KR20140085675A - Method of providing clan game, server performing the same and storage media storing the same - Google Patents
Method of providing clan game, server performing the same and storage media storing the same Download PDFInfo
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- KR20140085675A KR20140085675A KR1020120153938A KR20120153938A KR20140085675A KR 20140085675 A KR20140085675 A KR 20140085675A KR 1020120153938 A KR1020120153938 A KR 1020120153938A KR 20120153938 A KR20120153938 A KR 20120153938A KR 20140085675 A KR20140085675 A KR 20140085675A
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- 230000000694 effects Effects 0.000 claims description 13
- 230000001413 cellular effect Effects 0.000 claims description 8
- 238000004590 computer program Methods 0.000 claims description 4
- 238000002360 preparation method Methods 0.000 claims description 3
- 230000000977 initiatory effect Effects 0.000 claims 1
- 238000002716 delivery method Methods 0.000 abstract 1
- 238000005516 engineering process Methods 0.000 description 7
- 238000007726 management method Methods 0.000 description 7
- 206010009232 Clang associations Diseases 0.000 description 5
- 230000008859 change Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 4
- 230000005540 biological transmission Effects 0.000 description 3
- 238000012217 deletion Methods 0.000 description 3
- 230000037430 deletion Effects 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 230000009194 climbing Effects 0.000 description 2
- 238000004891 communication Methods 0.000 description 2
- 230000014509 gene expression Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
- 230000004913 activation Effects 0.000 description 1
- 238000012790 confirmation Methods 0.000 description 1
- 238000013500 data storage Methods 0.000 description 1
- 238000010295 mobile communication Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000002035 prolonged effect Effects 0.000 description 1
- 238000011069 regeneration method Methods 0.000 description 1
- 230000004620 sleep latency Effects 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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Abstract
The clan game delivery method is performed in the clan game server. The method of providing a clan game includes generating a clan waiting room, updating a clan reservation status by associating a clan reservation request of the clan member with the generated clan waiting room, And controlling the execution of the clan by enabling the updated clan reservation state. Thus, the clandestine can be enjoyed more conveniently.
Description
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a clan game technology, and more particularly, to a clan game providing method capable of more easily enjoying a clan game, a clan game server performing the same, and a recording medium storing the clan game server.
A clan is a group of computer game users who form the same team, and includes at least one clan member, and may have a similar meaning to a guild or party. These clans are supported by a number of computer games as a community for the activation of computer games.
A clandestine game is a computer game between clans, each of which contains its own clan members. Such a clench can be provided regardless of the genre of the game, and can be widely performed especially in a first-person shooter (FPS), a role playing game (RPG), and a sports game.
In particular, Korean Patent Laid-Open No. 10-2006-0055853 and Korean Patent Laid-Open No. 10-2012-0060570 disclose technologies that can be applied to technologies related to guild game service to provide.
More specifically, Korean Patent Laid-Open No. 10-2006-0055853 relates to an online guild game service method, and in particular, it is capable of providing a guild game service to a plurality of terminals connected to an online guild game server through a communication network, Patent No. 10-2012-0060570 relates to an event notification display device and method thereof, and in particular, it can detect an event occurrence and determine an event notification window type according to a type of an event and a terminal use state, and provide the event notification display to a user.
These prior arts can provide the creation of a guild game, the search of a relative guild, and the messaging between guild members.
The present invention provides a clan game providing method, a game server, and a recording medium storing the clan game. For example, the present invention can enable the execution of a clan through a reservation request of a member of a clan.
The present invention provides a clan game providing method capable of providing a clan member with a clan reservation status and allowing the clan member to perform another game while waiting for the clan member, a game server performing the clan game, and a recording medium storing the clan game. In particular, the present invention can provide the convenience of a clan member performing other games through the clench waiting time.
The present invention provides a clan game providing method capable of managing a clan waiters through a dynamically changed clan participation rate, a game server performing the clan game, and a recording medium storing the clan game providing method.
Among the embodiments, the clan game providing method is performed in the clan game server. The method of providing a clan game includes generating a clan waiting room, updating a clan reservation status by associating a clan reservation request of the clan member with the generated clan waiting room, And controlling the execution of the clan by enabling the updated clan reservation state.
In one embodiment, the step of updating the clan reservation status may further include the step of including at least one of the reservation waiting time information and the waiting time information of the belonging clan member in the clan reservation status.
In one embodiment, the updating of the clan reservation status may include determining a clan participation rate that is dynamically changed according to the clan reservation status, determining the number of clan waiters based on the determined clan participation rate, Receiving a clan reservation request that is greater than a predetermined number of clan reservation requests.
In one embodiment, the step of updating the clan reservation status may further include providing the updated clan reservation status to at least one reserved clan member when a specific event occurs or periodically.
In one embodiment, the step of enabling control of the clan may further comprise prompting the at least one reserved clan member to participate in the clan when the clan is ready. Here, the method may further include a step of waiting for the participation of the clan to each of the at least one reserved clan member by the amount of the clan waiting time to start the clanging.
In one embodiment, the step of enabling control of the clan may include entering a reserved clan member outside the clan waiting room into the clan waiting room and, when all of the reserved clan members enter the clan waiting room, The method comprising the steps of:
In one embodiment, the step of enabling control of the walkie-talkie further comprises transmitting a cellular message to a reserved clan member for which the user activity of the at least one reserved clan member has not been received for a particular time can do.
In one embodiment, the step of enabling control of the clan may include determining the likelihood of the clan to be initiated through the updated clan reservation status and, if the clan is available, searching for a clan reservation status associated with another clan waiting room The method comprising the steps of: Here, the clan having the smallest difference from the average level, the clan ranking, or the average winning rate of the reserved clan members in the clan waiting room can be preferentially selected.
Among the embodiments, the clan game server includes a clan waiting room generating unit for generating a clan waiting room, a clan reservation status updating unit for updating the clan reservation status by associating a clan reservation request of the clan member with the clan waiting room, And a clench performing unit that controls the execution of the clench through the updated clench reservation status even if the belonging clan member does not wait in the clan waiting room.
In one embodiment, the clerk reservation status may further include at least one of reservation waiting time information and clerk waiting time information of the belonging clan member.
In one embodiment, the clench reservation status update unit determines a number of clan waiters based on the determined participation rate of the clan, determines a change rate of the clan participation rate that is dynamically changed according to the clan reservation status, A clench reservation request can be received.
In one embodiment, the clench reservation status update unit may provide the updated clench reservation status to at least one reserved member during a specific event or periodically.
In one embodiment, the clan execution unit may prompt the participation of the clan to at least one reserved clan member upon completion of the preparation of the clan. Here, it is possible to wait for the participation of the clan to each of the at least one reserved clan member by the time of the clan waiting time, and start the clan.
In one embodiment, the clan execution unit may enter a reserved clan member outside the clan waiting room into the clan waiting room, and may start the clan when all the reserved clan members enter the waiting room.
In one embodiment, the clan execution unit may transmit a cellular message to a reserved clan member in which at least one of the at least one reserved clan member has not been received for a certain period of time.
In one embodiment, the clan execution unit may determine the possibility of starting the clan through the updated clan reservation status, and may search for a clan reservation status associated with another clan waiting room if the clan can start. Here, the clan having the smallest difference from the average level, the clan ranking, or the average winning rate of the reserved clan members in the clan waiting room can be preferentially selected.
Among the embodiments, the recording medium records a computer program relating to a clan game providing method performed in the clan game server. The recording medium has a function of generating a clan waiting room, a function of updating a clan reservation status by associating a clan reservation request of the clan member with the generated clan waiting room, and a function of updating the clan reservation status even if the belonging clan member does not wait in the generated clan waiting room And a function of enabling control of the execution of the clan through the current status of the clan reservation.
The disclosed technique may have the following effects. It is to be understood, however, that the scope of the disclosed technology is not to be construed as limited thereby, as it is not meant to imply that a particular embodiment should include all of the following effects or only the following effects.
The clan game providing method and related techniques according to an embodiment of the present invention enable a user to perform a clan through a reservation request of a clan member to enjoy the clan conveniently.
The clan game providing method and the related arts according to an embodiment of the present invention can provide a clan member with a clan reservation status so that the user can perform another game while waiting for a clan member to the clan member.
The clan game providing method and related techniques according to an embodiment of the present invention can manage the clan waiters through the dynamically changed clan participation rate.
It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that
1 is a view for explaining a clan game system according to an embodiment of the present invention.
2 is a block diagram illustrating the clan game server of FIG.
3 is a flowchart illustrating a clan game providing process performed by the clan game server shown in FIG.
4A is a diagram illustrating a clan waiting room list screen.
4B is a view showing a screen of the clan waiting room.
5 is a diagram illustrating a clan waiting room reservation screen.
FIG. 6 is a view illustrating a screen for providing a clienance reservation status.
FIG. 7 is a view illustrating a screen for prompting participation of a clan member in a case where a clan can be performed.
The description of the present invention is merely an example for structural or functional explanation, and thus the scope of the right of the disclosed technology should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the disclosed technology should be understood to include equivalents capable of realizing technical ideas.
Meanwhile, the meaning of the terms described in the present application should be understood as follows.
The terms " first ", " second ", and the like are used to distinguish one element from another and should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions that describe the relationship between components, such as "between" and "between" or "neighboring to" and "directly adjacent to" should be interpreted as well.
It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it is present and not to preclude the presence or addition of one or more other features, numbers, steps, operations, components, parts or combinations thereof.
In each step, the identification codes (e.g., a, b, c, ...) are used for convenience of explanation, and the identification codes do not describe the order of each step, Unless the specific order is described, it may occur differently from the order specified. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.
The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.
All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the disclosed technology belongs, unless otherwise defined. Terms defined in commonly used dictionaries should be interpreted to be consistent with meaning in the context of the relevant art and can not be construed as having ideal or overly formal meaning unless expressly defined in the present application.
1 is a view for explaining a clan game system according to an embodiment of the present invention.
Referring to FIG. 1, a
The
The
The
2 is a block diagram illustrating the clan game server of FIG.
2, the
The clan waiting
The clan waiting
The clan waiting
Clan Variable Validity information includes information on the minimum number of people required to perform a clan and the maximum number of people to be booked. The number of reservations may correspond to the sum of the number of clan members booked in the clan waiting room and the number of persons in the clan waiting room. For example, if the clan variability information is between 5 and 8, the number 5 above corresponds to the minimum number of reservations and the number 8 after the number corresponds to the maximum number of reservations, The minimum number of people to attend is 5, and the maximum number of people can be 8.
The clench mode is a clench execution mode provided by the
The clench time limit is a limited time to perform a clench. The purpose of the present invention is to prevent the immaturity and concentration of the clan from being deteriorated due to prolonged clanging, and the execution of the clanging can be forcibly terminated by the clan game server when the clanging time has elapsed. For example, 10 minutes, 15 minutes, 30 minutes and 1 hour.
The clench reservation
A clan identifier is used to distinguish a clan from another clan, for example, an index according to the order in which the clan is created. The clan waiting room identifier is used to distinguish the clan waiting room from other clan waiting rooms, and may, for example, correspond to the generated order of the waiting room.
The reservation waiting time information is a waiting effective time of the clan member, more specifically, a time of reservation effect when the clan member makes a reservation in the clan waiting room. For example, the clan member may reserve the reservation waiting time in the clan waiting room for one hour, and the clan reservation
The clerk waiting time information includes a time given to the clan member from the time point when the already reserved clan member receives the prompting (for example, a pop-up window) for participating in the clan to actually start the clan. This is the respite that is assigned to the clan reservation member so that the clan member who is reserved in the clan can organize the work being performed and move to the clan waiting room. For example, if the
The number of waiting staff in a clerical waiting room corresponds to the number of waiters who have booked in excess of the maximum number of occupants in the waiting room. Here, the clerk waiters can watch the clandestine even if they are not directly involved in the clandestine. If the clandestine member is leaving the game due to an unexpected problem (for example, down the user terminal) .
The clerinas reservation
[Mathematical Expression]
SN (a) = INT (PR (a) / 100 * CCN (a) / CWR
PR (a) = NP (a) / FN (a) * 100
SN (a): Waiting room for a clan waiting room a
INT (b): an integer that rounds down the decimal point for b
CCN (a): Number of connected clan members of this clan
CWR (a): Number of waiting rooms in the corresponding clan
PR (a): participation rate of the clan waiting room a
NP (a): Participants of the clan waiting room a
FN (a): Garden of the clan waiting room a
For example, the number of waiting rooms belonging to the X clan belongs to 5, the maximum number of reserved persons in the first waiting room (a) corresponds to 8, the actual reserved number corresponds to 4, If applicable, the participation rate PR (a) corresponds to 50% and the standby number SN (a) to 2 persons when the above equation is applied.
In this example, the climbing
The clench reservation
In one embodiment, the clinker reservation
The climbing
In one embodiment, the clerinas reservation
In another embodiment, the clerinas reservation
The
On the other hand, the
In one embodiment, the
In one embodiment, the
In one embodiment, the
The
The
The
The
FIG. 3 is a flowchart illustrating an embodiment of a clan game providing method performed by the
3, the clan waiting
In one embodiment, the clan
The clergy reservation
FIG. 4A is a view illustrating a clan waiting room list screen, and FIG. 4B is a view illustrating a screen of a clan waiting room.
For example, in FIG. 4A, the clerk reservation
In one embodiment, the clerk reservation
The clench reservation
For example, when there are clan waiting rooms A, B and C belonging to the clan Z, the clan reservation
In one embodiment, the clerinas reservation
FIG. 6 is a view showing a screen for providing a clienance reservation status. For example, the clienance reservation
The
For example, if the clan variable capacity of the clan waiting room is equal to 5-8 and the number of the desired clan is 6, the
The clerk-performing
The
In one embodiment, the
In one embodiment, if the
The
The
In this case, the
For example, when three out of four reserved clan members in the clan waiting room enter, the
In one embodiment, when the clerk waiting time is completed, the
When the clan member does not want to move to the clan waiting room, the
The
It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that
The clan game system (100)
The
Clan Waiting
The
The
Reservation button 410
The reservation waiting
A reservation button 530, a pop-up
Claims (21)
Creating a clan waiting room;
Updating a clan reservation status by associating a clan reservation request of the belonging clan member with the generated clan waiting room; And
And controlling the execution of the clan through the updated clan reservation status even if the belonging clan member does not wait in the generated clan waiting room.
Further comprising the step of including at least one of the reservation waiting time information and the waiting time information of the belonging clan member in the clan reservation state.
Determining a number of clan waiters based on the determined clan participation rate by determining a clan participation rate that is dynamically changed according to the clan reservation status; And
Further comprising: receiving a clan reservation request exceeding the determined number of clan waiters.
And providing the updated clan reservation status to at least one reserved clan member when a specific event occurs or periodically.
Further comprising the step of prompting the at least one reserved clan member to participate in the clan when the preparation for the clan is completed.
Further comprising the step of waiting for the participation of the clan to each of the at least one reserved clan member by the time of waiting for the clan to start the clan.
Entering a reserved clan member outside the clan waiting room into the clan waiting room; And
And initiating the clan when all of the reserved clan members enter the clan waiting room.
Further comprising the step of transmitting a cellular message to a reserved clan member whose user activity has not been received for a specific time period among the at least one reserved clan member.
Determining a possibility of starting the clench through the updated clench reservation status; And
Further comprising the step of searching for a clan reservation status associated with another clan reservation room if the clan reservation can be started.
Wherein a clan having the smallest difference from an average level, a clan ranking, or an average winning rate of a clan member reserved in the clan waiting room is preferentially selected.
A clench reservation status updating unit for updating a clench reservation status by associating a clench reservation request of a belonging clan member with the generated clan waiting room; And
And a clench performing unit operable to control the execution of the clench through the updated clench reservation status even if the belonging clan member does not wait in the generated clan waiting room.
The at least one of the reservation waiting time information and the waiting time information of the belonging clan member.
Determining a number of clan waiters on the basis of the determined participation rate of the clan, and receiving a clan reservation request exceeding the determined number of clan waiters by determining a participation rate of the clan participation which is changed dynamically according to the clan reservation status, Game server.
Wherein the updated clan reservation status is provided to at least one reserved clan member when a specific event occurs or periodically.
And when the preparation for the clan is completed, prompting the at least one reserved clan member to participate in the clan.
Wherein the clan game server waits for the participation of the clan to each of the at least one reserved clan member by the time of waiting for the clan to start the clan.
Wherein a reserved clan member outside the clan waiting room is entered into the clan waiting room and the clan starts when all the reserved clan members enter the waiting room.
Wherein the at least one reserved clan member transmits a cellular message to a reserved clan member whose user activity has not been received for a specific time.
Determines the possibility of starting the clan by the updated clan reservation status, and searches the clan reservation status associated with another clan waiting room if the clan starts to be started.
Wherein a priority is given to a clan having the smallest difference from an average level, a clan ranking or an average winning rate of a clan member reserved in the clan waiting room.
The ability to create a clan waiting room;
A function of updating a clan reservation status by associating a clan reservation request of the belonging clan member with the generated clan waiting room; And
And controlling the execution of the clan through the updated clan reservation status even if the belonging clan member does not wait in the generated clan waiting room.
Priority Applications (1)
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KR1020120153938A KR20140085675A (en) | 2012-12-26 | 2012-12-26 | Method of providing clan game, server performing the same and storage media storing the same |
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KR1020120153938A KR20140085675A (en) | 2012-12-26 | 2012-12-26 | Method of providing clan game, server performing the same and storage media storing the same |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20200029112A (en) * | 2018-09-08 | 2020-03-18 | 엔에이치엔 주식회사 | Apparatus and system for providing tournament game |
KR20220143245A (en) * | 2021-04-16 | 2022-10-25 | (주)이즈피엠피 | Device and method for providing waiting session coupled to meeting session of meeting server on online exhibition |
-
2012
- 2012-12-26 KR KR1020120153938A patent/KR20140085675A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20200029112A (en) * | 2018-09-08 | 2020-03-18 | 엔에이치엔 주식회사 | Apparatus and system for providing tournament game |
KR20220143245A (en) * | 2021-04-16 | 2022-10-25 | (주)이즈피엠피 | Device and method for providing waiting session coupled to meeting session of meeting server on online exhibition |
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