KR870005315A - Video Game Machines - Google Patents
Video Game Machines Download PDFInfo
- Publication number
- KR870005315A KR870005315A KR860009452A KR860009452A KR870005315A KR 870005315 A KR870005315 A KR 870005315A KR 860009452 A KR860009452 A KR 860009452A KR 860009452 A KR860009452 A KR 860009452A KR 870005315 A KR870005315 A KR 870005315A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- password
- video
- player
- state data
- Prior art date
Links
Classifications
-
- A63F13/10—
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Social Psychology (AREA)
- General Health & Medical Sciences (AREA)
- Computer Security & Cryptography (AREA)
- Health & Medical Sciences (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Data Mining & Analysis (AREA)
- Databases & Information Systems (AREA)
- Mathematical Physics (AREA)
- General Engineering & Computer Science (AREA)
- Storage Device Security (AREA)
Abstract
내용 없음No content
Description
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음Since this is an open matter, no full text was included.
제1도는 본 발명에 관한 업무용 비데오 게임기의 가장 적합한 제1실시예를 나타낸 블록도.1 is a block diagram showing a first preferred embodiment of a business video game machine according to the present invention.
제2도는 본 발명의 가장 적합한 제2 실시예를 나타낸 블록도.2 is a block diagram showing a second preferred embodiment of the present invention.
* 도면의 주요 부분에 대한 부호의 설명* Explanation of symbols for the main parts of the drawings
10 : 게임장치본체10: game device body
12 : 상태메모리12: status memory
14 : 순(順) 변환회로14: forward conversion circuit
16 : 표시회로16: display circuit
20 : 패스 워어드(Password) 입력장치20: Password input device
22 : 패스 워어드 일시 메모리22: Password temporary memory
24 : 역(逆) 변환회로24: reverse conversion circuit
26 : 게임개시 지령회로26: Game start command circuit
30 : 식별 메모리30: identification memory
32 : 식별 데이타 일시 메모리32: identification data temporary memory
34 : 게이트 회로34: gate circuit
Claims (4)
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP25004885 | 1985-11-07 | ||
JP60-250048 | 1985-11-07 | ||
JP61-10260 | 1986-01-22 | ||
JP61010260A JPS62204783A (en) | 1985-11-07 | 1986-01-22 | Video game machine for business |
Publications (2)
Publication Number | Publication Date |
---|---|
KR870005315A true KR870005315A (en) | 1987-06-08 |
KR920003045B1 KR920003045B1 (en) | 1992-04-13 |
Family
ID=17202034
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019860009452A KR920003045B1 (en) | 1985-11-07 | 1986-11-07 | Video game machine for business use |
Country Status (2)
Country | Link |
---|---|
JP (1) | JPS62204783A (en) |
KR (1) | KR920003045B1 (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2710316B2 (en) * | 1987-08-26 | 1998-02-10 | 任天堂株式会社 | Password creation device and game machine using password creation device |
JPH01141685A (en) * | 1987-11-30 | 1989-06-02 | Ryutaro Kishishita | Throttle machine |
JP2005056446A (en) * | 2001-07-06 | 2005-03-03 | Aqua Wave Inc | Dvd video disk, and method for creating dvd game software |
WO2004093447A1 (en) * | 2003-04-11 | 2004-10-28 | Aim At Entertainment Co., Ltd. | Content processing method, storage medium, and program |
JP5403645B2 (en) * | 2008-02-19 | 2014-01-29 | サミー株式会社 | Game machine |
JP5017538B2 (en) * | 2010-02-18 | 2012-09-05 | 株式会社高尾 | Bullet ball machine |
JP5570243B2 (en) * | 2010-02-22 | 2014-08-13 | 株式会社三共 | Game machine and game system |
EA032636B1 (en) * | 2010-05-18 | 2019-06-28 | Лоудтест, Инк. | Apparatus for testing load bearing capacity of a pile and method of applying a load to a pile using the apparatus for testing load bearing capacity of a pile |
JP5553419B2 (en) * | 2012-03-27 | 2014-07-16 | 株式会社高尾 | Bullet ball machine |
JP5553420B2 (en) * | 2012-03-27 | 2014-07-16 | 株式会社高尾 | Bullet ball machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6016263B2 (en) * | 1977-05-13 | 1985-04-24 | 株式会社ソフイア | Pachinko hall central control device |
JPS581483A (en) * | 1981-06-26 | 1983-01-06 | 株式会社タイト− | Game machine |
JPS59214476A (en) * | 1983-05-21 | 1984-12-04 | バリ・マニユフアクチユアリング・コ−ポレ−シヨン | Method and apparatus for ensuring integrity of gamble apparatus |
JPS61193686A (en) * | 1985-02-22 | 1986-08-28 | 満田 邦彦 | Industrial television game machine |
-
1986
- 1986-01-22 JP JP61010260A patent/JPS62204783A/en active Granted
- 1986-11-07 KR KR1019860009452A patent/KR920003045B1/en not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
JPS62204783A (en) | 1987-09-09 |
KR920003045B1 (en) | 1992-04-13 |
JPH0340633B2 (en) | 1991-06-19 |
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GUIDE | A. 4 Gameplay |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
G160 | Decision to publish patent application | ||
E701 | Decision to grant or registration of patent right | ||
GRNT | Written decision to grant | ||
FPAY | Annual fee payment |
Payment date: 20000318 Year of fee payment: 9 |
|
LAPS | Lapse due to unpaid annual fee |