KR20120077834A - Game method and server for providing tournament game - Google Patents

Game method and server for providing tournament game Download PDF

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Publication number
KR20120077834A
KR20120077834A KR1020100139929A KR20100139929A KR20120077834A KR 20120077834 A KR20120077834 A KR 20120077834A KR 1020100139929 A KR1020100139929 A KR 1020100139929A KR 20100139929 A KR20100139929 A KR 20100139929A KR 20120077834 A KR20120077834 A KR 20120077834A
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KR
South Korea
Prior art keywords
game
server
tournament
terminal
providing
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KR1020100139929A
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Korean (ko)
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KR101211313B1 (en
Inventor
김지현
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(주)네오위즈게임즈
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Priority to KR1020100139929A priority Critical patent/KR101211313B1/en
Priority to PCT/KR2011/008681 priority patent/WO2012091286A1/en
Priority to TW100148293A priority patent/TW201232453A/en
Publication of KR20120077834A publication Critical patent/KR20120077834A/en
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Publication of KR101211313B1 publication Critical patent/KR101211313B1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

Abstract

PURPOSE: A game method for supplying a tournament game and a game server thereof are provided to sort users who participates in a preliminary game by order of arrival and involves final qualifiers in the finals, thereby minimizing the inconvenience and the pressure of frequently participating in the preliminary game. CONSTITUTION: A communication unit(100) communicates with game terminals. According to the participating signal of a first tournament game received from the game terminals logged in, a control unit(300) randomly involves the game terminals in the first game corresponding to the lowest depth. If the first game is terminated, the control unit decides the ranking of the game terminals and sets up users going to the game of a next depth. If the game of the next depth is a second game, the control unit decides that the users are going to the second game. A storage(200) stores information about the first and the second games.

Description

Game Method and Server for Providing Tournament Game

The present invention relates to a game method and a game server for providing a tournament game, and more specifically, to hold an online tournament game at a specific time to select users who participated in the preliminary game on a first-come-first-served basis, and play a multi-level preliminary game. The present invention relates to a game method and a game server for providing a tournament game for allowing users to participate in the final game.

Recently, as communication network technologies such as the Internet and processing power of computers have improved, various multiplayer online games related to role playing, strategy / tactical, simulation, and sports have been prevalent.

Such online games are provided with arcade games, role-playing games, strategy simulation games, shooting games, golf games, racing games, and adventure games.

In particular, many game users acquire levels through the results of online game play, and want to improve their gameplay skills through gameplay with game users who have a level higher than their own level, I have a desire to show off.

To this end, game companies play the game by notifying users of the game users who have played the game for a certain period of time with the highest depth of the game or the highest level obtained through the game play, for example, the Hall of Fame. Allow game users to check.

However, in the conventional case, in order to enter the ranking in the game that he plays, it is necessary for the effort of the game user to improve the level by playing the game for a long time. Accordingly, many game users have a problem in that they have a burden of playing a game for a long time.

Accordingly, an object of the present invention is to hold an online tournament game at a specific time to select the users who participated in the preliminary games on a first-come-first-served basis, and to proceed to the preliminary preliminaries and users through the multi-level preliminary games. It is to provide a game method and a game server for providing a tournament game.

It is another object of the present invention to provide a text message indicating that an online tournament game is held by a mobile terminal of a predetermined game user at a specific time, thereby providing a tournament game for inducing a game user to participate in a preliminary game and a final game. It is to provide a method and a game server.

In order to achieve the above object, a game method for providing a tournament game according to the present invention comprises the steps of receiving a participation signal from the plurality of game terminals that the game server is logged into the first game to proceed to the tournament, the game server Extracting a first game having a lowest depth among first games of the first game, wherein the game server randomly participates the game terminal in any one of the extracted first games; The game server, when the first game of the lowest depth to which the game terminal belongs, determines the ranking of the game terminal and sets the game entrant of the next depth, and the game server if the game of the next depth is the second game Determining the game advancement as the second game advancement.

In the extracting of the first game of the lowest depth, the game server may check a level of game users corresponding to the game terminal and perform the first game of the lowest depth among a plurality of first games corresponding to the level. Characterized in that the extraction step.

The game server may further include receiving an watching signal for the first game from a plurality of game terminals in which the game server is logged in.

The game server may include providing the game terminal with a message indicating that the first game is started to the plurality of game terminals before receiving the participation signal. .

In addition, before providing a message indicating that the first game is started to the game terminal, the game server may include setting a lowest depth of the first game corresponding to each of a plurality of levels. do.

The setting of the lowest depth of the first game may include setting, by the game server, based on the number of users participating in the first game performed before a first period of time than the first game. .

In addition, after the step of randomly joining the game terminal to the first game, the game server provides a message indicating that the first game is started to the game terminal, after the threshold time elapses of the participation signal Disabling generation.

Further, after receiving the watching signal, the game server extracts a list for the first game and provides the game terminal to the game terminal, wherein the game server receives the first game selection signal received from the game terminal. And engaging the game terminal in the watching mode with the first game corresponding to the first game.

The first game and the second game may provide different background music and maps for each level.

In addition, a game server providing a tournament game according to the present invention is a communication unit for communicating with a plurality of game terminals, the game corresponding to the game terminal in accordance with the participation signal to the tournament first game received from the logged-in game terminal Checking the level of users and randomly joining the game terminal to any one of the plurality of first games corresponding to the level, the first game corresponding to the lowest depth; The game terminal of the next depth is determined by determining the rank of the game terminal, and if the game of the next depth is the second game, the control unit to determine the game entrant second game entrant and information about the first game and the second game Characterized in that it comprises a storage unit for storing.

The controller may transmit a message to the mobile terminal of the game user when the schedule time of the first game or the second game arrives when the game user presets the schedule confirmation of the first game or the second game. It characterized in that for controlling the communication unit.

Therefore, according to the structure of the present invention, after the online tournament game is held at a specific time and the users who participated in the preliminary game are selected on a first-come, first-served basis, the final preliminary passes and the users are finalized through the multi-level preliminary game. By participating in the game, it is possible to minimize the hassle and burden of frequently participating in the qualifying game in order to participate in the final game.

In addition, the present invention has the effect of improving the user's interest in the game by providing a new tournament game of one-to-many (one-to-many) rather than the existing one-to-one (one-to-one).

In addition, the present invention by providing a text message indicating that the online tournament game is held by a mobile terminal of a predetermined game user at a specific time, there is an effect that can induce the user to participate in the preliminary game and the final game.

1 is a block diagram showing the main configuration of a game server for providing a tournament game according to an embodiment of the present invention
2 is a flowchart illustrating a method of providing a tournament game according to an embodiment of the present invention.
3 is a flowchart illustrating a method of playing a tournament game according to an embodiment of the present invention.
4 is a flowchart illustrating a method of transmitting information related to the start of a tournament game to a game terminal according to an embodiment of the present invention.
5 to 8 are screen exemplary views showing a tournament game screen according to an embodiment of the present invention.
9 to 11 are screen exemplary views showing a message provided to a game terminal according to a tournament game result according to an embodiment of the present invention.

Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. Prior to this, terms or words used in the present specification and claims should not be construed as being limited to the common or dictionary meanings, and the inventors should properly explain the concept of terms in order to best explain their own invention. Based on the principle that it can be defined, it should be interpreted as meaning and concept corresponding to the technical idea of the present invention.

Therefore, the embodiments described in the specification and the drawings shown in the drawings are only the most preferred embodiment of the present invention and do not represent all of the technical idea of the present invention, various modifications that can be replaced at the time of the present application It should be understood that there may be equivalents and variations.

1 is a block diagram showing the main configuration of a game server for providing a tournament game according to an embodiment of the present invention.

Referring to FIG. 1, a game server 10 (hereinafter, referred to as a game server) for providing a tournament game according to the present invention includes a communication unit 100, a storage unit 200, and a control unit 300, the storage unit 200. The game DB 210, the user DB 220, the schedule DB 230, the background DB 240 is provided, the control unit 300 is a game management unit 310, information provider 320, payment unit 330 ).

The communication unit 100 performs wired or wireless communication with a game terminal (not shown) connected under the control of the control unit 300. For example, the communication unit 100 is a communication module that can be connected to a wired or wireless Internet network. The communication unit 100 may be formed of a known modem and a wired or wireless LAN.

The storage unit 200 stores information related to an operation of a program for controlling the game server 10 under the control of the controller 300.

The game DB 210 stores a game for providing to the game terminal.

The user DB 220 is referred to as the game user's ID, password, level in the game user's game, items owned by the game user, and a result of the first game (hereinafter referred to as a qualifier). As a result, the personal information of the game user, including the mobile terminal information of the game user, is stored.

The schedule DB 230 stores a game schedule of tournament preliminary matches for each level. In particular, the schedule DB 230 will play the preliminary game of the n-river, how many times per day, will start the preliminary game of the n-river, and stores the schedule for what time to start the preliminary game of the n / 2 class. In this case, n is preferably an even number, and performing the preliminary game of the n-river once means that the preliminary game is ended and the entrant to the final game can be determined.

In addition, the schedule DB 230 stores a plurality of messages for notifying messages corresponding to events such as before the n-river preliminary game, after the n-river preliminary game ends, and the like. In addition, the schedule DB 230 stores a time table that sets a time point for notifying a plurality of messages to the game terminal.

A number of such messages and timetables are shown in Table 1 below. In Table 1, T means a set time, -10 means 10 minutes before, -5 means 5 minutes, and +5 means 5 minutes after the set time. That is, if the n-river preliminary game start is set to T1, 10 minutes ago notification is a timetable set to announce a message 10 minutes before T1. In Table 1 below, the name of the game is referred to as A for convenience of description.

event Timetable message 10 minutes before the start of the qualifying round T1-10 Ten minutes later, the preliminary round of A game begins. 5 minutes before the start of the Qualification T1-5 Five minutes later, the preliminary round of A game begins. 1 minute prior to the start of the Qualification T1-1 One minute later, the preliminary round of A game begins. Preliminary start of the n-river A game T1 The preliminary round of the A game has begun. Participants can now access the A Game Server and enter the game room. Opening of n-river game room T1 Notice of Admission to the n-river Game Room T1 + 1 ~ 4 Admission to the n-river game room is in progress. If you want to participate, please enter now. n-river game room closed T1 + 5 n River Game Room Notice T1 + 6 Entry to the n-river game room has ended. Those who did not enter were disqualified according to the rules of the competition. n-strong game start T2 n Game end and record results T3 n-game end notice T3 n River Game has ended. n / 2 Round Start Notice T3 The preliminary n / 2 of A game began. Entrants enter the game room now. Opening of n / 2 game room T3 Notice for Admission to the n / 2 Game Room T3 + 1 ~ 4 Entry to the n / 2 game room is in progress. Please enter now. Failure to enter the game room will result in disqualification. Closed n / 2 Game Room T3 + 5 n / 2 Game Room Closed Notice T3 + 5 Entry to the n / 2 game room has ended. Those who did not enter were disqualified according to the rules of the competition. n / 2 round game start T3 + 6 n / 2 Game ends and record results T4 n / 2 Game End Notice T5 n / 2 The game has ended. Final Notice T5 The preliminary round of A game began. For those who enter, enter the game room now. Final Game Room Open T5 Final Admission Notice T5 + 1 ~ 4 Entry to the final game room is in progress. Please enter now. Failure to enter the game room will result in disqualification. Final game room closed T5 + 5 Final Game Room Notice T5 + 5 Entry to the final game room has ended. Those who did not enter were disqualified according to the rules of the competition. Final game start T5 + 6 Final game ends and results recorded T6 Notice of Finals and End of Round N Game T7 The preliminary round of A game is over. Congratulations on your advance to ID.

In addition, the time table of the event corresponding to the end of the n-class game and the result record is set to T2 based on the first room where the game ends among the plurality of game rooms, the game does not end the game for a certain time in T2 All game users who join the room can be treated as missing.

The background DB 240 stores different maps and background music applied to the preliminary and final games of the n-river generated for each level.

The controller 300 controls the overall operation of the game server 10. A detailed control function of the controller 300 will be described in detail later.

The game manager 310 checks the level of game users corresponding to the game terminal according to the participation signal to the n-river preliminary game received from the plurality of logged-in game terminals, and the plurality of n game rooms corresponding to the checked level. Randomly join the game terminal in any one of the game room.

The game manager 310 determines the ranking of the game terminals when the preliminary game of the n-th class to which the game terminal belongs, sets the game entrant of the next depth (n / 2-th class).

At this time, the game management unit 310 notifies the game entrant as the final game entrant if the n / 2 game is the main game. The game manager 310 will be described in more detail with reference to FIGS. 2 and 3 below.

The information providing unit 320 is a mobile terminal of a game user corresponding to the game terminal and provides a text message of the time when the preliminary start of the A game begins. More specifically, the information providing unit 320, if the current time is close to the time when the preliminary start of the A game as shown in Table 1 above, the user who has set up a text message reception from the plurality of user information in the user DB 220 Information of the mobile terminal is extracted. And the information providing unit 320 controls the communication unit 100 to write the start time of the preliminary qualifier for the A game in a text message and transmit it to the extracted mobile terminal.

The payment unit 330 performs a payment of items sold by the game terminal in the game server 10. In particular, the payment unit 330 performs the payment of items for use when the game terminal lowers its level. The reason why the game terminal lowers the level is to prevent the situation that it is difficult to advance to the finals because it is set at a higher level than the skill.

2 is a flowchart illustrating a method of providing a tournament game according to an embodiment of the present invention.

Referring to FIG. 2, in operation S11, the game manager 310 sets a preliminary game depth for each level. More specifically, the game manager 310 sets the depth of the preliminary game to be played for a specific period of time before advancing to the final of the A game, and sets the preliminary game of the n-river. In this case, n is preferably an even number, and the game manager 310 sets the depth of the game for each level based on the game user who participated in the preliminary game before the specific period. For example, when the game manager 310 wants to set a preliminary game to be implemented in January 2011, the game manager 310 may set the depth of the game based on a game user who participated in the preliminary game implemented in December 2010.

In particular, in the n-river preliminary game, n game rooms are formed, and the maximum number of game participants who can play the game in the game room may be six, and the minimum number may be two. In addition, in the case of one game player participating in the game room, the right to participate in a game of the next depth (n / 2) is given without performing the game. Of course, the maximum number of people and the minimum number of game participants can be set by the server administrator.

In operation S12, the game manager 310 sets a schedule of the preliminary game. At this time, the schedule of the preliminary game means a schedule of how many times the preliminary game of n-class will be performed and what time it will start.

In step S13, the game manager 310 announces that the preliminary game will start with a plurality of game terminals connected to the game server 10 when the schedule for the preliminary game set in step S12 arrives. At this time, as shown in Table 1, the game management unit 310 may provide a message indicating that the preliminary start of the A game after a specific time.

In step S14, the game management unit 310 opens the n-gang game room of the corresponding preliminary game. For example, if the first game is a round of 32, 32 game rooms are opened for the lowest level, the round of 32. In operation S15, the game manager 310 announces that the game room for the round of 32 is open. As shown in Table 1, the game management unit 310 has started the preliminary game A, and a game user who wants to participate in the preliminary game may provide a message for encouraging entry to the game room.

If it is determined in step S16 that the threshold time has elapsed since the game room is opened, the game management unit 310 proceeds to step S17 and closes the game room to prohibit participation in the n game rooms, and in step S18, the game management unit ( 310 indicates that the game room is closed. As shown in Table 1, the game management unit 310, the entrance to the game room for the n-round qualifier of A game has ended, the user who does not enter the game room may provide a message indicating that the disqualification process in the preliminary game.

Thereafter, the game manager 310 starts a game in each game room in step S19, and when it is confirmed that the game in each game room ends in step S20, the game manager 310 proceeds to step S21.

In step S21, the game management unit 310 records the game results of the game users participating in each game room and proceeds to step S22 to announce the guidance that the n-class is finished.

If it is determined in step S23 that the n-river is not the final game, the game management unit 310 proceeds to step S25, divides the n-river by two, and returns to step S14 to perform the above steps again. On the contrary, in step S23, when the game management unit 310 confirms that the n-finals were the final game, the game manager 310 proceeds to step S24 and the game user who scores the highest score in the final game of the preliminary game or the game user who wins the first place advances to the main game. Reveal that this is a possible user.

3 is a flowchart illustrating a method of playing a tournament game according to an embodiment of the present invention. 5 to 8 are screen exemplary views showing a tournament game screen according to an embodiment of the present invention. 9 to 11 are screen exemplary views showing a message provided to a game terminal according to a tournament game result according to an embodiment of the present invention.

3 and 5 to 11, in step S31 the game management unit 310 detects the login of the plurality of game terminals and the main screen for the game provided by the game server 10 to the game terminal as shown in FIG. (11) is provided as a game terminal. In this case, reference numeral 12 denotes a button for participating in the game, reference numeral 13 denotes a button for watching the game, reference numeral 14 denotes a button for the user to check his information, and reference numeral 15 denotes a game. A button for connecting to a market for purchasing an item, and reference numeral 16 denotes a button for setting a preference for a game.

In operation S32, the game manager 310 receives a signal for joining or watching a game from the game terminal.

In step S32, the game management unit 310 proceeds to step S33 when the participation signal for participation in the preliminary game is received from the game terminal, and proceeds to step S45 when the watching signal for watching the preliminary game is received from the game terminal.

In operation S33, the game manager 310 checks the level of the game terminal to participate in the preliminary game, and in operation S34, the game manager 310 allows the game terminal to enter the game participation mode. This is the same as FIG. When the game terminal selects the button corresponding to the reference numeral 12, the game manager 310 may check the level of the game user corresponding to the game terminal and display the same on the screen as indicated by reference numeral 17. In addition, reference numeral 12 is deactivated to participate in the preliminary game after the threshold time.

In operation S35, the game manager 310 extracts a game room for the n-river preliminary game corresponding to the level of the game terminal. At this time, n is preferably even.

In operation S36, the game manager 310 randomly joins the game terminal to any one of the game rooms for the extracted n-river preliminary game. This may be represented as shown in FIG. 7. Reference numeral 21 in FIG. 7 denotes a button for confirming background music of the game, and reference numeral 22 denotes a button for inviting other game users not present in the game room. Reference numerals 23, 24, 25, 26, 27, and 28 denote game users who currently participate in the game room.

At this time, the map and background music of the game room may be different for each level of the game user.

In operation S37, the game manager 310 starts the game when the start time of the game is reached.

In operation S38, when the game is finished, the game manager 310 determines the ranking of game terminals participating in each game room for the n-river preliminary game in which the game proceeds to operation S39.

Thereafter, in step S40, the game manager 310 sets only the upper level specific user as the n / 2 advance user based on the ranking set in step S39. At this time, the game management unit 310 provides a message as shown in FIG. 10 to the n / 2 round advance users, and provides a message as shown in FIG.

Thereafter, in step S41, the game management unit 310 proceeds to step S42 when the n / 2 lecture is the first round (hereinafter, referred to as a final game). In step S42, the game management unit 310 determines the n / 2 round advance user set in step S40 as the finalist, and proceeds to step S43 to announce the finalists advance. At this time, the game management unit 310 provides a message as shown in FIG. 11 to the game terminal of the finalists.

On the contrary, in step S41, the game management unit 310 proceeds to step S44 if the n / 2 round is not the final game. In step S44, when the game management unit 310 receives a signal for the challenge selection from the game terminal to the n / 2, the process returns to step S35 to perform the above steps again. In addition, the game management unit 310 can omit the step S44 to check whether the challenge to the n / 2 steel.

On the other hand, when the game management unit 310 receives the watching signal for watching the preliminary game from the game terminal in step S32, the game management unit 310 allows the game terminal to enter the game watching mode in step S45.

In operation S46, the game management unit 310 extracts a list of game rooms for the n-river preliminary game generated for each level, and in operation S47, the game management unit 310 provides the extracted game room list to the game terminal. This may be represented as shown in FIG. 8. In FIG. 8, reference numeral 31 denotes the entire list of game rooms created in the preliminary game regardless of level, and reference numeral 32 denotes a button for updating the list of game rooms. Reference numeral 33 denotes a level selection box for checking only a list of game rooms of a level to be watched, reference numeral 34 denotes an input window (EDIT_BOX) for searching for a specific game room, and reference numeral 35 denotes a game room selected in reference numeral 31. A button for entering, reference numeral 36 denotes a search button for searching for a game user.

When the game management unit 310 receives a selection signal for any one of the list of game rooms from the game terminal at step S48, the game management unit 310 enters the selected game room to watch the game. .

As described above, in the present invention, after a plurality of game users participating in one n-river game room compete with each other, only the upper-level specific user advances to the n / 2-lecture. In n / 2, a plurality of game users who advance in the n-river compete with each other again. Therefore, by providing a new tournament game in a one-to-many (one-to-many) manner instead of the existing one-to-one (one-to-one) manner, there is an effect that the user can improve interest in the game.

Subsequently, in step S50, the game manager 310 ends the above process when it is confirmed that the game that the game terminal is watching is ended.

4 is a flowchart illustrating a method of transmitting information related to the start of a tournament game to a game terminal according to an embodiment of the present invention.

Referring to FIG. 4, in step S61, the information providing unit 320 proceeds to step S62 when the current time is close to the schedule for the tournament game set in step S12 of FIG. 2.

In operation S62, the information providing unit 320 extracts information about the mobile terminal of the user who has set whether to receive a text message for receiving the start of the tournament game from the plurality of user information stored in the user DB 220.

In step S63, the information providing unit 320 controls the communication unit 100 to write the start time of the tournament game as a text message and transmit it to the mobile terminal.

As described above, although the present invention has been described by way of limited embodiments and drawings, the present invention is not limited thereto and is intended by those skilled in the art to which the present invention pertains. Of course, various modifications and variations are possible within the scope of equivalents of the claims to be described.

10: Game Server
100: communication unit 200: storage unit
210: game DB 220: user DB
230: Schedule DB 240: Background DB
300: control unit 310: game management unit
320: information providing unit 330: payment unit

Claims (11)

Receiving, by the game server, a participation signal from the plurality of game terminals to which the game server is logged in to the first game played in the tournament;
The game server extracting a first game having a lowest depth among a plurality of first games;
The game server randomly joining the game terminal to any one of the extracted first games;
Determining, by the game server, a ranking of the game terminals when the first game of the lowest depth to which the game terminal belongs is set and a game entrant of a next depth; And
Determining, by the game server, the game entrant as a second game entrant if the game of the next depth is a second game;
Game game providing a tournament game comprising a.
The method of claim 1,
Extracting the first game of the lowest depth,
The game server is a game method for providing a tournament game, characterized in that for checking the level of the game users corresponding to the game terminal and extracting the first game of the lowest depth of the plurality of first games corresponding to the level .
The method of claim 2,
Receiving an watching signal for the first game from a plurality of game terminals in which the game server is logged in;
Game method for providing a tournament game, characterized in that it further comprises.
The method of claim 2,
The game server,
Before receiving the participation signal,
Providing, by the game server, a message informing the game terminal that the first game is started to the plurality of game terminals;
Game game providing a tournament game comprising a.
The method of claim 4, wherein
Before providing the game terminal with a message indicating that the first game is started,
Setting, by the game server, the lowest depth of the first game corresponding to each of a plurality of levels;
Game game providing a tournament game comprising a.
The method of claim 5,
Setting the lowest depth of the first game,
The game server is a game method for providing a tournament game, characterized in that the step of setting based on the number of users participating in the first game performed before a certain period than the first game.
The method of claim 4, wherein
After the step of randomly joining the game terminal to the first game,
The game server providing a message indicating that the first game is started to the game terminal, and then disabling generation of the participation signal when a threshold time elapses;
Game game providing a tournament game comprising a.
The method of claim 3,
After receiving the watching signal,
The game server extracting a list of the first game and providing the extracted game list to the game terminal;
The game server engaging the game terminal in an observer mode with a first game corresponding to the first game selection signal received from the game terminal;
Game game providing a tournament game comprising a.
The method of claim 2,
The first game and the second game,
Game method for providing a tournament game, characterized in that to provide different background music and map for each level.
Communication unit for performing communication with a plurality of game terminals;
According to the participation signal to the tournament first game received from the logged-in game terminal, the game terminal randomly participates in any one first game corresponding to the lowest depth among a plurality of first games, and the game terminal belongs to. A controller configured to determine a ranking of the game terminals when the first game ends and set a game entrant of a next depth, and if the game of the next depth is a second game, determine the game entrant as a second game entrant; And
A storage unit which stores information about the first game and the second game;
Game server providing a tournament game comprising a.
The method of claim 10,
The control unit,
If the game user is a predetermined state of confirming the schedule of the first game or the second game to control the communication unit to transmit a message to the mobile terminal of the game user when the schedule time of the first game or the second game arrives. Game server providing a tournament game, characterized in that.
KR1020100139929A 2010-12-31 2010-12-31 Game Method and Server for Providing Tournament Game KR101211313B1 (en)

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PCT/KR2011/008681 WO2012091286A1 (en) 2010-12-31 2011-11-15 Game method and game server for providing a tournament game
TW100148293A TW201232453A (en) 2010-12-31 2011-12-23 Game method and server for providing tournament game

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KR100644864B1 (en) * 2003-06-26 2006-11-10 송승준 On-line game tournament system the prize money of which is determined by the wining number and the method for the same
KR101068731B1 (en) * 2004-07-22 2011-09-28 (주)네오위즈게임즈 System and Method for Providing Online Tournament Go-Stop Game Service
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CN111095343A (en) * 2017-09-13 2020-05-01 金柄千 Club confrontation network table game competition holding method and system
US11183025B2 (en) 2017-09-13 2021-11-23 Beoung Cheon KIM Method and system for holding club-competition web board game contest

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