KR20220140518A - 제어기의 동적으로 활성화 또는 비활성화되는 제어 장치 - Google Patents

제어기의 동적으로 활성화 또는 비활성화되는 제어 장치 Download PDF

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Publication number
KR20220140518A
KR20220140518A KR1020227027707A KR20227027707A KR20220140518A KR 20220140518 A KR20220140518 A KR 20220140518A KR 1020227027707 A KR1020227027707 A KR 1020227027707A KR 20227027707 A KR20227027707 A KR 20227027707A KR 20220140518 A KR20220140518 A KR 20220140518A
Authority
KR
South Korea
Prior art keywords
controller
control device
handle
controller body
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
KR1020227027707A
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English (en)
Korean (ko)
Inventor
에릭 저드슨 반위크
월터 피터슨
존 이케다
베노이트 콜레트
리차드 카스텐스
Original Assignee
밸브 코포레이션
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 밸브 코포레이션 filed Critical 밸브 코포레이션
Publication of KR20220140518A publication Critical patent/KR20220140518A/ko
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/044Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020227027707A 2020-02-14 2021-02-12 제어기의 동적으로 활성화 또는 비활성화되는 제어 장치 Pending KR20220140518A (ko)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US202062977038P 2020-02-14 2020-02-14
US62/977,038 2020-02-14
US17/174,186 2021-02-11
US17/174,186 US11504610B2 (en) 2020-02-14 2021-02-11 Dynamically enabling or disabling controls of a controller
PCT/US2021/017938 WO2021163547A1 (en) 2020-02-14 2021-02-12 Dynamically enabling or disabling controls of a controller

Publications (1)

Publication Number Publication Date
KR20220140518A true KR20220140518A (ko) 2022-10-18

Family

ID=77271743

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020227027707A Pending KR20220140518A (ko) 2020-02-14 2021-02-12 제어기의 동적으로 활성화 또는 비활성화되는 제어 장치

Country Status (6)

Country Link
US (2) US11504610B2 (https=)
EP (1) EP4073622A4 (https=)
JP (1) JP7707175B2 (https=)
KR (1) KR20220140518A (https=)
CN (1) CN115023682A (https=)
WO (1) WO2021163547A1 (https=)

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WO2024090804A1 (ko) 2022-10-27 2024-05-02 주식회사 엘지화학 필름 온도 및 두께 측정 장치 및 이를 이용한 측정 방법
WO2025023550A1 (ko) * 2023-07-24 2025-01-30 삼성전자 주식회사 사용자 입력과 관련된 모드를 변경하는 웨어러블 전자 장치와 이의 동작 방법

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US11504610B2 (en) 2020-02-14 2022-11-22 Valve Corporation Dynamically enabling or disabling controls of a controller
US20230077732A1 (en) * 2021-09-16 2023-03-16 Voyetra Turtle Beach Inc. Video game controller with selectable loadouts
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WO2026053990A1 (ja) * 2024-09-03 2026-03-12 ソニーグループ株式会社 情報処理装置および方法、並びに、情報処理システム

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024090804A1 (ko) 2022-10-27 2024-05-02 주식회사 엘지화학 필름 온도 및 두께 측정 장치 및 이를 이용한 측정 방법
WO2025023550A1 (ko) * 2023-07-24 2025-01-30 삼성전자 주식회사 사용자 입력과 관련된 모드를 변경하는 웨어러블 전자 장치와 이의 동작 방법

Also Published As

Publication number Publication date
EP4073622A4 (en) 2024-02-21
US12064684B2 (en) 2024-08-20
WO2021163547A1 (en) 2021-08-19
JP7707175B2 (ja) 2025-07-14
JP2023513162A (ja) 2023-03-30
US20230143009A1 (en) 2023-05-11
CN115023682A (zh) 2022-09-06
EP4073622A1 (en) 2022-10-19
US20210252386A1 (en) 2021-08-19
US11504610B2 (en) 2022-11-22

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