KR20150014172A - shooting method of shooting game - Google Patents

shooting method of shooting game Download PDF

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Publication number
KR20150014172A
KR20150014172A KR1020130089505A KR20130089505A KR20150014172A KR 20150014172 A KR20150014172 A KR 20150014172A KR 1020130089505 A KR1020130089505 A KR 1020130089505A KR 20130089505 A KR20130089505 A KR 20130089505A KR 20150014172 A KR20150014172 A KR 20150014172A
Authority
KR
South Korea
Prior art keywords
shooting
display unit
point
smart device
game
Prior art date
Application number
KR1020130089505A
Other languages
Korean (ko)
Inventor
박재환
Original Assignee
주식회사 나날이
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 주식회사 나날이 filed Critical 주식회사 나날이
Priority to KR1020130089505A priority Critical patent/KR20150014172A/en
Priority to PCT/KR2014/006636 priority patent/WO2015016522A1/en
Publication of KR20150014172A publication Critical patent/KR20150014172A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Telephone Function (AREA)

Abstract

Disclosed is a 4D content manufacturing method. The 4D content manufacturing method uses a terminal which has a sensor unit including at least one among an acceleration sensor, a gyro sensor, and a location detection sensor; a data unit where videos are stored; and a display unit. The method comprises the steps of (a) loading and displaying the videos of the data unit in the display unit; (b) generating an emotional signal by the sensor unit when the terminal is shaken or tilted while the videos are being displayed; and (c) encoding the emotional signal and the videos.

Description

A shooting method of shooting game in a shooting game

The present invention relates to an emotional shooting method in a shooting game, and more particularly, to an emotional shooting method in a shooting game which induces interest of a game and promotes physical activity by applying a shooting method accompanied by various physical activities, To a shooting method.

Conventional desktop-based computer games have a difficulty in participating in a game in an emotional manner as a method of operating a game character using input means such as a keyboard or a mouse. The way the keyboard and mouse were manipulated by the movement of the hands and fingers was a way to feel fatigue.

With the spread of smartphones, mobile game development based on smartphones has recently been activated. These mobile games are based on smart phones that are easy to carry, so users take a long time to participate in games.

On the other hand, since the smartphone-based game is performed in a light smartphone, it can be differentiated from a game method based on a conventional computer or a game machine. In particular, since smartphones are touch-screen, these advantages can be applied to games in a variety of ways.

A related art is disclosed in Korean Patent Laid-Open No. 10-2003-0009895 (game method based on emotion index mature virtual robot).

The present invention provides an emotional shooting method in a shooting game accompanied with emotional and positive physical activity.

According to an aspect of the present invention,

A method of shooting a shooting game of a smart device including a touch screen type display unit and a shooting game content implemented in the display unit,

(a) touching a first point of the display unit at a position spaced apart from a character appearing on the display unit;

(b) touching a second point of the display unit at a position spaced apart from a character appearing on the display unit;

(c) a missile launched from the character is fired while orbiting the first point and the second point, and a bandit located in the orbit is destroyed; and Method is provided.

Also,

Wherein the trajectory is a curve passing through the first point and the second point of the shake, and a shooting method of the shooting game of the smart device is provided.

Also,

The smart device further includes an acceleration sensor,

And shaking the smart device, thereby destroying the bandit. A method of shooting a shooting game of a smart device is provided.

Also,

The smart device further includes a microphone module,

Generating a wind sound by blowing wind into the microphone module and blowing the bandit when the wind sound is received, is provided.


As described above, the present invention provides an emotional shooting method in a shooting game accompanied with emotional and active physical activity.

1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention;
2 is a configuration diagram of a smart device according to an embodiment of the present invention;
FIG. 3 through FIG. 6 illustrate examples of a shooting method of a shooting game of a smart device according to an embodiment of the present invention; FIG.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Reference will now be made in detail to the preferred embodiments of the present invention, examples of which are illustrated in the accompanying drawings, wherein like reference numerals refer to the like elements throughout. , Thereby not limiting the spirit and scope of the present invention.

FIG. 1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention, FIG. 2 is a configuration diagram of a smart device according to an embodiment of the present invention, FIG. 8 is an illustration of a shooting method of a shooting game of a smart device according to an exemplary embodiment.

The smart device 10 of this embodiment is an electronic device such as a smart phone, and the display unit 11 is a touch screen type. The game content is stored in the database 12 inside the smart device 10. [ The game content may be displayed on the desktop in the form of an app.

The shooting method of the shooting game of the smart device of the present embodiment shoots in various ways and destroys the enemy, thereby causing a different interest from the existing game.

1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention.

S11 is a step of touching the first point 111 of the display unit 11 at a position spaced apart from the character 14 appearing on the display unit 11. [ The user touches the first point 111 which is to be the path of the missile's movement by using the finger. In this case, a virtual dotted line L at which the missile is fired can be drawn.

S12 is a step of touching the second point 112 of the display unit 11 at a position spaced apart from the character 14 appearing on the display unit 11. [ The second point 112 may touch a particular point or may be a method of dragging from a point to a second point 112. When the second point 112 is set in this manner, the imaginary straight line drawn in step S11 turns into a virtual curve C. [ This virtual curve is the path through which the missile travels.

S13 is a stage in which the missile fired by the character 14 is fired while drawing a curved orbit around the first point 111 and the second point 112 and the bandit located in the curved orbit is destroyed.

In the game method as described above, the touch screen can be touched by using both fingers to launch the missile more dynamically. In addition, you can learn the spatial sense by changing the shape of the curve to destroy the bandit.

The smart device 10 may further include an acceleration sensor 15. In this case, the smart device 10 may be shaken to destroy the bandit. In the case of such an acceleration sensor 15, all the enemy units exposed on the display unit 11 can be destroyed at a time. It is recommended that this attack method be executed in a limited number of times, and should be executed only when an attack item is obtained.

The attack method using the acceleration sensor 15 may be performed separately from the attack method in the step S13 to S13.

The smart device 10 may further include a microphone module 16. When the microphone module 16 is blown into the mouth, the microphone module 16 senses a wind sound. When this wind noise is detected by the control unit of the smart device 10, the bandit may be destroyed. Depending on the strength of the wind, you can increase the number of enemies that are destroyed.

The attack method for destroying the bandit by causing the wind sound using the microphone module 16 may be carried out separately from the attack method in the step S11 to S13.

As described above, unlike the shooting method in the game of the conventional button-type method, all the senses and abilities of the body, such as the touch method using the two fingers, the shaking of the smart device, , The game participant can participate in the game while maintaining the interest of the game continuously.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments. Modifications and additions by those skilled in the art to an equivalent range based on the embodiments will also fall within the scope of the present invention.

The smart device 10 includes a display unit 11,
Database (12) Game content (13)
Acceleration Sensor (15) Microphone Module (16)

Claims (4)

A method of shooting a shooting game of a smart device including a touch screen type display unit and a shooting game content implemented in the display unit,
(a) touching a first point of the display unit at a position spaced apart from a character appearing on the display unit;
(b) touching a second point of the display unit at a position spaced apart from a character appearing on the display unit;
(c) a missile launched from the character is fired while orbiting the first point and the second point, and a bandit located in the orbit is destroyed; and Way.
The method according to claim 1,
Wherein the trajectory is a curve passing through the first point and the second point.
The method according to claim 1,
The smart device further includes an acceleration sensor,
Further comprising shaking the smart device to destroy the bandit.
The method according to claim 1,
The smart device further includes a microphone module,
Generating a wind sound by blowing wind into the microphone module, and destroying the bandit when the wind sound is received.

KR1020130089505A 2013-07-29 2013-07-29 shooting method of shooting game KR20150014172A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
KR1020130089505A KR20150014172A (en) 2013-07-29 2013-07-29 shooting method of shooting game
PCT/KR2014/006636 WO2015016522A1 (en) 2013-07-29 2014-07-22 Emotional shooting method in shooting game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020130089505A KR20150014172A (en) 2013-07-29 2013-07-29 shooting method of shooting game

Publications (1)

Publication Number Publication Date
KR20150014172A true KR20150014172A (en) 2015-02-06

Family

ID=52432003

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020130089505A KR20150014172A (en) 2013-07-29 2013-07-29 shooting method of shooting game

Country Status (2)

Country Link
KR (1) KR20150014172A (en)
WO (1) WO2015016522A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170098144A (en) * 2016-02-19 2017-08-29 주식회사 캡틴스 Shooting Game System For Character With Wings

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101395780B1 (en) * 2007-07-27 2014-05-16 삼성전자주식회사 Pressure sensor arrary apparatus and method for tactility
JP5358168B2 (en) * 2008-12-08 2013-12-04 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
KR101605216B1 (en) * 2011-05-12 2016-03-21 정종현 Shooting game using smart-phone

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170098144A (en) * 2016-02-19 2017-08-29 주식회사 캡틴스 Shooting Game System For Character With Wings

Also Published As

Publication number Publication date
WO2015016522A1 (en) 2015-02-05

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