KR20140085675A - Method of providing clan game, server performing the same and storage media storing the same - Google Patents

Method of providing clan game, server performing the same and storage media storing the same Download PDF

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KR20140085675A
KR20140085675A KR1020120153938A KR20120153938A KR20140085675A KR 20140085675 A KR20140085675 A KR 20140085675A KR 1020120153938 A KR1020120153938 A KR 1020120153938A KR 20120153938 A KR20120153938 A KR 20120153938A KR 20140085675 A KR20140085675 A KR 20140085675A
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clan
waiting room
reservation
reserved
waiting
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KR1020120153938A
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Korean (ko)
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윤사임
최민수
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(주)네오위즈게임즈
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Publication of KR20140085675A publication Critical patent/KR20140085675A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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Abstract

The clan game delivery method is performed in the clan game server. The method of providing a clan game includes generating a clan waiting room, updating a clan reservation status by associating a clan reservation request of the clan member with the generated clan waiting room, And controlling the execution of the clan by enabling the updated clan reservation state. Thus, the clandestine can be enjoyed more conveniently.

Description

TECHNICAL FIELD [0001] The present invention relates to a clan game providing method, a clan game server, and a storage medium storing the clan game server,

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a clan game technology, and more particularly, to a clan game providing method capable of more easily enjoying a clan game, a clan game server performing the same, and a recording medium storing the clan game server.

A clan is a group of computer game users who form the same team, and includes at least one clan member, and may have a similar meaning to a guild or party. These clans are supported by a number of computer games as a community for the activation of computer games.

A clandestine game is a computer game between clans, each of which contains its own clan members. Such a clench can be provided regardless of the genre of the game, and can be widely performed especially in a first-person shooter (FPS), a role playing game (RPG), and a sports game.

In particular, Korean Patent Laid-Open No. 10-2006-0055853 and Korean Patent Laid-Open No. 10-2012-0060570 disclose technologies that can be applied to technologies related to guild game service to provide.

More specifically, Korean Patent Laid-Open No. 10-2006-0055853 relates to an online guild game service method, and in particular, it is capable of providing a guild game service to a plurality of terminals connected to an online guild game server through a communication network, Patent No. 10-2012-0060570 relates to an event notification display device and method thereof, and in particular, it can detect an event occurrence and determine an event notification window type according to a type of an event and a terminal use state, and provide the event notification display to a user.

These prior arts can provide the creation of a guild game, the search of a relative guild, and the messaging between guild members.

Korean Patent Publication No. 10-2006-0055853 Korean Patent Publication No. 10-2012-0060570

The present invention provides a clan game providing method, a game server, and a recording medium storing the clan game. For example, the present invention can enable the execution of a clan through a reservation request of a member of a clan.

The present invention provides a clan game providing method capable of providing a clan member with a clan reservation status and allowing the clan member to perform another game while waiting for the clan member, a game server performing the clan game, and a recording medium storing the clan game. In particular, the present invention can provide the convenience of a clan member performing other games through the clench waiting time.

The present invention provides a clan game providing method capable of managing a clan waiters through a dynamically changed clan participation rate, a game server performing the clan game, and a recording medium storing the clan game providing method.

Among the embodiments, the clan game providing method is performed in the clan game server. The method of providing a clan game includes generating a clan waiting room, updating a clan reservation status by associating a clan reservation request of the clan member with the generated clan waiting room, And controlling the execution of the clan by enabling the updated clan reservation state.

In one embodiment, the step of updating the clan reservation status may further include the step of including at least one of the reservation waiting time information and the waiting time information of the belonging clan member in the clan reservation status.

In one embodiment, the updating of the clan reservation status may include determining a clan participation rate that is dynamically changed according to the clan reservation status, determining the number of clan waiters based on the determined clan participation rate, Receiving a clan reservation request that is greater than a predetermined number of clan reservation requests.

In one embodiment, the step of updating the clan reservation status may further include providing the updated clan reservation status to at least one reserved clan member when a specific event occurs or periodically.

In one embodiment, the step of enabling control of the clan may further comprise prompting the at least one reserved clan member to participate in the clan when the clan is ready. Here, the method may further include a step of waiting for the participation of the clan to each of the at least one reserved clan member by the amount of the clan waiting time to start the clanging.

In one embodiment, the step of enabling control of the clan may include entering a reserved clan member outside the clan waiting room into the clan waiting room and, when all of the reserved clan members enter the clan waiting room, The method comprising the steps of:

In one embodiment, the step of enabling control of the walkie-talkie further comprises transmitting a cellular message to a reserved clan member for which the user activity of the at least one reserved clan member has not been received for a particular time can do.

In one embodiment, the step of enabling control of the clan may include determining the likelihood of the clan to be initiated through the updated clan reservation status and, if the clan is available, searching for a clan reservation status associated with another clan waiting room The method comprising the steps of: Here, the clan having the smallest difference from the average level, the clan ranking, or the average winning rate of the reserved clan members in the clan waiting room can be preferentially selected.

Among the embodiments, the clan game server includes a clan waiting room generating unit for generating a clan waiting room, a clan reservation status updating unit for updating the clan reservation status by associating a clan reservation request of the clan member with the clan waiting room, And a clench performing unit that controls the execution of the clench through the updated clench reservation status even if the belonging clan member does not wait in the clan waiting room.

In one embodiment, the clerk reservation status may further include at least one of reservation waiting time information and clerk waiting time information of the belonging clan member.

In one embodiment, the clench reservation status update unit determines a number of clan waiters based on the determined participation rate of the clan, determines a change rate of the clan participation rate that is dynamically changed according to the clan reservation status, A clench reservation request can be received.

In one embodiment, the clench reservation status update unit may provide the updated clench reservation status to at least one reserved member during a specific event or periodically.

In one embodiment, the clan execution unit may prompt the participation of the clan to at least one reserved clan member upon completion of the preparation of the clan. Here, it is possible to wait for the participation of the clan to each of the at least one reserved clan member by the time of the clan waiting time, and start the clan.

In one embodiment, the clan execution unit may enter a reserved clan member outside the clan waiting room into the clan waiting room, and may start the clan when all the reserved clan members enter the waiting room.

In one embodiment, the clan execution unit may transmit a cellular message to a reserved clan member in which at least one of the at least one reserved clan member has not been received for a certain period of time.

In one embodiment, the clan execution unit may determine the possibility of starting the clan through the updated clan reservation status, and may search for a clan reservation status associated with another clan waiting room if the clan can start. Here, the clan having the smallest difference from the average level, the clan ranking, or the average winning rate of the reserved clan members in the clan waiting room can be preferentially selected.

Among the embodiments, the recording medium records a computer program relating to a clan game providing method performed in the clan game server. The recording medium has a function of generating a clan waiting room, a function of updating a clan reservation status by associating a clan reservation request of the clan member with the generated clan waiting room, and a function of updating the clan reservation status even if the belonging clan member does not wait in the generated clan waiting room And a function of enabling control of the execution of the clan through the current status of the clan reservation.

The disclosed technique may have the following effects. It is to be understood, however, that the scope of the disclosed technology is not to be construed as limited thereby, as it is not meant to imply that a particular embodiment should include all of the following effects or only the following effects.

The clan game providing method and related techniques according to an embodiment of the present invention enable a user to perform a clan through a reservation request of a clan member to enjoy the clan conveniently.

The clan game providing method and the related arts according to an embodiment of the present invention can provide a clan member with a clan reservation status so that the user can perform another game while waiting for a clan member to the clan member.

The clan game providing method and related techniques according to an embodiment of the present invention can manage the clan waiters through the dynamically changed clan participation rate.

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that

1 is a view for explaining a clan game system according to an embodiment of the present invention.
2 is a block diagram illustrating the clan game server of FIG.
3 is a flowchart illustrating a clan game providing process performed by the clan game server shown in FIG.
4A is a diagram illustrating a clan waiting room list screen.
4B is a view showing a screen of the clan waiting room.
5 is a diagram illustrating a clan waiting room reservation screen.
FIG. 6 is a view illustrating a screen for providing a clienance reservation status.
FIG. 7 is a view illustrating a screen for prompting participation of a clan member in a case where a clan can be performed.

The description of the present invention is merely an example for structural or functional explanation, and thus the scope of the right of the disclosed technology should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the disclosed technology should be understood to include equivalents capable of realizing technical ideas.

Meanwhile, the meaning of the terms described in the present application should be understood as follows.

The terms " first ", " second ", and the like are used to distinguish one element from another and should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.

It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions that describe the relationship between components, such as "between" and "between" or "neighboring to" and "directly adjacent to" should be interpreted as well.

It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it is present and not to preclude the presence or addition of one or more other features, numbers, steps, operations, components, parts or combinations thereof.

In each step, the identification codes (e.g., a, b, c, ...) are used for convenience of explanation, and the identification codes do not describe the order of each step, Unless the specific order is described, it may occur differently from the order specified. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.

The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.

All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the disclosed technology belongs, unless otherwise defined. Terms defined in commonly used dictionaries should be interpreted to be consistent with meaning in the context of the relevant art and can not be construed as having ideal or overly formal meaning unless expressly defined in the present application.

1 is a view for explaining a clan game system according to an embodiment of the present invention.

Referring to FIG. 1, a clan game system 100 includes a user terminal 110 and a clan game server 120. Here, the user terminal 110 may be connected to the clan game server 120 via a network (in particular, the Internet).

The user terminal 110 may correspond to a computing device that provides a game user interface for a user's operation, and may operate in conjunction with the clan game server 120 to proceed with a clan. The clan progress process may receive the information stored in the clan game server 120 or transmit the information generated by the user terminal 110 to the clan game server 120. For example, the user terminal 110 may correspond to a desktop, a laptop, a smartphone, or a tablet personal computer.

The user terminal 110 may correspond to each of the clan members, and may be implemented with a plurality of heterogeneous terminals for the purpose of the clan. For example, the first clan member can use the desktop, and the second clan member can use the smartphone.

The clan game server 120 can provide a clan game in cooperation with the user terminal 110. [ Here, the clan game server 120 may provide a clan game program implemented as a computer-readable recording medium. Here, the provision may include distribution of a computer program, and execution of a computer program in a virtual or cloud computing environment.

2 is a block diagram illustrating the clan game server of FIG.

2, the clan game server 120 includes a clan waiting room generation unit 210, a clan reservation state update unit 220, a clan execution unit 230, a clan management unit 240, a clan database 250, (260).

The clan waiting room generation unit 210 can generate a clan waiting room at the request of any clan member or the corresponding clan representative member. The clan waiting room is the place where the member of the clan member to perform the clan is gathered, and may correspond to a channel that is temporarily created just before the game or may exist continuously during the lifetime of the clan.

The clan waiting room generation unit 210 may generate a plurality of mutually independent clan waiting rooms and monitor the execution of the clan through the specific clan waiting room when the belonging clan member makes a reservation to the plurality of the clan waiting rooms at the same time, Reservation can be canceled.

The clan waiting room generating unit 210 may set the attributes of the clan waiting room, and the attributes of the clan waiting room may include at least one of the clan variable fitness information, the clan mode, the clan map and the time limit for the clan. Hereinafter, the properties of the clan waiting room will be described in detail.

Clan Variable Validity information includes information on the minimum number of people required to perform a clan and the maximum number of people to be booked. The number of reservations may correspond to the sum of the number of clan members booked in the clan waiting room and the number of persons in the clan waiting room. For example, if the clan variability information is between 5 and 8, the number 5 above corresponds to the minimum number of reservations and the number 8 after the number corresponds to the maximum number of reservations, The minimum number of people to attend is 5, and the maximum number of people can be 8.

The clench mode is a clench execution mode provided by the clan game server 120. For example, in the case of FPS games, the clueless mode corresponds to at least one of the following: before occupation (how to occupy a specific point), before the squad leader (before occupation using the squad), and in the Team Deathmatch can do.

The clench time limit is a limited time to perform a clench. The purpose of the present invention is to prevent the immaturity and concentration of the clan from being deteriorated due to prolonged clanging, and the execution of the clanging can be forcibly terminated by the clan game server when the clanging time has elapsed. For example, 10 minutes, 15 minutes, 30 minutes and 1 hour.

The clench reservation status update unit 220 manages the reservation status of the clan waiting room and updates the status of the clan reservation by associating the request of the clan member's reservation with the clan waiting room. Herein, the reservation status of the clan waiting room may include a clan identifier, a clan waiting room identifier (for example, a waiting room number), a clan variable bed capacity, a clan standby waiting list and at least one reserved clan member status, Each of the member statuses may include at least one of reservation waiting time information of the belonging clan member and information of the waiting time of the belonging clan member. Hereinafter, the properties of the clan waiting room will be described in detail.

A clan identifier is used to distinguish a clan from another clan, for example, an index according to the order in which the clan is created. The clan waiting room identifier is used to distinguish the clan waiting room from other clan waiting rooms, and may, for example, correspond to the generated order of the waiting room.

The reservation waiting time information is a waiting effective time of the clan member, more specifically, a time of reservation effect when the clan member makes a reservation in the clan waiting room. For example, the clan member may reserve the reservation waiting time in the clan waiting room for one hour, and the clan reservation status updating unit 220 may cancel the reservation of the clan member when one hour has elapsed in the non-performance state of the clan Update the reservation status.

The clerk waiting time information includes a time given to the clan member from the time point when the already reserved clan member receives the prompting (for example, a pop-up window) for participating in the clan to actually start the clan. This is the respite that is assigned to the clan reservation member so that the clan member who is reserved in the clan can organize the work being performed and move to the clan waiting room. For example, if the clan game server 120 determines that the clan can be performed through the reserved clan member, it can notify each of the reserved clan members of the participation of the clan. The waiting time for the clan can be specified after the notification, And may correspond to a time (e.g., a value between 5 seconds and 1 minute, which may be set by the clan member).

The number of waiting staff in a clerical waiting room corresponds to the number of waiters who have booked in excess of the maximum number of occupants in the waiting room. Here, the clerk waiters can watch the clandestine even if they are not directly involved in the clandestine. If the clandestine member is leaving the game due to an unexpected problem (for example, down the user terminal) .

The clerinas reservation status updating unit 220 calculates the clenching participation rate and the number of people available for waiting based on the clenan reservation status. In one embodiment, the formula for the participation rate and the number of people available for standby is as follows.

[Mathematical Expression]

SN (a) = INT (PR (a) / 100 * CCN (a) / CWR

PR (a) = NP (a) / FN (a) * 100

SN (a): Waiting room for a clan waiting room a

INT (b): an integer that rounds down the decimal point for b

CCN (a): Number of connected clan members of this clan

CWR (a): Number of waiting rooms in the corresponding clan

PR (a): participation rate of the clan waiting room a

NP (a): Participants of the clan waiting room a

FN (a): Garden of the clan waiting room a

For example, the number of waiting rooms belonging to the X clan belongs to 5, the maximum number of reserved persons in the first waiting room (a) corresponds to 8, the actual reserved number corresponds to 4, If applicable, the participation rate PR (a) corresponds to 50% and the standby number SN (a) to 2 persons when the above equation is applied.

In this example, the climbing status update unit 220 determines the participation rate and the number of waiters dynamically changed according to the number of connected clan members, thereby preventing the clan member being connected from being concentrated in the specific waiting room, And participation of clan members, resulting in a smooth clangen.

The clench reservation status update unit 220 updates the clench reservation status with respect to the reservation request of the clan member. For example, the clerinas reservation status update unit 220 may update at least one of a reservation request for a member's clan member, a reservation cancellation request for a member's clan member to be reserved, and a reservation request for a waiting member, .

In one embodiment, the clinker reservation status update unit 220 may update the clinker reservation status periodically or whenever an event occurs. Here, the number of updates and the update period may be determined by reflecting the number of times of occurrence of the event and the capacity of the clench reservation status update unit 220.

The climbing status updating unit 220 can update the clenching reservation status when the variable garde information is modified by the representative clans member of the cland waiting room before the clandestine execution. For example, the representative clan member can change the minimum reservation number of the clan waiting room from 4 to 3, and the clan reservation status update unit 220 can update the changed minimum reservation number information to the clan reservation status. This can simplify the regeneration procedure (i.e., deletion and opening) of the clan waiting room and the re-booking procedure of the clan member (i.e., cancellation and new reservation).

In one embodiment, the clerinas reservation status update unit 220 may provide the unscheduled clans member with the status of the clenotransfer reservation. For example, when a request is made from at least one member of a clan member who has reserved a clan in a clan waiting room, a clan member who wants to participate in a clan waiting room, and a member of another member who desires a clan, the clan reservation status update unit 220 may provide the clan reservation status can do.

In another embodiment, the clerinas reservation status update unit 220 may provide the reservation clans member with the status of the clenet reservation periodically or whenever the event occurs. The providing period of the clen- dation reservation status may be the same as the renewing period of the clen- en reservation status.

The clench execution unit 230 determines the possibility of starting the clench based on the clench reservation status. In one embodiment, the clan execution unit 230 may start the clan when the number of the maximum reserved number of the clan waiting room is completed. In another embodiment, the clan execution unit 230 may determine whether the number of the minimum reserved number of the clan waiting room has been satisfied. Here, the maximum number of reservation persons and the minimum number of reservation persons can be set by the representative clan member of the clan waiting room.

On the other hand, the clergy performing unit 230 can determine the possibility of starting the clandestine even when the maximum number of the reserved persons is not satisfied. For example, if the minimum number of reserved members of the clan waiting room is four (4), the total number of the reserved clan members and the number of the members in the clan waiting room (hereinafter referred to as " Or the like. In one embodiment, when the minimum number of reservations is complete, the clerk performer 230 can inquire to the representative clan member of the clan waiting room about whether or not to start the clan, and can start the clan by receiving the consent of the representative clan member. This is to provide a shorter waiting time for the clan members.

In one embodiment, the clerk performer 230 can search for the clerk reservation status of another clan waiting room when the desired number of the clan is desired. For example, the clan execution unit 230 can search for another clan waiting room having the same number of desired clan members if the number of desired clan members is eight.

In one embodiment, the clan execution unit 230 may prompt the participating clan members of the clan waiting room to participate in the clan. Here, the prompting may correspond to a reservation clan member's request for entry into the clan lobby or a direct admission request for a clan. In one embodiment, the clan execution unit 230 may prompt through a pop-up window requesting participation of the clan.

In one embodiment, the clan execution unit 230 may send a cellular message to a reserved clan member whose user activity has not been received for a particular time. Here, the user activity may be detected through data communication between the user terminal 110 and the clan game server 120 due to the user's actions. That is, when the transmission / reception data with the clan game server 120 does not exist for a certain period of time, the user activity may determine that the reserved clan member is vacated by the clan execution unit 230. Here, the cellular message is a message that can be transmitted through the mobile communication network, and may correspond to a Short Message Service (SMS), a Multimedia Message Service (MMS), or a Voice Message Service (VMS). The clan execution unit 230 requests clan member information from the clan database 250 for transmission of cellular messages, and the clan member information may include a name, an age, an address, and a telephone number of the mobile terminal.

The clan management unit 240 manages the creation, deletion, clan information, and clan member information of the clan. When there is a request for clan creation, the clan management unit 240 can generate a clan by judging whether or not the requirement for creating the clan is satisfied, and in accordance with the clan deletion request of the clan representative member or the degree of activity of the clan, Can be deleted. For example, the clan management unit 240 may warn about an unsportsmanlike behavior of a clan member, and may delete the clan if the specific number of warnings is exceeded.

The clan management unit 240 may store the clan information in the clan database 250, periodically update the activity level (ranking, odds), and also update the clan member information. Here, the clan information may include at least one of clan identifier information, clan rating information, representative member information of a clan, clan creation date information, clan ranking information, clan rate information, clan member information, and clan site information.

The clan database 250 stores clan reservation status information, clan information, and clan member information. The clan database 250 stores related information at the request of the clan waiting room generating unit 210, the clan reservation status updating unit 220, the ward performing unit 230 and the clan managing unit 240, Lt; / RTI >

The control unit 260 controls the operation and data flow of the clan waiting room generation unit 210, the clan reservation status update unit 220, the clan execution unit 230, the clan management unit 240, and the clan database 250 .

FIG. 3 is a flowchart illustrating an embodiment of a clan game providing method performed by the clan game server 120. Referring to FIG.

3, the clan waiting room generation unit 210 may generate a clan waiting room at the request of any clan member or representative clan member of the clan (step S310).

In one embodiment, the clan waiting room generator 210 may receive clan waiting room information and cleanness waiting time information from a representative clan member of the clan waiting room. For example, the sleep latency information may include a time between 5 seconds and 1 minute.

The clergy reservation status update unit 220 may receive a reservation request for the clan waiting room (step S315). In one embodiment, the clerk reservation status update unit 230 may receive a reservation request for the clan waiting room regardless of whether the clan member enters the clan waiting room.

FIG. 4A is a view illustrating a clan waiting room list screen, and FIG. 4B is a view illustrating a screen of a clan waiting room.

For example, in FIG. 4A, the clerk reservation status updating unit 230 may allow the user to select a reservation button 410 before receiving a clan reservation, and receive a reservation request for the clan reservation reservation room. In another example, in FIG. 4B, the clerinas reservation status update unit 230 allows selection of the reservation (420) to the clan member in the clan waiting room, thereby receiving the reservation request for the clan waiting room.

In one embodiment, the clerk reservation status update unit 230 may receive the reservation waiting time information and the cleanness waiting time information with respect to the clan waiting room reservation of the clan member. For example, FIG. 5 illustrates a clan waiting room reservation screen provided by the clerk reservation status update unit 230 to the user terminal 110 when receiving a reservation request 410 or 420 for the clan waiting room. In FIG. 5, the clan member can set a reservation waiting time and a waiting time for a clerk through the clan waiting room reservation screen, and the clan reservation state updating unit 230 updates the reservation waiting time input cell (input-cell) , 30 minutes, and 1 hour to allow the selection of a clan member. The user inputs a time within the range of 5 seconds to 1 minute to the input cell of the clan standby waiting time and receives input information of the clan member . In addition, when the reservation waiting time or the waiting time information input by the clan member is out of a specific range, the clen- dation reservation status update unit 230 may output the allowable range to the user terminal 110 through a pop-up window .

The clench reservation status update unit 220 updates the clench reservation status by associating the clench reservation request of the member's clan member with the clan waiting room (step S320). In one embodiment, the clerinas reservation status update unit 220 allows a member of the clan to reserve a plurality of clan waiting rooms, monitors the execution of the clan through the specific clan waiting room, and cancels the reservation for the remaining clan waiting rooms .

For example, when there are clan waiting rooms A, B and C belonging to the clan Z, the clan reservation status update unit 220 allows the clan member X to reserve for all the members A, B and C . In this case, when the clench execution unit provides a clench for the clan waiting room A, the clench reservation status updating unit 220 cancels the reservation of the clan member X for the clan waiting rooms B and C, The reservation status can be updated. In addition, the clerk reservation status update unit 220 may limit the number of reservations to not exceed a specific value (for example, three times) in order to prevent the clan waiting room reservation from being abused by a specific clan member. These examples illustrate the provision of smooth clanging as a result of increasing the number of potential reservations for a particular clan lobby.

In one embodiment, the clerinas reservation status update unit 220 can update the clenet reservation status periodically or whenever an event occurs, and can provide it to the clan member.

FIG. 6 is a view showing a screen for providing a clienance reservation status. For example, the clienance reservation status update unit 220 can provide clan name information, clan waiting room name information, have. Here, the desired number of people may be the number of persons who are reserved for the clan waiting room as well as those who are in the clan waiting room. For example, the clerinas reservation status update unit 220 may allow the clan member to select [desired number / capacity], and may provide the information of the clan reservation member when [desired number / capacity] is selected. Here, the information of the clan reservation member may include information of the clan member stored in the clan database. For example, in the case of the FPS game, the name, rank, ranking and ranking of the clan member may be included.

The clan execution unit 230 determines the possibility of starting the clan based on the clan reservation state (S325). In one embodiment, the clan execution unit 230 may initiate a clan when the number of desired clan waits in the clan waiting room is complete. In another embodiment, the clan execution unit 230 may determine whether the number of the minimum reserved number of the clan waiting room has been satisfied. On the other hand, the clergy performing unit 230 can determine the possibility of starting the clandestine even when the maximum number of the reserved persons is not satisfied.

For example, if the clan variable capacity of the clan waiting room is equal to 5-8 and the number of the desired clan is 6, the clan execution unit 230 determines that the desired number of the clan waiting staff in the clan waiting room is at least 5 , It can be judged that there is a possibility of starting a clench. It will be appreciated by those skilled in the art that the clan execution unit 230 can determine the likelihood of a start of a clan by differently changing the minimum reserved number of clan waiting rooms (for example, from 5 to 8) A description thereof will be omitted.

The clerk-performing unit 230 searches the other clans waiting room for the clen- dure reservation status when the desired number of clans is completed (step S330). In one embodiment, the clerk performer 230 may perform a clench matching to retrieve the clench reservation status associated with the clan waiting room when the clan desire is completed. Here, the clench matching may include a process of analyzing information of desired members in the waiting room in order to perform a clench and selecting a clan waiting room for performing the clench. In addition, a separate system in the clench performing unit 230 may be implemented .

The clan execution unit 230 calculates information of each of the clan waiting rooms and selects the clan waiting room using the calculated information (step S335). Here, the information of the clan waiting room is the average level, the average winning rate, and the ranking of the clan members participating in the clan waiting room, and the clan execution unit 230 can select the clan waiting room having the least difference among them.

In one embodiment, the clan execution unit 230 may calculate the average level, average odds and clan rankings of the members of the desired clan, and select another clan waiting room with the least difference of these calculated values. For example, if you have Clan Waiting Room A (average level 30, average odds of 50%, clan ranking 10), B (average level 25, average odds of 65%, clan ranking of 20) , The clan ranking 8th place) exists, the clan execution unit 230 can select A and B based on the average level. A and C can be selected based on clan linking, and B and C can be selected based on average winning percentage.

In one embodiment, if the clan execution unit 230 fails to match the clan waiting room, it may detect the occurrence of another clan waiting room or update the reservation status of another clan waiting room to remake the clan waiting room.

The clerk performer 230 may prompt the participant of the clan to the clan member who has reserved the clan when the clan waiting room for performing the clan is selected (step S340). For example, FIG. 7 illustrates a screen for prompting participation of a clan member in a case where a clan can be performed, and the clan execution unit 230 may be configured to display the output screen of the user terminal 110 A pop-up window 710 requesting participation of the clench may be output. In another embodiment, the clan execution unit 230 may send a cellular message to a reserved clan member whose user activity has not been received for a particular time.

The clench execution unit 230 enters the reserved clan member outside the clan waiting room to the clan waiting room (step S345). For example, in FIG. 7, when the reserved clan member selects the confirmation button of the pop-up window 710, the clench execution unit judges it as a command signal to move the clan member to the clan waiting room and inputs the clan member to the corresponding clan waiting room . Alternatively, the class reserving clan member can terminate and enter his / her work through prompting.

In this case, the clan execution unit 230 determines whether or not the reserved clan member has entered the power (step S350). If not, it is checked whether the clan waiting time set at the time of generating the first clan waiting room has elapsed (step S355 ).

For example, when three out of four reserved clan members in the clan waiting room enter, the clan execution unit 230 judges that the reserving clan member power source has not entered, and informs the one reserved clan member outside the clan waiting room It is possible to confirm whether or not the waiting time has been completed.

In one embodiment, when the clerk waiting time is completed, the clerk executing unit 230 can forcibly move the reserved clans that have not entered the clerk waiting time to the waiting room. In another embodiment, instead of forcibly moving the reserved clan member, the clan execution unit 230 can confirm whether or not the reserved clan member has moved to the clan waiting room. When the clan member wishes to move to the clan waiting room, the clan member performing unit 230 sends the clan member to the clan waiting room through forced termination of the work being performed by the clan member, priority change of the processor in the user terminal 110, Can be moved.

When the clan member does not want to move to the clan waiting room, the clan execution unit 230 determines that the clan member is not willing to attend the clan member, and cancels the reservation of the clan member, excludes the member from the clan attendance member, So that it is possible to judge again whether or not the clench can be performed. From here, the clan members who refuse to move to the clan waiting room can induce the participation of the clan by imposing a penalty.

The clan execution unit 230 provides the clan members with a clench when all of the desired clan members are in the clan waiting room (step S360). In one embodiment, the clan execution unit 230 may provide the clan members with a clan when the clan waiting time is completed, even if the desired clan is not in the clan waiting room. For example, if one of the reserved clan members is outside the clan waiting room and the waiting time of the clan has been completed, the clan execution unit 230 cancels the execution of the clan member, Priority change can provide a clan member with a clan.

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that

The clan game system (100)
The user terminal 110 clan game server 120,
Clan Waiting Room Generation Unit 210 The clan standby status update unit 220
The clan execution unit 230 includes a clan management unit 240,
The clan database 250 includes a controller 260,
Reservation button 410 reservation button 420,
The reservation waiting time input cell 510, the clerk waiting time input cell 520,
A reservation button 530, a pop-up window 710,

Claims (21)

A clan game providing method performed by a clan game server,
Creating a clan waiting room;
Updating a clan reservation status by associating a clan reservation request of the belonging clan member with the generated clan waiting room; And
And controlling the execution of the clan through the updated clan reservation status even if the belonging clan member does not wait in the generated clan waiting room.
The method of claim 1, wherein the updating of the clienance reservation status comprises:
Further comprising the step of including at least one of the reservation waiting time information and the waiting time information of the belonging clan member in the clan reservation state.
The method of claim 1, wherein the updating of the clienance reservation status comprises:
Determining a number of clan waiters based on the determined clan participation rate by determining a clan participation rate that is dynamically changed according to the clan reservation status; And
Further comprising: receiving a clan reservation request exceeding the determined number of clan waiters.
The method of claim 1, wherein the updating of the clienance reservation status comprises:
And providing the updated clan reservation status to at least one reserved clan member when a specific event occurs or periodically.
2. The method of claim 1, wherein enabling the performance of the walkie-talkie
Further comprising the step of prompting the at least one reserved clan member to participate in the clan when the preparation for the clan is completed.
6. The method of claim 5, wherein the step of controlling
Further comprising the step of waiting for the participation of the clan to each of the at least one reserved clan member by the time of waiting for the clan to start the clan.
6. The method of claim 5, wherein the step of controlling
Entering a reserved clan member outside the clan waiting room into the clan waiting room; And
And initiating the clan when all of the reserved clan members enter the clan waiting room.
6. The method of claim 5, wherein the step of controlling
Further comprising the step of transmitting a cellular message to a reserved clan member whose user activity has not been received for a specific time period among the at least one reserved clan member.
2. The method of claim 1, wherein enabling the performance of the walkie-talkie
Determining a possibility of starting the clench through the updated clench reservation status; And
Further comprising the step of searching for a clan reservation status associated with another clan reservation room if the clan reservation can be started.
10. The method of claim 9, wherein the retrieving the clan reservation status associated with the other clan waiting room
Wherein a clan having the smallest difference from an average level, a clan ranking, or an average winning rate of a clan member reserved in the clan waiting room is preferentially selected.
A clan waiting room generator for generating a clan waiting room;
A clench reservation status updating unit for updating a clench reservation status by associating a clench reservation request of a belonging clan member with the generated clan waiting room; And
And a clench performing unit operable to control the execution of the clench through the updated clench reservation status even if the belonging clan member does not wait in the generated clan waiting room.
12. The method of claim 11, wherein the clen-
The at least one of the reservation waiting time information and the waiting time information of the belonging clan member.
12. The system of claim 11, wherein the clen-
Determining a number of clan waiters on the basis of the determined participation rate of the clan, and receiving a clan reservation request exceeding the determined number of clan waiters by determining a participation rate of the clan participation which is changed dynamically according to the clan reservation status, Game server.
12. The system of claim 11, wherein the clen-
Wherein the updated clan reservation status is provided to at least one reserved clan member when a specific event occurs or periodically.
12. The apparatus of claim 11, wherein the clench performing unit
And when the preparation for the clan is completed, prompting the at least one reserved clan member to participate in the clan.
16. The apparatus of claim 15, wherein the clench performing unit
Wherein the clan game server waits for the participation of the clan to each of the at least one reserved clan member by the time of waiting for the clan to start the clan.
16. The apparatus of claim 15, wherein the clench performing unit
Wherein a reserved clan member outside the clan waiting room is entered into the clan waiting room and the clan starts when all the reserved clan members enter the waiting room.
16. The apparatus of claim 15, wherein the clench performing unit
Wherein the at least one reserved clan member transmits a cellular message to a reserved clan member whose user activity has not been received for a specific time.
12. The apparatus of claim 11, wherein the clench performing unit
Determines the possibility of starting the clan by the updated clan reservation status, and searches the clan reservation status associated with another clan waiting room if the clan starts to be started.
[11] The apparatus of claim 9,
Wherein a priority is given to a clan having the smallest difference from an average level, a clan ranking or an average winning rate of a clan member reserved in the clan waiting room.
A computer program for a clan game providing method performed on a clan game server, comprising:
The ability to create a clan waiting room;
A function of updating a clan reservation status by associating a clan reservation request of the belonging clan member with the generated clan waiting room; And
And controlling the execution of the clan through the updated clan reservation status even if the belonging clan member does not wait in the generated clan waiting room.
KR1020120153938A 2012-12-26 2012-12-26 Method of providing clan game, server performing the same and storage media storing the same KR20140085675A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200029112A (en) * 2018-09-08 2020-03-18 엔에이치엔 주식회사 Apparatus and system for providing tournament game
KR20220143245A (en) * 2021-04-16 2022-10-25 (주)이즈피엠피 Device and method for providing waiting session coupled to meeting session of meeting server on online exhibition

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200029112A (en) * 2018-09-08 2020-03-18 엔에이치엔 주식회사 Apparatus and system for providing tournament game
KR20220143245A (en) * 2021-04-16 2022-10-25 (주)이즈피엠피 Device and method for providing waiting session coupled to meeting session of meeting server on online exhibition

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