SG11202112178SA - Information display method and apparatus, device, and storage medium - Google Patents
Information display method and apparatus, device, and storage mediumInfo
- Publication number
- SG11202112178SA SG11202112178SA SG11202112178SA SG11202112178SA SG11202112178SA SG 11202112178S A SG11202112178S A SG 11202112178SA SG 11202112178S A SG11202112178S A SG 11202112178SA SG 11202112178S A SG11202112178S A SG 11202112178SA SG 11202112178S A SG11202112178S A SG 11202112178SA
- Authority
- SG
- Singapore
- Prior art keywords
- storage medium
- information display
- display method
- information
- medium
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/004—Annotating, labelling
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2016—Rotation, translation, scaling
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Computer Hardware Design (AREA)
- Computer Graphics (AREA)
- Optics & Photonics (AREA)
- Architecture (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202010478147.7A CN111672126B (zh) | 2020-05-29 | 2020-05-29 | 信息显示方法、装置、设备及存储介质 |
PCT/CN2021/095531 WO2021238870A1 (zh) | 2020-05-29 | 2021-05-24 | 信息显示方法、装置、设备及存储介质 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202112178SA true SG11202112178SA (en) | 2021-12-30 |
Family
ID=72453282
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202112178SA SG11202112178SA (en) | 2020-05-29 | 2021-05-24 | Information display method and apparatus, device, and storage medium |
Country Status (8)
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111672126B (zh) | 2020-05-29 | 2023-02-10 | 腾讯科技(深圳)有限公司 | 信息显示方法、装置、设备及存储介质 |
CN112206516B (zh) * | 2020-10-21 | 2024-06-11 | 网易(杭州)网络有限公司 | 游戏中的信息显示方法、装置、存储介质及计算机设备 |
CN112619141A (zh) * | 2020-12-23 | 2021-04-09 | 努比亚技术有限公司 | 游戏视角切换方法、移动终端及计算机可读存储介质 |
CN115112135B (zh) * | 2021-03-22 | 2025-04-08 | 滴图(北京)科技有限公司 | 交通信息展示的方法、装置、电子设备、介质及程序产品 |
CN118949412A (zh) * | 2021-04-15 | 2024-11-15 | 网易(杭州)网络有限公司 | 信息交互方法、装置和电子设备 |
JP7497908B2 (ja) * | 2021-05-14 | 2024-06-11 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | 情報表示方法、装置、端末、及びコンピュータプログラム |
WO2023286222A1 (ja) * | 2021-07-14 | 2023-01-19 | ガンホー・オンライン・エンターテイメント株式会社 | 処理装置、プログラム及び方法 |
CN115729402A (zh) * | 2021-08-30 | 2023-03-03 | 北京字跳网络技术有限公司 | 一种对象显示方法、装置、电子设备及存储介质 |
CN114138120B (zh) * | 2021-12-09 | 2023-02-14 | 北京冰镇山竹科技有限公司 | 一种运用于虚拟现实中的虚拟视角追踪方法及系统 |
CN114931752A (zh) * | 2022-05-23 | 2022-08-23 | 网易(杭州)网络有限公司 | 游戏中的显示方法、装置、终端设备及存储介质 |
CN115138068A (zh) * | 2022-06-17 | 2022-10-04 | 网易(杭州)网络有限公司 | 一种游戏中的显示控制方法、装置及电子设备 |
CN117547838A (zh) * | 2022-08-05 | 2024-02-13 | 腾讯科技(成都)有限公司 | 社交互动的方法、装置、设备、可读存储介质及程序产品 |
CN115445192B (zh) * | 2022-09-19 | 2025-05-27 | 网易(杭州)网络有限公司 | 虚拟对象显示方法、装置、计算机设备和存储介质 |
CN115501582A (zh) * | 2022-09-29 | 2022-12-23 | 网易(杭州)网络有限公司 | 一种游戏交互控制方法、装置、计算机设备及存储介质 |
Family Cites Families (22)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2888724B2 (ja) * | 1993-03-26 | 1999-05-10 | 株式会社ナムコ | 3次元ゲーム装置及び画像合成方法 |
JP3898238B2 (ja) * | 1994-12-02 | 2007-03-28 | 株式会社バンダイナムコゲームス | ビデオゲーム装置及びその画像合成方法 |
JP3431522B2 (ja) | 1998-11-17 | 2003-07-28 | 株式会社ナムコ | ゲーム装置及び情報記憶媒体 |
US7803048B2 (en) * | 2006-03-15 | 2010-09-28 | Microsoft Corporation | Radar manipulation in a video game |
JP4463227B2 (ja) * | 2006-03-15 | 2010-05-19 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
JP4447568B2 (ja) | 2006-03-28 | 2010-04-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP5296599B2 (ja) * | 2009-05-08 | 2013-09-25 | 任天堂株式会社 | ネットワークシステム,情報処理装置および情報処理プログラム |
US9906885B2 (en) | 2016-07-15 | 2018-02-27 | Qualcomm Incorporated | Methods and systems for inserting virtual sounds into an environment |
JP6404877B2 (ja) | 2016-09-30 | 2018-10-17 | 株式会社コロプラ | ゲームプログラム、ゲームを提供する方法、および情報処理装置 |
JP6418299B1 (ja) * | 2017-09-15 | 2018-11-07 | 株式会社セガゲームス | 情報処理装置及びプログラム |
CN107992281A (zh) * | 2017-10-27 | 2018-05-04 | 网易(杭州)网络有限公司 | 补偿声音信息的视觉显示方法及装置、存储介质、设备 |
US10410360B2 (en) * | 2017-12-15 | 2019-09-10 | United States Of America As Represented By Secretary Of The Navy | Method for displaying off-screen target indicators in motion video |
CN108295465A (zh) * | 2018-02-12 | 2018-07-20 | 腾讯科技(深圳)有限公司 | 在三维虚拟环境中分享视野的方法、装置、设备及存储介质 |
CN108704316A (zh) | 2018-04-03 | 2018-10-26 | 网易(杭州)网络有限公司 | 一种射击游戏中玩家角色受到攻击的提示方法及装置 |
CN108619721B (zh) | 2018-04-27 | 2020-08-11 | 腾讯科技(深圳)有限公司 | 虚拟场景中的距离信息显示方法、装置及计算机设备 |
CN108525300B (zh) * | 2018-04-27 | 2020-01-24 | 腾讯科技(深圳)有限公司 | 位置指示信息显示方法、装置、电子装置及存储介质 |
JP2018192326A (ja) * | 2018-09-12 | 2018-12-06 | 株式会社コロプラ | ゲームプログラム、ゲームを提供する方法、および情報処理装置 |
CN110833694B (zh) * | 2019-11-15 | 2023-04-07 | 网易(杭州)网络有限公司 | 游戏中的显示控制方法及装置 |
CN111185004B (zh) * | 2019-12-30 | 2023-08-18 | 网易(杭州)网络有限公司 | 游戏的控制显示方法、电子设备及存储介质 |
CN111672126B (zh) * | 2020-05-29 | 2023-02-10 | 腾讯科技(深圳)有限公司 | 信息显示方法、装置、设备及存储介质 |
US11395967B2 (en) * | 2020-09-11 | 2022-07-26 | Riot Games, Inc. | Selective indication of off-screen object presence |
US11892624B2 (en) * | 2021-04-27 | 2024-02-06 | Microsoft Technology Licensing, Llc | Indicating an off-screen target |
-
2020
- 2020-05-29 CN CN202010478147.7A patent/CN111672126B/zh active Active
-
2021
- 2021-05-24 SG SG11202112178SA patent/SG11202112178SA/en unknown
- 2021-05-24 WO PCT/CN2021/095531 patent/WO2021238870A1/zh unknown
- 2021-05-24 PH PH1/2021/552385A patent/PH12021552385A1/en unknown
- 2021-05-24 EP EP21785743.2A patent/EP3943175A4/en active Pending
- 2021-05-24 JP JP2021566346A patent/JP7309917B2/ja active Active
- 2021-05-24 KR KR1020217033811A patent/KR102748820B1/ko active Active
- 2021-10-14 US US17/450,934 patent/US12343634B2/en active Active
-
2023
- 2023-07-04 JP JP2023110007A patent/JP7642731B2/ja active Active
Also Published As
Publication number | Publication date |
---|---|
WO2021238870A1 (zh) | 2021-12-02 |
CN111672126A (zh) | 2020-09-18 |
US12343634B2 (en) | 2025-07-01 |
US20220032194A1 (en) | 2022-02-03 |
JP7642731B2 (ja) | 2025-03-10 |
JP7309917B2 (ja) | 2023-07-18 |
EP3943175A1 (en) | 2022-01-26 |
KR20210148196A (ko) | 2021-12-07 |
JP2022538204A (ja) | 2022-09-01 |
JP2023126292A (ja) | 2023-09-07 |
KR102748820B1 (ko) | 2025-01-02 |
PH12021552385A1 (en) | 2022-06-13 |
CN111672126B (zh) | 2023-02-10 |
EP3943175A4 (en) | 2022-08-31 |
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