TWI724406B - Programs, recording media and management systems - Google Patents

Programs, recording media and management systems Download PDF

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TWI724406B
TWI724406B TW108112301A TW108112301A TWI724406B TW I724406 B TWI724406 B TW I724406B TW 108112301 A TW108112301 A TW 108112301A TW 108112301 A TW108112301 A TW 108112301A TW I724406 B TWI724406 B TW I724406B
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TW202001709A (en
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渡邉龍也
佐藤剛彦
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日商萬代股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/08Logistics, e.g. warehousing, loading or distribution; Inventory or stock management
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Business, Economics & Management (AREA)
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Abstract

本發明可基於實際銷售資訊使提供之物品之庫存管理容易。 程式係對於將對價支付作為必要條件提供給使用者之物品,即,對於遊戲之類別分別建立對應之物品,管理提供狀況。該程式使電腦執行如下處理:取得向使用者之提供已結束之物品之第1物品資訊;基於取得之第1物品資訊,導出向使用者之提供未結束之物品之第2物品資訊;及按與物品建立對應之每個類別,提示第1物品資訊及第2物品資訊。The present invention can facilitate inventory management of the provided items based on actual sales information. The program is for the items provided to the user with the payment of the consideration as a necessary condition, that is, the corresponding items are created for the game category, and the supply status is managed. The program causes the computer to perform the following processing: obtain the first article information of the finished article provided to the user; based on the obtained first article information, derive the second article information of the unfinished article provided to the user; and click For each category corresponding to the item, the first item information and the second item information are presented.

Description

程式、記錄媒體及管理系統Programs, recording media and management systems

本發明係關於程式、記錄媒體及管理系統,尤其是關於使物品之製造、供給效率化之技術。The present invention relates to programs, recording media, and management systems, and in particular to technologies that make the manufacturing and supply of articles more efficient.

為減輕娛樂機器之銷售額合計之手動作業,有一種合計利用該機器之次數等銷售資料之裝置。於專利文獻1中,揭示有一種銷售資料合計裝置,針對設置於店鋪等之娛樂機器,儲存該機器之識別號、投入遊戲幣之次數、及該等資訊之收集日期時刻之資訊,印刷輸出銷售資料傳票。 [先前技術文獻] [專利文獻]In order to reduce the manual operation of total sales of entertainment machines, there is a device that totals sales data such as the number of times the machine is used. Patent Document 1 discloses a sales data aggregation device that stores the identification number of the machine, the number of times the game coin is inserted, and the date and time of the collection of the information for an entertainment machine installed in a store, etc., and prints out the sales information. Data subpoena. [Prior Technical Literature] [Patent Literature]

[專利文獻1]日本專利實開昭58-47480號公報[Patent Document 1] Japanese Patent Publication No. 58-47480

[發明所欲解決之問題][The problem to be solved by the invention]

但,上述專利文獻1之銷售資料合計裝置只不過係合計娛樂裝置之銷售額並印刷者,並不能使用銷售資料實現有效的物品製造、供給。However, the sales data totaling device of Patent Document 1 mentioned above is merely a device that totals the sales of entertainment devices and prints them, and cannot use sales data to realize effective article manufacturing and supply.

本發明之目的係提供一種基於實際銷售資料容易進行提供物品之庫存管理之程式、記錄媒體及管理系統。 [解決問題之技術手段]The purpose of the present invention is to provide a program, recording medium, and management system for easy inventory management of provided items based on actual sales data. [Technical means to solve the problem]

本發明之程式係對於將對價支付作為必要條件提供給使用者之物品,即,遊戲之類別分別建立對應之物品,管理提供狀況者,其使電腦執行以下處理:取得對使用者之提供已結束之物品之第1物品資料;基於取得之第1物品資訊,導出對使用者之提供未結束之物品之第2物品資訊;及按與物品建立對應之每個類別,提示第1物品資訊及第2物品資訊。 [發明之效果]The program of the present invention is to provide the items to the user with the payment of consideration as a necessary condition, that is, the category of the game establishes the corresponding items respectively, and manages the supply status, which makes the computer perform the following processing: Obtain the completion of the supply to the user The first article information of the article; the second article information of the unfinished article provided to the user is derived based on the obtained first article information; and the first article information and the second article information are presented for each category corresponding to the article 2 Item information. [Effects of Invention]

藉由此種構成,根據本發明,可基於實際銷售資料容易進行提供物品之庫存管理。With this configuration, according to the present invention, inventory management of the provided items can be easily performed based on actual sales data.

[實施形態1] 以下,參照圖式,針對本發明之例示實施形態進行詳細說明。另,以下說明之一實施形態係說明將本發明應用於作為管理系統之一例之、管理藉由利用遊戲裝置而提供給使用者之卡片數量,及不提供地存在之卡片之庫存數之系統及實現其之應用軟體之例。但,本發明可應用於對於特定之遊戲用物品,管理提供給使用者之物品數量,及未提供之物品數量,且可提示該等資訊之任意系統中。[Embodiment 1] Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. In addition, one of the embodiments described below is to explain the application of the present invention as an example of a management system, a system that manages the number of cards provided to the user by using a game device, and the number of cards that are not provided. Examples of application software to realize it. However, the present invention can be applied to any system that manages the number of items provided to the user and the number of unprovided items for a specific game item, and can prompt such information.

《管理系統之構成》 圖1係顯示本實施形態之管理系統之系統構成之系統圖。如圖所示,管理系統構成為藉由經由網路400而管理伺服器100與複數個遊戲裝置200之各者,及管理伺服器100與1個以上使用者終端300之各者可通信。"The Composition of the Management System" Fig. 1 is a system diagram showing the system configuration of the management system of this embodiment. As shown in the figure, the management system is configured such that each of the management server 100 and a plurality of game devices 200 can be communicated with each of the management server 100 and one or more user terminals 300 through the network 400.

本實施形態之管理系統中,遊戲裝置200分別可提供亦可不相同之遊戲內容之遊戲遊玩體驗地構成,將對價支付作為必要條件,提供與該遊戲關聯之遊戲用物品。遊戲裝置200亦可為例如配置於遊戲中心或購物中心、家電量販店、玩具店等者。In the management system of the present embodiment, the game device 200 can be configured to provide game play experience with different game contents, and provide the game items associated with the game by taking the payment of the consideration as a necessary condition. The game device 200 may also be, for example, one that is arranged in a game center, a shopping mall, a home appliance store, a toy store, and the like.

管理伺服器100構成為取得通信連接之遊戲裝置200中進行提供之遊戲用物品之資訊,可管理實際提供給使用者之物品數(實際提供數)。又,管理伺服器100構成為可基於預先儲存之遊戲用物品之庫存數資訊,及實際提供數資訊,管理目前即各遊戲裝置200之提供完成後之庫存數。藉由管理伺服器100管理之該等資訊根據來自使用者終端300之提示要求,發送至該使用者終端300,可對使用者終端300具有之顯示裝置提示地構成。The management server 100 is configured to obtain information about game items provided in the game device 200 connected by communication, and can manage the number of items actually provided to the user (actually provided number). In addition, the management server 100 is configured to manage the current inventory of each game device 200 after the supply of each game device 200 is completed based on the inventory information of the game items stored in advance and the actual supply information. The information managed by the management server 100 is sent to the user terminal 300 according to a prompt request from the user terminal 300, which can be configured to prompt the display device of the user terminal 300.

又,使用者終端300藉由執行管理系統之應用(管理應用),而可對顯示裝置提示對遊戲用物品管理之各種資訊,並提示給該使用者終端300之使用者。本實施形態中,使用者終端300藉由執行管理應用,而可提供對於例如遊戲標題之各者,或對於配置遊戲裝置300之各店鋪等,不僅進行遊戲用物品之實際提供數及庫存數之管理,亦進行遊戲用物品之訂貨管理或銷售預測等、遊戲裝置200之管理源之使用者所使用之各種功能。本實施形態中,假設管理應用之利用使用者為遊戲裝置200之管理源之使用者進行說明。但,本發明之實施中使用者終端300無需為藉由執行管理應用而提供以下說明之所有功能者,亦可為使用管理伺服器100中管理之資訊提供後述之一部分功能之、例如配置遊戲裝置200之店鋪等之訂貨管理所使用之終端。In addition, the user terminal 300 can present various information regarding the management of game items to the display device by executing the application of the management system (management application), and present it to the user of the user terminal 300. In this embodiment, the user terminal 300 executes the management application, and can provide information such as the game title, or each store where the game device 300 is installed, not only the actual number of game items provided and the number of inventory The management also performs various functions used by the user of the management source of the game device 200, such as order management or sales forecast of game items. In this embodiment, it is assumed that the user of the management application is the user of the management source of the game device 200 for description. However, in the implementation of the present invention, the user terminal 300 does not need to provide all the functions described below by executing the management application, and may also provide part of the functions described below for using the information managed in the management server 100, such as configuring a game device. A terminal used for order management in 200 stores, etc.

將藉由本實施形態之遊戲裝置200提供之遊戲用物品作為該遊戲裝置200中提供遊玩體驗之遊戲內容關聯之卡片進行說明。將卡片賦予資訊而構成,從而於提供與所提供之遊戲裝置200相同遊戲之遊玩體驗之任意遊戲裝置200中,亦可為可作為玩遊戲時取得資訊,不會對遊戲進行造成影響之要素使用者。或者,卡片並非提供之遊戲裝置200,亦可於提供其他遊戲之遊玩體驗之遊戲裝置200中使用,亦可為使用於可無需遊戲裝置地玩遊戲之所謂模擬之桌牌遊戲者。總之,為了管理系統之管理分類,本發明之卡片中,建立對應有例如可使用該卡片之遊戲內容(遊戲標題),或以進行該卡片提供之遊戲裝置提供遊玩體驗之遊戲內容等遊戲類別。The game items provided by the game device 200 of the present embodiment will be described as the card associated with the game content that provides the play experience in the game device 200. The card is formed by assigning information, so that it can also be used as an element that can obtain information when playing the game without affecting the progress of the game in any game device 200 that provides the same game play experience as the provided game device 200 By. Alternatively, the card is not provided by the game device 200, but can also be used in the game device 200 that provides the playing experience of other games, and can also be used by a so-called simulated table card player that can play games without a game device. In short, in order to manage the management classification of the system, the card of the present invention is created corresponding to game categories such as game content (game title) that can use the card, or game content provided by the game device provided by the card to provide a play experience.

另,本實施形態中,係以遊戲用物品為預先印刷製造之現成卡片者進行說明,但本發明之實施並非限定於此。遊戲裝置200於內置可產生卡片之印表機之構成中,遊戲用物品亦可為藉由所謂按需印刷產生之卡片者。又,遊戲用物品並非限定於卡片,亦可為例如具有遊戲內容之遊戲要素外觀之人物、玩具、鑰匙煉圈等造型物,或卡片以外之紙介質或貼紙等任意物品。換言之,本發明係管理是否完成遊戲用物品對使用者之提供之資訊者,故遊戲用物品為哪一者並非與本發明之實施相關。In addition, in the present embodiment, the description is made with the case that the game item is a ready-made card printed and manufactured in advance, but the implementation of the present invention is not limited to this. In the configuration of the game device 200 with a built-in printer capable of generating cards, the game items may also be cards generated by so-called on-demand printing. In addition, the game objects are not limited to cards, and may be, for example, figures, toys, and keychains with the appearance of game elements of the game content, or any objects such as paper media or stickers other than cards. In other words, the present invention manages whether the information provided by the game item to the user is completed, so which game item is not related to the implementation of the present invention.

<管理伺服器之構成> 接著,針對本實施形態之管理伺服器100之功能構成,使用圖2之方塊圖進行說明。<Configuration of the management server> Next, the functional structure of the management server 100 of this embodiment will be described using the block diagram of FIG. 2.

控制部101例如係CPU(Central Processing Unit,中央處理單元),控制管理伺服器100具有之各區塊之動作。具體而言,控制部101例如藉由讀出記錄於記錄媒體102之各區塊之動作程式,於記憶體103中展開並執行,而控制各區塊之動作。The control unit 101 is, for example, a CPU (Central Processing Unit), and controls the operation of each block of the management server 100. Specifically, the control unit 101, for example, reads the operation program of each block recorded in the recording medium 102, expands and executes it in the memory 103, and controls the operation of each block.

記錄媒體102係例如非揮發性記憶體或HDD(Hard Disk Drive,硬碟驅動器)等可永久地保存資料之記錄裝置。記錄媒體102除了管理伺服器100具有之區塊之動作程式外,記憶各區塊之動作中必要之參數等資料。記憶體103係例如非揮發性記憶體等用於暫時記憶資料之記憶裝置。記憶體103不僅作為各區塊之動作程式之展開區域,亦作為暫時記憶各區塊之動作中輸出之資料等之儲存區域使用。The recording medium 102 is a recording device capable of permanently storing data such as non-volatile memory or HDD (Hard Disk Drive). The recording medium 102 not only manages the operation program of the blocks possessed by the server 100, but also stores the necessary parameters and other data in the operation of each block. The memory 103 is a memory device for temporarily storing data, such as a non-volatile memory. The memory 103 is not only used as an expansion area of the action program of each block, but also used as a storage area for temporarily storing the data output during the action of each block.

提供狀況DB104係可與管理伺服器100通信地設置之遊戲裝置200之、管理卡片之提供狀況之資訊之資料庫。詳細說明於下文敍述,但本實施形態之管理系統中,對於使用者終端300中選擇之提示條件,為了容易提示提供狀況之資訊,自各遊戲裝置200每次取得之卡片提供之資訊按與卡片建立對應之每個類別被合計,由提供狀況DB104管理。The provision status DB 104 is a database of the game device 200 that can be set in communication with the management server 100 and manages the information of the provision status of the card. The detailed description is described below. However, in the management system of this embodiment, for the prompt conditions selected in the user terminal 300, in order to easily prompt the information of the status, the information provided by the card obtained from each game device 200 is created by pressing the card The corresponding categories are totaled and managed by the provision status DB104.

庫存管理DB105係根據卡片之提供狀況,管理還未提供之卡片之庫存狀況之資訊之資料庫。詳細說明於下文敍述,但與提供狀況DB104同樣地,庫存管理DB105對於現有卡片中還未完成提供之卡片,按與該卡片建立對應之每個類別管理庫存狀況之資訊。The inventory management DB105 is a database that manages the information of the inventory status of the cards that have not yet been provided according to the card's supply status. The detailed description is described below, but like the provision status DB 104, the inventory management DB 105 manages the inventory status information for each category of the existing cards that have not been provided.

提示控制部106於完成來自對於提供狀況及庫存狀況之至少任一者之使用者終端300之提示要求之情形時,構成相當於要求之提示條件之資訊並送回,控制該使用者終端300之提示內容。送回之資訊亦可為基於由提供狀況DB104及庫存管理DB105管理之資訊而構成者。When the prompt control unit 106 completes the prompt request from the user terminal 300 for at least one of the supply status and the inventory status, it composes information equivalent to the requested prompt condition and sends it back to control the user terminal 300 Prompt content. The returned information may also be composed based on the information managed by the provision status DB104 and the inventory management DB105.

通信部107係管理伺服器100具有之與外部裝置之通信介面。通信部107經由亦可為連接網際網路等通信網或機器間之電纜之網路400(不問有線、無線)與外部裝置連接,可進行資料之收發。通信部107例如將作為發送對象輸入之資訊轉換成特定形式之資料,經由網路400發送至遊戲裝置200或使用者終端300等外部裝置。又,通信部107例如當經由網路400接收來自外部裝置之資訊時,將該資訊解碼,儲存於記憶體103。The communication unit 107 is a communication interface of the management server 100 with external devices. The communication unit 107 is connected to an external device via a network 400 (regardless of wired or wireless), which may also be a communication network such as the Internet or a cable between machines, and can transmit and receive data. The communication unit 107 converts, for example, information input as a transmission target into data in a specific format, and transmits it to an external device such as the game device 200 or the user terminal 300 via the network 400. In addition, when the communication unit 107 receives information from an external device via the network 400, for example, the information is decoded and stored in the memory 103.

<遊戲裝置200之構成> 接著,針對本實施形態之遊戲裝置200之功能構成,使用圖3之方塊圖進行說明。另,遊戲裝置200之功能構成之說明中,針對實現與管理伺服器100具有之構成相同功能之構成,為了與管理伺服器100之構成嚴格區分,標註「遊戲」之前綴而表示。<Configuration of game device 200> Next, the functional configuration of the game device 200 of this embodiment will be described using the block diagram of FIG. 3. In addition, in the description of the functional configuration of the game device 200, the configuration that realizes the same functions as the configuration of the management server 100 is indicated by the prefix "game" in order to be strictly distinguished from the configuration of the management server 100.

遊戲控制部201例如係CPU,控制遊戲裝置200具有之各區塊之動作。具體而言,遊戲控制部201例如藉由讀出記錄於遊戲記錄媒體202之各區塊之動作程式,於遊戲記憶體203中展開並執行,而控制各程式之動作。The game control unit 201 is, for example, a CPU, and controls the actions of each block included in the game device 200. Specifically, the game control unit 201, for example, reads the action programs recorded in each block of the game recording medium 202, expands and executes them in the game memory 203, and controls the actions of each program.

遊戲記錄媒體202係例如非揮發性記憶體或HDD等可永久地保存資料之記錄裝置。遊戲記錄媒體202除了記憶遊戲裝置200具有之各區塊之動作程式外,還記憶各區塊之動作中必要之參數等資訊,或遊戲裝置200執行之遊戲所使用之各種圖形資料。遊戲記憶體203係例如非揮發性記憶體等用於暫時記憶資料之記憶裝置。遊戲記憶體203不僅作為各區塊之動作程式之展開區域,亦作為暫時記憶各程式之動作中輸出之資料等之儲存區域使用。The game recording medium 202 is a recording device capable of permanently storing data such as non-volatile memory or HDD. The game recording medium 202 not only memorizes the action programs of each block of the game device 200, but also stores information such as necessary parameters in the actions of each block, or various graphics data used by the game executed by the game device 200. The game memory 203 is a memory device for temporarily storing data, such as a non-volatile memory. The game memory 203 is not only used as the expansion area of the action programs of each block, but also used as a storage area for temporarily storing the data output during the actions of each program.

遊戲支付檢測部204檢測遊戲裝置200中對價支付完成。本實施形態之遊戲裝置200構成為可進行硬幣或與硬幣等價之遊戲幣等物理通貨,及經由與特定晶片之通信進行結算處理之電子通貨(電子貨幣)之對價支付,遊戲支付檢測部204對於該等兩者,可檢測是否完成對價支付地構成。更詳細而言,遊戲支付檢測部204例如當檢測出特定金額之物理通貨已投入於設置於遊戲裝置200之未圖示之投入口時,將表示對價支付結束之控制信號輸出至遊戲控制部201。或者,遊戲支付檢測部204例如當設置於遊戲裝置200之未圖示之讀取器中取得電子通貨之晶片資訊,且對於該晶片檢測出已完成特定金額之結算處理時,同樣地將表示對價支付結束之控制信號輸出至遊戲控制部201。The game payment detection unit 204 detects that the payment of the consideration in the game device 200 is completed. The game device 200 of this embodiment is configured to perform physical currency such as coins or coin-equivalent game coins, and electronic currency (electronic money) for settlement processing through communication with a specific chip, and the game payment detection unit 204 For these two, it is possible to detect whether the payment of the consideration has been completed. In more detail, the game payment detection unit 204, for example, when it detects that a certain amount of physical currency has been deposited into an input port not shown in the figure provided in the game device 200, outputs a control signal indicating that the payment of the consideration is over to the game control unit 201 . Or, for example, when the game payment detection unit 204 obtains the chip information of the electronic currency from a reader (not shown) provided in the game device 200, and detects that the chip has completed the settlement of a specific amount, it will also indicate the consideration. The control signal for the end of the payment is output to the game control unit 201.

遊戲提示控制部205掌管對遊戲裝置200之使用者之各種資訊提示之控制。本實施形態之遊戲裝置200中,作為對使用者提示各種資訊之方式,以至少具有進行圖像(遊戲畫面、選單畫面等)顯示之遊戲顯示部201進行說明,資訊提示方式並非限定於此,當然可代替或追加。The game prompt control unit 205 is in charge of the control of various information prompts for the user of the game device 200. In the game device 200 of the present embodiment, as a method for presenting various information to the user, it will be explained by having at least a game display unit 201 for displaying images (game screen, menu screen, etc.). The information presentation method is not limited to this. Of course it can be substituted or added.

遊戲提示控制部205包含例如GPU(Graphics Processing Unit,圖形處理單元)等描繪裝置,於產生顯示於遊戲顯示部210之畫面時進行特定之描繪處理。具體而言,遊戲提示控制部205於遊戲裝置200運轉中之各序列中,基於藉由遊戲控制部201進行之處理或命令對必要之描繪用對象(圖形資料)執行必要之運算處理,進行畫面之描繪。產生之畫面輸出至與遊戲裝置200相同之殼體內,或可裝卸地連接於遊戲裝置200之外部之顯示裝置即遊戲顯示部210,顯示於特定之顯示區域中,從而對使用者提示。The game presentation control unit 205 includes a drawing device such as a GPU (Graphics Processing Unit), and performs specific drawing processing when a screen displayed on the game display unit 210 is generated. Specifically, in each sequence during the operation of the game device 200, the game presentation control unit 205 performs necessary arithmetic processing on the necessary drawing objects (graphic data) based on the processing or commands performed by the game control unit 201, and performs the screen的画。 The depiction. The generated screen is output to the same casing as the game device 200, or a display device that is detachably connected to the outside of the game device 200, that is, the game display portion 210, and is displayed in a specific display area, thereby prompting the user.

遊戲操作輸入部206例如係方向輸入用操作構件或決定輸入用操作構件或各種感測器等之、遊戲裝置200具有之使用者介面。遊戲操作輸入部206當檢測出完成對操作構件之操作輸入時,將對應於該操作輸入之控制信號輸出至遊戲控制部201。另,本實施形態中,以遊戲裝置200具備各種介面作為物理操作構件進行說明,但亦可包含例如檢測於遊戲顯示部210之畫面上完成之觸控輸入之觸控輸入檢測感測器等。The game operation input unit 206 is, for example, a user interface of the game device 200 such as an operation member for direction input, an operation member for decision input, or various sensors. When the game operation input unit 206 detects that the operation input to the operation member is completed, it outputs a control signal corresponding to the operation input to the game control unit 201. In addition, in this embodiment, the game device 200 has various interfaces as the physical operation member for description, but it may also include, for example, a touch input detection sensor that detects touch input performed on the screen of the game display unit 210.

遊戲提供控制部207對遊戲裝置200中完成之對價支付進行用以提供卡片之各種處理。作為提供卡片之方法,本實施形態之遊戲裝置200具有以下3種,任一者皆將對價支付作為必要條件,進行卡片提供。The game provision control unit 207 performs various processes for providing cards for the payment of the consideration completed in the game device 200. As a method of providing cards, the game device 200 of the present embodiment has the following three types, any of which takes the payment of consideration as a necessary condition to provide cards.

作為本發明之第1提供方法之第1個提供方法係完成對價支付,開始服務提供後,對應於選擇提供遊戲之遊玩體驗之模式,進行對於此次玩遊戲之卡片提供者。即,該提供方法中,遊戲裝置200對完成之對價支付,提供遊戲之遊玩體驗及1張卡片。The first providing method, which is the first providing method of the present invention, is to complete the consideration payment, and after starting the service provision, corresponding to the mode of selecting the game play experience, the card provider for the current game play is selected. That is, in this providing method, the game device 200 provides a game play experience and a card for the completed consideration payment.

又,作為本發明之第2提供方法之第2個提供方法係完成對價支付,開始服務提供後,對應於選擇進行卡片販賣之模式,不提供遊戲之遊玩體驗地進行卡片提供者。即,該提供方法中,遊戲裝置200對完成之對價支付,提供1張卡片。又,進行該販賣之模式中,每次支付特定額之對價,可提供卡片至提供上限數為止。In addition, the second providing method as the second providing method of the present invention is a card provider who completes the payment of the consideration and starts the service provision, corresponding to the mode of selecting the card sales, and does not provide the game play experience. That is, in this providing method, the game device 200 provides one card for the completed consideration payment. In addition, in this mode of selling, every time a certain amount of consideration is paid, the card can be provided until the upper limit is provided.

又,作為本發明之第3提供方法之第3個提供方法係完成對價支付,開始服務提供後,選擇提供遊戲之遊玩體驗之模式,與第1提供方法所提供之卡片分開,對應於完成追加之對價支付,進而進行卡片提供者。即,該提供方法中,遊戲裝置200中進行玩遊戲時,與對該玩遊戲提供之卡片分開,進而完成卡片之提供要求之情形時,將追加之對價支付作為必要條件,提供卡片。此時,追加提供之卡片亦可與第2提供方法同樣地,為每次支付特定額之對價,可提供卡片至提供上限數為止地構成者。In addition, the third providing method as the third providing method of the present invention is to complete the consideration payment. After starting the service provision, select the mode of providing game play experience, separate from the card provided by the first providing method, corresponding to the completion of the addition The consideration is paid for the card provider. That is, in this providing method, when a game is played in the game device 200, the card provided for the game is separated from the card provided for the game play, and when the card provision request is completed, the additional consideration payment is made as a necessary condition to provide the card. In this case, the additional card may be provided in the same way as the second providing method. For each payment of a specific amount of consideration, the card may be provided up to the upper limit.

遊戲提供控制部207於服務提供中滿足特定之卡片提供條件之情形時,對提供部220送出卡片之提供命令,進行卡片提供。提供部220亦可為可裝卸地連接於與遊戲裝置200相同之殼體內,或遊戲裝置200之外部之、以卡片分配器構成者。卡片分配器亦可為具有如下機構之構成:例如具有於鉛垂方向堆積卡片之未圖示之儲卡器,根據藉由遊戲提供控制部207完成之提供命令,卡片分配器驅動,提供1張保持於儲卡器最下部之卡片。卡片之提供於提供部220內置於與遊戲裝置200相同之殼體內之情形時,亦可藉由引導至能自遊戲裝置200之外部接觸之取出口221(參照圖1)而提供給使用者。The game provision control unit 207 sends a card provision command to the provision unit 220 when a specific card provision condition is met in the service provision, and performs card provision. The providing part 220 may also be a card dispenser which is detachably connected in the same casing as the game device 200, or outside of the game device 200. The card dispenser may also have the following structure: for example, a card hopper not shown in the figure that stacks cards in the vertical direction, according to the provide command completed by the game providing control unit 207, the card dispenser is driven to provide 1 card The card held at the bottom of the card storage device. When the providing portion 220 is built in the same casing as the game device 200, the card can also be provided to the user by guiding it to the outlet 221 (refer to FIG. 1) that can be contacted from the outside of the game device 200.

另,本實施形態中,遊戲裝置200並非限定於提供特定之遊戲內容之遊玩體驗者,亦可為分別進行複數種遊戲內容中任一遊玩體驗之提供者。換言之,遊戲裝置200之各者對應於提供遊玩體驗之遊戲內容可提供之卡片不同,本實施形態之管理系統中,對於複數種遊戲內容,或對於提供複數種遊戲內容之遊玩體驗之遊戲裝置200群,管理卡片之提供狀況。In addition, in this embodiment, the game device 200 is not limited to a game player that provides specific game content, and may also be a provider that performs any one of a plurality of game contents. In other words, each of the game devices 200 can provide different cards corresponding to the game content that provides the play experience. In the management system of this embodiment, for multiple types of game content, or for the game device 200 that provides multiple types of game content, the play experience is different. Group, manage the status of the card.

遊戲通信部208係遊戲裝置200具有之與外部裝置之通信介面。遊戲通信部208經由亦可為連接網際網路等通信網或機器間之電纜之網路400(不問有線、無線)與外部裝置連接,可進行資料之收發。遊戲通信部208例如將作為發送對象輸入之資訊轉換成特定形式之資料,經由網路400發送至管理伺服器100等外部裝置。又,遊戲通信部208例如當經由網路400接收到來自外部裝置之資訊時,將該資訊解碼,儲存於遊戲記憶體203。The game communication unit 208 is a communication interface of the game device 200 with an external device. The game communication unit 208 is connected to an external device via a network 400 (regardless of wired or wireless) which may also be a communication network such as the Internet or a cable between machines, and can transmit and receive data. The game communication unit 208, for example, converts information input as a transmission target into data in a specific format, and transmits it to an external device such as the management server 100 via the network 400. In addition, when the game communication unit 208 receives information from an external device via the network 400, for example, it decodes the information and stores it in the game memory 203.

本實施形態中,遊戲通信部208於進行卡片提供之情形時,將表示提供卡片之資訊發送至管理伺服器100,但該發送當然係僅於遊戲裝置200與管理伺服器100之通信連接確立之情形時進行者。本實施形態中,資訊之發送係以開始利用服務時管理伺服器100與遊戲裝置200之通信連接確立,於完成卡片提供之時點進行而說明,但本發明之實施並非限定於此。例如,亦可為於特定期間完成之卡片提供資訊保持於遊戲記憶體203,於特定時點發送該等保持之複數次卡片提供之資訊之構成。或者,遊戲裝置200為離線狀態等遊戲裝置200與管理伺服器100不能通信連接之狀態之情形時,亦可為於通信連接恢復時發送該不能狀態期間進行之卡片提供資訊之構成。In this embodiment, the game communication unit 208 sends information indicating that the card is provided to the management server 100 when the card is provided. Of course, this transmission is only when the communication connection between the game device 200 and the management server 100 is established. Circumstances are in progress. In this embodiment, the transmission of information is described by establishing the communication connection between the management server 100 and the game device 200 when the service is started to be used, and is described when the card is provided. However, the implementation of the present invention is not limited to this. For example, it is also possible to provide information for cards completed in a specific period to be kept in the game memory 203, and to send the information provided by the cards held multiple times at a specific time. Alternatively, when the game device 200 is in an offline state, such as a state where the game device 200 and the management server 100 cannot communicate with each other, it can also be configured to send the card providing information during the disabled state when the communication connection is restored.

又,本實施形態中,以遊戲裝置200之處理成為主體,表示提供卡片之資訊與登記要求一起發送至管理伺服器100進行說明,但於遊戲裝置200中接收來自管理伺服器100之資訊取得要求之情形時,當然亦可為表示提供卡片之資訊自遊戲裝置200發送至管理伺服器100之構成。In addition, in this embodiment, the processing of the game device 200 is the main body, which means that the card information is sent to the management server 100 together with the registration request for explanation, but the game device 200 receives the information acquisition request from the management server 100 In this case, of course, it can also be a configuration in which the information indicating that the card is provided is sent from the game device 200 to the management server 100.

<使用者終端300> 接著,針對本實施形態之使用者終端300之功能構成,使用圖4之方塊圖進行說明。另,使用者終端300之構成中,針對實現與管理伺服器100及遊戲裝置200具有之構成相同功能之構成,為了與管理伺服器100及遊戲裝置200之構成嚴格區分,標註「終端」之前綴而表示。User terminal 300> Next, the functional configuration of the user terminal 300 of this embodiment will be described using the block diagram of FIG. 4. In addition, in the configuration of the user terminal 300, for the configuration that realizes the same functions as the configuration of the management server 100 and the game device 200, in order to strictly distinguish it from the configuration of the management server 100 and the game device 200, the prefix "terminal" is marked And said.

終端控制部301例如係CPU,控制使用者終端300具有之各區塊之動作。具體而言,終端控制部301例如藉由讀出記錄於終端記錄媒體302之各區塊之動作程式,或上述管理應用之執行程式,於終端記憶體303中展開並執行,而控制各區塊之動作。The terminal control unit 301 is, for example, a CPU, and controls the operation of each block of the user terminal 300. Specifically, the terminal control unit 301, for example, reads the operation program of each block recorded in the terminal recording medium 302 or the execution program of the above-mentioned management application, expands and executes it in the terminal memory 303, and controls each block The action.

終端記錄媒體302係例如非揮發性記憶體或HDD等可永久地保存資料之記錄裝置。終端記錄媒體302除了記憶使用者終端300具有之各區塊之動作程式及管理應用之執行程式外,還記憶各區塊之動作中必要之參數,或管理應用之合計顯示所需要之資訊等。終端記憶體303係例如非揮發性記憶體等用於暫時記憶資料之記憶裝置。終端記憶體303不僅作為各區塊之動作程式或管理應用之執行程式之展開區域,亦作為暫時記憶各區塊之動作中輸出之資料等之儲存區域使用。The terminal recording medium 302 is a recording device capable of permanently storing data such as non-volatile memory or HDD. The terminal recording medium 302 not only memorizes the operation program of each block of the user terminal 300 and the execution program of the management application, but also memorizes the parameters necessary for the operation of each block, or the information required for the total display of the management application. The terminal memory 303 is a memory device for temporarily storing data, such as a non-volatile memory. The terminal memory 303 is not only used as the expansion area of the operation program of each block or the execution program of the management application, but also used as a storage area for temporarily storing the data output during the operation of each block.

終端提示控制部304包含例如GPU等描繪裝置,於對終端顯示部310進行資訊提示時進行特定之畫面產生處理。具體而言,終端提示控制部304於管理應用執行中,對於選擇之提示條件自管理伺服器100取得適當的資訊,基於此產生於畫面中,傳送至終端顯示部310而顯示。終端顯示部310例如亦可為可裝卸地連接於使用者終端300之外部之顯示裝置,或與使用者終端300成一體型構成之顯示裝置,若接收到來自終端提示控制部304之畫面之資料,則藉由將其顯示於特定之顯示區域中,而可向使用者提示資訊地構成。The terminal presentation control unit 304 includes a drawing device such as a GPU, and performs specific screen generation processing when presenting information to the terminal display unit 310. Specifically, the terminal prompt control unit 304 obtains appropriate information from the management server 100 for the selected prompt condition during the execution of the management application, generates it on the screen based on this, and transmits it to the terminal display unit 310 for display. The terminal display unit 310 may also be, for example, a display device detachably connected to the outside of the user terminal 300, or a display device integrated with the user terminal 300. If the screen data from the terminal prompt control unit 304 is received, By displaying it in a specific display area, it can be constituted by prompting the user with information.

終端操作輸入部305例如係滑鼠或鍵盤等使用者終端300具有之使用者介面。若終端操作輸入部305檢測到完成對於各使用者介面之操作輸入,則將對應於該操作輸入之控制信號輸出至終端控制部301。另,本實施形態中,以使用者終端300具備各種介面作為物理操作構件進行說明,但亦可為例如包含檢測於終端顯示部310之畫面上完成之觸控輸入之觸控輸入檢測感測器者。The terminal operation input unit 305 is, for example, a user interface of the user terminal 300 such as a mouse or a keyboard. If the terminal operation input unit 305 detects that the operation input to each user interface is completed, it outputs a control signal corresponding to the operation input to the terminal control unit 301. In addition, in this embodiment, the user terminal 300 is provided with various interfaces as the physical operation member for description, but it can also be, for example, a touch input detection sensor including a touch input that detects the completion of the touch input on the screen of the terminal display portion 310. By.

終端通信部306係與使用者終端300具有之外部裝置之通信介面。終端通信部306經由亦可為連接網際網路等通信網或機器間之電纜之網路400(不問有線、無線)與外部裝置連接,可進行資料之收發。終端通信部306例如將作為發送對象輸入之資訊轉換成特定形式之資料,經由網路400發送至管理伺服器100等外部裝置。又,終端通信部306例如當經由網路400接收到來自外部裝置之資訊時,將該資訊解碼,儲存於終端記憶體303。The terminal communication unit 306 is a communication interface with an external device of the user terminal 300. The terminal communication unit 306 is connected to an external device via a network 400 (regardless of wired or wireless), which may also be a communication network such as the Internet, or a cable between machines, and can transmit and receive data. The terminal communication unit 306, for example, converts information input as a transmission target into data in a specific format, and transmits it to an external device such as the management server 100 via the network 400. In addition, when the terminal communication unit 306 receives information from an external device via the network 400, for example, it decodes the information and stores it in the terminal memory 303.

《管理之資訊》 以下,針對本實施形態之管理系統中處理或管理之各種資訊進行說明。"Management Information" Hereinafter, various information processed or managed in the management system of this embodiment will be explained.

<卡片提供資訊> 首先,針對自遊戲裝置200發送至管理伺服器100之表示提供卡片之卡片提供資訊進行說明。本實施形態中,卡片提供資訊如上述,亦可為遊戲裝置200中每次完成卡片提供,由遊戲控制部201構成,且經由遊戲通信部208及網路400,與登記要求一起發送至管理伺服器100者。<Card provides information> First, the card providing information sent from the game device 200 to the management server 100 indicating that the card is provided is described. In this embodiment, the card providing information is as described above, and it can also be provided every time the card is provided in the game device 200. It is composed of the game control unit 201, and is sent to the management server via the game communication unit 208 and the network 400 along with the registration request. 100 persons.

此處,為了使使用者持續對遊戲裝置200中提供遊玩體驗之遊戲內容感興趣,而完成新人物之登場或故事或遊戲模式之追加等進行更新之服務提供。同樣地,對於遊戲裝置200中提供之卡片,也可配合該等更新因追加而可使用者增加,一般而言,將1個更新至下個更新之期間作為提供期間,提供新陣容之卡片,從而以使使用者持續感興趣之方式運用。以下之說明中,針對如此配合遊戲內容之更新提供之一連串卡片群,以「提供彈」識別其提供時期。提供彈亦可為例如藉由標註數字,如第1彈、第2彈、…、第N彈般,可識別提供時期之前後關係地使用之表現。Here, in order to make the user continue to be interested in the game content that provides the play experience in the game device 200, the service provision for completing the appearance of new characters or the addition of stories or game modes, etc., is provided. Similarly, for the cards provided in the game device 200, users can also be added due to additions in conjunction with these updates. Generally speaking, the period from one update to the next update is used as the provision period to provide a new lineup of cards. So as to use it in a way that keeps the user interested. In the following description, a series of card groups are provided in response to the update of the game content in this way, and the provision period is identified by "provided bullets". The bullets provided can also be, for example, by marking numbers, such as the first bullet, the second bullet, ..., the Nth bullet, and the performance can be used to identify the relationship before and after the time provided.

卡片提供資訊例如如圖11(a)所示,亦可為包含如下者:與識別提供卡片之遊戲裝置200之裝置ID1101建立關聯,表示提供之卡片是否為與任一遊戲內容建立對應之卡片之內容ID1102;表示提供卡片之該遊戲內容之提供彈之提供彈ID1103;識別設有提供卡片之遊戲裝置200之店鋪之店鋪ID1104;表示進行卡片提供之時刻之提供時刻1105;表示卡片提供之對價支付所使用之通貨類別之支付通貨1106(物理通貨及電子通貨之任一者);及表示卡片提供時採用之提供方法之提供方法1107。For example, as shown in Figure 11(a), the card providing information may also include the following: an association is established with the device ID 1101 of the game device 200 that provides the card, indicating whether the provided card is a card corresponding to any game content Content ID 1102; ID 1103 for providing bullets for the game content that provided the card; ID 1104 for the store where the game device 200 for providing the card is identified; time 1105 for the time when the card was provided; 1105 for the consideration provided by the card Payment currency 1106 of the currency type used (either physical currency or electronic currency); and providing method 1107 indicating the method of providing the card is used.

<提供狀況資訊> 接著,針對接收此種卡片提供資訊,藉由進行特定處理而構成之本實施形態之提供狀況DB104管理之提供狀況資訊進行說明。本實施形態之管理系統中,為了保證使用者終端300中執行管理應用時之較佳閱覽性,管理伺服器100中接收之卡片提供資訊對於遊戲內容、提供彈、及店鋪組合進行預先合計,作為提供狀況資訊儲存於提供狀況DB104。但,本發明之實施中,可無需將卡片提供資訊轉換成具有以下資料構造之提供狀況資訊,將卡片提供資訊其本身儲存於提供狀況DB104並管理之構成,當然亦可為作為以其他合計方法轉換之資訊儲存並管理之構成。<Provide status information> Next, description will be given on the provision status information managed by the provision status DB 104 of the present embodiment formed by performing specific processing to receive such card provision information. In the management system of this embodiment, in order to ensure better viewing when the management application is executed in the user terminal 300, the card information received in the management server 100 is pre-aggregated for game content, game content, and store combinations, as The provision status information is stored in the provision status DB104. However, in the implementation of the present invention, there is no need to convert the card-provided information into the provision status information with the following data structure, and the card-provided information itself is stored in the provision status DB 104 and managed. Of course, it can also be used as another aggregation method The structure of the converted information storage and management.

提供狀況資訊例如如圖11(b)所示,與表示提供卡片之遊戲內容之內容ID1111、表示提供卡片之該遊戲內容之提供彈之提供彈ID1112、及設有提供卡片之遊戲裝置200之店鋪之店鋪ID1113之組合建立關聯,管理對該組合提供之卡片之實際提供數資訊1114。此處,實際提供數資訊1114為了例如可掌握1天、1週、1個月等特定之每個合計期間之實際提供數之動態,而構成為具有對於合計期間之各者,與識別該合計期間之合計期間ID1121建立關聯,所有遊戲裝置200中提供之卡片之實際提供數1122;表示其中採用各提供方法之次數之提供方法細目1123;及表示對於物理通貨及電子通貨之各者使用於對價支付之次數之支付通貨細目1124之資訊。另,支付通貨細目1124亦可為對於物理通貨及電子通貨之各者管理對價支付之總額者。The provision status information is, for example, as shown in Figure 11(b), with the content ID 1111 representing the game content providing the card, the bullet providing ID 1112 representing the game content providing the card, and the store with the game device 200 providing the card The combination of shop ID1113 is associated to manage the actual number information 1114 of the cards provided by the combination. Here, the actual provided number information 1114 can grasp the dynamics of the actual provided number for each specific total period such as 1 day, 1 week, 1 month, etc., and is configured to have each of the total period, and to identify the total The total period of the period ID1121 is associated, the actual number of cards provided in all game devices 200 is 1122; the provision method detail 1123 that represents the number of times each provision method is used; and it represents the use of physical currency and electronic currency for consideration Information of the payment currency item 1124 of the number of payments. In addition, the payment currency item 1124 may also be one that manages the total amount of the consideration payment for each of the physical currency and the electronic currency.

藉由如此合計提供狀況資訊,根據提示要求,構成對於每店鋪、每彈數、每遊戲內容、或該等任意組合進行合計之提供狀況資訊,可容易提示。By providing the status information in total in this way, according to the prompt request, the total provided status information for each store, each game content, or any combination of these can be formed, which can be easily presented.

<庫存管理資訊> 接著,針對基於提供狀況DB104所管理之提供狀況資訊構成之、本實施形態之庫存管理DB105管理之庫存管理資訊進行說明。本實施形態之管理系統中,使用者終端300中執行應用執行時,以可閱覽卡片之庫存狀況之資訊等之方式,構成庫存管理資訊,並儲存於庫存管理DB105。<Inventory management information> Next, the inventory management information managed by the inventory management DB 105 of this embodiment based on the provision status information managed by the provision status DB 104 will be explained. In the management system of this embodiment, when an application is executed in the user terminal 300, the inventory management information is constructed in such a way as to be able to read the information of the card's inventory status, and stored in the inventory management DB 105.

庫存管理資訊例如如圖11(c)所示,與識別遊戲內容之內容ID1131及識別該遊戲內容之提供彈之提供彈ID1132之組合建立關聯,管理表示該組合之卡片庫存數之庫存數資訊1133,及表示該組合之卡片估計提供數之估計提供數資訊1134。本實施形態之管理系統中,為藉由管理應用實現卡片向遊戲裝置200之設置店鋪之出貨手續及卡片生產向工廠之訂貨等管理源進行之作業之效率化,作為庫存數資訊1133,管理以下2種庫存。第1個係存在於流通端之各店鋪,表示還未向使用者提供之卡片數之店鋪庫存,作為店鋪庫存資訊1141包含於庫存數資訊1133中。第2個係表示流通中未批售之管理源保有之卡片數之倉庫庫存(管理源之製品庫存、流通庫存等),作為倉庫庫存資訊1142包含於庫存數資訊1133中。Inventory management information, for example, as shown in Figure 11(c), is associated with the combination of the content ID 1131 identifying the game content and the provided bullet ID 1132 identifying the game content, and manages the inventory information 1133 representing the card inventory of the combination. , And the estimated supply information 1134 indicating the estimated supply of cards for the combination. In the management system of this embodiment, in order to realize the efficiency of the operations performed by management sources such as the card shipment procedure to the set store of the game device 200 and the ordering of the card production to the factory through the management application, it is used as the inventory information 1133, which is managed The following 2 kinds of inventory. The first is each store that exists on the circulation end, which represents the store inventory of the number of cards that have not been provided to the user, and is included in the inventory information 1133 as store inventory information 1141. The second is the warehouse inventory (product inventory of the management source, circulation inventory, etc.) of the number of cards held by the management source that is not sold in circulation, and is included in the inventory information 1133 as the warehouse inventory information 1142.

此處,店鋪庫存資訊1141係對每店鋪管理者,故例如如圖所示,亦可為對於各店鋪,與該店鋪之店鋪ID1151建立關聯,包含表示不提供給使用者而保留於該店鋪之卡片數之店鋪庫存數1152者。店鋪庫存數1152亦可為藉由自於各出貨時點加算並預先掌握之自管理源對該店鋪出貨之卡片數,減去自該店鋪之遊戲裝置200取得之卡片之實際提供數(基於提供狀況資訊)而導出者。即,店鋪庫存數1152於管理源對店鋪出貨卡片時,及該店鋪中完成卡片提供時之各者,完成資訊更新。Here, the store inventory information 1141 is for each store manager, so for example, as shown in the figure, it can also be associated with the store ID 1151 of the store for each store, including the information that is not provided to the user but reserved in the store. The number of cards in the store’s inventory is 1152. The store inventory number 1152 can also be the number of cards shipped to the store from the self-management source that is added at the time of shipment and pre-mastered, minus the actual number of cards provided from the game device 200 of the store (based on Provide status information) and exporter. That is, when the store inventory number 1152 is when the management source ships the card to the store, and when the card is provided in the store, the information update is completed.

相對於此,倉庫庫存資訊1142係不出貨給遊戲裝置200之設置店鋪,表示管理源實際保有之卡片數者,故無需每店鋪進行管理,例如如圖所示亦可為僅具有倉庫庫存數1161者。倉庫庫存數1161亦可為自於各交貨時點加算並預先掌握之存在於管理源之倉庫之卡片數,減去對各店鋪出貨之卡片數而導出者。即,倉庫庫存數1161於進行卡片製造之工廠等中製造訂貨,該訂貨之卡片交貨時,及對各店鋪出貨卡片時之各者,完成資訊更新。In contrast, the warehouse inventory information 1142 is not shipped to the store where the game device 200 is installed, and represents the number of cards actually held by the management source, so it does not need to be managed by each store. For example, as shown in the figure, it may only have warehouse inventory. 1161 persons. The warehouse inventory number 1161 can also be derived by subtracting the number of cards shipped to each store from the number of cards that exist in the warehouse of the management source, which is added and grasped in advance at each delivery point. In other words, the warehouse inventory number 1161 is ordered in a card manufacturing factory, etc., and when the ordered card is delivered, and when the card is shipped to each store, the information is updated.

又,本實施形態之管理系統中,為了可基於此種實際提供數、店鋪庫存數及倉庫庫存數之資訊,較佳地執行向店鋪之出貨業務或卡片之訂貨業務,庫存管理資訊中包含估計提供數資訊1134。估計提供數資訊1134於本實施形態中構成為對於1個遊戲內容,表示預測是否估計到各店鋪中何種程度之卡片提供之數字(估計提供數)。估計提供數資訊1134例如如圖所示,可掌握1天或1週、1個月等特定之每預測期間之實際提供數之移動,故對於預測期間之各者,與識別該預測期間之預測期間ID1171、表示進行預測之店鋪之店鋪ID1172建立關聯,管理估計提供數1173。提供彈ID1132之店鋪之估計提供數之預測亦可為例如基於該店鋪之提供彈之卡片之實際提供數之推移(提供開始後之各合計期間之實際提供數之變動履歷),或對於該店鋪之相同遊戲內容之過去的提供彈之實際提供數(過去彈之實際提供數或過去相同月之實際提供數)之推移進行者。或者,對於估計提供數之預測,可為針對同一遊戲內容,基於管理系統所管理之所有店鋪、或顧客層與設置店鋪類似之其他店鋪之實際提供數之推移進行者,亦可為基於對於類型、使用者之對象年齡或對象性別類似之其他遊戲內容之實際提供數之推移進行者。In addition, in the management system of this embodiment, in order to better perform the shipping business to the store or the card ordering business based on the information of the actual supply number, store inventory number, and warehouse inventory number, the inventory management information includes It is estimated that the number of information provided is 1,134. The estimated provided number information 1134 is configured in this embodiment to indicate whether or not the number of card provided in each store is estimated (estimated provided number) for one game content. The estimated amount of provision information 1134, for example, as shown in the figure, can grasp the movement of the actual amount of provision per forecast period, such as 1 day, 1 week, 1 month, etc., so for each forecast period, and identify the forecast during the forecast period The period ID 1171 and the shop ID 1172 representing the shop where the prediction is made are associated, and the estimated provision number 1173 is managed. The forecast of the estimated number of offers provided by the store that provides bomb ID1132 can also be based on the change of the actual number of offers of the card that provides bombs in the store (the change history of the actual number of offers in each total period after the start of the provision), or for the store The actual number of bullets provided in the past for the same game content (the actual number of bullets provided in the past or the actual number of bullets provided in the past same month). Or, the forecast of the estimated number of offers can be based on the change of the actual number of offers for the same game content in all stores managed by the management system, or other stores with similar customer levels and stores, or based on the type , The user's target age or target gender is similar to the actual number of other game content provided.

另,本實施形態之管理系統中,為了可以與提供狀況資訊之實際提供數比較之態樣提示估計提供數,以對於預測期間具有與實際提供數之合計期間相同時間寬者進行說明,但本發明之實施中,合計期間及預測期間無需以相同時間寬定義。又,為了可比較,對於過去預測之估計提供數資訊,亦可為保持於庫存管理資訊者。又,估計提供數可為基於對象之提供彈之實際提供數進行修正者,亦可為例如對於1個提供彈,提供開始前,及提供開始後每隔特定天數之時點或預先規定之時點(第一天合計後、每週一等)預測之估計提供數1173分別包含於估計提供數資訊1134中者。此時,提供開始前之估計提供數係基於過去之提供彈之實際提供數之資訊預測,提供開始後之估計提供數亦可為基於預測時點之對象之提供彈之實際提供數之資訊,及對於過去提供彈之實際提供數之資訊而預測者。In addition, in the management system of this embodiment, the estimated provision number is presented in order to be able to compare with the actual provision number of the provision status information, and the forecast period has the same time width as the actual provision number. However, this In the implementation of the invention, the total period and the forecast period do not need to be defined in the same time width. In addition, for the sake of comparison, the estimated supply information for past forecasts may also be kept in inventory management information. In addition, the estimated number of supplied bombs can be modified based on the actual supplied number of bombs provided by the object, or for example, for one bomb, before the start of the supply, and every specific number of days after the start of the supply, or a predetermined time point ( After the total on the first day, every Monday, etc.) the predicted estimated provision 1173 is included in the estimated provision information 1134. At this time, the estimated supply number before the start of the provision is based on the information forecast of the actual supply of bombs in the past, and the estimated supply after the start of the supply can also be information based on the actual supply of bombs for the target at the time of forecast, and Those who predict the actual number of bullets provided in the past.

藉由如此構成庫存管理資訊,根據提示要求,構成對於每店鋪、每彈數、每遊戲內容、或該等任意組合進行之庫存數或估計提示數,可容易提示。By constituting the inventory management information in this way, according to the prompt request, the inventory number or estimated prompt number for each store, each game content, or any combination of these can be constructed, which can be easily presented.

《資訊之提示態樣》 接著,針對如此提示以管理伺服器100之提供狀況DB104及庫存管理DB105管理之資訊之態樣,使用圖進行說明。以下所示之資訊提示於使用者終端300中執行管理應用,完成提示條件之選擇之情形時,藉由提示控制部106基於提供狀況資訊、庫存管理資訊,構成相當於條件之提示用資訊,發送至該使用者終端300而進行。"Information Reminder State" Next, a diagram is used to illustrate the state of the information that is presented to the management server 100 for the provision status DB 104 and the inventory management DB 105 to manage the information. When the information prompt shown below executes the management application in the user terminal 300, when the selection of the prompt condition is completed, the prompt control unit 106 forms the prompt information equivalent to the condition based on the provided status information and inventory management information, and sends it Go to the user terminal 300 and proceed.

管理應用中可選擇之提示條件例如亦可為包含遊戲內容間,或同一遊戲內容之提供彈間之可比較實際提供數之條件者。圖5(a)所示之例中,以可比較各提供彈之實際提供數之推移之方式,將各提供彈之提供開始日(最先合計期間)統一成時間軸之初始值(第1天),依序以摺線圖表示每下個合計期間之實際提供數。圖示例中,對於遊戲內容A之第1彈,遊戲內容B之第4彈,遊戲內容C之第2彈及第3彈之項目,設置全店鋪之實際提供數之經時推移分別顯示於區域500內。The selectable prompt condition in the management application can also be, for example, a condition that includes a game content room or a comparable actual number of bullets provided in the same game content. In the example shown in Figure 5(a), the supply start date (the first total period) of each supply bomb is unified into the initial value of the time axis (first total) in a way that can compare the actual supply number of each supply bomb. Days), in order to show the actual number provided in each next total period in a line chart. In the example in the figure, for the first bullet of game content A, the fourth bullet of game content B, the second and third bullets of game content C, the actual number of items provided in the entire store is set to show the passage of time over time. Within 500.

又,藉由操作同時提示之GUI501~504,而可對提示項目之各者切換提示之資訊。例如,GUI501係切換成庫存數之經時推移之提示者,完成對於該GUI之選擇操作之情形時,將區域500內之提示內容切換成各項目之庫存數。庫存數之顯示可判別店頭庫存及倉庫庫存地構成,亦可為分別可對比地構成者。Moreover, by operating the GUIs 501 to 504 that are simultaneously prompted, the prompt information can be switched to each of the prompt items. For example, the GUI 501 is a reminder that switches to the inventory number over time. When the GUI selection operation is completed, the prompt content in the area 500 is switched to the inventory number of each item. The display of the inventory number can distinguish the composition of the store inventory and the warehouse inventory, or the composition can be compared separately.

又,例如GUI502係將實際提供數之經時推移自表示圖5(a)所示之每天之合計結果者,切換成表示總實際提供數(自提供期間開始時之實際提供數之總合)之每天之推移者。In addition, for example, GUI502 switches the actual number of actual supply over time from showing the total result of each day shown in Figure 5(a) to showing the total actual number of supply (the total number of actual supply since the beginning of the supply period) Those who pass every day.

又,例如GUI503係切換成支付所使用之每個通貨類別之實際提供數之合計結果者,亦可為每次完成對該GUI之選擇操作,將區域500之提示內容依序切換成分別可比較無使用通貨判別之實際提供數提示→僅物理通貨之實際提供數提示→僅電子通貨之實際提供數提示→物理通貨及電子通貨之實際提供數之提示者。In addition, for example, if the GUI503 is switched to the total result of the actual amount provided for each currency type used for payment, it is also possible to sequentially switch the prompt content of the area 500 to be comparable each time the GUI selection operation is completed. Reminder of actual provided number without using currency discrimination → reminder of actual provided number of physical currency only → reminder of actual provided number of electronic currency only → reminder of actual provided number of physical currency and electronic currency.

又,例如GUI504係切換成每卡片之提供方法之實際提供數之合計結果者,亦可為每次完成對於該GUI之選擇操作,將區域500之提示內容依序切換成分別可比較地提示第1提供方法之實際提供數提示→第2提供方法之實際提供數提示→第3提供方法之實際提供數提示、各提供方法之實際提供數者。Also, for example, if the GUI 504 is switched to the total result of the actual provided number of the providing method of each card, it is also possible to sequentially switch the prompt content of the area 500 to the corresponding prompts for each completion of the selection operation of the GUI. 1 Reminder of the actual amount provided by the method of provision → Reminder of the actual amount provided by the second method → Reminder of the actual amount provided by the third method, and the actual amount provided by each method.

又,管理應用中可選擇之提示條件中,亦可包含例如對於遊戲內容之提供彈,包含可比較實際提供數及估計提供數之條件者。圖5(b)所示之例中,以可對於1個提供彈比較實際提供數及估計提供數之推移之方式,以各合計期間之實際提供數及對於對應於該合計期間之預測期間預測之估計提供數排列於同一時間軸之方式,於區域500表示各項目之摺線圖。圖示例中,對於遊戲內容A之第5彈,分別顯示其實際提供數之經時推移、提供開始前預測之估計提供數之經時推移、反映初次運轉日(提供開始日)之實際提供數而預測修正之估計提供數之經時推移、及反映初次週一之實際提供數而預測修正之估計提供數之經時推移之各者。In addition, the selectable prompt conditions in the management application may also include, for example, the provision of game content, including conditions that can compare the actual provided number and the estimated provided number. In the example shown in Figure 5(b), the actual provided number and the estimated number of provided provided can be compared for one provided bomb, and the actual provided number in each total period and the forecast period corresponding to the total period are predicted The estimated provided numbers are arranged on the same time axis, and the area 500 shows the line graph of each item. In the example in the figure, for the fifth game of the game content A, it shows the elapsed time of the actual amount of provision, the elapsed transition of the estimated amount of provision before the start of provision, and reflects the actual provision on the day of initial operation (start of provision). Either of the time-lapse changes of the estimated provision amount revised by forecasting, and the time-lapse transition of the estimated provision amount revised by forecast reflecting the actual provision amount on the first Monday.

本實施形態中,作為藉由管理應用提示提供狀況資訊及庫存管理資訊之態樣,以2種提供條件為例,使用圖5進行說明,但本發明之實施並非限定於此。In this embodiment, as an aspect of providing status information and inventory management information by a management application prompt, two types of providing conditions are taken as an example, and the description is made using FIG. 5, but the implementation of the present invention is not limited to this.

如上述,提供狀態資訊亦可為如下者:為了每遊戲內容、提供彈及店鋪之組合管理實際提供數之推移之資訊,例如以可推移確認對於遊戲內容之所有提供期間(所有提供彈)之實際提供數,或比較店鋪間之實際提供數、比較1個店鋪之遊戲內容間之實際提供數之方式,提示控制部106進行提示用資訊之構成。As mentioned above, the provision status information can also be the following: for each game content, provision of bullets and store combination management information on the transition of the number of actual provision, for example, to confirm all provision periods of the game content (all provision of bullets) The actual number of offers, or the method of comparing the actual number of offers between stores and the number of actual offerings between game contents in one store, the presentation control unit 106 configures the information for presentation.

同樣地,庫存管理資訊亦可為如下者:為了對於遊戲內容及提供彈之組合,管理每店鋪之店鋪庫存數、管理源之倉庫庫存數、每店鋪之估計提供數之資訊,例如以可比較店鋪間之店鋪庫存數之推移、比較遊戲內容間或提供彈間之倉庫庫存數之推移、比較遊戲內容間之估計數之推移之方式,提示控制部106進行提示用資訊之構成。Similarly, the inventory management information can also be the following: for the combination of game content and provision of ammunition, to manage the store inventory of each store, the warehouse inventory of the management source, and the estimated supply information of each store, such as comparable information The presentation control unit 106 configures the presentation information by means of the transition of store inventory between stores, the transition of game contents or the transition of warehouse inventory of providing bullets, and the transition of estimated numbers among game contents.

此外,對於提供狀況資訊及庫存管理資訊所管理之資訊之提示,當然可設定其他提示條件。即,提示資訊之組合、合計項目之變更、提示方法(不限於摺線圖,為條形圖或合計值表等),未必限定於圖5所示者,亦可適當變更。並且,提示控制部106構成使用者終端300中沿選擇之期望提示條件之提示用資訊,經由通信部107發送至該使用者終端300即可。In addition, for the prompts that provide status information and information managed by inventory management information, other prompt conditions can of course be set. That is, the combination of the presented information, the change of the total item, and the presentation method (not limited to a line graph, a bar graph or a total value table, etc.) are not necessarily limited to those shown in FIG. 5, and may be changed appropriately. In addition, the presentation control unit 106 constitutes presentation information along the desired presentation condition selected in the user terminal 300, and only needs to be sent to the user terminal 300 via the communication unit 107.

<通知功能> 雖已上述,但本實施形態之管理系統為了管理庫存管理資訊,而可掌握設有遊戲裝置200之各店鋪之店鋪庫存資訊及管理源保有之倉庫庫存資訊地構成。又,由於庫存管理資訊中亦包含估計提供數資訊,故可基於預測特定卡片之店鋪庫存或倉庫庫存可能不足之狀況。<Notification function> In spite of the foregoing, the management system of the present embodiment is configured to manage the inventory management information by grasping the store inventory information of each store where the game device 200 is installed and the warehouse inventory information maintained by the management source. In addition, since the inventory management information also includes estimated supply information, it can be based on predicting that the store inventory or warehouse inventory of a specific card may be insufficient.

因此,本實施形態之管理伺服器100中,控制部101具備如下功能:基於庫存管理資訊之店鋪庫存資訊、倉庫庫存資訊及估計提供數,按遊戲內容之提供彈,或按該提供彈之店鋪,判斷庫存是否可能不足,若判斷可能不足,則將其以管理應用通知(通知功能)。本實施形態之管理應用所具備之通知功能存在以下2種。Therefore, in the management server 100 of the present embodiment, the control unit 101 has the following functions: store inventory information, warehouse inventory information, and estimated supply based on inventory management information, provide bullets based on game content, or provide bullets based on the store. , To judge whether the inventory may be insufficient, and if it is judged that it may be insufficient, it will be notified by the management application (notification function). The notification function of the management application of this embodiment has the following two types.

1個係對於特定之店鋪,估計提供數超出該店鋪之店鋪庫存數之情形時進行之通知,為對該店鋪進行店鋪庫存補充,而將卡片需要自管理源出貨通知給可執行管理應用之使用者終端300者。更詳細而言,控制部101亦可為如下者:例如判斷估計提供數可能於經過特定天數後超出店鋪庫存數之情形時,對對象店鋪通知應自倉庫庫存出貨之卡片之出貨數及其出貨時期。本實施形態中,店鋪庫存之通知中,以通知卡片出貨數及出貨時期進行說明,但例如如預先規定進行出貨之星期等之態樣中,可為僅通知出貨數者,於如對店鋪出貨1次之預先規定卡片數之態樣中,亦可為僅通知出貨時期者。1 is a notification for a specific store when the estimated supply exceeds the store inventory of the store. In order to replenish the store inventory for the store, the card needs to be shipped from the management source to the executable management application. User terminal 300 people. In more detail, the control unit 101 may also be the following: for example, when judging that the estimated supply number may exceed the store inventory after a certain number of days, notify the target store of the number of cards shipped from the warehouse inventory and Its shipping period. In this embodiment, in the notification of store inventory, the number of card shipments and the time of shipment are described. However, for example, if the day of the shipment is specified in advance, it can be that only the number of shipments is notified. If the number of cards is pre-determined for one shipment to the store, it can also be the one that only informs the shipment time.

另一個係對於特定之遊戲內容之提供彈,基於估計提供數進行該提供彈之卡片向各店鋪之出貨之情形時,於判斷倉庫庫存數可能不足之情形時進行之通知,係為對該提供彈進行倉庫庫存之補充,而對可執行管理應用之使用者終端300通知需要向卡片之製造工廠之製造訂貨者。更詳細而言,控制部101亦可為如下者:例如基於估計提供數進行卡片向各店鋪之出貨之情形時,判斷倉庫庫存可能為特定數以下之情形時,對製造工廠通知應製造訂貨之卡片之製造訂貨數。本實施形態中,以倉庫庫存之通知中通知卡片之製造訂貨數進行說明,但亦存在例如製造卡片,直至作為倉庫庫存交貨為止必要之期間等,故亦可為加入預料到該情況之製造訂貨時期而通知者。又,1次製造訂貨數固定之態樣中,亦可為基於該訂貨數,僅通知製造訂貨時期。The other is to provide bullets for a specific game content. When the cards provided for the bullets are shipped to each store based on the estimated number of provided bullets, the notification is made when it is judged that the warehouse inventory may be insufficient. It provides bullets for replenishment of the warehouse inventory, and informs the user terminal 300 that can execute the management application to the manufacturing orderer of the manufacturing plant of the card. In more detail, the control unit 101 may also be the following: for example, when the card is shipped to each store based on the estimated supply number, when it is judged that the warehouse inventory may be less than a certain number, it informs the manufacturing plant that the order should be manufactured The number of manufacturing orders for the card. In this embodiment, the number of manufacturing orders for the notification card in the notification of the warehouse inventory is described. However, there is also a period necessary for manufacturing the card until it is delivered as the warehouse inventory, so it can also be added to the manufacturing that is expected to be such a situation. The person notified by the time of the order. In addition, in the case where the number of manufacturing orders per time is fixed, it is also possible to notify only the time of manufacturing orders based on the number of orders.

此外,本實施形態之管理系統中,為較佳地進行提供狀況或庫存管理,經由網路400進行自各遊戲裝置200之資訊取得,但存在無法通信狀態下之遊戲裝置200之情形時,可能無法實現較佳之管理。因此,例如將遊戲裝置200設為不根據利用狀況,定期發送卡片提供資訊之構成,控制部101判斷存在於特定期間未完成卡片提供資訊之取得之卡片裝置200之情形時,亦可對可執行管理應用之使用者終端300,通知存在無法取得資訊狀態之遊戲裝置200,或任一店鋪中存在此種遊戲裝置200。另,因店鋪不同,未使用通信功能之態樣下亦會使遊戲裝置200運轉,故對於此種遊戲裝置200,亦可自資訊收集、估計提供數之預測、庫存管理之對象除去。In addition, in the management system of this embodiment, in order to better perform the provision status or inventory management, information acquisition from each game device 200 is performed via the network 400. However, if there is a situation where the game device 200 cannot communicate, it may not be possible. Achieve better management. Therefore, for example, if the game device 200 is configured to periodically send card information not based on the usage status, and the control unit 101 determines that there is a card device 200 that has not completed the acquisition of the card information within a certain period of time, it can also be executed The user terminal 300 of the management application informs that there is a game device 200 whose information status cannot be obtained, or that such a game device 200 exists in any store. In addition, due to different stores, the game device 200 can be operated without using the communication function. Therefore, for this kind of game device 200, it can also be excluded from the objects of information collection, forecasting of estimated supply numbers, and inventory management.

《資訊更新處理》 針對具有此種構成之本實施形態之管理系統之更新各種資訊之資訊更新處理,使用圖6之流程圖說明具體處理。對應於該流程圖之處理可藉由參與管理系統之各裝置之控制部讀出例如記憶於各個記錄媒體之對應之處理程式,對RAM展開執行而實現。另,本資訊更新處理係以例如遊戲裝置200中完成卡片提供時開始進行說明。"Information Update Processing" Regarding the information update processing of the management system of the present embodiment with such a configuration, the specific processing will be explained using the flowchart of FIG. 6. The processing corresponding to the flowchart can be realized by the control unit of each device participating in the management system reading, for example, the corresponding processing program stored in each recording medium, and expanding and executing the RAM. In addition, this information update process is described starting from the time when the card supply is completed in the game device 200, for example.

S601中,遊戲控制部201對於進行之卡片提供構成卡片提供資訊,傳送至遊戲通信部208,經由網路400發送至管理伺服器100。In S601, the game control unit 201 provides the card providing information for the card in progress, sends it to the game communication unit 208, and sends it to the management server 100 via the network 400.

S602中,控制部101判斷是否接收到自遊戲裝置200發送之卡片提供資訊。控制部101於判斷接收到卡片提供資訊之情形時,將處理轉移至S603,判斷未接收到之情形時,重複本步驟之處理。In S602, the control unit 101 determines whether the card providing information sent from the game device 200 is received. When the control unit 101 determines that the card-provided information is received, the processing proceeds to S603, and when it determines that the information provided by the card is not received, it repeats the processing of this step.

S603中,控制部101基於接收之卡片提供資訊,更新提供狀況DB104所管理之適當的提供狀況資訊。此時,適當的提供狀況資訊還未存在於提供狀況DB104之情形時,控制部101至少基於接收之卡片提供資訊構成提供狀況資訊,重新儲存於提供狀況DB104。In S603, the control unit 101 updates the appropriate provision status information managed by the provision status DB 104 based on the received card provision information. At this time, when the appropriate provision status information does not exist in the provision status DB 104, the control unit 101 constitutes the provision status information based on at least the received card provision information, and re-stores the provision status information in the provision status DB 104.

S604中,控制部101基於更新之提供狀況資訊,更新庫存管理DB105所管理之該庫存管理資訊。此處,更新之庫存管理資訊之資訊亦可僅為庫存數資訊1133中之店鋪庫存資訊1141。In S604, the control unit 101 updates the inventory management information managed by the inventory management DB 105 based on the updated provision status information. Here, the information of the updated inventory management information may also be only the store inventory information 1141 in the inventory quantity information 1133.

S605中,控制部101判斷是否係進行估計提供數之預測之時點。估計提供數之預測並非需要每次完成卡片提供進行,如上述,亦可例如以1週1次等頻率,於預先規定之時點進行。控制部101於判斷為進行估計提供數預測之時點之情形時,將處理轉移至S606,於判斷為非進行預測之時點之情形時,結束本資訊更新處理。In S605, the control unit 101 determines whether or not it is the time point when the estimated provision number is predicted. The prediction of the estimated number of offers does not need to be done every time the card is provided. As mentioned above, it can also be done at a predetermined time point, for example, once a week, etc. When the control unit 101 determines that the situation is at the time when the estimated provision number is predicted, it transfers the processing to S606, and when it determines that the situation is not at the time when the prediction is made, the information update processing ends.

S606中,控制部101基於提供狀況DB104所管理之提供狀況資訊,更新庫存管理資訊所含之估計提供數資訊1134,結束本資訊更新處理。In S606, the control unit 101 updates the estimated supply information 1134 contained in the inventory management information based on the supply status information managed by the supply status DB 104, and ends the information update process.

藉此,本實施形態之管理系統中,可對應於任一遊戲裝置200中完成卡片提供,更新提供狀況資訊及庫存管理資訊。In this way, in the management system of this embodiment, the card provisioning can be completed in any game device 200, and the provision status information and inventory management information can be updated.

《資訊提示處理》 接著,針對本實施形態之管理系統之、執行管理應用之各種資訊提示之資訊提示處理,使用圖7之流程圖說明具體處理。對應於該流程圖之處理可藉由參與管理系統之各裝置之控制部讀出例如記憶於各個記錄媒體之對應之處理程式,於RAM中展開執行而實現。另,本資訊提示處理例如以使用者終端300中執行管理應用,於提示條件之設定完成時開始進行說明。"Information Reminder Processing" Next, for the information prompt processing of various information prompts of the management application in the management system of this embodiment, the specific processing will be explained using the flowchart of FIG. 7. The processing corresponding to the flowchart can be realized by the control unit of each device participating in the management system reading, for example, the corresponding processing program stored in each recording medium, and expanding and executing it in the RAM. In addition, this information prompting process, for example, executes the management application in the user terminal 300, and the explanation starts when the setting of the prompting condition is completed.

S701中,終端控制部301取得對於資訊提示選擇之提示條件之資訊。並且,終端控制部301將該提示條件之資訊傳送至終端通信部306,經由網路400發送至管理伺服器100。In S701, the terminal control unit 301 obtains the information of the presentation condition selected for the information presentation. In addition, the terminal control unit 301 transmits the information of the prompt condition to the terminal communication unit 306, and sends it to the management server 100 via the network 400.

S702中,控制部101判斷是否接收到自使用者終端300發送之提示條件之資訊。控制部101於判斷接收到提示條件之資訊之情形時,將處理轉移至S703,判斷未接收到之情形時,重複本步驟之處理。In S702, the control unit 101 determines whether or not the information of the prompt condition sent from the user terminal 300 has been received. When the control unit 101 judges that the information of the presentation condition is received, it transfers the processing to S703, and when it judges that it has not received the information, it repeats the processing of this step.

S703中,提示控制部106於控制部101之控制下,基於管理之提供狀況資訊及庫存管理資訊,構成對應於接收之提示條件之資訊之提示用資訊,傳送至通信部107,對經由網路400接收到提示條件之資訊之使用者終端300送回。In S703, the notification control unit 106, under the control of the control unit 101, constitutes the notification information corresponding to the received notification conditions based on the managed provision status information and inventory management information, and transmits it to the communication unit 107, 400 The user terminal 300 that receives the information of the prompt condition sends it back.

S704中,終端控制部301判斷是否接收到對應於提示條件之提示用資訊。終端控制部301於判斷接收到提示用資訊之情形時,將處理轉移至S705,判斷未接收到之情形時,重複本步驟之處理。In S704, the terminal control unit 301 determines whether or not the presentation information corresponding to the presentation condition has been received. When the terminal control unit 301 determines that the information for presentation is received, it transfers the processing to S705, and when it determines that the information for presentation is not received, it repeats the processing of this step.

S705中,終端提示控制部304於終端控制部301之控制下,基於接收到之提示用資訊,產生管理應用之顯示畫面,顯示於終端顯示部310,結束本資訊提示處理。In S705, the terminal prompt control section 304, under the control of the terminal control section 301, generates a display screen of the management application based on the received prompt information, displays it on the terminal display section 310, and ends the information prompt processing.

藉此,本實施形態之管理系統中,可使用提供狀況DB104所管理之提供狀況資訊及庫存管理DB105所管理之庫存管理資訊,構成對應於管理應用中選擇之提示條件之資訊,將其顯示於使用者終端300之終端顯示部310。As a result, in the management system of this embodiment, the supply status information managed by the supply status DB 104 and the inventory management information managed by the inventory management DB 105 can be used to form information corresponding to the prompt conditions selected in the management application, and display it on The terminal display 310 of the user terminal 300.

如上說明,根據本實施形態之管理系統,可基於實際銷售資訊容易進行提供物品之庫存管理。As explained above, according to the management system of this embodiment, the inventory management of the provided items can be easily performed based on the actual sales information.

[變化例1] 上述實施形態1中,以對應於遊戲裝置200中完成卡片提供,自該遊戲裝置200對管理伺服器100發送卡片提供資訊進行說明,但本發明之實施並非限定於此。例如,亦有因店鋪不同,設有複數台管理系統所管理之遊戲裝置200之情形,對店鋪之資訊管理時,自該等所有個別地取得卡片提供資訊之構成根據同時運轉之遊戲裝置200之台數等而可能變得無效率。因此,如圖8所示,亦可構成為設置收集來自設置於同一店鋪之遊戲裝置200之卡片提供資訊之收集伺服器800,自該收集伺服器800對管理伺服器100以特定之時間間隔發送卡片提供資訊。另,亦可構成為於收集伺服器800設置合計功能,將自複數台遊戲裝置200於特定時間內接收之1個以上卡片提供資訊轉換成相當於提供狀況資訊之資訊,發送至管理伺服器100。[Variation 1] In the first embodiment described above, the card provision information sent by the management server 100 from the game device 200 is described corresponding to the completion of the card provision in the game device 200, but the implementation of the present invention is not limited to this. For example, there are also cases where there are multiple game devices 200 managed by the management system depending on the shop. When the information management of the shop, the composition of the information provided by the cards obtained from all of these individually is based on the number of game devices 200 running at the same time It may become inefficient due to the number of units. Therefore, as shown in FIG. 8, it can also be configured as a collection server 800 that collects information provided by cards from the game device 200 installed in the same shop, and the collection server 800 sends to the management server 100 at a specific time interval. The card provides information. In addition, it can also be configured to set up a total function in the collection server 800 to convert more than one card provided information received from a plurality of game devices 200 within a specific time into information equivalent to the provided status information, and send it to the management server 100 .

[實施形態2] 上述實施形態1之管理系統中,以提供卡片之裝置為可提供遊戲之遊玩體驗之遊戲裝置200進行說明,但本發明之實施並非限定於此。例如,提供卡片之裝置亦可為不具備提供遊戲之遊玩體驗之功能之裝置。本實施形態中,以不具備提供遊戲之遊玩體驗之功能,具備卡片之販賣功能之卡片販賣裝置900為例進行說明。[Embodiment 2] In the management system of the first embodiment described above, the card-providing device is described as the game device 200 that can provide the game play experience, but the implementation of the present invention is not limited to this. For example, a device that provides a card may also be a device that does not have the function of providing a game play experience. In this embodiment, a card vending device 900 that does not have the function of providing a game play experience but has a card vending function is taken as an example for description.

《管理系統之構成》 如圖9所示,本實施形態之管理系統中,為可取得來自設置於店鋪等之複數個卡片販賣裝置900之卡片提供資訊,卡片販賣裝置900之各者可經由網路400與管理伺服器100通信地構成。"The Composition of the Management System" As shown in Fig. 9, in the management system of this embodiment, it is possible to obtain card information from a plurality of card vending devices 900 installed in stores, etc., and each of the card vending devices 900 can connect to the management server via the network 400 100 communicatively constituted.

卡片販賣裝置900與管理伺服器100不同,構成為如上述,不具有遊戲之遊玩體驗之提供功能,完成對價支付之情形時,可僅進行卡片提供。即,若使用者利用卡片販賣裝置900,則與使用遊戲裝置200取得卡片之情形相比,無需模式選擇或玩遊戲,可無需繁雜操作地取得卡片。The card vending device 900 is different from the management server 100 in that it does not have the function of providing game play experience as described above, and can only provide cards when the consideration is paid. That is, if the user uses the card vending device 900, compared with the case where the game device 200 is used to obtain the card, there is no need for mode selection or game play, and the card can be obtained without complicated operations.

<卡片販賣裝置900之構成> 接著,針對本實施形態之卡片販賣裝置900之功能構成,使用圖10之方塊圖進行說明。另,卡片販賣裝置900之功能構成之說明中,對於實現與管理伺服器100、遊戲裝置200或使用者終端300具有之構成相同功能之構成,為了與該等構成嚴格區分,標註「販賣」之前綴而表示。<Constitution of card vending device 900> Next, the functional configuration of the card vending apparatus 900 of this embodiment will be described using the block diagram of FIG. 10. In addition, in the description of the functional structure of the card vending device 900, for the structure that realizes the same functions as the structure of the management server 100, the game device 200, or the user terminal 300, in order to be strictly distinguished from these structures, it is marked before "selling" Suffix and said.

販賣控制部901例如係CPU,進行卡片販賣裝置900具有之各區塊之動作控制。各區塊之動作控制亦可為例如藉由讀出記憶於販賣記錄媒體902之程式,於販賣記憶體903中展開執行而實現者。The vending control unit 901 is, for example, a CPU, and performs operation control of each block included in the card vending device 900. The action control of each block can also be realized by, for example, reading out a program stored in the sales recording medium 902 and executing it in the sales memory 903.

販賣記錄媒體902係例如非揮發性記憶體或HDD等可永久地保存資料之記錄裝置。販賣記錄媒體902除了記憶卡片販賣裝置900具有之各區塊之動作程式外,還記憶各區塊之動作中必要之參數等資訊。販賣記憶體903係例如非揮發性記憶體等用於暫時記憶資料之記憶裝置。販賣記憶體903不僅作為各區塊之動作程式之展開區域,亦作為暫時記憶各區塊之動作中輸出之資料等之儲存區域使用。The sales recording medium 902 is a recording device capable of permanently storing data such as non-volatile memory or HDD. The sales recording medium 902 not only memorizes the action programs of each block of the card vending device 900, but also memorizes information such as necessary parameters in the actions of each block. The sales memory 903 is a memory device for temporarily storing data, such as non-volatile memory. The sales memory 903 is not only used as the expansion area of the action program of each block, but also used as a storage area for temporarily storing the data output during the action of each block.

販賣支付檢測部904檢測卡片販賣裝置900中完成對價支付。本實施形態之卡片販賣裝置900與遊戲裝置200同樣地,可以物理通貨及電子通貨之兩者進行對價支付地構成,販賣支付檢測部904對於該等兩者,可檢測是否完成對價支付地構成。但,本發明之實施中,對於卡片販賣裝置900設置之對價支付方式並非限定於具備該等兩者。The sales payment detection unit 904 detects the completion of the payment of the consideration in the card sales device 900. Like the game device 200, the card vending device 900 of the present embodiment can be configured to pay for both physical currency and electronic currency, and the vending payment detection unit 904 can detect whether the payment for the price is completed for both of them. However, in the implementation of the present invention, the method of payment for the consideration provided for the card vending device 900 is not limited to having these two.

販賣提供控制部905對卡片販賣裝置900中完成之對價支付,進行用以使其提供卡片之各種處理。本實施形態之卡片販賣裝置900控制販賣提供部910,對應於藉由販賣支付檢測部904檢測出完成對價支付,使其成可提供卡片之狀態。更詳細而言,若檢測出該對價支付,則販賣提供控制部905將販賣提供部910控制為可提供卡片之狀態,且將販賣操作輸入部906控制為可受理操作輸入之狀態。The sales provision control unit 905 performs various processes for the payment of the consideration completed in the card sales apparatus 900 to provide the card. The card vending device 900 of the present embodiment controls the vending providing unit 910, corresponding to the detection of the completion of the consideration payment by the vending payment detecting unit 904, so that the card can be provided. In more detail, if the payment of the consideration is detected, the sales provision control unit 905 controls the sales provision unit 910 to a state in which cards can be provided, and the sales operation input unit 906 to a state in which operation inputs can be accepted.

販賣提供部910係設置於卡片販賣裝置900之殼體內之卡片分配器。販賣提供部910構成為具有根據向販賣操作輸入部906之操作輸入而驅動之、提供1張保持於卡片分配器具有之儲卡器之最下部之卡片之驅動機構。The vending providing part 910 is a card dispenser installed in the housing of the card vending device 900. The sales providing unit 910 is configured to have a driving mechanism that is driven in response to an operation input to the sales operation input unit 906 and provides a card held in the lowermost part of the card dispenser included in the card dispenser.

販賣操作輸入部906亦可為例如可旋動地設置之把手等,可進行操作輸入之狀態之情形時,可接受旋動操作地構成。販賣操作輸入部906亦可為以完成之旋動操作對販賣提供部910具有之驅動機構直接傳遞動力之方式構成者,該情形時,販賣提供部910可不需要電力供給地提供卡片。The sales operation input unit 906 may also be, for example, a handle provided in a rotatable manner. In the case of a state in which an operation input can be performed, it may be configured to accept a rotatable operation. The selling operation input unit 906 may also be constructed in a manner that the completed rotating operation directly transmits power to the driving mechanism of the selling providing unit 910. In this case, the selling providing unit 910 may provide the card without power supply.

販賣通信部907係卡片販賣裝置900具有之與外部裝置之通信介面。販賣通信部907經由亦可為連接網際網路等通信網或機器間之電纜之網路400與外部裝置連接,可進行資料之收發。販賣通信部907例如將作為發送對象輸入之資訊轉換成特定形式之資料,經由網路400發送至管理伺服器100等外部裝置。又,販賣通信部907例如當經由網路400接收到來自外部裝置之資訊時,將該資訊解碼,儲存於販賣記憶體903。The vending communication unit 907 is a communication interface of the card vending device 900 with external devices. The sales communication unit 907 is connected to an external device via a network 400 which may also be a communication network such as the Internet or a cable between machines, and can transmit and receive data. The sales communication unit 907, for example, converts the information input as a transmission target into data in a specific format, and transmits it to an external device such as the management server 100 via the network 400. In addition, when the sales communication unit 907 receives information from an external device via the network 400, for example, it decodes the information and stores it in the sales memory 903.

本實施形態中,販賣通信部907將卡片提供資訊發送至管理伺服器100,但該發送當然亦可為僅於卡片販賣裝置900與管理伺服器100之通信連接確立之情形時進行者。本實施形態中,以資訊之發送到達具有特定時間間隔設置之資訊發送時點時,管理伺服器100與卡片販賣裝置900之通信連接確立地進行而說明,但本發明之實施並非限定於此。例如,與上述遊戲裝置200同樣地,亦可為以每次完成卡片提供,發送卡片提供資訊之方式,構成卡片販賣裝置900者。或者,卡片販賣裝置900為離線狀態等卡片販賣裝置900與管理伺服器100不能通信連接之狀態之情形時,亦可為於通信連接恢復時發送該不能狀態期間進行之卡片提供資訊之構成。In this embodiment, the sales communication unit 907 transmits the card providing information to the management server 100, but of course, this transmission may be performed only when the communication connection between the card sales device 900 and the management server 100 is established. In this embodiment, when the information transmission arrives at the information transmission time point set with a specific time interval, the communication connection between the management server 100 and the card vending device 900 is established for description, but the implementation of the present invention is not limited to this. For example, similar to the above-mentioned game device 200, the card vending device 900 can also be constructed by completing card provision and sending card provision information every time. Alternatively, when the card vending device 900 is in an offline state, such as a state where the card vending device 900 and the management server 100 cannot communicate with the management server 100, it can also be configured to send the card providing information during the disabled state when the communication connection is restored.

另,由於卡片販賣裝置900並非可提供遊戲之遊玩體驗地構成,故提供之卡片與任一遊戲內容之任一提供彈建立對應之資訊係根據特定之機器設定操作等,記錄於販賣記錄媒體902。In addition, since the card vending device 900 is not configured to provide game play experience, the information corresponding to the provided card and any provided bullet of any game content is recorded in the vending recording medium 902 according to specific machine setting operations, etc. .

此種構成中,卡片販賣裝置900中提供之卡片資訊於變為資訊發送時點之前保持於販賣記憶體903,合計自上次發送時點之實際提供數。並且,若發送具有該合計之實際提供數之卡片提供資訊,則與圖6之資訊更新處理同樣地,可於S602中控制部101檢測出資訊接收之時點,執行提供狀況資訊之更新之各處理,同樣地進行管理。此時,於同一店鋪並設遊戲裝置200及卡片販賣裝置900之情形時,亦可對於各者管理提供狀況資訊。In this configuration, the card information provided in the card vending device 900 is held in the vending memory 903 until the time of sending the information, and the total number is actually provided since the last sending. Also, if the card providing information with the total number of actual provided numbers is sent, the control unit 101 can detect the time point of information reception in S602 in the same way as the information update processing of FIG. 6, and execute each processing of updating the providing status information. , And manage it in the same way. At this time, when the game device 200 and the card vending device 900 are installed in the same store, status information can also be provided for management of each person.

[變化例2] 上述實施形態1及2中,針對檢測出完成對價支付,對應於此,裝置本身提供卡片,且與管理伺服器100確立通信連接,使用發送卡片提供資訊之遊戲裝置200及卡片販賣裝置900之態樣進行了說明,但本發明之實施並非限定於此。[Variation 2] In the above-mentioned Embodiments 1 and 2, the device itself provides a card, establishes a communication connection with the management server 100, and uses the game device 200 and the card vending device 900 that send the card to provide information for the detection of completion of the consideration payment. As described above, the implementation of the present invention is not limited to this.

即,作為卡片之提供態樣,亦考慮例如封入有複數張之封裝商品陳列於店頭,使用者帶著該商品結賬,進行對價支付,從而結束提供者。該情形時,於店鋪或管理複數個店鋪之事務所等中,經由所謂POS暫存器(販賣時點資訊管理終端)收集販賣履歷,從而可合計每商品之販賣數或銷售額等.由於此種販賣數(實際提供數)之資訊亦可對店鋪採購端(管理源)提供,故亦可發送或取得使用販賣時點資訊管理終端合計之卡片之販賣狀況之資訊,作為店鋪方等規定之特定時點下卡片提供資訊,反應於提供狀況資訊或庫存管理資訊。That is, as a card providing aspect, it is also considered that, for example, a plurality of packaged goods enclosed in a store are displayed at the store front, and the user takes the goods to checkout and pays the price, thereby ending the provider. In this case, the sales history can be collected through the so-called POS register (sale time point information management terminal) in a store or an office that manages multiple stores, so that the number of sales per product or sales can be totaled. Because of this Information on the number of sales (actually provided) can also be provided to the purchase end of the store (management source), so it is also possible to send or obtain information on the sales status of the cards totaled using the information management terminal at the time of sale, as a specific time specified by the store, etc. The information provided under the card reflects the status information or inventory management information provided.

另,實施形態2及變化例2中,作為取得卡片之提供狀況資訊之形態,說明了亦可為經由卡片販賣裝置900及販賣時點資訊管理終端者,但考慮到進行對於遊戲裝置之利用狀況之資訊取得較佳之頻率,或各裝置之利用頻率或卡片提供頻率等,亦可以發送頻率高於遊戲裝置之方式進行控制。例如,卡片販賣終端900或販賣時點資訊管理終端所合計之卡片提供資訊之發送頻率設定為1週1次等,相對於此,對於遊戲裝置,亦可為以每玩遊戲,或至少1天1次發送資訊之方式構成者。In addition, in Embodiment 2 and Modified Example 2, as a form of obtaining card provision status information, it was explained that it can also be through the card vending device 900 and the vending time information management terminal, but it takes into account the status of the use of the game device The better frequency for information acquisition, or the use frequency of each device or the frequency provided by the card, etc., can also be controlled in a way that the sending frequency is higher than that of the game device. For example, the transmission frequency of the card information provided by the card vending terminal 900 or the vending time information management terminal is set to once a week, etc. On the other hand, for a game device, it may be every game played, or at least 1 day. The composition of the way the information is sent this time.

[其他實施形態] 本發明並非限定於上述實施形態,可不脫離本發明之精神及範圍,進行各種變更或變化。又,本發明之管理系統亦可藉由使1個以上電腦作為該管理系統之至少一部分裝置發揮功能之程式實現。該程式可藉由記錄於電腦可讀取之記錄媒體,或通過電氣通信線路而提供/發佈。[Other embodiments] The present invention is not limited to the above-mentioned embodiments, and various changes or changes can be made without departing from the spirit and scope of the present invention. In addition, the management system of the present invention can also be realized by a program that enables one or more computers to function as at least a part of the management system. The program can be provided/published by recording on a computer-readable recording medium, or via electrical communication lines.

100‧‧‧管理伺服器 101‧‧‧控制部 102‧‧‧記錄媒體 103‧‧‧記憶體 104‧‧‧提供狀況DB 105‧‧‧庫存管理DB 106‧‧‧提示控制部 107‧‧‧通信部 200‧‧‧遊戲裝置 201‧‧‧遊戲控制部 202‧‧‧遊戲記錄媒體 203‧‧‧遊戲記憶體 204‧‧‧遊戲支付檢測部 205‧‧‧遊戲提示控制部 206‧‧‧遊戲操作輸入部 207‧‧‧遊戲提供控制部 208‧‧‧遊戲通信部 210‧‧‧遊戲顯示部 220‧‧‧提供部 221‧‧‧取出口 300‧‧‧使用者終端 301‧‧‧終端控制部 302‧‧‧終端記錄媒體 303‧‧‧終端記憶體 304‧‧‧終端提示控制部 305‧‧‧終端操作輸入部 306‧‧‧終端通信部 310‧‧‧終端顯示部 400‧‧‧網路 500‧‧‧區域 501~504‧‧‧GUI 800‧‧‧收集伺服器 900‧‧‧卡片販賣裝置 901‧‧‧販賣控制部 902‧‧‧販賣記錄媒體 903‧‧‧販賣記憶體 904‧‧‧販賣支付檢測部 905‧‧‧販賣提供控制部 906‧‧‧販賣操作輸入部 907‧‧‧販賣通信部 910‧‧‧販賣提供部 S601~S606 步驟 S701~S705 步驟 100‧‧‧Management Server 101‧‧‧Control Department 102‧‧‧Recording media 103‧‧‧Memory 104‧‧‧Provide status DB 105‧‧‧Inventory Management DB 106‧‧‧Prompt Control Department 107‧‧‧Ministry of Communications 200‧‧‧Game Device 201‧‧‧Game Control Department 202‧‧‧Game Recording Media 203‧‧‧Game memory 204‧‧‧Game Payment Inspection Department 205‧‧‧Game Prompt Control Unit 206‧‧‧Game operation input unit 207‧‧‧Game Supply Control Department 208‧‧‧Game Communication Department 210‧‧‧Game Display 220‧‧‧Providing Department 221‧‧‧Exit 300‧‧‧User Terminal 301‧‧‧Terminal Control Unit 302‧‧‧Terminal recording media 303‧‧‧Terminal memory 304‧‧‧Terminal Prompt Control Unit 305‧‧‧Terminal operation input unit 306‧‧‧Terminal Communication Department 310‧‧‧Terminal display 400‧‧‧Internet 500‧‧‧area 501~504‧‧‧GUI 800‧‧‧Collection Server 900‧‧‧Card Vending Device 901‧‧‧Sales Control Department 902‧‧‧Sales of recording media 903‧‧‧Sales of memory 904‧‧‧Sales Payment Inspection Department 905‧‧‧Sales Provision Control Department 906‧‧‧Sales operation input unit 907‧‧‧Sales and Communications Department 910‧‧‧Sales Provision Department S601~S606 steps Steps S701~S705

圖1係顯示本發明之實施形態1之管理系統之系統構成之圖。 圖2係顯示本發明之實施形態及變化例之管理伺服器100之功能構成之方塊圖。 圖3係顯示本發明之實施形態及變化例之遊戲裝置200之功能構成之方塊圖。 圖4係顯示本發明之實施形態及變化例之使用者終端300之功能構成之方塊圖。 圖5(a)、(b)係顯示藉由本發明之實施形態及變化例之管理應用實現之物品提供之各種資訊之提示例之圖。 圖6係例示本發明之實施形態1之管理系統所實現之資訊更新處理之各處理之流程圖。 圖7係例示本發明之實施形態及變化例之管理系統所實現之資訊提示處理之各處理之流程圖。 圖8係顯示本發明之變化例1之管理系統之系統構成之圖。 圖9係顯示本發明之實施形態2之管理系統之系統構成之圖。 圖10係顯示本發明之實施形態2之卡片販賣裝置900之功能構成之方塊圖。 圖11(a)~(c)係顯示本發明之實施形態及變化例之管理系統中使用之各種資訊之資料構成例之圖。Fig. 1 is a diagram showing the system configuration of the management system of the first embodiment of the present invention. FIG. 2 is a block diagram showing the functional structure of the management server 100 of the embodiment and the modification of the present invention. FIG. 3 is a block diagram showing the functional structure of the game device 200 according to the embodiment and the modification of the present invention. FIG. 4 is a block diagram showing the functional structure of the user terminal 300 according to the embodiment and the modification of the present invention. Figures 5(a) and (b) are diagrams showing examples of prompts for various information provided by articles implemented by the management application of the embodiment and modification of the present invention. Fig. 6 is a flowchart illustrating each process of the information update process realized by the management system of the first embodiment of the present invention. FIG. 7 is a flowchart illustrating each processing of the information presentation processing realized by the management system of the embodiment and the modification of the present invention. Fig. 8 is a diagram showing the system configuration of the management system of Modification 1 of the present invention. Fig. 9 is a diagram showing the system configuration of the management system of the second embodiment of the present invention. FIG. 10 is a block diagram showing the functional structure of the card vending device 900 according to the second embodiment of the present invention. 11(a) to (c) are diagrams showing examples of the data structure of various information used in the management system of the embodiment and modification of the present invention.

500‧‧‧區域 500‧‧‧area

501~504‧‧‧GUI 501~504‧‧‧GUI

Claims (18)

一種程式,其係對於將對價支付作為必要條件提供給使用者之物品,即遊戲之類別分別建立對應之物品,管理提供狀況者,其使電腦執行如下處理:取得向使用者之提供已結束之上述物品之第1物品資訊;基於取得之上述第1物品資訊,導出向使用者之提供未結束之上述物品之第2物品資訊;按與上述物品建立對應之每個類別,進行提示上述第1物品資訊及上述第2物品資訊之提示處理;其中上述第1物品資訊包含表示以特定之時間間隔設定之每個合計期間,提供給使用者之上述物品之實際提供數之資訊;上述提示處理中,按上述每個合計期間提示上述實際提供數。 A program that establishes corresponding items for the items provided to the user as a necessary condition for payment of consideration, that is, the category of the game, and manages the supply status, which causes the computer to perform the following processing: Obtain the completed supply to the user The first article information of the above-mentioned article; based on the obtained first article information, the second article information of the unfinished provision of the above-mentioned article is derived to the user; the above-mentioned first article information is presented for each category corresponding to the above-mentioned article Item information and the above-mentioned second item information reminder processing; wherein the above-mentioned first item information includes information indicating the actual number of the above-mentioned items provided to the user for each total period set at a specific time interval; the above-mentioned reminder processing , According to the above-mentioned total period, prompt the above-mentioned actual provided number. 如請求項1之程式,其中與上述物品建立對應之類別包含表示與該物品建立關聯之遊戲內容之第1類別,及表示對該遊戲內容規定之該物品之提供時期之第2類別。 For example, in the program of claim 1, the category corresponding to the above-mentioned item includes the first category indicating the game content associated with the item, and the second category indicating the provision period of the item specified by the game content. 如請求項2之程式,其中上述提示處理中,將現在進行之提供時期之上述物品之上述第1物品資訊,及過去進行之提供時期之上述物品之上述第1物品資訊可對比地提示。 For example, in the program of claim 2, in the above-mentioned prompting process, the above-mentioned first article information of the above-mentioned article in the current provision period and the above-mentioned first article information of the above-mentioned article in the provision period in the past can be presented comparatively. 如請求項2或3之程式,其中上述物品係於可提供玩遊戲地構成之遊 戲裝置中,將對價支付作為必要條件而向使用者提供者,上述取得處理係於對應於上述遊戲裝置中提供上述物品,接收自該遊戲裝置發送之上述第1物品資訊之情形時執行。 Such as the program of claim 2 or 3, in which the above-mentioned items are in the form of a game that can provide game play In the play device, the payment of the consideration is provided to the user as a necessary condition, and the acquisition process is executed when the item is provided in the game device and the first item information sent from the game device is received. 如請求項4之程式,其中上述物品係按建立關聯之每個遊戲內容,於不同種類之上述遊戲裝置中提供。 For example, the program of claim 4, wherein the above-mentioned items are provided in different types of the above-mentioned game devices for each game content that is associated. 如請求項4之程式,其中上述遊戲裝置對於上述物品之提供,具有對應於玩遊戲而提供上述物品之第1提供方法;不將玩遊戲作為必要條件而提供上述物品之第2提供方法;及對應於玩遊戲時追加之對價支付而提供上述物品之第3提供方法,上述提示處理中,上述第1物品資訊對於上述3種提供方法之各者區別提示。 Such as the program of claim 4, wherein the above-mentioned game device provides the above-mentioned items with a first providing method corresponding to game playing; and a second providing method of providing the above-mentioned items without playing a game as a necessary condition; and The third provision method of providing the above-mentioned article corresponding to the additional consideration payment when playing the game. In the above-mentioned presentation process, the above-mentioned first article information is presented separately for each of the above-mentioned three provision methods. 如請求項4之程式,其進而使上述電腦執行通知是否為可接收來自上述遊戲裝置之上述第1物品資訊之狀態之處理。 Such as the program of claim 4, which further causes the computer to execute the process of notifying whether it is a state that can receive the first article information from the game device. 如請求項4之程式,其中上述物品係未提供玩遊戲之物品販賣裝置中,將對價支付作為必要條件而向使用者提供者,上述取得處理係於對應於上述物品販賣裝置中提供物品,接收自該物品販賣裝置發送之上述第1物品資訊之情形時執行。 For example, in the program of claim 4, where the above-mentioned items are provided to the user in an item vending device that is not provided for playing games, the payment of the consideration is a necessary condition to provide the user, and the above-mentioned acquisition processing corresponds to the item provided in the item vending device and receiving Executed in the case of the above-mentioned first article information sent from the article vending device. 如請求項8之程式,其中上述物品係於販賣時點資訊管理終端,將基 於特定之識別資訊之取得及對價支付而完成結算作為必要條件,提供給使用者而處理者,上述取得處理係於上述販賣時點資訊管理終端接收對於上述物品收集之上述第1物品資訊之情形時執行。 For example, the program of claim 8, where the above-mentioned items are in the information management terminal at the time of sale, and the base The acquisition of specific identification information and the payment of consideration are required to complete the settlement as a necessary condition, provided to the user for processing, the acquisition processing is when the information management terminal at the time of sale receives the first article information collected for the article carried out. 如請求項9之程式,其中上述第1物品資訊之發送頻率係設定為上述遊戲裝置高於上述物品販賣裝置或上述販賣時點資訊管理終端。 For example, the program of claim 9, wherein the transmission frequency of the first article information is set to be higher than that of the game device than the article vending device or the vending time point information management terminal. 如請求項1至3中任一項之程式,其中上述第1物品資訊中,包含表示上述物品之提供時,以物理通貨及電子通貨之哪一者完成對價支付之資訊,上述提示處理中,按完成對價支付之每個通貨類別提示上述第1物品資訊。 For example, in the program of any one of request items 1 to 3, where the first article information includes information indicating which of physical currency and electronic currency is used to complete the payment of the consideration when the article is provided, the above prompt processing, The information of the first item mentioned above is presented for each currency category for which the consideration has been paid. 如請求項1之程式,其中上述第2物品資訊中包含表示以特定之時間間隔設定之每個預測期間,預測若提供給使用者時之上述物品之估計提供數,上述提示處理中,按上述每個預測期間提示上述估計提供數。 For example, the program of request item 1, where the second item information includes the estimated number of items provided for each forecast period set at a specific time interval and the forecast is provided to the user. In the above prompt processing, follow the above Each forecast period prompts the above-mentioned estimated provision number. 如請求項12之程式,其中上述第1物品資訊及上述第2物品資訊所含之至少一部分上述物品之資訊係與表示提供該物品之店鋪之店鋪資訊建立關聯,上述提示處理中,按每個店鋪提示上述實際提供數及上述估計提供 數。 For example, in the program of claim 12, at least part of the information of the above-mentioned article contained in the above-mentioned first article information and the above-mentioned second article information is associated with the store information of the store that provides the article. In the above-mentioned prompt processing, each item The store prompts the above actual number of provision and the above estimated provision number. 如請求項12或13之程式,其進而使上述電腦執行基於上述第2物品資訊所含之上述估計提供數,通知上述物品之製造訂貨數、製造訂貨時期、出貨數、及出貨時期之至少任一者之處理。 For example, the program of request item 12 or 13, which further causes the computer to execute the estimated number of supplies contained in the second article information, and notify the number of manufacturing orders, the period of manufacturing orders, the number of shipments, and the period of shipment of the above-mentioned articles. At least any one of them. 一種電腦可讀取之記錄媒體,其記錄有請求項1至14中任一項之程式。 A computer-readable recording medium, which records the program of any one of claims 1 to 14. 一種管理系統,其包含:遊戲裝置,其提供將對價支付作為必要條件提供給使用者之遊戲用物品,即遊戲之類別分別建立對應之遊戲用物品;及第1伺服器,其管理上述遊戲用物品之提供狀況;上述遊戲裝置具備發送機構,其發送向使用者之提供已結束之上述遊戲用物品之第1物品資訊,上述第1伺服器具備:取得機構,其對於複數個上述遊戲裝置,取得上述第1物品資訊;導出機構,其基於藉由上述取得機構取得之上述第1物品資訊,導出向使用者之提供未結束之上述遊戲用物品之第2物品資訊;及提示控制機構,其按與上述遊戲用物品建立對應之每個類別,使提示機構進行提示上述第1物品資訊及上述第2物品資訊之提示處理;其中上述第1物品資訊包含表示以特定之時間間隔設定之每個合計期間,提供給使用者之上述物品之實際提供數之資訊;上述提示處理中,按上述每個合計期間提示上述實際提供數。 A management system, comprising: a game device that provides game items provided to users with consideration payment as a necessary condition, that is, game items corresponding to the types of games; and a first server that manages the above game items The provision status of the article; the game device has a sending mechanism that sends first article information of the game article that has been provided to the user, and the first server has: an acquisition mechanism for a plurality of the game devices, Obtain the above-mentioned first article information; an derivation mechanism that derives the second article information that provides the user with the unfinished game article based on the above-mentioned first article information obtained by the above-mentioned acquisition mechanism; and a prompt control mechanism, which According to each category corresponding to the above-mentioned game items, the prompting mechanism will prompt the prompt processing of the above-mentioned first article information and the above-mentioned second article information; wherein the above-mentioned first article information includes each item set at a specific time interval During the totaling period, information about the actual number of items provided to the user; in the above notification processing, the actual number of actual provided numbers is presented for each totaling period mentioned above. 如請求項16管理系統,其中上述管理系統進而包含第2伺服器,其具備收集自上述複數個遊戲裝置發送之上述第1物品資訊之收集機構,上述取得機構取得藉由上述收集機構收集之上述複數個遊戲裝置之上述第1物品資訊。 For example, the management system of claim 16, wherein the management system further includes a second server equipped with a collection mechanism that collects the first article information sent from the plurality of game devices, and the acquisition mechanism obtains the above-mentioned information collected by the above-mentioned collection mechanism. The above-mentioned first item information of a plurality of game devices. 如請求項16或17之管理系統,其中上述管理系統進而包含具備上述提示機構之使用者終端,上述提示控制機構基於來自上述使用者終端之要求,使上述提示機構提示上述第1物品資訊及上述第2物品資訊。 For example, the management system of claim 16 or 17, wherein the management system further includes a user terminal equipped with the prompting mechanism, and the prompting control mechanism causes the prompting mechanism to prompt the first article information and the above based on a request from the user terminal. The second item information.
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