CA2676723A1 - The educational tree of knowledge - Google Patents

The educational tree of knowledge Download PDF

Info

Publication number
CA2676723A1
CA2676723A1 CA 2676723 CA2676723A CA2676723A1 CA 2676723 A1 CA2676723 A1 CA 2676723A1 CA 2676723 CA2676723 CA 2676723 CA 2676723 A CA2676723 A CA 2676723A CA 2676723 A1 CA2676723 A1 CA 2676723A1
Authority
CA
Canada
Prior art keywords
tree
educational
knowledge
player
leaves
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA 2676723
Other languages
French (fr)
Inventor
Jaffar Jaffar
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to CA 2676723 priority Critical patent/CA2676723A1/en
Publication of CA2676723A1 publication Critical patent/CA2676723A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/02Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B3/00Manually or mechanically operated teaching appliances working with questions and answers
    • G09B3/02Manually or mechanically operated teaching appliances working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F9/183Question-and-answer games electric

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The tree of knowledge is described as an educational game, while the kids learn and have fun playing it. The game includes two sets of cards for different levels, the cards exhibit information or figures for five common subjects of interest. It also includes a three dimensional tree that the players or teams must form by putting all the leaves and fruits on their branches.

Description

THE EDUCATIONAL TREE OF KNOWLEDGE
Field of Invention:

The invention relates to educational card games. More specifically, it relates to a required school subjects in elementary and secondary school.
Summary of the Invention:

The tree of knowledge is described as an educational game, while the kids learn and have fun playing it. The game includes two sets of cards for different levels, the cards exhibit information or figures for five common subjects of interest. It also includes a three dimensional tree that the players or teams must form by putting all the leaves and fruits on their branches.

The main idea of the educational tree of knowledge game is to let the players answer questions correctly from the five categories of knowledge (Mathematics, Science, English, French , and Social Studies) and to have fun by participating to reform a three dimensional model of a palm tree by putting the leaves and fruits on their branches. The game can also be used as a night light!
Brief Description of the Drawings:

These and other features of the invention will become more apparent from the following description in which reference is made to the appended drawing wherein:

Fig. 1 is a perspective view of the palm tree shows the tree, the base, the sand watch, the light and the switch of the instant invention.
Fig. 2 is a back view of the two sets of the knowledge cards (the easy one and the challenge one).

Fig. 3 is a front view of the Knowledge card which represents the easy level.

Fig. 4 is a front view of the knowledge card which represents the challenge level.
Fig. 5 is a perspective view of the palm tree shows the tree after the players reform the leaves branches with the extra leaves.

Fig. 6 is a perspective view of the palm tree shows the tree after the players reform the fruits branches with the fruits.

Claims (12)

1. The educational tree of knowledge game has a three dimensional model of a palm tree, which will be attached to a base.
2. The educational tree of knowledge game according to claim 1; will have branches for leaves and fruits.
3. The educational tree of knowledge game according to claim 2; will have few leaves on the leaves branches and no fruits on the fruits branches Fig.1.
4. The educational tree of knowledge game according to claim 1 and 2; will have extra leaves as well as fruits that will be used by the players to complete the shape of the palm tree.
5. The educational tree of knowledge game according to claim 1; has two different sets of cards. Each set of cards will represent different level (the green color for the easy level and the red color for the challenge level).
6. The educational tree of knowledge game according to claim 5; each set of cards will have the same picture on the back Fig.2.
7. The educational tree of knowledge game according to claim 5; each card has five questions with its answers on the front side Fig. 3 and Fig. 4.
8. The educational tree of knowledge game according to claim 7; each question will represent one of the five educational subjects (Mathematics, Science, English, French, and Social Studies).
9. The educational tree of knowledge game according to claim 8; each question will be represented by a suitable symbol on the left side of each question.
10. The educational tree of knowledge game according to claim 1; has a die.
Each face of the die will represents one of the five educational subjects, and has a number on the corner; the sixth face represents lose a turn.
11. The educational tree of knowledge game according to claim 1; contains a base with four main parts:

1. Light in the middle 2. Sand watch 3. Switch to turn on/off the light 4. Battery holder.
12. Any change for color, type of tree, number of branches or the educational subjects is a part of this patent claim.

Rules of the game:

1. The game can be played with 2-6 players or teams.

2. At the beginning, each player will claim their own leaves and fruits branches.

3. Two piles of knowledge cards are faced down in front of the players.
4. There is a pile of leaves and another pile for the fruits.

5. There is a sand watch mounted near the tree to give the player limited time to answer a question.

6. To know who plays first, the players roll the die ...depending on the number...the highest, plays first.

7. The first player rolls the die. Depending on the face of the die, the player sitting to the left takes one of the knowledge cards for the easy level and asks the corresponding question to him/her and that's when the sand watch starts. If the player got lose a turn face, then the player lost his/her turn.

8. If the player answers the question correctly he/she takes one of the leaves and put it on his/her branch. Then the next player will roll the die.

9. The game continues till one of the player cover his/her branch with the leaves Fig. 5. In their next turn he/she will be asked from the other pile of knowledge card which is for the challenge level.

10. When the player answers the question correctly, he/she will be able to take one fruit and place it on his/her fruit branch Fig. 6.

11. The game continues till one of the players covers his/her fruit branch and the game end. That player will be announced the WINNER!
CA 2676723 2009-08-31 2009-08-31 The educational tree of knowledge Abandoned CA2676723A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CA 2676723 CA2676723A1 (en) 2009-08-31 2009-08-31 The educational tree of knowledge

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CA 2676723 CA2676723A1 (en) 2009-08-31 2009-08-31 The educational tree of knowledge

Publications (1)

Publication Number Publication Date
CA2676723A1 true CA2676723A1 (en) 2011-02-28

Family

ID=43645977

Family Applications (1)

Application Number Title Priority Date Filing Date
CA 2676723 Abandoned CA2676723A1 (en) 2009-08-31 2009-08-31 The educational tree of knowledge

Country Status (1)

Country Link
CA (1) CA2676723A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103426340A (en) * 2012-05-18 2013-12-04 郑柏胜 Artificial tree technology and classification knowledge identification method
CN104299491A (en) * 2014-09-28 2015-01-21 丁玉清 Fruit battery teaching experiment device

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103426340A (en) * 2012-05-18 2013-12-04 郑柏胜 Artificial tree technology and classification knowledge identification method
CN103426340B (en) * 2012-05-18 2017-05-10 郑柏胜 Artificial tree technology and classification knowledge identification method
CN104299491A (en) * 2014-09-28 2015-01-21 丁玉清 Fruit battery teaching experiment device

Similar Documents

Publication Publication Date Title
US5863043A (en) Deck of playing cards for playing alphabet learning games and spelling games
US7275746B2 (en) Crossword puzzle board game
US5242171A (en) Game cards for playing a game and for learning arithmetic
US6224056B1 (en) Educational board game and method for teaching occupational skills
US6752393B2 (en) Educational-game-of-chance-and-trivia
US20060043680A1 (en) Poker flash cards
US20110275038A1 (en) Educational Math Game
US6454263B1 (en) Nutrition board game
US6561514B2 (en) Multiplication, addition and subtraction card game
US9731189B2 (en) System and method for a card game
US6065970A (en) Method of playing an educational mathematical game
KR101609669B1 (en) Board game instrument for learning
US20150145207A1 (en) Board Game and Method of Using
WO2005113083A3 (en) Improvements in board games
CA2676723A1 (en) The educational tree of knowledge
US4973058A (en) Educational word game and method of play
US10695658B2 (en) Educational and socially interactive learning game and method
US20130193643A1 (en) Board Game
US7905490B2 (en) Interactive game and method of play
US1638433A (en) Card game
KR102597886B1 (en) Board game tools for promoting awareness using method
US20090085290A1 (en) Good vs. bad board game
US20230368697A1 (en) X-Squared Math Card Game
JP6802538B1 (en) Magic square
WO2017130343A1 (en) Trump card

Legal Events

Date Code Title Description
FZDE Dead

Effective date: 20130903