CA2676723A1 - The educational tree of knowledge - Google Patents
The educational tree of knowledge Download PDFInfo
- Publication number
- CA2676723A1 CA2676723A1 CA 2676723 CA2676723A CA2676723A1 CA 2676723 A1 CA2676723 A1 CA 2676723A1 CA 2676723 CA2676723 CA 2676723 CA 2676723 A CA2676723 A CA 2676723A CA 2676723 A1 CA2676723 A1 CA 2676723A1
- Authority
- CA
- Canada
- Prior art keywords
- tree
- educational
- knowledge
- player
- leaves
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B1/00—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
- G09B1/02—Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B3/00—Manually or mechanically operated teaching appliances working with questions and answers
- G09B3/02—Manually or mechanically operated teaching appliances working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0051—Indicators of values, e.g. score counters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F9/183—Question-and-answer games electric
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Entrepreneurship & Innovation (AREA)
- Multimedia (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
The tree of knowledge is described as an educational game, while the kids learn and have fun playing it. The game includes two sets of cards for different levels, the cards exhibit information or figures for five common subjects of interest. It also includes a three dimensional tree that the players or teams must form by putting all the leaves and fruits on their branches.
Description
THE EDUCATIONAL TREE OF KNOWLEDGE
Field of Invention:
The invention relates to educational card games. More specifically, it relates to a required school subjects in elementary and secondary school.
Summary of the Invention:
The tree of knowledge is described as an educational game, while the kids learn and have fun playing it. The game includes two sets of cards for different levels, the cards exhibit information or figures for five common subjects of interest. It also includes a three dimensional tree that the players or teams must form by putting all the leaves and fruits on their branches.
The main idea of the educational tree of knowledge game is to let the players answer questions correctly from the five categories of knowledge (Mathematics, Science, English, French , and Social Studies) and to have fun by participating to reform a three dimensional model of a palm tree by putting the leaves and fruits on their branches. The game can also be used as a night light!
Brief Description of the Drawings:
These and other features of the invention will become more apparent from the following description in which reference is made to the appended drawing wherein:
Fig. 1 is a perspective view of the palm tree shows the tree, the base, the sand watch, the light and the switch of the instant invention.
Field of Invention:
The invention relates to educational card games. More specifically, it relates to a required school subjects in elementary and secondary school.
Summary of the Invention:
The tree of knowledge is described as an educational game, while the kids learn and have fun playing it. The game includes two sets of cards for different levels, the cards exhibit information or figures for five common subjects of interest. It also includes a three dimensional tree that the players or teams must form by putting all the leaves and fruits on their branches.
The main idea of the educational tree of knowledge game is to let the players answer questions correctly from the five categories of knowledge (Mathematics, Science, English, French , and Social Studies) and to have fun by participating to reform a three dimensional model of a palm tree by putting the leaves and fruits on their branches. The game can also be used as a night light!
Brief Description of the Drawings:
These and other features of the invention will become more apparent from the following description in which reference is made to the appended drawing wherein:
Fig. 1 is a perspective view of the palm tree shows the tree, the base, the sand watch, the light and the switch of the instant invention.
Fig. 2 is a back view of the two sets of the knowledge cards (the easy one and the challenge one).
Fig. 3 is a front view of the Knowledge card which represents the easy level.
Fig. 4 is a front view of the knowledge card which represents the challenge level.
Fig. 5 is a perspective view of the palm tree shows the tree after the players reform the leaves branches with the extra leaves.
Fig. 6 is a perspective view of the palm tree shows the tree after the players reform the fruits branches with the fruits.
Fig. 3 is a front view of the Knowledge card which represents the easy level.
Fig. 4 is a front view of the knowledge card which represents the challenge level.
Fig. 5 is a perspective view of the palm tree shows the tree after the players reform the leaves branches with the extra leaves.
Fig. 6 is a perspective view of the palm tree shows the tree after the players reform the fruits branches with the fruits.
Claims (12)
1. The educational tree of knowledge game has a three dimensional model of a palm tree, which will be attached to a base.
2. The educational tree of knowledge game according to claim 1; will have branches for leaves and fruits.
3. The educational tree of knowledge game according to claim 2; will have few leaves on the leaves branches and no fruits on the fruits branches Fig.1.
4. The educational tree of knowledge game according to claim 1 and 2; will have extra leaves as well as fruits that will be used by the players to complete the shape of the palm tree.
5. The educational tree of knowledge game according to claim 1; has two different sets of cards. Each set of cards will represent different level (the green color for the easy level and the red color for the challenge level).
6. The educational tree of knowledge game according to claim 5; each set of cards will have the same picture on the back Fig.2.
7. The educational tree of knowledge game according to claim 5; each card has five questions with its answers on the front side Fig. 3 and Fig. 4.
8. The educational tree of knowledge game according to claim 7; each question will represent one of the five educational subjects (Mathematics, Science, English, French, and Social Studies).
9. The educational tree of knowledge game according to claim 8; each question will be represented by a suitable symbol on the left side of each question.
10. The educational tree of knowledge game according to claim 1; has a die.
Each face of the die will represents one of the five educational subjects, and has a number on the corner; the sixth face represents lose a turn.
Each face of the die will represents one of the five educational subjects, and has a number on the corner; the sixth face represents lose a turn.
11. The educational tree of knowledge game according to claim 1; contains a base with four main parts:
1. Light in the middle 2. Sand watch 3. Switch to turn on/off the light 4. Battery holder.
1. Light in the middle 2. Sand watch 3. Switch to turn on/off the light 4. Battery holder.
12. Any change for color, type of tree, number of branches or the educational subjects is a part of this patent claim.
Rules of the game:
1. The game can be played with 2-6 players or teams.
2. At the beginning, each player will claim their own leaves and fruits branches.
3. Two piles of knowledge cards are faced down in front of the players.
4. There is a pile of leaves and another pile for the fruits.
5. There is a sand watch mounted near the tree to give the player limited time to answer a question.
6. To know who plays first, the players roll the die ...depending on the number...the highest, plays first.
7. The first player rolls the die. Depending on the face of the die, the player sitting to the left takes one of the knowledge cards for the easy level and asks the corresponding question to him/her and that's when the sand watch starts. If the player got lose a turn face, then the player lost his/her turn.
8. If the player answers the question correctly he/she takes one of the leaves and put it on his/her branch. Then the next player will roll the die.
9. The game continues till one of the player cover his/her branch with the leaves Fig. 5. In their next turn he/she will be asked from the other pile of knowledge card which is for the challenge level.
10. When the player answers the question correctly, he/she will be able to take one fruit and place it on his/her fruit branch Fig. 6.
11. The game continues till one of the players covers his/her fruit branch and the game end. That player will be announced the WINNER!
Rules of the game:
1. The game can be played with 2-6 players or teams.
2. At the beginning, each player will claim their own leaves and fruits branches.
3. Two piles of knowledge cards are faced down in front of the players.
4. There is a pile of leaves and another pile for the fruits.
5. There is a sand watch mounted near the tree to give the player limited time to answer a question.
6. To know who plays first, the players roll the die ...depending on the number...the highest, plays first.
7. The first player rolls the die. Depending on the face of the die, the player sitting to the left takes one of the knowledge cards for the easy level and asks the corresponding question to him/her and that's when the sand watch starts. If the player got lose a turn face, then the player lost his/her turn.
8. If the player answers the question correctly he/she takes one of the leaves and put it on his/her branch. Then the next player will roll the die.
9. The game continues till one of the player cover his/her branch with the leaves Fig. 5. In their next turn he/she will be asked from the other pile of knowledge card which is for the challenge level.
10. When the player answers the question correctly, he/she will be able to take one fruit and place it on his/her fruit branch Fig. 6.
11. The game continues till one of the players covers his/her fruit branch and the game end. That player will be announced the WINNER!
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2676723 CA2676723A1 (en) | 2009-08-31 | 2009-08-31 | The educational tree of knowledge |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2676723 CA2676723A1 (en) | 2009-08-31 | 2009-08-31 | The educational tree of knowledge |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2676723A1 true CA2676723A1 (en) | 2011-02-28 |
Family
ID=43645977
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA 2676723 Abandoned CA2676723A1 (en) | 2009-08-31 | 2009-08-31 | The educational tree of knowledge |
Country Status (1)
Country | Link |
---|---|
CA (1) | CA2676723A1 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103426340A (en) * | 2012-05-18 | 2013-12-04 | 郑柏胜 | Artificial tree technology and classification knowledge identification method |
CN104299491A (en) * | 2014-09-28 | 2015-01-21 | 丁玉清 | Fruit battery teaching experiment device |
-
2009
- 2009-08-31 CA CA 2676723 patent/CA2676723A1/en not_active Abandoned
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103426340A (en) * | 2012-05-18 | 2013-12-04 | 郑柏胜 | Artificial tree technology and classification knowledge identification method |
CN103426340B (en) * | 2012-05-18 | 2017-05-10 | 郑柏胜 | Artificial tree technology and classification knowledge identification method |
CN104299491A (en) * | 2014-09-28 | 2015-01-21 | 丁玉清 | Fruit battery teaching experiment device |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FZDE | Dead |
Effective date: 20130903 |