KR20170100351A - Large-scale character display method to reduce network load in online game - Google Patents
Large-scale character display method to reduce network load in online game Download PDFInfo
- Publication number
- KR20170100351A KR20170100351A KR1020160022817A KR20160022817A KR20170100351A KR 20170100351 A KR20170100351 A KR 20170100351A KR 1020160022817 A KR1020160022817 A KR 1020160022817A KR 20160022817 A KR20160022817 A KR 20160022817A KR 20170100351 A KR20170100351 A KR 20170100351A
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- South Korea
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- game
- character
- network load
- display method
- character display
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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- H04N13/0003—
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- H04N13/026—
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- H04N13/0454—
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- H04N13/0456—
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
Abstract
The present invention relates to a large-scale character display method for reducing network load in an on-line game, and more specifically, a character 3D model and an effect are generated in advance as a minimized 2D image, and a minimized 2D image A large-scale character display method for reducing network load in an online game in which network load is reduced by outputting a reduced load on a large-scale character output and receiving and displaying simplified contents rather than details on behaviors for other users online .
Description
The present invention relates to a large-scale character display method for reducing network load in an on-line game, and more specifically, a character 3D model and an effect are generated in advance as a minimized 2D image, and a minimized 2D image A large-scale character display method for reducing network load in an online game in which network load is reduced by outputting a reduced load on a large-scale character output and receiving and displaying simplified contents rather than details on behaviors for other users online .
Generally, a character game is given unique characteristics for each character appearing. When the game progresses through a predetermined game stage by using the characteristic of each character, the character game is produced so as to obtain satisfaction through compensation do. These character games are the key points that lead the whole game scenarios in the game. Therefore, each game developer will discuss how to characterize the game character in order to induce the interest of game players.
Therefore, a game developer creates a game character having various characteristics, and the game characters thus created not only exhibit different abilities according to the control ability of the game player in the game, but also allow the game player to recognize the game character as own property Make sure you enjoy the game realistically.
On the other hand, the recent games provide an online method designed to participate in the network on the network. Through the online game, the players compete or cooperate with others in a game that they had previously enjoyed through a computer or a game machine in real time, I can enjoy it. The characters that appear in these online games are very important elements that lead the overall game scenario, and they are being created as a symbol representing the game players online, so that the players can enjoy the game more realistically.
In the above-mentioned first-person games and online games, characters appearing in the game are factors that the game character recognizes the game characters as their own or their own property rather than a simple image, so that the game developer can enrich the content of the game, A lot of time and efforts are being devoted to creating new game characters that have not been used before, and players are also demanding the emergence of new games and game characters.
In order to solve the above problem and to reduce the network load, the present invention generates a character 3D model and an effect in advance as a minimized 2D image, outputs a minimized 2D image instead of an actual 3D graphic, And to provide a large-scale character display method for reducing the network load in an online game that reduces network load by displaying and displaying simplified contents rather than details of actions for other users online.
The present invention provides the following means for solving the above problems.
An internal coordinate calculation unit for calculating a coordinate position of each character on the screen; a table for performing coordinate conversion for giving a deep feeling, a perspective, and a three-dimensional feeling according to coordinate positions of the characters calculated by the internal coordinate calculation unit; There is provided a large-scale character display method for reducing a network load in an online game, including a display unit for displaying a 3D character in a predetermined 2D character.
In order to solve the above problem and to reduce the network load, the present invention generates a character 3D model and an effect in advance as a minimized 2D image, outputs a minimized 2D image instead of an actual 3D graphic, There is an effect of providing a large-scale character display method for reducing the network load in an online game that reduces network load by displaying simplified contents rather than details of actions for other users on-line.
1 is a block diagram of a system according to the present invention;
FIG. 2 is a block diagram of a game progression
Other objects, features and advantages of the present invention will become apparent from the detailed description of the embodiments with reference to the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS The objectives, specific advantages and novel features of the present invention will become more apparent from the following detailed description taken in conjunction with the accompanying drawings, in which: FIG. In addition, terms used are terms defined in consideration of the functions of the present invention, which may vary depending on the intention or custom of the user, the operator. Therefore, definitions of these terms should be based on the entire contents of the present specification.
Hereinafter, the configuration and operation of an embodiment of the present invention will be described in detail with reference to the drawings.
A large-scale character display method for reducing the network load in the online game according to the present invention will be described as follows.
FIG. 1 is a block diagram of a game operating apparatus using a 2D character in a 3D space according to an embodiment of the present invention. The system includes a
The
The
The
The game
For this purpose, the game
The ID /
The
The game operating system as described above allows a game player to create a game character desired by himself or herself, and allows the player to enjoy the game using characters having the characteristics of paper created by him.
2, the present invention is as follows.
The feature of the present invention is that a character 3D model and an effect are generated in advance as a minimized 2D image, a minimized 2D image is outputted instead of an actual 3D graphic to reduce a load on a large-scale character output, To reduce network load in online games that reduce network load by receiving and displaying simplified content rather than details.
To this end, an internal coordinate calculation unit for calculating the coordinate position of each character on the screen, a table for coordinate conversion to give a depth feeling, perspective, and three-dimensional feeling according to the coordinate position of each character calculated by the internal coordinate calculation unit And a display unit for displaying the 3D character in a predetermined 2D character.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims. . Accordingly, the true scope of the present invention should be determined by the following claims.
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Claims (1)
Large-scale character display method to reduce network load in online game
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020160022817A KR20170100351A (en) | 2016-02-25 | 2016-02-25 | Large-scale character display method to reduce network load in online game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020160022817A KR20170100351A (en) | 2016-02-25 | 2016-02-25 | Large-scale character display method to reduce network load in online game |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20170100351A true KR20170100351A (en) | 2017-09-04 |
Family
ID=59924230
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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KR1020160022817A KR20170100351A (en) | 2016-02-25 | 2016-02-25 | Large-scale character display method to reduce network load in online game |
Country Status (1)
Country | Link |
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KR (1) | KR20170100351A (en) |
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2016
- 2016-02-25 KR KR1020160022817A patent/KR20170100351A/en unknown
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