CA3182799A1 - Linking real world activities with a parallel reality game - Google Patents

Linking real world activities with a parallel reality game

Info

Publication number
CA3182799A1
CA3182799A1 CA3182799A CA3182799A CA3182799A1 CA 3182799 A1 CA3182799 A1 CA 3182799A1 CA 3182799 A CA3182799 A CA 3182799A CA 3182799 A CA3182799 A CA 3182799A CA 3182799 A1 CA3182799 A1 CA 3182799A1
Authority
CA
Canada
Prior art keywords
real world
virtual
location
client device
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CA3182799A
Other languages
English (en)
French (fr)
Inventor
Yuanjian Carla Li
Bryan De Leon
Gang Liu
Maya Ramsey
Christopher Grant Stoski
Saro Orfali
Daniel Casadevall Pino
Haley Lierman
Maryam Sabour
Laura Mae Warner
Lucas Kazansky
Erica Lynn Kovalkoski
Kyu Young Chang
Junji Shiraishi
Mayuko Nakajima
Setsuto Murai
John V. Hanke
Vikram Grover
Loren Sherman
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Niantic Inc
Original Assignee
Niantic Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US16/872,206 external-priority patent/US20210252384A1/en
Application filed by Niantic Inc filed Critical Niantic Inc
Publication of CA3182799A1 publication Critical patent/CA3182799A1/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/02Services making use of location information
    • H04W4/029Location-based management or tracking services

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Strategic Management (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Human Computer Interaction (AREA)
  • Finance (AREA)
  • General Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • Game Theory and Decision Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Economics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Closed-Circuit Television Systems (AREA)
CA3182799A 2020-05-11 2021-05-11 Linking real world activities with a parallel reality game Pending CA3182799A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US16/872,206 2020-05-11
US16/872,206 US20210252384A1 (en) 2012-07-31 2020-05-11 Linking real world activities with a parallel reality game
PCT/IB2021/053973 WO2021229412A1 (en) 2020-05-11 2021-05-11 Linking real world activities with a parallel reality game

Publications (1)

Publication Number Publication Date
CA3182799A1 true CA3182799A1 (en) 2021-11-18

Family

ID=78525420

Family Applications (1)

Application Number Title Priority Date Filing Date
CA3182799A Pending CA3182799A1 (en) 2020-05-11 2021-05-11 Linking real world activities with a parallel reality game

Country Status (8)

Country Link
EP (1) EP4149643A4 (zh)
JP (1) JP2023528203A (zh)
KR (1) KR20230008874A (zh)
CN (1) CN115835914A (zh)
AU (1) AU2021272457A1 (zh)
CA (1) CA3182799A1 (zh)
TW (2) TWI777554B (zh)
WO (1) WO2021229412A1 (zh)

Family Cites Families (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2002020111A2 (en) * 2000-09-07 2002-03-14 Omnisky Corporation Coexistent interaction between a virtual character and the real world
US20070244758A1 (en) * 2006-04-16 2007-10-18 Bin Xie Methods and systems for managing information relevant to shopping tasks
US8795084B2 (en) * 2007-03-16 2014-08-05 Jason S Bell Location-based multiplayer gaming platform
US8675017B2 (en) * 2007-06-26 2014-03-18 Qualcomm Incorporated Real world gaming framework
US9573064B2 (en) * 2010-06-24 2017-02-21 Microsoft Technology Licensing, Llc Virtual and location-based multiplayer gaming
US9264515B2 (en) * 2010-12-22 2016-02-16 Intel Corporation Techniques for mobile augmented reality applications
US9291713B2 (en) * 2011-03-31 2016-03-22 Strava, Inc. Providing real-time segment performance information
US9782668B1 (en) * 2012-07-31 2017-10-10 Niantic, Inc. Placement of virtual elements in a virtual world associated with a location-based parallel reality game
US9669296B1 (en) * 2012-07-31 2017-06-06 Niantic, Inc. Linking real world activities with a parallel reality game
US9830638B2 (en) * 2012-11-30 2017-11-28 At&T Intellectual Property I, L.P. Managing vendor inventory information and shopping navigation routes based upon shopping list contents
US9582516B2 (en) * 2013-10-17 2017-02-28 Nant Holdings Ip, Llc Wide area augmented reality location-based services
CN106178506A (zh) * 2016-07-09 2016-12-07 杨跃龙 一种与地标对应的平行实境游戏互动点设置框架
US10429191B2 (en) * 2016-09-22 2019-10-01 Amadeus S.A.S. Systems and methods for improved data integration in augmented reality architectures
JP6275310B1 (ja) * 2017-05-26 2018-02-07 株式会社テクテック 拡張現実表示システム、プログラム及び方法
US10717005B2 (en) * 2017-07-22 2020-07-21 Niantic, Inc. Validating a player's real-world location using activity within a parallel reality game
WO2019228520A1 (en) * 2018-06-01 2019-12-05 Beijing Didi Infinity Technology And Development Co., Ltd. Systems and methods for indoor positioning
US11103773B2 (en) * 2018-07-27 2021-08-31 Yogesh Rathod Displaying virtual objects based on recognition of real world object and identification of real world object associated location or geofence
US10549198B1 (en) * 2018-10-30 2020-02-04 Niantic, Inc. Verifying a player's real world location using image data of a landmark corresponding to a verification pathway

Also Published As

Publication number Publication date
EP4149643A1 (en) 2023-03-22
AU2021272457A1 (en) 2023-02-02
WO2021229412A1 (en) 2021-11-18
TW202247874A (zh) 2022-12-16
EP4149643A4 (en) 2024-06-05
TW202200247A (zh) 2022-01-01
TWI799337B (zh) 2023-04-11
JP2023528203A (ja) 2023-07-04
TWI777554B (zh) 2022-09-11
KR20230008874A (ko) 2023-01-16
CN115835914A (zh) 2023-03-21

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