WO2015016522A1 - Emotional shooting method in shooting game - Google Patents

Emotional shooting method in shooting game Download PDF

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Publication number
WO2015016522A1
WO2015016522A1 PCT/KR2014/006636 KR2014006636W WO2015016522A1 WO 2015016522 A1 WO2015016522 A1 WO 2015016522A1 KR 2014006636 W KR2014006636 W KR 2014006636W WO 2015016522 A1 WO2015016522 A1 WO 2015016522A1
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Prior art keywords
shooting
smart device
display unit
game
point
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PCT/KR2014/006636
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French (fr)
Korean (ko)
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박재환
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주식회사 나날이
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means

Definitions

  • the present invention relates to an emotional shooting method in a shooting game, and more particularly, by shooting by applying a shooting method involving a variety of physical activities, the emotional in the shooting game that induces the interest of the game and promotes physical activity It is about a shooting method.
  • a smartphone-based game is made in a light smartphone, it may have a difference from a conventional computer or game machine-based game method.
  • the smartphone since the smartphone is a touch screen method, this advantage can be applied to the game in various ways.
  • the related technology is Korean Patent Publication No. 10-2003-0009895 (game method based on emotional index mature virtual robot).
  • the present invention seeks to provide an emotional shooting method in a shooting game involving emotional and active physical activity.
  • the track is provided with a shooting method of the shooting game of the smart device, characterized in that the curved line passing through the first point and the second point.
  • the smart device further includes an acceleration sensor,
  • Shaking the smart device there is provided a shooting method of the shooting game of the smart device further comprising the step of destroying the bandit.
  • the smart device is further coupled to the microphone module,
  • a shooting method of the shooting game of the smart device further comprising the step of destroying the bandit.
  • the present invention provides an emotional shooting method in a shooting game involving emotional and active physical activity.
  • FIG. 1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention.
  • FIG. 2 is a block diagram of a smart device according to an embodiment of the present invention.
  • 3 to 6 are exemplary diagrams of a shooting method of a shooting game of a smart device according to an embodiment of the present invention.
  • FIG. 1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention
  • Figure 2 is a block diagram of a smart device according to an embodiment of the present invention
  • Figures 3 to 6 of the present invention An example of a shooting method of a shooting game of a smart device according to an embodiment.
  • the smart device 10 of the present embodiment is an electronic device such as a smart phone, and the display unit 11 is a touch screen method.
  • Game content is stored in the database 12 of the smart device 10. Game content may be displayed on the desktop in the form of an app.
  • the shooting method of the shooting game of the smart device of the present embodiment by shooting in a variety of ways to destroy the bandit, causing a different interest than the existing game.
  • FIG. 1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention.
  • S11 is a step of touching the first point 111 of the display unit 11 at a position spaced apart from the character 14 appearing in the display unit 11. Touch the first point 111 to be a movement path of the missile using a finger. In this case, a virtual dotted line L from which the missile is launched may be drawn.
  • S12 is a step of touching the second point 112 of the display unit 11 at a position spaced apart from the character 14 appearing in the display unit 11.
  • the second point 112 may touch a specific point or may be a method of dragging from the arbitrary point to the second point 112.
  • the virtual straight line drawn in step S11 is changed into the virtual curve C.
  • This imaginary curve is the path through which the missile passes.
  • S13 is a missile launched from the character 14 is launched while drawing a curved trajectory based on the first point 111 and the second point 112, the bandit located in the curved track is destroyed.
  • the missile can be more dynamically fired by touching the touch screen with two fingers.
  • by changing the shape of the curve in various ways to destroy the bandit can learn the spatial sense.
  • the smart device 10 may further include an acceleration sensor 15.
  • the smart device 10 may be shaken to destroy the bandit.
  • the acceleration sensor 15 all of the enemy aircraft exposed to the display unit 11 may be destroyed at once. It is recommended that such an attack method be executed in a limited number of times, and only if the attack item is obtained.
  • the attack method using the acceleration sensor 15 may be performed separately from the attack method of step S11 to step S13.
  • the microphone module 16 may be further coupled to the smart device 10.
  • the microphone module 16 detects wind noise. If the wind noise is detected by the controller of the smart device 10, the bandit may be destroyed. Depending on the strength of the wind, you can increase the number of bandits that are destroyed.
  • the attacking method of destroying the enemy aircraft may be performed separately from the attacking method of step S11 to step S13.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Telephone Function (AREA)

Abstract

An emotional shooting method in a shooting game of the present invention relates to a method of manufacturing 4D content by using a terminal including: a sensor unit having at least one of an acceleration sensor, a gyro sensor, and a location sensing sensor; a data unit storing images; and a display unit. The method of manufacturing 4D includes the steps of: (a) loading the images from the data unit to display the images on the display unit; (b) generating an emotional signal through the sensor unit by using shaking or tilting of the terminal while the images are displayed; and (c) encoding the emotional signal and the images. The present invention provides the emotional shooting method in the shooting game that involves emotional and active physical activities.

Description

슈팅게임에서의 감성적인 슈팅방법Emotional Shooting Method in Shooting Games
본 발명은 슈팅게임에서의 감성적인 슈팅방법에 관한 것으로서, 더욱 상세하게는 다양한 신체활동을 수반하는 슈팅방법을 적용하여 슈팅함으로써, 게임의 흥미를 유발시키고 신체활동을 증진시키는 슈팅게임에서의 감성적인 슈팅방법에 관한 것이다.The present invention relates to an emotional shooting method in a shooting game, and more particularly, by shooting by applying a shooting method involving a variety of physical activities, the emotional in the shooting game that induces the interest of the game and promotes physical activity It is about a shooting method.
종래의 데스크탑 기반의 컴퓨터 게임은 키보드나 마우스 등의 입력수단을 이용하여 게임 캐릭터를 조작하는 방식으로서, 감성적인 방식으로 게임에 참여하기는 힘들었다. 손과 손가락의 움직임으로 키보드 및 마우스를 조작하는 방식은 피로감을 느끼기 쉬운 방식이었다.Conventional desktop-based computer games are a method of manipulating game characters using input means such as a keyboard or a mouse, and it is difficult to participate in the game in an emotional manner. Manipulating the keyboard and mouse with the movement of hands and fingers was easy to feel tired.
스마트폰이 보급화 됨에 따라, 최근 스마트폰 기반의 모바일 게임 개발이 활성화되고 있다. 이러한 모바일 게임은 휴대가 간편한 스마트폰 기반이므로 사용자의 게임참여 시간이 길다. As smartphones become more popular, the development of smartphone-based mobile games has recently been activated. These mobile games are based on a smart phone that is easy to carry, so users have a long time to participate in the game.
한편, 스마트폰 기반의 게임은 가벼운 스마트폰에서 이루어지므로, 기존의 컴퓨터나 게임기 기반의 게임방법과는 차별성을 가질 수 있다. 특히, 스마트폰의 경우 터치스크린 방식이기 때문에, 이러한 장점을 다양한 방식으로 게임에 적용할 수 있다.On the other hand, since a smartphone-based game is made in a light smartphone, it may have a difference from a conventional computer or game machine-based game method. In particular, since the smartphone is a touch screen method, this advantage can be applied to the game in various ways.
이와 관련된 기술은 한국공개특허 제10-2003-0009895호(감성지수성숙형 가상로봇을 기반으로 하는 게임방법)가 있다.The related technology is Korean Patent Publication No. 10-2003-0009895 (game method based on emotional index mature virtual robot).
본 발명은 감성적이고 적극적인 신체활동이 수반되는 슈팅게임에서의 감성적인 슈팅방법을 제공하고자 한다.The present invention seeks to provide an emotional shooting method in a shooting game involving emotional and active physical activity.
본 발명의 일 측면에 따르면, According to one aspect of the invention,
터치 스크린 방식의 디스플레이부와, 상기 디스플레이부에서 구현되는 슈팅게임 컨텐츠를 포함하는 스마트 기기의 슈팅게임의 슈팅방법에 있어서,In the shooting method of the shooting game of a smart device including a touch screen display unit and the shooting game content implemented in the display unit,
(a) 상기 디스플레이부에 등장하는 캐릭터에서 이격된 위치의 상기 디스플레이부의 제1 지점을 터치하는 단계;(a) touching a first point of the display unit at a position spaced apart from a character appearing in the display unit;
(b) 상기 디스플레이부에 등장하는 캐릭터에서 이격된 위치의 상기 디스플레이부의 제2 지점을 터치하는 단계;(b) touching a second point of the display unit at a position spaced apart from the character appearing in the display unit;
(c) 상기 캐릭터에서 발사된 미사일이 상기 제1 지점 과 상기 제2 지점을 지나면서 궤도를 그리면서 발사되며, 상기 궤도에 위치하는 적기가 파괴되는 단계;를 포함하는 스마트 기기의 슈팅게임의 슈팅방법이 제공된다.(c) a missile fired from the character is fired while drawing a trajectory passing through the first point and the second point, and destroying the bandit located in the orbit; shooting of the shooting device of the smart device; A method is provided.
또한,Also,
상기 궤도는 사익 제1 지점과 상기 제2 지점을 지나는 곡선인 것을 특징으로 하는 스마트 기기의 슈팅게임의 슈팅방법이 제공된다.The track is provided with a shooting method of the shooting game of the smart device, characterized in that the curved line passing through the first point and the second point.
또한,Also,
상기 스마트 기기는 가속도 센서가 더 포함되며,The smart device further includes an acceleration sensor,
상기 스마트 기기를 흔들어서, 상기 적기가 파괴되는 단계를 더 포함하는 스마트 기기의 슈팅게임의 슈팅방법이 제공된다.Shaking the smart device, there is provided a shooting method of the shooting game of the smart device further comprising the step of destroying the bandit.
또한,Also,
상기 스마트 기기에는 마이크 모듈이 더 결합되며,The smart device is further coupled to the microphone module,
상기 마이크 모듈에 입으로 바람을 불어넣음으로써, 바람소리를 발생시키고,By blowing air into the microphone module to generate wind noise,
상기 바람소리가 수신되면 상기 적기가 파괴되는 단계를 더 포함하는 스마트 기기의 슈팅게임의 슈팅방법이 제공된다.When the wind sound is received, there is provided a shooting method of the shooting game of the smart device further comprising the step of destroying the bandit.
이상과 같이, 본 발명은 감성적이고 적극적인 신체활동이 수반되는 슈팅게임에서의 감성적인 슈팅방법을 제공한다.As described above, the present invention provides an emotional shooting method in a shooting game involving emotional and active physical activity.
도 1은 본 발명의 일 실시예에 따른 스마트 기기의 슈팅게임의 슈팅방법의 순서도.1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention.
도 2는 본 발명의 일 실시예에 따른 스마트 기기의 구성도.2 is a block diagram of a smart device according to an embodiment of the present invention.
도 3 내지 도 6은 본 발명의 일 실시예에 따른 스마트 기기의 슈팅게임의 슈팅방법의 예시도.3 to 6 are exemplary diagrams of a shooting method of a shooting game of a smart device according to an embodiment of the present invention.
*도면 중 주요 부호에 대한 설명** Description of the major symbols in the drawings *
스마트 기기(10) 디스플레이부(11) Smart device 10 Display unit 11
데이터 베이스(12) 게임 컨텐츠(13)Database (12) Game Content (13)
가속도 센서(15) 마이크 모듈(16)Accelerometer Sensor (15) Microphone Module (16)
이하에는, 본 발명의 바람직한 실시예를 첨부도면을 참조로 상세하게 설명하되, 이는 본 발명에 속하는 기술분야에서 통상의 지식을 가진 자가 본 발명을 용이하게 실시할 수 있을 정도로 상세하게 설명하기 위한 것이지, 이로써 본 발명의 사상 및 범주가 한정되는 것을 의미하지는 않는다.DETAILED DESCRIPTION Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings, which are intended to explain in detail enough to enable those skilled in the art to easily carry out the present invention. This does not mean that the spirit and scope of the present invention is limited.
도 1은 본 발명의 일 실시예에 따른 스마트 기기의 슈팅게임의 슈팅방법의 순서도이며, 도 2는 본 발명의 일 실시예에 따른 스마트 기기의 구성도이며,도 3 내지 도 6은 본 발명의 일 실시예에 따른 스마트 기기의 슈팅게임의 슈팅방법의 예시도이다.1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention, Figure 2 is a block diagram of a smart device according to an embodiment of the present invention, Figures 3 to 6 of the present invention An example of a shooting method of a shooting game of a smart device according to an embodiment.
본 실시예의 스마트 기기(10)는 스마트폰과 같은 전자기기로서, 디스플레이부(11)는 터치 스크린 방식이다. 스마트 기기(10)의 내부의 데이터 베이스(12)에는 게임 컨텐츠가 저장되어 있다. 게임 컨텐츠는 앱의 형태로 바탕화면에 디스플레이되어 있을 수 있다. The smart device 10 of the present embodiment is an electronic device such as a smart phone, and the display unit 11 is a touch screen method. Game content is stored in the database 12 of the smart device 10. Game content may be displayed on the desktop in the form of an app.
본 실시예의 스마트 기기의 슈팅게임의 슈팅방법은 다양한 방식으로 슈팅을 하여 적기를 파괴함으로써, 기존의 게임과는 다른 흥미를 유발시킨다.The shooting method of the shooting game of the smart device of the present embodiment, by shooting in a variety of ways to destroy the bandit, causing a different interest than the existing game.
도 1은 본 발명의 일 실시예에 따른 스마트 기기의 슈팅게임의 슈팅방법의 순서도이다.1 is a flowchart of a shooting method of a shooting game of a smart device according to an embodiment of the present invention.
S11은 디스플레이부(11)에 등장하는 캐릭터(14)에서 이격된 위치의 디스플레이부(11)의 제1 지점(111)을 터치하는 단계이다. 손가락을 이용하여 미사일의 이동경로가 되고자 하는 제1 지점(111)을 터치한다. 이렇게 되면, 미사일이 발사되는 가상의 점선(L)이 그려질 수 있다.S11 is a step of touching the first point 111 of the display unit 11 at a position spaced apart from the character 14 appearing in the display unit 11. Touch the first point 111 to be a movement path of the missile using a finger. In this case, a virtual dotted line L from which the missile is launched may be drawn.
S12는 디스플레이부(11)에 등장하는 캐릭터(14)에서 이격된 위치의 디스플레이부(11)의 제2 지점(112)을 터치하는 단계이다. 제2 지점(112)은 특정한 지점을 터치할 수도 있고, 임의의 지점에서 제2 지점(112)으로 드레그(drag)하는 방법일 수도 있다. 이러한 방식들로 제2 지점(112)이 설정되면, S11 단계에서 그려진 가상의 직선이 가상의 곡선(C)으로 변한다. 이러한 가상의 곡선이 미사일이 지나는 경로가 된다.S12 is a step of touching the second point 112 of the display unit 11 at a position spaced apart from the character 14 appearing in the display unit 11. The second point 112 may touch a specific point or may be a method of dragging from the arbitrary point to the second point 112. When the second point 112 is set in such manners, the virtual straight line drawn in step S11 is changed into the virtual curve C. This imaginary curve is the path through which the missile passes.
S13은 캐릭터(14)에서 발사된 미사일이 상기 제1 지점(111)과 상기 제2 지점(112)을 기준으로 곡선 궤도를 그리면서 발사되며, 상기 곡선 궤도에 위치하는 적기가 파괴되는 단계이다.S13 is a missile launched from the character 14 is launched while drawing a curved trajectory based on the first point 111 and the second point 112, the bandit located in the curved track is destroyed.
이상과 같은 게임방법에서는 터치 스크린을 양 손가락을 이용하여 터치함으로써, 보다 다이나믹하게 미사일을 발사할 수 있다. 아울러, 곡선의 형태를 다양하게 변형하여 적기를 파괴함으로써 공간적 감각을 익힐 수 있다.In the game method described above, the missile can be more dynamically fired by touching the touch screen with two fingers. In addition, by changing the shape of the curve in various ways to destroy the bandit can learn the spatial sense.
한편, 스마트 기기(10)에는 가속도 센서(15)가 더 포함될 수 있다. 이 경우 스마트 기기(10)를 흔들어서, 적기를 파괴시킬 수 있다. 이러한 가속도 센서(15)의 경우 디스플레이부(11)에 노출된 적기를 한 번에 모두 파괴시킬 수 있다. 이러한 공격방법은 제한된 회수에서 실행될 수 있도록 하는 것이 좋으며, 공격 아이템을 얻은 경우에만 실행할 수 있는 것이 좋다.The smart device 10 may further include an acceleration sensor 15. In this case, the smart device 10 may be shaken to destroy the bandit. In the case of the acceleration sensor 15, all of the enemy aircraft exposed to the display unit 11 may be destroyed at once. It is recommended that such an attack method be executed in a limited number of times, and only if the attack item is obtained.
이러한 가속도 센서(15)를 이용한 공격방법은 상기 S11 단계에서 S13 단계의 공격방법과는 별도로 진행될 수 있다.The attack method using the acceleration sensor 15 may be performed separately from the attack method of step S11 to step S13.
또한, 스마트 기기(10)에는 마이크 모듈(16)이 더 결합될 수 있다. 마이크 모듈(16)에 입으로 바람을 불어넣을 경우, 마이크 모듈(16)에는 바람소리를 감지한다. 이러한 바람소리가 스마트 기기(10)의 제어부에서 감지할 경우, 적기가 파괴될 수 있다. 바람소리의 강도에 따라서 파괴되는 적기의 수를 늘릴 수도 있다. In addition, the microphone module 16 may be further coupled to the smart device 10. When blowing air into the microphone module 16, the microphone module 16 detects wind noise. If the wind noise is detected by the controller of the smart device 10, the bandit may be destroyed. Depending on the strength of the wind, you can increase the number of bandits that are destroyed.
이러한, 마이크 모듈(16)을 이용하여 바람소리를 일으킴으로써, 적기를 파괴하는 공격방법은 상기 S11 단계에서 S13 단계의 공격방법과는 별도로 진행될 수 있다.By using the microphone module 16 to produce wind noise, the attacking method of destroying the enemy aircraft may be performed separately from the attacking method of step S11 to step S13.
이상과 같이, 기존의 버튼식 방법의 게임에서의 슈팅방법과 달리, 양 손가락을 이용한 터치방법, 스마트 기기를 흔드는 방법, 입으로 바람소리를 일으키는 방법 등과 같이 신체의 모든 감각과 능력을 동원하여 슈팅을 함으로써, 게임 참여자가 흥미를 지속적으로 유지하면서 게임에 참여할 수 있다. As described above, unlike the shooting method of the conventional button-type game, shooting with all the senses and abilities of the body, such as a touch method using two fingers, a method of shaking a smart device, a method of generating a wind noise with the mouth, etc. By doing so, game participants can participate in the game while maintaining interest.
이상에서 본 발명의 실시예에 대해서 상세히 설명하였으나, 이는 하나의 실시예에 불과하며, 이로써 본 발명의 특허청구범위를 한정하는 것은 아니다. 본 실시예를 바탕으로 균등한 범위까지 당업자가 변형 및 추가하는 범위도 본 발명의 권리범위에 속한다 할 것이다.Although the embodiment of the present invention has been described in detail above, this is only one embodiment, and thus, does not limit the claims of the present invention. Based on the present embodiment, modifications and additions made by those skilled in the art to the equivalent range will also belong to the scope of the present invention.

Claims (4)

  1. 터치 스크린 방식의 디스플레이부와, 상기 디스플레이부에서 구현되는 슈팅게임 컨텐츠를 포함하는 스마트 기기의 슈팅게임의 슈팅방법에 있어서,In the shooting method of the shooting game of a smart device including a touch screen display unit and the shooting game content implemented in the display unit,
    (a) 상기 디스플레이부에 등장하는 캐릭터에서 이격된 위치의 상기 디스플레이부의 제1 지점을 터치하는 단계;(a) touching a first point of the display unit at a position spaced apart from a character appearing in the display unit;
    (b) 상기 디스플레이부에 등장하는 캐릭터에서 이격된 위치의 상기 디스플레이부의 제2 지점을 터치하는 단계;(b) touching a second point of the display unit at a position spaced apart from the character appearing in the display unit;
    (c) 상기 캐릭터에서 발사된 미사일이 상기 제1 지점 과 상기 제2 지점을 지나면서 궤도를 그리면서 발사되며, 상기 궤도에 위치하는 적기가 파괴되는 단계;를 포함하는 스마트 기기의 슈팅게임의 슈팅방법.(c) a missile fired from the character is fired while drawing a trajectory passing through the first point and the second point, and destroying the bandit located in the orbit; shooting of the shooting device of the smart device; Way.
  2. 제1항에 있어서,The method of claim 1,
    상기 궤도는 사익 제1 지점과 상기 제2 지점을 지나는 곡선인 것을 특징으로 하는 스마트 기기의 슈팅게임의 슈팅방법.The trajectory is a shooting method of the shooting game of the smart device, characterized in that the curve passing through the first point and the second point.
  3. 제1항에 있어서,The method of claim 1,
    상기 스마트 기기는 가속도 센서가 더 포함되며,The smart device further includes an acceleration sensor,
    상기 스마트 기기를 흔들어서, 상기 적기가 파괴되는 단계를 더 포함하는 스마트 기기의 슈팅게임의 슈팅방법.Shaking the smart device, the shooting method of the shooting game of the smart device further comprising the step of destroying the enemy.
  4. 제1항에 있어서,The method of claim 1,
    상기 스마트 기기에는 마이크 모듈이 더 결합되며,The smart device is further coupled to the microphone module,
    상기 마이크 모듈에 입으로 바람을 불어넣음으로써, 바람소리를 발생시키고, 상기 바람소리가 수신되면 상기 적기가 파괴되는 단계를 더 포함하는 스마트 기기의 슈팅게임의 슈팅방법.And blowing wind into the microphone module to generate wind noise, and when the wind sound is received, the bandit is destroyed.
PCT/KR2014/006636 2013-07-29 2014-07-22 Emotional shooting method in shooting game WO2015016522A1 (en)

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