KR20230008874A - 현실 세계 활동과 병렬 현실 게임의 링크 - Google Patents
현실 세계 활동과 병렬 현실 게임의 링크 Download PDFInfo
- Publication number
- KR20230008874A KR20230008874A KR1020227043412A KR20227043412A KR20230008874A KR 20230008874 A KR20230008874 A KR 20230008874A KR 1020227043412 A KR1020227043412 A KR 1020227043412A KR 20227043412 A KR20227043412 A KR 20227043412A KR 20230008874 A KR20230008874 A KR 20230008874A
- Authority
- KR
- South Korea
- Prior art keywords
- world
- real
- virtual
- location
- client device
- Prior art date
Links
- 230000000694 effects Effects 0.000 title claims abstract description 111
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0209—Incentive being awarded or redeemed in connection with the playing of a video game
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/02—Services making use of location information
- H04W4/029—Location-based management or tracking services
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Strategic Management (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Human Computer Interaction (AREA)
- Finance (AREA)
- General Business, Economics & Management (AREA)
- Entrepreneurship & Innovation (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- Game Theory and Decision Science (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Economics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
- Closed-Circuit Television Systems (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US16/872,206 US20210252384A1 (en) | 2012-07-31 | 2020-05-11 | Linking real world activities with a parallel reality game |
US16/872,206 | 2020-05-11 | ||
PCT/IB2021/053973 WO2021229412A1 (en) | 2020-05-11 | 2021-05-11 | Linking real world activities with a parallel reality game |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20230008874A true KR20230008874A (ko) | 2023-01-16 |
Family
ID=78525420
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020227043412A KR20230008874A (ko) | 2020-05-11 | 2021-05-11 | 현실 세계 활동과 병렬 현실 게임의 링크 |
Country Status (8)
Country | Link |
---|---|
EP (1) | EP4149643A4 (zh) |
JP (1) | JP2023528203A (zh) |
KR (1) | KR20230008874A (zh) |
CN (1) | CN115835914A (zh) |
AU (1) | AU2021272457A1 (zh) |
CA (1) | CA3182799A1 (zh) |
TW (2) | TWI799337B (zh) |
WO (1) | WO2021229412A1 (zh) |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2002020111A2 (en) * | 2000-09-07 | 2002-03-14 | Omnisky Corporation | Coexistent interaction between a virtual character and the real world |
US20070244758A1 (en) * | 2006-04-16 | 2007-10-18 | Bin Xie | Methods and systems for managing information relevant to shopping tasks |
US8795084B2 (en) * | 2007-03-16 | 2014-08-05 | Jason S Bell | Location-based multiplayer gaming platform |
US8675017B2 (en) * | 2007-06-26 | 2014-03-18 | Qualcomm Incorporated | Real world gaming framework |
US9573064B2 (en) * | 2010-06-24 | 2017-02-21 | Microsoft Technology Licensing, Llc | Virtual and location-based multiplayer gaming |
US9264515B2 (en) * | 2010-12-22 | 2016-02-16 | Intel Corporation | Techniques for mobile augmented reality applications |
US9291713B2 (en) * | 2011-03-31 | 2016-03-22 | Strava, Inc. | Providing real-time segment performance information |
US9669296B1 (en) * | 2012-07-31 | 2017-06-06 | Niantic, Inc. | Linking real world activities with a parallel reality game |
US9830638B2 (en) * | 2012-11-30 | 2017-11-28 | At&T Intellectual Property I, L.P. | Managing vendor inventory information and shopping navigation routes based upon shopping list contents |
US9582516B2 (en) * | 2013-10-17 | 2017-02-28 | Nant Holdings Ip, Llc | Wide area augmented reality location-based services |
CN106178506A (zh) * | 2016-07-09 | 2016-12-07 | 杨跃龙 | 一种与地标对应的平行实境游戏互动点设置框架 |
US10429191B2 (en) * | 2016-09-22 | 2019-10-01 | Amadeus S.A.S. | Systems and methods for improved data integration in augmented reality architectures |
JP6275310B1 (ja) * | 2017-05-26 | 2018-02-07 | 株式会社テクテック | 拡張現実表示システム、プログラム及び方法 |
US10717005B2 (en) * | 2017-07-22 | 2020-07-21 | Niantic, Inc. | Validating a player's real-world location using activity within a parallel reality game |
WO2019228520A1 (en) * | 2018-06-01 | 2019-12-05 | Beijing Didi Infinity Technology And Development Co., Ltd. | Systems and methods for indoor positioning |
-
2021
- 2021-05-11 TW TW111131097A patent/TWI799337B/zh active
- 2021-05-11 TW TW110116993A patent/TWI777554B/zh active
- 2021-05-11 CN CN202180048836.7A patent/CN115835914A/zh active Pending
- 2021-05-11 WO PCT/IB2021/053973 patent/WO2021229412A1/en unknown
- 2021-05-11 KR KR1020227043412A patent/KR20230008874A/ko active Search and Examination
- 2021-05-11 CA CA3182799A patent/CA3182799A1/en active Pending
- 2021-05-11 EP EP21804895.7A patent/EP4149643A4/en active Pending
- 2021-05-11 AU AU2021272457A patent/AU2021272457A1/en active Pending
- 2021-05-11 JP JP2022568680A patent/JP2023528203A/ja active Pending
Also Published As
Publication number | Publication date |
---|---|
WO2021229412A1 (en) | 2021-11-18 |
CA3182799A1 (en) | 2021-11-18 |
TW202247874A (zh) | 2022-12-16 |
JP2023528203A (ja) | 2023-07-04 |
EP4149643A4 (en) | 2024-06-05 |
TWI777554B (zh) | 2022-09-11 |
AU2021272457A1 (en) | 2023-02-02 |
TW202200247A (zh) | 2022-01-01 |
CN115835914A (zh) | 2023-03-21 |
TWI799337B (zh) | 2023-04-11 |
EP4149643A1 (en) | 2023-03-22 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination |