KR20140112128A - The electronic slot machine game program and the game method which is converged by user's predicted strategy. - Google Patents

The electronic slot machine game program and the game method which is converged by user's predicted strategy. Download PDF

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Publication number
KR20140112128A
KR20140112128A KR1020130012730A KR20130012730A KR20140112128A KR 20140112128 A KR20140112128 A KR 20140112128A KR 1020130012730 A KR1020130012730 A KR 1020130012730A KR 20130012730 A KR20130012730 A KR 20130012730A KR 20140112128 A KR20140112128 A KR 20140112128A
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game
frame
user
symbols
symbol
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KR1020130012730A
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Korean (ko)
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정인화
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정인화
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A conventional electronic slot machine is impossible for a user to participate in a game except waiting for coincidence due to semipermanent immobilization of constant award symbol combination arrays every game. The user touches a start button, views a process of driving a slot machine program, listens to the sound of turning a reel, and unconditionally accepts the results obtained by a game machine that stops by itself. The configuration or method of the game causes all of the user′s intent or other operations to be prohibited and a way to participate in the game to be blocked. The conventional electronic slot machine is an analog form of game of which game conditions are defined as a process, and an electronic slot machine game according to the present invention is a digital form of game which focuses on functionality and participation, and which can be changed. The electronic slot machine game can use a game method for assembling and making a game by applying an autonomic variable including a strategy or the like predict, which is predicted and selected according to a user′s intent, to enable the user to utilize the strategy creatively, thereby raising the user′s active participation in the game.

Description

Electronic slot machine game program and game method which fuse with user's intention. The electronic slot machine game program and the game method are converged by user's predicted strategy.

The present invention relates to a slot machine game method for increasing the reliability of a user to actively participate in a slot machine game by constructing diversity and a sag symbol combination arrangement method in a selection range of a user.

The conventional electronic slot machine basically requires the user to play a game in the same type of game, the sagittal symbol combination arrangement is semi-permanently fixed, and only the start button of the start button or the handle of the mechanical type, The combination of the symbols appearing in the slot area by their simple action is limited to the active participation for the favorable result of the user except that the user waits for coincidence, It is inevitable to predict the game result in a forced manner and weakness of the confidence of the result of the progress of the users of the game is that the conventional simple game structure and game progress method of the electronic slot machine are weaknesses.

In order to solve the above problems, the present invention has been made to solve the above-mentioned problems by switching a simple configuration method of a conventional electronic slot machine game into a configuration method of varying diversity, deducing that a prize payout ratio is the same, (DIY) game in which a game program is combined with a game program by applying a direct symbol in advance to a game zone of the user and selecting a game board (frame) to apply a variable in the progress of the game It is intended to provide a method.

In the conventional electronic slot game, a sate symbol combination arrangement (jackpot, pay-tables) is presented, and a game progress result is requested to transfer the same generated symbol to the user. The method according to the present invention plays the same role as a pay-tables arrangement (jackpot) in a previous slot machine game, (Q frame) for requesting transition and an answer format game frame (A frame) for the user to answer and execute are arranged so that two game frames are arranged vertically, (Q frame) and a question format (Q frame) in order to actively participate in the user, (A frame), and a method of predicting and selecting a situation in which the user is advantageous to him / herself by providing various settings, and a method in which a conventional electronic slot game is a game in which only a response type game frame A sagittal line is set and a grade is set according to a symbol combination formed by appearing in a sagittal line and paid according to a return ratio. However, in the sagittal method according to the present invention, The conventional electronic slot game is a game system in which a combination of a question type game frame (Q frame) and an answer type game frame (A frame), which are separate from the prize type, are combined (+ (A-frame) of the game type frame, and the user selects the specific area in the entire area, An electronic slot machine game, how to provide a way to predict the input to bit symbol.

The configuration of the reel used in the conventional electronic slot game is such that a zone is set in the form of a circumference of a circle and the symbol is assigned to the symbol by the appearance ratio. We propose a variety of sagittal symbol combination arrangements for each fixed reel to change the fixed jackpot symbol combination for each game, and to use the independent electronic reel, If the blanks placed on the independent reels appear by the user's choice using the keyed symbol collective matrix plate that converts the reels of the machine to the stationary state on the plane, select one symbol and fill it. And the method of carrying out the configuration and the like is to use the Korean patent registration [No. 10-1224213].

As described above, the conventional electronic slot machine can be converted into a new type of configuration and a game progress method that induces active participation of users, thereby solving the problems of the conventional electronic slot machine, combining diversity and user's reasoning, And it is possible to improve the passive participation which must wait while the electronic slot machine game is being performed, rather than merely pressing the start button, so that the aspect of the whole game can be changed dynamically.

[Figure 1] Representative diagram
2 is a flowchart of an electronic slot machine game to which the present invention is applied
[Fig. 3] A comparison between a conventional electronic slot machine game configuration and a configuration according to the present invention
4 is a diagram illustrating a hidden symbol of a game according to Embodiment 1 of the present invention
[Figure 4-1] Example 2 Direct symbol application diagram of an electronic dice game of a game
[Figure 4-2] Example 3 Direct symbol application of electronic poker game of game
[Fig. 5] Two game boards to which the present invention is applied,
[Figure 5-1] Two game board selection use result display map
5-2] Example 4 game using two game board selection [
6 is a graph showing the appearance of a blank in a game of Example 1
[Figure 6-1] Example 1 Development of the appearance of a blank in a game
7 is a diagram showing a sagging method according to the first embodiment of the present invention
8 is a diagram illustrating an electronic slot machine game using the Internet and a computing terminal according to the present invention
Description of the Related Art [0002]
10: Initial Screen
20: Question format Game frame (Q frame)
30: Answer type game frame (A frame)
40: Direct symbol priority area
50: Game button display area
60: Prize Symbol Union Dividend Area, Pay-tables
70: Time zone for game play
80: Game Information Area
90: Blank area

Conventional electronic slot machines pay a corresponding dividend rate when they match the symbol combination of the sagittal table already presented by rotating and stopping the reel through random generation of the symbols constituted by the imaging and the sagittal symbol combination arrangement is stipulated and uniformly It is assumed that the arrangement of the fixed sagittal symbol combinations is presumed, and the same sagittal symbol combination is always used to restrict the participation of the user in the game. The symbols are rotated and stopped due to the random generation, Is to objectively force the results already specified.

The process of selecting a system under the conditions given during the game according to the present invention and converting the game program are related to each other and participate in the configuration of the game by the user himself. In the primary characteristic, the user arbitrarily preliminarily A method in which a corresponding symbol is first designated in a corresponding zone of a game and a method in which a user preliminarily designates a game board (frame) by predicting a favorable game result in advance by a user with a secondary characteristic, If other variables are applied, the result of the entire game structure can be greatly changed with mutually related attributes.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings.

Fig. 1 is an initial screen 10 of a representative figure according to the first game method of the present invention. The game of the first embodiment is an electronic slot machine game having a question type game structure frame (Q frame) 20 at the top and an answer format game frame (A frame) 30 at the bottom, The game button display area 50 includes a credit input window 51 and a betting input window 52 and a bank input window for accumulating sagittal payout 53, a call button 54 for calling an employee, a game start button 55, a progressive window 56 at the upper end, and a symbol sum score window 57 at (20) + (30) And a symbol combination payout tables (Pay-tables) 61 in which the symbols of the symbol combination payout tables (Pay-tables) 60 and (20) + (30) The slot machine game progress time display area (70) can be used as a bar timetable, (Direct) area 41 in which a game area 80 representing the per-game calculation is displayed and a region P is displayed by a plurality of letter patterns of Direct in an answer format game frame (A frame) 30 at the bottom, Is set as an initial screen configuration.

2 is a flowchart of an electronic slot machine game to which the present invention is applied.

Typically, the conventional electronic slot machine game flow is composed of: a batting input step 52, a game starting step 55, a game symbol combination creation, a game completion step, and a sag symbol combination reading step.

The flow of the electronic slot machine game to which the present invention is applied is as follows: betting input step 52 → game guidance instruction step 80 → inquiring whether the game user participates in two kinds of games,

a: Will the user pre-assign the appropriate zone and specific symbol to the game?

b: Will you choose the game board (frame) for your game?

Depending on your decision

The basic structure of the game is completed. Step of starting the game (55). When the result of generating the game symbol combination appears (when the user symbol is selected in the flattened keying symbol group), the game is completed,

It has a differentiation structure and has a sagittal payout DB that pays a combination of award symbols.

3 is a comparative diagram of a typical slot machine game 100 and an initial screen 10 of an electronic slot machine game according to the present invention.

In a typical slot machine game 100 of the related art, a pay-tables 101 and a reel game progress board 102 for displaying the result of appearance of a slot machine game of an interruption, (103), and a departure button or handle (104). The pay-tables 101 are fixed in a state of being printed (sagittal grid glass) in the upper part. In the slot machine initial screen 10 according to the present invention, pay- and a reel rotation unit 102 for displaying the appearance result of the slot machine game of interruption is displayed on the slot machine initial screen 10 according to the present invention, (Q frame) 20 and a response type game configuration frame (A frame) 30 in the same manner as the response type game configuration frame (A frame) Frame (A frame) (30).

FIG. 4 shows a hidden symbol configuration of the game according to the first embodiment of the present invention. In the conventional electronic slot machine game, symbols connected to each reel have been used. However, in the present invention, According to the conventional method, the question type game frame (Q frame) 20 uses three dependent reels, but in the present invention, it uses independent reels for each of the six zones. In this case, the game program randomly changes the symbol combinations appearing by the user in the conventional slot machine game method as the game progresses by confirming the state of the emerging symbols by rotating and stopping the symbols of each reel, It is impossible to delete, exchange, and simply wait for the results of the program.

The hidden symbol configuration of the game according to the first embodiment of the present invention is applied to only six reel zones in the answer format game configuration frame (A frame) 30, and the user predicts his or her favorable game result, (Prior to the appearance of the combination rotation), and directly apply (direct) selection to the game. The user can select the direct zone 41 in which the zone P is displayed in a plurality of letter patterns, such as direct, set in the answer format game frame (A frame) 30 through the direct symbol selection zone 40 at the lower end, In the case of one touch (touch) using the touch panel 42, one zone can be shifted in the clockwise direction. If the zone is changed for each game, a symbol is arbitrarily designated from among the 12 presented symbols (43) In this case, the bar time flow table 70 is used as the time limit selected by the user, and the program automatically selects the time after the passage of time. If the user rejects the direct symbol selection, the direct out button 44 can be used.

In the conventional electronic slot machine game 100,

Input processing (credit window input, betting window input, start button) Step

→ program drive 100% + user intention 0% step (rotation and stop of symbols by random slot area)

→ output processing step (appearance of symbol array combination)

There is no variable from input processing to output processing.

The electronic slot machine game 10 according to the present invention has the same symbols (appearance rate of symbols) (in the case of the game of Embodiment 1, the user arbitrarily selects one of six symbol appearance zones, one symbol out of twelve symbols (Credit window input, betting window input, start button) in step < RTI ID = 0.0 >

→ Program drive 83.4% + User intention (Priority designation area and priority designation symbol) 16.6% Variable control processing step (rotation and stop of symbols by random slot area)

→ output processing step (appearance of symbol combination)

A conversion control process for adding the value of a variable from the input process to the output process;

4-1] is a direct symbol configuration of the game according to the second embodiment of the present invention, in which nine dice are randomly generated and displayed 45 by driving a game program, To select one of the six dice by selecting the appropriate directive (46) dice in the corresponding area and deducing the advantage of the present invention to be 100% of the previous dice game program and 0% of the user intention. If applied, it will be switched to variable control processing of 83.4% of game program drive and 16.6% of user's intention (priority designated area and priority dice eye). Since the dice are composed of 6 pieces from 1 to 6, 1/6 is applied)

[Figure 4-2] shows a direct symbol configuration of the game of the third embodiment of the present invention, in which five cards are randomly generated and displayed 47 by driving a game program, (Direct) symbol (48) card is selected by inferring that it is advantageous to himself, and by selecting one card from the card of 52 cards of 1 card, If the present invention is applied at 0%, it is switched to 80% of the game program driving and 20% of the intention (the priority designated area and the priority designated poker card) variable control process. (The basic card game is applied to 1/5 of 5 cards)

FIG. 5 is a block diagram of a slot machine initial screen 10 according to the present invention in which two game boards to which the present invention is applied and a reel rotation unit 92 for displaying the appearance result of a conventional slot machine game, The roles are the same in the form of a game configuration frame (Q frame) 20 and an answer format game configuration frame (A frame) 30. However, since they are divided into two, they perform multiple functions, It is a way to increase participation. In the case of the game 10 of the embodiment 1, the arbitrary models 20 and 30 constitute the (3x2) basic game board (frame) in three rows and two columns, and game boards (frames) (Q frame) 20 in the case of a question type game framework (Q frame) 20 in a manner that a user arbitrarily selects a game board (frame) for a strategy favorable to the progress of the game, The game board (frames) in which the basic game board (frame) is multiplied by six basic elements is divided into three rows and two columns (3x2) with the alphabet R, S, T, U, The shape of the game board (frame) is set to be a multiple of 6. When the user predicts the game board to be advantageously applied to the game result in the selected area of the QF 21, (T) is displayed in the QF 21 game board (frame) display field 23 and the vertex 27 of the QF 21 game board (frame) model at the same time will be. When the user selects one of the six alphabets in the Q.F (21) selection area, the characters (22, 23, 25, 26, 27) are simultaneously displayed at the same time.

In the same manner as the above-described method, in the case of the answer format game frame (A frame) 20, game boards (frames) in which the basic game board (frame) (3 × 2) in the form of 3 rows and 2 columns are set to six-folds, with the alphabet B, C, D, E, F and G as vertices, The outline form of the game board (frame) is represented by a thick line form 36 and the AF 31 game board (frame) display column 33) and the AF (31) game plate (frame) model. When the user selects one of the six alphabets in the A.F (31) selection area, the characters 32, 33, 35, 36, and 37 are simultaneously displayed at the same time. The time for selecting the QF 21 and the AF (31) game board (frame) is based on the bar time display field 70, and when the time elapses, the game program selects an automatic generation process, . In the case of the game 10 of the first embodiment, the pay-tables sections 60 and 61 shown in FIG. 4 disappear and the halt status of the symbols is blurred as a result of the immediately preceding game at the same position (Frame) QF 21 and AF 31 are selected so that the user can advantageously win the game based on the result of the previous game based on the result of the previous game, The 5 rows and 3 columns of the QF 20 reel group 24 are divided into 5 rows and 3 columns (5 x 3) of 15 (5 x 3) and 15 groups of the AF (30) Each independent reel rotates and stops following a random generator command. In this case, each independent reel of the upper QF 20 reel group 24 is composed of 12 symbols from 1 to 12, and each independent reel of the lower end AF 30 reel group 34 has 1 to 12 (Blanks) are set in addition to the number of symbols, so that thirteen symbols actually perform a random command and are rotated and stopped.

The game board (frame) is one model, one element is the same as the model, 3 rows and 2 columns (3x2) - (game of Embodiment 1) The row 1 column (3 × 1) - (the game of the embodiment 4) and the three elements are assembled separately by dividing the model into three pieces, one row and two columns (1 × 2) The form of a frame is expressed in an mxn configuration format arranged in a row m and a few columns n and a game method in which a group of n multiples is selected is one QF game The board (frame) x 1 AF game board (frame) eventually designates one game board (frame) to the user to request the game progress. However, when selecting the game board (frame) according to the present invention, 6 x 6 And provides an opportunity to select one game board (frame) so that the user can advantageously apply it to himself in 36 game boards (frames).

The symbol number 3 of the symbol 41 directly selected by the user in FIG. 4 indicates that the symbol 35 supplied by selecting the game plate (frame) vertex E in FIG. 5 is the symbol number 10 But the number 3 of the symbol selected by the user has priority, so that the symbol number 10 is canceled and the symbol number 3 is settled. In this case, if the user does not want to directly select a symbol and presses the direct-out button 44 to cancel, the symbol number 10 is valid.

5-1] shows two game board selection use result display explanations. In the game 10 of the first embodiment in Fig. 5, the road user refers to the current game situation and directly The U and the AF game board 30 are selected by using the QF symbol selection button 22 in the QF game board 20 and the symbols and symbols are replaced with the number 6 by using the symbol 41 in the selection zone 40. [ The game is started by selecting G using the AF symbol selection button 32. The 30 symbols of the QF game board group 24 and the AF game board group 34 are independently rotated It is then stopped.

5-2] shows a game board (frame) model used in [Fig. 5] in which two models are separated into two elements, three rows and one column (3 x 1 The game is progressed in the same way as the above-described method of FIG. 5, but the manner of constructing the model is variously set, so that two vertexes 27 and 29 are formed in the area of the QF game board 20 The number of alphabet is increased. The display column (23) is divided into two, and the upper and lower sides are distinguished from each other, and the 3 rows and 1 column (3 × 1) (28) are shown in bold lines. Two vertexes 37 and vertexes 39 are formed in the area of the AF game board 30 in the same manner as described above and the number of alphabets of the AF game board (frame) selecting button 32 is increased, 33) are divided into two, and the distinction between the top and bottom is shown by a thick line (3 × 1) (38) in which the model is separated by two elements. In the case of the game of the embodiment 4, nine games are played in the QF game board group 24, nine games are played in the AF game board group 34, nine games are played in the QF game board group 24, If the game boards cross each other, the user can select and use among 9 × 9 = 81 game boards (frames), and utilize them according to the needs of the user to enhance the effectiveness of the game.

FIG. 6 relates to the appearance of blank spaces in the game of the embodiment 1, in which the blank areas 90 set in independent reel frames do not appear in the question type game structure frame (QF) 20, 5-1] belongs to the game board (frame) 36 selected from the AF 30 reel group 34, and the answer format game constitution (91) in the frame (AF) 30. [ In this case, the processing method is a participating operation in which the user fills in the blanks 91. In this case, the base of the reel configuration having a belt-shaped rotation in the circumferential direction is maintained at the same appearance rate, In the case of the game of the first embodiment, the total number of symbols 1 to 12 of each reel is expanded by a factor of three to hide the symbol information of the symbol, but the symbol is different in the manner of expressing information, A symbol 96 that the user needs in the locked private symbol group 92 is listed by equally dividing the sum 93 of the sums of the lengths, the sum 94 of the lengths, And supplies a closed symbol group to be supplied to the blank 91 in such a manner that the hidden symbol is advantageously directly selected. The appearance rate of the plane stop symbol (90) is the same as that of A.F (30) reel group (34) symbols and the basic occurrence rate of all stopping symbols. What if the user selects (96)?

6-1], the user filling the blank space is fully opened in the open state of the symbol selected in the symbol group, and is placed (92) in the blank space of the sagittal combination arrangement appearance area 90. The system proceeds to the complete game 90 where the result of the electronic slot machine game and the symbol to be directly selected by the user is filled. In case the user selects a symbol favorable to him, the symbol is opened, The number 96 is selected.

FIG. 7 is a configuration diagram showing a sagging method for a slot machine game result according to Embodiment 1 to which the present invention is applied.

According to the method of the present invention, the present game board (frame) 102 of a conventional electronic slot machine is converted into a separable form in two forms, that is, a method of expressing symbol information appearing in a slot area of an electronic slot machine game, (Q frame) 20 and an answer format game frame (A frame) (30). In the conventional electronic slot machine 100, when the betting 103 is completed for each game and the start button 104 is operated, a random generator installed in the terminal supplies a signal at the moment when the game starts, And the sagittal symbol combination array 105 appears. A method of reading out and sagging symbol array combinations resting on a sagittal line such as a straight line, a diagonal line, an M-letter line, a W-letter line, and the like matching the sagittal symbol combination payout tables 101 at the upper end, The sagging method is a method 60 for proceeding in the same manner as the conventional sag symbol combination dividing guiding zone 101 described above. The emerging symbols of the question type game forming frame (Q frame) 20, (A frame) 30. The same symbols are displayed in the same zone, and the method of awarding the same according to the number of matched symbols is the same, and the appearance of the question type game frame (Q frame) (A frame) 30 symbols of the answer type game structure frame (61). In the case of the game according to the first embodiment, six symbols Q and F and six symbols A and F are added so that the sum of the eigenvalues of all even, all odd, and all symbols for all twelve symbols 35 or less and 121 or more, all of the conventional sagittal system 60 and the entire sagittal system 60 are searched in accordance with the number of the same symbols of all the colors (blue, red, yellow, and black) (61) in which symbols are combined and awarded at the same time.

* Symbol

A specific picture of a pattern on a slot machine reel, also called an icon.

* Slot

Slot Machine where the standstill is displayed where the symbols appear in the prize.

* Blanks

The blanks used in the present invention are ones in which one symbol can be directly selected and filled in a closed symbol group having the same occurrence rate.

8 is an Internet slot machine game using the present invention.

A client is connected to a web server via the Internet to receive web page information.

The game information of the slot machine program is provided through the web page. The user receives the game information through the memory unit and the control unit, recognizes the user through the charge input unit, and displays the terminal information and the display unit.

The web server includes a member DB, a game progress DB, a random generation unit, and a sagittal payout result DB for managing the progress of the game and the slot machine program.

Generally, the game method of the present invention is equally applied to an online state and an open line state (an arcade game machine, etc.), and is used for a game machine based on a technology of a terminal and a computing method such as a network game, a smart phone, and an IP TV.

In the game method of the present invention, a game in which a unique value is assigned to data (symbol, card, die, etc.) of a slot machine is substituted and applied.

The game method of the present invention can constitute an initial screen on one monitor, and can be used as a display divided into an upper part and a lower part to constitute a display on a plurality of monitors.

The process of selecting a system under the conditions given in the course of the game according to the present invention and converting the game program are related to each other in a complicated manner and participate in the configuration of the game by the user himself. A method in which a corresponding symbol is first designated in a game corresponding zone and a method in which a user arbitrarily predicts a favorable game result in advance to designate a game board (frame) in advance with a secondary characteristic, So that the reliability, fun, and convenience of the game can be further improved, and it can be very usefully used in casinos as well as in the development of the game industry.

Claims (3)

The purpose and value of the user using the electronic slot machine is determined according to how the symbols constituting the combination of the emerging symbols are arranged. It is known that the decision right is determined not by the user but by the slot machine program, Before the start of the game, prior to the rotation of the symbols and the stopping control state (appearance of the sag symbol combination) by the program drive by way of the pre-selection right, the user may directly select an arbitrary symbol (DIY) to complete the entire game by adding the variable function of the user selection authority by predicting it so that it can be applied advantageously to the user, Before the game program is arbitrarily started, And a user first direct symbol selection designation method in which one or more specific symbols are predicted and placed in a direct input slot.
A conventional electronic slot machine game
-> Input processing (credit window input, betting window input, step)
-> Game start phase
-> Program driven 100% + User intention 0% Step
-> Rotation and Stopping of Symbols by Slot Area Randomly
- > output processing step (reading out the combination appearance of a symbol array without variables)
The electronic slot machine game according to the present invention
[Embodiment 1] In the case of the game, the appearance ratio of all the symbols is the same as the necessary condition. The user arbitrarily predicts one symbol among 12 symbols and the user arbitrarily predicts one symbol among 12 symbols, (A frame), which is used only for the game (30)
-> Input processing (credit window input, betting window input) Step
-> Program drive 83.4% + user intention 16.6% (variable control processing step by selecting priority designation area and priority designation symbol)
-> Game start phase
-> Rotation and Stopping of Symbols by Slot Area Randomly
-> output processing step (read out appearance of a symbol array combination which is changed and output as a variable input)
After a symbol to be predicted by the user is selected and inserted, symbol combinations generated randomly by driving the game program are arranged in the remaining zones. In this case, the zones and symbols selected by the user are randomly generated And the symbol generated by the program of the zone is lost in the corresponding zone and the corresponding game, and excluded.
The method of claim 1, wherein
A game board (frame) area used for the progress of the game is divided into a main game board in which a row is displayed in a width of m and a column is displayed in a height of n, (M × n), which is composed of several rows (m) and several columns (n), is divided into one element, two elements, or three elements, n element types, and a plurality (A base element n multiples) of a game board (frame) of a game board (frame) to provide a process of arbitrarily selecting a user, and assembles a direct game board (frame) In this way, it is possible to expect the emergence of a symbol combination to be arranged in a specific and unique manner while maintaining the overall basic framework according to the components of the slot machine game. In this way, ) Group constituent (Frame) to be applied by the user arbitrarily. The user can directly select the game board by analyzing and predicting the situation of the immediately preceding game, the pattern of the flow of the game, etc., before the start of the game, before the rotation and stop of the symbols by the slot- (Frame) Moving the selected symbols in the game board (frame) group from the vertex of the upper left part to the upper part of the upper left part of the same zone of the main game board (frame) according to each element, (A frame) 20 and an answer type game structure frame (A frame) 30, the user selects a game board to be simultaneously applied to the question type game frame (A frame) 20 and the answer type game frame (Frame) is used.
[Example 1: In the case of a game: a group of game plates in which a basic model game board (frame) is multiplied by six by one element (3 x 2) is provided. In the case of the example 4 game: (3 × 1), and the user can select and use the game flow pattern in the 5 × 3 15-symbol generation zones in advance, (A frame) 20 and the answer format game frame (A frame) 30, and the actual frame is directly selected in 30 symbol generation areas.
A method of expressing information of a symbol appearing in a slot area of an electronic slot machine game is switched to two forms of confrontation between a question type game configuration frame (A frame) and an answer format game configuration frame (A frame) (A frame) symbols appear in the same zone, and the symbols corresponding to the same symbols appear in the same zone, (A frame) symbols of the question type game frame (Q frame) and the answer type game frame (A frame) are added to each other, And a method of distributing a prize in accordance with a conventional sage method and a combination of all symbols at the same time.
In the case of the game according to the first embodiment: Six symbols Q and F and six symbols A and F are awarded according to the number of identical symbols in the same zone, ), Plus six symbols of the answer format game frame (A frame) symbols are added so that the sum of eigenvalues of all even, all odd, and all symbols is less than or equal to 35 Symbol (blue, red, yellow, black) and straight line from 1 to 12, All Same as above according to the number of identical symbols]
KR1020130012730A 2013-02-05 2013-02-05 The electronic slot machine game program and the game method which is converged by user's predicted strategy. KR20140112128A (en)

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CN111919182A (en) * 2018-06-04 2020-11-10 株式会社日立制作所 NC program conversion processing method and machining processing system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111919182A (en) * 2018-06-04 2020-11-10 株式会社日立制作所 NC program conversion processing method and machining processing system
CN111919182B (en) * 2018-06-04 2023-10-13 株式会社日立制作所 NC program conversion processing method and processing system

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