JP2008086642A - Price setting program, price setting device and price setting method - Google Patents

Price setting program, price setting device and price setting method Download PDF

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JP2008086642A
JP2008086642A JP2006272966A JP2006272966A JP2008086642A JP 2008086642 A JP2008086642 A JP 2008086642A JP 2006272966 A JP2006272966 A JP 2006272966A JP 2006272966 A JP2006272966 A JP 2006272966A JP 2008086642 A JP2008086642 A JP 2008086642A
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price
prize
game medium
recommended
sales
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JP5191641B2 (en
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Toshiyuki Matsui
利之 松井
Hiroaki Seki
浩章 関
Hitonaga Uda
人永 宇田
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Glory Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To set selling prices of prizes without deteriorating convenience when players exchange even if a unit price of game balls is changed resulting from coping with a consumption tax. <P>SOLUTION: In a prize management device 10, the number C<SB>1</SB>of required balls is calculated to decimal points by dividing a desired selling price A by a ball unit price B. An integer value C<SB>2</SB>(an integer value of required balls) approximate to the number C<SB>1</SB>is determined as the number of required balls, which is used for exchange of prizes at a prize counter. A recommended selling price is calculated by multiplying the integer C<SB>2</SB>by the ball unit price. Thereby, the selling price can be set so as to eliminate the fraction number of balls when balls are exchanged for the prize. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、遊技媒体と引き換えに交換される景品の販売価格を価格記憶手段に設定する価格設定プログラム、価格設定装置及び価格設定方法に関する。   The present invention relates to a price setting program, a price setting device, and a price setting method for setting, in a price storage means, a selling price of a prize exchanged in exchange for a game medium.

従来より、パチンコ遊技やパチスロ遊技などを提供する遊技店においては、景品カウンターにおいて、遊技客が遊技で獲得した獲得玉/獲得メダルと引き換えに所望の景品を提供する景品交換サービスを行っている。なお、かかる「景品」としては、日用品、食料品や装飾品などの「一般景品」、その他遊技店とは独立した景品買取場にて買取りを受けることが可能な「特殊景品」が存在する。   2. Description of the Related Art Conventionally, in game stores that provide pachinko games, pachislot games, etc., a prize exchange service is provided at a prize counter to provide a desired prize in exchange for an acquired ball / acquisition medal acquired by a player. As such “prize”, there are “general prizes” such as daily necessities, foodstuffs and decorations, and “special prizes” that can be purchased at a prize purchase place independent of the amusement store.

かかる景品交換サービスを実現するものとしては、特許文献1に記載されるように、遊技客から交換要求を受け付けた景品と引き換えにその景品の販売価格相当の獲得玉数/獲得メダル数を減算(徴収)し、交換要求を受け付けた景品の種別が「一般景品」である場合には、交換対象の景品払出しを促す旨を所定の表示部にて報知し、また、交換要求を受け付けた景品の種別が「特殊景品」である場合には、景品払出機を通じて特殊景品を払出す交換管理装置がよく知られている。   In order to realize such a prize exchange service, as described in Patent Document 1, the number of acquired balls / medal number equivalent to the selling price of the prize is subtracted in exchange for a prize for which an exchange request has been received from a player ( If the type of the prize for which the exchange request has been received is “general prize”, a notification indicating that the prize to be exchanged will be paid out is notified on the predetermined display unit, and the prize for which the exchange request has been accepted When the type is “special prize”, an exchange management device that pays out a special prize through a prize dispenser is well known.

ところで、現状では、遊技店側が玉やメダルなどの遊技媒体を用いた遊技に係る消費税を営業利益の中から負担しているのが一般的である。しかし、将来的に消費税率が上昇すると、遊技店の負担が大きくなることから、遊技客が自らの遊技に係る消費税を負担するようになると考えられる。   By the way, at present, a game store generally bears a consumption tax related to a game using game media such as balls and medals from the operating profit. However, if the consumption tax rate rises in the future, the burden on the game shop will increase, so it is considered that the player will bear the consumption tax related to his game.

このとき、遊技店内で流通する貨幣の金種が限定されていることなどから、遊技媒体の貸し出し時に貸し出される遊技媒体数を調整して遊技客から消費税を徴収する消費税対応を取るのが現実的であると考えられている。すなわち、例えば現在100円でパチンコに用いられる玉が25玉貸し出されるところを、100円で24玉貸し出されるようにすることにより、玉の税込単価を4円から4.17(≒100/24)円にすることが考えられる。こうすることにより、遊技店では消費税の負担分の一部を遊技客から徴収することができ、営業利益の減少を抑制することができる。   At this time, because the denomination of money distributed in the game store is limited, it is necessary to adjust the number of game media lent when renting game media and take consumption tax correspondence to collect consumption tax from the player It is considered realistic. That is, for example, when 25 balls used for pachinko are rented for 100 yen at the current time, 24 balls are rented for 100 yen, so that the tax-included unit price of balls is 4 yen to 4.17 (≒ 100/24) It can be considered to be a circle. By doing so, a part of the consumption tax can be collected from the player at the game store, and a decrease in operating profit can be suppressed.

消費税分を遊技客が負担する場合、遊技媒体が貸し出される際の税込単価が現状と比べて上昇することになるため、景品カウンターにおける景品交換時にも、遊技媒体単価が上昇することになる。すなわち、現在は1玉につき4円相当の景品と交換されるのに対し、上述の調整後には、1玉につき4.17円相当の景品と交換されるようになる。   When the player pays the consumption tax, the unit price including tax when the game medium is rented increases compared to the current situation, so the unit price of the game medium also increases when the prize is exchanged at the prize counter. In other words, it is currently exchanged for a prize equivalent to 4 yen per ball, but after the above adjustment, it is exchanged for a prize equivalent to 4.17 yen per ball.

ここで、遊技店においては、上述した遊技媒体単価を変動させる消費税対応を取った場合に、景品として供する物品の定価を当該景品の販売価格として交換管理装置に設定(登録)しており、この交換管理装置においては、かかる販売価格を変更後の遊技媒体単価(4.17円/個)で除算したものを当該景品と交換するために必要な遊技媒体数と設定している。   Here, in the game store, when taking the consumption tax corresponding to the above-described game medium unit price, the fixed price of the article to be provided as a prize is set (registered) in the exchange management device as the sale price of the prize, In this exchange management device, the value obtained by dividing the selling price by the changed game media unit price (4.17 yen / piece) is set as the number of game media necessary for exchanging with the prize.

特開平10−033824号公報Japanese Patent Laid-Open No. 10-033824

しかしながら、上記した従来技術(特許文献1)においては、遊技店にて遊技媒体単価を変動させる消費税対応が取られた場合に、景品として供する物品の定価がそのまま販売価格と設定されるので、その景品と交換される遊技媒体数が整数にならないことが多く、遊技店及び遊技客の両者にとって取扱いづらい小数を含む端数の遊技媒体を安易に生む販売価格の設定しかできないという問題点があった。   However, in the above-described prior art (Patent Document 1), when the consumption tax is taken to change the unit price of the game medium at the game store, the list price of the article provided as a prize is set as the sales price as it is. The number of game media to be exchanged for the prize is often not an integer, and there was a problem that it was only possible to set a selling price that easily generated fractional game media including decimal numbers that were difficult to handle for both the game store and the player. .

そこで、本発明は、上述した従来技術による課題(問題点)を解消するためになされたものであり、遊技媒体単価を変動させる消費税対応を行った場合に、遊技客の交換利便性を損なわない販売価格を景品に設定することができる価格設定プログラム、価格設定装置及び価格設定方法を提供することを目的とする。   Therefore, the present invention has been made in order to solve the above-described problems (problems) of the prior art, and in the case of taking a consumption tax that varies the unit price of the game medium, the exchange convenience of the player is impaired. It is an object of the present invention to provide a price setting program, a price setting device, and a price setting method that can set a non-sale price as a prize.

上述した課題を解決し、目的を達成するために、請求項1の発明に係る価格設定プログラムは、遊技媒体と引き換えに交換される景品の販売価格を価格記憶手段に設定する価格設定プログラムであって、前記景品の販売希望価格を取得する販売希望価格取得手順と、前記販売希望価格取得手順により取得された前記景品の販売希望価格から当該景品との交換に必要とされる第1の必要遊技媒体数を算出する第1の必要遊技媒体数算出手順と、前記第1の必要遊技媒体数算出手順により算出された第1の必要遊技媒体数に小数が含まれる場合に、該第1の必要遊技媒体数に基づいて整数となる第2の必要遊技媒体数を決定する第2の必要遊技媒体数決定手順と、前記第2の必要遊技媒体数決定手順により決定された第2の必要遊技媒体数から当該景品の販売推奨価格を算出する販売推奨価格算出手順とをコンピュータに実行させることを特徴とする。   In order to solve the above-described problems and achieve the object, a price setting program according to the invention of claim 1 is a price setting program for setting a price storage means for a sale price of a prize exchanged in exchange for a game medium. A desired sales price acquisition procedure for acquiring the desired sales price of the prize, and a first required game required for exchanging with the premium from the desired sales price of the prize acquired by the desired sales price acquisition procedure. The first necessary game medium number calculating procedure for calculating the number of mediums, and the first necessary game medium number calculating procedure, the first necessary game medium number calculating procedure includes the first required game medium number. A second required game medium number determination procedure for determining a second required game medium number that is an integer based on the number of game media, and a second required game medium determined by the second required game medium number determination procedure From the number Characterized in that to perform the sales recommended price calculation procedure for calculating the sales recommended price of premium to the computer.

また、請求項2の発明に係る価格設定プログラムは、上記の発明において、前記第2の必要遊技媒体数決定手順は、前記第1の必要遊技媒体数に近似する整数を前記第2の必要遊技媒体数として決定することを特徴とする。   According to a second aspect of the present invention, in the price setting program according to the second aspect of the present invention, the second required game medium number determining procedure may be configured such that the second required game medium is an integer that approximates the first required game medium number. The number of media is determined.

また、請求項3の発明に係る価格設定プログラムは、上記の発明において、前記第2の必要遊技媒体数決定手順は、前記第1の必要遊技媒体数に基づいて複数の第2の必要遊技媒体数を決定し、前記販売推奨価格算出手順は、前記第2の必要遊技媒体数決定手順により決定された前記複数の第2の必要遊技媒体数から、複数の販売推奨価格を算出することを特徴とする。   The price setting program according to the invention of claim 3 is the above-described invention, wherein the second required game medium number determination procedure is a plurality of second required game media based on the first required game medium number. The recommended sales price calculation step calculates a plurality of recommended sales prices from the plurality of second required game media numbers determined by the second required game media number determination procedure. And

また、請求項4の発明に係る価格設定プログラムは、上記の発明において、前記販売推奨価格算出手順により算出された前記景品の販売推奨価格、並びに、前記第2の必要遊技媒体数決定手順により決定された前記第2の必要遊技媒体数を表示するように制御する表示制御手順をさらにコンピュータに実行させることを特徴とする。   Further, in the above invention, the price setting program according to the invention of claim 4 is determined by the recommended sales price of the premium calculated by the recommended sales price calculation procedure and the second necessary game medium number determining procedure. The computer is further caused to execute a display control procedure for controlling to display the second required number of game media.

また、請求項5の発明に係る価格設定プログラムは、上記の発明において、前記景品の販売希望価格ごとに、前記販売推奨価格算出手順により算出された販売推奨価格を対応付けて希望価格・推奨価格記憶手段に登録する希望価格・推奨価格登録手順と、前記希望価格・推奨価格記憶手段に記憶された販売希望価格の中に、前記販売希望価格取得手順により取得された前記景品の販売希望価格と同額のものが存在するか否かを検索する同一希望価格検索手順と、前記同一希望価格検索手順により同額の販売希望価格の検索結果が得られた場合に、前記希望価格・推奨価格記憶手段にて当該販売希望価格に対応付けて記憶されている販売推奨価格を当該景品の販売価格として前記価格記憶手段に設定する価格設定手順とをさらにコンピュータに実行させることを特徴とする。   According to a fifth aspect of the present invention, there is provided the price setting program according to the above invention, wherein the recommended sales price calculated in accordance with the recommended sales price calculation procedure is associated with the desired sales price of the premium in association with the desired price / recommended price. The desired price / recommended price registration procedure to be registered in the storage means, and the desired sales price of the prize acquired by the desired sales price acquisition procedure in the desired sales price stored in the desired price / recommended price storage means; When the same desired price search procedure for searching whether or not the same price exists and the search result for the same desired price search result is obtained by the same desired price search procedure, the desired price / recommended price storage means is stored. And a price setting procedure for setting the recommended sales price stored in association with the desired sales price in the price storage means as the sales price of the prize. Characterized in that to the row.

また、請求項6の発明に係る価格設定装置は、遊技媒体と引き換えに交換される景品の販売価格を価格記憶手段に設定する価格設定装置であって、前記景品の販売希望価格を取得する販売希望価格取得手段と、前記販売希望価格取得手段により取得された前記景品の販売希望価格から当該景品との交換に必要とされる第1の必要遊技媒体数を算出する第1の必要遊技媒体数算出手段と、前記第1の必要遊技媒体数算出手段により算出された第1の必要遊技媒体数に小数が含まれる場合に、該第1の必要遊技媒体数に基づいて整数となる第2の必要遊技媒体数を決定する第2の必要遊技媒体数決定手段と、前記第2の必要遊技媒体数決定手段により決定された第2の必要遊技媒体数から当該景品の販売推奨価格を算出する販売推奨価格算出手段とを備えたことを特徴とする。   According to a sixth aspect of the present invention, there is provided a price setting device for setting a price storage means in a price storage means for a prize exchanged in exchange for a game medium, and a sale for acquiring a desired sale price of the prize. The first required number of game media for calculating the first required number of game media required for exchanging with the prize from the desired price acquisition means and the desired sale price of the prize acquired by the desired sale price acquisition means When a decimal number is included in the first required game medium number calculated by the calculation means and the first required game medium number calculation means, a second value that is an integer based on the first required game medium number Second required game medium number determining means for determining the required number of game media, and sales for calculating the recommended sales price of the prize from the second required game medium number determined by the second required game medium number determining means Recommended price calculation method Characterized by comprising a.

また、請求項7の発明に係る価格設定方法は、遊技媒体と引き換えに交換される景品の販売価格を価格記憶手段に設定する価格設定方法であって、前記景品の販売希望価格を取得する販売希望価格取得工程と、前記販売希望価格取得工程により取得された前記景品の販売希望価格から当該景品との交換に必要とされる第1の必要遊技媒体数を算出する第1の必要遊技媒体数算出工程と、前記第1の必要遊技媒体数算出工程により算出された第1の必要遊技媒体数に小数が含まれる場合に、該第1の必要遊技媒体数に基づいて整数となる第2の必要遊技媒体数を決定する第2の必要遊技媒体数決定工程と、前記第2の必要遊技媒体数決定工程により決定された第2の必要遊技媒体数から当該景品の販売推奨価格を算出する販売推奨価格算出工程とを含んだことを特徴とする。   According to a seventh aspect of the present invention, there is provided a price setting method for setting, in a price storage means, a sales price of a premium exchanged in exchange for a game medium, wherein the sales price for obtaining the desired sales price of the premium is acquired. The first required number of game media for calculating the first required number of game media required for exchanging with the prize from the desired price acquisition step and the desired sale price of the prize acquired in the desired sale price acquisition step A second step that is an integer based on the first required number of game media when the decimal number is included in the first required game media number calculated in the calculation step and the first required game media number calculation step; The second required game medium number determining step for determining the required number of game media and the sales for calculating the recommended sales price of the prize from the second required game medium number determined by the second required game medium number determining step Recommended price calculation process Characterized in that it contains.

本発明によれば、景品の販売希望価格を取得し、取得した景品の販売希望価格から当該景品との交換に必要とされる第1の必要遊技媒体数を算出し、算出した第1の必要遊技媒体数に小数が含まれる場合に、該第1の必要遊技媒体数に基づいて整数となる第2の必要遊技媒体数を決定し、決定した第2の必要遊技媒体数から当該景品の販売推奨価格を算出することとしたので、景品交換時に小数を含む端数の遊技媒体を安易に生じさせない販売価格を設定でき、遊技媒体単価を変動させる消費税対応を行った場合に、遊技客の交換利便性を損なわない販売価格を景品に設定することが可能な価格設定プログラム、価格設定装置及び価格設定方法が得られるという効果を奏する。   According to the present invention, a desired sales price of a premium is acquired, a first required number of game media required for exchange with the premium is calculated from the acquired sales desired price of the premium, and the calculated first requirement is calculated. When a decimal number is included in the number of game media, a second required number of game media that is an integer is determined based on the first required number of game media, and the prize is sold from the determined second required number of game media Since we decided to calculate the recommended price, it is possible to set a selling price that does not easily generate fractional game media including decimals when exchanging prizes, and exchange of players when consumption tax correspondence that varies the game media unit price is performed There is an effect that a price setting program, a price setting device, and a price setting method capable of setting a sales price that does not impair convenience as a free gift can be obtained.

また、本発明によれば、第1の必要遊技媒体数に近似する整数を第2の必要遊技媒体数として決定することとしたので、販売希望価格に可及的近い販売推奨価格を算出することができ、景品との交換に必要な必要玉数が整数値となり、かつ遊技店の希望に沿った販売価格を設定することが可能な価格設定プログラムが得られるという効果を奏する。   Further, according to the present invention, since the integer that approximates the first required number of game media is determined as the second required number of game media, the recommended sales price that is as close as possible to the desired sales price is calculated. The number of balls necessary for exchanging with the prize becomes an integer value, and there is an effect that a price setting program capable of setting a selling price according to the wish of the amusement store is obtained.

また、本発明によれば、第1の必要遊技媒体数に基づいて複数の第2の必要遊技媒体数を決定し、決定した複数の第2の必要遊技媒体数から、複数の販売推奨価格を算出することとしたので、複数の販売推奨価格を販売価格の設定候補として操作者に多面的に提示することができ、景品との交換に必要な必要遊技媒体数が整数値となる販売推奨価格の中から最適な販売価格を選択させることが可能な価格設定プログラムが得られるという効果を奏する。   According to the present invention, a plurality of second required game media numbers are determined based on the first required game media number, and a plurality of recommended sales prices are determined from the determined second required game media numbers. Since it was decided to calculate, multiple recommended sales prices can be presented to the operator as sales price setting candidates from multiple angles, and the recommended sales price for the required number of game media required for exchange with prizes is an integer value. There is an effect that a price setting program capable of selecting an optimal selling price from among the above can be obtained.

また、本発明によれば、景品の販売推奨価格並びに第2の必要遊技媒体数を表示するように制御することとしたので、景品との交換に必要な必要遊技媒体数が整数値となる販売推奨価格が他の観点も含めて妥当な価格か否かを操作者が確認してから販売価格を設定することができ、景品の販売価格をより適正に設定することが可能な価格設定プログラムが得られるという効果を奏する。   Further, according to the present invention, since the control is performed so as to display the recommended sales price of the prize and the second required number of game media, the sales in which the required number of game media necessary for exchanging with the prize is an integer value. There is a price setting program that can set the sales price after the operator confirms whether the recommended price is reasonable including other viewpoints, and can set the sales price of the prize more appropriately. The effect is obtained.

また、本発明によれば、景品の販売希望価格ごとに、算出した販売推奨価格を対応付けて希望価格・推奨価格記憶手段に登録し、記憶した販売希望価格の中に、取得した景品の販売希望価格と同額のものが存在するか否かを検索し、同額の販売希望価格の検索結果を得た場合に、希望価格・推奨価格記憶手段にて当該販売希望価格に対応付けて記憶されている販売推奨価格を当該景品の販売価格として価格記憶手段に設定することとしたので、販売推奨価格の重複計算を回避することができ、販売価格の設定(登録)効率を向上させることが可能な価格設定プログラムが得られるという効果を奏する。   Further, according to the present invention, the calculated recommended sales price is associated with the desired sales price of the prize and registered in the desired price / recommended price storage means, and the acquired sales price of the prize is stored in the stored desired sales price. When a search is made for whether or not the same price as the desired price exists, and the search result of the desired sales price of the same price is obtained, it is stored in association with the desired sales price in the desired price / recommended price storage means. Since the recommended sales price is set in the price storage means as the sales price of the prize, it is possible to avoid redundant calculation of the recommended sales price and to improve the efficiency of setting (registering) the sales price. There is an effect that a price setting program can be obtained.

以下の添付図面を参照して、本発明に係る価格設定プログラム、価格設定装置及び価格設定方法の好適な実施例を詳細に説明する。なお、以下では、本発明に係る価格設定装置(価格設定プログラム及び価格設定方法)を実施例1として説明した後に、本発明に含まれる他の実施例を実施例2として説明する。   Exemplary embodiments of a price setting program, a price setting device, and a price setting method according to the present invention will be described in detail with reference to the accompanying drawings. In the following, the price setting device (price setting program and price setting method) according to the present invention will be described as a first embodiment, and then another embodiment included in the present invention will be described as a second embodiment.

以下の実施例1では、実施例1に係る価格設定装置の機能を兼務する景品管理装置の概要および特徴を説明し、この景品管理装置の構成および処理の流れを順に説明する。なお、本実施例では、本発明をパチンコ遊技を対象とする遊技システムに適用する例を説明するが、パチスロ遊技を対象としてさらに含めた遊技システム又はパチスロ遊技のみを対象とする遊技システムにも本発明を同様に適用することができる。   In the following first embodiment, an outline and features of a prize management apparatus that also functions as the price setting apparatus according to the first embodiment will be described, and the configuration and processing flow of the prize management apparatus will be described in order. In this embodiment, an example in which the present invention is applied to a game system for pachinko games will be described. However, the present invention is also applied to a game system further including pachislot games or a game system only for pachislot games. The invention can be applied as well.

[概要および特徴]
前述したように、実施例1に係る景品管理装置の概要および特徴を説明する。図1は、実施例1に係る景品管理装置10の構成を示す機能ブロック図である。同図に示すように、この景品管理装置10は、遊技店の景品カウンターに設置され、遊技媒体の景品交換を管理する景品交換機能を備える他、その景品交換を行うための事前処理として、遊技媒体と引き換えに交換される景品の販売価格を後述する価格管理テーブル16aに設定(登録)する価格設定機能も備えている。なお、この「景品管理装置」は、特許請求の範囲における「価格登録装置」に相当する。
[Overview and Features]
As described above, the outline and features of the prize management device according to the first embodiment will be described. FIG. 1 is a functional block diagram illustrating the configuration of the prize management device 10 according to the first embodiment. As shown in the figure, the prize management device 10 is installed at a prize counter of a game store and has a prize exchange function for managing prize exchange of game media. In addition, as a pre-process for exchanging the prize, There is also provided a price setting function for setting (registering) the selling price of the premium exchanged in exchange for the medium in the price management table 16a described later. The “prize management device” corresponds to the “price registration device” in the claims.

ここで、本実施例1に係る景品管理装置10は、景品の販売希望価格、例えば「一般小売価格」を取得し、該取得した景品の「一般小売価格」から当該景品との交換に必要とされる第1の必要遊技媒体数を算出し、該算出した第1の必要遊技媒体数に小数が含まれる場合に、該第1の必要遊技媒体数に基づいて整数となる第2の必要遊技媒体数を決定し、該決定した第2の必要遊技媒体数から当該景品の販売推奨価格を算出する点に主たる特徴がある。   Here, the prize management device 10 according to the first embodiment acquires a desired sales price of the prize, for example, “general retail price”, and is necessary for exchanging with the prize from the “general retail price” of the obtained prize. The first necessary game medium number to be calculated is calculated, and when the calculated first necessary game medium number includes a decimal, the second necessary game that becomes an integer based on the first necessary game medium number The main feature is that the number of media is determined, and the recommended sales price of the prize is calculated from the determined second required number of game media.

すなわち、遊技店においては、景品の一般小売価格がその景品の販売価格として値付けされるのが一般的であり、その景品との交換に必要とされる必要玉数は、当該景品の一般小売価格を玉単価で除算して算出される。このため、遊技店にて玉単価を変動させる消費税対応が行われ、その玉単価として小数を含む玉単価(例えば、「4.17円/個」)が設定された場合には、一般小売価格には整数の値付けが行われていることから、整数の一般小売価格を小数含みの玉単価で除算することとなり、必要玉数は必然的に小数を含むものとなってしまう。   That is, in amusement stores, the general retail price of a prize is generally priced as the sales price of the prize, and the required number of balls required for exchange with the prize is the general retail price of the prize. Calculated by dividing the price by the unit price. For this reason, the consumption tax corresponding to the unit price is changed at the amusement store, and the unit price including a decimal number (for example, “4.17 yen / piece”) is set as the unit price, the general retail Since the price is an integer, the integer general retail price is divided by the ball unit price including decimals, and the required number of balls necessarily includes decimals.

そこで、実施例1に係る景品管理装置10では、一般小売価格を玉単価で除算して得られる小数含み必要玉数(第1の必要遊技媒体数)に近似する整数値を景品カウンターにて景品との交換を行う必要玉数(第2の必要遊技媒体数)として決定し、その整数必要玉数及び玉単価を乗算したものを販売推奨価格として算出することで、景品交換時に小数を含む端数玉を安易に生じさせない販売価格を設定することができるようにしている。   Therefore, in the prize management device 10 according to the first embodiment, an integer value that approximates the required number of balls including the decimal number (first required number of game media) obtained by dividing the general retail price by the unit price of balls is given at the prize counter. It is determined as the required number of balls to be exchanged (second required number of game media), and is calculated by multiplying the integer required number of balls and the unit price of the ball as the recommended sales price. The selling price that does not easily generate balls can be set.

つまり、本実施例1に係る景品管理装置10では、一般小売価格ありきで景品の販売価格を設定するのではなく、タバコ、CDや書籍など統一された定価での販売を行うべき性質の景品を除き、市場価格として販売価格に幅を持たせて販売することができる景品については、景品カウンターにて景品との交換を行う必要玉数が整数となる価格を販売価格として推奨することで、景品交換時に小数を含む端数玉を安易に生じさせない販売価格を設定でき、玉単価を変動させる消費税対応を行った場合に、遊技客の交換利便性を損なわない販売価格を景品に設定することが可能になる。   In other words, in the prize management device 10 according to the first embodiment, instead of setting the selling price of the prize according to the general retail price, the prize of the property that should be sold at a uniform fixed price such as cigarettes, CDs and books. For prizes that can be sold with a wide range of selling prices as market prices, we recommend that the selling price should be an integer with the required number of balls to exchange for prizes at the prize counter. Set a selling price that will not easily cause fractional balls including decimals when exchanging prizes, and set a selling price that does not impair the convenience of exchanging for the player when dealing with consumption tax that fluctuates the unit price. Is possible.

また、本実施例1に係る景品管理装置10にて算出された販売推奨価格が景品の販売価格として設定されると、遊技店にて営業終了後に行われる締上げ処理として、景品の販売価格及びその景品の交換個数を乗算することで、各景品ごとの出庫額(交換額)が算出され、これら景品の出庫額をもとにすべての景品の入出庫管理(景品出庫による利益管理及び在庫管理)が行われることとなる。   In addition, when the recommended sales price calculated by the prize management device 10 according to the first embodiment is set as the sales price of the prize, the sales price of the prize and By multiplying the number of exchanged prizes, the issue amount (replacement amount) for each giveaway is calculated, and the receipt management of all the giveaways based on the issue amount of these giveaways (profit management and inventory management by giving out giveaways) ) Will be performed.

[景品管理装置の構成]
続いて、本実施例1に係る景品管理装置10の構成を説明する。図1に示すように、この景品管理装置10は、遊技客用タッチパネル11と、従業員用タッチパネル12と、通信制御IF部13と、バーコードリーダ14と、プリンタ15と、記憶部16と、制御部17とを備える。
[Configuration of the prize management device]
Next, the configuration of the prize management device 10 according to the first embodiment will be described. As shown in FIG. 1, the prize management device 10 includes a player touch panel 11, an employee touch panel 12, a communication control IF unit 13, a barcode reader 14, a printer 15, a storage unit 16, And a control unit 17.

このうち、遊技客用タッチパネル11は、液晶パネルやディスプレイなど表示デバイスで構成された遊技客用の表示入力手段であり、例えば、バーコードリーダ14によってレシートから読み取られた獲得玉数を表示したり、表示画面上で景品選択の入力を受け付けたりする。   Among these, the player touch panel 11 is a display input means for a player configured by a display device such as a liquid crystal panel or a display. For example, the player touch panel 11 displays the number of acquired balls read from the receipt by the barcode reader 14. Or accepting an input of a prize selection on the display screen.

また、従業員用タッチパネル12も同様の表示デバイスで構成されるが、表示内容(例えば、業務指示の表示など)および入力内容(例えば、複数の計数レシートの合算指示など)は必ずしも同一とは限らず、本発明に関連する画面表示及び操作受付としては、景品の販売価格を設定する際に各種情報表示(例えば、図3に示す販売価格設定の確認表示画面100の表示)を行ったり、景品の販売価格を設定する際に各種入力操作(図3に示す確認表示画面100における“はい”110又は“いいえ”120の入力操作)を受け付けたりする。   The employee touch panel 12 is also configured with the same display device, but the display content (for example, display of business instructions) and the input content (for example, summation instructions of a plurality of count receipts, etc.) are not necessarily the same. First, as screen display and operation reception related to the present invention, various information display (for example, display of the confirmation display screen 100 of the sales price setting shown in FIG. 3) is performed when the sales price of the premium is set, or the premium is displayed. When the sales price is set, various input operations (input operation of “Yes” 110 or “No” 120 on the confirmation display screen 100 shown in FIG. 3) are accepted.

通信制御IF部13は、当該景品管理装置10に接続される各種装置(例えば、貯玉/貯メダルの管理を行うターミナル・コントローラ(以下、「会員カードT/C」と称す)、「島」と呼ばれる区域に設置された複数の遊技媒体貸出機と会員カードT/Cのデータ授受の中継機能を備える島コントローラ、パチンコ玉を計数する玉計数機や特殊景品の自動払出しを行う景品払出機などの装置)との間で各種通信の制御を行う処理部である。なお、ここで言う「遊技媒体貸出機」は、会員管理T/Cで管理している貯玉・貯メダルを用いて再プレイができる。また、現金・プリペイドカードによって、遊技媒体の貸出を行うこともできるが、この場合は会員管理T/Cとは別のカードT/Cと接続されており、カードT/Cで管理している。   The communication control IF unit 13 includes various devices connected to the prize management device 10 (for example, a terminal controller (hereinafter referred to as “member card T / C”) that manages savings / medal savings, “island”, Island controller with relay function for data exchange of multiple game media lending machines and membership card T / C installed in the called area, ball counter that counts pachinko balls, prize dispenser that automatically dispenses special prizes, etc. It is a processing unit that controls various communications with the device. Note that the “game media lending machine” here can be replayed using the stored balls / stored medals managed by the member management T / C. Although game media can be lent by cash / prepaid card, in this case, it is connected to a card T / C different from the member management T / C and managed by the card T / C. .

バーコードリーダ14は、バーコードを読み取るバーコードリーダであり、具体的には、計数機によって発行された計数レシートにバーコード印字されている玉数を読み取って制御部17に出力する。なお、この計数レシートには、獲得玉数が直接記録されていても良いし、獲得玉数に対応付けられたレシートIDのみが記録されていても良い。   The bar code reader 14 is a bar code reader that reads a bar code. Specifically, the bar code reader 14 reads the number of balls printed on the bar code printed on the counting receipt issued by the counter and outputs it to the control unit 17. In this count receipt, the number of acquired balls may be directly recorded, or only the receipt ID associated with the acquired number of balls may be recorded.

プリンタ15は、各種情報を紙媒体に印字する処理部であり、例えば、景品管理装置10にて景品交換処理された内容(例えば、総玉数、交換玉数などの項目)を印字して交換明細として発行したり、また、遊技店の営業終了後には、景品の入出庫管理(景品出庫による利益管理及び在庫管理)に係る情報を「締上げ票」として発行したりする。   The printer 15 is a processing unit that prints various types of information on a paper medium. For example, the printer 15 prints and exchanges the contents (for example, items such as the total number of balls and the number of exchanged balls) that have been processed by the prize management device 10. It is issued as a statement, and after the amusement store is closed, information related to prize storage / exit management (profit management and inventory management by prize delivery) is issued as a “final slip”.

記憶部16は、制御部17による各種処理に必要なデータおよびプログラムを格納する格納手段(記憶手段)であり、本発明に関連する情報として、価格管理テーブル16aを記憶している。   The storage unit 16 is a storage unit (storage unit) that stores data and programs necessary for various processes by the control unit 17, and stores a price management table 16a as information related to the present invention.

価格管理テーブル16aは、遊技店にて取り扱われる景品の各種価格を記憶するテーブルであり、具体的には、各景品ごとにその景品の一般小売価格、販売価格及び必要玉数を対応付けて記憶している。例えば、図2−1に示すように、景品「電池」に、一般小売価格「210円」、販売価格「212.7円」及び必要玉数「51個」を、景品「ライター」に、一般小売価格「105円」、販売価格「―」及び必要玉数「―」を、・・・を対応付けて記憶している。   The price management table 16a is a table that stores various prices of prizes handled at the amusement store. Specifically, each prize is associated with a general retail price, a sales price, and a required number of balls for each prize. is doing. For example, as shown in FIG. 2A, a general retail price “210 yen”, a selling price “212.7 yen”, and a required number of balls “51” are given to a free gift “lighter”. The retail price “105 yen”, the sales price “-”, and the required number of balls “-” are stored in association with.

制御部17は、OS(Operating System)などの制御プログラム、各種の処理手順(例えば、総獲得玉数から交換景品分の玉数を減算する景品交換処理)などを規定したプログラムおよび所要データを格納するための内部メモリを有し、これらによって種々の処理を実行する処理部であり、特に本発明に密接に関連するものとしては、販売希望価格取得部17aと、小数含み必要玉数算出部17bと、整数必要玉数決定部17cと、販売推奨価格算出部17dと、価格設定部17eとを備える。   The control unit 17 stores a control program such as an OS (Operating System), various processing procedures (for example, a prize exchange process for subtracting the number of exchanged prizes from the total number of acquired balls), and necessary data. A processing unit that has an internal memory for executing various processes, and particularly closely related to the present invention, is a desired selling price acquisition unit 17a and a required number of balls calculation unit 17b including decimals. And an integer required ball number determination unit 17c, a recommended sales price calculation unit 17d, and a price setting unit 17e.

このうち、販売希望価格取得部17aは、景品を販売する際の希望価格を取得する処理部である。具体的には、従業員用タッチパネル12を通じて特定の景品の販売価格の設定要求を受け付けると、価格管理テーブル16aから当該景品の一般小売価格を読み出し、該読み出した一般小売価格を販売希望価格Aとしてよいか否かの追認可否の入力操作を従業員用タッチパネル12にて受け付け、追認する旨の入力操作を受け付けた場合には、一般小売価格を販売希望価格Aとして小数含み必要玉数算出部17bに出力し、また、追認しない旨の入力操作を受け付けた場合には、操作者である遊技店の従業員から販売希望価格Aの指定入力を受け付け、指定入力を受け付けた販売希望価格Aを小数含み必要玉数算出部17bに出力する。   Among these, the sales desired price acquisition unit 17a is a processing unit that acquires a desired price when selling premiums. Specifically, when a request for setting the sales price of a specific prize is received through the employee touch panel 12, the general retail price of the prize is read from the price management table 16a, and the read general retail price is set as the desired sales price A. When the employee's touch panel 12 receives an input operation for approval / disapproval of whether it is acceptable or not, and receives an input operation for confirmation, the general retail price is set as the desired sales price A and the required number of balls calculation unit 17b In addition, when an input operation for not confirming is received, a designated input of the desired sales price A is received from an operator of the game shop as an operator, and the desired sales price A that has received the specified input is a decimal number. It outputs to the required number of balls calculation unit 17b.

小数含み必要玉数算出部17bは、販売希望価格取得部17aにより取得された景品の販売希望価格Aから小数含み必要玉数C1を算出する処理部である。具体的には、販売希望価格取得部17aによって入力された景品の販売希望価格Aを玉単価Bで除算して小数含み必要玉数C1を算出する。 Required piece count calculation unit includes fractional 17b is a processing unit which from the sales list price A prize obtained by selling suggested price acquiring unit 17a calculates the required piece count C 1 includes decimals. More specifically, the desired selling price C 1 including the decimal number is calculated by dividing the desired selling price A of the prize input by the desired selling price acquisition unit 17a by the ball unit price B.

整数必要玉数決定部17cは、小数含み必要玉数算出部17bにより算出された小数含み必要玉数C1に基づいて整数必要玉数C2を決定する処理部である。具体的には、小数含み必要玉数算出部17bにより算出された小数含み必要玉数C1近傍上側の整数値C2を整数必要玉数として決定する。このように、小数含み必要玉数C1近傍上側の整数値C2を整数必要玉数として決定することで、消費税対応前の販売価格を割ることなく、かつ景品との交換に必要な必要玉数が整数値となる販売推奨価格を算出することができるようにしている。 Integer required piece count determination unit 17c is a processing unit for determining the integer required piece count C 2 based on the fractional include the necessary number of balls C 1 calculated by the required ball number calculating unit 17b includes decimals. Specifically, to determine the integer value C 2 of the number of required ball C 1 near the upper side comprises fractional calculated by required ball number calculating unit 17b includes decimal as an integer required piece count. Thus, the necessary required to replace the integer value C 2 of the number of required ball C 1 near the upper side comprises a decimal to determine the integer required piece count, without dividing the sales price of the consumption tax corresponding front and a prize The recommended sales price where the number of balls is an integer value can be calculated.

販売推奨価格算出部17dは、整数必要玉数決定部17cにより決定された整数必要玉数C2から当該景品の販売推奨価格Dを算出する処理部である。具体的には、整数必要玉数決定部17cにより決定された整数必要玉数C2及び玉単価Bを乗算して販売推奨価格Dを算出する。 Sales Recommended price calculator 17d is a processing unit that the integer required piece count C 2 determined by the integer required piece count determination unit 17c calculates the selling recommendation price D of the prize. Specifically, we calculate the selling recommended prices D by multiplying the integer required piece count C 2 and the ball unit price B determined by the integer required piece count determination unit 17c.

価格設定部17eは、景品の販売価格を価格管理テーブル16aに設定する処理部である。具体的には、販売推奨価格算出部17dにより算出された販売推奨価格D及び整数必要玉数決定部17cにより決定された整数必要玉数C2を表示内容として含む確認表示画面100(図3参照)を従業員用タッチパネル12に表示させ、この確認表示画面100の“はい”110の承認入力を受け付けた後に、当該販売推奨価格Dを景品の販売価格として価格管理テーブル16aに設定(登録)する。 The price setting unit 17e is a processing unit that sets the sale price of the premium in the price management table 16a. Specifically, the confirmation display screen 100 (see FIG. 3, including sales recommended price calculator sold recommended calculated by 17d Price D and integer required ball number determination unit integer required piece count C 2 determined by 17c as display content ) Is displayed on the employee touch panel 12, and after accepting an approval input of “Yes” 110 on the confirmation display screen 100, the recommended sales price D is set (registered) in the price management table 16a as the sales price of the premium. .

このように、販売推奨価格D及び整数必要玉数C2を表示内容として含む画面表示を行うことで、景品との交換に必要な必要玉数が整数値となる販売推奨価格が他の観点も含めて妥当な価格か否かを操作者が確認してから販売価格を設定することができ、景品の販売価格をより適正に設定することができる。なお、ここでは、販売推奨価格Dを販売価格として承認するか否かの確認を行ってから、販売推奨価格Dを販売価格として設定する例を説明したが、必ずしもこのような確認を行う必要はなく、販売推奨価格算出部17dにより算出された販売推奨価格Dを自動的に販売価格として設定するようにしてもよい。 In this way, by displaying the screen including the recommended sales price D and the integer required number of balls C 2 as the display contents, the recommended sales price for which the required number of balls necessary for exchanging with the prize becomes an integer value is also another viewpoint. The sales price can be set after the operator confirms whether or not the price is reasonable, and the sales price of the prize can be set more appropriately. Here, an example in which the recommended sales price D is set as the sales price after confirming whether or not the recommended sales price D is approved as the sales price has been described. However, such a confirmation is not necessarily required. Alternatively, the recommended sales price D calculated by the recommended sales price calculator 17d may be automatically set as the sales price.

[処理の流れ]
次に、本実施例1に係る景品管理装置の処理の流れを説明する。図4は、実施例1に係る景品管理装置10の販売価格設定処理の手順を示すフローチャートである。この「販売価格設定処理」は、従業員用タッチパネル12を通じて景品の販売価格の設定要求を受け付けた際に、その操作者が販売価格設定権限を有しているか否かの認証処理が行われ、販売価格設定権限を有しているとの認証結果が得られた場合にのみ行われる処理である。
[Process flow]
Next, the process flow of the prize management apparatus according to the first embodiment will be described. FIG. 4 is a flowchart illustrating the procedure of the sales price setting process of the prize management device 10 according to the first embodiment. In the “sales price setting process”, when a request for setting a sales price of a free gift is received through the employee touch panel 12, an authentication process is performed to determine whether or not the operator has a sales price setting authority. This is a process that is performed only when an authentication result indicating that the sales price setting authority is obtained is obtained.

操作者の販売価格設定権限の保有が確認されると、図4に示すように、販売希望価格取得部17aは、従業員用タッチパネル12を通じて販売価格の設定対象となる景品の選択を受け付け(ステップS101)、価格管理テーブル16aから当該景品の一般小売価格を読み出し(ステップS102)、該読み出した一般小売価格を販売希望価格Aとしてよいか否かの追認可否の入力操作を従業員用タッチパネル12にて受け付ける(ステップS103)。   When it is confirmed that the operator has the sales price setting authority, as shown in FIG. 4, the desired sales price acquisition unit 17 a accepts selection of a prize for which the sales price is to be set through the employee touch panel 12 (step S101), the general retail price of the prize is read out from the price management table 16a (step S102), and an input operation of whether to approve or not to use the read general retail price as the desired sales price A is performed on the employee touch panel 12. (Step S103).

例えば、販売価格の設定対象となる景品として「ライター」が選択された場合には、価格管理テーブル16aから「ライター」の一般小売価格「105円」を読み出し、一般小売価格「105円」を販売希望価格Aとしてよいか否かの追認可否の入力操作を従業員用タッチパネル12にて受け付ける。   For example, when “writer” is selected as a prize for which the selling price is to be set, the general retail price “105 yen” of “writer” is read from the price management table 16a and the general retail price “105 yen” is sold. The employee's touch panel 12 accepts an input operation for determining whether or not the desired price A is acceptable.

このとき、一般小売価格を販売希望価格として追認する旨の入力操作を受け付けた場合(ステップS103肯定)には、販売希望価格取得部17aは、一般小売価格を販売希望価格Aとして小数含み必要玉数算出部17bに出力し(ステップS105)、また、追認しない旨の入力操作を受け付けた場合(ステップS103否定)には、操作者である遊技店の従業員から販売希望価格Aの指定入力を受け付け(ステップS104)、指定入力を受け付けた販売希望価格Aを小数含み必要玉数算出部17bに出力する(ステップS105)。   At this time, when an input operation for confirming the general retail price as the desired sales price is received (Yes at step S103), the desired sales price acquisition unit 17a includes the general retail price as the desired sales price A and includes a required number of balls. When it is output to the number calculation unit 17b (step S105) and an input operation for not confirming is accepted (No at step S103), a designated input of the desired sales price A is input from an employee of the amusement shop as the operator. Receiving (step S104), the desired sales price A for which the designation input has been received is output to the required number of balls calculation unit 17b including a decimal number (step S105).

続いて、小数含み必要玉数算出部17bは、販売希望価格取得部17aによって入力された景品の販売希望価格Aを玉単価Bで除算して小数含み必要玉数C1を算出する(ステップS106)。例えば、景品「ライター」の販売希望価格Aとして一般小売価格「105円」が追認された例で説明すると、販売希望価格A÷玉単価B、すなわち「105円÷4.17円/個」の計算を行って小数含み必要玉数C1(=25.2個)を算出する。 Then, the fraction containing necessary ball number calculating unit 17b, the selling suggested price A prize entered by selling suggested price obtaining unit 17a is divided by the ball unit price B calculates the required number of balls C 1 includes fractional (step S106 ). For example, in the case where the general retail price “105 yen” is confirmed as the desired sales price A of the free gift “writer”, the desired sales price A ÷ ball unit price B, that is, “105 yen ÷ 4.17 yen / piece”. Calculation is performed to calculate the required number of balls including decimals C 1 (= 25.2 pieces).

そして、整数必要玉数決定部17cは、小数含み必要玉数算出部17bにより算出された小数含み必要玉数C1近傍上側の整数値C2を整数必要玉数として決定する(ステップS107)。例えば、上述した例で説明すると、小数含み必要玉数C1(=25.2個)近傍上側の整数値C2(=26)を整数必要玉数として決定する。 The integer must piece count determination unit 17c determines the integer value C 2 of the number of required ball C 1 near the upper side comprises fractional calculated by required ball number calculating unit 17b includes decimal as an integer required piece count (step S107). For example, in the example described above, the integer value C 2 (= 26) on the upper side in the vicinity of the required number of balls C 1 (= 25.2) including the decimal is determined as the required number of balls.

その後、販売推奨価格算出部17dは、整数必要玉数決定部17cにより決定された整数必要玉数C2及び玉単価Bを乗算して販売推奨価格Dを算出する(ステップS108)。例えば、上述した例で説明すると、整数必要玉数C2×玉単価B、すなわち「26個×4.17円/個」の計算を行って販売推奨単価「108.4円」を算出する。 Then, sales recommended price calculator 17d calculates the selling recommended prices D by multiplying the integer required piece count C 2 and the ball unit price B determined by the integer required piece count determination unit 17c (step S108). For example, in the example described above, the recommended sales unit price “108.4 yen” is calculated by calculating an integer required number of balls C 2 × ball unit price B, that is, “26 × 4.17 yen / piece”.

ここで、価格設定部17eは、販売推奨価格算出部17dにより算出された販売推奨価格D及び整数必要玉数決定部17cにより決定された整数必要玉数C2を表示内容として含む確認表示画面100を従業員用タッチパネル12に表示させ(ステップS109)、当該販売推奨価格を販売価格として承認するか否かの承認可否の入力操作を受け付ける(ステップS110)。例えば、図3に示すように、販売推奨単価「108.4円」及び整数必要玉数「26個」を表示内容として含む確認表示画面100を従業員用タッチパネル12に表示させ、その画面中における“はい”110の押下操作もしくは“いいえ”120の押下操作を受け付ける。 Here, pricing unit 17e confirmation display screen 100, including sales recommended price calculator sold recommended calculated by 17d Price D and integer required ball number determination unit integer required piece count C 2 determined by 17c as display content Is displayed on the employee touch panel 12 (step S109), and an input operation for approving whether or not to approve the recommended sales price as the sales price is accepted (step S110). For example, as shown in FIG. 3, a confirmation display screen 100 including a recommended sales unit price “108.4 yen” and an integer required number of balls “26” as display contents is displayed on the touch panel 12 for employees. A pressing operation of “Yes” 110 or a pressing operation of “No” 120 is accepted.

このとき、販売推奨価格Dを販売価格として承認する旨の入力操作を受け付けた場合(ステップS110肯定)には、価格設定部17eは、当該販売推奨価格Dを景品の販売価格として価格管理テーブル16aに設定(登録)する(ステップS111)。例えば、確認表示画面100における“はい”110の押下操作を受け付けた場合には、図2−1に示す価格管理テーブル16aに販売価格「108.4円」及び必要玉数「26個」を更新登録する(図2−2参照)。なお、販売推奨価格Dを販売価格として承認しない旨の入力操作を受け付けた場合、すなわち“いいえ”120の押下操作を受け付けた場合(ステップS110否定)には、操作者である遊技店の従業員から販売希望価格Aの指定入力を受け付け(ステップS104)、上記のステップS105〜ステップS109の処理を繰り返し行う。   At this time, when an input operation for approving the recommended sales price D as the sales price is received (Yes in step S110), the price setting unit 17e sets the recommended sales price D as the sales price of the premium and manages the price management table 16a. Is set (registered) (step S111). For example, when a press operation of “Yes” 110 on the confirmation display screen 100 is accepted, the sales price “108.4 yen” and the required number of balls “26” are updated in the price management table 16a shown in FIG. Register (see Figure 2-2). When an input operation not accepting the recommended sales price D as a sales price is accepted, that is, when an operation of pressing “No” 120 is accepted (No at Step S110), the employee of the game shop who is the operator The designation input of the desired sales price A is received from (Step S104), and the processes of Steps S105 to S109 are repeated.

その後、販売価格の設定を続行する場合(ステップS112否定)には、上記したステップS101〜ステップS111の処理を繰り返し行い、また、販売価格の設定を終了する場合(ステップS112肯定)には、処理を終了する。   Thereafter, when the setting of the sales price is continued (No at Step S112), the above-described processing of Step S101 to Step S111 is repeated, and when the setting of the sales price is completed (Yes at Step S112), the processing is performed. Exit.

上述してきたように、本実施例1に係る景品管理装置10によれば、販売希望価格Aを玉単価Bで除算して小数含み必要玉数C1を算出し、この小数含み必要玉数C1に近似する整数値C2(整数必要玉数)を景品カウンターにて景品との交換を行う必要玉数として決定し、その整数必要玉数C2及び玉単価を乗算して販売推奨価格を算出するように構成したので、景品交換時に小数を含む端数玉を安易に生じさせない販売価格を設定することができ、玉単価を変動させる消費税対応を行った場合に、遊技客の交換利便性を損なわない販売価格を景品に設定することが可能である。 As described above, according to the prize management device 10 according to the first embodiment, the desired sales price C is calculated by dividing the desired sales price A by the ball unit price B to calculate the required number of balls C 1 including the decimal. Integer value C 2 (integer required number of balls) approximating 1 is determined as the required number of balls to be exchanged for prizes at the prize counter, and the recommended sales price is multiplied by the integer required number of balls C 2 and the unit price of balls. Since it is configured to calculate, it is possible to set a selling price that does not easily generate fractional balls including decimals at the time of prize exchange, and when exchanging consumption tax that varies the unit price, convenience for exchange of players It is possible to set a selling price that does not impair the price as a prize.

さて、これまで本発明の実施例について説明したが、本発明は上述した実施例以外にも、種々の異なる形態にて実施されてよいものである。そこで、以下では、本発明に含まれる他の実施例を説明する。   Although the embodiments of the present invention have been described so far, the present invention may be implemented in various different forms other than the embodiments described above. Therefore, another embodiment included in the present invention will be described below.

(1)販売希望価格
例えば、上記した実施例1では、販売希望価格取得部17aに販売希望価格Aとして一般小売価格を取得させる例を説明したが、あくまで販売希望価格Aは遊技店が希望する任意の価格でよく、例えば、価格管理テーブル16aにイベント価格として特売価格(一般小売価格を下回るサービス価格)をさらに記憶させておき、販売希望価格Aとして特売価格を販売希望価格取得部17aに取得させるようにしてもよい。すなわち、これによって、遊技店にて特売景品の交換サービスを行う場合にも、遊技客の交換利便性を損なわない販売価格を景品に設定することができるとともに、遊技客の囲い込みを効率的に行うことも可能になる。
(1) Desired sales price For example, in the above-described first embodiment, an example in which the general retail price is acquired as the desired sales price A by the desired sales price acquisition unit 17a has been described. An arbitrary price may be used. For example, the sale price (service price lower than the general retail price) is further stored as an event price in the price management table 16a, and the sale price is acquired by the sale price acquisition unit 17a as the sale price A. You may make it make it. In other words, even when a special gift exchange service is provided at an amusement store, it is possible to set a selling price that does not impair the exchange convenience of the player, and to efficiently enclose the player. It becomes possible.

(2)整数必要玉数の決定形態
また、上記した実施例1では、整数必要玉数決定部17cにて小数含み必要玉数C1近傍上側の整数値C2を整数必要玉数として決定する例を説明したが、本発明はこれに限定されるものではなく、例えば、小数含み必要玉数C1近傍下側の整数値C3を整数必要玉数としてもよい。また、本発明では、必ずしも小数含み必要玉数C1に近似する整数値を整数必要玉数として決定する必要はなく、市場価格と比較して妥当な価値であり、かつ整数である必要玉数を決定すればよく、景品交換(出庫)による遊技店の利益を最大限に確保した整数玉数を整数必要玉数C2として決定するようにしてもよい。
(2) Integer required piece count determination mode also determines In the first embodiment mentioned above, the integer value C 2 of the number of required ball C 1 near the upper side comprises fractional at integer required piece count determination unit 17c as an integer required piece count an example has been described, the present invention is not limited thereto, for example, the integer value C 3 of the required piece count C 1 near the lower side comprises a decimal or an integer required piece count. In the present invention, it is not always necessary to determine the integer value that approximates the required piece count C 1 includes decimal as an integer required piece count, an appropriate value as compared to the market price, and the number of required ball integers may be determined, it may be determined integer piece count that ensure maximum game arcade profits by prize exchange (outgoing) as an integer required piece count C 2.

さらに、上記した実施例1では、整数必要玉数決定部17cにて単数の整数必要玉数を定める実施例を説明したが、本発明はこれに限定されるものではなく、小数含み必要玉数C1に近似する複数の整数必要玉数C2及びC3を決定し、決定した複数の整数必要玉数C2及びC3それぞれの販売推奨価格D1及びD2を算出するようにしてもよい。すなわち、これによって、図6に示す候補選択画面300のように、複数の販売推奨価格D1(=108.4円)及び販売推奨価格D2(=104.3円)を販売価格の設定候補として操作者に多面的に提示することができ、景品との交換に必要な必要玉数が整数値となる販売推奨価格の中から最適な販売価格を選択させることができる。 Furthermore, in Example 1 described above, the example in which the integer required number of balls is determined by the integer required number of balls determination unit 17c has been described. However, the present invention is not limited to this, and the required number of balls including decimal numbers. A plurality of integer required balls C 2 and C 3 that approximate C 1 are determined, and the recommended sales prices D 1 and D 2 for the determined plurality of integer required balls C 2 and C 3 are calculated. Good. That is, as shown in the candidate selection screen 300 shown in FIG. 6, a plurality of recommended sales prices D 1 (= 108.4 yen) and recommended sales prices D 2 (= 104.3 yen) are set as sales price setting candidates. Can be presented to the operator in a multifaceted manner, and the optimum selling price can be selected from the recommended selling prices in which the necessary number of balls necessary for exchanging with the prize is an integer value.

(3)販売価格の設定形態
また、本発明では、以前に販売推奨価格Dを算出した販売希望価格Aと同一の販売希望価格Aを他の景品の販売価格の設定の際に受け付けたならば、販売推奨価格Dの重複計算を回避し、処理効率を向上させるために、算出済みの販売推奨価格Dを流用して提示/設定してもよい。
(3) Sales Price Setting Form In the present invention, if the desired sales price A, which is the same as the desired sales price A for which the recommended sales price D was previously calculated, is received when setting the sales price of other prizes. In order to avoid the redundant calculation of the recommended sales price D and improve the processing efficiency, the calculated recommended sales price D may be used and presented / set.

具体的には、図5に示すように、景品の販売希望価格Aごとに、販売推奨価格算出部17dにより算出された販売推奨価格Dを対応付けて記憶させた同一パターン検索用テーブル16bを設けておき、かかる同一パターン検索用テーブル16bに記憶された販売希望価格Aの中に、販売希望価格取得部17aにより取得された景品の販売希望価格と同額のものが存在するか否かを検索し、同額の販売希望価格の検索結果を得た場合に、同一パターン検索用テーブル16bにて当該販売希望価格に対応付けて記憶されている販売推奨価格Dを当該景品の販売価格として価格管理テーブル16aに設定する。   Specifically, as shown in FIG. 5, the same pattern search table 16b in which the recommended sales price D calculated by the recommended sales price calculation unit 17d is stored in association with each desired sales price A of the prize is provided. In addition, a search is made as to whether or not a desired sales price A stored in the same pattern search table 16b has the same price as the desired sales price of the premium acquired by the sales desired price acquisition unit 17a. When the search result of the desired sales price of the same amount is obtained, the price management table 16a uses the recommended sales price D stored in association with the desired sales price in the same pattern search table 16b as the sales price of the prize. Set to.

さらに、上記した実施例1では、「販売価格設定処理」にて販売価格を設定する景品を選択させ、一連の処理を経て算出した販売推奨価格Dをその景品の販売価格として設定する実施例を説明したが、必ずしも1つずつシリアルに販売価格を設定する必要はなく、同一の販売希望価格(一般小売価格)Aを持つ景品の販売価格を併せて登録するようにしてもよい。   Furthermore, in the first embodiment described above, an example in which a prize for which a selling price is set in the “sales price setting process” is selected, and a recommended selling price D calculated through a series of processes is set as the selling price of the prize. Although described, it is not always necessary to set serial sales prices one by one, and the sales prices of premiums having the same desired sales price (general retail price) A may be registered together.

(4)その他
上記した実施例1では、景品管理装置10にて景品の販売価格の設定を行う実施例を説明したが、本発明はこれに限定されるものではなく、景品管理装置に接続される他の装置(例えば、会員カードT/Cなど)に販売希望価格取得部17a、小数含み必要玉数算出部17b、整数必要玉数決定部17c、販売推奨価格算出部17d及び価格設定部17eの機能を果たさせ、外部から景品の販売価格を景品管理装置10に設定させるようにしてもよい。
(4) Others In the above-described first embodiment, the example in which the prize sales price is set by the prize management apparatus 10 has been described. However, the present invention is not limited to this and is connected to the prize management apparatus. Other devices (for example, a membership card T / C), a desired sales price acquisition unit 17a, a required number of balls calculation unit 17b including decimals, an integer required number of balls determination unit 17c, a recommended sales price calculation unit 17d, and a price setting unit 17e. It is also possible to cause the prize management device 10 to set the sale price of the prize from outside.

また、本実施例において説明した各処理のうち、自動的におこなわれるものとして説明した処理の全部または一部を手動的におこなうこともでき、あるいは、手動的におこなわれるものとして説明した処理の全部または一部を公知の方法で自動的におこなうこともできる。この他、上記文書中や図面中で示した処理手順、制御手順、具体的名称、各種のデータやパラメータを含む情報については、特記する場合を除いて任意に変更することができる。   In addition, among the processes described in this embodiment, all or part of the processes described as being performed automatically can be performed manually, or the processes described as being performed manually can be performed. All or a part can be automatically performed by a known method. In addition, the processing procedure, control procedure, specific name, and information including various data and parameters shown in the above-described document and drawings can be arbitrarily changed unless otherwise specified.

また、図示した各装置の各構成要素は機能概念的なものであり、必ずしも物理的に図示の如く構成されていることを要しない。すなわち、各装置の分散・統合の具体的形態は図示のものに限られず、その全部または一部を、各種の負荷や使用状況などに応じて、任意の単位で機能的または物理的に分散・統合して構成することができる。さらに、各装置にて行なわれる各処理機能は、その全部または任意の一部が、CPUおよび当該CPUにて解析実行されるプログラム(価格設定プログラム)にて実現され、あるいは、ワイヤードロジックによるハードウェアとして実現され得る。   Further, each component of each illustrated apparatus is functionally conceptual, and does not necessarily need to be physically configured as illustrated. In other words, the specific form of distribution / integration of each device is not limited to that shown in the figure, and all or a part thereof may be functionally or physically distributed or arbitrarily distributed in arbitrary units according to various loads or usage conditions. Can be integrated and configured. Further, all or any part of each processing function performed in each device is realized by a CPU and a program (price setting program) analyzed and executed by the CPU, or hardware by wired logic. Can be realized as

以上のように、本発明に係る価格設定プログラム、価格設定装置及び価格設定方法は、遊技媒体単価を変動させる消費税対応を行った場合に、遊技客の交換利便性を損なわない販売価格を景品に設定することができる価格設定プログラム、価格設定装置及び価格設定方法に適している。   As described above, the price setting program, the price setting device, and the price setting method according to the present invention give the sales price that does not impair the convenience of exchange for the player when the consumption tax corresponding to the unit price of the game medium is changed. It is suitable for a price setting program, a price setting device and a price setting method that can be set to

実施例1に係る景品管理装置10の構成を示す機能ブロック図である。1 is a functional block diagram illustrating a configuration of a prize management device 10 according to a first embodiment. 価格管理テーブル16aに記憶される情報の構成例を示す図である。It is a figure which shows the structural example of the information memorize | stored in the price management table 16a. 価格管理テーブル16aに記憶される情報の構成例を示す図である。It is a figure which shows the structural example of the information memorize | stored in the price management table 16a. 確認表示画面100の一例を示す図である。5 is a diagram illustrating an example of a confirmation display screen 100. FIG. 実施例1に係る景品管理装置10の販売価格設定処理の手順を示すフローチャートである。It is a flowchart which shows the procedure of the sales price setting process of the prize management apparatus 10 which concerns on Example 1. FIG. 本発明の応用例を説明するための説明図である。It is explanatory drawing for demonstrating the application example of this invention. 本発明の応用例を説明するための説明図である。It is explanatory drawing for demonstrating the application example of this invention.

符号の説明Explanation of symbols

10 景品管理装置
11 遊技客用タッチパネル
12 従業員用タッチパネル
13 通信制御IF部
14 バーコードリーダ
15 プリンタ
16 記憶部
16a 価格管理テーブル
17 制御部
17a 販売希望価格所得部
17b 小数含み必要玉数算出部
17c 整数必要玉数決定部
17d 販売推奨価格算出部
17e 価格設定部
DESCRIPTION OF SYMBOLS 10 Premium management device 11 Touch panel for player 12 Touch panel for employee 13 Communication control IF unit 14 Bar code reader 15 Printer 16 Storage unit 16a Price management table 17 Control unit 17a Desired price income unit 17b Necessary ball number calculation unit 17c including decimals Integer required number of balls determination unit 17d Recommended sales price calculation unit 17e Price setting unit

Claims (7)

遊技媒体と引き換えに交換される景品の販売価格を価格記憶手段に設定する価格設定プログラムであって、
前記景品の販売希望価格を取得する販売希望価格取得手順と、
前記販売希望価格取得手順により取得された前記景品の販売希望価格から当該景品との交換に必要とされる第1の必要遊技媒体数を算出する第1の必要遊技媒体数算出手順と、
前記第1の必要遊技媒体数算出手順により算出された第1の必要遊技媒体数に小数が含まれる場合に、該第1の必要遊技媒体数に基づいて整数となる第2の必要遊技媒体数を決定する第2の必要遊技媒体数決定手順と、
前記第2の必要遊技媒体数決定手順により決定された第2の必要遊技媒体数から当該景品の販売推奨価格を算出する販売推奨価格算出手順と
をコンピュータに実行させることを特徴とする価格設定プログラム。
A price setting program for setting in the price storage means the selling price of a prize exchanged in exchange for a game medium,
A desired sales price acquisition procedure for acquiring a desired sales price of the prize;
A first required game medium number calculation procedure for calculating a first required game medium number required for exchange with the prize from the desired sale price of the prize acquired by the desired sale price acquisition procedure;
When the first required game medium number calculated by the first required game medium number calculation procedure includes a decimal number, the second required game medium number becomes an integer based on the first required game medium number. A second required number of game media determination procedure for determining
A price setting program for causing a computer to execute a recommended sales price calculation procedure for calculating a recommended sales price of the prize from the second required number of game media determined by the second required game media number determination procedure .
前記第2の必要遊技媒体数決定手順は、前記第1の必要遊技媒体数に近似する整数を前記第2の必要遊技媒体数として決定することを特徴とする請求項1に記載の価格設定プログラム。   2. The price setting program according to claim 1, wherein the second required game medium number determination procedure determines an integer that approximates the first required game medium number as the second required game medium number. . 前記第2の必要遊技媒体数決定手順は、前記第1の必要遊技媒体数に基づいて複数の第2の必要遊技媒体数を決定し、
前記販売推奨価格算出手順は、前記第2の必要遊技媒体数決定手順により決定された前記複数の第2の必要遊技媒体数から、複数の販売推奨価格を算出することを特徴とする請求項1または2に記載の価格設定プログラム。
The second required game medium number determining procedure determines a plurality of second required game medium numbers based on the first required game medium number,
2. The recommended sales price calculation procedure calculates a plurality of recommended sales prices from the plurality of second required game media numbers determined by the second required game media number determination procedure. Or the price setting program of 2.
前記販売推奨価格算出手順により算出された前記景品の販売推奨価格、並びに、前記第2の必要遊技媒体数決定手順により決定された前記第2の必要遊技媒体数を表示するように制御する表示制御手順をさらにコンピュータに実行させることを特徴とする請求項1、2または3に記載の価格設定プログラム。   Display control for controlling to display the recommended sales price of the prize calculated by the recommended sales price calculation procedure and the second required number of game media determined by the second required game media number determination procedure 4. The price setting program according to claim 1, further comprising causing the computer to execute a procedure. 前記景品の販売希望価格ごとに、前記販売推奨価格算出手順により算出された販売推奨価格を対応付けて希望価格・推奨価格記憶手段に登録する希望価格・推奨価格登録手順と、
前記希望価格・推奨価格記憶手段に記憶された販売希望価格の中に、前記販売希望価格取得手順により取得された前記景品の販売希望価格と同額のものが存在するか否かを検索する同一希望価格検索手順と、
前記同一希望価格検索手順により同額の販売希望価格の検索結果が得られた場合に、前記希望価格・推奨価格記憶手段にて当該販売希望価格に対応付けて記憶されている販売推奨価格を当該景品の販売価格として前記価格記憶手段に設定する価格設定手順と
をさらにコンピュータに実行させることを特徴とする請求項1〜4のいずれか一つに記載の価格設定プログラム。
A desired price / recommended price registration procedure for registering in the desired price / recommended price storage means in association with the recommended sales price calculated by the recommended sales price calculation procedure for each desired sales price of the prize,
The same request for searching for whether or not the desired sales price stored in the desired price / recommended price storage means has the same price as the desired sales price of the premium acquired by the desired sales price acquisition procedure Price search procedure,
When a search result of the same desired price search result is obtained by the same desired price search procedure, the recommended sales price stored in the desired price / recommended price storage means in association with the desired sales price is the prize. The price setting program according to any one of claims 1 to 4, further causing a computer to execute a price setting procedure for setting the price storage means as a selling price.
遊技媒体と引き換えに交換される景品の販売価格を価格記憶手段に設定する価格設定装置であって、
前記景品の販売希望価格を取得する販売希望価格取得手段と、
前記販売希望価格取得手段により取得された前記景品の販売希望価格から当該景品との交換に必要とされる第1の必要遊技媒体数を算出する第1の必要遊技媒体数算出手段と、
前記第1の必要遊技媒体数算出手段により算出された第1の必要遊技媒体数に小数が含まれる場合に、該第1の必要遊技媒体数に基づいて整数となる第2の必要遊技媒体数を決定する第2の必要遊技媒体数決定手段と、
前記第2の必要遊技媒体数決定手段により決定された第2の必要遊技媒体数から当該景品の販売推奨価格を算出する販売推奨価格算出手段と
を備えたことを特徴とする価格設定装置。
A price setting device for setting in a price storage means a selling price of a prize exchanged in exchange for a game medium,
A desired sales price acquisition means for acquiring a desired sales price of the prize;
First required game medium number calculating means for calculating a first required number of game media required for exchange with the prize from the desired sale price of the prize acquired by the desired sale price acquisition means;
When the first necessary game medium number calculated by the first necessary game medium number calculating means includes a decimal number, the second necessary game medium number becomes an integer based on the first necessary game medium number. Second necessary game medium number determining means for determining
A price setting device, comprising: a recommended sales price calculating means for calculating a recommended sales price of the prize from the second required number of game media determined by the second required game medium number determining means.
遊技媒体と引き換えに交換される景品の販売価格を価格記憶手段に設定する価格設定方法であって、
前記景品の販売希望価格を取得する販売希望価格取得工程と、
前記販売希望価格取得工程により取得された前記景品の販売希望価格から当該景品との交換に必要とされる第1の必要遊技媒体数を算出する第1の必要遊技媒体数算出工程と、
前記第1の必要遊技媒体数算出工程により算出された第1の必要遊技媒体数に小数が含まれる場合に、該第1の必要遊技媒体数に基づいて整数となる第2の必要遊技媒体数を決定する第2の必要遊技媒体数決定工程と、
前記第2の必要遊技媒体数決定工程により決定された第2の必要遊技媒体数から当該景品の販売推奨価格を算出する販売推奨価格算出工程と
を含んだことを特徴とする価格設定方法。
A price setting method for setting in a price storage means a selling price of a prize exchanged in exchange for a game medium,
A desired sales price acquisition step of acquiring a desired sales price of the prize;
A first required game medium number calculating step of calculating a first required game medium number required for exchange with the prize from the desired sale price of the prize acquired in the desired sale price acquisition step;
When the first required game medium number calculated in the first required game medium number calculating step includes a decimal number, the second required game medium number becomes an integer based on the first required game medium number. A second necessary game medium number determining step for determining
And a recommended sales price calculation step of calculating a recommended sales price of the prize from the second required number of game media determined in the second required game media number determination step.
JP2006272966A 2006-10-04 2006-10-04 Price setting system and price setting device Expired - Fee Related JP5191641B2 (en)

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JP2012120721A (en) * 2010-12-09 2012-06-28 Sun Corp Prize management device
JP2012192128A (en) * 2011-03-18 2012-10-11 Glory Ltd Device, system and method for managing prize
JP2012192092A (en) * 2011-03-17 2012-10-11 Glory Ltd Unit, system, and method for prize exchange
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JP2002224418A (en) * 2001-01-30 2002-08-13 Glory Ltd Prize exchange managing system
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JP2007061323A (en) * 2005-08-31 2007-03-15 Samii Kk Game control system, game totaling and control device, counting machine, counter terminal, and method of managing game

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JP2009172241A (en) * 2008-01-25 2009-08-06 Glory Ltd Prize management device and method
JP2012120721A (en) * 2010-12-09 2012-06-28 Sun Corp Prize management device
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JP2016221104A (en) * 2015-06-02 2016-12-28 野中 誠之 Server and commodity price adjustment method

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