RU2011154346A - Выражение визуального представления, основанное на выражении игрока - Google Patents

Выражение визуального представления, основанное на выражении игрока Download PDF

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RU2011154346A
RU2011154346A RU2011154346/12A RU2011154346A RU2011154346A RU 2011154346 A RU2011154346 A RU 2011154346A RU 2011154346/12 A RU2011154346/12 A RU 2011154346/12A RU 2011154346 A RU2011154346 A RU 2011154346A RU 2011154346 A RU2011154346 A RU 2011154346A
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user
character
visual representation
nature
applying
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RU2560794C2 (ru
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Катрин Стоун ПЕРЕС
Алекс КИПМАН
Николас Д. БЕРТОН
Эндрю УИЛСОН
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Майкрософт Корпорейшн
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites

Abstract

1. Способ для применения атрибутов, указывающих характер пользователя, к визуальному представлению, причем способ содержит:визуализацию визуального представления пользователя;прием данных физического пространства, причем данные представляют пользователя в физическом пространстве;анализ по меньшей мере одной обнаруживаемой характеристики для выведения характера пользователя; иприменение атрибутов, указывающих характер пользователя, к визуальному представлению.2. Способ по п.1, в котором применение атрибутов, указывающих характер пользователя, к визуальному представлению выполняется в реальном времени относительно приема данных физического пространства.3. Способ по п.1, в котором по меньшей мере одна обнаруживаемая характеристика содержит по меньшей мере одно из: характеристик пользователя, физических признаков пользователя, поведения пользователя, образца голоса пользователя, голоса пользователя, жеста, данных истории или статуса приложения.4. Способ по п.1, в котором данные представляют по меньшей мере одну из характеристик пользователя в физическом пространстве.5. Способ по п.1, дополнительно содержащий применение по меньшей мере одной из характеристик пользователя к визуальному представлению.6. Способ по п.1, в котором анализ обнаруживаемых характеристик для выведения характера пользователя содержит сравнение по меньшей мере одной из обнаруживаемых характеристик с таблицей, которая коррелирует характеристики с конкретным характером.7. Способ по п.1, в котором характер пользователя содержит по меньшей мере одно из: в целом отрицательный, в целом положительный, двойственный, скучный, счастливый, гр

Claims (15)

1. Способ для применения атрибутов, указывающих характер пользователя, к визуальному представлению, причем способ содержит:
визуализацию визуального представления пользователя;
прием данных физического пространства, причем данные представляют пользователя в физическом пространстве;
анализ по меньшей мере одной обнаруживаемой характеристики для выведения характера пользователя; и
применение атрибутов, указывающих характер пользователя, к визуальному представлению.
2. Способ по п.1, в котором применение атрибутов, указывающих характер пользователя, к визуальному представлению выполняется в реальном времени относительно приема данных физического пространства.
3. Способ по п.1, в котором по меньшей мере одна обнаруживаемая характеристика содержит по меньшей мере одно из: характеристик пользователя, физических признаков пользователя, поведения пользователя, образца голоса пользователя, голоса пользователя, жеста, данных истории или статуса приложения.
4. Способ по п.1, в котором данные представляют по меньшей мере одну из характеристик пользователя в физическом пространстве.
5. Способ по п.1, дополнительно содержащий применение по меньшей мере одной из характеристик пользователя к визуальному представлению.
6. Способ по п.1, в котором анализ обнаруживаемых характеристик для выведения характера пользователя содержит сравнение по меньшей мере одной из обнаруживаемых характеристик с таблицей, которая коррелирует характеристики с конкретным характером.
7. Способ по п.1, в котором характер пользователя содержит по меньшей мере одно из: в целом отрицательный, в целом положительный, двойственный, скучный, счастливый, грустный, расстроенный, взволнованный или сердитый.
8. Способ по п.1, дополнительно содержащий:
отслеживание изменений по меньшей мере для одной обнаруживаемой характеристики для выведения изменения для характера пользователя; и
применение обновлений к атрибутам, указывающим характер пользователя, чтобы соответствовать выведенным изменениям характера пользователя.
9. Способ по п.1, дополнительно содержащий выбор атрибутов, указывающих характер пользователя, из множества атрибутов, которые соответствуют характеру пользователя.
10. Система для применения атрибутов, указывающих характер пользователя, к визуальному представлению, причем система содержит:
компонент камеры, причем компонент камеры принимает данные сцены, при этом данные представляют пользователя в физическом пространстве; и
процессор, при этом процессор выполняет выполняемые компьютером команды, и причем выполняемые компьютером команды содержат команды для:
визуализации визуального представления пользователя;
анализа по меньшей мере одной обнаруживаемой характеристики для выведения характера пользователя; и
применения атрибутов, указывающих характер пользователя, к визуальному представлению.
11. Система по п.10, в которой применение атрибутов, указывающих характер пользователя, к визуальному представлению выполняется в реальном времени относительно приема данных физического пространства.
12. Система по п.10, дополнительно содержащая память, которая сохраняет таблицу, которая обеспечивает характеристики, которые коррелируются с конкретным характером.
13. Способ для применения атрибутов, указывающих характер, к визуальному представлению, при этом способ содержит:
визуализацию визуального представления пользователя;
прием данных физического пространства, причем данные представляют жест идентичности характера; и
применение атрибутов, указывающих характер, ассоциированный с жестом идентичности характера, к визуальному представлению;
14. Способ по п.13, дополнительно содержащий:
обеспечение фильтра, представляющего жест идентичности характера, причем фильтр содержит базовую информацию о жесте идентичности характера; и
применение фильтра к данным и определение вывода из базовой информации о жесте идентичности характера.
15. Способ по п.13, дополнительно содержащий атрибуты выбора, указывающие характер, из множества атрибутов, которые соответствуют характеру пользователя.
RU2011154346/08A 2009-07-09 2010-07-06 Выражение визуального представления, основанное на выражении игрока RU2560794C2 (ru)

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US12/500,251 2009-07-09
US12/500,251 US8390680B2 (en) 2009-07-09 2009-07-09 Visual representation expression based on player expression
PCT/US2010/041097 WO2011005784A2 (en) 2009-07-09 2010-07-06 Visual representation expression based on player expression

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EP (2) EP3561647B1 (ru)
JP (1) JP5661763B2 (ru)
KR (1) KR101704848B1 (ru)
CN (1) CN102470273B (ru)
BR (1) BR112012000391B1 (ru)
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WO2011005784A2 (en) 2011-01-13
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BR112012000391A2 (pt) 2018-02-06
US8390680B2 (en) 2013-03-05
JP2012533120A (ja) 2012-12-20
KR20120049218A (ko) 2012-05-16
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JP5661763B2 (ja) 2015-01-28
BR112012000391B1 (pt) 2019-12-24
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