MX2018004225A - Metodo informatizado para crear y editar superficies para representar prendas de vestir en el cuerpo de un maniqui en un entorno virtual de tres dimensiones. - Google Patents

Metodo informatizado para crear y editar superficies para representar prendas de vestir en el cuerpo de un maniqui en un entorno virtual de tres dimensiones.

Info

Publication number
MX2018004225A
MX2018004225A MX2018004225A MX2018004225A MX2018004225A MX 2018004225 A MX2018004225 A MX 2018004225A MX 2018004225 A MX2018004225 A MX 2018004225A MX 2018004225 A MX2018004225 A MX 2018004225A MX 2018004225 A MX2018004225 A MX 2018004225A
Authority
MX
Mexico
Prior art keywords
mannequin
virtual
creating
dimensional environment
computerised method
Prior art date
Application number
MX2018004225A
Other languages
English (en)
Inventor
Barcellos Da Silva Marcio
Botamedi Victor
Aguiar Bauer Gabriela
SANTOS SOUZA Marco
De Souza Mateus
Luiz Delfino Cunha Ricardo
Original Assignee
Audaces Automacao E Informatica Ind Ltda
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from BR102015025867-4A external-priority patent/BR102015025867B1/pt
Application filed by Audaces Automacao E Informatica Ind Ltda filed Critical Audaces Automacao E Informatica Ind Ltda
Publication of MX2018004225A publication Critical patent/MX2018004225A/es

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • AHUMAN NECESSITIES
    • A41WEARING APPAREL
    • A41HAPPLIANCES OR METHODS FOR MAKING CLOTHES, e.g. FOR DRESS-MAKING OR FOR TAILORING, NOT OTHERWISE PROVIDED FOR
    • A41H3/00Patterns for cutting-out; Methods of drafting or marking-out such patterns, e.g. on the cloth
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/10Geometric CAD
    • G06F30/12Geometric CAD characterised by design entry means specially adapted for CAD, e.g. graphical user interfaces [GUI] specially adapted for CAD
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/10Geometric CAD
    • G06F30/17Mechanical parametric or variational design
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • G06T17/205Re-meshing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/30Polynomial surface description
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2113/00Details relating to the application field
    • G06F2113/12Cloth
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/16Cloth
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/004Annotating, labelling
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2021Shape modification

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Geometry (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Evolutionary Computation (AREA)
  • Architecture (AREA)
  • Mathematical Optimization (AREA)
  • Mathematical Analysis (AREA)
  • Pure & Applied Mathematics (AREA)
  • Computational Mathematics (AREA)
  • Algebra (AREA)
  • Textile Engineering (AREA)
  • Mathematical Physics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Image Processing (AREA)

Abstract

La invención se refiere a un método informatizado para crear y editar, usando un ordenador, superficies usadas para representar prendas de vestir en el cuerpo de un maniquí (22) en un entorno virtual de tres dimensiones. El método consiste en usar técnicas de escultura digital y herramientas en conjunto con simulación de tela física para modificar libre y rápidamente la forma de una prenda de vestir en el cuerpo de un maniquí (22).
MX2018004225A 2015-10-09 2016-09-22 Metodo informatizado para crear y editar superficies para representar prendas de vestir en el cuerpo de un maniqui en un entorno virtual de tres dimensiones. MX2018004225A (es)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
BR102015025867-4A BR102015025867B1 (pt) 2015-10-09 Método computadorizado para criar e editar superfícies para representar roupas sobre o corpo de um manequim em ambiente virtual tridimensional
PCT/BR2016/050234 WO2017059511A1 (pt) 2015-10-09 2016-09-22 Método computadorizado para criar e editar superfícies para representar roupas sobre o corpo de um manequim em ambiente virtual tridimensional

Publications (1)

Publication Number Publication Date
MX2018004225A true MX2018004225A (es) 2018-08-01

Family

ID=58487141

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2018004225A MX2018004225A (es) 2015-10-09 2016-09-22 Metodo informatizado para crear y editar superficies para representar prendas de vestir en el cuerpo de un maniqui en un entorno virtual de tres dimensiones.

Country Status (6)

Country Link
US (1) US10713855B2 (es)
EP (1) EP3361447A4 (es)
JP (1) JP2018536951A (es)
CN (1) CN108140250B (es)
MX (1) MX2018004225A (es)
WO (1) WO2017059511A1 (es)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP3552553B1 (en) * 2016-12-12 2023-11-15 Canon Kabushiki Kaisha Image processing apparatus, image processing method, and program
CN110874820B (zh) * 2018-08-29 2023-04-11 阿里巴巴集团控股有限公司 一种物料仿真形变数据获取方法及装置
KR102239404B1 (ko) * 2019-08-19 2021-04-14 (주)클로버추얼패션 의상 시뮬레이션 방법 및 장치
KR102130252B1 (ko) * 2019-08-23 2020-07-06 (주)클로버추얼패션 바인딩을 반영한 의복 시뮬레이션 방법 및 장치
CN112037133A (zh) * 2020-09-01 2020-12-04 陈逸阳 一种快速绘制服装效果图的方法
KR102568058B1 (ko) * 2020-09-22 2023-08-22 (주)클로버추얼패션 부분 시뮬레이션 방법 및 장치
CN113076571B (zh) * 2021-04-16 2023-11-07 南京大学 一种三维衣物实时仿真编辑方法及系统

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7079114B1 (en) * 1998-08-21 2006-07-18 Peter Smith Interactive methods for design of automobiles
JP2000331058A (ja) * 1999-05-21 2000-11-30 Toray Ind Inc 組立構造体の製造支援装置および組立構造体の製造方法
ES2211357B1 (es) * 2002-12-31 2005-10-16 Reyes Infografica, S.L. Metodo asistido por ordenador para diseñar prendas de vestir.
US8269778B1 (en) * 2006-06-08 2012-09-18 Pixar Shape preservation of simulated objects in computer animation
WO2012061834A1 (en) * 2010-11-07 2012-05-10 The Trustees Of Columbia University In The City Of New York Methods, systems, and media for interactive garment modeling and editing
CN102044038A (zh) * 2010-12-27 2011-05-04 上海工程技术大学 面向真人的服装三维虚拟试衣方法
CN102332180B (zh) * 2011-10-15 2014-04-09 杭州力孚信息科技有限公司 一种基于立体裁剪的三维服装造型与纸样设计方法
US9659396B1 (en) * 2012-06-26 2017-05-23 Pixar Clothwarp rigging cloth
CN104268927A (zh) * 2014-09-12 2015-01-07 上海明穆电子科技有限公司 3d服装虚拟自动生成方法及系统
CN104881557B (zh) * 2015-06-19 2017-10-17 南京大学 一种计算机中人体服装动态仿真实现方法

Also Published As

Publication number Publication date
CN108140250A (zh) 2018-06-08
EP3361447A4 (en) 2019-05-01
JP2018536951A (ja) 2018-12-13
BR102015025867A2 (pt) 2017-05-02
WO2017059511A1 (pt) 2017-04-13
EP3361447A1 (en) 2018-08-15
US10713855B2 (en) 2020-07-14
CN108140250B (zh) 2022-08-23
US20180300959A1 (en) 2018-10-18

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