KR20150014172A - shooting method of shooting game - Google Patents
shooting method of shooting game Download PDFInfo
- Publication number
- KR20150014172A KR20150014172A KR1020130089505A KR20130089505A KR20150014172A KR 20150014172 A KR20150014172 A KR 20150014172A KR 1020130089505 A KR1020130089505 A KR 1020130089505A KR 20130089505 A KR20130089505 A KR 20130089505A KR 20150014172 A KR20150014172 A KR 20150014172A
- Authority
- KR
- South Korea
- Prior art keywords
- shooting
- display unit
- point
- smart device
- game
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Telephone Function (AREA)
Abstract
Description
The present invention relates to an emotional shooting method in a shooting game, and more particularly, to an emotional shooting method in a shooting game which induces interest of a game and promotes physical activity by applying a shooting method accompanied by various physical activities, To a shooting method.
Conventional desktop-based computer games have a difficulty in participating in a game in an emotional manner as a method of operating a game character using input means such as a keyboard or a mouse. The way the keyboard and mouse were manipulated by the movement of the hands and fingers was a way to feel fatigue.
With the spread of smartphones, mobile game development based on smartphones has recently been activated. These mobile games are based on smart phones that are easy to carry, so users take a long time to participate in games.
On the other hand, since the smartphone-based game is performed in a light smartphone, it can be differentiated from a game method based on a conventional computer or a game machine. In particular, since smartphones are touch-screen, these advantages can be applied to games in a variety of ways.
A related art is disclosed in Korean Patent Laid-Open No. 10-2003-0009895 (game method based on emotion index mature virtual robot).
The present invention provides an emotional shooting method in a shooting game accompanied with emotional and positive physical activity.
According to an aspect of the present invention,
A method of shooting a shooting game of a smart device including a touch screen type display unit and a shooting game content implemented in the display unit,
(a) touching a first point of the display unit at a position spaced apart from a character appearing on the display unit;
(b) touching a second point of the display unit at a position spaced apart from a character appearing on the display unit;
(c) a missile launched from the character is fired while orbiting the first point and the second point, and a bandit located in the orbit is destroyed; and Method is provided.
Also,
Wherein the trajectory is a curve passing through the first point and the second point of the shake, and a shooting method of the shooting game of the smart device is provided.
Also,
The smart device further includes an acceleration sensor,
And shaking the smart device, thereby destroying the bandit. A method of shooting a shooting game of a smart device is provided.
Also,
The smart device further includes a microphone module,
Generating a wind sound by blowing wind into the microphone module and blowing the bandit when the wind sound is received, is provided.
As described above, the present invention provides an emotional shooting method in a shooting game accompanied with emotional and active physical activity.
1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention;
2 is a configuration diagram of a smart device according to an embodiment of the present invention;
FIG. 3 through FIG. 6 illustrate examples of a shooting method of a shooting game of a smart device according to an embodiment of the present invention; FIG.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Reference will now be made in detail to the preferred embodiments of the present invention, examples of which are illustrated in the accompanying drawings, wherein like reference numerals refer to the like elements throughout. , Thereby not limiting the spirit and scope of the present invention.
FIG. 1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention, FIG. 2 is a configuration diagram of a smart device according to an embodiment of the present invention, FIG. 8 is an illustration of a shooting method of a shooting game of a smart device according to an exemplary embodiment.
The
The shooting method of the shooting game of the smart device of the present embodiment shoots in various ways and destroys the enemy, thereby causing a different interest from the existing game.
1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention.
S11 is a step of touching the
S12 is a step of touching the
S13 is a stage in which the missile fired by the
In the game method as described above, the touch screen can be touched by using both fingers to launch the missile more dynamically. In addition, you can learn the spatial sense by changing the shape of the curve to destroy the bandit.
The
The attack method using the
The
The attack method for destroying the bandit by causing the wind sound using the
As described above, unlike the shooting method in the game of the conventional button-type method, all the senses and abilities of the body, such as the touch method using the two fingers, the shaking of the smart device, , The game participant can participate in the game while maintaining the interest of the game continuously.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments. Modifications and additions by those skilled in the art to an equivalent range based on the embodiments will also fall within the scope of the present invention.
The
Database (12) Game content (13)
Acceleration Sensor (15) Microphone Module (16)
Claims (4)
(a) touching a first point of the display unit at a position spaced apart from a character appearing on the display unit;
(b) touching a second point of the display unit at a position spaced apart from a character appearing on the display unit;
(c) a missile launched from the character is fired while orbiting the first point and the second point, and a bandit located in the orbit is destroyed; and Way.
Wherein the trajectory is a curve passing through the first point and the second point.
The smart device further includes an acceleration sensor,
Further comprising shaking the smart device to destroy the bandit.
The smart device further includes a microphone module,
Generating a wind sound by blowing wind into the microphone module, and destroying the bandit when the wind sound is received.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020130089505A KR20150014172A (en) | 2013-07-29 | 2013-07-29 | shooting method of shooting game |
PCT/KR2014/006636 WO2015016522A1 (en) | 2013-07-29 | 2014-07-22 | Emotional shooting method in shooting game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020130089505A KR20150014172A (en) | 2013-07-29 | 2013-07-29 | shooting method of shooting game |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20150014172A true KR20150014172A (en) | 2015-02-06 |
Family
ID=52432003
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020130089505A KR20150014172A (en) | 2013-07-29 | 2013-07-29 | shooting method of shooting game |
Country Status (2)
Country | Link |
---|---|
KR (1) | KR20150014172A (en) |
WO (1) | WO2015016522A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20170098144A (en) * | 2016-02-19 | 2017-08-29 | 주식회사 캡틴스 | Shooting Game System For Character With Wings |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101395780B1 (en) * | 2007-07-27 | 2014-05-16 | 삼성전자주식회사 | Pressure sensor arrary apparatus and method for tactility |
JP5358168B2 (en) * | 2008-12-08 | 2013-12-04 | 任天堂株式会社 | GAME DEVICE AND GAME PROGRAM |
KR101605216B1 (en) * | 2011-05-12 | 2016-03-21 | 정종현 | Shooting game using smart-phone |
-
2013
- 2013-07-29 KR KR1020130089505A patent/KR20150014172A/en not_active Application Discontinuation
-
2014
- 2014-07-22 WO PCT/KR2014/006636 patent/WO2015016522A1/en active Application Filing
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20170098144A (en) * | 2016-02-19 | 2017-08-29 | 주식회사 캡틴스 | Shooting Game System For Character With Wings |
Also Published As
Publication number | Publication date |
---|---|
WO2015016522A1 (en) | 2015-02-05 |
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E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |