TW201232453A - Game method and server for providing tournament game - Google Patents

Game method and server for providing tournament game Download PDF

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Publication number
TW201232453A
TW201232453A TW100148293A TW100148293A TW201232453A TW 201232453 A TW201232453 A TW 201232453A TW 100148293 A TW100148293 A TW 100148293A TW 100148293 A TW100148293 A TW 100148293A TW 201232453 A TW201232453 A TW 201232453A
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TW
Taiwan
Prior art keywords
game
server
terminals
player
depth
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TW100148293A
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Chinese (zh)
Inventor
Ji-Hyun Kim
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Neowiz Games Corp
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Publication of TW201232453A publication Critical patent/TW201232453A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

Abstract

Provided is a game method for providing a tourament game, the method including steps of a game server receiving a first tournament game participation signal from a plurality of logged-in game terminals, the game server making the game terminals participate in one of the extracted first games at random, the game server ranking the game terminals and setting a gamer advancing to a next-depth game when the first lowermost-depth game to which the game terminals belong is over, and the game server fixing the advancing gamer as a second game advancer if the next-depth game is a second game.

Description

201232453 41045pif 六 發明說明: 【發明所屬之技術領域】 ”於—_以提供歸遊賴遊戲方法 ^主° I态,特別疋有關於一種遊戲方法與伺服器,在特定 =舉行線上競赛顿,並在以基於糾先服務的方式選 >加預赛的玩家後使遊戲開始進行以及使通過多階段 赛的玩家經由預賽進入決賽。 【先前技術】 夕夕隨著網路通訊技術以及電腦處理能力的改善,現今許 ^夕人線上顿像是肖㈣演、贿及祕模擬以及運動 遊戲受到大眾喜愛。 類似錢的遊戲包括賴式遊戲、角色扮演遊戲、戰 略模擬遊戲、射擊遊戲、高爾夫球遊戲、賽車以及冒險遊 戲。 特別的是,許多遊戲玩家可根據在線上遊戲之中的表 現得到等級’ Μ他們喜歡解級較高的玩㈣抗以改善 技術’或是提升他們的等級。 _像這樣的情形,遊戲公司會從已玩了一段特定時間的 玩豕中選出遊戲積分最多或是等級最高的玩家,納入像是 名人中’讓所有玩家都看的到他們的表現。 然而,在一般情形下,玩家得要持續長時間的玩遊戲 f可得到高的名次,也要付出相當的努力才可使等級提 咼。而對大多數的玩家而言,遊玩遊戲如此長的時間會帶 給他們負擔。 4 201232453 41〇45pif 【發明内容】 本發明k出一種競寡游抽Ht*、J_ t 味冑遊戲方法與伺服器,在此遊戲方 法,,:運作下,在特定時間舉行線上競赛遊戲在 進行以及通過多階段的預赛的玩家可經由預赛參加S始 同樣地,本發明提供一種競赛遊戲方法與祠服器,在 2定時,提供告知線上競赛遊朗始的文字訊息至遊戲玩 豕的預没可攜錢置且引導賴玩家參加預賽以及決賽。 依據本發日㈣i觀點,本發_—實關提供用於 競赛遊戲的賴方法,此遊戲方法的步驟包括:一遊戲飼 服器從多個登人的遊戲終端接收—第—競赛遊戲參與訊 號,此遊戲伺服器在多個第一遊戲中選取一第一最低深度 遊戲,此遊戲伺服器使這些遊戲終端隨機地參與選取出的 第-遊戲中的其中-個第-遊戲,當這些遊戲終端所屬的 第一最低深度遊戲結束後此遊戲伺服器對這些遊戲終端進 行排名並選擇一晉級玩家前往一次一層深度遊戲,如果次 一層冰度遊戲為第二遊戲,即決定此晉級玩家為一第二遊 戲晉級者。 本發明提供的遊戲伺服器選取第一最低深度遊戲的步 驟可為:此遊戲伺服器確認這些遊戲終端所屬的遊戲玩家 的等級’然後對應等級選取第一遊戲中的第一最低深度遊 戲。 _又 本發明提供的遊戲方法更包括遊戲伺服器從登入的 遊戲終端接收一第一遊戲觀看訊號的步驟。 201232453 41045pif 訊 號的戲方法包括在遊戲舰器接收參與 至遊戲;:步Γ侧提供-第-遊戲開始通知訊息 遊戲明提供的遊戲方法包括在該遊戲伺服器提供第一 瘫夕2通知訊息至遊戲終端的步驟之前,遊翻服器對 應夕個4級的每—個設定第-遊戲的-最低深度的步驟。 本發明提供的遊戲伺服器設定第一遊戲的最低深 '驟丄可根據在第-遊戲之前的—段特定綱内參與遊戲 的玩豕的數量。 本發明提供的遊戲方法包括:在遊戲伺服器使這些遊 戲終端賴參與已選取的這些第一遊戲中的其中一個^一 遊戲之後,只要提供第一遊戲開始通知訊息至該些遊戲終 h之後經過一臨界時間,就使參與訊號的產生為不可能。 本發明提供的遊戲方法包括:遊戲伺服器選取第一遊 戲的一列表,然後提供列表至遊戲終端,然後此遊戲伺服 器對應從遊戲終端接收的第一遊戲的一選擇訊號,使遊戲 終端在一觀看模式之下參與第一遊戲。 第一遊戲與第二遊戲可對應每一等級提供不同的背景 音樂以及地圖。 依據本發明的一個觀點,本發明的一實施例提供一種 用於提供一競賽遊戲的遊戲伺服器,此遊戲伺服器包括一 通訊部件、一控制部件以及一儲存部件。通訊部件用以與 多個遊戲終端通訊。控制部件用以根據從登入的該些遊戲 終端接收的一第一競赛遊戲參與訊號,使這些遊戲終端參 6 201232453 41045pif 與隨機選取的多個第一遊戲中對應一最低深度的第一遊 戲,並在這些遊戲終端所屬的第一遊戲結束後,對這些遊 戲終端作排名以使晉級玩家前往次一層深度遊戲,且如果 次一層遊戲為第二遊戲則設定晉級玩家為第二遊戲晉級 者。儲存部件用以儲存第一遊戲與第二遊戲的資訊:、 上如果遊戲玩家已預設第一遊戲或第二遊戲的時程表的 確認,當第一遊戲或是第二遊戲的時程時間為可得到時, 控制部件控制通訊部件以傳送訊息至遊戲玩家的可攜式裝 置。 、 [發明的效果] 根據本發明,此線上競赛遊戲會在特定時間舉行,在 基於先到先服務(first-come,first-served)選擇參與預赛的玩 家後開始進行遊戲,且玩家經由預赛而通過多階段的預赛 後進入決赛,如此可最小化為了參與決赛而頻繁參與預赛 所產生的不便以及負擔。 而且,這種新的競賽遊戲不是傳統的一對一型式,而 是一對多’如此可提高玩家參與遊戲的興趣。 此外,可在特定時間提供告知線上競赛遊戲開始的文 字訊息至預設的遊戲玩家的可攜式裝置,以使遊戲玩家可 參加預赛及決赛。 【實施方式】 本發明的較佳實施例接下來將會配合附圖來詳細描 述,需瞭解的疋所屬技術領域具有通常知識的中任何具有 習知技術人員者,在不脫離下述申請專利範圍所定義的本 201232453 41045pif 揭露内容之精神和範圍内,當可對形式與細節進行種種變 動。 本發明可用不同形式來呈現,其應用方式並不限制於 以下的實施例。本發明所意欲包括的修改及變化為符合本 發明後附申請專利範圍及其均等物的保護範圍。 圖1繪示本發明的用於競赛遊戲的遊戲伺服器的方塊 圖0 。請參照圖卜用以提供本實施例的競賽遊戲的遊戲飼 服器10包括-通訊部件1〇〇、一儲存部件2〇〇以及一 部件300。儲存部件200包括一遊戲資料庫21〇、一玩 ϋί Γ \一時程資料庫230以及一背景資料庫·。控制 β件300包括一遊戲管理邱杜u n ^ 以及-付款部件卩件则、一資訊供應部件320 線的制部件300的控制之下以有線或無 如,軌料觸通訊。例 區域互聯網等等。 。括▲知的數據機、有線或無線 之制部㈣_ =r 存二:=。 玩家的名稱、密碼、訊,例如遊戲 8 201232453 41U45pif 遊戲玩家的可攜裝置的資訊。 時程資料庫23 0儲存預赛的以等級區分的競赛遊 程表。尤其是,時程資料庫230儲存的時程表例如 ^ 天要舉行多少η回合的預赛,何時舉行n回合預赛以 時舉行n/2回合預賽。η可為任何偶數。若只要舉彳_ —可 回合的預赛表示預赛已經結束且已決定出參加的= 玩家。 曰'' 同樣地,時程資料庫23〇在n回合預翻始前儲 個關於遊戲事件的訊息像是告知遊戲終端遊戲結束的訊 息。此外’時程資料庫230儲存一個時間表,其;設定有 將訊息通知遊戲終端的通知時間。 & 訊息與時間表如表1所述。在表丨中,T代表設定時 間,-10代表在設定時間前10分鐘,-5代表在設定前 5分鐘,+5代表超過設定時間5分鐘。換句話說,者n回 合預赛的開始時間設以Tm’TMG亦即根據時二表在 T1之前通知訊息。為了方便說明’在表i中假設遊戲為遊 戲A。 201232453 41045pif 【表1】 事件 時間表 訊息 通知遊戲A的η回合 預賽開始還有10分 鐘 Τ1-10 遊戲Α之預赛10分鐘後開始 通知遊戲Α的η回合 預赛開始還有5分鐘 Τ1-5 遊戲A之預賽5分鐘後開始 通知遊戲Α的η回合 預赛開始還有1分鐘 Τ1-1 遊戲A之預賽1分鐘後開始 通知遊戲Α的η回合 預赛即將開始 Τ1 遊戲A之預赛即將開始。請參 加者登入至A伺服器並進入遊 戲室。 開啟η回合遊戲室 Τ1 通知進入遊戲室 Τ1+1〜4 參加者正在進入η回合遊戲 室。若您有參加遊戲請馬上進 入遊戲室。 關閉η回合遊戲室 Τ1+5 通知η回合遊戲室已 關閉 Τ1+6 η回合遊戲室已關閉。根據競賽 規則只有留在遊戲室的參加者 具有資格。 η回合遊戲開始 Τ2 η回合遊戲結束並紀 錄遊戲結果 Τ3 10 201232453 41045pif 通知n回合遊戲已結 束 Τ3 η回合遊戲已結束 通知η/2回合開始 Τ3 遊戲Α之η/2回合預賽即將開 始。晉級者請進入遊戲室。 開啟η/2回合遊戲室 Τ3 通知進入遊戲室 Τ3+1-4 η/2回合參加者正在進入η/2回 合遊戲室。晉級者請進入遊戲 室,否則根據競赛規則您會失 去資格。 關閉η/2回合遊戲室 Τ3+5 通知η/2回合遊戲室 已關閉 Τ3+5 η/2回合遊戲室已關閉。根據競 賽規則只有留在遊戲室的參加 者具有資格。 η/2回合遊戲開始 Τ3+6 η/2回合遊戲結束並 紀錄遊戲結果 Τ4 通知η/2回合遊戲已 結束 Τ5 η/2回合遊戲已結束 通知決賽開始 Τ5 遊戲Α之決赛即將開始。晉級 者請進入遊戲室。 開啟決赛遊戲室 Τ5 通知進入遊戲室 Τ5+1〜4 決赛參加者正在進入決赛遊戲 室。晉級者請進入遊戲室,否 則根據競賽規則您會失去資 11 201232453 41045pif 格 Τ5+5 關閉決赛遊戲室 通知決赛遊戲室關閉 Τ5+5 決赛遊戲室已關閉。根據競赛 規則只有留在遊戲室的參加者 資格。201232453 41045pif Six invention descriptions: [Technical field to which the invention pertains] "--- to provide a game-by-game method", especially for a game method and server, in a specific = online competition, And after the players based on the corrective service selection > plus the preliminaries, the game will start and the players who pass the multi-stage will enter the finals through the preliminaries. [Prior Art] With the network communication technology and computer processing The improvement of the ability, today's ^ 人 人 线上 线上 线上 线上 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 肖 类似 类似 类似 类似 类似 类似 类似 类似Games, racing and adventure games. In particular, many gamers can get ratings based on performance in online games. They like to level up higher play (four) to improve technology' or improve their level. In this case, the game company will select the most or the highest level of game points from the play that has been played for a certain period of time. Home, incorporating like a celebrity 'let all players see their performance. However, in general, players have to play games for a long time to get high rankings, but also have to work hard to get a good job. For most players, playing games for such a long time will bring them a burden. 4 201232453 41〇45pif [Summary] The invention k is a kind of competition, Ht*, J_ t taste胄 game method and server, in this game method,: operation, the player who holds the online competition game at a specific time and the player who passes the multi-stage preliminary game can participate in the S through the pre-match, the present invention provides a The competition game method and the service device, at 2 timings, provide the text message to inform the online game tour to the pre-existing money of the game play and guide the player to participate in the preliminaries and the finals. According to this issue (4) The present invention provides a method for a competition game. The steps of the game method include: a game feeding device receiving from a plurality of boarding game terminals - a competition game participation message No. The game server selects a first lowest depth game among the plurality of first games, and the game server causes the game terminals to randomly participate in the selected one of the first games in the first game, when the games After the first lowest depth game to which the terminal belongs, the game server ranks the game terminals and selects a promotion player to go to the first level depth game. If the next layer ice game is the second game, the promotion player is determined to be the first game. The game player provided by the present invention may select the first lowest depth game: the game server confirms the level of the game player to which the game terminals belong, and then selects the first lowest in the first game according to the corresponding level. The game method provided by the present invention further includes the step of the game server receiving a first game view signal from the logged-in game terminal. The method of the 201232453 41045pif signal includes receiving participation in the game on the game ship;: step-by-side providing - the first game start notification message game provided by the game method includes providing the first game 2 notification message to the game server Before the step of the terminal, the Sweeper corresponds to the step of setting the first-game-lowest depth for each of the 4th level. The game server provided by the present invention sets the minimum depth of the first game, and the number of game pieces that can participate in the game according to the segment-specific class before the first game. The game method provided by the present invention includes: after the game server causes the game terminals to participate in one of the selected first games, as long as the first game start notification message is provided to the end of the games At a critical time, the generation of the participation signal is impossible. The game method provided by the present invention includes: the game server selects a list of the first game, and then provides a list to the game terminal, and then the game server corresponds to a selection signal of the first game received from the game terminal, so that the game terminal is in the game terminal Participate in the first game in the viewing mode. The first game and the second game may provide different background music and maps for each level. According to an aspect of the present invention, an embodiment of the present invention provides a game server for providing a competition game, the game server including a communication component, a control component, and a storage component. The communication component is used to communicate with a plurality of game terminals. The control unit is configured to cause the game terminals to participate in a first game corresponding to a lowest depth among the plurality of randomly selected plurality of first games according to a first competition game participation signal received from the game terminals that are logged in. And after the first game to which the game terminals belong, the game terminals are ranked to advance the player to the next level depth game, and if the next level game is the second game, the promotion player is set as the second game promotion. The storage component is configured to store the information of the first game and the second game:, if the game player has preset the confirmation of the time table of the first game or the second game, when the time of the first game or the second game is When available, the control unit controls the communication component to transmit a message to the game player's portable device. [Effect of the Invention] According to the present invention, the online competition game is held at a specific time, and the game is started after the player who has participated in the preliminary game is selected based on the first-come (first-served), and the player is In the preliminaries, the multi-stage preliminaries will enter the finals, thus minimizing the inconvenience and burden of participating in the preliminaries in order to participate in the finals. Moreover, this new competition game is not a traditional one-to-one style, but a one-to-many one that increases the player's interest in participating in the game. In addition, a text message informing the start of the online competition game can be provided to the preset game player's portable device at a specific time so that the game player can participate in the preliminary game and the final. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The preferred embodiments of the present invention will be described in detail below with reference to the accompanying drawings. The definition of this 201232453 41045pif reveals the spirit and scope of the content, when the form and details can be changed. The present invention can be embodied in different forms, and its application is not limited to the following embodiments. The modifications and variations of the present invention are intended to be included within the scope of the appended claims. 1 is a block diagram of a game server for a competition game of the present invention. Referring to Figure 2, the game feeder 10 for providing the competition game of the present embodiment includes a communication component 1A, a storage component 2A, and a component 300. The storage unit 200 includes a game database 21, a play ϋ Γ 一 a time history database 230, and a background database. The control unit 300 includes a game management protocol and a payment component component, and a component of the information supply component 320 line is controlled by wire or by wire communication. Example Regional Internet and so on. . ▲ know the data machine, wired or wireless system (four) _ = r save two: =. Player's name, password, message, for example, game 8 201232453 41U45pif Information about the player's portable device. The time history database 23 0 stores the pre-scheduled competition history table. In particular, the time schedule stored in the time-based database 230, for example, how many n-round preliminaries are held in the day, and when the n-round preliminaries are held, the n/2 round preliminaries are held. η can be any even number. If you only want to _ _ _ can be rounded preliminaries that the preliminaries have ended and have decided to participate in the = players.曰'' Similarly, the time base database 23 stores a message about the game event before the start of the n-round pre-flight as if the game terminal is informed of the end of the game. Further, the time history database 230 stores a schedule, which is set with a notification time for notifying the game terminal of the message. The & message and schedule are as described in Table 1. In the table, T represents the set time, -10 means 10 minutes before the set time, -5 means 5 minutes before the setting, and +5 means 5 minutes before the set time. In other words, the start time of the n-round preliminaries is set to Tm'TMG, that is, the message is notified before T1 according to the second table. For convenience of explanation, the game is assumed to be game A in Table i. 201232453 41045pif [Table 1] Event schedule message informs Game A that there are still 10 minutes to start the η round preliminaries. 1-10 The game starts 10 minutes after the start of the game. The η round preliminaries start to be announced. There are still 5 minutes Τ 1-5 After the game A's preliminaries, the game will start to inform the game. The η round preliminaries start 1 minute. 1-1 The game A's preliminaries start to inform the game. The η round preliminaries are about to start. 游戏1 Game A's preliminaries are about to start. . Please log in to the A server and enter the game room. Open the η round game room Τ1 Notification to enter the game room Τ1+1~4 Participants are entering the η round game room. If you have participated in the game, please enter the game room immediately. Close η round game room Τ1+5 Notify η round game room is closed Τ1+6 η round game room is closed. Only participants who remain in the game room are eligible under the competition rules. η round game starts Τ2 η round game ends and records game results Τ3 10 201232453 41045pif Notice n round game is over Τ3 η round game is over Notice η/2 round starts Τ3 Game Α /2 /2 round preliminaries are about to start. Advancers please enter the game room. Open the η/2 round game room Τ3 Notification to enter the game room Τ3+1-4 η/2 round participants are entering the η/2 round game room. If you are a promotion, please enter the game room, otherwise you will lose your qualification according to the rules of the competition. Close η/2 round game room Τ3+5 Notification η/2 round game room Closed Τ3+5 η/2 round game room is closed. Only participants who remain in the game room are eligible under the competition rules. η/2 round game starts Τ3+6 η/2 round game ends and records the game result Τ4 Notice η/2 round game is over Τ5 η/2 round game is over Notice the final start Τ5 The final of the game is about to begin. Advance, please enter the game room. Open the final game room Τ5 Notification to enter the game room Τ5+1~4 Finalists are entering the final game room. If you are a promotion, please enter the game room, otherwise you will lose money according to the rules of the competition. 11 201232453 41045pif Grid +5+5 Close the final game room Notice the final game room is closed Τ5+5 The final game room is closed. According to the competition rules, only the participants who remain in the game room are eligible.

決赛結束並紀錄決賽 結果 通知遊戲A的η回合 遊戲以及決赛全部結 束The finals are over and the finals are recorded. The game is notified that Game A's η round game and the finals are all over.

遊戲A的決赛已結束。[玩家名 稱]為最後勝利者。恭喜丨 關於在時間表中η回人游齡&土 個辜件,Τ2是㈣笛 遊戲結束以及紀錄遊戲結果這 件Τ2疋根據第―個結束遊戲的遊戲室而設定的。留 f未結束=的賴室超過較日㈣長度的轉會被認定 為失去遊戲資格而無法參加往後的遊戲。 背景資料庫240儲存以等級區別的不同的地圖及背景 曰樂,然後應用在η回合預赛以及決赛。 控制部件300控制遊戲词服器的全部運作。以下為 控制部件300的控制功能的詳細說明。 遊戲管理部件310根據從登入的遊戲終端接收的η回 合預赛參與訊號檢查對應遊戲終端的遊戲玩家的等級,並 使每個遊戲終端從η個遊戲室中參加一個對應本身等級的 遊戲室。 12 201232453 41045pif 當遊戲終端所屬的n回合預赛結 310對遊戲終端作排名以選擇可參加次-層 回合)遊戲的纽玩家。 冰度(n/2 31〇合^a如果=/2回合遊戲為決赛,則遊戲管理部件 曰旦佈曰級玩豕成為決赛晉級玩家。在以下 與圖3—的描述可對遊戲管理料31()作更詳細的說明。 2供應部件32〇傳送文字訊息至對應遊戲終端的遊 兀豕的可攜式裝置以告知遊戲均時開始。具體而言, 如果^在的_接近如表丨所賴賴A的預赛開始時 間,資訊供應部件320從玩家資料庫22〇的玩家資訊中選 取可攜式裝置設置為接蚊字訊息㈣訊,資訊供應部件 320 f制通訊部件1〇〇以創造包括遊戲A的預赛開始時間 的文字訊息,再傳送至被選取的可攜式裝置。 付狀部件330用以執行遊戲終端在遊戲伺服器1〇購買 =品的付款。尤其是,付款部件330用以執行遊戲終端購 買用以降低等級的物品的付款。遊戲終端通常會降低自身 等級以避免晉級到比較成績後設定為相對高等級而導致變 難的決赛。 圖2繪示依據本發明一實施例的用以提供競賽遊戲的 遊戲方法的流程圖。 請參照圖2,在步驟S11中’遊戲管理部件310設定 以等級區別的預赛的深度。具體而言,遊戲管理部件310 設定在晉級至遊戲A的決賽前一段特定期間舉行的預赛的 /木度’然後設置η回合預賽。在這裡’ η可為任何偶數, 13 201232453 41〇45pif 且遊戲管理部件3 l〇根據在特定期間前參加預賽一段期間 的遊戲玩家設定以等級區分的遊戲深度。例如,當要設定 於2011 一月舉行的預賽時,遊戲管理部件310會根據參加 於2011十一月舉行的預賽的遊戲玩家設定遊戲深度。 在η回合預赛中創造出n遊戲室,且最高到6以及至 少有2個參加者可參加遊戲室的遊戲。當只有丨個參加者 進入遊戲至’此參加者不用遊戲即可直接參加次一層深度 (n/2回合)的遊戲。參加者的最大及最少數目由伺服器的管 理者設定。 然後’在步驟S12中,遊戲管理部件310設定預赛的 時程表。在這裡,時程表意指一天中舉行多少n回合預赛 以及η回合預賽何時開始。 在步驟S13中’當在步驟si2中設定的預赛的時程表 完成時,遊戲管理部件310通知登入遊戲伺服器10的遊戲 終端預赛即將開始。在這裡,如表1所述,遊戲管理部件 310可提供告知遊戲Α的預赛在特定長度的時間後開始的 訊息。 在步驟S14中’遊戲管理部件31〇開啟對應η回合預 赛的遊戲室。例如,在第一遊戲有32回合的情況下,開啟 32個遊戲室以提供給最低深度的32個回合。在步驟S15 中,遊戲管理部件310宣佈提供給32個回合的遊戲室已開 啟。如表1所述,遊戲管理部件310可提供宣佈遊戲Α的 預赛開始的訊息,並引導參加的玩家進入遊戲室。 當在步驟S16中確認在遊戲室開啟後已經過一段臨界 201232453 41045pif „,戲管理部件31G前進至步驟sn,關閉_ 至以不止玩家進人η遊戲室,接著在步驟s =部件31G宣佈遊戲室已關閉。如表1所述,遊戲管^ 件310可提供訊息告知遊戲A的n回合預赛的 =經結束,並宣佈不在遊戲室的玩家已失去預赛的遊戲 貢格。 然後,在步驟⑽中,遊齡理部㈣ Ϊ的遊戲。在步驟,中,遊戲管理部件3Π)確認各^ 至的遊戲已結束後前進至步驟S21。 在步驟S21中,遊戲管理部件31〇紀錄各遊戲室的玩 豕的遊戲結果,並前進至步驟S22以告知n回合已姓束。 在步驟S23中,當已確認n回合並不是決赛時,遊戲 管理部件310前進至步驟S25 ’將n回合除以2,並回到 步驟S14,再次執行上述步驟。在步驟S23中,當已確認 η回合是決赛時’遊戲管理部件310前進至步驟824,並 宣柿最終預賽的最咼得分或最高排名的遊戲玩家可晉級至 決赛。 圖3繪示依據本發明一實施例的用於競赛遊戲的遊戲 方法。圖5至8繪示競赛遊戲的螢幕晝面範例的示意圖。 圖9至11繪示根據競賽遊戲的結果而提供至遊戲終端的訊 息的勞幕晝面範例的不意圖。 請參照圖3以及圖5至圖11,在步驟S31中,遊戲管 理部件310偵測遊戲終端的登入,藉由遊戲伺服器10提供 遊戲的主晝面11至遊戲終端,主晝面11如圖5所示。 15 201232453 41045pif 在這裡,圖樣標誌12代表要參加遊戲的按鈕,圖樣標誌 13代表要觀看遊戲的按紐,圖樣標誌、14代表屬於此遊戲 終端的遊戲玩豕想確s忍自己的資訊的按紐,圖樣標言志μ 代表要進入可購買遊戲中的物品的商場的按鈕以及圖樣標 誌16代表設定遊戲的按鈕。 在步驟S32中,遊戲管理部件31〇接收來自遊戲終端 的參加預赛或觀看遊戲的訊號。 在步驟S32中,當從遊戲終端接收到想要參加預赛的 訊號時,遊戲管理部件310接續進入步驟S33,以及當從 遊戲終端接收到想要觀看預賽的訊號時,遊戲管理部件 310接續進入步驟S45。 遊戲管理部件310在步驟S33中檢查要參加預賽的遊 戲終端的等級’並在步驟S34中引導遊戲終端進入遊戲參 加模式,遊戲參加模式如圖6所示。當遊戲終端選擇圖樣 標誌12的按鈕時’遊戲管理部件31〇可檢查對應遊戲終端 遊戲玩豕的等級’再以圖樣標誌17所圖示的方式顯示遊戲 玩家的等級。在經過一段臨界時間後,會撤銷圖樣標誌12 以使預赛不會再增加參加者。 在步驟S35中’遊戲管理部件310對應遊戲終端的等 級選取用於η回合預赛的遊戲室。在這裡,n可以是任何 偶數。 在步驟S36中,遊戲管理部件31〇使遊戲終端參加從 選取出的η回合預赛的遊戲室中隨機選取的其中一個遊戲 室,遊戲室的晝面如圖7所示。圖7中的圖樣標誌21代表 16 201232453 41045pif 要檢查遊戲的背景音樂的按紐,圖7中的圖樣標諸22代表 要邀請不在遊戲室的遊戲玩家的按鈕。圖樣標誌23、24、 25、26、27以及28代表現在在遊戲室的遊戲玩家。 在這裡,遊戲室的地圖與背景音樂會隨遊戲玩家的 級變動。 在步驟S37中’當到達遊戲開始時間時遊戲管理 310會使遊戲開始。 在步驟S38中,當確認遊戲已結束時,遊戲管理部件 31〇前進至频S39,並將參加n料 各 遊戲終端作排名。 π 然後:在挪S40,遊戲管理部件31〇根據在步驟咖 中的排錢定只有特定排名以上的玩家可晉級為—回合 的晉級者。在這裡,遊戲管理部件31G將如圖1〇所圖^ 訊息提供至可參加n/2回合的晉級者,並將如圖9所圖示 的訊息提供至失去資格而無法參加n/2回合的非晉級者。 然後在步驟S41中,當n/2等於i時(此後以決赛表示) 遊戲管理部件310前進至步驟S42。在步驟S42中,遊戲 管理部件310確定在步驟S4〇設定的n/2回合中的晉級者 為最後回合的晉級者,並前進至步驟s43以告知最後回合 的晉級者可前進至最後回合。在這裡,遊戲管理部件31〇 提供如圖11所圖示的訊息至最後回合的晉級者的遊戲終 端。 、、 在步驟S41 +,當n/2回合不是決賽時,遊戲管理部 件310前進至步驟S44。在步驟S44中,當從遊戲終端接 17 201232453 收到,戰n/2回合的挑戰選擇信號時,遊戲管 〇 回到步驟S35 ’並再次執行上诚沾丰跑 可省—的步驟。遊戲管理部件310 了雀略確涊疋否挑减n/2回合的步驟S44。 在步驟S32中,當從遊戲終端接收 的觀看訊號時,在步驟S45中由遊戲管 戲終端進入觀看模式。 f ΜίΜΙβ 在步驟S46中’遊戲管理部件31〇選取η回合預赛的 遊戲室^表:此㈣合預錢以等龍㈣方式所創造 的。接者遊戲管理部件310提供選取出的遊戲室的列表至 遊戲終端’此列表如圖8所繪示。在圖8中,圖樣標德31 圖讀關於等級的預赛的遊戲室的完整列表,圖樣標滤代 表更新遊戲室的列表的按紐。圖樣標# 33代表一個等級選 擇格,由此可只查看想觀看的特定等級的遊戲室的列表, 圖樣標諸34代表Μ搜尋狀的遊戲室的編輯格,圖樣標 該35所代表的她可用以進人圖樣標諸31輯擇的遊戲 室以及圖樣標誌36代表用以搜尋玩家的搜尋按鈕。 在步驟S48中,當從遊戲終端接收到表示要選擇列表 上其中一個遊戲室的選擇訊號時,遊戲管理部件31〇前進 至步驟S49使遊戲終端進入所選擇的遊戲室觀看遊戲。 —如上^述,依據本發明一實施例,兩個或更多的遊戲 玩家參加單一 η回合遊戲彼此競爭,然後只有特定排名以 上的玩豕可則進到η/2回合。在η/2回合中,兩個或更多 的從η回合晉級的遊戲玩家彼此競爭。因此,這個新的競 赛遊戲,不疋傳統的一對一形式,而是一對多形式,可提 201232453. -riu^tJpif 高玩家對於遊戲的興趣。 然後,在步驟S50中,只要確定遊戲終端所觀看的遊 戲已結束’遊戲管理部件31〇即完成上述的程序。 圖4繪示依據本發明一實施例的傳送關於競賽遊戲開 始的資訊至遊戲終端的遊戲方法的流程圖。 請參照圖4,在步驟S61中,當現在的時間接近於在 =二2所繪示的步驟S12中設定的時程表中的開始時間時, 資sfl供應部件320前進至步驟S62。 :在步驟S62中,資訊供應部件320從玩家資料庫22〇 „的玩㈣訊巾,選取設置為接收告知競賽遊戲開始 的文予訊息的可攜式裝置的資訊。 在步驟S63中,資訊供應部件32〇控制通訊部件1〇〇 使其創造包括競赛遊戲開始的時間的文字訊息,並傳送至 選取出的可攜式裝置。 明之術領域巾任何具有習知赫者,衫脫離本發 本發Θ 修改本㈣’因此 、不限制於上述的實施例以及所附圖示。 【圖式簡單說明】 X月的特徵與優點藉由實施例的描述搭配參照所附 的圖不將妓為見。 纟會示依縣發明-實補的祕競赛賴的遊戲 q服态的方塊圖。 據本發明-實施例的用以提供競赛遊戲的 19 201232453 H-lUHjpif 圖3繪示依據本發明一實施例的用以提供競賽遊戲的 遊戲方法的流程圖。 圖4繪示依據本發明一實施例的可傳送關於競賽遊戲 開始的資訊至遊戲終端的遊戲方法的流程圖。 圖5至圖8繪示競賽遊戲的螢幕畫面範例的示意圖。 圖9至圖11繪示根據競賽遊戲的結果而提供至遊戲終 端的訊息的榮幕畫面範例的示意圖。 【主要元件符號說明】 10 :遊戲伺服器 11 :主晝面 12 :參加遊戲的圖樣標誌按鈕 13 :觀看遊戲的圖樣標誌按鈕 14 :檢查資訊的圖樣標誌、按钮 15 .進入商場的圖樣標誌、按紐; 16 :設定遊戲的圖樣標誌·按la 17 :顯示等級的圖樣標誌 20 :遊戲室主畫面 21 :檢查音樂的圖樣標誌按鈕 22 :邀請玩家的圖樣標誌、按紐 23〜28 :顯示遊戲玩家名稱的圖樣標誌 30 :遊戲室列表的主畫面 31 :列出所有遊戲室的列表 32 :更新列表的圖樣標誌按鈕 33 :選擇特定等級的列表的圖樣標誌按鈕 20 201232453 斗 iiwpif 34 :搜尋遊戲室的圖樣標誌按鈕 35 :進入遊戲室的圖樣標誌按鈕 36 :搜尋玩家的圖樣標誌按鈕 100 :通訊部件 200 :儲存部件 210 :遊戲資料庫 220 :玩家資料庫 230 :時程資料庫 240 :背景資料庫 300 ::控制部件 310 ::遊戲管理部件 320 :資訊供應部件 330 :付款部件 S11 〜S50、S61 〜S63 :步驟 21The final of Game A has ended. [Player Name] is the last winner. Congratulations 丨 About the η back to the age of the person in the timetable, the Τ2 is the (four) whistle game and the result of the game is set according to the game room of the first game. If the transfer is not over, the transfer that exceeds the length of the day (four) is considered to be a game that is not eligible for the game and cannot participate in the game. The background database 240 stores different maps and backgrounds that are graded differently, and then applied to the n-round preliminaries and finals. The control unit 300 controls the overall operation of the game word server. The following is a detailed description of the control functions of the control unit 300. The game management unit 310 checks the ranks of the game players of the corresponding game terminals based on the n-round pre-match participation signals received from the registered game terminals, and causes each game terminal to participate in a game room corresponding to its own level from the n game rooms. 12 201232453 41045pif When the game terminal belongs to the n-round pre-match 310, the game terminal is ranked to select the new player who can participate in the sub-layer round game. Ice (n/2 31〇^a If the =/2 round game is the final, then the game management component will become the final promotion player in the game. The game management can be described in the following and Figure 3 The material 31() is described in more detail. 2 The supply unit 32 transmits a text message to the portable device corresponding to the game terminal to inform the game to start at the same time. Specifically, if the _ is close to the table The information providing component 320 selects the portable device from the player information of the player database 22 to be set as the mosquito word message (4), and the information supply unit 320 f makes the communication component 1〇〇. The text message is created to create a pre-match start time including game A, and then transmitted to the selected portable device. The payment component 330 is used to execute the payment of the game terminal 1 at the game server 1 . The component 330 is configured to execute the game terminal to purchase the payment for the item of the reduced level. The game terminal usually lowers its own level to avoid the finalization of the difficulty level after the promotion of the comparison result is set to a relatively high level. hair A flowchart of a game method for providing a competition game according to an embodiment. Referring to Fig. 2, in step S11, the game management component 310 sets the depth of the preliminaries that are distinguished by rank. Specifically, the game management component 310 is set in Advance to the preliminaries of the game A before the final period of a preliminaries / Mudu' then set the n round preliminaries. Here 'n can be any even number, 13 201232453 41〇45pif and the game management component 3 l〇 according to the specific period The game player who has participated in the preliminaries for a period of time sets the game depth to be graded. For example, when the preliminaries to be held in January 2011 are to be set, the game management section 310 sets the game according to the game players who participated in the preliminaries held in November 2011. Depth. Create n game rooms in the n-round preliminaries, up to 6 and at least 2 participants can participate in the game room games. When only one participant enters the game to 'this participant can play directly without the game Participate in the next level of depth (n/2 rounds). The maximum and minimum number of participants is set by the server administrator. Then 'in step S12 The game management unit 310 sets a schedule of the preliminaries. Here, the schedule means how many n-round preliminaries are held in the day and when the n-round preliminaries are started. In step S13, 'the preliminaries set in step si2. Upon completion of the schedule, the game management component 310 notifies that the game terminal pre-match to the game server 10 is about to begin. Here, as described in Table 1, the game management component 310 can provide a pre-match for the game to be notified of a certain length. The message started after the time. In step S14, the game management unit 31 opens the game room corresponding to the n-round preliminaries. For example, in the case where the first game has 32 rounds, 32 game rooms are opened to provide the lowest depth. 32 rounds. In step S15, the game management section 310 announces that the game room provided to 32 rounds has been opened. As described in Table 1, the game management component 310 can provide a message announcing the start of the game's preliminaries and direct the participating players to enter the game room. When it is confirmed in step S16 that a critical period 201232453 41045pif has elapsed after the game room is opened, the play management unit 31G proceeds to step sn, closes _ to not only the player enters the η game room, and then the game room is announced at step s = part 31G Closed. As described in Table 1, the game tube 310 can provide a message to inform Game A of the n-round preliminaries = the end of the game, and announce that the player who is not in the game room has lost the preliminaries of the game. (10), in the game of the game management department (4), in the step, the game management unit 3) confirms that the game of each of the games has been completed, and then proceeds to step S21. In step S21, the game management unit 31 records each game room. The game result of the game is played, and the process proceeds to step S22 to inform n rounds of the last name bundle. In step S23, when it is confirmed that the n-time merge is not the final, the game management section 310 proceeds to step S25 'divide n rounds by 2, and returning to step S14, the above steps are performed again. In step S23, when it is confirmed that the n-round is the final, the game management unit 310 proceeds to step 824 and announces the final score or the highest ranking of the final preliminaries. The game player can advance to the final. Fig. 3 illustrates a game method for a competition game according to an embodiment of the present invention, and Figures 5 to 8 show a schematic diagram of a screen preview of the game game. The illustration of the screenshot of the game provided to the game terminal according to the result of the competition game is shown. Referring to FIG. 3 and FIG. 5 to FIG. 11, in step S31, the game management component 310 detects the login of the game terminal. The game server 10 provides the main face 11 of the game to the game terminal, and the main face 11 is as shown in Fig. 5. 15 201232453 41045pif Here, the pattern mark 12 represents a button to participate in the game, and the pattern mark 13 represents to be viewed. The button of the game, the pattern logo, 14 represents the button of the game that belongs to the game terminal, and the button of the store is the button of the mall and the pattern logo to enter the items in the purchaseable game. 16 represents a button for setting a game. In step S32, the game management unit 31 receives a signal from the game terminal to participate in the preliminaries or watch the game. In step S32, when receiving from the game terminal When it is desired to participate in the preliminaries, the game management unit 310 proceeds to step S33, and when receiving a signal from the game terminal that wants to view the preliminaries, the game management unit 310 proceeds to step S45. The game management unit 310 proceeds to step S33. The level of the game terminal to be preliminarily checked is checked' and the game terminal is guided to enter the game participation mode in step S34, as shown in Fig. 6. When the game terminal selects the button of the pattern flag 12, the game management unit 31 can check The level of the game player is displayed in the manner indicated by the pattern flag 17 corresponding to the level of the game terminal game play. After a critical period of time, the pattern mark 12 will be revoked so that the preliminaries will not increase the number of participants. In step S35, the game management section 310 selects a game room for the n-round preliminaries corresponding to the level of the game terminal. Here, n can be any even number. In step S36, the game management unit 31 causes the game terminal to participate in one of the game rooms randomly selected from the selected n-round preliminaries, and the face of the game room is as shown in Fig. 7. The pattern flag 21 in Fig. 7 represents 16 201232453 41045pif buttons for checking the background music of the game, and the pattern labels 22 in Fig. 7 represent buttons for inviting game players not in the game room. Pattern marks 23, 24, 25, 26, 27, and 28 represent game players now in the game room. Here, the map of the game room and the background concert vary with the level of the game player. In step S37, the game management 310 causes the game to start when the game start time is reached. In step S38, when it is confirmed that the game has ended, the game management section 31 advances to the frequency S39, and ranks the participating game terminals. π Then: At S40, the game management unit 31 determines that only players above a certain rank can be promoted to a round-up winner based on the money in the step coffee. Here, the game management section 31G provides the message as shown in FIG. 1 to the promotion player who can participate in the n/2 round, and provides the message as illustrated in FIG. 9 to the disqualification and cannot participate in the n/2 round. Non-promotional. Then in step S41, when n/2 is equal to i (hereafter indicated by the final), the game management section 310 proceeds to step S42. In step S42, the game management section 310 determines that the winner in the n/2 round set in step S4 is the finalizer of the last round, and proceeds to step s43 to inform the final player of the last round to advance to the last round. Here, the game management section 31 provides a game terminal of the poster as illustrated in Fig. 11 to the final round. In step S41 +, when the n/2 round is not the final, the game management unit 310 proceeds to step S44. In step S44, when receiving the challenge selection signal of n/2 rounds from the game terminal connection 201232453, the game tube returns to step S35' and executes the step of performing the process again. The game management unit 310 has a step S44 of whether or not to narrow the n/2 round. In step S32, when the viewing signal is received from the gaming terminal, the viewing mode is entered by the game console terminal in step S45. f ΜίΜΙβ In step S46, the game management unit 31 selects the game room table of the n-round preliminaries: this (4) pre-money is created in the same manner as the dragon (four). The game management component 310 provides a list of the selected game rooms to the game terminal. This list is illustrated in FIG. In Fig. 8, the pattern icon 31 reads a complete list of the game rooms for the preliminaries of the level, and the pattern filters represent the buttons for updating the list of the game rooms. The pattern label #33 represents a level selection grid, whereby only a list of game rooms of a particular level to be viewed can be viewed, and the pattern label 34 represents the edit box of the game room of the search engine, and the pattern indicates that the 35 represents her available. The game room and the pattern logo 36, which are selected in the pattern of the entry pattern, represent the search button for searching for the player. In step S48, when receiving a selection signal indicating that one of the game rooms on the list is to be selected from the game terminal, the game management section 31 proceeds to step S49 to cause the game terminal to enter the selected game room to view the game. - As described above, in accordance with an embodiment of the present invention, two or more game players participate in a single n-round game to compete with each other, and then only a certain level of play is allowed to enter n/2 rounds. In the η/2 round, two or more game players who have advanced from the η round compete with each other. Therefore, this new competition game is not a traditional one-to-one form, but a one-to-many form, which can be raised 201232453. -riu^tJpif High players are interested in the game. Then, in step S50, the above-described program is completed as long as it is determined that the game viewed by the game terminal has ended 'game management unit 31'. 4 is a flow chart showing a method of transmitting game information about a game start to a game terminal in accordance with an embodiment of the present invention. Referring to Fig. 4, in step S61, when the current time is close to the start time in the schedule table set in step S12 indicated by =2, the resource sfl supply section 320 proceeds to step S62. In step S62, the information providing unit 320 selects information of the portable device set to receive the message to inform the start of the competition game from the play (four) scarf of the player database 22. In step S63, the information supply The component 32 controls the communication component 1 to create a text message including the time when the competition game starts, and transmits it to the selected portable device. The Mingzhi field towel has any well-known, and the shirt is out of the present version. The present invention is not limited to the above-described embodiments and the accompanying drawings. [Simplified description of the drawings] Features and advantages of the X-months will not be seen by reference to the accompanying drawings纟 纟 纟 依 依 依 依 依 依 依 依 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 A flowchart of a game method for providing a competition game according to an embodiment. Fig. 4 is a flow chart showing a game method for transmitting information about the start of a competition game to a game terminal according to an embodiment of the present invention. 8 is a schematic diagram showing an example of a screen image of a competition game. Fig. 9 to Fig. 11 are diagrams showing an example of a screen image of a message provided to a game terminal according to the result of the competition game. [Description of main component symbols] 10: Game server 11: Main face 12: Pattern logo button 13 for participating in the game: Pattern logo button 14 for watching the game: Pattern logo for checking the information, button 15. Pattern logo for entering the mall, button; 16: Setting the pattern logo of the game · Press La 17 : Pattern logo of display level 20 : Game room main screen 21 : Pattern check button for checking music 22 : Inviting player's pattern logo, buttons 23 to 28 : Graphic logo showing the name of the game player 30 : Master of the game room list Screen 31: List 32 of all game rooms is listed: Pattern flag button 33 of the update list: Pattern flag button 20 for selecting a list of a specific level 201232453 Buck IIwpif 34: Pattern button 35 for searching the game room: Pattern logo entering the game room Button 36: Search for the player's pattern flag button 100: Communication component 200: Storage component 210: Game library 220: Player database 230: Time History Library 240: Background Database 300: Control Unit 310: Game Management Unit 320: Information Supply Unit 330: Payment Parts S11 to S50, S61 to S63: Step 21

Claims (1)

201232453 七、申請專利範圍: l 一種遊戲方法,用以提供一競賽遊戲,該遊戲方法 的步驟包括: 一遊戲伺服器從多個登入的遊戲終端接收一第一遊 戲參與訊號; 該遊戲伺服器從多個第一遊戲中選取一第一最低深度 遊戲; 該遊戲伺服器使該些遊戲終端隨機參與已選取的該些 第一遊戲中的其中一個第一遊戲; 當該些遊戲終端所參與的該第一最低深度遊戲結束 時’該遊戲伺服器會對該些遊戲終端進行排名,並使一晉 級玩家前進到一次一層深度遊戲;以及 當該次一層深度遊戲為一第二遊戲時,該遊戲伺服器 決定該晉級玩家為一第二遊戲晉級者。 2·如申請專利範圍第1項所述之遊戲方法,其中該遊 戲伺服器選取該第一最低深度遊戲的步驟為: 該遊戲伺服器確認該遊戲終端所屬的遊戲玩家的等 級,然後對應該等級選取該些第一遊戲中的該第一最低 度遊戲。 — 3.如申請專利範圍第2項所述之遊戲方法,更包相 遊戲伺服器從登入的該些遊戲終端接收一 號的步驟。 、順有 4.如申請專利範圍第2項所述之遊戲方法,更包括 ⑽油服ϋ接收該參與訊制步驟之前,該遊戲祠服 22 201232453.f 提供一第一遊戲開始通知訊息至該遊戲終端的步驟。 5·如申請專利範圍第4項所述之遊戲方法,更包括在 该遊戲彳司服器提供該第一遊戲開始通知訊息至該遊戲終端 的步驟之前,該遊戲伺服器對應多個等級的每一個設定該 第一遊戲的一最低深度的步驟。 6·如申请專利範圍第5項所述之遊戲方法,其中該遊 戲伺服器設定該第一遊戲的該最低深度的步驟是根據在該 第一遊戲之刖的一段特定期間内參與遊戲的玩家的數量。 7.如申請專利範圍第4項所述之遊戲方法,更包括在 該遊戲伺服器使該些遊戲終端隨機參與已選取的該些第一 遊戲中的其中一個的步驟之後,只要在提供該第一遊戲開 始通知訊息至該些遊戲終端之後經過一臨界時間,使參與 訊號的產生為不可能。 > 一 8·如申請專利範圍第3項所述之遊戲方法,包括以 步驟: 該遊戲伺服器選取該第一遊戲的一列表,然後提供該 列表至該遊戲終端;以及 、X 該遊戲伺服器對應從該遊戲終端接收的該第一遊戲的 選擇訊號,使該遊戲終端在一觀看模式之下參與該第— 遊戲。 9.如申請專利範圍第2項所述之遊戲方法,其中該第 遊戲與该第二遊戲對應每一等級提供不同的背景音樂以 及地圖。 ’' 10.—種遊戲伺服器,用於提供一競赛遊戲,包括 23 201232453 4IU45pif 一通訊部件,用以與多個遊戲終端通訊; 一控制部件,用以根據從登入的該些遊戲終端接收的 一第一競賽遊戲參與訊號,使該些遊戲終端參與隨機選取 的多個第一遊戲中對應一最低深度的第一遊戲,在該些遊 戲終端所屬的該第一遊戲結束後,對該些遊戲終端作排名 以使一晉級玩家前往一次一廣深度遊戲,如果該次一層深 度遊戲為一第二遊戲則設定該晉級玩家為一第二遊戲晉級 者;以及 一儲存部件,用以儲存該第一遊戲與該第二遊戲的資 訊。 11.如申請專利範圍第10項所述之遊戲伺服器,其中 如果該遊戲玩家已預設該第一遊戲或該第二遊戲^一&程 表的確認,當該第-遊戲或該第二_的一時程時間為可 得到時,該控制部件控制該通訊部件以傳送一訊息至該遊 戲玩家的一可攜式裝置。 24201232453 VII. Patent application scope: l A game method for providing a competition game, the steps of the game method include: a game server receiving a first game participation signal from a plurality of logged-in game terminals; the game server is Selecting a first lowest depth game among the plurality of first games; the game server randomly causing the game terminals to randomly participate in one of the selected first games; when the game terminals are involved At the end of the first lowest depth game, the game server will rank the game terminals and advance a promotion player to a one-level depth game; and when the next-level depth game is a second game, the game server The player decides that the promotion player is a second game advancer. 2. The game method of claim 1, wherein the step of the game server selecting the first lowest depth game is: the game server confirms the level of the game player to which the game terminal belongs, and then corresponds to the level The first lowest degree game in the first games is selected. - 3. The game method of claim 2, wherein the game server receives the number one from the game terminals that are logged in. 4. The game method as described in claim 2, further comprising (10) the oil service receiving the participation signal step, the game service 22 201232453.f providing a first game start notification message to the The steps of the game terminal. 5. The game method of claim 4, further comprising: before the step of the game server providing the first game start notification message to the game terminal, the game server corresponds to each of a plurality of levels A step of setting a minimum depth of the first game. 6. The game method of claim 5, wherein the step of setting the minimum depth of the first game by the game server is based on a player participating in the game during a certain period of time after the first game. Quantity. 7. The game method of claim 4, further comprising, after the step of the game server causing the game terminals to randomly participate in one of the selected first games, A critical time elapses after a game start notification message arrives at the game terminals, making the generation of the participation signal impossible. The game method of claim 3, comprising the steps of: the game server selecting a list of the first game, and then providing the list to the game terminal; and, X, the game servo The device corresponds to the selection signal of the first game received from the game terminal, so that the game terminal participates in the first game in a viewing mode. 9. The gaming method of claim 2, wherein the first game and the second game provide different background music and a map for each level. '' 10. A game server for providing a competition game, including 23 201232453 4IU45pif a communication component for communicating with a plurality of game terminals; a control component for receiving according to the game terminals from the login a first competition game participation signal, wherein the game terminals participate in a first game corresponding to a lowest depth among the plurality of randomly selected first games, after the first game to which the game terminals belong, The game terminal is ranked to enable a promotion player to go to the one-wide depth game, and if the next-level depth game is a second game, the promotion player is set as a second game promotion; and a storage component is configured to store the first A game with information about the second game. 11. The game server of claim 10, wherein if the game player has preset the confirmation of the first game or the second game, the first game or the first When a time interval of the second time is available, the control unit controls the communication component to transmit a message to a portable device of the game player. twenty four
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US7758426B2 (en) * 2003-06-26 2010-07-20 Seung June Song On-line game tournament system the prize money of which is determined by the winning number and the method for the same
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