TW201932169A - Game system and computer program used therein - Google Patents

Game system and computer program used therein Download PDF

Info

Publication number
TW201932169A
TW201932169A TW107146895A TW107146895A TW201932169A TW 201932169 A TW201932169 A TW 201932169A TW 107146895 A TW107146895 A TW 107146895A TW 107146895 A TW107146895 A TW 107146895A TW 201932169 A TW201932169 A TW 201932169A
Authority
TW
Taiwan
Prior art keywords
requirements
game
requirement
selection
determination range
Prior art date
Application number
TW107146895A
Other languages
Chinese (zh)
Other versions
TWI727242B (en
Inventor
伊藤信也
山中健嗣
髙田悠太
Original Assignee
日商科樂美遊樂有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 日商科樂美遊樂有限公司 filed Critical 日商科樂美遊樂有限公司
Publication of TW201932169A publication Critical patent/TW201932169A/en
Application granted granted Critical
Publication of TWI727242B publication Critical patent/TWI727242B/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Time Recorders, Dirve Recorders, Access Control (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)

Abstract

A game system which selects any element from a plurality of elements and controls a game in association with the selection, includes: a first lottery portion 71 which repeatedly selects any element from first element groups 107p to 107w; a second lottery portion 72 which repeatedly selects any element from second element groups 107d to 107f; means which adds the element selected by the first lottery portion 71 into a determination column 105 in accordance with a predetermined first rule while adding the element selected by the second lottery section 72 into the determination column 105 in accordance with a second rule different from the first rule; and means which controls progress of the game in association with combination of elements in the determination column 105.

Description

遊戲系統及其之電腦程式Game system and its computer program

本發明有關一種從複數個要件一邊反覆選擇任意一個的要件,一邊與要件的選擇賦予關連來使遊戲進行之遊戲系統等。The present invention relates to a game system in which a game is performed in association with selection of a requirement from a plurality of requirements, and a selection is made in association with the selection of the requirements.

作為一邊使用抽選機構等的選擇手段來反覆選擇要件,一邊與該選擇賦予關連而使遊戲進行之遊戲系統,例如,利用使用了輪盤板之物理性的抽選機構來抽選任意一個數字,與該抽選結果賦予關連而使賓果遊戲等的遊戲進行之遊戲機是廣為人知(例如參閱專利文獻1)。一旦球進入到輪盤板的特定的袋狀部,就使抽選馬上結束之遊戲機也是廣為人知(例如參閱專利文獻2)。將利用物理性的遊藝媒體來進行抽選之抽選裝置、以及使用亂數等來進行電子性的抽選之抽選裝置予以並用,使遊戲進行之遊戲機也廣為人知(例如參閱專利文獻3)。
[先前技術文獻]
[專利文獻]
The game system that performs the game in association with the selection by using a selection means such as a drawing means or the like, for example, selects any one of the numbers by a physical drawing means using a roulette plate, and A game machine in which a lottery result is given to a game such as a bingo game is widely known (for example, refer to Patent Document 1). Once the ball has entered the specific pocket of the roulette plate, the game machine that immediately ends the drawing is also widely known (for example, refer to Patent Document 2). A lottery device that performs a lottery using a physical game medium and a lottery device that performs electronic drawing using a random number or the like are used in combination, and a game machine in which a game is played is also widely known (for example, refer to Patent Document 3).
[Previous Technical Literature]
[Patent Literature]

[專利文獻1] 日本特開2004-97487號專利公報
[專利文獻2] 國際公開第2015/045715號專利公報
[專利文獻3] 日本特開2010-88710號專利公報
[Patent Document 1] Japanese Patent Laid-Open Publication No. 2004-97487
[Patent Document 2] International Publication No. 2015/045715
[Patent Document 3] Japanese Patent Laid-Open Publication No. 2010-88710

[發明欲解決之課題][Questions to be solved by the invention]

在習知的遊戲系統中,單一的抽選裝置的抽選結果一律反映到遊戲的緣故,遊戲的進行變得比較的單調,在提高遊戲的興趣方面是有其界限的。也在使用複數個抽選裝置之情況下,對該活用方法更有檢討的餘地。例如,一方面把任意一個的抽選裝置使用作為主體性的抽選裝置一方面根據該抽選結果使遊戲進行,該遊戲達到特定的狀態的話把其他的抽選裝置使用作為次要的抽選裝置使該結果反映在遊戲的進行,如此,在讓抽選裝置不同的目的下進行利用的情況下,遊戲達到特定的狀態為止使用單一的抽選裝置來使遊戲進行的例子是沒有變化的。組合複數個抽選裝置的抽選結果而判別得獎條件是否成立,如此,在平均處理複數個抽選結果來進行遊戲的情況下,只不過是對遊戲的進行同時並聯地影響複數個抽選裝置的抽選結果,其結果,同時選擇複數個要件這一點是沒有變化的。如此,即便是使用複數個抽選裝置之情況下,為了改善遊戲的單調性方面是更有檢討的餘地。In the conventional game system, the selection result of a single drawing device is always reflected in the game, and the progress of the game becomes relatively monotonous, and there is a limit in improving the interest of the game. In the case where a plurality of drawing devices are also used, there is room for reviewing the utilization method. For example, on the one hand, any one of the drawing devices is used as the main drawing device, and the game is played based on the drawing result. When the game reaches a specific state, the other drawing device is used as a secondary drawing device to reflect the result. In the case where the game is played, in the case where the drawing device is used for different purposes, the example in which the game is played using a single drawing device until the game reaches a specific state does not change. Combining the lottery results of a plurality of lottery devices to determine whether or not the winning condition is established, in the case where the game is averaged to process a plurality of lottery results, the game is performed in parallel and affects the lottery results of the plurality of drawing devices in parallel. As a result, there is no change in the selection of multiple elements at the same time. Thus, even in the case of using a plurality of drawing devices, there is more room for review in order to improve the monotony of the game.

在此,本發明係其目的在於提供一種遊戲系統等,其係可以活用設有多種的選擇手段之優點來改善遊戲的單調性。

[解決課題之手段]
Here, the present invention has an object to provide a game system or the like which can improve the monotony of a game by utilizing the advantages of providing a plurality of selection means.

[Means for solving the problem]

有關本發明的其中一樣態之遊戲系統,係具備:從複數個要件選擇任意一個的要件之要件選擇手段;以及與前述要件選擇手段所致之前述要件的選擇賦予關連而控制遊戲之遊戲控制手段;其特徵為:在前述要件選擇手段,設有:從設定在前述複數個要件的至少一部分之第1要件群反覆選擇任意一個的要件之第1選擇手段;以及從設定在前述複數個要件的至少一部分之第2要件群反覆選擇任意一個的要件之第2選擇手段;在前述遊戲控制手段,設有:根據特定的第1規則,把用前述第1選擇手段選擇出的要件滾進到特定的判定範圍,另一方面,根據與前述第1規則相異的第2規則,把用前述第2選擇手段選擇出的要件滾進到前述判定範圍之要件滾進手段;以及與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行之進行控制手段。The game system of the same state of the present invention is characterized in that: a method for selecting a requirement of selecting a requirement from any of a plurality of requirements; and a game control means for controlling the game in association with the selection of the above-mentioned requirements by the above-mentioned feature selection means The feature selection means is characterized in that: a first selection means for repeatedly selecting one of the elements of the first requirement group set in at least a part of the plurality of requirements; and a plurality of elements set from the plurality of elements At least a part of the second requirement group repeatedly selects a second selection means of any one of the elements; the game control means is configured to roll the element selected by the first selection means to a specific one according to a specific first rule On the other hand, according to the second rule different from the first rule, the element selected by the second selection means is rolled into the element rolling means of the determination range; and within the aforementioned determination range The combination of the aforementioned requirements gives a means of controlling the control of the progress of the aforementioned game.

有關本發明的其中一樣態之遊戲系統用的電腦程式,係使遊戲系統的電腦,作為與前述要件選擇手段所致之前述要件的選擇賦予關連而控制遊戲之遊戲控制手段而發揮功能;該遊戲系統設有:第1選擇手段、以及第2選擇手段;該第1選擇手段具備從複數個要件選擇任意一個的要件之要件選擇手段,在前述要件選擇手段,從設定在前述複數個要件的至少一部分之第1要件群反覆選擇任意一個的要件;第2選擇手段,係從設定在前述複數個要件的至少一部分之第2要件群反覆選擇任意一個的要件;其特徵為:構成使前述遊戲控制手段作為以下的手段而發揮功能:要件滾進手段,其係根據特定的第1規則,把用前述第1選擇手段選擇出的要件滾進到特定的判定範圍,另一方面,根據與前述第1規則相異的第2規則,把用前述第2選擇手段選擇出的要件滾進到前述判定範圍;及進行控制手段,其係與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行。A computer program for a game system in which the game system of the present invention is used to cause a computer of a game system to function as a game control means for controlling a game in association with selection of the above-mentioned requirements by the above-mentioned requirement selection means; The system includes: a first selection means and a second selection means; the first selection means includes means for selecting a requirement of any one of a plurality of requirements, wherein the means for selecting the element is at least set in the plurality of elements a part of the first requirement group repeatedly selects one of the requirements; the second selection means repeatedly selects one of the elements from the second requirement group set in at least a part of the plurality of requirements; the feature is: constituting the game control The means functions as a means for rolling the element selected by the first selection means into a specific determination range according to a specific first rule, and based on the above 1 The second rule with different rules, the requirement selected by the second selection means is rolled into the foregoing determination Wai; and control means which determines a combination of the system and the requirements of the given range and the related control the game.

有關本發明的另一樣態的遊戲系統,係包含:從複數個要件選擇任意一個的要件之要件選擇裝置;記憶特定的電腦程式之記憶裝置;以及與前述要件選擇裝置及前述記憶裝置連接,根據前述電腦程式執行特定的處理之處理器;其特徵為:在前述要件選擇裝置,設有:從設定在前述複數個要件的至少一部分之第1要件群反覆選擇任意一個的要件之第1選擇裝置;以及從設定在前述複數個要件的至少一部分之第2要件群反覆選擇任意一個的要件之第2選擇裝置;前述處理器,係根據前述電腦程式,與前述要件選擇裝置所致之前述要件的選擇賦予關連而控制遊戲;於該遊戲的控制中:根據特定的第1規則,把用前述第1選擇手段選擇出的要件滾進到特定的判定範圍,另一方面,根據與前述第1規則相異的第2規則,把用前述第2選擇手段選擇出的要件滾進到前述判定範圍;與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行。A game system according to another aspect of the present invention includes: a device selection device for selecting a requirement of any one of a plurality of requirements; a memory device for memorizing a specific computer program; and a connection with the foregoing component selection device and the foregoing memory device, according to The processor for executing a specific process in the computer program, wherein the request selecting means is provided with: a first selecting means for repeatedly selecting one of the requirements from the first requirement group set in at least a part of the plurality of requirements And a second selection device that repeatedly selects one of the requirements of the second component group that is set to at least a part of the plurality of requirements; the processor is based on the computer program and the foregoing requirements of the component selection device Selecting the control to control the game; in the control of the game: according to the specific first rule, the requirement selected by the first selection means is rolled into a specific determination range, and on the other hand, according to the first rule The second rule is different, and the requirement selected by the second selection means is rolled into the foregoing determination Around; the game and control the determination of the foregoing elements within the given range and connected.

圖1為作為與本發明的一型態有關的遊戲系統之遊戲機的總圖。遊戲機1係構成作為:對於特定的遊玩費用的支付與兌換,對應到該遊玩費用的範圍下使用者遊玩遊戲之商業用(業務用)的遊戲機。這種的遊戲機1,也被稱為街機遊戲機(arcade game machine)。遊戲機1,係其目的是以讓多數個使用者反覆遊玩遊戲而提升收益為主,設置在商店等的特定的施設。1 is a general view of a gaming machine as a game system related to one form of the present invention. The game machine 1 is configured to be a game machine for commercial use (business use) for a user to play a game in the range of the play fee for the payment and exchange of a specific play fee. Such a game machine 1 is also called an arcade game machine. The purpose of the game machine 1 is to enable a majority of users to repeatedly play the game and increase the profit, and set a specific installation in a store or the like.

遊戲機1,係利用代幣作為遊藝媒體,所謂的代幣遊戲機。遊戲機1,具備:中心單元CN、以及配置成包圍該中心單元CN的周圍之複數個遊戲站單元ST。而且,在遊戲機1,位置在中心單元CN的上方,設有中心顯示器2。中心顯示器2,係表示在遊戲機1所提供之隨附在遊戲之各式各樣的映像。中心顯示器2,係作為其中一例,適用有液晶顯示器裝置。The game machine 1 uses tokens as a game media, a so-called token game machine. The gaming machine 1 includes a center unit CN and a plurality of game station units ST arranged to surround the center unit CN. Further, in the gaming machine 1, the center display 2 is provided above the center unit CN. The center display 2 indicates various images attached to the game provided by the gaming machine 1. The center display 2 is an example of one of them, and a liquid crystal display device is applied.

圖2為中心單元CN及複數個遊戲站單元ST的立體圖。
在圖2中,在說明的方便上,省略遊戲機1的外部件的一部分。在中心單元CN,設有:從複數個要件選擇至少一個要件之抽選機構11、投入作為遊藝體的其中一例的球B到抽選機構11之投入機構12、以及回收球B之回收機構13(在圖5圖示)。抽選機構11乃是一種輪盤型的抽選機構,其係:球B被投入到抽選場地LF,球B進入到作為分別對應到各要件的遊藝體進入部的其中一例之複數個袋狀部22,經此,抽選出球B已進入的袋狀部22的要件。作為要件,例如設定複數色(紅、黃、綠、粉紅、藍之5色),以特定的順序分配到各袋狀部22。在本型態中,各色被分配到三個袋狀部22。但是,關於一部分的袋狀部22,被分配有顏色以外的要件,或者是被分配有複數個顏色。
2 is a perspective view of the center unit CN and a plurality of game station units ST.
In Fig. 2, a part of the outer member of the gaming machine 1 is omitted for convenience of explanation. In the central unit CN, there is provided: a drawing mechanism 11 that selects at least one element from a plurality of elements, a ball B that is taken as an example of the game body, an input mechanism 12 of the drawing mechanism 11, and a recycling mechanism 13 that collects the ball B (at Figure 5 is a diagram). The drawing mechanism 11 is a roulette type drawing mechanism in which the ball B is thrown into the drawing site LF, and the ball B enters a plurality of pocket portions 22 which are one example of the amusement body entry portions respectively corresponding to the respective requirements. Through this, the requirements of the pocket 22 into which the ball B has entered are selected. As a requirement, for example, a plurality of colors (5 colors of red, yellow, green, pink, and blue) are set, and are distributed to the respective pocket portions 22 in a specific order. In this form, the colors are assigned to the three pockets 22. However, a part of the pocket portion 22 is assigned a component other than the color, or a plurality of colors are assigned.

在抽選機構11,設有:進行抽選之抽選場地LF、以及從投入機構12投入所供給的球B之球投入口21。在抽選場地LF,設有:複數個袋狀部22的一部分(也稱為袋狀部22a。)沿圓周方向排列之外側抽選部23;以及被同軸配置在外側抽選部23的內側,且排列殘留的袋狀部22(也稱為袋狀部22b。)之內側抽選部25。外側抽選部23及內側抽選部25係繞共通的軸線AX而被整體地旋轉驅動。在外側抽選部23,除了袋狀部22a,還設有:把球B引導到內側抽選部25之適宜數目(在圖示例為三個)的導引通路24。更進一步,在抽選場地LF,設有:位置在外側抽選部23與內側抽選部25之間,以軸線AX為中心,作為被旋轉驅動在與內側抽選部25及外側抽選部23為反方向的旋轉部之旋轉場地26;以及位置成包圍外側抽選部23的周圍之球移動場地27。The drawing unit 11 is provided with a drawing place LF for performing drawing and a ball input port 21 for inputting the supplied ball B from the input unit 12. In the drawing site LF, a part of the plurality of pocket portions 22 (also referred to as a pocket portion 22a) is arranged in the circumferential direction, and the outer side drawing portion 23 is arranged in the circumferential direction; and is disposed coaxially on the inner side of the outer drawing portion 23, and arranged The inner drawing portion 25 of the remaining pocket portion 22 (also referred to as a pocket portion 22b). The outer drawing unit 23 and the inner drawing unit 25 are integrally rotationally driven around the common axis AX. In the outer drawing portion 23, in addition to the pocket portion 22a, a guide passage 24 for guiding the ball B to the inner drawing portion 25 in an appropriate number (three in the illustrated example) is provided. Further, the drawing site LF is provided between the outer drawing unit 23 and the inner drawing unit 25, and is rotated in the opposite direction to the inner drawing unit 25 and the outer drawing unit 23 as the center of the axis AX. a rotating field 26 of the rotating portion; and a ball moving field 27 positioned to surround the outer drawing portion 23.

圖3為抽選機構11的重要部分放大圖。而且,圖4為省略了圖3的旋轉場地26之圖。在抽選機構11,更進一步設有:支撐外側抽選部23與內側抽選部25之支撐機構28、以及旋轉驅動支撐機構28之驅動源29。驅動源29,係使沿軸線AX延伸的驅動軸(未圖示)旋轉。支撐機構28被固定在驅動軸,經由支撐機構28旋轉,外側抽選部23及內側抽選部25整體地旋轉。在支撐機構28,被固定有旋轉驅動旋轉場地26之驅動源30。驅動源30,係以使被固定在旋轉場地26之傳遞構件31旋轉的方式,使旋轉場地26旋轉。為此,旋轉場地26,係可以獨立於外側抽選部23及內側抽選部25而旋轉。在本型態中,旋轉場地26,係相對於各抽選部23、25而被逆旋轉驅動。驅動源30,係利用滑環等的公知技術而被供電。尚且,球移動場地27,被固定在遊戲機1。FIG. 3 is an enlarged view of an important part of the drawing mechanism 11. Moreover, FIG. 4 is a view in which the rotating field 26 of FIG. 3 is omitted. Further, the drawing mechanism 11 is further provided with a supporting mechanism 28 that supports the outer drawing portion 23 and the inner drawing portion 25, and a driving source 29 that rotationally drives the supporting mechanism 28. The drive source 29 rotates a drive shaft (not shown) that extends along the axis AX. The support mechanism 28 is fixed to the drive shaft, and is rotated by the support mechanism 28, and the outer drawing portion 23 and the inner drawing portion 25 are integrally rotated. At the support mechanism 28, a drive source 30 that rotationally drives the rotating field 26 is fixed. The drive source 30 rotates the rotating field 26 in such a manner that the transmission member 31 fixed to the rotating field 26 rotates. For this reason, the rotating field 26 can be rotated independently of the outer drawing portion 23 and the inner drawing portion 25. In this embodiment, the rotating field 26 is driven in reverse rotation with respect to each of the drawing portions 23, 25. The drive source 30 is powered by a known technique such as a slip ring. Further, the ball moving field 27 is fixed to the gaming machine 1.

在各袋狀部22分別設有:檢測已進入的球B之球檢測感測器32。球檢測感測器32係作為其中一例,適用有接觸感測器或光電感測器等的各種感測器。外側抽選部23的導引通路24,係具有球B可以移動的程度的寬度。在此,在導引通路24,檢測球B之朝導引通路24的進入之感測器被設在入口側,限制球B之朝旋轉場地26的進出之制動器構件被設在出口側(全都未圖示)。在感測器檢測到了球B之朝導引通路24的進入之情況下,對使用者表示該意旨或用音聲報知來催促對導引通路24的注意,在經過了特定時間後,降下制動器構件而許可球B之朝旋轉場地26的進出。球B進入到任意一個的袋狀部22的話,球B被回收到回收機構13。圖5為回收機構13的立體圖。回收機構13位置在支撐機構28的下方。尚且,圖5為省略了利用在圖3、圖4所示的抽選機構11的驅動源29而被旋轉的構件(外側抽選部23、內側抽選部25、支撐機構28、旋轉場地26及驅動源30等)之圖。在回收機構13,設有:通過了各袋狀部22的球B所掉落的掉落面41、收集掉落在掉落面41的球B之收集部42、供給球B到投入機構12之供給通路43、以及從收集部42使球B一個一個移動到供給通路43之移動構件44。掉落面41係設成傾斜使得球B可以移動到收集部42。而且,為了防止球B進入到收集部42以外的地方,設有隔板45。移動構件44被固定在驅動軸,接受驅動源29的動力而與內側抽選部25及外側抽選部23成為一體而旋轉。移動構件44為板狀的構件,等間隔設有收容球B之複數個袋狀部44a。球B被一個一個地收容在各袋狀部44a而隨移動構件44的旋轉而移動,依序被導引到供給通路43。經此,不會堵滿球B而可以回收。Each of the pocket portions 22 is provided with a ball detecting sensor 32 that detects the entered ball B. The ball detecting sensor 32 is an example of one of them, and various sensors such as a touch sensor or a photo-electric sensor are used. The guide passage 24 of the outer drawing portion 23 has a width to which the ball B can move. Here, in the guide passage 24, the sensor for detecting the entrance of the ball B toward the guide passage 24 is provided on the inlet side, and the brake member for restricting the entry and exit of the ball B toward the rotary field 26 is provided on the outlet side (all are provided) Not shown). In the case where the sensor detects the entry of the ball B toward the guiding path 24, the user is indicated by the intention or by the sound to notify the attention of the guiding path 24, and after a certain time has elapsed, the brake is lowered. The member permits the entry and exit of the ball B toward the rotating field 26. When the ball B enters any one of the pocket portions 22, the ball B is recovered to the recovery mechanism 13. FIG. 5 is a perspective view of the recovery mechanism 13. The recovery mechanism 13 is positioned below the support mechanism 28. In addition, FIG. 5 omits the member rotated by the drive source 29 of the drawing mechanism 11 shown in FIGS. 3 and 4 (the outer drawing unit 23, the inner drawing unit 25, the supporting mechanism 28, the rotating field 26, and the driving source). 30, etc.). The recovery mechanism 13 is provided with a falling surface 41 through which the ball B of each pocket portion 22 is dropped, a collecting portion 42 that collects the ball B dropped on the falling surface 41, and a supply ball B to the input mechanism 12 The supply passage 43 and the moving member 44 that moves the balls B one by one from the collecting portion 42 to the supply passage 43. The falling surface 41 is set to be inclined so that the ball B can be moved to the collecting portion 42. Further, in order to prevent the ball B from entering a place other than the collecting portion 42, a partition 45 is provided. The moving member 44 is fixed to the drive shaft, receives power of the drive source 29, and rotates integrally with the inner drawing unit 25 and the outer drawing unit 23. The moving member 44 is a plate-shaped member, and a plurality of pocket portions 44a accommodating the ball B are provided at equal intervals. The balls B are accommodated in the respective pocket portions 44a one by one, and move with the rotation of the moving member 44, and are sequentially guided to the supply passage 43. Through this, the ball B will not be blocked and can be recycled.

圖6為投入機構12的立體圖。尚且,在圖6中,在說明的方便上,省略遊戲站單元ST。在投入機構12,連接回收機構13的供給通路43,供給從抽選機構11回收的球B。在投入機構12,設有:搬運球B之搬運構件51、以及驅動搬運構件51之驅動源52。搬運構件51,係以設有螺旋51a之棒狀的構件接受驅動源52的動力,且以軸線為中心做旋轉。從供給通路43供給球B到螺旋51a。螺旋51a旋轉而球B往上方向移動。移動過的球B,係從球投入口21朝抽選場地LF投入。尚且,投入機構12係設成對比外側抽選部23還要位置在外側的球移動場地27投入球B,再加上,也可以設有對抽選部23、25間的旋轉場地26投入球B之機構。FIG. 6 is a perspective view of the input mechanism 12. Further, in Fig. 6, the game station unit ST is omitted for convenience of explanation. The input mechanism 12 is connected to the supply path 43 of the recovery mechanism 13 to supply the ball B recovered from the drawing unit 11. The loading mechanism 12 is provided with a conveying member 51 that carries the ball B and a driving source 52 that drives the conveying member 51. The conveying member 51 receives the power of the driving source 52 by a rod-shaped member provided with the spiral 51a, and rotates around the axis. The ball B is supplied from the supply passage 43 to the spiral 51a. The spiral 51a rotates and the ball B moves upward. The moved ball B is fed from the ball insertion opening 21 toward the drawing site LF. Further, the input mechanism 12 is provided such that the ball B is placed in the ball moving place 27 on the outer side of the outer drawing unit 23, and the ball B may be placed in the rotating field 26 between the drawing units 23 and 25. mechanism.

回到圖2,說明遊戲站單元ST。在遊戲站單元ST,設有:投入代幣之代幣投入口61、顯示器62、重疊在顯示器62之透明的觸控面板63、讀取使用者所持有的卡64之讀卡機65、以及支付代幣之代幣支付口66。使用者把代幣投入到代幣投入口61的話,計數作為積分(credit)。在遊戲站單元ST中,提供與積分的消耗相應的範圍的遊戲。在遊戲站單元ST中,提供多種遊戲,使用者可以選擇要遊玩的遊戲。作為其中一例,提供有賓果遊戲、方塊消除遊戲、或數位推幣遊戲(digital pusher game)等的遊戲。各遊戲係配合在中心單元CN的抽選結果來進行。遊戲的操作係透過觸控面板63來輸入。顯示器62係作為其中一例,適用有液晶顯示器裝置。顯示器62及觸控面板63,係可以利用公知技術來構成。在卡64,設有IC晶片、磁條之非揮發性記憶媒體(未圖示),關於該媒體方面,在每一張卡64,記錄有唯一的使用者識別資訊(以下,也稱呼為卡ID。)等。卡ID,係被利用作為用於識別遊戲機1的使用者之資訊。Returning to Fig. 2, the game station unit ST will be described. The game station unit ST is provided with a token insertion slot 61 into which a token is placed, a display 62, a transparent touch panel 63 superimposed on the display 62, a card reader 65 that reads a card 64 held by the user, And paying the token payment counter 66 of the token. When the user puts the token into the token input port 61, the count is used as a credit. In the station unit ST, a game of a range corresponding to the consumption of points is provided. In the station unit ST, a plurality of games are provided, and the user can select a game to be played. As an example, a game such as a bingo game, a block elimination game, or a digital pusher game is provided. Each game system is performed in conjunction with the lottery result of the center unit CN. The operation of the game is input through the touch panel 63. The display 62 is an example of one of them, and a liquid crystal display device is applied. The display 62 and the touch panel 63 can be configured by known techniques. The card 64 is provided with a non-volatile memory medium (not shown) of an IC chip and a magnetic strip. Regarding the medium, unique user identification information is recorded on each card 64 (hereinafter, also referred to as a card). ID.) et al. The card ID is utilized as information for identifying the user of the gaming machine 1.

說明在遊戲機1所提供的抽選處理。在中心單元CN執行的抽選的抽選結果,亦即,根據球B是否已進入到任一袋狀部22的結果,在各遊戲站單元ST進行遊戲。在中心單元CN執行的抽選,係以球B被投入到抽選場地LF而選擇與球B所進入到的袋狀部22對應關聯的要件的方式,來進行。在中心單元CN的抽選,係與球B的投入動作賦予關連而設定抽選單位。在抽選單位的抽選係在特定的結束條件不成立下反覆進行。抽選單位係作為其中一例,定為與球B的投入數賦予關連。例如,在遊戲開始後的初次的抽選單位,投入3球的球B,在之後的抽選單位,1球1球地投入球B。但是,可以適宜設定抽選單位。而且,結束條件係設定成與反覆抽選單位的次數、時間等賦予關連。但是,一直到結束條件成立為止的抽選單位的反覆次數係可以動態變更。關於這些後述之。The lottery process provided in the gaming machine 1 will be described. The result of the drawing of the lottery performed at the center unit CN, that is, the game is performed at each of the station units ST depending on whether or not the ball B has entered any of the pockets 22. The drawing performed by the center unit CN is performed in such a manner that the ball B is thrown into the drawing site LF and the element corresponding to the bag portion 22 into which the ball B enters is selected. The lottery in the center unit CN is set in association with the input action of the ball B to set the drawing unit. The selection system in the drawing unit is repeated in the event that the specific end condition is not established. As an example, the lottery unit is assigned to be associated with the number of inputs of the ball B. For example, in the first drawing unit after the start of the game, the ball B of 3 balls is put, and in the subsequent drawing unit, the ball B is put into the ball 1 ball. However, it is appropriate to set the drawing unit. Further, the end condition is set to be related to the number of times, time, and the like of the repeated drawing unit. However, the number of repetitions of the lottery unit until the end condition is established can be dynamically changed. These will be described later.

圖7是抽選場地LF的示意圖。在外側抽選部23,以導引通路24為起點逆時針旋轉,依序排列:分配了紅色的要件之袋狀部(以下,稱為紅袋狀部。關於其他的色也做同樣書寫。)22p、黃袋狀部22q、綠袋狀部22r、粉紅袋狀部22s、藍袋狀部22t、及出局袋狀部22u。在三處設有導引通路24的緣故,這些袋狀部22p~22u也總計設有三組。出局袋狀部22u,乃是與抽選的結束條件賦予關連之袋狀部。例如,設定有球B進入到出局袋狀部22u的話抽選就結束之結束條件。被設定在出局袋狀部22u之出局的屬性也還是用抽選機構11選擇的要件的一種。Figure 7 is a schematic illustration of the drawing site LF. The outer drawing unit 23 rotates counterclockwise with the guide passage 24 as a starting point, and sequentially arranges a pocket portion in which a red element is assigned (hereinafter referred to as a red pocket portion. The same color is also written for other colors.) 22p, yellow bag-shaped portion 22q, green bag-shaped portion 22r, pink bag-like portion 22s, blue bag-like portion 22t, and outgoing pocket portion 22u. In the case where the guide passages 24 are provided at three places, a total of three sets of the pocket portions 22p to 22u are also provided. The outgoing pocket portion 22u is a pocket portion that is associated with the end condition of the drawing. For example, when the ball B enters the exit pocket 22u, the end condition of the drawing is completed. The attribute set in the outgoing pocket 22u is also one of the requirements selected by the drawing unit 11.

另一方面,在內側抽選部25,設置成五個複數色袋狀部22v與一個特別袋狀部22w排列在圓周方向。在各個複數色袋狀部22v,分配有從作為上述的要件之紅、黃、綠、粉紅及藍所選擇出二色的要件。在圖示例中,五色的要件之各個係被適宜分配到二個複數色袋狀部22v。全部的色被分配到特別袋狀部22w。尚且,對抽選部23、25中的各袋狀部22的要件的分配是可以適宜變形。例如,內側抽選部25中,也可以把一部分的顏色分配到比其他的顏色還多的袋狀部22v,或者是把單一顏色的要件分配到一部分的袋狀部22b般,變更內側抽選部25中的要件的分配。也在外側抽選部23中,可以做把一部分的袋狀部22a設定作為複數色袋狀部22v、或者是特別袋狀部22w,或者是把一部分的顏色分配到比其他的顏色還多的袋狀部22a之變更。On the other hand, in the inner drawing portion 25, five plural color pocket portions 22v and one special pocket portion 22w are arranged in the circumferential direction. In each of the plurality of color pocket portions 22v, a requirement for selecting two colors from red, yellow, green, pink, and blue as the above-described requirements is assigned. In the illustrated example, each of the five color elements is suitably distributed to the two complex color pockets 22v. All the colors are assigned to the special pocket 22w. Further, the distribution of the requirements of the respective pocket portions 22 in the drawing portions 23 and 25 can be appropriately deformed. For example, in the inner drawing unit 25, a part of the color may be distributed to the bag portion 22v which is larger than the other colors, or the element of the single color may be distributed to a part of the bag portion 22b, and the inner drawing unit 25 may be changed. The allocation of the elements in the middle. Also in the outer drawing section 23, a part of the pocket portion 22a may be set as the plural color pocket portion 22v or the special pocket portion 22w, or a part of the color may be distributed to more pockets than other colors. The change of the shape 22a.

開始抽選的話,用抽選機構11對每一個抽選單位反覆投入球B,與球B所進入到的袋狀部22的顏色賦予關連來進行遊戲。所投入的球B入到出局袋狀部22u的話抽選就結束。結束條件係作為其中一例,除了往出局袋狀部22u的球B的進入之外,也可以設定成在來自抽選開始的球B的投入數到達特定的上限值的情況下也成立。已落入到袋狀部22的球B,係掉落到掉落面41,利用移動構件44導引到供給通路43而被供給到投入機構12。When the lottery is started, the ball B is repeatedly thrown into each of the drawing units by the drawing unit 11, and the color is associated with the color of the bag portion 22 into which the ball B has entered. When the input ball B is put into the exit pocket 22u, the drawing is completed. In addition to the entry of the ball B to the exit pocket 22u, the end condition may be set so that the number of inputs from the ball B at the start of the drawing reaches a specific upper limit. The ball B that has fallen into the pocket portion 22 is dropped onto the falling surface 41, guided to the supply passage 43 by the moving member 44, and supplied to the input mechanism 12.

另一方面,在遊戲站單元ST,提供多種遊戲。使用者係選擇1個以上的遊戲並下注積分,接受與中心單元CN的抽選結果賦予關連且與用遊戲站單元ST執行的遊戲的結果相應的報酬。在遊戲機1中,複數個使用者之每一位可以同時遊玩複數個遊戲。在顯示器62顯示各種遊戲的遊戲畫面。在遊戲畫面,使用者所選擇的遊戲,係可以分割畫面來顯示,或者是顯示成可以切換。On the other hand, in the station unit ST, a plurality of games are provided. The user selects one or more games and places a bet, and accepts a reward corresponding to the result of the game performed by the game station unit ST in association with the lottery result of the center unit CN. In the gaming machine 1, each of a plurality of users can play a plurality of games at the same time. Game screens of various games are displayed on the display 62. In the game screen, the game selected by the user can be displayed by dividing the screen or displayed as being switchable.

在遊戲站單元ST提供的遊戲方面,包含把使用了抽選機構11之抽選、以及與其相異的抽選之每一個賦予關連而控制進行的遊戲。以下,說明這種遊戲的其中一例。The game provided by the station unit ST includes a game in which the selection by the drawing unit 11 and the drawing of the drawing unit 11 are controlled in association with each other. An example of such a game will be described below.

圖8係表示本型態的遊戲控制的概念。如圖示,在該型態下,第1抽選部71及第2抽選部72的二個抽選部係使用作為要件選擇手段(或是要件選擇裝置)的其中一例。第1抽選部71相當於第1選擇手段(或是第1選擇裝置)的其中一例,第2抽選部72相當於第2選擇手段(或是第2選擇裝置)的其中一例。第1抽選部71,係包含上述的抽選機構11及投入機構12,利用物理性的遊戲媒體來選擇要件。另一方面,第2抽選部72係不利用抽選機構11,用語第1抽選部71相異的結構來選擇要件。例如,第2抽選部72係執行使用了如亂數之電子性的抽選來選擇要件。第1抽選部71,係選擇關連到上述的袋狀部22p~22t之紅、黃、綠、粉紅、藍的各顏色,關連到出局袋狀部22u之出局的屬性的任意一個。但是,作為以下的處理:在球B進入到了內側抽選部25的複數色袋狀部22v的情況下,同時選擇設定在該袋狀部22v之二色,在球B進入到了特別袋狀部22w的情況下,同時選擇上述的五色。另一方面,作為用第2抽選部72選擇的候補之要件群,係未必與作為用第1抽選部71選擇的候補之要件群一致。這一點的具體例子後述之。Fig. 8 is a diagram showing the concept of game control of this type. As shown in the figure, in the above-described manner, the two drawing units of the first drawing unit 71 and the second drawing unit 72 are used as an example of a request selecting means (or a request selecting means). The first drawing unit 71 corresponds to one of the first selection means (or the first selection means), and the second drawing unit 72 corresponds to one of the second selection means (or the second selection means). The first drawing unit 71 includes the above-described drawing unit 11 and the input unit 12, and selects a requirement using a physical game medium. On the other hand, the second drawing unit 72 selects a requirement without using the drawing unit 11 and the term 1st drawing unit 71 is different. For example, the second drawing unit 72 performs selection using a lottery using electronic numbers such as random numbers. The first drawing unit 71 selects one of the attributes of red, yellow, green, pink, and blue that are related to the above-described pocket portions 22p to 22t, and is related to the attribute of the outgoing bag portion 22u. However, in the case where the ball B has entered the plurality of color pocket portions 22v of the inner drawing portion 25, the two colors set in the pocket portion 22v are simultaneously selected, and the ball B enters the special pocket portion 22w. In the case of the above, select the above five colors at the same time. On the other hand, the candidate component group selected by the second drawing unit 72 does not necessarily coincide with the candidate component group selected as the candidate selected by the first drawing unit 71. A specific example of this will be described later.

第1抽選部71及第2抽選部72,係相互同步選擇要件。亦即,第1抽選部71執行一次要件的選擇的話,與其配合,第2抽選部72也執行一次要件的選擇。用各抽選部71、72選擇出的要件係適宜地滾進特定的判定範圍73。在圖8中,把滾進到判定範圍73的要件用空心圓為代表,賦予參考符號74。以下表現為要件74。在判定範圍73,收容特定數目(作為其中一例為六個)的要件74。遊戲,係與滾進到判定範圍73的要件74的組合賦予關連來控制該進行。例如,作為遊戲的進行控制的其中一例,判定判定範圍73中的要件74的組合是否滿足特定的得獎條件,在滿足得獎條件的情況下,進行遊戲,加上對玩家的報酬。The first drawing unit 71 and the second drawing unit 72 synchronize the selection requirements with each other. In other words, when the first drawing unit 71 performs the selection of the primary request, the second drawing unit 72 also performs the selection of the primary requirement. The requirements selected by the respective drawing units 71 and 72 are appropriately rolled into a specific determination range 73. In Fig. 8, the element to be rolled into the determination range 73 is represented by a hollow circle, and reference numeral 74 is given. The following is expressed as element 74. In the determination range 73, a requirement 74 of a specific number (six of which is one example) is accommodated. The game is associated with the combination of the requirements 74 rolled into the decision range 73 to control the progress. For example, as an example of the progress control of the game, it is determined whether or not the combination of the requirements 74 in the determination range 73 satisfies the specific winning condition, and if the winning condition is satisfied, the game is played and the reward for the player is added.

用第1抽選部71選擇出的要件74係依據第1規則滾進到判定範圍73,用第2抽選部72選擇出的要件74係依據與第1規則相異的第2規則滾進判定範圍73。例如,第1規則與第2規則,係與從要件74的選擇一直到該要件74滾進到判定範圍73為止所需要的時間長度賦予關連來予以差別化。作為該具體的例子,第1規則被設定成:用第1抽選部71選擇出要件74,係在一直到用第1抽選部71選擇出下一個要件74為止的期間,滾進到判定範圍73。換言之,第1規則,係被設定成在每用第1抽選部71選擇要件74時,該要件74滾進判定範圍73,之後用第1抽選部71選擇下一個要件74,如此,依序反覆進行要件74的選擇與朝判定範圍73之要件74的滾進。The requirement 74 selected by the first drawing unit 71 is rolled up to the determination range 73 in accordance with the first rule, and the requirement 74 selected by the second drawing unit 72 is based on the second rule different from the first rule. 73. For example, the first rule and the second rule are differentiated in relation to the length of time required from the selection of the requirement 74 until the requirement 74 is rolled into the determination range 73. In this specific example, the first rule is set such that the first selection unit 71 selects the requirement 74 until the next requirement 74 is selected by the first extraction unit 71, and rolls over to the determination range 73. . In other words, the first rule is set such that when the requirement 74 is selected by the first drawing unit 71, the requirement 74 is rolled into the determination range 73, and then the next requirement 74 is selected by the first drawing unit 71, thus repeating sequentially. The selection of the requirement 74 and the rolling of the element 74 toward the determination range 73 are performed.

另一方面,第2規則被設定成:用第2抽選部72選擇出的要件74滾進到判定範圍73為止所需要的時間長度,比第1抽選部71中的上述的時間長度還大。因此,在第1抽選部71及第2抽選部72係如上述般同步而反覆進行要件74的選擇的情況下,用第1抽選部71選擇出的要件74滾進到判定範圍73後到下一個要件74被第1抽選部71選擇為止的期間,用第2抽選部72同時平行地選擇出的要件74不滾進判定範圍73,之後延遲而滾進判定範圍73。On the other hand, the second rule is set such that the length of time required for the requirement 74 selected by the second drawing unit 72 to roll into the determination range 73 is larger than the above-described length of time in the first drawing unit 71. Therefore, when the first drawing unit 71 and the second drawing unit 72 synchronize the selection of the request 74 as described above, the element 74 selected by the first drawing unit 71 is rolled up to the determination range 73 to the next. While the requirement 74 is selected by the first drawing unit 71, the element 74 selected in parallel by the second drawing unit 72 does not roll into the determination range 73, and then is delayed to roll into the determination range 73.

如上述,把用於讓分別用抽選部71、72選擇出的要件74滾進判定範圍73的規則予以差別化的話,可以在抽選部71、72所致之抽選結果,和這些抽選結果給予判定範圍73中的要件74的組合影響,亦即給予遊戲的進行的影響之對應關係(作為其中一例,為時間的或者是時期的對應關係),產生差。例如,在相應於反覆第1抽選部71中的抽選而判定範圍73中的要件74的組合逐漸變化的期間,把用第2抽選部72選擇出的要件74適宜滾進到判定範圍73,經此,可以使判定範圍73中的要件74的組合的變化產生不規則性。經此,與把用兩抽選部71、72選擇出的要件74平均規則地滾進判定範圍73的情況做比較,可以抑制或是消解要件的組合的形成過程的單調性,多樣化遊戲的進行。對從用各抽選部71、72來選擇要件,來觀察這些要件滾進到判定範圍的過程的玩家來說,與遊戲的進行相關的預測變得困難,經此,也可以適宜變化玩家的期待感或緊張感。為此,提高遊戲的興趣。As described above, if the rule for rolling the requirement 74 selected by the drawing units 71 and 72 into the determination range 73 is differentiated, the result of the drawing by the drawing units 71 and 72 and the determination result can be given. The combination of the requirements 74 in the range 73, that is, the correspondence of the influence given to the progress of the game (as an example of the correspondence between time and period), produces a difference. For example, while the combination of the requirements 74 in the determination range 73 is gradually changed in accordance with the lottery in the repeated first drawing unit 71, the requirement 74 selected by the second drawing unit 72 is appropriately rolled into the determination range 73. Thereby, the variation of the combination of the requirements 74 in the determination range 73 can cause irregularities. By comparison with the case where the requirements 74 selected by the two drawing sections 71 and 72 are regularly and regularly rolled into the determination range 73, the monotony of the formation process of the combination of the components can be suppressed or eliminated, and the diversification of the game can be performed. . It is difficult for the player who selects the requirements from the respective drawing units 71 and 72 to observe the process in which these elements are rolled into the determination range, and the prediction relating to the progress of the game becomes difficult, and accordingly, the player's expectation can be appropriately changed. Feeling or nervous. To this end, increase the interest of the game.

圖9,係表示圖8所示的遊戲控制的概念所適用的遊戲畫面的其中一例。圖示的遊戲畫面100,包含:配列顯示部101、以及獎金顯示部102。在配列顯示部101配置桌子103的影像。在桌子103的上表面,設定有:沿桌子103的後緣描繪出弧般延伸的待機列104、以及把桌子103橫切在直徑方向左右般延伸的判定列105。判定列105係被設定作為相當於圖8的判定範圍73的其中一例,待機列104係被設定作為使應滾進到該判定列105的要件暫時性待機之待機範圍的其中一例。Fig. 9 is a view showing an example of a game screen to which the concept of game control shown in Fig. 8 is applied. The illustrated game screen 100 includes an arrangement display unit 101 and a bonus display unit 102. The image of the table 103 is placed on the display unit 101. On the upper surface of the table 103, a standby row 104 in which an arc extends along the trailing edge of the table 103 and a determination column 105 in which the table 103 extends transversely in the radial direction are provided. The determination column 105 is set as an example corresponding to the determination range 73 of FIG. 8, and the standby column 104 is set as an example of a standby range in which the request to be rolled into the determination column 105 is temporarily standby.

分別在待機列104及判定列105,設定有複數個格子106。格子106係作為其中一例,表示出圓形。各個格子106,係被設定作為放置標記107的地方。標記107乃是藉由影像表現圖8中的要件74者,相當於要件的其中一例。配置在待機列104的標記107,係隨抽選的反覆,從左端朝向右端一格一格依序移動。到達了待機列104的右端的格子106之標記107係移動到判定列105的右端的格子106。在判定列105,隨著反覆抽選,標記107從右端朝向左端一格一格依序移動。到達了判定列105的左端的格子106之標記107,係當新的標記107滾進到判定列105的右端的格子106的話就被被替換,從判定列105被排除。亦即,在待機列104,標記107從左往右移動,在判定列105,標記107從右往左移動。在以下,關於待機列104,分別把該右端稱為末端,把左端稱為尾端,關於判定列105,分別把該左端稱為末端,把右端稱為尾端。A plurality of cells 106 are set in the standby column 104 and the determination column 105, respectively. The lattice 106 is an example of one of them, and shows a circular shape. Each of the grids 106 is set as a place where the marks 107 are placed. The mark 107 is an element representing the element 74 in Fig. 8 by an image, and corresponds to an example of the element. The mark 107 disposed in the standby column 104 is sequentially moved from the left end toward the right end in sequence with the selection of the lottery. The mark 107 of the lattice 106 that has reached the right end of the standby column 104 is moved to the grid 106 at the right end of the determination column 105. In decision column 105, as a result of repeated lottery, marker 107 moves sequentially from the right end toward the left end. The mark 107 reaching the lattice 106 at the left end of the determination column 105 is replaced when the new mark 107 is rolled into the lattice 106 at the right end of the determination column 105, and is excluded from the determination column 105. That is, in the standby column 104, the mark 107 moves from left to right, and in the decision column 105, the mark 107 moves from right to left. Hereinafter, regarding the standby column 104, the right end is referred to as an end, and the left end is referred to as a tail end. Regarding the determination column 105, the left end is referred to as an end, and the right end is referred to as a tail end.

格子106,是有成為沒有置放標記107之空的狀態。在圖9中,從待機列104的右端起算,有3個的格子106是空的。產生這樣的空的格子106的理由後述之。在待機列104設有4個的格子106,但是在判定列105設有6個的格子106。有關標記107的種類後述之。The lattice 106 has a state in which the space of the mark 107 is not placed. In FIG. 9, three grids 106 are empty from the right end of the standby column 104. The reason for generating such an empty lattice 106 will be described later. Four grids 106 are provided in the standby row 104, but six grids 106 are provided in the determination column 105. The type of the mark 107 will be described later.

在獎金顯示部102表示出,用判定列105使得獎條件成立的標記107的組合、以及賦予到形成該組合的情況之報酬,對應關連到各得獎條件。在圖9的例子中,把在形成了包含了四個相同色的標記107之組合的情況下成立的「4彩色」,在形成了包含了五個相同色的標記107之組合的情況下成立的「5彩色」,形成了湊齊了六個相同色的標記107的組合的情況下成立的「6彩色」,形成了各含有一個紅、黃、綠、粉紅、藍的標記107p~107t、以及與特別袋狀部22w對應的標記107w之組合的情況下成立的「6彩色」,設定作為得獎條件。在獎金顯示部102,表示出對這些得獎條件之每一個,作為報酬的其中一例賦予給玩家的積分的數量(獎金量)。The bonus display unit 102 indicates that the combination of the markers 107 for which the award condition is satisfied by the determination column 105 and the reward for the case where the combination is formed are associated with each of the winning conditions. In the example of FIG. 9, the "4 color" which is established when the combination of the marks 107 including the four same colors is formed is established when a combination of the marks 107 including the five same colors is formed. "5 colors" formed in the case where a combination of six markers 107 of the same color is formed, and marks 107p to 107t each having one red, yellow, green, pink, and blue are formed. The "6 color" which is established in the case of the combination of the mark 107w corresponding to the special pocket portion 22w is set as the winning condition. The bonus display unit 102 indicates the number of points (the amount of bonus) given to the player as one of the reward conditions for each of these winning conditions.

尚且,得獎條件為其中一例,這些設定可以適宜改變。例如,也可以把得獎條件設定成:相同色的標記107在判定列105連續配置了特定數目以上的情況下成立。配置在判定列105的標記107係也可以把用第1抽選部71或是第2抽選部72中任一個所選擇出的標記107這件事來與得獎條件的成立與否賦予關連。在圖示例子中,特別標記107w為被第1抽選部71及第2抽選部72的兩者選擇得到的要件的緣故,也可以把特別標記107w對判定列105中的得獎條件的成立與否所發揮的價值,對應到被任一的抽選部71、72選擇出該特別標記107w這件事,來予以差別化。Moreover, the winning condition is one of them, and these settings can be changed as appropriate. For example, the winning condition may be set such that the mark 107 of the same color is established when the determination column 105 is continuously arranged with a specific number or more. The mark 107 arranged in the determination column 105 may be associated with the setting or not of the winning condition by the mark 107 selected by the first drawing unit 71 or the second drawing unit 72. In the example shown in the figure, the special mark 107w is a requirement selected by both the first drawing unit 71 and the second drawing unit 72, and the special mark 107w may be added to the winning condition in the determination column 105. The value played is not differentiated by the selection of the special mark 107w by any of the lottery units 71 and 72.

作為報酬的積分數也可以配合遊戲的進行來適宜變更。作為其中一例,判定列105中的標記107的組合滿足特定的條件的話積分數會增加,如此,作為報酬的積分數可以適宜變更。其他方面,獎金顯示部102的積分數也可以配合遊戲的進行適宜變更。用各抽選部71、72選擇要件74的話,在遊戲畫面100對應到選擇出的要件74對應的標記107首先被配置到待機列104,之後,根據第1規則及第2規則,標記107適宜地滾進到判定列105。亦即,在遊戲畫面100中,從用各第1抽選部71、72來選擇作為要件的其中一例的標記107,這些標記107透過待機列104滾進到判定列105而判定列105中的標記107的組合發生變化之一連串的過程提示給玩家。The number of points to be paid may be appropriately changed in accordance with the progress of the game. As an example, if the combination of the markers 107 in the determination column 105 satisfies a specific condition, the number of credits increases, and thus the number of credits as rewards can be appropriately changed. Otherwise, the number of points of the bonus display unit 102 may be appropriately changed in accordance with the progress of the game. When the selection 74 is selected by each of the drawing units 71 and 72, the mark 107 corresponding to the selected element 74 on the game screen 100 is first placed in the standby column 104, and then the mark 107 is appropriately selected according to the first rule and the second rule. Roll in to decision column 105. In other words, in the game screen 100, the mark 107 as an example of the requirement is selected from each of the first drawing units 71 and 72, and these marks 107 are rolled into the determination column 105 through the standby column 104 to determine the mark in the column 105. One of the changes in the combination of 107 is a series of process prompts to the player.

接著,參閱圖10A~圖10J,更詳細說明抽選部71、72中的抽選、以及待機列104及判定列105中的標記107的配置之對應關係的其中一例。尚且,於各圖10A~圖10J中,待機列104係為了方便被描繪成往左右方向直線延伸。圖10A,係表示遊戲的適宜的階段中的各個判定列105及待機列104之標記107的配置的其中一例。首先,說明用各抽選部71、72選擇之應成為候補之標記107的種類。從上述的說明了解到,第1抽選部71係嚴謹上選擇設定到袋狀部22p~22t、22v、22w的顏色或是設定到出局袋狀部22u的出局的屬性。但是,從根據該選擇選擇標記107的顏色或是屬性來看,這些顏色或出局的屬性係與標記107的種類1對1對應,選擇顏色或出局的屬性這件事係作為結果,選擇標記107的種類這件事是沒有變化的。因此,在以下,視為在各第1抽選部71、及第2抽選部72,選擇任意一個的種類的標記107作為要件。Next, an example of the correspondence between the drawing in the drawing units 71 and 72 and the arrangement of the marks 107 in the standby column 104 and the determination column 105 will be described in more detail with reference to FIGS. 10A to 10J. Further, in each of FIGS. 10A to 10J, the standby row 104 is drawn to be linearly extended in the left-right direction for convenience. FIG. 10A shows an example of the arrangement of the mark 107 of each of the determination column 105 and the standby column 104 in an appropriate stage of the game. First, the type of the mark 107 to be the candidate to be selected by each of the drawing units 71 and 72 will be described. As is apparent from the above description, the first drawing unit 71 strictly selects the color set to the pocket portions 22p to 22t, 22v, and 22w or the attribute set to the outgoing pocket portion 22u. However, from the viewpoint of the color or attribute of the selection selection mark 107, these colors or outgoing attributes correspond to the type 1 to 1 of the mark 107, and the selection of the color or the attribute of the outgoing is the result, and the selection mark 107 is selected. The kind of thing has not changed. Therefore, in the following, it is considered that each of the first drawing unit 71 and the second drawing unit 72 selects a mark 107 of any type as a requirement.

如圖10A表示,在第1抽選部71,把與抽選機構11的外側抽選部23中的袋狀部22p~22t的每一個對應的紅色的標記107p、黃色的標記107q、綠色的標記107r、粉紅的標記107s、及藍色的標記107t,與出局袋狀部22u對應的出局標記107u,與內側抽選部25的複數色袋狀部22v的每一個對應的複數色標記107v,以及與內側抽選部25的特別袋狀部22w對應的特別標記107w,設定作為應選擇的要件的候補。這些標記107p~107w,係相當於作為用第1選擇手段選擇出的候補之第1要件群的其中一例。尚且,在圖10A中,表示出使袋狀部22p~22w的每一個與標記107p~107v之對應關係,來與字母的下標、及剖面線或是填實一致。圖10B~圖10J中也同樣。在特別標記107w賦予「SP」的字串,在出局標記107u賦予「OUT」的字串。As shown in FIG. 10A, in the first drawing unit 71, a red mark 107p, a yellow mark 107q, and a green mark 107r corresponding to each of the pocket portions 22p to 22t in the outer drawing unit 23 of the drawing unit 11 are provided. The pink mark 107s and the blue mark 107t, the outgoing mark 107u corresponding to the outgoing pocket 22u, the complex color mark 107v corresponding to each of the plurality of color pockets 22v of the inner drawing section 25, and the inner lottery The special mark 107w corresponding to the special pocket portion 22w of the portion 25 is set as a candidate for the element to be selected. These marks 107p to 107w correspond to one example of the first component group which is a candidate selected by the first selection means. Further, in Fig. 10A, the correspondence relationship between each of the pocket portions 22p to 22w and the marks 107p to 107v is shown, which coincides with the subscript of the letter, and the hatching or filling. The same applies to FIGS. 10B to 10J. A string of "SP" is given to the special mark 107w, and a string of "OUT" is given to the outgoing mark 107u.

另一方面,在第2抽選部72,係除了上述的特別標記107w之外,還設定作為應選擇模塑成蘋果的形狀之蘋果標記107d、勝率提升(odds up)標記107e、未中獎標記107f之要件的候補。尚且,這些標記107w、107d~107f,係相當於作為用第2選擇手段選擇出的候補之第2要件群的其中一例。在蘋果標記107d方面,存在有顏色等為相異之多種,對遊戲的進行的影響或效果等(以下,總稱這些為價值。)係對應到種類而相異,但是,在圖中表示出用剖面線的相異來區別蘋果標記107d的種類,在以下的說明中,總稱這些種類為蘋果標記107d。在勝率提升標記107e方面,賦予「UP」的字串。On the other hand, in the second drawing unit 72, in addition to the above-described special mark 107w, an apple mark 107d, an odds up mark 107e, and an unwinning mark 107f which are shapes to be molded into apples are set. The candidate for the requirements. Further, these marks 107w and 107d to 107f correspond to one example of the second component group which is a candidate selected by the second selection means. In the case of the apple mark 107d, there are a variety of colors and the like, and the influence or effect on the progress of the game (hereinafter, collectively referred to as these values) differs depending on the type, but is shown in the figure. The difference in the hatching is to distinguish the type of the apple marker 107d. In the following description, these species are collectively referred to as the apple marker 107d. In the aspect of the winning rate increase flag 107e, a string of "UP" is given.

蘋果標記107d、及勝率提升標記107e,係無法單獨滾進判定列105,而是設定作為藉由與用第1抽選部71選擇出的標記107結合來滾進判定列105之附加要件的其中一例。附加要件的效果後述之。蘋果標記107d係表示成例如藉由顏色來區別各種類。在圖10A表示出二種類的蘋果標記107d,但是,該種類也可以設定成一種類或是三種類以上。未中獎標記107f,乃是具有作為第2抽選部72中的抽選的未中獎的意義之要件。未中獎標記107f係沒有配置在待機列104及判定列105。因此,未中獎標記107f係相當於第2要件群中的未中獎要件的其中一例,此外的標記107w、107d、107e係相當於中獎要件的其中一例。而且,作為第2抽選部72所致之選擇的候補之特別標記107w係相當於第2要件群中的共用要件的其中一例。The apple mark 107d and the winning rate increase flag 107e cannot be individually rolled into the determination column 105, but are set as an example of an additional requirement for rolling the determination column 105 by being combined with the mark 107 selected by the first drawing unit 71. . The effect of the additional requirements will be described later. The apple mark 107d is expressed by, for example, distinguishing various classes by color. Two types of apple mark 107d are shown in Fig. 10A, but the type may be set to one type or three or more types. The unwinning mark 107f is required to have no significance as a lottery in the drawing in the second drawing unit 72. The unwinning mark 107f is not disposed in the standby column 104 and the determination column 105. Therefore, the unwinning mark 107f corresponds to one of the unwinning requirements in the second requirement group, and the other marks 107w, 107d, and 107e correspond to one example of the winning requirement. Further, the special mark 107w as a candidate for selection by the second drawing unit 72 corresponds to one of the common elements in the second element group.

接著,說明與抽選部71、72所致之抽選,以及待機列104及判定列105中的標記107的配置的變化之對應關係相關的其中一例。在圖10A的狀態中,待機列104的末端的格子106是空的狀態。從該狀態用第1抽選部71選擇標記107(在圖示例為標記107s)的話,該標記107配置到待機列104的末端的空的格子106。另一方面,與第1抽選部71所致之抽選同步也用第2抽選部72選擇標記107(在圖示例為蘋果標記107d)的話,該標記107係暫時配置在待機列104的尾端的格子106的更左側的空的空間。Next, an example of the correspondence between the drawing by the drawing units 71 and 72 and the change of the arrangement of the marks 107 in the standby column 104 and the determination column 105 will be described. In the state of FIG. 10A, the lattice 106 at the end of the standby column 104 is in an empty state. When the marker 107 is selected by the first drawing unit 71 in this state (mark 107s in the illustrated example), the marker 107 is placed in the empty grid 106 at the end of the standby column 104. On the other hand, when the second drawing unit 72 selects the mark 107 (in the illustrated example, the apple mark 107d) in synchronization with the lottery by the first drawing unit 71, the mark 107 is temporarily placed at the trailing end of the standby column 104. The more empty space on the left side of the grid 106.

接下來,如圖10B所示,配置在判定列105的末端的格子106之標記107,亦即在最早的時期滾進判定列105的標記107係從判定列105被排除,配置在判定列105的末端以外的格子106的標記107往左方偏移一格移動。經此,判定列105的右端的格子106變成空的,在該格子106滾進有配置在待機列104的末端的格子106之標記107。隨此,在待機列104,標記107往右方偏移一格移動,用第2抽選部72選擇出的標記107配置到待機列104的尾端的格子106。尚且,在用第2抽選部72選擇出未中獎標記107f的情況下,該未中獎標記107f不滾進到待機列104。該情況下,待機列104的尾端的格子106係隨著待機列104內的標記107的移動而變成空狀態的格子106。Next, as shown in FIG. 10B, the mark 107 of the lattice 106 disposed at the end of the determination column 105, that is, the mark 107 of the roll-on determination column 105 at the earliest time is excluded from the determination column 105, and is disposed in the determination column 105. The mark 107 of the lattice 106 other than the end is shifted to the left by one space. As a result, the lattice 106 at the right end of the determination column 105 becomes empty, and the mark 107 of the lattice 106 disposed at the end of the standby column 104 is rolled in the lattice 106. Accordingly, in the standby column 104, the mark 107 is shifted by one space to the right, and the mark 107 selected by the second drawing unit 72 is placed on the grid 106 at the trailing end of the standby column 104. When the non-winning flag 107f is selected by the second drawing unit 72, the unwinning flag 107f does not roll into the standby column 104. In this case, the grid 106 at the trailing end of the standby column 104 is a grid 106 that becomes empty as the mark 107 in the standby column 104 moves.

把從圖10B的狀態移動了標記107後的狀態表示在圖10C。標記107移動的話,判定在該移動後的判定列105標記107是否形成滿足得獎條件的組合。在圖10C的狀態下,相同色的標記107並未含有四個以上的緣故,得獎條件尚未成立。而且,在圖10C中,在待機列104的末端的格子106配置有特別標記107w,在待機列104的尾端的格子106配置有蘋果標記107d。在至圖10A~圖10C的階段下,用第1抽選部71選擇出的標記107滾進到判定列105的緣故,在圖10C位置在待機列104的末端的格子106之特別標記107w,乃是用第2抽選部72在過去選擇出的標記107。A state in which the mark 107 has been moved from the state of Fig. 10B is shown in Fig. 10C. When the marker 107 is moved, it is determined whether or not the determination column 105 flag 107 after the movement forms a combination that satisfies the winning condition. In the state of Fig. 10C, the mark 107 of the same color does not contain four or more, and the winning condition is not yet established. Further, in FIG. 10C, a special mark 107w is disposed in the lattice 106 at the end of the standby column 104, and an apple mark 107d is disposed on the lattice 106 at the trailing end of the standby column 104. In the stage of FIG. 10A to FIG. 10C, the mark 107 selected by the first drawing unit 71 is rolled into the determination column 105, and the special mark 107w of the lattice 106 at the end of the standby column 104 at the position of FIG. 10C is It is the mark 107 selected by the second drawing unit 72 in the past.

把從圖10C的狀態接著用第1抽選部71及第2抽選部72選擇出標記107的情況的變化,表示在圖10D~圖10G。在圖10C的狀態中,在待機列104的末端的格子106配置標記107。為此,如圖10D表示,用第1抽選部71選擇出的標記(在圖示例中圍複數色標記107v)係從待機列104的末端滾進到第二個的空狀態的格子106。用第2抽選部72選擇出的標記107係與上述同樣。尚且,在圖10D的例子中,用第2抽選部72選擇出未中獎標記107f的緣故,該標記107g係實際上不滾進到待機列104。另一方面,在判定列105進行來自末端的格子106的標記107的排除、除此以外的標記107的偏移。接著,於在判定列105的尾端產生出的空狀態的格子106,滾進有配置在待機列104的末端的格子106之特別標記107w。經此,如圖10E表示,配置在判定列105之六個標記107的組合被更新的緣故,在此也判定得獎條件的成立與否。但是,也在圖10E,得獎條件尚未滿足。隨著從待機列104往判定列105的標記107的滾進,待機列104的末端的格子106成為空狀態的緣故,在待機列104,標記107往右方偏移一格移動。如上述,在圖10D中,用第2抽選部72選擇出未中獎標記107f的緣故,待機列104的尾端的格子106成為空狀態。The change of the case where the mark 107 is selected by the first drawing unit 71 and the second drawing unit 72 from the state of FIG. 10C is shown in FIGS. 10D to 10G. In the state of FIG. 10C, the mark 107 is placed on the grid 106 at the end of the standby column 104. Therefore, as shown in FIG. 10D, the mark selected by the first drawing unit 71 (the plurality of color-coded marks 107v in the illustrated example) is rolled from the end of the standby column 104 to the second empty-state grid 106. The mark 107 selected by the second drawing unit 72 is the same as described above. Further, in the example of FIG. 10D, the second lottery unit 72 selects the unwinning mark 107f, and the mark 107g does not actually roll into the standby column 104. On the other hand, in the determination column 105, the exclusion of the mark 107 from the lattice 106 at the end and the offset of the other mark 107 are performed. Next, the grid 106 having the empty state generated at the trailing end of the determination column 105 is rolled into the special mark 107w of the grid 106 disposed at the end of the standby column 104. As a result, as shown in FIG. 10E, the combination of the six markers 107 arranged in the determination column 105 is updated, and the establishment or not of the winning condition is also determined here. However, also in Figure 10E, the winning conditions have not been met. As the mark 107 from the standby line 104 to the determination column 105 is rolled, the lattice 106 at the end of the standby column 104 is in an empty state, and in the standby column 104, the mark 107 is shifted to the right by one space. As described above, in FIG. 10D, the second lottery unit 72 selects the unwinning flag 107f, and the grid 106 at the trailing end of the standby column 104 is in an empty state.

圖10E中,配置在待機列104的末端的格子106之複數色標記107v,乃是在此次的抽選機會下第1抽選部71選擇出的標記107。如用圖8所說明,第1規則係設定成,每次用第1抽選部71選擇要件74,該要件74滾進到判定範圍73。滿足該第1規則的緣故,在得到了圖10E的狀態後,接下來如圖10F表示,進行來自判定列105中的末端的格子106的標記107的排除、及配置在除此以外的格子106之標記107的偏移,於產生在判定列105的尾端之空狀態的格子106,從待機列104的末端的格子106滾進有複數色標記107v。更進一步,在待機列104進行標記107的偏移。作為該結果,待機列104及判定列105係變化成圖10G所示的狀態。In Fig. 10E, the complex color mark 107v of the grid 106 disposed at the end of the standby column 104 is the mark 107 selected by the first drawing unit 71 at the current drawing opportunity. As described with reference to Fig. 8, the first rule is set such that the requirement 74 is selected by the first drawing unit 71 each time, and the element 74 is rolled up to the determination range 73. When the first rule is satisfied, after the state of FIG. 10E is obtained, next, as shown in FIG. 10F, the mark 107 of the lattice 106 from the end of the determination column 105 is excluded, and the grid 106 is disposed. The offset of the mark 107 is generated by the lattice 106 which is in the empty state at the trailing end of the determination column 105, and the complex color mark 107v is rolled from the lattice 106 at the end of the standby column 104. Further, the offset of the mark 107 is performed in the standby column 104. As a result of this, the standby column 104 and the determination column 105 are changed to the state shown in FIG. 10G.

經由至圖10G的狀態,更新判定列105中的標記107的組合。為此,在圖10G的階段再次判定得獎條件的成立與否。在該狀態下,形成包含了二個綠色的標記107r、作為綠色及黃色通用之一個複數色標記107v、以及作為全部的顏色通用之特別標記107w之標記107的組合。因此,判定出關於綠色,滿足了「4彩色」的得獎條件。The combination of the markers 107 in the decision column 105 is updated via the state up to FIG. 10G. For this reason, it is determined again at the stage of FIG. 10G whether or not the winning condition is established. In this state, a combination of two green marks 107r, one of the complex color marks 107v which is common to green and yellow, and the mark 107 which is a common mark 107w which is common to all colors is formed. Therefore, it is judged that the prize condition for "4 colors" is satisfied with respect to green.

在到達了圖10G的狀態後,用第1抽選部71及第2抽選部72進行下一個抽選,與其對應的待機列104及判定列105的更新完畢的話,如圖10H表示,在待機列104的末端的格子106移動有作為附加要件的一種的蘋果標記107d。尚且,從圖10G的狀態變化成圖10H的狀態時,例如用第1抽選部71選擇綠色的標記107r,該標記107r滾進到判定列105的話,在判定列105,形成了包含了三個綠色的標記107r、作為綠色及黃色通用之一個複數色標記107v、以及作為全部的色通用之特別標記107w之組合。經此,判定出關於綠色,滿足了「5彩色」的得獎條件。When the state of FIG. 10G is reached, the first lottery unit 71 and the second drawing unit 72 perform the next lottery, and when the update of the standby column 104 and the determination column 105 corresponding thereto is completed, as shown in FIG. 10H, in the standby column 104. The lattice 106 at the end of the movement moves with an apple mark 107d as a kind of additional requirement. When the state of FIG. 10G is changed to the state of FIG. 10H, for example, the green marker 107r is selected by the first drawing unit 71, and when the marker 107r is rolled into the determination column 105, the determination column 105 is formed to include three. The green mark 107r, a complex color mark 107v which is common to green and yellow, and a special mark 107w which is common to all colors. As a result, it was judged that the prize condition for "5 colors" was satisfied with respect to green.

從圖10H的狀態,把更進一步用第1抽選部71及第2抽選部72選擇了標記107之情況的其中一例表示在圖10I。例如,用第1抽選部71選擇出藍色的標記107t的話,該藍色標記107t暫時滾進到待機列104的末端的格子106而與蘋果標記107d結合。經此,如圖10J所示,在待機列104的末端的格子106中,產生出作為是藍色且具有蘋果標記107d的價值之結合要件的其中一例的結合標記107c。隨著該產生,在判定列105進行來自末端的格子106的標記107的排除與除此以外的標記107的偏移。在待機列104產生出的結合標記107c,係作為用第1抽選部71選擇出的標記107的一種,滾進到判定列105的尾端的空狀態的格子106。該情況也更新判定列105中的標記107的組合的緣故,再次判定得獎條件的成立與否。In the state of FIG. 10H, an example in which the marker 107 is selected by the first drawing unit 71 and the second drawing unit 72 is shown in FIG. 10I. For example, when the blue mark 107t is selected by the first drawing unit 71, the blue mark 107t is temporarily rolled into the lattice 106 at the end of the standby column 104 to be coupled to the apple mark 107d. As a result, as shown in FIG. 10J, in the lattice 106 at the end of the standby column 104, a combination mark 107c as an example of a combination of blue and having the value of the apple mark 107d is produced. With this generation, the determination column 105 performs the exclusion of the mark 107 from the end lattice 106 and the offset of the other marks 107. The combination mark 107c generated in the standby line 104 is a type of the mark 107 selected by the first drawing unit 71, and is rolled into the grid 106 of the empty state at the trailing end of the determination column 105. In this case as well, the combination of the markers 107 in the determination column 105 is updated, and it is determined again whether or not the winning condition is established.

在結合標記107c被包含在判定列105的狀態下得獎條件已成立的情況下,產生與作為構成結合標記107c的附加要件的蘋果標記107d、或者是勝率提升標記107e的價值相應的報酬。例如,參與了得獎條件的成立之標記107,例如關於特定色,「4彩色」的得獎條件已成立的情況下,把該特定色的標記107的至少一部分為結合標記107c作為條件,發揮構成結合標記107c的附加要件的價值。例如,在結合標記107c包含有蘋果標記107d的情況下,玩家獲得蘋果標記107d作為報酬。蘋果標記107d,係例如玩家獲得特定數目的話,可以前進到具有獲得大量的報酬之可能性(亦即期待值為高的)獎賞遊戲,如此,乃是具有給玩家適宜的特別獎賞的價值之附加要件。參與了得獎條件的成立之標記107的至少一部分乃是包含把勝率提升標記107e作為附加要件之結合標記107c的情況下,增加表示在獎金顯示部102的積分數,把這樣的特別獎賞賦予給玩家。In the case where the winning condition is established in the state in which the binding mark 107c is included in the determination column 105, a reward corresponding to the value of the apple mark 107d or the winning rate promotion flag 107e which is an additional requirement of the combination mark 107c is generated. For example, in the case of the flag 107 in which the winning condition is established, for example, when the winning condition of "4 color" is satisfied with respect to the specific color, at least a part of the mark 107 of the specific color is used as the condition of the combination mark 107c. The value of the additional element constituting the binding mark 107c. For example, in the case where the combination mark 107c includes the apple mark 107d, the player obtains the apple mark 107d as a reward. The Apple Mark 107d, for example, if the player obtains a certain number, can proceed to a bonus game that has the possibility of obtaining a large amount of reward (i.e., the expected value is high), thus being added to the value of the special prize that is appropriate for the player. Essentials. When at least a part of the flag 107 for the establishment of the winning condition is included in the combination flag 107c including the winning rate promotion flag 107e as an additional requirement, the number of points indicated in the bonus display unit 102 is increased, and such special prize is given to Player.

如以上說明,根據表示在圖10A~圖10J之例,用第1抽選部71及第2抽選部72選擇一次標記107的話,用第1抽選部71選擇出的標記107係根據第1規則一定滾進到判定列105。另一方面,用第2抽選部72選擇出的標記107(除了未中獎標記107f),係前進到待機列104的末端的格子106後,隨著下次的第1抽選部71的抽選,滾進到判定列105。因此,用第2抽選部72選擇出標記107後,該標記107滾進到判定列105為止所需要的時間長度,係比起從用第1抽選部71選擇出標記107後一直到該標記107滾進到判定列105為止所需要的時間長度,還大。經此,實現根據用第2抽選部72選擇出的標記107的第2規則之朝判定列105的滾進。As described above, when the primary marker 107 is selected by the first extraction unit 71 and the second extraction unit 72 in the example shown in FIG. 10A to FIG. 10J, the marker 107 selected by the first extraction unit 71 is determined according to the first rule. Roll in to decision column 105. On the other hand, the mark 107 (excluding the unwinning mark 107f) selected by the second drawing unit 72 is advanced to the lattice 106 at the end of the standby column 104, and then scrolls with the next first drawing unit 71. Go to decision column 105. Therefore, when the mark 107 is selected by the second drawing unit 72, the length of time required for the mark 107 to be rolled up to the determination column 105 is compared to when the mark 107 is selected from the first drawing unit 71 until the mark 107 The length of time required to roll into the decision column 105 is still large. Thereby, the rolling of the determination column 105 in accordance with the second rule of the mark 107 selected by the second drawing unit 72 is realized.

用第2抽選部72選擇出的標記107,係在用第1抽選部71選擇出的標記107依序滾進到判定列105的期間,朝向待機列104的末端的格子106徐徐地移動。因此,在用第2抽選部72選擇出標記107後,一直到該標記107滾進到判定列105為止的期間,在判定列105配合反覆第1抽選部71所致之抽選,標記107的組合依序變化。對該變化,用第2抽選部72選擇出的標記107延遲滾進,經此,在判定列105中的標記107的組合的變化產生不規則性。用第2抽選部72選擇出的標記107對判定列105中的標記107的組合給予了怎樣的影響,換言之在判定列105發揮怎樣的價值這一點,是在第2抽選部72所致之標記107的選擇時做預測是有困難的。因此,在用第2抽選部72選擇出的標記107移動在待機列104內的期間,適宜變化玩家的期待感或緊張感。When the mark 107 selected by the first drawing unit 71 is sequentially rolled into the determination column 105, the mark 107 selected by the second drawing unit 72 is gradually moved toward the lattice 106 at the end of the standby column 104. Therefore, after the marker 107 is selected by the second drawing unit 72, until the flag 107 is rolled up to the determination column 105, the determination is made by the selection of the row 105 by the repetition of the first drawing unit 71, and the combination of the markers 107. Change in order. In the change, the mark 107 selected by the second drawing unit 72 is delayed in rolling, whereby the change in the combination of the marks 107 in the determination column 105 causes irregularity. How the mark 107 selected by the second drawing unit 72 affects the combination of the marks 107 in the determination column 105, in other words, the value of the determination column 105 is the mark caused by the second drawing unit 72. It is difficult to make predictions when choosing 107. Therefore, during the period in which the marker 107 selected by the second drawing unit 72 moves in the standby column 104, the player's expectation or nervousness is appropriately changed.

例如,在用第2抽選部72選擇出了特別標記107w的情況下,關於得獎條件的成立變成有利的狀況,該特別標記107w進入到待機列104的末端的格子106而在下次的抽選機會滾進到判定列105之階段,或是未達接近於此的階段,藉由特別標記107w的滾進而「4彩色」等的得獎條件是否成立這一點,是難以直接預測的。或者是,根據在於判定列105多次配置了同色的標記107之狀態下特別標記107w在待機列104內徐徐地移動,可以提高得獎條件的成立的期待。但是,在得獎條件成立之前,用第1抽選部71選擇了出局標記107u的話,是無法獲得報酬。為此,玩家在特別標記107w滾進到判定列105之前遊戲沒有結束的時候,一邊抱持著期待與不安,一邊注視第1抽選部71的抽選。經此,改善遊戲的進行的單調性而適宜變化玩家的期待感、緊張感等,可以提高遊戲的興趣。For example, when the special mark 107w is selected by the second drawing unit 72, the establishment of the winning condition becomes advantageous, and the special mark 107w enters the lattice 106 at the end of the standby column 104 at the next drawing opportunity. It is difficult to directly predict whether or not the winning condition such as "4 color" is established by the special mark 107w by the roll of the decision column 105 or the stage that is not close to this. Alternatively, the special mark 107w is gradually moved in the standby column 104 in a state in which the mark 107 of the same color is placed a plurality of times in the determination column 105, and the expectation of the establishment of the winning condition can be improved. However, if the exit flag 107u is selected by the first lottery unit 71 before the winning condition is established, the reward cannot be obtained. For this reason, the player looks at the drawing of the first drawing unit 71 while holding the expectation and the uneasiness while the game is not finished before the special mark 107w is rolled in to the determination column 105. As a result, the monotony of the progress of the game is improved, and it is suitable to change the expectation and tension of the player, and the interest of the game can be improved.

已滾進到判定列105的標記107,係從該滾進的時期為較早者,依序從判定列105排除。亦即,標記107影響到判定列105中的組合的期間為有限。因此,即便判定列105滾進了特別標記107w,或者是如結合標記107c般對玩家有利的標記107,在該標記107被包含在判定列105的期間沒有滿足得獎條件的話,玩家是無法享受這種的標記107所帶來的利益。為此,可以更確實變化玩家的期待感或緊張感。The mark 107 that has been rolled into the decision column 105 is excluded from the decision column 105 in order from the earlier time of the roll-in. That is, the period in which the flag 107 affects the combination in the decision column 105 is limited. Therefore, even if the determination column 105 is rolled in the special mark 107w or the mark 107 which is advantageous to the player as in the case of the mark 107c, the player does not enjoy the prize condition when the mark 107 is included in the decision column 105. This kind of mark 107 brings benefits. To this end, you can more certainly change the player's expectation or tension.

於用第2抽選部72選擇的要件的候補,包含有作為共用要件的其中一例的特別標記107w、或者是作為附加要件的其中一例的蘋果標記107d或勝率提升標記107e的緣故,在用第2抽選部72選擇出的標記107滾進到了判定列105的情況下,產生對玩家有利的狀況,可以更提高對報酬的獲得等之玩家的期待感。The candidate of the requirement selected by the second drawing unit 72 includes the special mark 107w as an example of the common requirement or the apple mark 107d or the winning rate promotion mark 107e as an example of the additional requirement, and the second use is used. When the flag 107 selected by the drawing unit 72 is rolled up to the determination column 105, a situation favorable to the player is generated, and the expectation of the player such as the acquisition of the reward can be further improved.

接著,說明用於實現上述的遊戲的遊戲機1的控制系統的構成的其中一例。圖11為說明遊戲機1的控制系統的重要部分的構成之功能方塊圖。在遊戲機1的中心單元CN,設有控制抽選處理之抽選控制裝置81。抽選控制裝置81,乃是藉由被安裝在遊戲機1的中心單元CN之電腦硬體與軟體之組合來實現之邏輯裝置。抽選控制裝置81,係控制抽選機構11及投入機構12的動作,取得用於判別從抽選機構11球B是否進入到了任一袋狀部22的資訊。抽選控制裝置81,係控制投入機構12所致之球B的投入動作,經此,與抽選機構11及投入機構12協同作動,而構成第1抽選部71(參閱圖8、圖12)。而且,在各遊戲站單元ST,設有控制裝置82與記憶裝置83。在遊戲機1,設有複數臺遊戲站單元ST,但是,在圖10僅顯示1臺遊戲站單元ST。各遊戲站單元ST的構成係相互相等。抽選控制裝置81與控制裝置82,係相互連接,交換在各單元CN、ST下的遊戲結果等的資料。Next, an example of the configuration of the control system of the gaming machine 1 for realizing the above-described game will be described. Fig. 11 is a functional block diagram showing the configuration of an important part of the control system of the game machine 1. In the center unit CN of the gaming machine 1, a drawing control device 81 that controls the drawing process is provided. The lottery control device 81 is a logic device realized by a combination of computer hardware and software installed in the center unit CN of the game machine 1. The lottery control unit 81 controls the operations of the drawing unit 11 and the input unit 12, and acquires information for discriminating whether or not the ball B has entered any of the bag portions 22 from the drawing unit 11. The drawing control device 81 controls the input operation of the ball B by the input mechanism 12, and accordingly, cooperates with the drawing unit 11 and the input mechanism 12 to constitute the first drawing unit 71 (see FIGS. 8 and 12). Further, a control device 82 and a memory device 83 are provided in each of the station units ST. In the gaming machine 1, a plurality of game station units ST are provided, but only one game station unit ST is shown in FIG. The configurations of the game station units ST are equal to each other. The lottery control device 81 and the control device 82 are connected to each other, and exchange data such as game results under the respective units CN and ST.

遊戲站單元ST的控制裝置82,係取得被抽選控制裝置81控制的抽選的抽選結果,來控制各遊戲的進行。其他,在控制裝置82,連接有:設在遊戲站單元ST之顯示器62、觸控面板63、設置在代幣投入口並檢測代幣之代幣檢測感測器61a、及讀卡機65。讀卡機65,係讀取記錄了使用者識別資訊之卡64的資訊,而把與該資訊相對應的訊號輸出到控制裝置82。記憶裝置83,乃是藉由硬碟陣列等的記憶單元來實現之外部記憶裝置。在記憶裝置83,除了記錄有遊玩資料84、以及用於執行遊戲的遊戲程式85之外,也為了遊戲的控制、或各種服務的提供,記錄有必要的各種的資料。The control device 82 of the station unit ST acquires the lottery result of the lottery controlled by the lottery control unit 81, and controls the progress of each game. Further, the control device 82 is connected to a display 62 provided in the station unit ST, a touch panel 63, a token detection sensor 61a provided at the token insertion port and detecting the token, and a card reader 65. The card reader 65 reads the information of the card 64 on which the user identification information is recorded, and outputs a signal corresponding to the information to the control device 82. The memory device 83 is an external memory device realized by a memory unit such as a hard disk array. In the memory device 83, in addition to the game material 84 and the game program 85 for executing the game, various kinds of necessary materials are recorded for the control of the game or the provision of various services.

控制裝置82係構成了電腦,該電腦組合有:根據特定的電腦程式而執行各種的演算處理及動作控制之作為處理器的其中一例的微處理單元(MPU)、以及該動作所必要的內部記憶體其他的周邊裝置。在控制裝置82,設有上述的第2抽選部72及遊戲控制部90,來作為藉由該硬體資源與作為軟體資源的遊戲程式85之組合來實現的邏輯裝置。第2抽選部72係設在各遊戲站單元ST。因此,第2抽選部72的抽選結果係可以獨立於各遊戲站單元ST執行。為此,第1抽選部71的抽選結果係對全部的遊戲站單元ST共通適用,相對於此,第2抽選部72的抽選結果係依各遊戲站單元ST而相異。第2抽選部72係如上述,可以構成作為使用亂數等來任意選擇標記107之電子的抽選裝置。或者是,藉由軟體把物理性的抽選機構置換成假想的抽選機構之邏輯抽選裝置也可以使用作為第2抽選部72。第2抽選部72抽選各標記107w、107d、107e、107f的準確率,係可以考慮到遊戲機1的全體的收回率來適宜設定。該準確率也可以控制成在遊戲機1的運作中動態變化。The control device 82 is a computer that combines a micro processing unit (MPU) as an example of a processor that performs various arithmetic processing and operation control in accordance with a specific computer program, and internal memory necessary for the operation. Other peripheral devices. The control device 82 is provided with the above-described second drawing unit 72 and game control unit 90 as logical devices realized by a combination of the hardware resource and the game program 85 as a software resource. The second drawing unit 72 is provided in each of the game station units ST. Therefore, the result of the drawing by the second drawing unit 72 can be executed independently of each of the station units ST. Therefore, the result of the drawing by the first drawing unit 71 is applied to all of the station units ST in common, and the result of the drawing by the second drawing unit 72 differs depending on each station unit ST. As described above, the second drawing unit 72 can constitute a drawing device that arbitrarily selects the electrons of the mark 107 using a random number or the like. Alternatively, a logical drawing device that replaces a physical drawing mechanism with a virtual drawing device by a software may be used as the second drawing unit 72. The accuracy of the respective markers 107w, 107d, 107e, and 107f is selected by the second drawing unit 72, and can be appropriately set in consideration of the overall recovery rate of the gaming machine 1. This accuracy can also be controlled to dynamically change during the operation of the gaming machine 1.

圖12,係表示遊戲控制部90之詳細的構成的其中一例。在遊戲控制部90,更設有配列控制部91及進行控制部92作為邏輯裝置。配列控制部91,係分別從第1抽選部71的抽選控制裝置81及第2抽選部72接收抽選結果,適宜更新待機列104及判定列105中的標記107的配列,並記錄到配列資料93。配列資料93,乃是被保持在控制裝置82的內部記憶裝置上,記錄了各待機列104及判定列105中的標記107的配置之資料。FIG. 12 shows an example of a detailed configuration of the game control unit 90. The game control unit 90 further includes an arrangement control unit 91 and a control unit 92 as logical devices. The arrangement control unit 91 receives the selection result from the drawing control device 81 and the second drawing unit 72 of the first drawing unit 71, and appropriately updates the arrangement of the marks 107 in the standby column 104 and the determination column 105, and records the arrangement data 93. . The arrangement data 93 is held in the internal memory device of the control device 82, and records the arrangement of the marks 107 in the standby column 104 and the determination column 105.

進行控制部92,係根據記錄在配列資料93之判定列105的標記107的配置,進行遊戲站單元ST中的遊戲。在進行控制部92,更設有評量部94及報酬控制部95,作為邏輯裝置。評量部94,係根據配列資料93,評量判定列105中的標記107的組合。例如,評量部94係執行以下的判定處理:記錄在配列資料93的判定列105的標記107的組合是否滿足得獎條件?在滿足了得獎條件的情況下結合標記107c是否參與了該成立?經此,評量在配列控制部91逐次更新的判定列105的標記107的組合。The progress control unit 92 performs the game in the station unit ST based on the arrangement of the mark 107 recorded in the determination column 105 of the arrangement data 93. The control unit 92 further includes an evaluation unit 94 and a compensation control unit 95 as logical devices. The estimating unit 94 evaluates the combination of the marks 107 in the column 105 based on the arrangement data 93. For example, the estimating unit 94 performs a determination process of whether or not the combination of the marks 107 recorded in the determination column 105 of the arrangement data 93 satisfies the winning condition. Does the combined flag 107c participate in the establishment if the winning conditions are met? Thereby, the combination of the marks 107 of the determination column 105 successively updated by the arrangement control unit 91 is evaluated.

報酬控制部95,係根據評量部94的評量結果而演算應賦予給玩家的報酬量,根據該演算結果適宜更新報酬資料96。報酬資料96被保持在控制裝置82的內部記憶裝置,配合必要被保存在記憶裝置83。而且,報酬控制部95也執行相應於評量部94的評量結果而使各得獎條件的獎金量增減之處理。尚且,在控制裝置82設有影像描畫部、聲音再生部等,但省略這些圖示;該影像描畫部係以與顯示器62的訊框率相應的週期反覆描畫遊戲畫面100,該遊戲畫面係與透過觸控面板63檢測使用者的床臺操作等,使該操作反映到遊戲的進行之操作處理部、配列控制部91及進行控制部92之每一個的處理相應;該聲音再生部係產生與遊戲的進行相應的演出聲音。尚且,經由影像描畫部的處理,圖10A~圖10J例示的一連串的過程,亦即抽選出了標記107後,這些標記107透過待機列104滾進到判定列105而判定列105中的標記107的組合變化之過程(形成標記107的組合之過程)係對玩家逐次提示。The remuneration control unit 95 calculates the amount of remuneration to be given to the player based on the evaluation result of the evaluation unit 94, and appropriately updates the remuneration data 96 based on the calculation result. The reward data 96 is held in the internal memory device of the control device 82, and is stored in the memory device 83 as necessary. Further, the remuneration control unit 95 also performs a process of increasing or decreasing the bonus amount of each winning condition in accordance with the evaluation result of the appraisal unit 94. Further, although the control device 82 is provided with an image drawing unit, a sound reproducing unit, and the like, the illustration is omitted; the image drawing unit repeatedly draws the game screen 100 in a cycle corresponding to the frame rate of the display 62, and the game screen is The operation of the bed operation of the user by the touch panel 63 is performed, and the operation is reflected in the processing of the game processing unit, the arrangement control unit 91, and the control unit 92. The sound reproduction unit generates and The game performs the corresponding performance sound. Further, after the series of processes illustrated in FIGS. 10A to 10J, that is, after the mark 107 is selected by the processing of the image drawing unit, the marks 107 are rolled into the determination column 105 through the standby column 104 to determine the mark 107 in the column 105. The process of the combined change (the process of forming the combination of the markers 107) is a reminder to the player one by one.

接著,參閱圖13~圖15,為了提供在圖9、以及圖10A~圖10J例示出的遊戲,說明控制裝置82的遊戲控制部90所執行的處理的其中一例。尚且,關於抽選控制裝置81所致之抽選機構11及投入機構12的控制,係如上述,投入特定數目的球B到各個抽選單位而球B進入到任意一個的袋狀部22,經此,把選擇作為抽選結果的袋狀部22的顏色之處理一直反覆到特定的結束條件成立為止。各個抽選單位的球B的投入數等可以適宜改變,結束條件係作為其中一例,決定為在球B進入了出局袋狀部22u的情況成立,但是,也可以變形成在球B的投入數達到上限值的情況下結束抽選。這些的控制也可以同樣進行在公知的遊戲機,省略詳細的步驟。而且,第2抽選部72,係在每次用第1抽選部71執行抽選接收抽選指示,應答於該指示而從標記107w、107d~107f選擇任意一個標記107便足矣。因此,有關第2抽選部72的控制步驟的詳細也省略說明。Next, an example of processing executed by the game control unit 90 of the control device 82 will be described in order to provide the game illustrated in FIG. 9 and FIGS. 10A to 10J with reference to FIGS. 13 to 15 . Further, as for the control of the drawing mechanism 11 and the input mechanism 12 by the drawing control device 81, as described above, a specific number of balls B are input to the respective drawing units, and the ball B enters the bag portion 22 of any one, whereby The process of selecting the color of the pocket 22 as the result of the lottery is repeated until the specific end condition is established. The number of inputs of the ball B in each drawing unit can be appropriately changed, and the end condition is determined as an example in which the ball B enters the exit pocket 22u. However, the number of inputs to the ball B can be changed. In the case of the upper limit, the lottery is ended. These controls can also be performed in a known game machine in the same manner, and detailed steps are omitted. Further, the second drawing unit 72 executes the drawing and receiving drawing instruction every time by the first drawing unit 71, and selects any one of the marks 107 from the marks 107w and 107d to 107f in response to the instruction. Therefore, the detailed description of the control procedure of the second drawing unit 72 will be omitted.

圖13,係表示配合第1抽選部71及第2抽選部72的抽選開始而遊戲控制部90所執行的遊戲控制處理的步驟的其中一例。抽選控制裝置81,係對投入機構12指示球B的投入開始,並且,對控制裝置82指示遊戲開始。配合該指示,第2抽選部72開始與第1抽選部71同步之抽選處理,遊戲控制部90開始圖13的遊戲控制處理。遊戲控制處理開始的話,首先遊戲控制部90的配列控制部91及報酬控制部95執行特定的初始設定(步驟S1)。經由該初始設定,在顯示器62顯示圖9所例示的遊戲畫面100。而且,在初始設定下,記述遊戲的進行狀態之各種的內部參數被設定成初始值。例如,配列控制部91,係把配列資料93設定成特定的初始配列的狀態,報酬控制部95係把各得獎條件的獎金量、及賦予給玩家的報酬量,設定成初始值。FIG. 13 shows an example of the procedure of the game control process executed by the game control unit 90 in accordance with the start of the drawing by the first drawing unit 71 and the second drawing unit 72. The lottery control device 81 instructs the input mechanism 12 to start the input of the ball B, and instructs the control device 82 to start the game. In response to the instruction, the second drawing unit 72 starts the drawing process synchronized with the first drawing unit 71, and the game control unit 90 starts the game control process of FIG. When the game control process is started, first, the arrangement control unit 91 and the reward control unit 95 of the game control unit 90 execute the specific initial setting (step S1). Through the initial setting, the game screen 100 illustrated in FIG. 9 is displayed on the display 62. Further, under the initial setting, various internal parameters describing the progress state of the game are set to initial values. For example, the arrangement control unit 91 sets the arrangement data 93 to a specific initial arrangement state, and the reward control unit 95 sets the bonus amount of each prize condition and the amount of reward given to the player to an initial value.

在初始設定中,在判定列105,例如從末端的格子106依序配置三個標記107。在初始配置三個標記107的理由,係在用第1抽選部71最初選擇出的標記107滾進了判定列105的情況下使「4彩色」的得獎條件成立的可能性產生的緣故。在初始設定下配置的標記107的種類係可以從作為第1抽選部71所致之選擇的候補的標記107適宜選擇。在初始設定配置的標記107,係也可以限制在球B進入到了外側抽選部23的情下所選擇的標記107。關於待機列104的初始設定,係可以從作為第2抽選部72所致之選擇的候補之標記107適宜選擇出的標記107配置在適宜的格子106,也可以設定成待機列104的全部的格子106為空的狀態。尚且,在判定列105設定六個格子106的緣故,在初始設定配置的標記107的數為4個以下的情況下,在判定列105的尾端側產生2個以上的空狀態的格子106。在該情況下,滾進到判定列105的標記107,係從末端側埋到空狀態的格子106來依序配置,六個標記107被配置到了判定列105以後,係如圖10A以下所示,標記107一個一個依序滾進到判定列105的尾端的格子106。In the initial setting, in the determination column 105, for example, three marks 107 are sequentially arranged from the lattice 106 at the end. The reason why the three markers 107 are initially arranged is that the winning condition of "4 colors" is satisfied when the marker 107 initially selected by the first drawing unit 71 is rolled in the determination column 105. The type of the mark 107 arranged under the initial setting can be appropriately selected from the mark 107 of the candidate selected as the first drawing unit 71. In the initial setting flag 107, the mark 107 selected in the case where the ball B has entered the outer drawing unit 23 can also be restricted. In the initial setting of the standby line 104, the flag 107 which is appropriately selected from the candidate mark 107 selected as the second drawing unit 72 may be placed in an appropriate lattice 106, or may be set to all the lattices of the standby column 104. 106 is empty. In the determination column 105, six grids 106 are set, and when the number of the markers 107 that are initially set is four or less, two or more empty grids 106 are generated on the trailing end side of the determination column 105. In this case, the mark 107 that has been rolled into the determination column 105 is sequentially arranged from the end side to the lattice 106 in the empty state, and after the six marks 107 are placed in the determination column 105, as shown in FIG. 10A below. The marks 107 are sequentially rolled one by one to the grid 106 at the end of the decision column 105.

初始設定結束的話,配列控制部91從第1抽選部71取得抽選結果(步驟S2)。接著,配列控制部91係判別是否用第1抽選部71選擇出了出局標記107u(步驟S3)。若尚未選擇出出局標記107u的話,配列控制部91係取得第2抽選部72的抽選結果(步驟S4)。經此,第1抽選部71及第2抽選部72之各個的抽選結果被取入到遊戲控制部90。之後,配列控制部91及進行控制部92執行抽選結果處理,之後,往步驟S2回到處理。步驟S2~S5的處理,係反覆用第1抽選部71選擇出出局標記107u為止。但是,在抽選次數到達特定的上限值的情況下,也可以步驟S3做出肯定判斷。步驟S3做出肯定判斷的話,遊戲控制部90係在該時點確定遊戲結果(步驟S6),結束圖13的處理。When the initial setting is completed, the arrangement control unit 91 acquires the drawing result from the first drawing unit 71 (step S2). Next, the arrangement control unit 91 determines whether or not the exit flag 107u has been selected by the first drawing unit 71 (step S3). When the exit flag 107u has not been selected, the arrangement control unit 91 acquires the lottery result of the second lottery unit 72 (step S4). As a result, the result of the drawing by each of the first drawing unit 71 and the second drawing unit 72 is taken in the game control unit 90. Thereafter, the arrangement control unit 91 and the execution control unit 92 execute the lottery result processing, and then return to the process in step S2. The processing of steps S2 to S5 is repeated until the outgoing flag 107u is selected by the first drawing unit 71. However, in the case where the number of times of drawing reaches a certain upper limit value, an affirmative determination may be made in step S3. When an affirmative determination is made in step S3, the game control unit 90 determines the game result at that point in time (step S6), and ends the processing of FIG.

圖14及圖15,係表示在圖13的步驟S5執行的抽選結果處理的步驟的其中一例。抽選結果處理中,首先配列控制部91係根據配列資料93判別待機列104的末端的格子106是否為空狀態(步驟S11),若為空狀態的話,在該格子106配置作為用第1抽選部71選擇出的要件之標記107(步驟S12)。接著,配列控制部91,係判別判定列105的標記107的數目是否未達上限值也就是6(步驟S13)。在標記數達到上限值的情況下,配列控制部91係把配置在判定列105的末端的格子106的標記107從判定列105排除(步驟S14),使除此以外的判定列105內的標記107往左方移動一格(步驟S15)。接著,配列控制部91係把配置在待機列104的末端的格子106之標記107滾進到判定列105的尾端的格子106(步驟S16)。在步驟S13判斷出判定列105的標記107的數目未達上限值的情況下,配列控制部91係忽略過步驟S14及S15,前進到步驟S16。在該情況下,在比起判定列105的尾端的格子106為左側存在著空狀態的格子106的緣故,在步驟S16進行以下的處理:使滾進到判定列105的標記107,更進一步移動到判定列105內,使得在該末端側(左側)不存在空狀態的格子106。14 and 15 show an example of the procedure of the lottery result processing executed in step S5 of Fig. 13 . In the lottery result processing, the first arrangement control unit 91 determines whether or not the grid 106 at the end of the standby column 104 is empty based on the arrangement data 93 (step S11), and if it is in an empty state, the grid 106 is disposed as the first drawing unit. The selected element 107 is marked 71 (step S12). Next, the arrangement control unit 91 determines whether or not the number of the marks 107 of the determination column 105 has not reached the upper limit value (step S13). When the number of the markers reaches the upper limit value, the arrangement control unit 91 excludes the marker 107 of the grid 106 disposed at the end of the determination column 105 from the determination column 105 (step S14), and causes the other determination row 105. The mark 107 is moved to the left by one space (step S15). Next, the arrangement control unit 91 rolls the mark 107 of the grid 106 disposed at the end of the standby line 104 into the grid 106 at the trailing end of the determination column 105 (step S16). When it is determined in step S13 that the number of the marks 107 of the determination column 105 has not reached the upper limit value, the arrangement control unit 91 ignores steps S14 and S15 and proceeds to step S16. In this case, the grid 106 having the empty state on the left side of the grid 106 at the trailing end of the determination column 105 is subjected to the following processing in step S16: the marker 107 is rolled up to the determination column 105, and further moved. In the determination column 105, there is no lattice 106 in an empty state on the end side (left side).

之後,配列控制部91,係使配置在待機列104的標記107,往右方移動一格(步驟S17)。接著,配列控制部91,係把用第2抽選部72選擇出的標記107取入到待機列104,配置到其後端的格子106(步驟S18)。但是,在用第2抽選部72選擇出未中獎標記107f的情況下,忽略過該取入,把待機列104的尾端的格子106設為空狀態。經由到此為止的處理,用第1抽選部71選擇出的標記107滾進到判定列105,用第2抽選部72選擇出的標記107被取入到待機列104而暫時確定各待機列104及判定列105中的標記107的配置。為此,配列控制部91係更新配列資料93,得以記錄步驟S18的結束時點的配置(步驟S19)。尚且,在步驟S11做出肯定判斷,往步驟S12~S18依序進行了處理的情況下,待機列104及判定列105係如圖10A~圖10C所例示般依序變化。Thereafter, the arrangement control unit 91 moves the mark 107 placed in the standby column 104 to the right by one space (step S17). Next, the arrangement control unit 91 takes the mark 107 selected by the second drawing unit 72 into the standby column 104, and arranges it at the rear end of the grid 106 (step S18). However, when the non-winning flag 107f is selected by the second drawing unit 72, the take-in is ignored, and the grid 106 at the trailing end of the standby column 104 is set to the empty state. By the processing up to this point, the mark 107 selected by the first drawing unit 71 is rolled up to the determination column 105, and the mark 107 selected by the second drawing unit 72 is taken in the standby column 104 to temporarily determine each standby column 104. And the configuration of the flag 107 in the decision column 105. Therefore, the arrangement control unit 91 updates the arrangement data 93, and the arrangement of the end point of step S18 is recorded (step S19). In addition, an affirmative determination is made in step S11, and when the processing is sequentially performed in steps S12 to S18, the standby column 104 and the determination column 105 are sequentially changed as illustrated in FIGS. 10A to 10C.

在步驟S11判斷出待機列104的末端的格子106不為空狀態,亦即為配置著標記107的狀態之情況下,配列控制部91係判別該標記107是否為特別標記107w(步驟S20)。在為特別標記107w的情況下,配列控制部91係在待機列104的空狀態的格子106中,對位置在最末端側的格子106配置第1抽選部71所選擇出的標記107(步驟S21),之後前進到步驟S13。該情況下,在步驟S16,特別標記107w滾進到判定列105,用第1抽選部71選擇出的標記107殘留在待機列104。例如,待機列104及判定列105係從圖10C變化到10E的情況為其中一例。經由之後的處理,待機列104的末端的標記107也持續往判定列105滾進,這一點後述之。When it is determined in step S11 that the lattice 106 at the end of the standby column 104 is not empty, that is, in the state in which the marker 107 is placed, the arrangement control unit 91 determines whether or not the marker 107 is the special marker 107w (step S20). In the case of the special mark 107w, the arrangement control unit 91 arranges the mark 107 selected by the first drawing unit 71 in the lattice 106 in the empty state of the standby line 104 in the grid 106 in the empty state of the standby column 104 (step S21). ), then proceed to step S13. In this case, in step S16, the special mark 107w is rolled up to the determination column 105, and the mark 107 selected by the first drawing unit 71 remains in the standby column 104. For example, the case where the standby column 104 and the determination column 105 are changed from FIG. 10C to 10E is an example. After the subsequent processing, the mark 107 at the end of the standby column 104 also continues to roll toward the determination column 105, which will be described later.

在步驟S20判斷出待機列104的末端的標記107不是特別標記107w的情況下,配列控制部91係判斷該標記107為作為附加要件的蘋果標記107d、或是勝率提升標記107e,使該附加要件的標記107與用第1抽選部71選擇出的標記107結合而產生結合標記107c(步驟S22)。產生結合標記107c後,配列控制部91係前進到步驟S13進行處理。在該情況下,在步驟S16,結合標記107c滾進到判定列105。在步驟S11及步驟S20之兩者否定判斷,經過步驟S22前進到步驟S13進行處理的情況下,待機列104及判定列105係變化成例如圖10H~圖10J表示。When it is determined in step S20 that the mark 107 at the end of the standby column 104 is not the special mark 107w, the arrangement control unit 91 determines that the mark 107 is the apple mark 107d as an additional requirement or the winning rate promotion flag 107e, so that the additional requirement is made. The mark 107 is combined with the mark 107 selected by the first drawing unit 71 to generate the joint mark 107c (step S22). When the combination mark 107c is generated, the arrangement control unit 91 proceeds to step S13 and performs processing. In this case, in step S16, the binding mark 107c is rolled in to the determination column 105. When both of the steps S11 and S20 are negatively determined, and the process proceeds to step S13 via the step S22, the standby column 104 and the determination column 105 are changed, for example, as shown in FIGS. 10H to 10J.

在步驟S19更新配列資料93的話,抽選結果處理前進到圖15的步驟S23。在步驟S23,從配列控制部91對評量部94通知配列資料93的更新,接受了該更新的評量部94,係根據更新過的配列資料93,判定判定列105中的標記107的組合是否滿足得獎條件。在得獎條件成立的情況下,評量部94係判別結合標記107c是否被包含到參與到該得獎條件的成立之標記107(步驟S24)。When the arrangement data 93 is updated in step S19, the lottery result processing proceeds to step S23 of Fig. 15 . In step S23, the ranking control unit 91 notifies the evaluation unit 94 of the update of the arrangement data 93, and the evaluation unit 94 that has received the update determines the combination of the markers 107 in the determination column 105 based on the updated arrangement data 93. Whether the conditions for winning the prize are met. When the winning condition is satisfied, the estimating unit 94 determines whether or not the binding flag 107c is included in the flag 107 that participates in the establishment of the winning condition (step S24).

步驟S23及步驟S24的判別結果係提供到報酬控制部95。報酬控制部95,係在得獎條件成立且餐與到該成立的標記107包含有結合標記107c的情況(步驟S23,S24的兩者為「是」)下,使與作為包含在結合標記107c的附加要件之蘋果標記107d、或是勝率提升標記107e對應的特別獎賞產生(步驟S25),之後,更新報酬資料96使得把與已得獎的組合(例如「4彩色」的組合)相應的積分數賦予給玩家(步驟S26)。報酬控制部95,係在得獎條件成立,但參與到該成立的標記107沒有包含有結合標記107c的情況(在步驟S23為「是」,在S24為「否」)下,忽略過步驟S25而前進到步驟S26。在得獎條件不成立的情況(在步驟S23為「否」)下,報酬控制部95所致之步驟S25及S26的處理係全都忽略過。The result of the discrimination in step S23 and step S24 is supplied to the reward control unit 95. The reward control unit 95 is configured to include the combination mark 107c when the prize condition is satisfied and the mark 107 of the meal is established (the both of steps S23 and S24 are "Yes"), and the combination is included in the combination mark 107c. The additional markup apple mark 107d or the special bonus generation corresponding to the winning rate increase flag 107e (step S25), after which the reward information 96 is updated so that the points corresponding to the winning combination (for example, the combination of "4 colors") are integrated. The number is given to the player (step S26). The reward control unit 95 is in the case where the winning condition is established, but the flag 107 that participates in the establishment does not include the combination flag 107c (YES in step S23, and NO in S24), step S25 is ignored. And the process proceeds to step S26. When the winning condition is not satisfied (NO in step S23), the processing of steps S25 and S26 by the reward control unit 95 is all ignored.

在步驟S26的處理完畢,或者是在步驟S23為否定判斷的情況下,抽選結果處理係前進到步驟S27。步驟S27中,配列控制部91,係判別在此次的處理下第1抽選部71選擇出的標記107是否滾進到判定列105。該標記107已經滾進到判定列105的話,對應到此次的抽選之抽選結果處理完畢,遊戲控制部90中的處理係回到圖13的步驟S2。另一方面,在步驟S27判斷出用第1抽選部71選擇出的標記107尚未滾進到判定列105的情況下,配列控制部91係前進到步驟S28以下進行處理。這裡開始的處理,乃是用第2抽選部72選擇出的特別標記107w一直移動到待機列104的末端的格子106,在圖14的步驟S16的處理下該標記107滾進到了判定列105的情況下,繼續把用第1抽選部71選擇出的標記107滾進到判定列105的處理。亦即,用於實現圖10C~圖10G的變化的處理。When the processing of step S26 is completed or the determination is negative in step S23, the lottery result processing proceeds to step S27. In step S27, the arrangement control unit 91 determines whether or not the flag 107 selected by the first drawing unit 71 is rolled in the determination column 105 under the current processing. When the flag 107 has been scrolled to the determination column 105, the processing of the lottery result corresponding to the current drawing is completed, and the processing in the game control unit 90 returns to the step S2 of Fig. 13 . On the other hand, when it is determined in step S27 that the mark 107 selected by the first drawing unit 71 has not been rolled into the determination column 105, the arrangement control unit 91 proceeds to step S28 and performs the processing. The processing started here is that the special mark 107w selected by the second drawing unit 72 is moved to the lattice 106 at the end of the standby column 104, and the mark 107 is rolled up to the determination column 105 under the processing of step S16 of Fig. 14 . In this case, the process of scrolling the mark 107 selected by the first drawing unit 71 to the determination column 105 is continued. That is, the processing for realizing the changes of FIGS. 10C to 10G.

前進到步驟S28進行處理的話,配列控制部91係判別判定列105的標記107的數目是否未達上限值也就是6。在標記數達到上限值的情況下,配列控制部91係把配置在判定列105的末端的格子106的標記107從判定列105排除(步驟S29),使除此以外的判定列105內的標記107往左方移動一格(步驟S30)。接著,配列控制部91係把配置在待機列104的末端的格子106之標記107滾進到判定列105的尾端的格子106(步驟S31)。在步驟S28判斷出判定列105的標記107的數目未達上限值的情況下,配列控制部91係忽略過步驟S29及S30,前進到步驟S31。在該情況下,在比起判定列105的尾端的格子106為左側存在著空狀態的格子106的緣故,在步驟S31進行以下的處理:使滾進到判定列105的標記107,更進一步移動到判定列105內,使得在該末端側(左側)不存在空狀態的格子106。When the process proceeds to step S28, the arrangement control unit 91 determines whether or not the number of the marks 107 of the determination column 105 has not reached the upper limit value. When the number of the markers reaches the upper limit value, the arrangement control unit 91 excludes the marker 107 of the grid 106 disposed at the end of the determination column 105 from the determination column 105 (step S29), and causes the other determination row 105. The mark 107 is moved to the left by one space (step S30). Next, the arrangement control unit 91 rolls the mark 107 of the grid 106 disposed at the end of the standby line 104 into the grid 106 at the trailing end of the determination column 105 (step S31). When it is determined in step S28 that the number of the marks 107 of the determination column 105 has not reached the upper limit value, the arrangement control unit 91 ignores steps S29 and S30 and proceeds to step S31. In this case, the grid 106 having the empty state on the left side of the lattice 106 at the trailing end of the determination column 105 is subjected to the following processing in step S31: the marker 107 is rolled up to the determination column 105, and further moved. In the determination column 105, there is no lattice 106 in an empty state on the end side (left side).

之後,配列控制部91,係使配置在待機列104的標記107,往右方移動一格(步驟S32)。接著,配列控制部91係更新配列資料93,得以記錄步驟S32的結束時點的配置(步驟S33),之後回到步驟S23。步驟S28的處理,係反覆到步驟S27做出肯定判斷為止,亦即,反覆到用第1抽選部71選擇出的標記107滾進到判定列105為止。尚且,在從待機列104的末端的格子106朝向尾端側連續配置2個以上的特別標記107w的情況下,在圖15的處理下,這些特別標記107w全部滾進到判定列105,之後,用第1抽選部71抽選出的標記107滾進到判定列105。也可以是,在把用第2抽選部72選擇出的標記107限定一個滾進到判定列105的情況下,暫時保留圖14的步驟S21的處理,於在步驟S16待機列104的末端的格子106的標記107滾進到了判定列105的時點下所產生出的待機列104末端的空狀態的格子106,配置有用第1抽選部71選擇出的標記107。而且,在步驟S20做出了肯定判斷的時點下,從待機列104的末端到第2個以後的格子106配置有作為附加要件的標記107d、107e的情況下,這些標記107d、107e係無法單獨滾進到判定列105的緣故,所以也可以在步驟S21的階段產生結合標記107c。Thereafter, the arrangement control unit 91 moves the marker 107 placed in the standby column 104 to the right by one space (step S32). Next, the arrangement control unit 91 updates the arrangement data 93 to record the arrangement of the end point of step S32 (step S33), and then returns to step S23. The processing of step S28 is repeated until step S27 makes an affirmative determination, that is, the flag 107 selected by the first drawing unit 71 is scrolled back to the determination column 105. In the case where two or more special marks 107w are continuously arranged from the lattice 106 at the end of the standby row 104 toward the trailing end side, all of the special marks 107w are rolled into the determination column 105 under the processing of FIG. The mark 107 selected by the first drawing unit 71 is rolled up to the determination column 105. When the mark 107 selected by the second drawing unit 72 is limited to roll to the determination column 105, the process of step S21 of FIG. 14 may be temporarily retained, and the lattice of the end of the column 104 may be reserved at step S16. The mark 107 of 106 is rolled into the grid 106 of the empty state at the end of the standby column 104 generated at the time of the determination column 105, and the mark 107 selected by the first drawing unit 71 is placed. Further, when an affirmative determination is made in step S20, when the marks 107d and 107e as additional elements are arranged from the end of the standby column 104 to the second and subsequent grids 106, these marks 107d and 107e cannot be separated. Since it is rolled in to the determination column 105, the bonding mark 107c may be generated at the stage of step S21.

在以上的型態中,控制裝置82中的遊戲控制部90係作為遊戲控制手段的其中一例發揮功能,該遊戲控制部90的配列控制部91,係經由在圖13的步驟S13或是圖15的步驟S31把第1抽選部71所選擇出的標記107滾進到判定列105而作為要件滾進手段的其中一例發揮功能,經由在圖14的步驟S14或是圖15的步驟S29排除標記107而作為要件排除手段的其中一例發揮功能。而且,進行控制部92係經由執行圖15的步驟S23~S26的處理而作為進行控制手段的其中一例發揮功能。In the above aspect, the game control unit 90 in the control device 82 functions as one of the game control means, and the arrangement control unit 91 of the game control unit 90 is via step S13 or FIG. 15 of FIG. In step S31, the mark 107 selected by the first drawing unit 71 is rolled into the determination column 105 to function as one of the element rolling means, and the mark 107 is excluded via step S14 of Fig. 14 or step S29 of Fig. 15 . As an example of the means of excluding the elements, it functions. Further, the control unit 92 functions as one of the control means by executing the processes of steps S23 to S26 of FIG. 15 .

本發明不限於上述的型態及該變形例,可以在各種的型態下實施。例如,在上述的型態中,也可以僅作為以下的待機範圍而發揮功能:把用第1抽選部71選擇出的標記107暫時配置在待機列104開始到滾進到判定列105的部分,省略經由待機列104的處理,把用第1抽選部71選擇出的標記107在每次進行該選擇時就直接滾進到判定列105,在待機列104用第2抽選部72選擇出的標記107滾進到判定列105為止的待機範圍。該情況下,待機範圍係不限於如待機列104般把要件排列成一列之例,也可以變更成以適宜的配置收容用第2抽選部72選擇出的標記107。待機列104中的標記107的收容數目(格子106的個數)不限於圖示例,可以適宜變更。The present invention is not limited to the above-described configuration and the modification, and can be implemented in various types. For example, in the above-described configuration, it is possible to function only as the following waiting range: the mark 107 selected by the first drawing unit 71 is temporarily placed in the portion of the standby column 104 to be rolled up to the determination column 105. The process of the standby line 104 is omitted, and the mark 107 selected by the first drawing unit 71 is directly rolled into the determination column 105 every time the selection is made, and the mark selected by the second drawing unit 72 in the standby column 104. 107 is rolled into the standby range up to the determination column 105. In this case, the waiting range is not limited to the example in which the elements are arranged in a row as in the standby column 104, and may be changed to the mark 107 selected by the second drawing unit 72 in an appropriate arrangement. The number of accommodations of the marks 107 in the standby column 104 (the number of the grids 106) is not limited to the example of the drawings, and can be appropriately changed.

判定範圍不限於上述的型態,可以適宜的變更。例如。在上述的型態中,作為判定範圍的其中一例,設定成把要件在特定的上限值內排列成一列之判定列105,但是,也可以設定二列以上的判定列105作為判定範圍。配置在判定範圍的要件的數目也不限於六個,可以適宜變更數目。也可以對判定範圍的要件的數目不設定上限值,省略排除要件的處理。也在排除要件的情況下,不限於從滾進到判定範圍的時期為較早者依序進行排除之例,例如隨機選擇要從判定範圍排除的要件,或者是優先排除在判定範圍內價值低的要件,如此,也可以適宜決定應從判定範圍排除的要件。The determination range is not limited to the above-described type, and can be appropriately changed. E.g. In the above-described configuration, as an example of the determination range, the determination column 105 in which the elements are arranged in a single column within a predetermined upper limit value is set. However, the determination column 105 of two or more columns may be set as the determination range. The number of elements arranged in the determination range is not limited to six, and the number may be appropriately changed. It is also possible to set an upper limit value for the number of requirements of the determination range, and omit the processing of the exclusion requirement. In the case of excluding the requirements, it is not limited to the case where the period from the roll-in to the determination range is excluded in the earlier order, for example, randomly selecting the elements to be excluded from the determination range, or preferentially excluding the value within the determination range. The requirements, as such, may also be appropriate to determine the requirements that should be excluded from the scope of the decision.

第1規則及第2規則係只要是在這些之間產生有差之下,不限於上述的型態,可以適宜的變更。例如,在上述的型態中,每用第1抽選部71選擇標記107就把用第2抽選部72選擇出的標記107朝向待機列104的末端依序移動的緣故,關於用第2抽選部72選擇出的標記107,係每當第1抽選部71中的抽選次數達到特定數目就到來滾進到判定列105之時期。經此,從選擇要件到滾進到判定範圍為止的時間長度係在第1規則與第2規則之間被差別化,但是,也在從時間長度的觀點差別化兩規則的情況下,例如用第1選擇手段選擇出要件後,在經過了特定的待機時間之時點下把第2選擇手段的選擇要件滾進到判定範圍,經此,也可以在滾進的時期產生時間差。第1規則及第2規則並不限於設定成與時間賦予關連之例。例如,用第1選擇手段選擇出的要件係根據該選擇順序逐次滾進到判定範圍,關於用第2選擇手段選擇出的要件,也可以是先複數聯合到待機列104般的待機範圍,從該聯合過的要件適宜選擇任意一個的要件來滾進到判定範圍。該情況下,例如,也可以不用排除產生第1選擇手段及第2選擇手段分別選擇出的要件同時滾進到判定範圍的情況。在第1選擇手段係依序選擇複數個要件,這些要件依序滾進到判定範圍的期間,第2選擇手段選擇與第1選擇手段相異的數目的要件,把這些要件在適宜的時機下滾進到判定範圍,如此,也可以差別化設定第1規則及第2規則。The first rule and the second rule are not limited to the above-described types as long as they are different between them, and can be appropriately changed. For example, in the above-described type, the mark 107 selected by the second drawing unit 72 is sequentially moved toward the end of the standby column 104 every time the mark 107 is selected by the first drawing unit 71, and the second drawing unit is used. The selected flag 107 is a period of time when the number of times of drawing in the first drawing section 71 reaches a certain number to come to the determination column 105. Thus, the length of time from the selection of the requirement to the rolling of the determination range is differentiated between the first rule and the second rule. However, in the case where the two rules are differentiated from the viewpoint of the length of time, for example, After the first selection means selects the requirements, the selection means of the second selection means is rolled into the determination range when the specific standby time has elapsed, whereby the time difference may be generated during the roll-in period. The first rule and the second rule are not limited to the case of being set to be associated with time. For example, the requirements selected by the first selection means are sequentially scrolled to the determination range in accordance with the selection order, and the requirements selected by the second selection means may be combined with the standby range of the standby column 104. The combined requirements are suitable for selecting any one of the elements to roll into the determination range. In this case, for example, it is not necessary to exclude the case where the elements selected by the first selection means and the second selection means are simultaneously rolled into the determination range. In the first selection means, a plurality of elements are sequentially selected, and the elements are sequentially rolled into the determination range, and the second selection means selects a number of elements different from the first selection means, and the elements are at an appropriate timing. Rolling into the determination range, the first rule and the second rule can be differently set.

作為用第1選擇手段選擇出的要件的候補之第1要件群,及作為用第2選擇手段選擇出的要件的候補之第2要件群係可以適宜改變。例如,在上述的型態中,作為重複被包含在第1要件群及第2要件群的兩者之要件,設定有特別標記107w,但是,第1要件群及第2要件群,係也可以設定成區別出在兩群之間要件不重複,也可以設定成在兩群之間全部的要件為一致。The first component group that is a candidate for selection by the first selection means and the second component group that is a candidate for selection by the second selection means can be appropriately changed. For example, in the above-described form, the special mark 107w is set as a requirement for both the first component group and the second component group to be repeated, but the first component group and the second component group may be It is set to distinguish between the two groups and the requirements are not repeated. It can also be set to be consistent with all the requirements between the two groups.

在上述的型態中,使用了作為第1選擇手段或是第1選擇裝置使用了物理性的抽選機構11之第1抽選部71,使用了作為第2選擇手段或是第2選擇裝置使用亂數等來執行電子的抽選之第2抽選部72,但是,要件選擇手段或是要件選擇裝置不限定於這樣的型態。也可以構成讓第1選擇手段及第2選擇手段的兩者使用物理性的抽選機構,也可以構成兩者執行電子的抽選。在執行電子的抽選的情況下,如上述,也可以考慮到收回率而控制抽選的準確率等,也可以反映玩家的技巧而控制抽選的準確率。第1選擇手段及第2選擇手段的至少任意其中一方的手段,係不任意選擇要件,配合玩家的操作選擇要件,如此,也可以構成根據任何的輸入資訊來選擇要件。關於要件的選擇,也可以設定任何的規則性。也在該情況下,把用於把選擇出的要件滾進到判定範圍的第1規則或是第2規則予以適宜差別化並設定,經此,給予不規則性到判定範圍中的要件的組合,可以讓遊戲的進行多樣化。In the above-described configuration, the first drawing unit 71 using the physical drawing unit 11 as the first selecting means or the first selecting means is used, and the second selecting means or the second selecting means is used. The second drawing unit 72 that performs the electronic drawing is performed in number, but the element selecting means or the element selecting means is not limited to such a form. It is also possible to configure a physical drawing means for both the first selection means and the second selection means, and it is also possible to configure both to perform electronic drawing. In the case of performing electronic lottery, as described above, the accuracy of the lottery may be controlled in consideration of the recovery rate, and the accuracy of the lottery may be controlled in accordance with the skill of the player. The means for at least one of the first selection means and the second selection means does not arbitrarily select the requirements, and the requirements are selected in accordance with the operation of the player. Thus, the selection may be based on any input information. Regarding the choice of requirements, you can also set any regularity. In this case, the first rule or the second rule for rolling the selected requirement into the determination range is appropriately differentiated and set, whereby the combination of the irregularity to the requirements in the determination range is given. Can make the game more diverse.

第1選擇手段及第2選擇手段,係不限於相互地同步而選擇要件之例,只要是兩選擇手段反覆選擇要件之下,可以適宜的變更。例如,也可以構成第1選擇手段及第2選擇手段在互為相異的週期下反覆選擇,也可以構成至少任意其中一方的選擇手段反覆選擇的週期為不定。The first selection means and the second selection means are not limited to the case of selecting the elements in synchronization with each other, and may be appropriately changed as long as the two selection means repeatedly select the elements. For example, the first selection means and the second selection means may be repeatedly selected in mutually different periods, or the period in which at least one of the selection means is repeatedly selected may be indefinite.

在上述的型態中,作為進行控制手段的其中一例之進行控制部92,係評量判定列105中的標記107的組合,配合該評量結果產生報酬或者是特別獎賞,經此,使遊戲進行,但是,遊戲的進行不限於這樣的例子。遊戲的進行係只要是與判定範圍中的要件的組合賦予關連而被控制的話即可,不限於報酬等的產生,也可以藉由使作為表示遊戲的得分、遊戲中的狀態或等級、玩家間的排名之玩家的優勢之指標而得到的參數上升的手段等來使遊戲進行。或者是,也可以在與要件的組合賦予關連而控制遊戲的進度之樣態下控制遊戲的進行。In the above-described configuration, the control unit 92, which is one of the control means, performs the combination of the markers 107 in the evaluation determination column 105, and generates a reward or a special prize in accordance with the evaluation result, thereby making the game This is done, however, the progress of the game is not limited to such an example. The progress of the game may be controlled as long as it is related to the combination of the requirements in the determination range, and is not limited to the generation of rewards, etc., and may be made by representing the score of the game, the state or level of the game, and the player. The ranking of the player's advantage index and the means of increasing the parameters are used to make the game. Alternatively, the progress of the game may be controlled in a state in which the combination of the requirements is given to control the progress of the game.

在上述的型態中,表示出了把遊戲系統構成作為在複數個遊戲站單元ST間共用中心單元CN的街機遊戲機之例,但是,本發明的遊戲系統不限於這樣的例子。例如,本發明也可以適用到在透過網路連接之複數個終端裝置間共用要件選擇手段之網路型的遊戲系統。或者是,本發明也可以適用到在複數個終端裝置間不共用要件選擇手段,把對玩家的單一的輸出入部與要件選擇手段予以1對1對應之遊戲機。In the above-described form, an example is shown in which the game system is configured as an arcade game machine in which the center unit CN is shared among a plurality of game station units ST. However, the game system of the present invention is not limited to such an example. For example, the present invention is also applicable to a network type game system in which a component selection means is shared among a plurality of terminal devices connected through a network. Alternatively, the present invention is also applicable to a game machine in which a single input/output unit and a request selection means are provided in a one-to-one correspondence between a plurality of terminal apparatuses without sharing the requirement selection means.

從各個上述的實施方式及變形例導出之本發明的各種的樣態記載在以下。尚且,在以下的說明中,為了容易理解本發明的各樣態,把圖示在附圖之對應的構成要件予以括弧附,但是,經此並非把本發明限定在圖示的型態。Various aspects of the present invention derived from the above-described embodiments and modifications are described below. In the following description, in order to facilitate understanding of the various aspects of the present invention, the corresponding constituent elements shown in the drawings are bracketed, but the present invention is not limited to the illustrated form.

有關本發明的其中一樣態之遊戲系統(1),係具備:從複數個要件(作為其中一例,標記107p~107w、107d~107f)選擇任意一個的要件之要件選擇手段(71、72);以及與前述要件選擇手段所致之前述要件的選擇賦予關連而控制遊戲之遊戲控制手段(90);其特徵為:在前述要件選擇手段,設有:從設定在前述複數個要件的至少一部分之第1要件群(作為其中一例,標記107p~107w)反覆選擇任意一個的要件之第1選擇手段(71);以及從設定在前述複數個要件的至少一部分之第2要件群(作為其中一例,標記107d~107f)反覆選擇任意一個的要件之第2選擇手段(72);在前述遊戲控制手段,具備:根據特定的第1規則,把用前述第1選擇手段選擇出的要件滾進到特定的判定範圍(73、105),另一方面,根據與前述第1規則相異的第2規則,把用前述第2選擇手段選擇出的要件滾進到前述判定範圍之要件滾進手段(91、S16、S31);以及與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行之進行控制手段(92、S23~S26)。The game system (1) in the same state of the present invention includes means (71, 72) for selecting a requirement of any one of a plurality of elements (as an example, marks 107p to 107w, 107d to 107f); And a game control means (90) for controlling the game in association with the selection of the foregoing requirements by the means for selecting the feature; wherein the means for selecting the feature is provided from at least a part of the plurality of requirements. The first component group (for example, the markers 107p to 107w) repeatedly selects the first selection means (71) of any one of the requirements, and the second component group that is set to at least a part of the plurality of requirements (for example, The markers 107d to 107f) repeatedly select the second selection means (72) of any one of the requirements; and the game control means includes: scrolling the element selected by the first selection means to the specific one according to the specific first rule The determination range (73, 105), on the other hand, according to the second rule different from the first rule, the requirement selected by the second selection means is rolled into the determination range Elements feed roller means (91, S16, S31); as well as for determination of the elements within the composition range of the given connection and control of the game control means (92, S23 ~ S26).

有關本發明的其中一樣態之遊戲系統用的電腦程式(85),係使遊戲系統(1)的電腦(82),作為與前述要件選擇手段所致之前述要件的選擇賦予關連而控制遊戲之遊戲控制手段(90)而發揮功能;該遊戲系統設有:第1選擇手段(71)、以及第2選擇手段(72);該第1選擇手段具備從複數個要件(作為其中一例,標記107p~107w、107d~107f)選擇任意一個的要件之要件選擇手段(71、72),在前述要件選擇手段,從設定在前述複數個要件的至少一部分之第1要件群(作為其中一例,標記107p~107w)反覆選擇任意一個的要件;第2選擇手段,係從設定在前述複數個要件的至少一部分之第2要件群(作為其中一例,標記107d~107f)反覆選擇任意一個的要件;其特徵為:構成使前述遊戲控制手段作為以下的手段而發揮功能:要件滾進手段(91、S16、S31),其係根據特定的第1規則,把用前述第1選擇手段選擇出的要件滾進到特定的判定範圍(73、105),另一方面,根據與前述第1規則相異的第2規則,把用前述第2選擇手段選擇出的要件滾進到前述判定範圍;及進行控制手段(92、S23~S26),其係與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行。The computer program (85) for the game system in the same state of the present invention controls the game (the computer) (82) of the game system (1) as a function of the selection of the aforementioned requirements caused by the selection of the above-mentioned requirements. The game control means (90) functions: the game system includes: a first selection means (71) and a second selection means (72); the first selection means includes a plurality of elements (as an example, the mark 107p ~107w, 107d to 107f) select the element selection means (71, 72) of any one of the requirements, and the first component group set in at least a part of the plurality of requirements in the above-described requirement selection means (as an example, the mark 107p) ~107w) repeatedly selecting one of the requirements; the second selection means repeatedly selecting one of the requirements from the second requirement group (as an example, the marks 107d to 107f) of at least a part of the plurality of requirements; In order to configure the game control means as a means for: the element rolling means (91, S16, S31), the first selection means is used according to the specific first rule The selected requirement is rolled into a specific determination range (73, 105), and on the other hand, the element selected by the second selection means is scrolled to the above determination according to the second rule different from the first rule. And a control means (92, S23 - S26) for controlling the progress of the game in association with the combination of the above-mentioned requirements in the determination range.

有關本發明的另一樣態的遊戲系統(1),係包含:從複數個要件(作為其中一例,標記107p~107w、107d~107f)選擇任意一個的要件之要件選擇裝置(71、72);記憶特定的電腦程式(85)之記憶裝置(83);以及與前述要件選擇裝置及前述記憶裝置連接,根據前述電腦程式執行特定的處理之處理器(82);其特徵為:在前述要件選擇裝置,設有:從設定在前述複數個要件的至少一部分之第1要件群(作為其中一例,標記107p~107w)反覆選擇任意一個的要件之第1選擇裝置(71);以及從設定在前述複數個要件的至少一部分之第2要件群(作為其中一例,標記107d~107f)反覆選擇任意一個的要件之第2選擇裝置(72);前述處理器,係根據前述電腦程式,與前述要件選擇裝置所致之前述要件的選擇賦予關連而控制遊戲;於該遊戲的控制中:根據特定的第1規則,把用前述第1選擇手段選擇出的要件滾進到特定的判定範圍(73、105),另一方面,根據與前述第1規則相異的第2規則,把用前述第2選擇手段選擇出的要件滾進到前述判定範圍;與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行。A game system (1) according to another aspect of the present invention includes: a requirement selecting means (71, 72) for selecting a request from any of a plurality of requirements (as an example, marks 107p to 107w, 107d to 107f); Memorizing a memory device (83) of a specific computer program (85); and a processor (82) connected to the foregoing element selection device and the foregoing memory device for performing a specific process according to the computer program; characterized in that: The apparatus is provided with: a first selection device (71) that repeatedly selects one of the requirements of the first component group (for example, the markers 107p to 107w) that is set in at least a part of the plurality of requirements; A second selection means (72) for selecting at least a part of the plurality of requirements (for example, the markers 107d to 107f) to select one of the requirements; the processor is selected based on the computer program and the above-mentioned requirements The selection of the aforementioned requirements by the device gives a connection to control the game; in the control of the game: according to the specific first rule, the selection selected by the first selection means The item is rolled into a specific determination range (73, 105). On the other hand, according to the second rule different from the first rule, the element selected by the second selection means is rolled into the determination range; The combination of the aforementioned requirements in the aforementioned determination range is related to control the progress of the aforementioned game.

根據上述樣態的遊戲系統及電腦程式,分別用第1選擇手段及第2選擇手段(或是第1選擇裝置及第2選擇裝置)選擇出的件滾進判定範圍的規則被差別化的緣故,可以在第1選擇手段及第2選擇手段之分別的選擇結果、以及這些選擇結果給予到判定範圍中的要件的組合之影響亦即與給予到遊戲的進行的影響之對應關係產生有差。例如,可以產生出:配合反覆第1選擇手段或是第2選擇手段的任意一個其中一方的選擇手段中的選擇而一邊逐漸變化判定範圍中的要件的組合,把用另一方的選擇手段選擇出的要件適宜滾進到判定範圍這樣的差。若設定這樣的差,可以在判定範圍中的要件的組合的變化上產生不規則性。與把用兩選擇手段選擇出的要件を判定範圍平均規則地滾進的情況做比較,可以抑制或是消解要件的組合的形成過程的單調性而提高遊戲的進行的多樣性。為此,對觀察組合的形成過程之玩家來說,遊戲的進行變得難以預測,適宜變化玩家的期待感或緊張感。因此,可以提高遊戲的興趣。According to the above-described game system and computer program, the rules for the roll-in determination range selected by the first selection means and the second selection means (or the first selection means and the second selection means) are differentiated. The influence of the selection result of the first selection means and the second selection means and the combination of the requirements of the selection result in the determination range, that is, the correspondence with the influence given to the progress of the game may be caused. For example, it is possible to gradually change the combination of the requirements in the determination range while selecting the selection means of one of the first selection means or the second selection means, and select the other selection means. The requirement is suitable for rolling into the difference of the determination range. If such a difference is set, irregularities can be generated in the change of the combination of the requirements in the determination range. In comparison with the case where the determination range selected by the two selection means is regularly rolled in on the rule, the monotony of the formation process of the combination of the elements can be suppressed or eliminated, and the diversity of the progress of the game can be improved. For this reason, for the player who observes the formation process of the combination, the progress of the game becomes unpredictable, and it is suitable to change the expectation or tension of the player. Therefore, the interest of the game can be improved.

尚且,有關本發明的其中一樣態之電腦程式,係也可以在記憶在記憶媒體的狀態下被提供。使用該記憶媒體的話,例如經由在電腦安裝與本發明有關的電腦程式而執行,可以利用該電腦實現本發明的遊戲系統。記憶電腦程式的記憶媒體,也可以是CDROM等的非暫存性的記憶媒體。Furthermore, the computer program of the same state of the present invention can also be provided in the state of being memorized in the memory medium. When the memory medium is used, for example, by installing a computer program related to the present invention on a computer, the computer system of the present invention can be realized by the computer. The memory medium of the computer program can also be a non-transitory memory medium such as a CDROM.

上述樣態中,也可以是,前述第1規則係設定成:每當用前述第1選擇手段選擇前述要件就把該要件依序滾進到前述判定範圍。據此,每次用第1選擇手段選擇要件,一方面把該選擇出的要件滾進到判定範圍而使判定範圍中的要件的組合規則性變化,一方面根據第2規則把用第2選擇手段選擇出的要件適宜滾進到判定範圍,經此,可以對要件的組合的變化給予不規則性。In the above aspect, the first rule may be set such that the requirement is sequentially rolled into the determination range every time the element is selected by the first selection means. According to this, each time the selection means is selected by the first selection means, on the one hand, the selected element is rolled into the determination range, and the combination of the requirements in the determination range is regularly changed. On the other hand, the second selection is used according to the second rule. The elements selected by the means are suitable to roll into the determination range, whereby the irregularity of the combination of the elements can be given.

也可以是,前述第2規則係設定成:在用前述第2選擇手段選擇出前述要件後一直到該要件滾進到前述判定範圍為止所需要的時間長度,比起在用前述第1選擇手段選擇出前述要件後一直到該要件滾進到前述判定範圍為止所需要的時間長度,還要長。據此,用第2選擇手段選擇出的要件滾進到判定範圍為止所需要的時間長度相對變長,經此,可以相對長期確保用第2選擇手段選擇出要件後,該要件滾進到判定範圍而參與倒判定範圍中的要件的組合為止的期間。在該期間藉由用第1選擇手段選擇出的要件使判定範圍中的要件的組合變化,經此,用第2選擇手段選擇出的要件使給予到遊戲的進行的影響適宜變化,經此,使玩家的期待感或緊張感變化而可以提高遊戲的興趣。The second rule may be set to a length of time required until the requirement is rolled up to the determination range by the second selection means, and the first selection means is used. The length of time required until the above requirement is rolled up until the requirement is rolled into the aforementioned determination range is longer. According to this, the length of time required for the element selected by the second selection means to roll into the determination range is relatively long, whereby the requirement for selecting the element by the second selection means can be ensured for a long period of time, and the element is rolled into the determination. The period until the range is entered into the combination of the requirements in the inverse judgment range. In this period, the combination of the requirements in the determination range is changed by the requirement selected by the first selection means, whereby the influence selected by the second selection means appropriately changes the influence given to the progress of the game, whereby The interest in the game can be improved by changing the player's sense of expectation or tension.

也可以是,在前述遊戲控制手段,更設有:在前述判定範圍內的前述要件的數目超過了特定的上限值的情況下,把前述判定範圍內的要件的一部分從該判定範圍予以排除之要件排除手段(91、S14、S29)。據此,判定範圍內的要件的數目被限制在上限值內的緣故,隨著對判定範圍之要件的滾進,可以確實使該判定範圍內中的要件的組合變化。Further, in the game control means, if a number of the requirements in the determination range exceeds a predetermined upper limit value, a part of the requirements in the determination range may be excluded from the determination range. The means of exclusion (91, S14, S29). According to this, the number of requirements in the determination range is limited to the upper limit value, and the combination of the requirements in the determination range can be surely changed as the requirement for the determination range is rolled.

也可以是,前述要件排除手段,係作為從朝前述判定範圍滾進的時期為較早要件依序排除到該判定範圍外者。隨著朝判定範圍的要件的滾進,早先滾進到該判定範圍的要件被依序排除,經此,滾進到判定範圍內的要件在遊戲的進行係給予影響的期間為有限,經此,可以更確實變化關於要件的組合的形成之期待感或緊張感。Alternatively, the means for excluding the above-mentioned requirements may be excluded from the determination range as an earlier requirement from the period of the roll-in toward the determination range. As the requirements of the determination range are rolled in, the requirements that were previously rolled into the determination range are sequentially excluded, and accordingly, the requirement that the element rolled into the determination range is affected during the progress of the game is limited. It is possible to change the expectation or tension of the formation of the combination of the elements more reliably.

也可以是,在前述第2要件群,包含未中獎要件(作為其中一例,未中獎標記107f)及中獎要件(作為其中一例,標記107w、107d、107e),前述要件滾進手段,係根據前述第2規則僅把前述中獎要件滾進到前述判定範圍。據此,在用第2選擇手段選擇出未中獎要件的情況下,該未中獎要件係未參與到判定範圍中的要件的組合,只要是在選擇了中獎要件的情況下,該中獎要件係根據第2規則而滾進到判定範圍而對要件的組合產生變化。為此,關於朝用第2選擇手段選擇出的要件的判定範圍的滾進,更可以產生不規則性。In the second requirement group, the unclaimed requirement (as an example, the unwinning mark 107f) and the winning requirement (as an example, the marks 107w, 107d, and 107e) may be included, and the above-described requirement rolling means may be based on the foregoing. The second rule only rolls the aforementioned winning requirement into the aforementioned determination range. According to this, in the case where the non-winning requirement is selected by the second selection means, the unwinning requirement is a combination of the requirements that are not involved in the determination range, and if the winning requirement is selected, the winning requirement is based on The second rule is rolled into the determination range to change the combination of the requirements. For this reason, it is possible to generate irregularities in the rolling of the determination range of the requirements selected by the second selection means.

也可以是,在前述第2要件群包含有:在滾進到了前述判定範圍內的情況下,作為包含在前述第1要件群之至少二個要件而通用的共用要件(作為其中一例,標記107w)。據此,在用第2選擇手段選擇出的共用要件滾進到了判定範圍的情況下,該共用要件係至少作為二個要件而通用的緣故,關於判定範圍中的要件的組合的形成,產生有利的狀況。為此,根據第2選擇手段中的要件的選擇,可以提高與朝該選擇出的要件的判定範圍的滾進相關的玩家的期待感。In the case where the second requirement group includes a common requirement that is included in at least two of the first component groups when the roll is within the determination range (as an example, the mark 107w) ). According to this, when the common requirement selected by the second selection means is rolled into the determination range, the common requirement is common to at least two elements, and the formation of the combination of the elements in the determination range is advantageous. The situation. Therefore, according to the selection of the requirements in the second selection means, it is possible to improve the expectation of the player related to the roll-in of the determination range of the selected requirement.

也可以是,在前述第2要件群含有在滾進到了前述判定範圍的情況下,附加到該判定範圍內的任意一個的要件而產生一個結合要件(作為其中一例,標記107c)之附加要件(其中一例,標記107d、107e);前述進行控制手段,係在形成了包含前述結合要件之特定的組合之情況下,在前述遊戲的進行產生特別的影響(作為其中一例,步驟S26中的特別獎賞的產生)。據此,可以通過附加要件的選擇、以及朝根據該附加要件所產生出的結合要件的判定範圍的滾進,在遊戲的進行更產生出多樣性。In addition, when the second component group is included in the determination range, the second component group may be added to any one of the determination ranges to generate a binding element (as an example, the flag 107c). In the case of the control means, when the specific combination including the combination is formed, the control means has a special influence on the progress of the game (as an example, the special prize in step S26) Produced). According to this, it is possible to produce diversity in the progress of the game by the selection of the additional requirements and the roll-in of the determination range of the combination requirements generated according to the additional requirements.

也可以是,前述進行控制手段,係形成了在前述判定範圍內滿足特定的條件(作為其中一例,步驟S23的得獎條件)之組合的情況下,使報酬產生。據此,把與判定範圍中的要件的組合和報酬賦予關連,可以確實提高對要件的組合的形成之玩家的期待感。In the case where the control means is configured to form a combination of the specific conditions (for example, the winning condition of step S23) within the determination range, the remuneration may be generated. According to this, by combining the combination with the requirements in the determination range and the reward, it is possible to surely improve the expectation of the player who forms the combination of the requirements.

也可以是,各個前述第1選擇手段及第2選擇手段,係藉由抽選來選擇前述要件。據此,利用抽選所致之任意性來擔保遊戲的進行中的偶然性、或者是意外性,伴隨於此,可以更提高遊戲的興趣。Each of the first selection means and the second selection means may select the above-described requirements by lottery. According to this, the arbitrariness caused by the lottery is used to guarantee the contingency or the accident of the progress of the game, and along with this, the interest of the game can be further improved.

上述的實施方式的一部分或是全部,係記載如以下的附注,但是,不限定於以下所述。Some or all of the above-described embodiments are described below, but are not limited to the following.

(附記1)
一種遊戲系統,具備:利用物理性的遊戲媒體,來從第1要件群反覆選擇任意一個的要件之第1抽選部;
執行電子的抽選,從第2要件群反覆選擇任意一個的要件之第2抽選部;以及
與前述第1抽選部及前述第2抽選部所致之前述要件的選擇賦予關連來控制遊戲之處理器;其中,
前述處理器,係
根據特定的第1規則,把用前述第1抽選部選擇出的要件滾進到特定的判定範圍,另一方面,根據與前述第1規則相異的第2規則,把用前述第2抽選部選擇出的要件,滾進到前述判定範圍;
與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行。
(Note 1)
A game system comprising: a first drawing unit that repeatedly selects one of the requirements from the first requirement group by using a physical game medium;
Performing the electronic drawing, selecting the second drawing unit of any one of the requirements from the second component group; and controlling the game processor in association with the selection of the above-mentioned requirements by the first drawing unit and the second drawing unit ;among them,
The processor scrolls the element selected by the first drawing unit into a specific determination range according to a specific first rule, and uses the second rule different from the first rule. The requirements selected by the second drawing unit are rolled into the determination range;
Controlling the progress of the game is controlled in association with the combination of the aforementioned requirements in the aforementioned determination range.

(附記2)
一種遊戲系統,具備:與要件的選擇賦予關連而控制進行的遊戲之處理器;其中,
前述處理器,係
從第1要件群反覆選擇任意一個的要件;
從第2要件群反覆選擇任意一個的要件;
根據特定的第1規則,把從前述第1要件群選擇出的要件,滾進到特定的判定範圍,另一方面,根據與前述第1規則相異的第2規則,把從前述第2要件群選擇出的要件,滾進到前述判定範圍;
與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行。
(Note 2)
A game system having: a processor that controls a game that is related to a selection of a requirement; wherein,
The processor is configured to repeatedly select one of the requirements from the first requirement group;
Select one of the requirements from the second requirement group repeatedly;
According to the specific first rule, the requirement selected from the first requirement group is rolled into a specific determination range, and the second requirement is based on the second rule different from the first rule. The selected elements of the group are rolled into the aforementioned determination range;
Controlling the progress of the game is controlled in association with the combination of the aforementioned requirements in the aforementioned determination range.

(附記3)
附注2的遊戲系統,其中,前述處理器,係執行電子的抽選而從前述第1要件群及前述第2要件群選擇前述要件。
(Note 3)
In the game system of the second aspect, the processor selects the requirement from the first requirement group and the second requirement group by performing electronic drawing.

(附記4)
一種遊戲系統的控制方法,係與要件的選擇賦予關連而使遊戲進行;其特徵為具備以下的程序:
從第1要件群反覆選擇任意一個的要件之第1選擇程序;
從第2要件群反覆選擇任意一個的要件之第2選擇程序;
根據特定的第1規則,把用前述第1選擇程序選擇出的要件,滾進到特定的判定範圍,另一方面,根據與前述第1規則相異的第2規則,把用前述第2選擇程序選擇出的要件,滾進到前述判定範圍之要件滾進程序;以及
與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行之進行控制程序。
(Note 4)
A control method for a game system is related to the selection of a requirement to make a game; the feature is that the following program is provided:
Selecting the first selection program of any one of the requirements from the first requirement group;
Selecting the second selection program of any one of the requirements from the second requirement group;
According to the specific first rule, the requirement selected by the first selection program is rolled into a specific determination range, and the second selection is made based on the second rule different from the first rule. The requirements selected by the program are rolled into the program of the above-mentioned determination range; and the control program for controlling the progress of the game is provided in association with the combination of the above-mentioned requirements in the aforementioned determination range.

1‧‧‧遊戲機(遊戲系統)1‧‧‧Game machine (game system)

11‧‧‧抽選機構 11‧‧‧Selection institutions

12‧‧‧投入機構 12‧‧‧Investment agencies

71‧‧‧第1抽選部(第1選擇手段、第1選擇裝置) 71‧‧‧1st selection section (1st selection means, 1st selection means)

72‧‧‧第2抽選部(第2選擇手段、第2選擇裝置) 72‧‧‧Second selection unit (second selection means, second selection means)

73‧‧‧判定範圍 73‧‧‧ Determination range

74‧‧‧要件 74‧‧‧Requirements

81‧‧‧抽選控制部 81‧‧‧Selection Control Department

82‧‧‧控制裝置(電腦、處理器) 82‧‧‧Control devices (computers, processors)

83‧‧‧記憶裝置 83‧‧‧ memory device

85‧‧‧遊戲程式 85‧‧‧ game program

90‧‧‧遊戲控制部(遊戲控制手段) 90‧‧‧ Game Control Department (game control means)

91‧‧‧配列控制部(要件滾進手段、要件排除手段) 91‧‧‧Arrangement of the Ministry of Control (the means of rolling in and the means for removing the requirements)

92‧‧‧進行控制部(進行控制手段) 92‧‧‧ Conduct control department (control means)

94‧‧‧評量部 94‧‧‧Measurement Department

95‧‧‧報酬控制部 95‧‧‧Reward Control Department

100‧‧‧遊戲畫面 100‧‧‧ game screen

104‧‧‧待機列 104‧‧‧ Standby column

105‧‧‧判定列(判定範圍) 105‧‧‧Determining column (judgment scope)

106‧‧‧格子 106‧‧‧ lattice

107c‧‧‧結合標記(中獎要件、結合要件) 107c‧‧‧Combined mark (winning requirements, combined requirements)

107d‧‧‧蘋果標記(中獎要件、附加要件) 107d‧‧‧Apple Mark (winning requirements, additional requirements)

107e‧‧‧勝率提升標記(中獎要件、附加要件) 107e‧‧‧Winning rate improvement mark (winning requirements, additional requirements)

107f‧‧‧未中獎標記(未中獎要件) 107f‧‧‧No winning mark (not winning)

107p~107u‧‧‧標記(要件) 107p~107u‧‧‧ mark (required)

107v‧‧‧複數色標記(要件) 107v‧‧‧Multi-color mark (required)

107w‧‧‧特別標記(中獎要件、共用要件) 107w‧‧‧Special mark (winning requirements, sharing requirements)

[圖1] 有關本發明的一型態之遊戲機的總圖。[Fig. 1] A general view of a game machine of a type of the present invention.

[圖2] 中心單元及複數個遊戲站單元的立體圖。 [Fig. 2] A perspective view of a center unit and a plurality of game station units.

[圖3] 抽選機構的重要部分放大圖。 [Fig. 3] An enlarged view of an important part of the drawing mechanism.

[圖4] 圖3中,省略了旋轉場地之圖。 [Fig. 4] In Fig. 3, a diagram of a rotating field is omitted.

[圖5] 回收機構的立體圖。 [Fig. 5] A perspective view of a recycling mechanism.

[圖6] 投入機構的立體圖。 [Fig. 6] A perspective view of the input mechanism.

[圖7] 抽選場地的示意圖。 [Fig. 7] Schematic diagram of the drawing site.

[圖8] 表示在各第1抽選部及第2抽選部選擇出的要件滾進判定範圍的概念之圖。 [Fig. 8] A diagram showing the concept of the requirement roll-in determination range selected by each of the first drawing unit and the second drawing unit.

[圖9] 表示適用圖8的概念之遊戲畫面的其中一例之圖。 FIG. 9 is a view showing an example of a game screen to which the concept of FIG. 8 is applied.

[圖10A] 表示對圖9的待機列及判定列,滾進在各第1抽選部及第2抽選部選擇出的標記之過程的其中一例之圖。 FIG. 10A is a view showing an example of a process of scrolling the mark selected by each of the first drawing unit and the second drawing unit in the standby column and the determination column of FIG. 9.

[圖10B] 表示接續圖10A的過程之圖。 FIG. 10B is a view showing a process subsequent to FIG. 10A.

[圖10C] 表示接續圖10B的過程之圖。 [Fig. 10C] A diagram showing the procedure subsequent to Fig. 10B.

[圖10D] 表示接續圖10C的過程之圖。 FIG. 10D is a view showing a process subsequent to FIG. 10C.

[圖10E] 表示接續圖10D的過程之圖。 FIG. 10E is a view showing a process subsequent to FIG. 10D.

[圖10F] 表示接續圖10E的過程之圖。 FIG. 10F is a view showing a process subsequent to FIG. 10E.

[圖10G] 表示接續圖10F的過程之圖。 FIG. 10G is a view showing a process subsequent to FIG. 10F.

[圖10H] 表示產生結合要件而滾進判定列的過程的其中一例之圖。 [Fig. 10H] Fig. 10H is a view showing an example of a process of generating a binding element and rolling it into a determination column.

[圖10I] 表示接續圖10H的過程之圖。 [Fig. 10I] A diagram showing the procedure following Fig. 10H.

[圖10J] 表示接續圖10I的過程之圖。 FIG. 10J is a view showing a process subsequent to FIG. 10I.

[圖11] 表示遊戲機的控制系統中的重要部分的構成的其中一例之功能方塊圖。 Fig. 11 is a functional block diagram showing an example of a configuration of an important part of a control system of a game machine.

[圖12] 表示遊戲控制部的詳細的構成的其中一例之功能方塊圖。 FIG. 12 is a functional block diagram showing an example of a detailed configuration of the game control unit.

[圖13] 表示遊戲控制部對抽選結果賦予關連並執行的遊戲控制處理的步驟的其中一例之流程圖。 [Fig. 13] A flowchart showing an example of a procedure of a game control process in which the game control unit gives a related and executed execution result to the lottery result.

[圖14] 表示抽選結果處理的步驟的其中一例之流程圖。 Fig. 14 is a flow chart showing an example of the procedure of the lottery result processing.

[圖15] 接續圖14之流程圖。 [Fig. 15] A flowchart subsequent to Fig. 14.

Claims (12)

一種遊戲系統,係具備: 從複數個要件選擇任意一個的要件之要件選擇手段;以及 與前述要件選擇手段所致之前述要件的選擇賦予關連而控制遊戲之遊戲控制手段;其特徵為: 在前述要件選擇手段,設有: 從設定在前述複數個要件的至少一部分之第1要件群反覆選擇任意一個的要件之第1選擇手段;以及 從設定在前述複數個要件的至少一部分之第2要件群反覆選擇任意一個的要件之第2選擇手段; 在前述遊戲控制手段,設有: 根據特定的第1規則,把用前述第1選擇手段選擇出的要件滾進到特定的判定範圍,另一方面,根據與前述第1規則相異的第2規則,把用前述第2選擇手段選擇出的要件滾進到前述判定範圍之要件滾進手段;以及 與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行之進行控制手段。A game system with: The means of selecting the elements of any one of the plurality of requirements; and a game control means for controlling a game in association with the selection of the foregoing requirements caused by the above-mentioned requirement selection means; characterized by: In the foregoing element selection means, there are: a first selection means for repeatedly selecting an element of any one of the first requirement groups set in at least a part of the plurality of requirements; a second selection means for repeatedly selecting one of the elements of the second requirement set from at least a part of the plurality of requirements; In the aforementioned game control means, there are: According to a specific first rule, the element selected by the first selection means is rolled into a specific determination range, and the second selection means is used according to the second rule different from the first rule. The selected element is rolled into the above-mentioned determination range of the element rolling means; A control means for controlling the progress of the game is provided in association with the combination of the above-described requirements in the above-described determination range. 如請求項1的遊戲系統,其中, 前述第1規則係設定成:每當用前述第1選擇手段選擇前述要件就把該要件依序滾進到前述判定範圍。The game system of claim 1, wherein The first rule is set such that the requirement is sequentially rolled into the determination range every time the above-described requirement is selected by the first selection means. 如請求項2的遊戲系統,其中, 前述第2規則係設定成:在用前述第2選擇手段選擇出前述要件後一直到該要件滾進到前述判定範圍為止所需要的時間長度,比起在用前述第1選擇手段選擇出前述要件後一直到該要件滾進到前述判定範圍為止所需要的時間長度,還要長。The game system of claim 2, wherein The second rule is set to a length of time required after the selection of the requirement by the second selection means until the requirement is rolled into the determination range, and the selection of the requirement is made by using the first selection means. The length of time required until the requirement is rolled into the aforementioned determination range is longer. 如請求項1~3中任一項的遊戲系統,其中, 在前述遊戲控制手段,更設有:在前述判定範圍內的前述要件的數目超過了特定的上限值的情況下,把前述判定範圍內的要件的一部分從該判定範圍予以排除之要件排除手段。The game system of any one of claims 1 to 3, wherein In the game control means, if the number of the requirements in the determination range exceeds a certain upper limit value, the means for excluding the part of the requirement within the determination range from the determination range is further excluded. . 如請求項4的遊戲系統,其中, 前述要件排除手段,係作為從朝前述判定範圍滾進的時期為較早要件依序排除到該判定範圍外者。The game system of claim 4, wherein The means for excluding the above-mentioned requirements is a case in which the earlier requirements are excluded from the determination range in the period from the time of the advancement to the determination range. 如請求項1~5中任一項的遊戲系統,其中, 在前述第2要件群,包含未中獎要件及中獎要件,前述要件滾進手段,係根據前述第2規則僅把前述中獎要件滾進到前述判定範圍。The game system of any one of claims 1 to 5, wherein In the second component group, the unclaimed requirement and the winning requirement are included, and the above-described requirement rolling means is only required to roll the aforementioned winning requirement into the determination range according to the second rule. 如請求項1~6中任一項的遊戲系統,其中, 在前述第2要件群包含有:在滾進到了前述判定範圍內的情況下,作為包含在前述第1要件群之至少二個要件而通用的共用要件。The game system of any one of claims 1 to 6, wherein The second component group includes a common requirement that is included in at least two of the first component groups when the roll is within the determination range. 如請求項1~5中任一項的遊戲系統,其中, 在前述第2要件群含有在滾進到了前述判定範圍的情況下,附加到該判定範圍內的任意一個的要件而產生一個結合要件之附加要件; 前述進行控制手段,係在形成了包含前述結合要件之特定的組合之情況下,在前述遊戲的進行產生特別的影響。The game system of any one of claims 1 to 5, wherein In the case where the second component group is included in the determination range, any one of the requirements within the determination range is added to generate an additional requirement of the combination requirement; The above-described control means has a special influence on the progress of the game when a specific combination including the above-described combination requirements is formed. 如請求項1~8中任一項的遊戲系統,其中, 前述進行控制手段,係形成了在前述判定範圍內滿足特定的條件之組合的情況下,使報酬產生。The game system of any one of claims 1 to 8, wherein The control means described above generates a remuneration when a combination of specific conditions is satisfied within the above-described determination range. 如請求項1~9中任一項的遊戲系統,其中, 各個前述第1選擇手段及第2選擇手段,係藉由抽選來選擇前述要件。The game system of any one of claims 1 to 9, wherein Each of the first selection means and the second selection means selects the above requirements by lottery. 一種遊戲系統用的電腦程式,係使遊戲系統的電腦,作為與前述要件選擇手段所致之前述要件的選擇賦予關連而控制遊戲之遊戲控制手段而發揮功能;該遊戲系統設有:第1選擇手段、以及第2選擇手段;該第1選擇手段具備從複數個要件選擇任意一個的要件之要件選擇手段,在前述要件選擇手段,從設定在前述複數個要件的至少一部分之第1要件群反覆選擇任意一個的要件;第2選擇手段,係從設定在前述複數個要件的至少一部分之第2要件群反覆選擇任意一個的要件;其特徵為: 構成使前述遊戲控制手段作為以下的手段而發揮功能: 要件滾進手段,其係根據特定的第1規則,把用前述第1選擇手段選擇出的要件滾進到特定的判定範圍,另一方面,根據與前述第1規則相異的第2規則,把用前述第2選擇手段選擇出的要件滾進到前述判定範圍;及 進行控制手段,其係與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行。A computer program for a game system, which functions as a game control means for controlling a game by associating a selection of the aforementioned requirements caused by the selection of the above-mentioned requirements; the game system is provided with: And a second selection means; the first selection means includes a requirement selection means for selecting a requirement of any one of the plurality of requirements, wherein the requirement selection means repeats from the first requirement group set to at least a part of the plurality of requirements Selecting one of the requirements; the second selection means repeatedly selecting one of the requirements from the second requirement group set in at least a part of the plurality of requirements; the feature is: The configuration causes the game control means to function as the following means: The method of rolling in, according to a specific first rule, the requirement selected by the first selection means is rolled into a specific determination range, and on the other hand, according to the second rule different from the first rule described above, Rolling the elements selected by the second selection means into the aforementioned determination range; and Control means is provided to control the progress of the game by providing a combination with the combination of the above requirements in the determination range. 一種遊戲系統,係包含:從複數個要件選擇任意一個的要件之要件選擇裝置;記憶特定的電腦程式之記憶裝置;以及與前述要件選擇裝置及前述記憶裝置連接,根據前述電腦程式執行特定的處理之處理器;其特徵為: 在前述要件選擇裝置,設有: 從設定在前述複數個要件的至少一部分之第1要件群反覆選擇任意一個的要件之第1選擇裝置;以及 從設定在前述複數個要件的至少一部分之第2要件群反覆選擇任意一個的要件之第2選擇裝置; 前述處理器,係根據前述電腦程式,與前述要件選擇裝置所致之前述要件的選擇賦予關連而控制遊戲;於該遊戲的控制中: 根據特定的第1規則,把用前述第1選擇裝置選擇出的要件滾進到特定的判定範圍,另一方面,根據與前述第1規則相異的第2規則,把用前述第2選擇裝置選擇出的要件滾進到前述判定範圍; 與前述判定範圍內的前述要件的組合賦予關連而控制前述遊戲的進行。A game system comprising: a device selection device for selecting a requirement of any one of a plurality of requirements; a memory device for memorizing a specific computer program; and a connection with the above-mentioned feature selection device and the aforementioned memory device, and performing a specific process according to the aforementioned computer program Processor; characterized by: In the foregoing element selection device, there is: a first selection device that repeatedly selects one of the requirements from at least a part of the first requirement group of the plurality of requirements; and Selecting a second selection device of any one of the requirements from the second requirement group set to at least a part of the plurality of requirements; The foregoing processor controls the game according to the computer program according to the selection of the foregoing requirements caused by the above-mentioned requirement selection device; in the control of the game: According to a specific first rule, the element selected by the first selection means is rolled into a specific determination range, and the second selection means is used according to the second rule different from the first rule. The selected elements are rolled into the aforementioned determination range; Controlling the progress of the game is controlled in association with the combination of the aforementioned requirements in the aforementioned determination range.
TW107146895A 2017-12-27 2018-12-25 Game system and memory media TWI727242B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2017-251244 2017-12-27
JP2017251244A JP6442717B1 (en) 2017-12-27 2017-12-27 GAME SYSTEM AND COMPUTER PROGRAM THEREOF

Publications (2)

Publication Number Publication Date
TW201932169A true TW201932169A (en) 2019-08-16
TWI727242B TWI727242B (en) 2021-05-11

Family

ID=64899427

Family Applications (1)

Application Number Title Priority Date Filing Date
TW107146895A TWI727242B (en) 2017-12-27 2018-12-25 Game system and memory media

Country Status (4)

Country Link
JP (1) JP6442717B1 (en)
CN (1) CN111447980B (en)
TW (1) TWI727242B (en)
WO (1) WO2019131523A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6889937B2 (en) 2019-10-15 2021-06-18 株式会社コナミアミューズメント Lottery device

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4087538B2 (en) * 1999-10-20 2008-05-21 株式会社コナミデジタルエンタテインメント Lottery device and game machine
JP2002336491A (en) * 2001-05-17 2002-11-26 Maruhon Ind Co Ltd Pachinko game machine
JP4070786B2 (en) * 2005-10-31 2008-04-02 株式会社コナミデジタルエンタテインメント Game device
JP5016403B2 (en) * 2007-06-25 2012-09-05 株式会社ユニバーサルエンターテインメント Game machine
US8702495B2 (en) * 2008-06-24 2014-04-22 Wms Gaming Inc. Wagering game with bonus game having enhanced player-selection features
JP5603633B2 (en) * 2010-03-30 2014-10-08 株式会社バンダイナムコゲームス Medal game device
TW201347815A (en) * 2012-05-29 2013-12-01 Bingotimes Digital Technology Co Ltd Method for playing roulette game machine
JP6234051B2 (en) * 2013-04-10 2017-11-22 株式会社カプコン game machine
JP5899177B2 (en) * 2013-09-25 2016-04-06 株式会社コナミデジタルエンタテインメント Game machine, game control method, and computer program
JP5727656B1 (en) * 2014-09-18 2015-06-03 株式会社コナミデジタルエンタテインメント Game machine with lottery mechanism
JP6352977B2 (en) * 2016-06-08 2018-07-04 株式会社コナミデジタルエンタテインメント Lottery game system and program
JP6157701B1 (en) * 2016-07-29 2017-07-05 山佐株式会社 Game machine

Also Published As

Publication number Publication date
CN111447980B (en) 2023-07-14
TWI727242B (en) 2021-05-11
WO2019131523A1 (en) 2019-07-04
JP2019115503A (en) 2019-07-18
JP6442717B1 (en) 2018-12-26
CN111447980A (en) 2020-07-24

Similar Documents

Publication Publication Date Title
AU2005201305B2 (en) Betting apparatus
US8864568B2 (en) Gaming machine having multiplying symbol ability
CN109893850B (en) Game system, control method for game system, and storage medium
US9466181B2 (en) Gaming method and apparatus with dynamic element function
US20140051496A1 (en) Electronic Gaming Machine and Gaming Method
TW201328753A (en) Game system
JP2005334352A (en) Game machine
TW201932169A (en) Game system and computer program used therein
JP6277438B2 (en) Game machine and computer program thereof
TW201900253A (en) Game device and computer program product
JP6069625B2 (en) Game machine, game control method, and computer program
JP5942058B2 (en) Game machine, game control method, and computer program
JP6442716B1 (en) GAME SYSTEM AND COMPUTER PROGRAM THEREOF
JP6727511B2 (en) Game device, game system, and computer program
WO2021196196A1 (en) Game system and operation method therefor
JP6023370B2 (en) Game machine, game control method, and computer program
JP4350764B2 (en) Game machine and computer program thereof
JP5996821B2 (en) Game machine, game control method, and computer program
JP5989269B2 (en) Game machine, game control method, and computer program
JP2016182446A (en) Game machine, game control method, and computer program