TW201909974A - Dart game device, dart speed display method and recording medium - Google Patents
Dart game device, dart speed display method and recording medium Download PDFInfo
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- TW201909974A TW201909974A TW107125933A TW107125933A TW201909974A TW 201909974 A TW201909974 A TW 201909974A TW 107125933 A TW107125933 A TW 107125933A TW 107125933 A TW107125933 A TW 107125933A TW 201909974 A TW201909974 A TW 201909974A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/02—Spears or the like ; Javelins
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/02—Indicators or score boards for arrow or dart games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/02—Photo-electric hit-detector systems
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- G—PHYSICS
- G01—MEASURING; TESTING
- G01P—MEASURING LINEAR OR ANGULAR SPEED, ACCELERATION, DECELERATION, OR SHOCK; INDICATING PRESENCE, ABSENCE, OR DIRECTION, OF MOVEMENT
- G01P21/00—Testing or calibrating of apparatus or devices covered by the preceding groups
- G01P21/02—Testing or calibrating of apparatus or devices covered by the preceding groups of speedometers
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- G—PHYSICS
- G01—MEASURING; TESTING
- G01P—MEASURING LINEAR OR ANGULAR SPEED, ACCELERATION, DECELERATION, OR SHOCK; INDICATING PRESENCE, ABSENCE, OR DIRECTION, OF MOVEMENT
- G01P3/00—Measuring linear or angular speed; Measuring differences of linear or angular speeds
- G01P3/42—Devices characterised by the use of electric or magnetic means
- G01P3/50—Devices characterised by the use of electric or magnetic means for measuring linear speed
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- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Mechanical Engineering (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
本發明係關於一種擲鏢遊戲裝置、擲鏢速度顯示方法及記錄媒體。The invention relates to a dart game device, a dart speed display method and a recording medium.
先前,已知有一種根據擲鏢所刺入之位置而競比得分之擲鏢遊戲裝置(例如參照專利文獻1)。於先前之擲鏢遊戲裝置中,因係根據擲鏢所刺入之位置自動地算出得分,故玩家無需自行計算分數,而能夠專心於遊戲。 [先前技術文獻] [專利文獻]Conventionally, there is known a dart game device that compares scores based on the position where the dart is pierced (for example, refer to Patent Document 1). In the previous dart game device, because the score is automatically calculated according to the position where the dart is pierced, the player does not need to calculate the score by himself, and can concentrate on the game. [Prior Art Literature] [Patent Literature]
[專利文獻1]日本專利第4682986號公報[Patent Document 1] Japanese Patent No. 4682986
[發明所欲解決之問題][Problems to be solved by the invention]
於擲鏢遊戲中,使手腕之揮動方法或投擲飛鏢之速度等保持固定被視為使擲鏢射中目標位置之要訣。認為,若玩家能夠獲知自己所投擲之擲鏢之速度,則玩家能夠自己判斷出擲鏢之投擲方法是否恰當,從而能夠更進一步地享受擲鏢遊戲。然而,在此之前並不存在具有顯示玩家所投擲之擲鏢之速度的功能之擲鏢遊戲裝置。In the game of darts, keeping the wrist's swing method or the speed of throwing darts fixed is considered as the key to get the darts to hit the target position. It is considered that if the player can know the speed of the dart thrown by the player, the player can judge for himself whether the throwing method of the dart is appropriate, so that he can further enjoy the dart game. However, there has not been a dart game device having a function of displaying the speed of a dart thrown by the player until now.
因此,本發明之目的在於,提供一種能夠顯示擲鏢速度之擲鏢遊戲裝置、擲鏢速度顯示方法及程式。 [解決問題之技術手段]Therefore, an object of the present invention is to provide a dart game device capable of displaying a dart speed, a method and a program for displaying the dart speed. [Technical means to solve the problem]
本發明之一態樣之擲鏢遊戲裝置係提供玩家向鏢靶投擲飛鏢之擲鏢遊戲者,且具有:速度感測器,其設置於鏢靶內,輸出表示經測定之物體速度之速度資料;速度檢測部,其使用自速度感測器接收之速度資料,檢測玩家向鏢靶投擲之擲鏢之速度;及顯示部,其顯示以速度檢測部檢測出之擲鏢速度。 [發明之效果]A dart throwing game device according to one aspect of the present invention is a dart throwing player that throws a dart at a dart target, and has a speed sensor which is set in the dart target and outputs speed data indicating the speed of the measured object. A speed detection unit that detects the speed of the dart thrown by the player toward the dart target using the speed data received from the speed sensor; and a display unit that displays the dart speed detected by the speed detection unit. [Effect of the invention]
根據本發明,能夠提供一種可顯示擲鏢速度之擲鏢遊戲裝置、擲鏢速度顯示方法及程式。According to the present invention, a dart game device capable of displaying a dart speed, a dart speed display method, and a program can be provided.
參照隨附圖式,對本發明之較佳實施形態進行說明。再者,於各圖中,標註同一符號者具有同一或相同構成。A preferred embodiment of the present invention will be described with reference to the accompanying drawings. In addition, in each figure, the same code | symbol has the same or the same structure.
<整體構成> 圖1係實施形態之擲鏢遊戲裝置之外觀立體圖。如圖1所示,擲鏢遊戲裝置10例如形成為立式長方體形狀。該擲鏢遊戲裝置10為玩家提供例如1位玩家於1個回合等連續投擲3支擲鏢之擲鏢遊戲。擲鏢可為軟擲鏢或硬擲鏢等,並無特別限定。<Overall Structure> FIG. 1 is an external perspective view of a dart game device according to an embodiment. As shown in FIG. 1, the dart game device 10 is formed in a rectangular parallelepiped shape, for example. The dart game device 10 provides a player with a dart game in which three darts are continuously thrown by one player in one round. The dart may be a soft dart or a hard dart, and is not particularly limited.
擲鏢遊戲裝置10具備鏢靶12及顯示裝置14。鏢靶12配置於擲鏢遊戲裝置10之正面之玩家站立姿勢下之大致視線位置。顯示裝置14顯示靜態圖像或動態圖像。The dart game device 10 includes a dart target 12 and a display device 14. The dart target 12 is disposed at an approximate line of sight position of a player in front of the dart game device 10 in a standing posture. The display device 14 displays a still image or a moving image.
又,於擲鏢遊戲裝置10之正面,設置有硬幣投入口或模式選擇開關等。玩家將費用投入硬幣投入口中,按下模式選擇開關,選擇遊戲模式,進行擲鏢遊戲。於該擲鏢遊戲中,玩家站立於擲鏢遊戲裝置10前之特定位置,瞄準鏢靶12之特定靶標而投擲飛鏢。到達鏢靶12之擲鏢之前端部刺入鏢靶12,所刺入之擲鏢之座標位置被檢出,並根據所刺入之位置,於顯示裝置14顯示得分。A coin insertion slot, a mode selection switch, and the like are provided on the front of the dart game device 10. The player puts the cost into the coin slot, presses the mode selection switch, selects the game mode, and plays a dart game. In this dart game, the player stands at a specific position in front of the dart game device 10, aims at a specific target of the dart target 12 and throws a dart. The end of the dart reaches the dart target 12 before reaching the dart target 12, and the coordinate position of the dart inserted is detected, and the score is displayed on the display device 14 according to the position of the dart.
圖2係鏢靶12之前視圖。速度感測器16安裝於鏢靶12之左上方,測定周邊物體之速度,輸出表示所測定出之物體速度之速度資料。再者,速度感測器16之安裝位置並不限定於圖2所示之位置。可安裝於任意位置,只要能夠測定出擲鏢速度。FIG. 2 is a front view of the dart target 12. The speed sensor 16 is installed at the upper left of the dart target 12 to measure the speed of surrounding objects, and outputs speed data indicating the measured speed of the object. Moreover, the installation position of the speed sensor 16 is not limited to the position shown in FIG. 2. It can be installed at any position as long as the dart speed can be measured.
盤面18分成得分不同之複數個區段,於盤面18之背面,安裝有檢測複數個區段中哪個區段被按壓之區段感測器。區段感測器由針對每一區段而設置之開關群構成,藉由以擲鏢刺入區段時所施加之力按下與該區段對應之開關,而特定出擲鏢所刺入之區段。The disk surface 18 is divided into a plurality of segments with different scores. On the back of the disk surface 18, a segment sensor is installed which detects which of the plurality of segments is pressed. The segment sensor is composed of a switch group provided for each segment. By pressing the switch corresponding to the segment with the force applied when the dart is used to penetrate the segment, a specific dart is inserted into the segment. Section.
於鏢靶12之背面,安裝有檢測施加至鏢靶12之衝擊之衝擊感測器。衝擊感測器用以檢測例如擲鏢射中整個鏢靶12上之哪個位置。於區段感測器中,只有擲鏢射中盤面18,方能檢測到被擲鏢射中,但若為衝擊感測器,即便於擲鏢射中偏離盤面18之位置之情形時,亦能夠檢測到被擲鏢射中。An impact sensor for detecting an impact applied to the dart target 12 is mounted on the back of the dart target 12. The impact sensor is used to detect, for example, which position on the entire dart target 12 during dart shooting. In the segment sensor, only a dart hit the disk 18 can be detected by the dart, but if it is an impact sensor, even when the dart shot deviates from the position of the disk 18, the Able to detect being hit by a dart.
再者,擲鏢遊戲裝置10亦可具備位置檢測感測器(並非必須具備,於以下之說明中亦同樣如此),該位置檢測感測器包含:複數個光源24A,其等安裝於鏢靶12之周邊;複數個光感測器24B,其等檢測自光源24A發出之光之光強度;及處理裝置,其基於光強度,算出盤面18之被擲鏢刺入之位置。藉由具備位置檢測感測器,擲鏢遊戲裝置10能夠以較區段單位更詳細之精度判定擲鏢刺入盤面18之位置。In addition, the dart game device 10 may also be provided with a position detection sensor (not necessarily required, and the same will be described in the following description). The position detection sensor includes a plurality of light sources 24A, which are mounted on the dart target. 12; a plurality of light sensors 24B that detect the light intensity of the light emitted from the light source 24A; and a processing device that calculates the position of the disk surface 18 that is penetrated by the dart based on the light intensity. By having a position detection sensor, the dart game device 10 can determine the position where the dart penetrates into the disk surface 18 with a more detailed accuracy than the segment unit.
<硬體構成> 圖3係表示擲鏢遊戲裝置10之硬體構成之一例之圖。擲鏢遊戲裝置10具備顯示裝置14、速度感測器16、衝擊感測器20、區段感測器22、光源24A、光感測器24B、操作器件26及控制裝置30。控制裝置30具備控制系統整體之CPU(Central Processing Unit,中央處理單元)32及記憶體34。<Hardware Configuration> FIG. 3 is a diagram showing an example of a hardware configuration of the dart game device 10. The dart game device 10 includes a display device 14, a speed sensor 16, an impact sensor 20, a segment sensor 22, a light source 24A, a light sensor 24B, an operation device 26, and a control device 30. The control device 30 includes a CPU (Central Processing Unit) 32 and a memory 34 that control the entire system.
當接通擲鏢遊戲裝置10之電源時,CPU32根據記憶於記憶體34中之啟動程式,讀取遊戲程式,將遊戲畫面輸出至顯示裝置14。又,藉由來自操作器件26之遊戲幣投入信號、來自選擇開關、開始遊戲開關之輸入信號等,使玩家期望之遊戲模式進行。When the power of the dart game device 10 is turned on, the CPU 32 reads the game program according to the startup program stored in the memory 34 and outputs the game screen to the display device 14. In addition, a game mode desired by the player is made by a coin input signal from the operation device 26, an input signal from a selection switch, a game start switch, and the like.
<功能方塊構成> 圖4係表示擲鏢遊戲裝置10之功能方塊構成之一例之圖。擲鏢遊戲裝置10具備遊戲執行部100、速度檢測部102、顯示部104及違規檢測部106。遊戲執行部100、速度檢測部102、顯示部104及違規檢測部106可藉由使CPU32執行記憶於記憶體34中之程式之處理而實現。又,該程式可儲存於記錄媒體。儲存有該程式之記錄媒體可為電腦可讀取之非暫時性記錄媒體。非暫時性記錄媒體並無特別限定,例如可為USB(Universal Serial Bus,通用串列匯流排)記憶體及CD-ROM(Compact Disc-Read Only Memory,唯讀光碟)等記錄媒體。<Functional Block Configuration> FIG. 4 is a diagram showing an example of a functional block configuration of the dart game device 10. The dart game device 10 includes a game execution unit 100, a speed detection unit 102, a display unit 104, and a violation detection unit 106. The game execution unit 100, the speed detection unit 102, the display unit 104, and the violation detection unit 106 can be implemented by causing the CPU 32 to execute processing of a program stored in the memory 34. The program can be stored on a recording medium. The recording medium storing the program may be a non-transitory recording medium that can be read by a computer. The non-transitory recording medium is not particularly limited, and may be, for example, a USB (Universal Serial Bus) memory and a CD-ROM (Compact Disc-Read Only Memory).
遊戲執行部100具有進行用以執行擲鏢遊戲之各種處理之功能。所謂各種處理,例如為:進行玩家所選擇之遊戲模式、判定擲鏢射中鏢靶12、判定擲鏢刺入盤面18之位置、計算得分、顯示用以播放擲鏢遊戲之動畫等。The game execution unit 100 has a function of performing various processes for executing a dart game. The various processes include, for example, performing a game mode selected by the player, determining that the dart is hitting the dart target 12, determining the position where the dart penetrates the disk surface 18, calculating a score, and displaying an animation for playing the dart game.
又,遊戲執行部100將衝擊感測器20檢測到衝擊之時點判定為擲鏢射中鏢靶12之時點。又,遊戲執行部100亦可不論衝擊感測器20是否檢測到衝擊,而將區段感測器22檢測到鏢靶12中所含之複數個區段中任一者被按壓之時點、或自位置檢測感測器收到擲鏢刺入盤面18之通知之時點,判定為擲鏢射中鏢靶12之時點。遊戲執行部100於判定出擲鏢射中鏢靶12之情形時,將已判定擲鏢射中鏢靶12之事向速度檢測部102通知。In addition, the game execution unit 100 determines the time when the impact is detected by the impact sensor 20 as the time when the dart hits the dart target 12. In addition, the game execution unit 100 may detect the point when the segment sensor 22 detects that any of the plurality of segments included in the dart target 12 is pressed, regardless of whether the impact sensor 20 detects an impact, or The time point when the position detection sensor receives the notification that the dart is pierced into the disk surface 18 is determined as the time when the dart hits the dart target 12. When the game execution unit 100 determines that the dart hit the dart target 12, the game execution unit 100 notifies the speed detection unit 102 that the dart has been hit the dart target 12.
速度檢測部102具有如下功能,即,使用自速度感測器16輸出之表示物體速度之速度資料,檢測玩家向鏢靶12投擲之擲鏢之速度。此處,本擲鏢遊戲裝置10所具備之速度感測器16亦可為離散地輸出表示速度感測器16檢測到之物體速度之速度資料之感測器。該情形時,速度檢測部102亦可將於自遊戲執行部100判定出擲鏢射中鏢靶12之時點起至較該時點早特定時間之時點之間的期間(以下稱為「特定之判定期間」)自速度感測器16接收到之速度資料檢測作為擲鏢速度。The speed detection unit 102 has a function of detecting the speed of the dart thrown by the player toward the dart target 12 using speed data indicating the speed of the object output from the speed sensor 16. Here, the speed sensor 16 provided in the dart game device 10 may be a sensor that discretely outputs speed data indicating the speed of an object detected by the speed sensor 16. In this case, the speed detection unit 102 may also perform a period from the time point when the game execution unit 100 determines that the dart hits the dart target 12 to a time point earlier than that time by a specific time (hereinafter referred to as the “specific determination”). Period ii) The speed data received from the speed sensor 16 is detected as the dart speed.
顯示部104具有將以速度檢測部102檢測出之擲鏢速度顯示於顯示裝置14之功能。The display unit 104 has a function of displaying the dart speed detected by the speed detection unit 102 on the display device 14.
違規檢測部106具有判定玩家是否進行違規行為之功能。具體而言,於遊戲執行部100中判定出擲鏢刺入盤面18之情形,且以速度檢測部102檢測出擲鏢速度之情形時,違規檢測部106判定玩家未進行違規行為。又,於遊戲執行部100中判定擲鏢刺入盤面18之情形,且以速度檢測部102未檢測到擲鏢速度之情形時,違規檢測部106判定玩家有可能進行了違規行為。玩家所進行之違規行為係由於玩家自行按壓區段等操作,雖然實際上並未投擲飛鏢但卻彷彿有投擲飛鏢般,因而造成擲鏢遊戲裝置10誤判之行為。可設定為,於違規檢測部106判定出玩家有可能實施了違規行為之情形時,遊戲執行部100不計得分。又,亦可設定為,於被違規檢測部106判定為玩家有可能實施了違規行為之次數超過預先設定之特定次數之情形時,遊戲執行部100判定玩家實施了違規行為,而不計得分。The violation detection unit 106 has a function of determining whether or not a player has committed a violation. Specifically, when the game execution unit 100 determines that the dart has penetrated the disk surface 18 and the speed detection unit 102 has detected the speed of the dart, the violation detection unit 106 determines that the player has not performed a violation. When the game execution unit 100 determines that the dart has penetrated the disk surface 18 and the speed detection unit 102 has not detected the speed of the dart, the violation detection unit 106 determines that the player may have committed a violation. The illegal behavior of the player is due to the player pressing the zone and other operations, although the dart is not actually thrown, but it seems to have thrown the dart, thus causing the dart game device 10 to misjudge. It may be set that the game execution unit 100 does not count the score when the violation detection unit 106 determines that the player may have committed a violation. In addition, when the violation detection unit 106 determines that the number of times that a player may have committed a violation exceeds a predetermined number of times set in advance, the game execution unit 100 determines that the player has performed a violation without counting the score.
<處理順序> (關於擲鏢之速度檢測) 繼而,對擲鏢遊戲裝置10所進行之具體處理順序進行說明。本實施形態中之速度感測器16例如為都卜勒感測器,其以向玩家與擲鏢遊戲裝置10之間之空間發射微波之方式安裝於鏢靶12。速度感測器16利用所發射之微波之頻率與被移動之物體反射之微波之頻率的差量,檢測物體速度。<Processing Procedure> (Regarding Speed Detection of Dart) Next, a specific processing procedure performed by the dart game device 10 will be described. The speed sensor 16 in this embodiment is, for example, a Doppler sensor, and is mounted on the dart target 12 so as to emit microwaves to the space between the player and the dart game device 10. The speed sensor 16 detects the speed of the object by using the difference between the frequency of the emitted microwave and the frequency of the microwave reflected by the moving object.
圖5係用以說明檢測擲鏢速度之處理順序之圖。速度感測器16如圖5所示,離散地輸出表示物體速度之速度資料。圖5之縱向表示速度(km/h),橫向表示時刻(t)。圖5之P1~P6係按照速度檢測部102接收到自速度感測器16輸出之速度資料之時刻的順序依次排列。FIG. 5 is a diagram for explaining a processing sequence for detecting a dart speed. As shown in FIG. 5, the speed sensor 16 discretely outputs speed data indicating the speed of an object. The vertical direction in FIG. 5 indicates the speed (km / h), and the horizontal direction indicates the time (t). P1 to P6 in FIG. 5 are arranged in order of the time when the speed detection unit 102 receives the speed data output from the speed sensor 16.
此處,因速度感測器16無法判斷出移動之物體是否為擲鏢,故自速度感測器16輸出之速度資料除了包含擲鏢速度以外,亦包含根據玩家揮動手腕之動作檢測出之速度資料、或藉由微波被在擲鏢遊戲裝置10周圍走動之人反射而檢測出之速度資料等。Here, since the speed sensor 16 cannot determine whether the moving object is a dart, the speed data output from the speed sensor 16 includes the speed of the dart and the speed detected based on the movement of the player's wrist. Data, or speed data detected by a microwave reflected by a person walking around the dart game device 10.
因此,速度檢測部102為了從自速度感測器16接收到之速度資料中恰當選擇出與擲鏢速度對應之速度資料,亦可將如下速度資料判定為與擲鏢速度對應之速度資料,即,於特定之判定期間內自速度感測器16接收到之1個以上速度資料中,於與判定出擲鏢射中鏢靶12之時點最接近的時點,自速度感測器16接收到之速度資料。Therefore, in order to appropriately select the speed data corresponding to the dart speed from the speed data received from the speed sensor 16, the speed detection unit 102 may also determine the following speed data as the speed data corresponding to the dart speed, that is, Among the one or more speed data received from the speed sensor 16 within a specific determination period, the time point closest to the time when it was determined that the dart hit the dart target 12 was received from the speed sensor 16 Speed data.
此處,所謂特定之判定期間,係指自遊戲執行部100判定出擲鏢射中鏢靶12之時點(圖5之T1)起至較該時點往前推移特定時間(例如1秒鐘或0.5秒鐘等)之時點(圖5之T2)之間的期間。因此,速度檢測部102會將於擲鏢即將射中鏢靶12時所測定出之測定資料判定為與擲鏢速度對應之速度資料,故而能夠抑制誤將根據玩家揮動手腕之動作檢測出之速度資料等與擲鏢速度無關之速度資料,判定為與擲鏢速度對應之速度資料,從而能夠以更高精度檢測出擲鏢速度。Here, the specific determination period refers to a time (for example, 1 second or 0.5) from the point in time when the game execution unit 100 determines that the dart hits the dart target 12 (T1 in FIG. 5) to the point forward from that point. Seconds, etc.) between the time points (T2 in FIG. 5). Therefore, the speed detection unit 102 determines the measurement data measured when the dart is about to hit the dart target 12 as the speed data corresponding to the dart speed, so that the speed detected by the player's movement of the wrist by mistake can be suppressed. Speed data such as data that has nothing to do with dart speed is determined as speed data corresponding to the dart speed, so that the dart speed can be detected with higher accuracy.
又,速度感測器16亦可將特定之判定期間內速度最快之速度資料判定為與擲鏢速度對應之速度資料。於擺放有擲鏢遊戲裝置10之店鋪中,認為一般不會存在較擲鏢之飛行速度更快地移動之物體,故而能夠抑制誤將與擲鏢以外之物體對應之速度資料判定為與擲鏢速度對應之速度資料,從而能夠以更高精度檢測出擲鏢速度。In addition, the speed sensor 16 may determine the speed data having the fastest speed in a specific determination period as the speed data corresponding to the dart speed. In the store where the dart game device 10 is placed, it is generally considered that there are no objects moving faster than the flying speed of the dart, so it is possible to suppress the erroneous determination of speed data corresponding to objects other than the dart as throwing. Speed data corresponding to dart speed, so that dart speed can be detected with higher accuracy.
此處,假定自速度感測器16輸出之速度資料因某些因素,未於特定之判定期間內到達速度檢測部102,從而速度檢測部102無法檢測出擲鏢速度之情況。為了應對此種情況,速度檢測部102於不存在於特定之判定期間內自速度感測器16接收到之速度資料之情形時,亦可將於判定出擲鏢射中鏢靶12之時點以後自速度感測器16接收到之速度資料,判定為與擲鏢速度對應之速度資料。更具體而言,速度檢測部102於不存在於特定之判定期間內自速度感測器16接收到之速度資料之情形時,亦可將於自判定出擲鏢射中鏢靶12之時點(圖5之T1)起至經過特定時間後之時點(圖5之T3)之期間自速度感測器16接收到之速度資料,判定為與擲鏢速度對應之速度資料。即使萬一自速度感測器16輸出之速度資料因某些因素延遲而未送達速度檢測部102之情形時,速度檢測部102仍可檢測擲鏢速度。Here, it is assumed that the speed data output from the speed sensor 16 does not reach the speed detection unit 102 within a specific determination period due to some factors, and the speed detection unit 102 cannot detect the dart speed. In order to cope with this situation, when the speed detection unit 102 does not exist in the speed data received from the speed sensor 16 within a specific determination period, it may be after the time when it is determined that the dart hits the dart target 12 The speed data received from the speed sensor 16 is determined to be speed data corresponding to the speed of the dart. More specifically, when the speed detection unit 102 does not exist in the speed data received from the speed sensor 16 within a specific determination period, the speed detection unit 102 may The speed data received from the speed sensor 16 during the period from T1) in FIG. 5 to a point in time (T3 in FIG. 5) is determined to be speed data corresponding to the dart speed. Even in the case where the speed data output from the speed sensor 16 is not delivered to the speed detection section 102 due to some delay, the speed detection section 102 can detect the dart speed.
(關於擲鏢速度之修正) 速度感測器16利用都卜勒效應檢測擲鏢速度。此處,於利用都卜勒效應檢測速度之情形時,若微波發射方向與檢測對象物體移動方向不在同一軸上,則物體速度會被檢測為較低,從而產生測定誤差。(Correction about dart speed) The speed sensor 16 detects the dart speed using the Doppler effect. Here, when using the Doppler effect to detect the speed, if the microwave transmission direction and the moving direction of the detection target object are not on the same axis, the object speed will be detected as low, thereby causing a measurement error.
圖6係表示微波發射方向與擲鏢移動方向之角度差之圖。A1表示玩家投擲飛鏢之位置,B1及B2表示擲鏢刺入盤面18之位置。軌道O1表示玩家自A1之位置投擲飛鏢而刺入B1之軌道之一例,軌道O2表示玩家自A1之位置投擲飛鏢而刺入B2之軌道之一例。又,L1表示自速度感測器16發射之微波碰撞到擲鏢而反射之推定位置之一例。於擲鏢沿軌道O1飛行之情形時,將微波行進方向與擲鏢移動方向之角度差設為θ1 ,於擲鏢沿軌道O2飛行之情形時,將微波行進方向與擲鏢移動方向之角度差設為θ2 。圖6之情形時,因θ1 <θ2 ,故擲鏢沿軌道O2飛行之情形與擲鏢沿軌道O1飛行之情形相比,前者之擲鏢速度之測定誤差變大。FIG. 6 is a graph showing an angle difference between a microwave emission direction and a dart moving direction. A1 indicates the position where the player throws the dart, and B1 and B2 indicate the position where the dart penetrates the disk surface 18. Track O1 represents an example of a player throwing a dart from the position of A1 to pierce the track of B1, and track O2 represents an example of a player throwing a dart from the position of A1 to pierce the track of B2. In addition, L1 is an example of an estimated position where the microwave emitted from the speed sensor 16 collides with a dart and is reflected. When the dart flies along the orbit O1, set the angle difference between the microwave traveling direction and the dart moving direction as θ 1 , and when the dart flies along the orbit O2, set the microwave travel direction and the dart moving direction The difference is set to θ 2 . In the case of FIG. 6, since θ 1 <θ 2 , the measurement error of the dart throwing speed of the former when the dart flying along the orbit O2 is larger than the case of the dart flying along the orbit O1.
此處,自投擲飛鏢起至擲鏢刺入盤面18為止之擲鏢軌道會根據玩家投擲飛鏢之位置、擲鏢速度、及擲鏢刺入盤面18之位置而有各種變化。然而,若將玩家投擲飛鏢之位置設為固定,則擲鏢軌道可根據擲鏢速度及擲鏢刺入盤面18之位置而推定。又,微波發射之方向與檢測對象之擲鏢移動之方向所成之角度,可藉由將推定為擲鏢軌道上之微波反射之位置預先設為固定而進行推定。Here, the dart track from the time when the dart is thrown to the time when the dart penetrates into the disk surface 18 will be variously changed according to the position where the player throws the dart, the speed of the dart, and the position where the dart penetrates the disk 18. However, if the position where the player throws the dart is set to be fixed, the dart track can be estimated based on the speed of the dart and the position where the dart penetrates the disk surface 18. The angle formed by the direction of the microwave emission and the direction of the dart movement of the detection object can be estimated by setting the position of the microwave reflection on the dart track to be fixed in advance.
因此,於本實施形態中,為了簡化進行修正擲鏢速度之處理,亦可將玩家投擲飛鏢之位置(圖6之A1)、及推定為擲鏢軌道上與微波碰撞之位置(圖6之L1)設為固定。於該狀態下,速度檢測部102亦可基於自速度感測器16接收到之速度資料中被判定為與擲鏢速度對應之速度資料的速度資料、及擲鏢刺入盤面18之位置,算出微波行進方向與擲鏢移動方向之角度差,使用所算出之角度差修正速度資料之值,藉此檢測修正後之擲鏢速度。再者,於以區段感測器22檢測擲鏢刺入盤面18之位置之情形時,速度檢測部102亦可將擲鏢刺入盤面18之位置視為區段之中心。又,於以位置檢測感測器檢測擲鏢刺入盤面18之位置之情形時,速度檢測部102亦可將以位置檢測感測器檢測出之位置本身設為擲鏢刺入盤面18之位置。Therefore, in this embodiment, in order to simplify the process of correcting the speed of dart throwing, the position where the player throws the dart throw (A1 in FIG. 6) and the position where the microwave collides with the dart throw (L1 in FIG. 6) can be estimated ) Is set to fixed. In this state, the speed detection unit 102 can also calculate based on the speed data determined as the speed data corresponding to the dart speed among the speed data received from the speed sensor 16 and the position where the dart penetrates the disk surface 18 The angle difference between the direction of travel of the microwave and the direction of dart throwing is used to correct the value of the speed data using the calculated angle difference, thereby detecting the corrected dart throwing speed. Furthermore, when the position of the dart piercing into the disk surface 18 is detected by the segment sensor 22, the speed detecting unit 102 may also regard the position of the dart piercing into the disk surface 18 as the center of the segment. In addition, when the position where the dart penetrates into the disk surface 18 is detected by the position detection sensor, the speed detection unit 102 may set the position detected by the position detection sensor itself as the position where the dart penetrates into the disk surface 18. .
又,作為其他方法,亦可將使擲鏢速度、擲鏢刺入盤面18之位置、及因微波行進方向與擲鏢移動方向之角度差所產生之擲鏢速度之變化量建立關聯而成之表(速度修正用表)預先儲存至記憶體34等中。又,速度檢測部102亦可將自速度感測器16接收到之速度資料與擲鏢刺入盤面18之位置作為關鍵字而檢索該表,藉此獲取擲鏢速度之變化量,並將所獲取之變化量乘以自速度感測器16獲取之速度資料,藉此檢測擲鏢速度。該表中,擲鏢刺入盤面18之位置於盤面18中,可按區段單位劃分,亦可按較區段更詳細之單位劃分。As another method, the dart speed, the position where the dart penetrates into the disk surface 18, and the amount of change in the dart speed caused by the angle difference between the microwave traveling direction and the dart moving direction may be related. The table (speed correction table) is stored in the memory 34 and the like in advance. In addition, the speed detection unit 102 may search the table by using the speed data received from the speed sensor 16 and the position where the dart penetrates into the disk surface 18 as a key, thereby obtaining the variation amount of the dart speed, and using the The obtained change amount is multiplied by the speed data obtained from the speed sensor 16 to detect the dart speed. In the table, the position of the dart piercing into the disk surface 18 is in the disk surface 18, which can be divided by the unit of the section, or by a unit more detailed than the section.
(變形例) 於本實施形態中,速度感測器16亦可使用利用了安裝於鏢靶12上之立體相機之速度感測器,代替都卜勒感測器。利用了立體相機之速度感測器例如利用2個相機拍攝朝鏢靶12飛來之擲鏢,藉此測定鏢靶12與擲鏢之距離,根據自複數次測定結果所獲得之擲鏢之移動距離與移動時間,算出擲鏢速度。(Modification) In this embodiment, instead of the Doppler sensor, a speed sensor using a stereo camera mounted on the dart target 12 may be used as the speed sensor 16. The speed sensor using a stereo camera, for example, uses two cameras to capture the dart thrown towards the dart target 12 to measure the distance between the dart target 12 and the dart thrower, and the movement of the dart thrower obtained from multiple measurement results. Distance and movement time, calculate the dart speed.
以上說明之實施形態係用以使本發明容易理解者,而非用以對本發明進行限定而解釋者。實施形態所具備之各要素及其配置、材料、條件、形狀及尺寸等並不限定於例示者,而可適當進行變更。又,可將不同實施形態中所表示出之構成彼此部分地調換或組合。The embodiments described above are intended to make the present invention easier to understand, and are not intended to limit and interpret the present invention. Each element provided in the embodiment, its arrangement, materials, conditions, shape, and dimensions are not limited to those exemplified, and may be appropriately changed. In addition, the components shown in the different embodiments may be partially exchanged or combined with each other.
再者,於本實施形態中,所謂「部」,並非僅指物理機構,亦包括藉由軟體實現該「部」所具有之功能之情況。又,可藉由2個以上物理機構或裝置實現1個「部」或裝置所具有之功能,亦可藉由1個物理機構或裝置實現2個以上「部」或裝置之功能。Moreover, in this embodiment, the so-called 「部」 does not only refer to the physical mechanism, but also includes the case where the functions of the 「部」 are realized by software. In addition, the functions of one cymbal ridge or device can be realized by two or more physical mechanisms or devices, and the functions of two or more cymbal ridges or devices can be realized by one physical mechanism or device.
10‧‧‧擲鏢遊戲裝置10‧‧‧ Dart game device
12‧‧‧鏢靶12‧‧‧ dart target
14‧‧‧顯示裝置14‧‧‧ display device
16‧‧‧速度感測器16‧‧‧speed sensor
18‧‧‧盤面18‧‧‧pan
20‧‧‧衝擊感測器20‧‧‧Shock sensor
22‧‧‧區段感測器22‧‧‧ Segment Sensor
24A‧‧‧光源24A‧‧‧Light source
24B‧‧‧光感測器24B‧‧‧Light Sensor
26‧‧‧操作器件26‧‧‧Operating Device
30‧‧‧控制裝置30‧‧‧Control device
32‧‧‧CPU32‧‧‧CPU
34‧‧‧記憶體34‧‧‧Memory
100‧‧‧遊戲執行部100‧‧‧Game Executive
102‧‧‧速度檢測部102‧‧‧Speed detection department
104‧‧‧顯示部104‧‧‧Display
106‧‧‧違規檢測部106‧‧‧ Violation Detection Department
A1‧‧‧玩家擲鏢之位置A1‧‧‧Position of player's dart
B1‧‧‧擲鏢刺入盤面之位置B1‧‧‧ The position where the dart penetrates into the surface
B2‧‧‧擲鏢刺入盤面之位置B2‧‧‧ The position where the dart penetrates into the surface
L1‧‧‧微波射中擲鏢而反射之位置L1‧‧‧ Microwave shooting dart and reflection position
O1‧‧‧軌道O1‧‧‧ track
O2‧‧‧軌道O2‧‧‧ track
P1‧‧‧點P1‧‧‧point
P2‧‧‧點P2‧‧‧point
P3‧‧‧點P3‧‧‧point
P4‧‧‧點P4‧‧‧point
P5‧‧‧點P5‧‧‧point
P6‧‧‧點P6‧‧‧point
T1‧‧‧時點T1‧‧‧hour
T2‧‧‧時點T2‧‧‧hour
T3‧‧‧時點T3‧‧‧hour
t‧‧‧時刻t‧‧‧time
θ1‧‧‧角度差θ 1 ‧‧‧Angle difference
θ2‧‧‧角度差θ 2 ‧‧‧Angle difference
圖1係實施形態之擲鏢遊戲裝置之外觀立體圖。 圖2係鏢靶之前視圖。 圖3係表示擲鏢遊戲裝置之硬體構成之一例之圖。 圖4係表示擲鏢遊戲裝置之功能方塊構成之一例之圖。 圖5係用以說明檢測擲鏢速度之處理順序之圖。 圖6係表示微波發射方向與擲鏢移動方向之角度差之圖。FIG. 1 is an external perspective view of a dart game device according to an embodiment. Figure 2 is a front view of a dart target. FIG. 3 is a diagram showing an example of a hardware configuration of a dart game device. FIG. 4 is a diagram showing an example of a functional block configuration of a dart game device. FIG. 5 is a diagram for explaining a processing sequence for detecting a dart speed. FIG. 6 is a graph showing an angle difference between a microwave emission direction and a dart moving direction.
Claims (9)
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JP5506129B2 (en) * | 2006-05-08 | 2014-05-28 | 任天堂株式会社 | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD |
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KR101627259B1 (en) * | 2015-08-18 | 2016-06-03 | 주식회사 홍인터내셔날 | Method and apparatus for team match dart game mode with virtual player and computer program stored in computer readable medium therefor |
TWI614055B (en) * | 2015-08-21 | 2018-02-11 | 莫特格創新有限公司 | Electronic darts |
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2017
- 2017-07-27 JP JP2017145898A patent/JP6904834B2/en active Active
-
2018
- 2018-07-20 CN CN201880043594.0A patent/CN110832268B/en active Active
- 2018-07-20 WO PCT/JP2018/027249 patent/WO2019021956A1/en active Application Filing
- 2018-07-20 SG SG11201911950UA patent/SG11201911950UA/en unknown
- 2018-07-26 TW TW107125933A patent/TWI774809B/en active
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CN110832268A (en) | 2020-02-21 |
CN110832268B (en) | 2022-03-08 |
SG11201911950UA (en) | 2020-01-30 |
JP2019027643A (en) | 2019-02-21 |
WO2019021956A1 (en) | 2019-01-31 |
JP6904834B2 (en) | 2021-07-21 |
TWI774809B (en) | 2022-08-21 |
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