KR20230008874A - 현실 세계 활동과 병렬 현실 게임의 링크 - Google Patents

현실 세계 활동과 병렬 현실 게임의 링크 Download PDF

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Publication number
KR20230008874A
KR20230008874A KR1020227043412A KR20227043412A KR20230008874A KR 20230008874 A KR20230008874 A KR 20230008874A KR 1020227043412 A KR1020227043412 A KR 1020227043412A KR 20227043412 A KR20227043412 A KR 20227043412A KR 20230008874 A KR20230008874 A KR 20230008874A
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KR
South Korea
Prior art keywords
world
real
virtual
location
client device
Prior art date
Application number
KR1020227043412A
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English (en)
Korean (ko)
Inventor
위안지안 칼라 리
브라이언 데 레온
갱 리우
마야 램지
크리스토퍼 그랜트 스토스키
사로 오팔리
다니엘 카사데발 피노
헤일리 라이어맨
메리암 사보르
로라 매 워너
루카스 카잔스키
에리카 린 코발코스키
규영 창
준지 시라이시
마유코 나카지마
셋슈토 무라이
존 브이. 한케
비크람 그로버
로렌 셔먼
Original Assignee
나이앤틱, 인크.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US16/872,206 external-priority patent/US20210252384A1/en
Application filed by 나이앤틱, 인크. filed Critical 나이앤틱, 인크.
Publication of KR20230008874A publication Critical patent/KR20230008874A/ko

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/02Services making use of location information
    • H04W4/029Location-based management or tracking services

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Strategic Management (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Human Computer Interaction (AREA)
  • Finance (AREA)
  • General Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • Game Theory and Decision Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Economics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
KR1020227043412A 2020-05-11 2021-05-11 현실 세계 활동과 병렬 현실 게임의 링크 KR20230008874A (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US16/872,206 US20210252384A1 (en) 2012-07-31 2020-05-11 Linking real world activities with a parallel reality game
US16/872,206 2020-05-11
PCT/IB2021/053973 WO2021229412A1 (en) 2020-05-11 2021-05-11 Linking real world activities with a parallel reality game

Publications (1)

Publication Number Publication Date
KR20230008874A true KR20230008874A (ko) 2023-01-16

Family

ID=78525420

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020227043412A KR20230008874A (ko) 2020-05-11 2021-05-11 현실 세계 활동과 병렬 현실 게임의 링크

Country Status (8)

Country Link
EP (1) EP4149643A4 (zh)
JP (1) JP2023528203A (zh)
KR (1) KR20230008874A (zh)
CN (1) CN115835914A (zh)
AU (1) AU2021272457A1 (zh)
CA (1) CA3182799A1 (zh)
TW (2) TWI799337B (zh)
WO (1) WO2021229412A1 (zh)

Family Cites Families (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2002020111A2 (en) * 2000-09-07 2002-03-14 Omnisky Corporation Coexistent interaction between a virtual character and the real world
US20070244758A1 (en) * 2006-04-16 2007-10-18 Bin Xie Methods and systems for managing information relevant to shopping tasks
US8795084B2 (en) * 2007-03-16 2014-08-05 Jason S Bell Location-based multiplayer gaming platform
US8675017B2 (en) * 2007-06-26 2014-03-18 Qualcomm Incorporated Real world gaming framework
US9573064B2 (en) * 2010-06-24 2017-02-21 Microsoft Technology Licensing, Llc Virtual and location-based multiplayer gaming
US9264515B2 (en) * 2010-12-22 2016-02-16 Intel Corporation Techniques for mobile augmented reality applications
US9291713B2 (en) * 2011-03-31 2016-03-22 Strava, Inc. Providing real-time segment performance information
US9669296B1 (en) * 2012-07-31 2017-06-06 Niantic, Inc. Linking real world activities with a parallel reality game
US9830638B2 (en) * 2012-11-30 2017-11-28 At&T Intellectual Property I, L.P. Managing vendor inventory information and shopping navigation routes based upon shopping list contents
US9582516B2 (en) * 2013-10-17 2017-02-28 Nant Holdings Ip, Llc Wide area augmented reality location-based services
CN106178506A (zh) * 2016-07-09 2016-12-07 杨跃龙 一种与地标对应的平行实境游戏互动点设置框架
US10429191B2 (en) * 2016-09-22 2019-10-01 Amadeus S.A.S. Systems and methods for improved data integration in augmented reality architectures
JP6275310B1 (ja) * 2017-05-26 2018-02-07 株式会社テクテック 拡張現実表示システム、プログラム及び方法
US10717005B2 (en) * 2017-07-22 2020-07-21 Niantic, Inc. Validating a player's real-world location using activity within a parallel reality game
WO2019228520A1 (en) * 2018-06-01 2019-12-05 Beijing Didi Infinity Technology And Development Co., Ltd. Systems and methods for indoor positioning

Also Published As

Publication number Publication date
WO2021229412A1 (en) 2021-11-18
CA3182799A1 (en) 2021-11-18
TW202247874A (zh) 2022-12-16
JP2023528203A (ja) 2023-07-04
EP4149643A4 (en) 2024-06-05
TWI777554B (zh) 2022-09-11
AU2021272457A1 (en) 2023-02-02
TW202200247A (zh) 2022-01-01
CN115835914A (zh) 2023-03-21
TWI799337B (zh) 2023-04-11
EP4149643A1 (en) 2023-03-22

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