SG11201408495YA - Improved configuration for nonlinear gameplay - Google Patents

Improved configuration for nonlinear gameplay

Info

Publication number
SG11201408495YA
SG11201408495YA SG11201408495YA SG11201408495YA SG11201408495YA SG 11201408495Y A SG11201408495Y A SG 11201408495YA SG 11201408495Y A SG11201408495Y A SG 11201408495YA SG 11201408495Y A SG11201408495Y A SG 11201408495YA SG 11201408495Y A SG11201408495Y A SG 11201408495YA
Authority
SG
Singapore
Prior art keywords
international
game
sub
helsinki
event
Prior art date
Application number
SG11201408495YA
Other languages
English (en)
Inventor
Ville-Kalle Arponen
Timo Kämäräinen
Original Assignee
Tribe Studios Oy
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tribe Studios Oy filed Critical Tribe Studios Oy
Publication of SG11201408495YA publication Critical patent/SG11201408495YA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5593Details of game data or player data management involving scheduling aspects

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
SG11201408495YA 2012-06-29 2013-06-26 Improved configuration for nonlinear gameplay SG11201408495YA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FI20125762A FI124994B (fi) 2012-06-29 2012-06-29 Epälineaarisen tietokonepelin parannettu rakenne
PCT/FI2013/050702 WO2014001639A1 (en) 2012-06-29 2013-06-26 Improved configuration for nonlinear gameplay

Publications (1)

Publication Number Publication Date
SG11201408495YA true SG11201408495YA (en) 2015-01-29

Family

ID=49782331

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11201408495YA SG11201408495YA (en) 2012-06-29 2013-06-26 Improved configuration for nonlinear gameplay

Country Status (6)

Country Link
US (1) US9795878B2 (fi)
EP (1) EP2866910A4 (fi)
CN (1) CN104582807B (fi)
FI (1) FI124994B (fi)
SG (1) SG11201408495YA (fi)
WO (1) WO2014001639A1 (fi)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105117579B (zh) * 2015-07-21 2018-07-31 网易(杭州)网络有限公司 对象选取方法和装置
CN105582674B (zh) * 2015-12-25 2019-05-14 网易(杭州)网络有限公司 游戏中目标的选择方法和装置
CN109794064B (zh) * 2018-12-29 2020-07-03 腾讯科技(深圳)有限公司 互动剧情实现方法、装置、终端和存储介质
CN112221125A (zh) * 2020-10-26 2021-01-15 网易(杭州)网络有限公司 游戏交互方法及装置、电子设备、存储介质
US20230141621A1 (en) * 2021-11-09 2023-05-11 Wonder People Co., Ltd. Method for providing battle royale game which allows players to search for sub items used for upgrading or repairing main items and game server using the same

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6106399A (en) 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
US6561811B2 (en) * 1999-08-09 2003-05-13 Entertainment Science, Inc. Drug abuse prevention computer game
JP4458634B2 (ja) 2000-07-19 2010-04-28 株式会社バンダイナムコゲームス マルチプレイヤーゲーム用の情報提供システムおよび情報記憶媒体
US7085722B2 (en) 2001-05-14 2006-08-01 Sony Computer Entertainment America Inc. System and method for menu-driven voice control of characters in a game environment
US20030217135A1 (en) * 2002-05-17 2003-11-20 Masayuki Chatani Dynamic player management
US20040143852A1 (en) 2003-01-08 2004-07-22 Meyers Philip G. Systems and methods for massively multi-player online role playing games
US7854653B2 (en) 2004-05-25 2010-12-21 Gamelogic, Inc. System and method for playing a role-playing game
KR100458287B1 (ko) 2004-06-07 2004-11-26 엔에이치엔(주) 건물 발전 방식의 온라인 롤-플레잉 게임 서비스 시스템 및 그 방법
US8182320B2 (en) * 2009-05-29 2012-05-22 Kingsisle Entertainment Incorporated Collectable card-based game in a massively multiplayer role-playing game
US20120122570A1 (en) * 2010-11-16 2012-05-17 David Michael Baronoff Augmented reality gaming experience
US20120190456A1 (en) * 2011-01-21 2012-07-26 Rogers Henk B Systems and methods for providing an interactive multiplayer story
US10092844B2 (en) * 2013-04-01 2018-10-09 Disney Enterprises, Inc. Generation of vision recognition references from user selected content
US9396608B2 (en) * 2013-05-30 2016-07-19 Zynga Inc. Dynamically variable advertising incentive rewards in online games

Also Published As

Publication number Publication date
CN104582807B (zh) 2018-01-09
CN104582807A (zh) 2015-04-29
WO2014001639A1 (en) 2014-01-03
EP2866910A1 (en) 2015-05-06
EP2866910A4 (en) 2016-12-07
US20150190712A1 (en) 2015-07-09
FI20125762A (fi) 2013-12-30
US9795878B2 (en) 2017-10-24
FI124994B (fi) 2015-04-15

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