KR20120077834A - Game method and server for providing tournament game - Google Patents
Game method and server for providing tournament game Download PDFInfo
- Publication number
- KR20120077834A KR20120077834A KR1020100139929A KR20100139929A KR20120077834A KR 20120077834 A KR20120077834 A KR 20120077834A KR 1020100139929 A KR1020100139929 A KR 1020100139929A KR 20100139929 A KR20100139929 A KR 20100139929A KR 20120077834 A KR20120077834 A KR 20120077834A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- server
- tournament
- terminal
- providing
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
Abstract
Description
The present invention relates to a game method and a game server for providing a tournament game, and more specifically, to hold an online tournament game at a specific time to select users who participated in the preliminary game on a first-come-first-served basis, and play a multi-level preliminary game. The present invention relates to a game method and a game server for providing a tournament game for allowing users to participate in the final game.
Recently, as communication network technologies such as the Internet and processing power of computers have improved, various multiplayer online games related to role playing, strategy / tactical, simulation, and sports have been prevalent.
Such online games are provided with arcade games, role-playing games, strategy simulation games, shooting games, golf games, racing games, and adventure games.
In particular, many game users acquire levels through the results of online game play, and want to improve their gameplay skills through gameplay with game users who have a level higher than their own level, I have a desire to show off.
To this end, game companies play the game by notifying users of the game users who have played the game for a certain period of time with the highest depth of the game or the highest level obtained through the game play, for example, the Hall of Fame. Allow game users to check.
However, in the conventional case, in order to enter the ranking in the game that he plays, it is necessary for the effort of the game user to improve the level by playing the game for a long time. Accordingly, many game users have a problem in that they have a burden of playing a game for a long time.
Accordingly, an object of the present invention is to hold an online tournament game at a specific time to select the users who participated in the preliminary games on a first-come-first-served basis, and to proceed to the preliminary preliminaries and users through the multi-level preliminary games. It is to provide a game method and a game server for providing a tournament game.
It is another object of the present invention to provide a text message indicating that an online tournament game is held by a mobile terminal of a predetermined game user at a specific time, thereby providing a tournament game for inducing a game user to participate in a preliminary game and a final game. It is to provide a method and a game server.
In order to achieve the above object, a game method for providing a tournament game according to the present invention comprises the steps of receiving a participation signal from the plurality of game terminals that the game server is logged into the first game to proceed to the tournament, the game server Extracting a first game having a lowest depth among first games of the first game, wherein the game server randomly participates the game terminal in any one of the extracted first games; The game server, when the first game of the lowest depth to which the game terminal belongs, determines the ranking of the game terminal and sets the game entrant of the next depth, and the game server if the game of the next depth is the second game Determining the game advancement as the second game advancement.
In the extracting of the first game of the lowest depth, the game server may check a level of game users corresponding to the game terminal and perform the first game of the lowest depth among a plurality of first games corresponding to the level. Characterized in that the extraction step.
The game server may further include receiving an watching signal for the first game from a plurality of game terminals in which the game server is logged in.
The game server may include providing the game terminal with a message indicating that the first game is started to the plurality of game terminals before receiving the participation signal. .
In addition, before providing a message indicating that the first game is started to the game terminal, the game server may include setting a lowest depth of the first game corresponding to each of a plurality of levels. do.
The setting of the lowest depth of the first game may include setting, by the game server, based on the number of users participating in the first game performed before a first period of time than the first game. .
In addition, after the step of randomly joining the game terminal to the first game, the game server provides a message indicating that the first game is started to the game terminal, after the threshold time elapses of the participation signal Disabling generation.
Further, after receiving the watching signal, the game server extracts a list for the first game and provides the game terminal to the game terminal, wherein the game server receives the first game selection signal received from the game terminal. And engaging the game terminal in the watching mode with the first game corresponding to the first game.
The first game and the second game may provide different background music and maps for each level.
In addition, a game server providing a tournament game according to the present invention is a communication unit for communicating with a plurality of game terminals, the game corresponding to the game terminal in accordance with the participation signal to the tournament first game received from the logged-in game terminal Checking the level of users and randomly joining the game terminal to any one of the plurality of first games corresponding to the level, the first game corresponding to the lowest depth; The game terminal of the next depth is determined by determining the rank of the game terminal, and if the game of the next depth is the second game, the control unit to determine the game entrant second game entrant and information about the first game and the second game Characterized in that it comprises a storage unit for storing.
The controller may transmit a message to the mobile terminal of the game user when the schedule time of the first game or the second game arrives when the game user presets the schedule confirmation of the first game or the second game. It characterized in that for controlling the communication unit.
Therefore, according to the structure of the present invention, after the online tournament game is held at a specific time and the users who participated in the preliminary game are selected on a first-come, first-served basis, the final preliminary passes and the users are finalized through the multi-level preliminary game. By participating in the game, it is possible to minimize the hassle and burden of frequently participating in the qualifying game in order to participate in the final game.
In addition, the present invention has the effect of improving the user's interest in the game by providing a new tournament game of one-to-many (one-to-many) rather than the existing one-to-one (one-to-one).
In addition, the present invention by providing a text message indicating that the online tournament game is held by a mobile terminal of a predetermined game user at a specific time, there is an effect that can induce the user to participate in the preliminary game and the final game.
1 is a block diagram showing the main configuration of a game server for providing a tournament game according to an embodiment of the present invention
2 is a flowchart illustrating a method of providing a tournament game according to an embodiment of the present invention.
3 is a flowchart illustrating a method of playing a tournament game according to an embodiment of the present invention.
4 is a flowchart illustrating a method of transmitting information related to the start of a tournament game to a game terminal according to an embodiment of the present invention.
5 to 8 are screen exemplary views showing a tournament game screen according to an embodiment of the present invention.
9 to 11 are screen exemplary views showing a message provided to a game terminal according to a tournament game result according to an embodiment of the present invention.
Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. Prior to this, terms or words used in the present specification and claims should not be construed as being limited to the common or dictionary meanings, and the inventors should properly explain the concept of terms in order to best explain their own invention. Based on the principle that it can be defined, it should be interpreted as meaning and concept corresponding to the technical idea of the present invention.
Therefore, the embodiments described in the specification and the drawings shown in the drawings are only the most preferred embodiment of the present invention and do not represent all of the technical idea of the present invention, various modifications that can be replaced at the time of the present application It should be understood that there may be equivalents and variations.
1 is a block diagram showing the main configuration of a game server for providing a tournament game according to an embodiment of the present invention.
Referring to FIG. 1, a game server 10 (hereinafter, referred to as a game server) for providing a tournament game according to the present invention includes a
The
The
The game DB 210 stores a game for providing to the game terminal.
The user DB 220 is referred to as the game user's ID, password, level in the game user's game, items owned by the game user, and a result of the first game (hereinafter referred to as a qualifier). As a result, the personal information of the game user, including the mobile terminal information of the game user, is stored.
The schedule DB 230 stores a game schedule of tournament preliminary matches for each level. In particular, the schedule DB 230 will play the preliminary game of the n-river, how many times per day, will start the preliminary game of the n-river, and stores the schedule for what time to start the preliminary game of the n / 2 class. In this case, n is preferably an even number, and performing the preliminary game of the n-river once means that the preliminary game is ended and the entrant to the final game can be determined.
In addition, the schedule DB 230 stores a plurality of messages for notifying messages corresponding to events such as before the n-river preliminary game, after the n-river preliminary game ends, and the like. In addition, the
A number of such messages and timetables are shown in Table 1 below. In Table 1, T means a set time, -10 means 10 minutes before, -5 means 5 minutes, and +5 means 5 minutes after the set time. That is, if the n-river preliminary game start is set to T1, 10 minutes ago notification is a timetable set to announce a
In addition, the time table of the event corresponding to the end of the n-class game and the result record is set to T2 based on the first room where the game ends among the plurality of game rooms, the game does not end the game for a certain time in T2 All game users who join the room can be treated as missing.
The
The
The
The
At this time, the
The
The
2 is a flowchart illustrating a method of providing a tournament game according to an embodiment of the present invention.
Referring to FIG. 2, in operation S11, the
In particular, in the n-river preliminary game, n game rooms are formed, and the maximum number of game participants who can play the game in the game room may be six, and the minimum number may be two. In addition, in the case of one game player participating in the game room, the right to participate in a game of the next depth (n / 2) is given without performing the game. Of course, the maximum number of people and the minimum number of game participants can be set by the server administrator.
In operation S12, the
In step S13, the
In step S14, the
If it is determined in step S16 that the threshold time has elapsed since the game room is opened, the
Thereafter, the
In step S21, the
If it is determined in step S23 that the n-river is not the final game, the
3 is a flowchart illustrating a method of playing a tournament game according to an embodiment of the present invention. 5 to 8 are screen exemplary views showing a tournament game screen according to an embodiment of the present invention. 9 to 11 are screen exemplary views showing a message provided to a game terminal according to a tournament game result according to an embodiment of the present invention.
3 and 5 to 11, in step S31 the
In operation S32, the
In step S32, the
In operation S33, the
In operation S35, the
In operation S36, the
At this time, the map and background music of the game room may be different for each level of the game user.
In operation S37, the
In operation S38, when the game is finished, the
Thereafter, in step S40, the
Thereafter, in step S41, the
On the contrary, in step S41, the
On the other hand, when the
In operation S46, the
When the
As described above, in the present invention, after a plurality of game users participating in one n-river game room compete with each other, only the upper-level specific user advances to the n / 2-lecture. In n / 2, a plurality of game users who advance in the n-river compete with each other again. Therefore, by providing a new tournament game in a one-to-many (one-to-many) manner instead of the existing one-to-one (one-to-one) manner, there is an effect that the user can improve interest in the game.
Subsequently, in step S50, the
4 is a flowchart illustrating a method of transmitting information related to the start of a tournament game to a game terminal according to an embodiment of the present invention.
Referring to FIG. 4, in step S61, the
In operation S62, the
In step S63, the
As described above, although the present invention has been described by way of limited embodiments and drawings, the present invention is not limited thereto and is intended by those skilled in the art to which the present invention pertains. Of course, various modifications and variations are possible within the scope of equivalents of the claims to be described.
10: Game Server
100: communication unit 200: storage unit
210: game DB 220: user DB
230: Schedule DB 240: Background DB
300: control unit 310: game management unit
320: information providing unit 330: payment unit
Claims (11)
The game server extracting a first game having a lowest depth among a plurality of first games;
The game server randomly joining the game terminal to any one of the extracted first games;
Determining, by the game server, a ranking of the game terminals when the first game of the lowest depth to which the game terminal belongs is set and a game entrant of a next depth; And
Determining, by the game server, the game entrant as a second game entrant if the game of the next depth is a second game;
Game game providing a tournament game comprising a.
Extracting the first game of the lowest depth,
The game server is a game method for providing a tournament game, characterized in that for checking the level of the game users corresponding to the game terminal and extracting the first game of the lowest depth of the plurality of first games corresponding to the level .
Receiving an watching signal for the first game from a plurality of game terminals in which the game server is logged in;
Game method for providing a tournament game, characterized in that it further comprises.
The game server,
Before receiving the participation signal,
Providing, by the game server, a message informing the game terminal that the first game is started to the plurality of game terminals;
Game game providing a tournament game comprising a.
Before providing the game terminal with a message indicating that the first game is started,
Setting, by the game server, the lowest depth of the first game corresponding to each of a plurality of levels;
Game game providing a tournament game comprising a.
Setting the lowest depth of the first game,
The game server is a game method for providing a tournament game, characterized in that the step of setting based on the number of users participating in the first game performed before a certain period than the first game.
After the step of randomly joining the game terminal to the first game,
The game server providing a message indicating that the first game is started to the game terminal, and then disabling generation of the participation signal when a threshold time elapses;
Game game providing a tournament game comprising a.
After receiving the watching signal,
The game server extracting a list of the first game and providing the extracted game list to the game terminal;
The game server engaging the game terminal in an observer mode with a first game corresponding to the first game selection signal received from the game terminal;
Game game providing a tournament game comprising a.
The first game and the second game,
Game method for providing a tournament game, characterized in that to provide different background music and map for each level.
According to the participation signal to the tournament first game received from the logged-in game terminal, the game terminal randomly participates in any one first game corresponding to the lowest depth among a plurality of first games, and the game terminal belongs to. A controller configured to determine a ranking of the game terminals when the first game ends and set a game entrant of a next depth, and if the game of the next depth is a second game, determine the game entrant as a second game entrant; And
A storage unit which stores information about the first game and the second game;
Game server providing a tournament game comprising a.
The control unit,
If the game user is a predetermined state of confirming the schedule of the first game or the second game to control the communication unit to transmit a message to the mobile terminal of the game user when the schedule time of the first game or the second game arrives. Game server providing a tournament game, characterized in that.
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020100139929A KR101211313B1 (en) | 2010-12-31 | 2010-12-31 | Game Method and Server for Providing Tournament Game |
PCT/KR2011/008681 WO2012091286A1 (en) | 2010-12-31 | 2011-11-15 | Game method and game server for providing a tournament game |
TW100148293A TW201232453A (en) | 2010-12-31 | 2011-12-23 | Game method and server for providing tournament game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020100139929A KR101211313B1 (en) | 2010-12-31 | 2010-12-31 | Game Method and Server for Providing Tournament Game |
Publications (2)
Publication Number | Publication Date |
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KR20120077834A true KR20120077834A (en) | 2012-07-10 |
KR101211313B1 KR101211313B1 (en) | 2012-12-11 |
Family
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Application Number | Title | Priority Date | Filing Date |
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KR1020100139929A KR101211313B1 (en) | 2010-12-31 | 2010-12-31 | Game Method and Server for Providing Tournament Game |
Country Status (3)
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KR (1) | KR101211313B1 (en) |
TW (1) | TW201232453A (en) |
WO (1) | WO2012091286A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2019054670A1 (en) * | 2017-09-13 | 2019-03-21 | 김병천 | Method and system for holding club-competition web board game contest |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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US20200376389A1 (en) * | 2019-05-30 | 2020-12-03 | Arachnid 360, LLC | Methods of matchmaking based on dynamic matchmaking parameters |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100644864B1 (en) * | 2003-06-26 | 2006-11-10 | 송승준 | On-line game tournament system the prize money of which is determined by the wining number and the method for the same |
KR101068731B1 (en) * | 2004-07-22 | 2011-09-28 | (주)네오위즈게임즈 | System and Method for Providing Online Tournament Go-Stop Game Service |
KR100864398B1 (en) * | 2006-06-07 | 2008-10-20 | 엔에이치엔(주) | Online tournament game open system and method thereof, and ranking determine system and method thereof |
KR100894360B1 (en) * | 2007-04-06 | 2009-04-22 | 에스케이 텔레콤주식회사 | Location based mobile tournament event service method by using mobile communication network and its service system, mobile communication terminal therefor |
KR100964455B1 (en) | 2009-11-03 | 2010-06-16 | 김영준 | System for tournament online game with batch progress |
-
2010
- 2010-12-31 KR KR1020100139929A patent/KR101211313B1/en active IP Right Grant
-
2011
- 2011-11-15 WO PCT/KR2011/008681 patent/WO2012091286A1/en active Application Filing
- 2011-12-23 TW TW100148293A patent/TW201232453A/en unknown
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2019054670A1 (en) * | 2017-09-13 | 2019-03-21 | 김병천 | Method and system for holding club-competition web board game contest |
CN111095343A (en) * | 2017-09-13 | 2020-05-01 | 金柄千 | Club confrontation network table game competition holding method and system |
US11183025B2 (en) | 2017-09-13 | 2021-11-23 | Beoung Cheon KIM | Method and system for holding club-competition web board game contest |
Also Published As
Publication number | Publication date |
---|---|
WO2012091286A1 (en) | 2012-07-05 |
KR101211313B1 (en) | 2012-12-11 |
TW201232453A (en) | 2012-08-01 |
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