SG11202004402XA - Interactive video game system - Google Patents

Interactive video game system

Info

Publication number
SG11202004402XA
SG11202004402XA SG11202004402XA SG11202004402XA SG11202004402XA SG 11202004402X A SG11202004402X A SG 11202004402XA SG 11202004402X A SG11202004402X A SG 11202004402XA SG 11202004402X A SG11202004402X A SG 11202004402XA SG 11202004402X A SG11202004402X A SG 11202004402XA
Authority
SG
Singapore
Prior art keywords
video game
game system
interactive video
interactive
video
Prior art date
Application number
SG11202004402XA
Other languages
English (en)
Inventor
Travis Jon Cossairt
Wei Cheng Yeh
Neil Andrew Leiba
Erica Lynn Mccay
Original Assignee
Universal City Studios Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US15/833,839 external-priority patent/US10653957B2/en
Application filed by Universal City Studios Llc filed Critical Universal City Studios Llc
Publication of SG11202004402XA publication Critical patent/SG11202004402XA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/002Specific input/output arrangements not covered by G06F3/01 - G06F3/16
    • G06F3/005Input arrangements through a video camera
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
SG11202004402XA 2017-12-06 2018-11-06 Interactive video game system SG11202004402XA (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US15/833,839 US10653957B2 (en) 2017-12-06 2017-12-06 Interactive video game system
US16/149,563 US10916059B2 (en) 2017-12-06 2018-10-02 Interactive video game system having an augmented virtual representation
PCT/US2018/059470 WO2019112738A1 (en) 2017-12-06 2018-11-06 Interactive video game system

Publications (1)

Publication Number Publication Date
SG11202004402XA true SG11202004402XA (en) 2020-06-29

Family

ID=64453623

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202004402XA SG11202004402XA (en) 2017-12-06 2018-11-06 Interactive video game system

Country Status (9)

Country Link
US (2) US10916059B2 (ja)
EP (1) EP3720580A1 (ja)
JP (2) JP7403452B2 (ja)
KR (1) KR102667210B1 (ja)
CN (1) CN111417443A (ja)
CA (1) CA3091476A1 (ja)
RU (1) RU2020122010A (ja)
SG (1) SG11202004402XA (ja)
WO (1) WO2019112738A1 (ja)

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