KR870005315A - Video Game Machines - Google Patents

Video Game Machines Download PDF

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Publication number
KR870005315A
KR870005315A KR860009452A KR860009452A KR870005315A KR 870005315 A KR870005315 A KR 870005315A KR 860009452 A KR860009452 A KR 860009452A KR 860009452 A KR860009452 A KR 860009452A KR 870005315 A KR870005315 A KR 870005315A
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KR
South Korea
Prior art keywords
game
password
video
player
state data
Prior art date
Application number
KR860009452A
Other languages
Korean (ko)
Other versions
KR920003045B1 (en
Inventor
마사노보 엔도오
Original Assignee
나까무라 마사야
가부시끼가이샤 나무꼬
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication of KR870005315A publication Critical patent/KR870005315A/en
Application granted granted Critical
Publication of KR920003045B1 publication Critical patent/KR920003045B1/en

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Classifications

    • A63F13/10
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Social Psychology (AREA)
  • General Health & Medical Sciences (AREA)
  • Computer Security & Cryptography (AREA)
  • Health & Medical Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Data Mining & Analysis (AREA)
  • Databases & Information Systems (AREA)
  • Mathematical Physics (AREA)
  • General Engineering & Computer Science (AREA)
  • Storage Device Security (AREA)

Abstract

내용 없음No content

Description

업무용 비데오 게임기Video Game Machines

본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음Since this is an open matter, no full text was included.

제1도는 본 발명에 관한 업무용 비데오 게임기의 가장 적합한 제1실시예를 나타낸 블록도.1 is a block diagram showing a first preferred embodiment of a business video game machine according to the present invention.

제2도는 본 발명의 가장 적합한 제2 실시예를 나타낸 블록도.2 is a block diagram showing a second preferred embodiment of the present invention.

* 도면의 주요 부분에 대한 부호의 설명* Explanation of symbols for the main parts of the drawings

10 : 게임장치본체10: game device body

12 : 상태메모리12: status memory

14 : 순(順) 변환회로14: forward conversion circuit

16 : 표시회로16: display circuit

20 : 패스 워어드(Password) 입력장치20: Password input device

22 : 패스 워어드 일시 메모리22: Password temporary memory

24 : 역(逆) 변환회로24: reverse conversion circuit

26 : 게임개시 지령회로26: Game start command circuit

30 : 식별 메모리30: identification memory

32 : 식별 데이타 일시 메모리32: identification data temporary memory

34 : 게이트 회로34: gate circuit

Claims (4)

장시간 비데오 게임을 하는 업무용 비데오 게임으로서, 전출한 장시간 비데오 게임 중단시점에서의 게임 진행 상황을 표시하는 상태 데이타를 기록하는 상태 메모리와, 전술한 상태 데이타를 소정된 순서 변환관수를 사용해서 플레이어가 기억하기 용이한 패스 워어드로 변환 출력하는 순서 변환 회로와, 변환 출력되는 패스 워어드를 플레이어에게 표시하는 표시회로와, 게임 재개시에 플레이어가 패스 워어드를 입력하는 패스 워어드 입력장치와, 입력된 패스 워어드로 부터 소정된 역 변환 관수를 사용해서 게임 중단시의 상태 데이타를 변환 출력하는 역 변환회로, 등을 포함하며, 역 변환 출력된 상태 데이타에 따라 게임의 초기 설정을 하고, 게임 중단 시점의 게임 진행 상황으로 부터 게임을 재개하고, 장시간 비데오 게임을 하는 것을 특징으로 하는 업무용 비데오 게임기.A business video game for playing video games for a long time, wherein the player stores state data indicating the progress of the game when the video game is interrupted for a long time, and the state data described above using a predetermined sequence conversion factor. A sequence conversion circuit for converting and outputting a password which is easy to perform, a display circuit for displaying the converted pathword to the player, a password input device for the player to input the password at game restart, and input A reverse conversion circuit for converting and outputting the state data at the time of game interruption using a predetermined reverse conversion irrigation from the given password, and performing initial setting of the game according to the inverse transformed output state data, and stopping the game. Resumes the game from the game progress at the time point, and plays a video game for a long time The commercial video game consoles. 제1항 기재에 있어서, 전술한 장시간 비데오 게임기는 소정된 스토리에 따라서 게임 화면의 스테이지가 차례로 전환되도록 영성되며, 전술한 상태 메모리에는 게임 중단시점에 있어서의 스테이지를 특징하는 주요소와 게임 중단시에 있어서의 게임 히스토리를 특정하는 부 요소가 상태 데이타로서 기억되어서 된 것을 특징으로 하는 업무용 비데오 게임기.The above-mentioned long time video game machine is generated so that the stages of the game screen are sequentially switched according to a predetermined story, and the state memory described above has a main element characterized by a stage at the time of interruption of the game and a game interruption. A video game machine for business, characterized in that sub-elements for specifying a game history are stored as state data. 전술한 장시간 비데오 게임을 하는 업무용 비데오 게임기로서, 전술한 장시간 비데오 게임 중단 시점에서의 게임 진행 상황을 표시하는 상태 데이타를 기억하는 상태 메모리와, 플레이어의 식별 데이타를 기억하는 식별 메모리와, 전술한 상태 메모리 및 식별 메모리에 기억된 상태 데이타와 식별 데이타의 조합을 소정된 순서 변환관수를 사용해서 플레이어가 기억하기 용이한 패스워어드로 변환 출력하는 순 변환회로와, 변환 출력된 패스 워어드로 표시하는 패스 워어드 표시회로와, 게임 재개기에 플레이어가 패스 워어드 및 식별 데이타를 입력하는 입력장치와, 입력된 패스 워어드로부터 소정된 역 변환 관수를 사용해서 게임 중단시의 상태 데이타와 플레이어의 식별 데이타를 역 변환 출력하는 역 변환회로와, 역 변환 회로로부터 출력되는 플레이어의 식별 데이타의 입력장치로 부터 직접 입력되는 플레이어의 식별 데이타를 비교하여 양자가 일치하였을 경우에 게임 재개 허가 신호를 출력하는 게임 개시 지령회로 등을 포함하며, 게임 개시 지령 회로로 부터 게임 재개 허가 신호가 출력되었을 경우에, 역변환 회로로 부터 출력된 상태 데이타에 따라 게임의 초기 조건의 설정에 해서 게임 중단 시점에서의 게임 진행 상태에서 게임을 재개하고, 장시간 비데오 게임을 하는 것을 특징으로 하는 업무용 비데오 게임기.A business video game machine for playing a long time video game as described above, comprising: a state memory for storing state data indicating a game progress when the long time video game is interrupted; an identification memory for storing identification data of a player; The combination of the state data stored in the memory and the identification memory and the identification data is converted into a password which is easy to be stored by the player using a predetermined order conversion irrigation, and is displayed by the conversion output of the password. The state data at the time of game interruption and the player's identification data using the password display circuit, an input device for the player to input the password and identification data to the game restart, and a predetermined inverse conversion number from the input password. Conversion circuit for inversely converting and outputting the A game start command circuit for comparing the player's identification data directly input from the input device of the identification data and outputting a game restart permission signal when the two match, and allowing game restart from the game start command circuit. When a signal is output, the video is restarted in the game progress state at the time of stopping the game according to the setting of the initial condition of the game according to the state data outputted from the inverse conversion circuit, and the video is played for a long time. Game machine. 제3항에 있어서, 전술한 장시간 비데오 게임기는 소된정 스로리에 따라서 게임 화면의 스테이지가 차례로 전환하도록 형성되며, 전술한 상태 메모리에는 게임 중단시점에 있어서의 스테이지를 특정하는 주 요소와, 게임 중단시에 있어서의 게임 히스토리를 특정하는 부 요소가 상태 데이타로서 기억되어서 된 것을 특징으로 하는 업무용 비데오 게임기.The above-mentioned long time video game machine is formed so that the stages of a game screen can be switched in turn according to a predetermined threshold, and the state memory described above includes a main element for specifying a stage at the time of stopping a game, and a game interruption. A video game machine for business, characterized in that sub-elements specifying game history in the city are stored as state data. ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.※ Note: The disclosure is based on the initial application.
KR1019860009452A 1985-11-07 1986-11-07 Video game machine for business use KR920003045B1 (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP25004885 1985-11-07
JP60-250048 1985-11-07
JP61-10260 1986-01-22
JP61010260A JPS62204783A (en) 1985-11-07 1986-01-22 Video game machine for business

Publications (2)

Publication Number Publication Date
KR870005315A true KR870005315A (en) 1987-06-08
KR920003045B1 KR920003045B1 (en) 1992-04-13

Family

ID=17202034

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1019860009452A KR920003045B1 (en) 1985-11-07 1986-11-07 Video game machine for business use

Country Status (2)

Country Link
JP (1) JPS62204783A (en)
KR (1) KR920003045B1 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2710316B2 (en) * 1987-08-26 1998-02-10 任天堂株式会社 Password creation device and game machine using password creation device
JPH01141685A (en) * 1987-11-30 1989-06-02 Ryutaro Kishishita Throttle machine
JP2005056446A (en) * 2001-07-06 2005-03-03 Aqua Wave Inc Dvd video disk, and method for creating dvd game software
WO2004093447A1 (en) * 2003-04-11 2004-10-28 Aim At Entertainment Co., Ltd. Content processing method, storage medium, and program
JP5403645B2 (en) * 2008-02-19 2014-01-29 サミー株式会社 Game machine
JP5017538B2 (en) * 2010-02-18 2012-09-05 株式会社高尾 Bullet ball machine
JP5570243B2 (en) * 2010-02-22 2014-08-13 株式会社三共 Game machine and game system
EA032636B1 (en) * 2010-05-18 2019-06-28 Лоудтест, Инк. Apparatus for testing load bearing capacity of a pile and method of applying a load to a pile using the apparatus for testing load bearing capacity of a pile
JP5553419B2 (en) * 2012-03-27 2014-07-16 株式会社高尾 Bullet ball machine
JP5553420B2 (en) * 2012-03-27 2014-07-16 株式会社高尾 Bullet ball machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6016263B2 (en) * 1977-05-13 1985-04-24 株式会社ソフイア Pachinko hall central control device
JPS581483A (en) * 1981-06-26 1983-01-06 株式会社タイト− Game machine
JPS59214476A (en) * 1983-05-21 1984-12-04 バリ・マニユフアクチユアリング・コ−ポレ−シヨン Method and apparatus for ensuring integrity of gamble apparatus
JPS61193686A (en) * 1985-02-22 1986-08-28 満田 邦彦 Industrial television game machine

Also Published As

Publication number Publication date
JPS62204783A (en) 1987-09-09
KR920003045B1 (en) 1992-04-13
JPH0340633B2 (en) 1991-06-19

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GUIDE A. 4 Gameplay

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