KR20160002721U - 2+5 all-purpose puzzle game set - Google Patents
2+5 all-purpose puzzle game set Download PDFInfo
- Publication number
- KR20160002721U KR20160002721U KR2020150001720U KR20150001720U KR20160002721U KR 20160002721 U KR20160002721 U KR 20160002721U KR 2020150001720 U KR2020150001720 U KR 2020150001720U KR 20150001720 U KR20150001720 U KR 20150001720U KR 20160002721 U KR20160002721 U KR 20160002721U
- Authority
- KR
- South Korea
- Prior art keywords
- tool
- picture
- game
- color
- card
- Prior art date
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Classifications
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B1/00—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
- G09B1/02—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
- G09B1/04—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols
- G09B1/06—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols and being attachable to, or mounted on, the support
- G09B1/08—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a single symbol or a single combination of symbols and being attachable to, or mounted on, the support by means of magnets
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/0023—Colour matching, recognition, analysis, mixture or the like
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/22—Games, e.g. card games
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- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Entrepreneurship & Innovation (AREA)
- Chemical & Material Sciences (AREA)
- Analytical Chemistry (AREA)
- Toys (AREA)
Abstract
This design is designed as a diary mainly for infants and elementary school students, and it can be combined with family and friends by using various tools such as "color, figure, picture" [Figure 2] Adhesion [30] of the rubber magnet [20] to the rear side of the engraving tool [10] and attachment and detachment to the board board [40] to which the iron material is added And it is easy to display, store, and use. In case of using a card tool, a larger number of images and numbers can be utilized to enjoy more various games and learning.
Description
The present invention relates to an educational play tool for infants and elementary school students to play games in various ways, to enhance their thinking ability, and to nurture visual learning ability.
Recently, with the digital revolution and the rapid spread of smart phones, infants and children are exposed to electromagnetic waves too easily and are in danger of being infected with various diseases, and are left in bad health conditions such as decreased vision and facial deformation. Although analogue-style parishes and games for protecting the health of infants and children and developing intelligence development and learning skills are constantly being mass-produced, there are some areas that can not be satisfied in terms of diversity of functions and applications. Of course, there are not many tools with various functions, but it is a reality that the cost also increases as a lot of accessories are added to this.
The present invention is intended to overcome the above problems and aims at pursuing diversity of functions and uses as one tool and achieving cost reduction.
In order to achieve the above object, the present invention can be embodied as two types of play tools by differentiating the basic configuration in which "image-graphic-color" forms a combination, , A play method using a first magnet and a block type tool, and a play method using a second card type tool. The first tool is an image tool [10] as shown in FIG. 2, In this paper, we propose a combination of images including three different areas such as color, shape, and picture (picture) in a variety of play and education effects, and adhere rubber magnet [20] to the back of one image tool [10] 30] so that each piece in the color graphics photo block set [Fig. 2] can be attached to various types of iron board boards to be used for display and storage The second tool is a combination of three different areas such as color, figure, and picture (picture) in one card tool [50] as shown in a color graphics card set [FIG. 3] It is possible to enjoy various games with one tool together with various kinds of expression and usage by using the reduced images [70] matched with the same number as the image [60] and the number [80] It is possible to reduce the cost as compared with the case of purchasing a separately shaped product or a game having one function.
This design induces interest by enjoying interesting play by using image tools implied by diversity, and it can be used to develop interest in mathematical thinking and logic, reasoning by prediction, observation ability to watch things carefully, And it is educational effect that can easily acquire color, shape, name of thing and so on, especially for infants.
1 is a representative drawing for explaining a parlor play set according to the present invention.
FIG. 2 is a view for explaining the individual form of the engraving tool constituting the parlor play set using the magnet and the block according to the present invention.
10 block piece tool single
20 Blocks Engraving tool Magnet sticking to the back
30 block carving tool side view with magnet and magnet
40 board
Fig. 3 is a view showing a set of color graphics cards (three sets of 48 sheets) according to the present invention. Fig.
FIG. 4 is a view for explaining individual forms of a card tool constituting a parody play set using a card according to the present invention. FIG.
50 card tool pieces
60 "Shape - Color - Picture (Photo)" combination image
70 "60" Thumbnail
80 Numbers indicating the number of "70"
It is possible to achieve various learning effects as described above while enjoying various plays by using tools having images that include three different areas such as colors, shapes and pictures. The combination images included in each of the tools are different The other two pairs are arranged so as to have the same identity, so that the relationship is observed and found. In addition, a set of play sets using a card can play a game of drawing arithmetic and probabilistic reasoning through numbers and pictures.
<
If the above method is easy, "shape-color-picture (photo)" may be used in order to control the degree of difficulty, but it is important to keep the patterns that need to be used all at once, It is a game where you make a connection so that all 16 pieces are connected without interrupting in the middle.
Example) * Pattern 1: Color → Shape → Picture (picture) * Pattern 2: Color → Picture (picture) → Shape
* Pattern 3: Shape → Color → Picture (picture) * Pattern 4: Shape → Picture (picture) → Color
* Pattern 5: Picture (picture) → Shape → Color * Pattern 6: Picture (picture) → Color → Shape
<
<
(Example: Image classification name - Fruit (16 kinds) / Vegetable (16 kinds) / Flower (16 kinds))
<Method 4> A game example using card tool. A total of 32 sets of 16 sets of tools are added to the set of pictures (pictures), and three sets (48 tools) are added. You can enjoy using the game.
You can not preview the contents of the card you have received by dividing all the players equally after mixing the cards so that you can not see the image. You can see the cards mixed randomly while watching the players' cards at the same time, (The same color or the same shape is played in the same way), the game is divided into the image classification as shown in the example shown in FIG.
<
You can not preview the contents of the card you have received and divide all the players in the same way after the cards are well mixed so that the image is not visible. The game player turns a single card at the same time and places it on the floor so that the image can be seen. It is a game in which the person who puts the sum of the numbers placed on the floor takes all the cards placed on the floor, and the person who takes the most cards wins.
<Method 6> A game example using a card tool. A set of 16 tools is divided into three sets (48 tools) by adding two additional sets (a total of 32 tools) You can enjoy using the game.
You can mix the cards so that you do not see the image, then divide all of the players equally, and you can preview only the top of the card you have received, and predict the number of cards the player has before putting them down It refers to the sum of the number of the player's own number and the number of the opponent in the game, summed together by the arithmetic operation, while simultaneously releasing the card. When laying down the card, place it face down so that the image is not visible, speak the numbers, and turn the card upside down. It is a game in which the winner is the person who took the most cards in the way that the correct answer person takes all the cards on the floor.
10 piece tool single
20 pieces Engraving magnets on tool back
30 piece tool side view with bonded magnet
40 board
50 card tool pieces
60 "Shape - Color - Picture (Photo)" combination image
70 "60" Thumbnail
80 Numbers indicating the number of "70"
Claims (6)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR2020150000613 | 2015-01-27 | ||
KR20150000613 | 2015-01-27 |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20160002721U true KR20160002721U (en) | 2016-08-04 |
Family
ID=56719706
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR2020150001720U KR20160002721U (en) | 2015-01-27 | 2015-03-18 | 2+5 all-purpose puzzle game set |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20160002721U (en) |
-
2015
- 2015-03-18 KR KR2020150001720U patent/KR20160002721U/en not_active Application Discontinuation
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A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |