MX2021004094A - Sistemas y metodos para renderizar y estimado de carga pre-codificado con base en sugerencia de codificacion. - Google Patents

Sistemas y metodos para renderizar y estimado de carga pre-codificado con base en sugerencia de codificacion.

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Publication number
MX2021004094A
MX2021004094A MX2021004094A MX2021004094A MX2021004094A MX 2021004094 A MX2021004094 A MX 2021004094A MX 2021004094 A MX2021004094 A MX 2021004094A MX 2021004094 A MX2021004094 A MX 2021004094A MX 2021004094 A MX2021004094 A MX 2021004094A
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MX
Mexico
Prior art keywords
frame
frames
rendering
systems
frame time
Prior art date
Application number
MX2021004094A
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English (en)
Inventor
Michael Kopietz
Original Assignee
Zenimax Media Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zenimax Media Inc filed Critical Zenimax Media Inc
Publication of MX2021004094A publication Critical patent/MX2021004094A/es

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
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    • G06T9/00Image coding
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    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
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    • G06T9/007Transform coding, e.g. discrete cosine transform
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Abstract

Se describen sistemas y métodos para sugerir un codificador en que servidor monitorear información relacionada con cambios en renderización del cuadro, calcular límites de tolerancia, tiempo de cuadro promedio acumulado y/o tendencias a corto plazo en tiempo de cuadro, al usar aquellos cálculos para identificar un pico de tiempo de cuadro; el servidor entonces sugiere a un códec (codificador) modular los ajustes de calidad de salida de cuadro en proporción al tamaño del pico de tiempo de cuadro; en ciertas modalidades, un renderizador registra una o más recorridos en un ambiente de juego, clasifica una pluralidad de cuadros de uno o más recorridos en una pluralidad de celdas en un mapa térmico, y recolecta la lista de cuadros clasificados; un códec entonces puede codificar uno o más cuadros de la lista de cuadros clasificados para calcular un tamaño de cuadro codificado promedio para cada celda en el mapa térmico, y asociar cada tamaño de cuadro codificado promedio con un ajuste de calidad decodificador normalizado por celda.
MX2021004094A 2017-04-21 2019-10-18 Sistemas y metodos para renderizar y estimado de carga pre-codificado con base en sugerencia de codificacion. MX2021004094A (es)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201762488526P 2017-04-21 2017-04-21
US201862647180P 2018-03-23 2018-03-23
US201862655901P 2018-04-11 2018-04-11

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MX2021004094A true MX2021004094A (es) 2021-06-08

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MX2020012597A MX2020012597A (es) 2017-04-21 2018-04-20 Sistemas y métodos para renderizar y estimado de carga pre-codificado con base en sugerencia de codificación.
MX2021004094A MX2021004094A (es) 2017-04-21 2019-10-18 Sistemas y metodos para renderizar y estimado de carga pre-codificado con base en sugerencia de codificacion.

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EP (4) EP3720130B1 (es)
JP (3) JP7145203B2 (es)
KR (4) KR102460792B1 (es)
CN (2) CN110945849B (es)
AU (3) AU2018255414B2 (es)
BR (1) BR112019021628A2 (es)
CA (6) CA3159950C (es)
DE (1) DE112018002112T5 (es)
GB (6) GB2583826B (es)
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RU (3) RU2753157C2 (es)
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