KR20170100351A - Large-scale character display method to reduce network load in online game - Google Patents

Large-scale character display method to reduce network load in online game Download PDF

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Publication number
KR20170100351A
KR20170100351A KR1020160022817A KR20160022817A KR20170100351A KR 20170100351 A KR20170100351 A KR 20170100351A KR 1020160022817 A KR1020160022817 A KR 1020160022817A KR 20160022817 A KR20160022817 A KR 20160022817A KR 20170100351 A KR20170100351 A KR 20170100351A
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KR
South Korea
Prior art keywords
game
character
network load
display method
character display
Prior art date
Application number
KR1020160022817A
Other languages
Korean (ko)
Inventor
김용훈
Original Assignee
주식회사 몬스터스마일
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 주식회사 몬스터스마일 filed Critical 주식회사 몬스터스마일
Priority to KR1020160022817A priority Critical patent/KR20170100351A/en
Publication of KR20170100351A publication Critical patent/KR20170100351A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • H04N13/0003
    • H04N13/026
    • H04N13/0454
    • H04N13/0456

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention relates to a large-scale character display method for reducing network load in an on-line game, and more specifically, a character 3D model and an effect are generated in advance as a minimized 2D image, and a minimized 2D image A large-scale character display method for reducing network load in an online game in which network load is reduced by outputting a reduced load on a large-scale character output and receiving and displaying simplified contents rather than details on behaviors for other users online .

Description

Large - scale character display method for reducing network load in online game.

The present invention relates to a large-scale character display method for reducing network load in an on-line game, and more specifically, a character 3D model and an effect are generated in advance as a minimized 2D image, and a minimized 2D image A large-scale character display method for reducing network load in an online game in which network load is reduced by outputting a reduced load on a large-scale character output and receiving and displaying simplified contents rather than details on behaviors for other users online .

Generally, a character game is given unique characteristics for each character appearing. When the game progresses through a predetermined game stage by using the characteristic of each character, the character game is produced so as to obtain satisfaction through compensation do. These character games are the key points that lead the whole game scenarios in the game. Therefore, each game developer will discuss how to characterize the game character in order to induce the interest of game players.

Therefore, a game developer creates a game character having various characteristics, and the game characters thus created not only exhibit different abilities according to the control ability of the game player in the game, but also allow the game player to recognize the game character as own property Make sure you enjoy the game realistically.

On the other hand, the recent games provide an online method designed to participate in the network on the network. Through the online game, the players compete or cooperate with others in a game that they had previously enjoyed through a computer or a game machine in real time, I can enjoy it. The characters that appear in these online games are very important elements that lead the overall game scenario, and they are being created as a symbol representing the game players online, so that the players can enjoy the game more realistically.

In the above-mentioned first-person games and online games, characters appearing in the game are factors that the game character recognizes the game characters as their own or their own property rather than a simple image, so that the game developer can enrich the content of the game, A lot of time and efforts are being devoted to creating new game characters that have not been used before, and players are also demanding the emergence of new games and game characters.

In order to solve the above problem and to reduce the network load, the present invention generates a character 3D model and an effect in advance as a minimized 2D image, outputs a minimized 2D image instead of an actual 3D graphic, And to provide a large-scale character display method for reducing the network load in an online game that reduces network load by displaying and displaying simplified contents rather than details of actions for other users online.

The present invention provides the following means for solving the above problems.

An internal coordinate calculation unit for calculating a coordinate position of each character on the screen; a table for performing coordinate conversion for giving a deep feeling, a perspective, and a three-dimensional feeling according to coordinate positions of the characters calculated by the internal coordinate calculation unit; There is provided a large-scale character display method for reducing a network load in an online game, including a display unit for displaying a 3D character in a predetermined 2D character.

In order to solve the above problem and to reduce the network load, the present invention generates a character 3D model and an effect in advance as a minimized 2D image, outputs a minimized 2D image instead of an actual 3D graphic, There is an effect of providing a large-scale character display method for reducing the network load in an online game that reduces network load by displaying simplified contents rather than details of actions for other users on-line.

1 is a block diagram of a system according to the present invention;
FIG. 2 is a block diagram of a game progression

Other objects, features and advantages of the present invention will become apparent from the detailed description of the embodiments with reference to the accompanying drawings.

BRIEF DESCRIPTION OF THE DRAWINGS The objectives, specific advantages and novel features of the present invention will become more apparent from the following detailed description taken in conjunction with the accompanying drawings, in which: FIG. In addition, terms used are terms defined in consideration of the functions of the present invention, which may vary depending on the intention or custom of the user, the operator. Therefore, definitions of these terms should be based on the entire contents of the present specification.

Hereinafter, the configuration and operation of an embodiment of the present invention will be described in detail with reference to the drawings.

A large-scale character display method for reducing the network load in the online game according to the present invention will be described as follows.

FIG. 1 is a block diagram of a game operating apparatus using a 2D character in a 3D space according to an embodiment of the present invention. The system includes a network processing unit 110, a library providing unit 120, a character generating unit 130, A database 140, an ID / score database 150, and an item database 160.

The network processing unit 110 processes the data networking according to the game character generated by the game player so that the user character can enjoy the game with others through the network.

The library providing unit 120 provides the user interface with an avatar registered in the item database and a library with pre-registered items including a plurality of clothes and / or accessories that can overlap the avatar and express the user character. The user interface includes an input device such as a keyboard and a mouse of a game player using the game, and an output device such as a monitor or a TV.

The character generation unit 130 generates a layer in which at least one item selected by the game player is formed in the library, and processes the layer so as to be superimposed on the avatar, and combines at least one layer overlapped with the avatar and the avatar, (texture) to create a user character to be processed. Then, the generated user character is matched with the user ID of the ID / score database 150 and registered.

The game progress processing unit 140 processes the user character generated by the game player so that the game is progressed by reflecting the paper characteristics according to the 2D character according to the control of the game player and / or the environment change in the game.

For this purpose, the game progress processing unit 140 includes a character reflecting unit 142 for processing the user character as a game object of the game, a game player control unit 140 for controlling the game character based on the user's character control and / An impact / environment processing unit 144 that reflects the paper characteristics in response to environmental changes, a damage determination unit 146 that calculates and determines the damage of the user character according to the impact and / or environmental change of the user character, And a score calculation unit 148 for calculating scores according to game progress results.

The ID / score database 150 records an ID registered by the player in order to identify himself / herself in the game, and a score obtained through game progress. It then matches the ID and stores the user-generated character.

The item database 160 stores avatars and items that a player can select to create his or her own game character. Wherein the item includes at least one or more clothing and accessories that can be applied to the avatar. The items may include at least one of the elements constituting the face such as the eyes, the eyebrows, the nose, the lips, etc. of the avatar, and further include items expressing parts of the body such as skin type, muscle type, upper body obesity type and lower body obesity type . Here, the item database 160 may receive items from the developer through the network interface and periodically update and add items.

The game operating system as described above allows a game player to create a game character desired by himself or herself, and allows the player to enjoy the game using characters having the characteristics of paper created by him.

2, the present invention is as follows.

The feature of the present invention is that a character 3D model and an effect are generated in advance as a minimized 2D image, a minimized 2D image is outputted instead of an actual 3D graphic to reduce a load on a large-scale character output, To reduce network load in online games that reduce network load by receiving and displaying simplified content rather than details.

To this end, an internal coordinate calculation unit for calculating the coordinate position of each character on the screen, a table for coordinate conversion to give a depth feeling, perspective, and three-dimensional feeling according to the coordinate position of each character calculated by the internal coordinate calculation unit And a display unit for displaying the 3D character in a predetermined 2D character.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims. . Accordingly, the true scope of the present invention should be determined by the following claims.

110:

Claims (1)

An internal coordinate calculation unit for calculating a coordinate position of each character on the screen; a table for performing coordinate conversion for giving a deep feeling, perspective, and three-dimensional feeling according to coordinate positions of the characters calculated by the internal coordinate calculation unit; And a display unit for changing the 3D character into a predetermined 2D character and displaying the 3D character,
Large-scale character display method to reduce network load in online game
KR1020160022817A 2016-02-25 2016-02-25 Large-scale character display method to reduce network load in online game KR20170100351A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020160022817A KR20170100351A (en) 2016-02-25 2016-02-25 Large-scale character display method to reduce network load in online game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020160022817A KR20170100351A (en) 2016-02-25 2016-02-25 Large-scale character display method to reduce network load in online game

Publications (1)

Publication Number Publication Date
KR20170100351A true KR20170100351A (en) 2017-09-04

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020160022817A KR20170100351A (en) 2016-02-25 2016-02-25 Large-scale character display method to reduce network load in online game

Country Status (1)

Country Link
KR (1) KR20170100351A (en)

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