventory may be insufficient, and if it is determined that it may be insufficient, notify it as a management application (notification function). There are two types of notification functions in the management application of this embodiment.

1個係對於特定之店鋪,估計提供數超出該店鋪之店鋪庫存數之情形時進行之通知,為對該店鋪進行店鋪庫存補充,而將卡片需要自管理源出貨通知給可執行管理應用之使用者終端300者。更詳細而言,控制部101亦可為如下者:例如判斷估計提供數可能於經過特定天數後超出店鋪庫存數之情形時,對對象店鋪通知應自倉庫庫存出貨之卡片之出貨數及其出貨時期。本實施形態中,店鋪庫存之通知中,以通知卡片出貨數及出貨時期進行說明,但例如如預先規定進行出貨之星期等之態樣中,可為僅通知出貨數者,於如對店鋪出貨1次之預先規定卡片數之態樣中,亦可為僅通知出貨時期者。1 is a notification for a specific store when the estimated supply exceeds the store inventory of the store. In order to replenish the store inventory for the store, the card needs to be shipped from the management source to the executable management application. 300 user terminals. More specifically, the control unit 101 may be as follows: For example, when it is determined that the estimated supply may exceed the store inventory after a certain number of days, the target store is notified of the number of cards shipped from the warehouse inventory and the number of cards shipped. Its shipping period. In this embodiment, the notification of store inventory is described by the notification card shipment number and shipment time, but for example, in the form of a predetermined week of shipment, etc., it may be the one that only informs the shipment number, at In the case of a predetermined number of cards shipped to the store once, it may be that only the time of shipment is notified.

另一個係對於特定之遊戲內容之提供彈,基於估計提供數進行該提供彈之卡片向各店鋪之出貨之情形時,於判斷倉庫庫存數可能不足之情形時進行之通知,係為對該提供彈進行倉庫庫存之補充,而對可執行管理應用之使用者終端300通知需要向卡片之製造工廠之製造訂貨者。更詳細而言,控制部101亦可為如下者:例如基於估計提供數進行卡片向各店鋪之出貨之情形時,判斷倉庫庫存可能為特定數以下之情形時,對製造工廠通知應製造訂貨之卡片之製造訂貨數。本實施形態中,以倉庫庫存之通知中通知卡片之製造訂貨數進行說明,但亦存在例如製造卡片,直至作為倉庫庫存交貨為止必要之期間等,故亦可為加入預料到該情況之製造訂貨時期而通知者。又,1次製造訂貨數固定之態樣中,亦可為基於該訂貨數,僅通知製造訂貨時期。The other is the notification of the provision of specific game content, based on the estimated number of shipments of the card provided to each store, when it is judged that the inventory of the warehouse may be insufficient. Provides inventory to supplement the warehouse inventory, and informs the user terminal 300 that can execute the management application to the manufacturing orderer of the card manufacturing factory. In more detail, the control unit 101 may be as follows: for example, when the card is shipped to each store based on the estimated supply number, when it is determined that the warehouse inventory may be below a certain number, the manufacturing factory is notified that the manufacturing order should be made The number of manufacturing orders for the card. In this embodiment, the manufacturing order number of the notification card in the warehouse inventory notification will be described. However, there are, for example, the manufacturing of the card and the necessary period until delivery as warehouse inventory. Therefore, it is also possible to add manufacturing that is expected to this situation. Notify at the time of order. In addition, in the case where the number of manufacturing orders per time is fixed, only the manufacturing order time may be notified based on the order number.

此外,本實施形態之管理系統中,為較佳地進行提供狀況或庫存管理,經由網路400進行自各遊戲裝置200之資訊取得,但存在無法通信狀態下之遊戲裝置200之情形時,可能無法實現較佳之管理。因此,例如將遊戲裝置200設為不根據利用狀況,定期發送卡片提供資訊之構成,控制部101判斷存在於特定期間未完成卡片提供資訊之取得之卡片裝置200之情形時,亦可對可執行管理應用之使用者終端300,通知存在無法取得資訊狀態之遊戲裝置200,或任一店鋪中存在此種遊戲裝置200。另,因店鋪不同,未使用通信功能之態樣下亦會使遊戲裝置200運轉,故對於此種遊戲裝置200,亦可自資訊收集、估計提供數之預測、庫存管理之對象除去。In addition, in the management system of the present embodiment, in order to better perform provision status or inventory management, information is obtained from each game device 200 via the network 400, but when there is a situation in which the game device 200 cannot communicate, it may not be possible Achieve better management. Therefore, for example, if the game device 200 is configured not to periodically send card provision information according to the utilization status, and the control unit 101 determines that there is a situation in which the card device 200 has not completed the acquisition of card provision information in a specific period, it can also be executed. The user terminal 300 of the management application notifies that there is a game device 200 whose status cannot be obtained, or that such a game device 200 exists in any store. In addition, due to different stores, the game device 200 can be operated without using the communication function. Therefore, the game device 200 can also be excluded from the objects of information collection, prediction of the estimated supply number, and inventory management.

《資訊更新處理》 針對具有此種構成之本實施形態之管理系統之更新各種資訊之資訊更新處理,使用圖6之流程圖說明具體處理。對應於該流程圖之處理可藉由參與管理系統之各裝置之控制部讀出例如記憶於各個記錄媒體之對應之處理程式,對RAM展開執行而實現。另,本資訊更新處理係以例如遊戲裝置200中完成卡片提供時開始進行說明。"Information Update Processing" With regard to the information update processing for updating various information in the management system of this embodiment having such a configuration, the specific processing will be described using the flowchart of FIG. 6. The processing corresponding to the flowchart can be realized by the control section of each device participating in the management system reading out the corresponding processing program stored in each recording medium, for example, and expanding and executing the RAM. In addition, this information update process is described starting from, for example, when a card is provided in the game device 200.

S601中,遊戲控制部201對於進行之卡片提供構成卡片提供資訊,傳送至遊戲通信部208,經由網路400發送至管理伺服器100。In S601, the game control unit 201 provides the card provision information for the proceeding card, transmits it to the game communication unit 208, and sends it to the management server 100 via the network 400.

S602中,控制部101判斷是否接收到自遊戲裝置200發送之卡片提供資訊。控制部101於判斷接收到卡片提供資訊之情形時,將處理轉移至S603,判斷未接收到之情形時,重複本步驟之處理。In S602, the control unit 101 determines whether the card provision information sent from the game device 200 is received. The control unit 101 transfers the process to S603 when judging that the information provided by the card is received, and repeats the processing in this step when judging the case where it is not received.

S603中,控制部101基於接收之卡片提供資訊,更新提供狀況DB104所管理之適當的提供狀況資訊。此時,適當的提供狀況資訊還未存在於提供狀況DB104之情形時,控制部101至少基於接收之卡片提供資訊構成提供狀況資訊,重新儲存於提供狀況DB104。In S603, the control unit 101 updates the appropriate provision status information managed by the provision status DB 104 based on the received card provision information. At this time, when the appropriate provision status information has not yet existed in the provision status DB 104, the control unit 101 constitutes the provision status information based on at least the received card provision information and stores it in the provision status DB 104 again.

S604中,控制部101基於更新之提供狀況資訊,更新庫存管理DB105所管理之該庫存管理資訊。此處,更新之庫存管理資訊之資訊亦可僅為庫存數資訊1133中之店鋪庫存資訊1141。In S604, the control unit 101 updates the inventory management information managed by the inventory management DB 105 based on the updated provision status information. Here, the updated inventory management information may also be only the store inventory information 1141 in the inventory number information 1133.

S605中,控制部101判斷是否係進行估計提供數之預測之時點。估計提供數之預測並非需要每次完成卡片提供進行,如上述,亦可例如以1週1次等頻率,於預先規定之時點進行。控制部101於判斷為進行估計提供數預測之時點之情形時,將處理轉移至S606,於判斷為非進行預測之時點之情形時,結束本資訊更新處理。In S605, the control unit 101 determines whether or not it is the time to predict the estimated supply number. The prediction of the estimated number of offers does not need to be performed every time the cards are provided. As mentioned above, it can also be performed at a predetermined time, for example, once a week. The control unit 101 transfers the process to S606 when it is judged to be the time when the estimated supply number is predicted, and ends the information update process when it is judged that it is not the time when the prediction is performed.

S606中,控制部101基於提供狀況DB104所管理之提供狀況資訊,更新庫存管理資訊所含之估計提供數資訊1134,結束本資訊更新處理。In S606, the control unit 101 updates the estimated supply number information 1134 included in the inventory management information based on the supply status information managed by the supply status DB 104, and ends this information update process.

藉此,本實施形態之管理系統中,可對應於任一遊戲裝置200中完成卡片提供,更新提供狀況資訊及庫存管理資訊。Therefore, in the management system of this embodiment, the card supply can be completed in any game device 200, and the supply status information and inventory management information can be updated.

《資訊提示處理》 接著,針對本實施形態之管理系統之、執行管理應用之各種資訊提示之資訊提示處理,使用圖7之流程圖說明具體處理。對應於該流程圖之處理可藉由參與管理系統之各裝置之控制部讀出例如記憶於各個記錄媒體之對應之處理程式,於RAM中展開執行而實現。另,本資訊提示處理例如以使用者終端300中執行管理應用,於提示條件之設定完成時開始進行說明。"Information prompt processing" Next, for the information prompt processing of various information prompts for executing the management application of the management system of this embodiment, the specific processing will be described using the flowchart of FIG. 7. The processing corresponding to the flowchart can be realized by the control section of each device participating in the management system reading out the corresponding processing program stored in each recording medium, for example, and executing it in RAM. In addition, this information prompting process is executed, for example, by executing the management application in the user terminal 300, and the description is started when the setting of the prompting condition is completed.

S701中,終端控制部301取得對於資訊提示選擇之提示條件之資訊。並且,終端控制部301將該提示條件之資訊傳送至終端通信部306,經由網路400發送至管理伺服器100。In S701, the terminal control unit 301 obtains information on the presentation condition of the information presentation selection. In addition, the terminal control unit 301 transmits the information on the presentation condition to the terminal communication unit 306 and sends it to the management server 100 via the network 400.

S702中,控制部101判斷是否接收到自使用者終端300發送之提示條件之資訊。控制部101於判斷接收到提示條件之資訊之情形時,將處理轉移至S703,判斷未接收到之情形時,重複本步驟之處理。In S702, the control unit 101 judges whether the information of the presentation condition sent from the user terminal 300 is received. The control unit 101 transfers the process to S703 when judging that the information indicating the condition is received, and repeats the processing in this step when judging the case where it is not received.

S703中,提示控制部106於控制部101之控制下,基於管理之提供狀況資訊及庫存管理資訊,構成對應於接收之提示條件之資訊之提示用資訊,傳送至通信部107,對經由網路400接收到提示條件之資訊之使用者終端300送回。In S703, the prompt control unit 106 under the control of the control unit 101, based on the management of the provision of status information and inventory management information, constitutes the information for the prompt corresponding to the received prompt conditions of the information is sent to the communication unit 107, for the network 400 The user terminal 300 receiving the information prompting the condition sends it back.

S704中,終端控制部301判斷是否接收到對應於提示條件之提示用資訊。終端控制部301於判斷接收到提示用資訊之情形時,將處理轉移至S705,判斷未接收到之情形時,重複本步驟之處理。In S704, the terminal control unit 301 determines whether the information for presentation corresponding to the presentation condition is received. The terminal control unit 301 transfers the processing to S705 when judging that the information for presentation is received, and repeats the processing of this step when judging that the information is not received.

S705中,終端提示控制部304於終端控制部301之控制下,基於接收到之提示用資訊,產生管理應用之顯示畫面,顯示於終端顯示部310,結束本資訊提示處理。In S705, under the control of the terminal control unit 301, the terminal presentation control unit 304 generates a display screen of the management application based on the received information for presentation, displays it on the terminal display unit 310, and ends the information presentation process.

藉此,本實施形態之管理系統中,可使用提供狀況DB104所管理之提供狀況資訊及庫存管理DB105所管理之庫存管理資訊,構成對應於管理應用中選擇之提示條件之資訊,將其顯示於使用者終端300之終端顯示部310。Thus, in the management system of this embodiment, the provision status information managed by the provision status DB104 and the inventory management information managed by the inventory management DB105 can be used to form information corresponding to the prompt conditions selected in the management application and display it on The terminal display unit 310 of the user terminal 300.

如上說明,根據本實施形態之管理系統,可基於實際銷售資訊容易進行提供物品之庫存管理。As described above, according to the management system of this embodiment, it is possible to easily perform inventory management of the provided items based on actual sales information.

[變化例1] 上述實施形態1中,以對應於遊戲裝置200中完成卡片提供,自該遊戲裝置200對管理伺服器100發送卡片提供資訊進行說明,但本發明之實施並非限定於此。例如,亦有因店鋪不同,設有複數台管理系統所管理之遊戲裝置200之情形,對店鋪之資訊管理時,自該等所有個別地取得卡片提供資訊之構成根據同時運轉之遊戲裝置200之台數等而可能變得無效率。因此,如圖8所示,亦可構成為設置收集來自設置於同一店鋪之遊戲裝置200之卡片提供資訊之收集伺服器800,自該收集伺服器800對管理伺服器100以特定之時間間隔發送卡片提供資訊。另,亦可構成為於收集伺服器800設置合計功能,將自複數台遊戲裝置200於特定時間內接收之1個以上卡片提供資訊轉換成相當於提供狀況資訊之資訊,發送至管理伺服器100。[Variation 1] In the first embodiment described above, the card provision is completed corresponding to the game device 200, and the card provision information sent from the game device 200 to the management server 100 is described, but the implementation of the present invention is not limited to this. For example, there are also cases where there are multiple game devices 200 managed by multiple management systems due to different stores. When managing the information of the store, the composition of the card supply information obtained from all these individuals is based on the game device 200 operating at the same time. The number of units may become inefficient. Therefore, as shown in FIG. 8, it can also be configured to set up a collection server 800 that collects information provided by cards from the game device 200 installed in the same store, and from the collection server 800 to the management server 100 at specific time intervals The card provides information. In addition, it may be configured to set a totaling function on the collection server 800 to convert the information provided by more than one card received from a plurality of game devices 200 within a specific time into information equivalent to the provided status information and send it to the management server 100 .

[實施形態2] 上述實施形態1之管理系統中,以提供卡片之裝置為可提供遊戲之遊玩體驗之遊戲裝置200進行說明,但本發明之實施並非限定於此。例如,提供卡片之裝置亦可為不具備提供遊戲之遊玩體驗之功能之裝置。本實施形態中,以不具備提供遊戲之遊玩體驗之功能,具備卡片之販賣功能之卡片販賣裝置900為例進行說明。[Embodiment 2] In the management system of the first embodiment described above, the device for providing cards is described as the game device 200 that can provide game play experience, but the implementation of the present invention is not limited to this. For example, the device for providing cards may also be a device that does not have the function of providing a game play experience. In this embodiment, a card vending device 900 that does not have a function of providing a game play experience and has a card vending function will be described as an example.

《管理系統之構成》 如圖9所示,本實施形態之管理系統中,為可取得來自設置於店鋪等之複數個卡片販賣裝置900之卡片提供資訊,卡片販賣裝置900之各者可經由網路400與管理伺服器100通信地構成。"Composition of Management System" As shown in FIG. 9, in the management system of the present embodiment, in order to obtain the card supply information from a plurality of card vending devices 900 installed in stores, etc., each of the card vending devices 900 can communicate with the management server via the network 400 100 communicatively constructed.

卡片販賣裝置900與管理伺服器100不同,構成為如上述,不具有遊戲之遊玩體驗之提供功能,完成對價支付之情形時,可僅進行卡片提供。即,若使用者利用卡片販賣裝置900,則與使用遊戲裝置200取得卡片之情形相比,無需模式選擇或玩遊戲,可無需繁雜操作地取得卡片。Unlike the management server 100, the card vending device 900 is configured as described above and does not have the function of providing a game play experience. When the consideration payment is completed, only the card can be provided. That is, if the user uses the card vending device 900, compared with the case where the game device 200 is used to obtain a card, there is no need for mode selection or game play, and the card can be obtained without complicated operations.

<卡片販賣裝置900之構成> 接著,針對本實施形態之卡片販賣裝置900之功能構成,使用圖10之方塊圖進行說明。另,卡片販賣裝置900之功能構成之說明中,對於實現與管理伺服器100、遊戲裝置200或使用者終端300具有之構成相同功能之構成,為了與該等構成嚴格區分,標註「販賣」之前綴而表示。<Structure of Card Selling Device 900> Next, the functional configuration of the card vending device 900 of this embodiment will be described using the block diagram of FIG. 10. In addition, in the description of the functional configuration of the card vending device 900, for a configuration that realizes the same function as the configuration possessed by the management server 100, the game device 200, or the user terminal 300, in order to strictly distinguish these configurations, before the "selling" is marked Denote.

販賣控制部901例如係CPU,進行卡片販賣裝置900具有之各區塊之動作控制。各區塊之動作控制亦可為例如藉由讀出記憶於販賣記錄媒體902之程式,於販賣記憶體903中展開執行而實現者。The vending control unit 901 is, for example, a CPU, and controls the operation of each block included in the card vending device 900. The operation control of each block can also be realized by, for example, reading out a program stored in the sales recording medium 902 and executing it in the sales memory 903.

販賣記錄媒體902係例如非揮發性記憶體或HDD等可永久地保存資料之記錄裝置。販賣記錄媒體902除了記憶卡片販賣裝置900具有之各區塊之動作程式外,還記憶各區塊之動作中必要之參數等資訊。販賣記憶體903係例如非揮發性記憶體等用於暫時記憶資料之記憶裝置。販賣記憶體903不僅作為各區塊之動作程式之展開區域,亦作為暫時記憶各區塊之動作中輸出之資料等之儲存區域使用。The sales recording medium 902 is a recording device such as non-volatile memory or HDD, which can permanently store data. In addition to memorizing the operation program of each block possessed by the card vending device 900, the sales recording medium 902 also stores information such as necessary parameters in the operation of each block. The memory 903 is a memory device for temporarily storing data, such as a non-volatile memory. The selling memory 903 is not only used as an expansion area of the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block.

販賣支付檢測部904檢測卡片販賣裝置900中完成對價支付。本實施形態之卡片販賣裝置900與遊戲裝置200同樣地,可以物理通貨及電子通貨之兩者進行對價支付地構成,販賣支付檢測部904對於該等兩者,可檢測是否完成對價支付地構成。但,本發明之實施中,對於卡片販賣裝置900設置之對價支付方式並非限定於具備該等兩者。The vending payment detection unit 904 detects that the card vending device 900 has completed the consideration payment. Like the game device 200, the card vending device 900 of the present embodiment can be configured to pay for consideration by both physical currency and electronic currency, and the vending payment detection unit 904 can detect whether or not to complete the structure of consideration payment for these two. However, in the implementation of the present invention, the consideration payment method provided for the card vending device 900 is not limited to having both of them.

販賣提供控制部905對卡片販賣裝置900中完成之對價支付,進行用以使其提供卡片之各種處理。本實施形態之卡片販賣裝置900控制販賣提供部910,對應於藉由販賣支付檢測部904檢測出完成對價支付,使其成可提供卡片之狀態。更詳細而言,若檢測出該對價支付,則販賣提供控制部905將販賣提供部910控制為可提供卡片之狀態,且將販賣操作輸入部906控制為可受理操作輸入之狀態。The vending supply control unit 905 performs various processes for providing the card with the consideration payment completed in the card vending device 900. The card vending device 900 of the present embodiment controls the vending provider 910, and the vending payment detection unit 904 detects that the payment of the consideration has been completed, so that the card can be provided. In more detail, if the consideration payment is detected, the sales offering control unit 905 controls the sales offering unit 910 to provide a card, and controls the sales operation input unit 906 to accept the operation input.

販賣提供部910係設置於卡片販賣裝置900之殼體內之卡片分配器。販賣提供部910構成為具有根據向販賣操作輸入部906之操作輸入而驅動之、提供1張保持於卡片分配器具有之儲卡器之最下部之卡片之驅動機構。The vending provider 910 is a card dispenser installed in the housing of the card vending device 900. The vending supply unit 910 is configured to have a driving mechanism that is driven in accordance with an operation input to the vending operation input unit 906 and provides a card held in the lowermost part of the card stocker provided in the card dispenser.

販賣操作輸入部906亦可為例如可旋動地設置之把手等,可進行操作輸入之狀態之情形時,可接受旋動操作地構成。販賣操作輸入部906亦可為以完成之旋動操作對販賣提供部910具有之驅動機構直接傳遞動力之方式構成者,該情形時,販賣提供部910可不需要電力供給地提供卡片。The sales operation input unit 906 may be, for example, a handle that is rotatably provided, and may be configured to accept a rotation operation in a state where operation input is possible. The sales operation input unit 906 may be configured to directly transmit power to the drive mechanism of the sales providing unit 910 by the completed turning operation. In this case, the sales providing unit 910 may provide a card without power supply.

販賣通信部907係卡片販賣裝置900具有之與外部裝置之通信介面。販賣通信部907經由亦可為連接網際網路等通信網或機器間之電纜之網路400與外部裝置連接,可進行資料之收發。販賣通信部907例如將作為發送對象輸入之資訊轉換成特定形式之資料,經由網路400發送至管理伺服器100等外部裝置。又,販賣通信部907例如當經由網路400接收到來自外部裝置之資訊時,將該資訊解碼,儲存於販賣記憶體903。The vending communication unit 907 is a communication interface that the card vending device 900 has with an external device. The sales communication unit 907 is connected to an external device via a network 400 that can also be a communication network such as the Internet or a cable between devices, and can transmit and receive data. The sales communication unit 907 converts, for example, information input as a transmission target into data in a specific format, and transmits it to an external device such as the management server 100 via the network 400. In addition, when receiving information from an external device via the network 400, the sales communication unit 907 decodes the information and stores it in the sales memory 903, for example.

本實施形態中,販賣通信部907將卡片提供資訊發送至管理伺服器100,但該發送當然亦可為僅於卡片販賣裝置900與管理伺服器100之通信連接確立之情形時進行者。本實施形態中,以資訊之發送到達具有特定時間間隔設置之資訊發送時點時,管理伺服器100與卡片販賣裝置900之通信連接確立地進行而說明,但本發明之實施並非限定於此。例如,與上述遊戲裝置200同樣地,亦可為以每次完成卡片提供,發送卡片提供資訊之方式,構成卡片販賣裝置900者。或者,卡片販賣裝置900為離線狀態等卡片販賣裝置900與管理伺服器100不能通信連接之狀態之情形時,亦可為於通信連接恢復時發送該不能狀態期間進行之卡片提供資訊之構成。In the present embodiment, the vending communication unit 907 sends the card provision information to the management server 100, but of course the sending may be performed only when the communication connection between the card vending device 900 and the management server 100 is established. In this embodiment, when the information transmission arrives at the information transmission time set with a specific time interval, the communication connection between the management server 100 and the card vending device 900 is established, but the implementation of the present invention is not limited to this. For example, in the same manner as the game device 200 described above, the card vending device 900 may be constructed in such a manner that the cards are provided each time and the cards provide information. Alternatively, when the card vending device 900 is offline, etc., when the card vending device 900 and the management server 100 are unable to communicate with each other, it may be configured to send information provided by the card during the disabled state when the communication connection is restored.

另,由於卡片販賣裝置900並非可提供遊戲之遊玩體驗地構成,故提供之卡片與任一遊戲內容之任一提供彈建立對應之資訊係根據特定之機器設定操作等,記錄於販賣記錄媒體902。In addition, since the card vending device 900 is not configured to provide a game play experience, the information corresponding to the provided card and any provided bullet of any game content is recorded in the vending recording medium 902 according to the specific machine setting operation, etc. .

此種構成中,卡片販賣裝置900中提供之卡片資訊於變為資訊發送時點之前保持於販賣記憶體903,合計自上次發送時點之實際提供數。並且,若發送具有該合計之實際提供數之卡片提供資訊,則與圖6之資訊更新處理同樣地,可於S602中控制部101檢測出資訊接收之時點,執行提供狀況資訊之更新之各處理,同樣地進行管理。此時,於同一店鋪並設遊戲裝置200及卡片販賣裝置900之情形時,亦可對於各者管理提供狀況資訊。In this configuration, the card information provided by the card vending device 900 is held in the vending memory 903 until the time of sending the information, and the total number actually provided since the time of the last sending is totaled. In addition, if the card provision information with the total actual provision number is sent, similar to the information update process of FIG. 6, the control unit 101 may detect the time when the information is received in S602 and execute each process of updating the provided status information And manage it in the same way. At this time, in the case where the game device 200 and the card vending device 900 are installed in the same store, status information can also be provided for the management of each.

[變化例2] 上述實施形態1及2中,針對檢測出完成對價支付,對應於此,裝置本身提供卡片,且與管理伺服器100確立通信連接,使用發送卡片提供資訊之遊戲裝置200及卡片販賣裝置900之態樣進行了說明,但本發明之實施並非限定於此。[Variation 2] In the first and second embodiments described above, in response to the detection of the completion of the consideration payment, the device itself provides the card and establishes a communication connection with the management server 100, and uses the game device 200 and the card vending device 900 that send the card to provide information The above has been described, but the implementation of the present invention is not limited to this.

即,作為卡片之提供態樣,亦考慮例如封入有複數張之封裝商品陳列於店頭,使用者帶著該商品結賬,進行對價支付,從而結束提供者。該情形時,於店鋪或管理複數個店鋪之事務所等中,經由所謂POS暫存器(販賣時點資訊管理終端)收集販賣履歷,從而可合計每商品之販賣數或銷售額等.由於此種販賣數(實際提供數)之資訊亦可對店鋪採購端(管理源)提供,故亦可發送或取得使用販賣時點資訊管理終端合計之卡片之販賣狀況之資訊,作為店鋪方等規定之特定時點下卡片提供資訊,反應於提供狀況資訊或庫存管理資訊。In other words, as a provision form of the card, it is also considered that, for example, a plurality of packaged commodities enclosed in a plurality of sheets are displayed at the store head, and the user takes the commodities to check out and pays the consideration, thereby ending the provider. In this case, in the store or the office that manages multiple stores, the sales history is collected through the so-called POS register (sales time information management terminal), so that the number of sales per product or sales can be totaled. Information on the number of sales (actually provided) can also be provided to the purchase end (management source) of the store, so you can also send or obtain information on the sales status of cards totaled using the information management terminal of the point of sale, as a specific time specified by the store, etc. The next card provides information, which is reflected in providing status information or inventory management information.

另,實施形態2及變化例2中,作為取得卡片之提供狀況資訊之形態,說明了亦可為經由卡片販賣裝置900及販賣時點資訊管理終端者,但考慮到進行對於遊戲裝置之利用狀況之資訊取得較佳之頻率,或各裝置之利用頻率或卡片提供頻率等,亦可以發送頻率高於遊戲裝置之方式進行控制。例如,卡片販賣終端900或販賣時點資訊管理終端所合計之卡片提供資訊之發送頻率設定為1週1次等,相對於此,對於遊戲裝置,亦可為以每玩遊戲,或至少1天1次發送資訊之方式構成者。In addition, in the second embodiment and the second modification, as the form of acquiring the supply status information of the card, it is explained that the card sales device 900 and the sales time information management terminal can also be used, but in consideration of the status of the utilization of the game device The better frequency of obtaining information, or the frequency of use of each device or the frequency of card provision, etc., can also be controlled by sending the frequency higher than the game device. For example, the transmission frequency of the card provision information aggregated by the card vending terminal 900 or the vending time information management terminal is set to be once a week, etc. In contrast, for the game device, the game device may also be played every game, or at least 1 day 1 The person who sends the information at this time constitutes.

[其他實施形態] 本發明並非限定於上述實施形態,可不脫離本發明之精神及範圍,進行各種變更或變化。又,本發明之管理系統亦可藉由使1個以上電腦作為該管理系統之至少一部分裝置發揮功能之程式實現。該程式可藉由記錄於電腦可讀取之記錄媒體,或通過電氣通信線路而提供/發佈。[Other embodiments] The present invention is not limited to the above-mentioned embodiments, and various modifications or changes can be made without departing from the spirit and scope of the present invention. In addition, the management system of the present invention can also be realized by a program that makes more than one computer function as at least a part of the devices of the management system. The program can be provided/released by recording on a computer-readable recording medium or through an electrical communication line.

100‧‧‧管理伺服器 101‧‧‧控制部 102‧‧‧記錄媒體 103‧‧‧記憶體 104‧‧‧提供狀況DB 105‧‧‧庫存管理DB 106‧‧‧提示控制部 107‧‧‧通信部 200‧‧‧遊戲裝置 201‧‧‧遊戲控制部 202‧‧‧遊戲記錄媒體 203‧‧‧遊戲記憶體 204‧‧‧遊戲支付檢測部 205‧‧‧遊戲提示控制部 206‧‧‧遊戲操作輸入部 207‧‧‧遊戲提供控制部 208‧‧‧遊戲通信部 210‧‧‧遊戲顯示部 220‧‧‧提供部 221‧‧‧取出口 300‧‧‧使用者終端 301‧‧‧終端控制部 302‧‧‧終端記錄媒體 303‧‧‧終端記憶體 304‧‧‧終端提示控制部 305‧‧‧終端操作輸入部 306‧‧‧終端通信部 310‧‧‧終端顯示部 400‧‧‧網路 500‧‧‧區域 501~504‧‧‧GUI 800‧‧‧收集伺服器 900‧‧‧卡片販賣裝置 901‧‧‧販賣控制部 902‧‧‧販賣記錄媒體 903‧‧‧販賣記憶體 904‧‧‧販賣支付檢測部 905‧‧‧販賣提供控制部 906‧‧‧販賣操作輸入部 907‧‧‧販賣通信部 910‧‧‧販賣提供部 S601~S606 步驟 S701~S705 步驟 100‧‧‧ management server 101‧‧‧Control Department 102‧‧‧Recording media 103‧‧‧Memory 104‧‧‧Provision status DB 105‧‧‧ Inventory Management DB 106‧‧‧ Prompt Control Department 107‧‧‧Ministry of Communications 200‧‧‧Game device 201‧‧‧Game Control Department 202‧‧‧Game recording media 203‧‧‧ game memory 204‧‧‧ Game Payment Detection Department 205‧‧‧Game Prompt Control Department 206‧‧‧Game operation input unit 207‧‧‧Game Supply Control Department 208‧‧‧Game Communication Department 210‧‧‧Game Display Department 220‧‧‧Provision Department 221‧‧‧Export 300‧‧‧User terminal 301‧‧‧Terminal Control Department 302‧‧‧ Terminal recording media 303‧‧‧ Terminal memory 304‧‧‧ Terminal prompt control 305‧‧‧ Terminal operation input section 306‧‧‧Terminal Communication Department 310‧‧‧ Terminal display 400‧‧‧ Internet 500‧‧‧Region 501~504‧‧‧GUI 800‧‧‧ collection server 900‧‧‧Card selling device 901‧‧‧ Sales Control Department 902‧‧‧ Selling recording media 903‧‧‧Selling memory 904‧‧‧ Sales Payment Inspection Department 905‧‧‧Provide Sales Control Department 906‧‧‧Sales operation input unit 907‧‧‧Communication Department 910‧‧‧Provide Sales Department Steps S601~S606 Steps S701~S705

圖1係顯示本發明之實施形態1之管理系統之系統構成之圖。 圖2係顯示本發明之實施形態及變化例之管理伺服器100之功能構成之方塊圖。 圖3係顯示本發明之實施形態及變化例之遊戲裝置200之功能構成之方塊圖。 圖4係顯示本發明之實施形態及變化例之使用者終端300之功能構成之方塊圖。 圖5(a)、(b)係顯示藉由本發明之實施形態及變化例之管理應用實現之物品提供之各種資訊之提示例之圖。 圖6係例示本發明之實施形態1之管理系統所實現之資訊更新處理之各處理之流程圖。 圖7係例示本發明之實施形態及變化例之管理系統所實現之資訊提示處理之各處理之流程圖。 圖8係顯示本發明之變化例1之管理系統之系統構成之圖。 圖9係顯示本發明之實施形態2之管理系統之系統構成之圖。 圖10係顯示本發明之實施形態2之卡片販賣裝置900之功能構成之方塊圖。 圖11(a)~(c)係顯示本發明之實施形態及變化例之管理系統中使用之各種資訊之資料構成例之圖。FIG. 1 is a diagram showing the system configuration of a management system according to Embodiment 1 of the present invention. FIG. 2 is a block diagram showing the functional configuration of the management server 100 according to the embodiment and modification of the present invention. FIG. 3 is a block diagram showing the functional configuration of a game device 200 according to an embodiment and a modified example of the present invention. FIG. 4 is a block diagram showing the functional configuration of the user terminal 300 according to the embodiment and modification of the present invention. 5(a) and (b) are diagrams showing examples of prompts for various information provided by articles implemented by the management application of the embodiment and the modified example of the present invention. FIG. 6 is a flowchart illustrating each process of information update processing implemented by the management system according to Embodiment 1 of the present invention. FIG. 7 is a flowchart illustrating each process of the information presentation process implemented by the management system according to the embodiment and modification of the present invention. FIG. 8 is a diagram showing the system configuration of a management system according to Modification 1 of the present invention. 9 is a diagram showing a system configuration of a management system according to Embodiment 2 of the present invention. FIG. 10 is a block diagram showing the functional structure of a card vending device 900 according to Embodiment 2 of the present invention. 11(a) to (c) are diagrams showing examples of data structures of various kinds of information used in the management system according to the embodiment and modification of the present invention.

500‧‧‧區域 500‧‧‧Region

501~504‧‧‧GUI 501~504‧‧‧GUI

Claims (19)

一種程式,其係對於將對價支付作為必要條件提供給使用者之物品,即遊戲之類別分別建立對應之物品,管理提供狀況者, 其使電腦執行如下處理: 取得向使用者之提供已結束之上述物品之第1物品資訊; 基於取得之上述第1物品資訊,導出向使用者之提供未結束之上述物品之第2物品資訊; 按與上述物品建立對應之每個類別,提示上述第1物品資訊及上述第2物品資訊。A program that manages the provision status of items that provide consideration payment as a necessary condition to the user, that is, the category of the game. It causes the computer to perform the following processing: Obtain the first article information of the above article provided to the user; Based on the obtained first item information, derive the second item information that provides the user with the unfinished item mentioned above; According to each category corresponding to the above items, the above first item information and the above second item information are prompted. 如請求項1之程式,其中與上述物品建立對應之類別包含表示與該物品建立關聯之遊戲內容之第1類別,及表示對該遊戲內容規定之該物品之提供時期之第2類別。As in the program of claim 1, the category corresponding to the above item includes the first category indicating the game content associated with the item, and the second category indicating the provision period of the item specified for the game content. 如請求項2之程式,其中上述提示處理中,將現在進行之提供時期之上述物品之上述第1物品資訊,及過去進行之提供時期之上述物品之上述第1物品資訊可對比地提示。For example, in the program of claim 2, in the above-mentioned prompt processing, the above-mentioned first article information of the above-mentioned article in the current offering period and the above-mentioned first article information of the above-mentioned article in the past offering period can be comparatively presented. 如請求項2或3之程式,其中上述物品係於可提供玩遊戲地構成之遊戲裝置中,將對價支付作為必要條件而向使用者提供者, 上述取得處理係於對應於上述遊戲裝置中提供上述物品,接收自該遊戲裝置發送之上述第1物品資訊之情形時執行。For example, the program of claim 2 or 3, in which the above-mentioned items are provided to the user in a game device configured to provide game play, and payment of consideration is required as a necessary condition, The above acquisition process is executed when the first item information sent from the game device is received corresponding to the item provided in the game device. 如請求項4之程式,其中上述物品係按建立關聯之每個遊戲內容,於不同種類之上述遊戲裝置中提供。As in the program of claim 4, the above items are provided in different types of the above game devices according to each game content associated with each other. 如請求項4或5之程式,其中上述遊戲裝置對於上述物品之提供,具有對應於玩遊戲而提供上述物品之第1提供方法;不將玩遊戲作為必要條件而提供上述物品之第2提供方法;及對應於玩遊戲時追加之對價支付而提供上述物品之第3提供方法, 上述提示處理中,上述第1物品資訊對於上述3種提供方法之各者區別提示。A program according to claim 4 or 5, wherein the above-mentioned game device provides the above-mentioned item with a first providing method corresponding to playing the game; the second providing method with the above-mentioned item is not necessary to play the game ; And the third method of providing the above items corresponding to the consideration payment added during game play, In the above presentation processing, the first article information is presented separately for each of the above three provision methods. 如請求項4至6中任一項之程式,其進而使上述電腦執行通知是否為可接收來自上述遊戲裝置之上述第1物品資訊之狀態之處理。The program according to any one of items 4 to 6 further causes the computer to execute a process of notifying whether the first item information from the game device can be received. 如請求項4至7中任一項之程式,其中上述物品係未提供玩遊戲之物品販賣裝置中,將對價支付作為必要條件而向使用者提供者, 上述取得處理係於對應於上述物品販賣裝置中提供物品,接收自該物品販賣裝置發送之上述第1物品資訊之情形時執行。For example, the program according to any one of items 4 to 7, wherein the above-mentioned items are provided to the user in a device that does not provide game-playing items, and payment of consideration is required as a necessary condition, The above acquisition processing is executed when the first article information sent from the article selling device is received corresponding to the article provided in the article selling device. 如請求項8之程式,其中上述物品係於販賣時點資訊管理終端,將基於特定之識別資訊之取得及對價支付而完成結算作為必要條件,提供給使用者而處理者, 上述取得處理係於上述販賣時點資訊管理終端接收對於上述物品收集之上述第1物品資訊之情形時執行。For example, the program of claim 8, where the above-mentioned items are in the sales time information management terminal, and the settlement is based on the acquisition of specific identification information and the payment of consideration as a necessary condition, provided to the user for processing, The acquisition process is executed when the sales point information management terminal receives the first article information collected for the article. 如請求項9之程式,其中上述第1物品資訊之發送頻率係設定為上述遊戲裝置高於上述物品販賣裝置或上述販賣時點資訊管理終端。As in the program of claim 9, wherein the transmission frequency of the first item information is set to be higher than the game device or the item sales information management terminal. 如請求項1至10中任一項之程式,其中上述第1物品資訊中,包含表示上述物品之提供時,以物理通貨及電子通貨之哪一者完成對價支付之資訊, 上述提示處理中,按完成對價支付之每個通貨類別提示上述第1物品資訊。For example, the program according to any one of claims 1 to 10, wherein the first item information includes information indicating which of physical currency and electronic currency is used to complete the consideration payment when the above item is provided, In the above prompt processing, the above first item information is reminded for each currency category for which the consideration payment is completed. 如請求項1至11中任一項之程式,其中上述第1物品資訊包含表示以特定之時間間隔設定之每個合計期間,提供給使用者之上述物品之實際提供數之資訊, 上述提示處理中,按上述每個合計期間提示上述實際提供數。For example, the program of any one of claims 1 to 11, wherein the first item information includes information indicating the actual number of items provided to the user for each total period set at a specific time interval, In the above presentation processing, the above-mentioned actual provision number is presented for each of the above-mentioned total periods. 如請求項12之程式,其中上述第2物品資訊中包含表示以特定之時間間隔設定之每個預測期間,預測若提供給使用者時之上述物品之估計提供數, 上述提示處理中,按上述每個預測期間提示上述估計提供數。For example, the program of claim 12, wherein the above-mentioned second article information includes each forecast period set at a specific time interval, and if the forecast is provided to the user, the estimated provision number of the above article, In the above presentation process, the estimated provision number is presented for each prediction period. 如請求項13之程式,其中上述第1物品資訊及上述第2物品資訊所含之至少一部分上述物品之資訊係與表示提供該物品之店鋪之店鋪資訊建立關聯, 上述提示處理中,按每個店鋪提示上述實際提供數及上述估計提供數。For example, the program of claim 13, wherein at least a part of the above-mentioned item information contained in the above-mentioned first item information and the above-mentioned second item information is associated with store information indicating a store providing the item, In the above presentation process, the actual number of offers and the estimated number of offers are presented for each store. 如請求項13或14之程式,其進而使上述電腦執行基於上述第2物品資訊所含之上述估計提供數,通知上述物品之製造訂貨數、製造訂貨時期、出貨數、及出貨時期之至少任一者之處理。If the program of claim 13 or 14, it further causes the computer to execute the estimated supply based on the second item information, and notify the manufacturing order number, manufacturing order period, shipment number, and shipping period of the item At least any of the treatment. 一種電腦可讀取之記錄媒體,其記錄有請求項1至15中任一項之程式。A computer-readable recording medium that records the program of any one of request items 1 to 15. 一種管理系統,其包含:遊戲裝置,其提供將對價支付作為必要條件提供給使用者之遊戲用物品,即遊戲之類別分別建立對應之遊戲用物品;及第1伺服器,其管理上述遊戲用物品之提供狀況; 上述遊戲裝置具備發送機構,其發送向使用者之提供已結束之上述遊戲用物品之第1物品資訊, 上述第1伺服器具備: 取得機構,其對於複數個上述遊戲裝置,取得上述第1物品資訊; 導出機構,其基於藉由上述取得機構取得之上述第1物品資訊,導出向使用者之提供未結束之上述遊戲用物品之第2物品資訊;及 提示控制機構,其按與上述遊戲用物品建立對應之每個類別,使提示機構提示上述第1物品資訊及上述第2物品資訊。A management system, which includes: a game device that provides game items that provide consideration payment as a necessary condition to users, that is, game types that create corresponding game items; and a first server that manages the game The supply status of the items; The game device includes a sending mechanism that sends the first item information that provides the user with the game item that has ended, The first server mentioned above has: An obtaining mechanism, which obtains the above-mentioned first item information for a plurality of the above-mentioned game devices; An export mechanism, based on the first item information obtained by the obtaining mechanism, the second item information that provides the user with the unfinished game item described above is derived; and The prompt control mechanism causes the prompt mechanism to prompt the first item information and the second item information according to each category corresponding to the game item. 如請求項17管理系統,其中上述管理系統進而包含第2伺服器,其具備收集自上述複數個遊戲裝置發送之上述第1物品資訊之收集機構, 上述取得機構取得藉由上述收集機構收集之上述複數個遊戲裝置之上述第1物品資訊。According to claim 17, a management system, wherein the management system further includes a second server, which has a collection mechanism for collecting the first item information sent from the plurality of game devices, The obtaining means obtains the first item information of the plurality of game devices collected by the collecting means. 如請求項17或18之管理系統,其中上述管理系統進而包含具備上述提示機構之使用者終端, 上述提示控制機構基於來自上述使用者終端之要求,使上述提示機構提示上述第1物品資訊及上述第2物品資訊。For example, the management system of claim 17 or 18, wherein the management system further includes a user terminal equipped with the above prompt mechanism, The presentation control mechanism causes the presentation mechanism to present the first article information and the second article information based on a request from the user terminal.
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