KR20130137877A - Method for providing on-line game based on organized battle and game server thereof - Google Patents
Method for providing on-line game based on organized battle and game server thereof Download PDFInfo
- Publication number
- KR20130137877A KR20130137877A KR1020120061523A KR20120061523A KR20130137877A KR 20130137877 A KR20130137877 A KR 20130137877A KR 1020120061523 A KR1020120061523 A KR 1020120061523A KR 20120061523 A KR20120061523 A KR 20120061523A KR 20130137877 A KR20130137877 A KR 20130137877A
- Authority
- KR
- South Korea
- Prior art keywords
- group
- virtual
- game
- battle
- virtual space
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 54
- QSHDDOUJBYECFT-UHFFFAOYSA-N mercury Chemical compound [Hg] QSHDDOUJBYECFT-UHFFFAOYSA-N 0.000 claims description 21
- 229910052753 mercury Inorganic materials 0.000 claims description 21
- 230000008520 organization Effects 0.000 claims description 11
- 230000000694 effects Effects 0.000 claims description 7
- 230000007123 defense Effects 0.000 claims description 3
- 230000001172 regenerating effect Effects 0.000 claims 2
- 238000004891 communication Methods 0.000 abstract description 6
- 238000005516 engineering process Methods 0.000 abstract description 5
- 238000007726 management method Methods 0.000 description 14
- 238000010586 diagram Methods 0.000 description 12
- 230000002860 competitive effect Effects 0.000 description 5
- 230000003042 antagnostic effect Effects 0.000 description 2
- 238000011161 development Methods 0.000 description 2
- 230000014509 gene expression Effects 0.000 description 2
- 238000013507 mapping Methods 0.000 description 2
- 238000012545 processing Methods 0.000 description 2
- 238000009877 rendering Methods 0.000 description 2
- 238000005728 strengthening Methods 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 238000013500 data storage Methods 0.000 description 1
- 238000002716 delivery method Methods 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Multimedia (AREA)
- Tourism & Hospitality (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Economics (AREA)
- Theoretical Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
The present application relates to an online game providing technology, and more specifically, to a battlefield corresponding to a virtual space, providing a battle between groups of virtual characters to provide a strategic team battle and at the same time for the virtual space The present invention relates to an online game providing method and a game providing server capable of providing a multi-player combat environment that is more exciting and similar to a real battle by granting exclusive use rights.
With the development of computing devices and network environments, online-based games have been greatly developed. Such online-based games have been rapidly developed in recognition of their distinctiveness from off-line games that perform certain actions on conventional programs, in that interactions among users occur.
In the early online games, there were many kinds of MORPG (Multiplayer Online Role Playing Game). However, various kinds of online games are gradually being provided according to the expansion of network bandwidth and the development of computing devices.
In such an online game, the online game world is provided based on the online virtual space, and the user is configured to enjoy the online game contents by manipulating the virtual character in such a world.
One of the main contents of such a virtual character-based online game is battle content among a plurality of users. The combat content between the multiple users is more important as the cooperative elements between the users are more important and the interest and fun are added to the users and are emerging as the main contents.
However, in the case of the conventional battle content between a large number of users, the multiple users and the general user in the battle in the general virtual field is mixed, there was a limitation that the professional provision of multi-party battle content is difficult.
The present application provides a strategic battle between groups of virtual characters against a virtual battlefield corresponding to a virtual space, providing strategic group battles, and granting exclusive use of the virtual space to the user, thereby providing a more exciting and real battle. To provide an online game providing technology that can provide a multilateral combat environment similar to the
In addition, the present application provides a group battle for a virtual battlefield that reflects the geographic characteristics of the virtual space, and provides a variety of team exhibitions by providing siege or aqueous content online by placing a gateway within the virtual battlefield and a sealed item within the gateway. To provide an online game providing technology that can be done.
In addition, the present application is to provide an online game providing technology that can provide a more tactical group battle by strengthening the cooperative content of each member in the group battle by creating a scoring spot when the sealed item is destroyed. do.
Among the embodiments, the online game providing method may connect to a plurality of game clients through a network, and provide an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. The game is performed on the server. The online game providing method includes the steps of: (a) receiving a group battle for at least a portion of the virtual space; (b) at least two groups performing the application on a virtual battlefield created in association with the at least some region (C) randomly generating a scoring spot on the virtual battlefield when the sealed item disposed on the virtual battlefield is destroyed, and a corresponding group that destroyed the sealed item occupies the scoring spot. Granting a predetermined point and (d) granting an exclusive use right to at least a portion of the virtual space for a predetermined period of time to an entity determined to win by comparing the added points. .
Among the embodiments, the online game providing method may connect to a plurality of game clients through a network, and provide an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. The game is performed on the server. The online game providing method includes the steps of: (a) receiving a group battle for obtaining access to at least a portion of the virtual space, (b) a gateway, a sealed item disposed within the gateway, and a castle connected to the gateway Setting and placing each of the at least two groups on either of the siege side or the aqueous side on the virtual battlefield, (c) randomly generating a scoring spot on the virtual battlefield when the sealed item is destroyed, and the siege side Acquiring a predetermined point to the siege side when occupying the scoring spot; and (d) determining whether or not to win using the siege side points acquired for a predetermined time, and among the winning siege side or the aqueous side. Granting an exclusive use right to at least some of said virtual space for any one of said periods.
Among the embodiments, the game providing server connects to a plurality of game clients via a network, and provides an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. The game providing server includes a game providing controller, a virtual battlefield managing unit, and a group battle providing unit. The game providing control unit provides an online game using the virtual space for a plurality of characters manipulated by each of the plurality of game clients. The virtual battlefield management unit receives a battle for each group in association with at least a portion of the virtual space, and grants a specific group exclusive use rights to at least some of the virtual space for a predetermined period according to a result of the battle for the group. The group battle providing unit sets up at least two groups that have applied for the group battle mutually and places them on a virtual battlefield associated with at least a portion of the virtual space, and provides a scoring spot in association with a sealed item disposed in the virtual battlefield. Thereby providing collective combat.
Among the embodiments, the recording medium records a program for executing the online game providing method. The program may be connected to a plurality of game clients via a network, and may be run in a game providing server capable of providing an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. A program capable of: (a) receiving an application for group battles in at least some of the virtual spaces; and (b) at least two organizations that have performed the application on a virtual battlefield created in association with the at least some regions. (C) randomly generates a scoring spot on the virtual battlefield when the sealed item disposed on the virtual battlefield is destroyed, and when the group that destroyed the sealed item occupies the scoring spot, (D) the result of comparing the added points and having won. And for an entity determined to be an exclusive use right for at least a portion of the virtual space for a predetermined period of time.
Among the embodiments, the recording medium records a program for executing the online game providing method. The program may be connected to a plurality of game clients via a network, and may be run in a game providing server capable of providing an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. A program that may include: (a) the ability to apply for group battles to obtain access to at least some of the virtual space, (b) a gateway, a sealed item placed within the gateway, and a castle associated with the gateway A function of setting and arranging the at least two groups on either of the siege side and the aqueous side, respectively, in the virtual battlefield, and (c) randomly generating a scoring spot on the virtual battlefield when the sealed item is destroyed, and the siege side Capturing the scoring spot and assigning a predetermined point to the siege side; and (d) a predetermined time. Determining whether or not to win using the siege points obtained during the acquisition, and granting exclusive use rights to at least some areas of the virtual space to either the winning siege side or the aqueous side for a predetermined period of time. do.
According to the present invention, the virtual battlefield corresponding to the virtual space, by providing a battle between the group consisting of the virtual characters to provide a strategic group battle and at the same time give more exclusive use rights to the virtual space to the user more exciting There is an effect that can provide a multilateral combat environment similar to the actual battle.
In addition, according to the present invention, by providing a group battle for the virtual battlefield reflecting the geographic characteristics of the virtual space, by placing a gateway in the virtual battlefield and a sealed item in the gate by providing a siege or aqueous content online to provide a variety of team exhibitions There is an effect that can be provided.
In addition, according to the present invention, by generating a scoring spot when the seal item is destroyed to calculate the points, there is an effect that can provide a more tactical group battle by strengthening the cooperative content of each member in the group battle.
1 is a reference diagram for explaining an online game providing server and a game client according to the present invention.
FIG. 2 is a configuration diagram showing an embodiment of an online game providing server according to the present invention.
FIG. 3 is a detailed block diagram illustrating an embodiment of the virtual battlefield manager of FIG. 2.
4 is a block diagram showing another embodiment of an online game providing server according to the present invention.
5 is a flowchart illustrating an embodiment of an online game providing method according to the present invention.
6 is a flowchart illustrating another embodiment of the online game providing method according to the present invention.
7 is a reference diagram illustrating an example of a screen for requesting a group battle according to the present invention.
8 is a reference diagram illustrating an example of a virtual battlefield according to the present invention.
The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas.
Meanwhile, the meaning of the terms described in the present application should be understood as follows.
The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.
It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.
The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.
All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Generally, the terms defined in the dictionary used are to be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.
The online game according to the present invention to be described below is directed to an online game in which at least one user can be connected to the
Also, the online game according to the present invention provides a game based on a virtual space, and predetermined resources can be provided on the virtual space. Therefore, the online game according to the present invention does not limit the kind to a specific online game genre or the like, if resources can be used. For example, in addition to role-playing games such as Multi-play Online Role Play Game (MORPG) and Massively Multi-play Online Role Play Game (MMORPG), FPS Person Shooting), TPS (Third Person Shooting), and the like.
In the following description, the
1 is a reference diagram for explaining an online game providing server and a game client according to the present invention.
The online game providing server 100 (hereinafter, referred to as a game providing server) may provide an online game by interworking with at least one
The online
The online
The
The
The
The
According to the embodiment, the
2 is a block diagram showing an embodiment of an online game providing server according to the present invention, Figure 3 is a block diagram showing an embodiment of the virtual battlefield management unit of FIG. Hereinafter, one embodiment of the game providing server will be described in detail with reference to FIG. 2 to FIG.
The
The
The
The game providing
The game providing
The game providing
When the
The
The
The
In one embodiment, the
In one embodiment, the
The virtual
In one embodiment, the
In one embodiment, the
The
In one embodiment, the virtual
In one embodiment, the
In one embodiment, the
The competitive game
The virtual
The battlefield
The group
In one embodiment, the
In one embodiment, the group
In one embodiment, the team
In one embodiment, the team
In one embodiment, if any one of at least two groups acquire more than a predetermined point, the group
In one embodiment, the group
In one embodiment, the group
In one embodiment, if the mercury side occupies the scoring spot, the team
In one embodiment, the team
In one embodiment, the team
4 is a block diagram showing another embodiment of an online game providing server according to the present invention.
Another embodiment shown in FIG. 4 relates to an embodiment further including a group
4, the
The
In one embodiment, whenever the group-by-group battle is completed, the
Hereinafter, various embodiments of the online game providing method will be described with reference to FIGS. 5 to 6. Among the descriptions of various embodiments of the online game providing method to be described below, the contents corresponding to each other as described above with reference to FIGS. 1 to 4 will not be overlapped, but those skilled in the art will be described later from the foregoing description. Various embodiments of the online game providing method will be more clearly understood.
5 is a flowchart illustrating an embodiment of an online game providing method according to the present invention.
Referring to FIG. 5 in more detail with reference to an embodiment of the online game providing method, if the
When the sealed item disposed on the virtual battlefield is destroyed (step S530, YES), the
The
In an embodiment of steps S520 to S540, the
In an embodiment of steps S520 to S540, the
In an embodiment of steps S520 to S540, the
In an embodiment of steps S520 to S540, the
In an embodiment of steps S520 to S540, when the sealed item is destroyed, the
In an embodiment of steps S550 to S560, when any one of at least two organizations obtains a predetermined point or more, the
In one embodiment of steps S550 to S560, the
6 is a flowchart illustrating another embodiment of an online game providing method according to the present invention. Another embodiment shown in Figure 6
Referring to another embodiment of the online game providing method with reference to FIG. 6 in more detail, if the
When the sealed item is destroyed (step S630, yes), the
The
In an embodiment of steps S620 to S640, the
In an embodiment of steps S620 to S640, when the
In one embodiment for steps S620 to S640, the
In an embodiment of steps S620 to S640, the
In one embodiment of steps S650 to S660, the
In one embodiment of steps S650 to S660, if the Mercury side wins, the
7 is a reference diagram illustrating an example of a screen for requesting a group battle according to the present invention. The screen shown in FIG. 7 is a screen of an online game based on a virtual space, and shows an entire map interface.
8 is a reference diagram illustrating an example of a virtual battlefield according to the present invention.
In Fig. 8,
The
The
It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit and scope of the present invention as set forth in the following claims It can be understood that
100: Game providing server
110: communication unit 120: game engine
130: game providing control unit 140: game information database
150: virtual battlefield management unit 160: group battle provider
170: group information management
200: Game Client
Claims (21)
(a) receiving a group battle for at least a portion of the virtual space;
(b) locating and arranging at least two entities that have performed the application on a virtual battlefield created in association with the at least some regions;
(c) randomly generating a scoring spot on the virtual battlefield when the seal item disposed on the virtual battlefield is destroyed, and granting a predetermined point when the group that destroyed the seal item occupies the scoring spot; And
(d) granting an exclusive use right to at least a portion of the virtual space for a predetermined period of time to a group determined to win by comparing the added points;
The method comprising the steps of:
Confirming information on a plurality of groups that have performed the battle request for each group for at least a portion of the virtual space; And
Determining a match order for the plurality of groups based on a group score given to each of the plurality of groups or the sum of the values of the abilities of the plurality of members constituting the plurality of groups;
The method of claim 1,
Checking information on at least some areas of the virtual space; And
Generating the virtual battlefield by reflecting a geographical characteristic of at least a portion of the virtual space;
The method of claim 1,
Setting at least some of the at least two entities to the aqueous side of the virtual space and setting the other portion to the siege side of the virtual space; And
Setting a plurality of characters belonging to the aqueous side and a plurality of characters belonging to the siege side to a hostile state;
The method of claim 1, further comprising:
Placing a predetermined gateway on the virtual battlefield;
Placing the sealed item in the center of the gateway; And
Randomly determining one of a plurality of spots arranged in the virtual battlefield as the scoring spot when the sealed item is destroyed;
The method of claim 1,
If the sealed item is destroyed, generating a scoring flag at any one of a plurality of spots pre-arranged on the virtual battlefield to determine the corresponding spot as a scoring spot;
Adding a predetermined point to the first group if the character that has obtained the scoring flag belongs to the first group that has destroyed the sealed item; And
Regenerating the gateway and the sealed item if the character that has obtained the scoring flag does not belong to the first group;
The method of claim 1, further comprising:
If any one of the at least two groups obtains a predetermined point or more, setting the corresponding group as the winning group and ending the virtual battle for each group being provided; And
Determining a length of a predetermined period of time for granting the exclusive use right by using the points acquired by the winning party;
The method of claim 1,
Determining a winning party by comparing points acquired by the at least two groups for a preset time; And
Determining a length of a predetermined period of time for granting the exclusive use right in proportion to a value obtained by subtracting the points acquired by the defeating organization from the points obtained by the winning organization;
The method of claim 1,
(a) receiving a group battle for acquiring a right to use at least a portion of the virtual space;
(b) setting and arranging the at least two entities as either a siege side or an aqueous side in a virtual battlefield including a gate, a sealed item disposed within the gate, and a castle connected to the gate;
(c) randomly generating a scoring spot on the virtual battlefield when the sealed item is destroyed, and giving a predetermined point to the siege side when the siege occupies the scoring spot; And
(d) determining whether or not to win using the siege points obtained during a predetermined time period, and exclusive use right for at least a portion of the virtual space for a predetermined period for either the winning siege side or the aqueous side; Imparting;
The method comprising the steps of:
For the virtual battlefield, further reflecting an additional attack or defense effect according to the height difference between mutually opposing characters;
The method of claim 1,
If the hostile character is killed, adding a predetermined point reflecting the damage to the hostile character;
The method of claim 1, further comprising:
Setting any one of the siege side or the Mercury side to which the character first reaching the scoring spot belongs to occupy the corresponding scoring spot; And
Subtracting the points on the siege side when the mercury side occupies the scoring spot;
The method of claim 1,
Randomly generating the scoring spot within a predetermined distance from a basic location point of the group that destroyed the sealed item;
The method of claim 1,
Determining that the siege has won if the point on the siege is equal to or greater than a predetermined point; And
If the siege wins, determining a length of a predetermined period of time for which the exclusive use right is granted using the acquisition points of the siege side;
The method of claim 1,
If the mercury side wins, determining a length of a predetermined period of time during which the exclusive use right is granted to the mercury side in inverse proportion to the acquisition point of the siege side;
The method of claim 1, further comprising:
A game providing controller configured to provide an online game using the virtual space for a plurality of characters manipulated by each of the plurality of game clients;
A virtual battlefield manager that receives a battle for each group in association with at least some regions of the virtual space and grants exclusive use of at least some regions of the virtual space to a specific group according to a result of the battle for each group; And
At least two groups applying for the group-by-group battle are mutually set up and placed in a virtual battlefield associated with at least a portion of the virtual space, and a team battle is provided by providing a scoring spot in association with a sealed item disposed in the virtual battlefield. A group combat provider;
Game providing server comprising a.
Confirming mutual friendliness for a plurality of groups applying for the group-specific battle; And
Setting at least two groups having at least a predetermined degree of friendship together on the aqueous side or the siege side;
Wherein the game server comprises:
Generating the virtual battlefield by reflecting a geographical characteristic of at least a portion of the virtual space and including a gateway in the virtual battlefield, a sealed item disposed in the gateway, and a castle connected to the gateway;
Wherein the game server comprises:
When the sealed item is destroyed, a scoring flag is generated at any one of a plurality of spots pre-arranged on the virtual battlefield to generate a corresponding spot as a scoring spot, and the character who obtains the scoring flag is the sealed item. If the belonging to the first group that destroyed the first group added a predetermined point, otherwise regenerating the gateway and the sealed item
Wherein the game server comprises:
The program may be connected to a plurality of game clients via a network, and may be run in a game providing server capable of providing an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. As a program that can
(a) receiving a group battle for at least a portion of the virtual space;
(b) locating and arranging at least two entities that have performed the application on a virtual battlefield created in association with the at least some regions;
(c) a function of randomly generating a scoring spot on the virtual battlefield when the seal item disposed on the virtual battlefield is destroyed, and granting a predetermined point when a corresponding group that destroys the seal item occupies the scoring spot; And
(d) granting exclusive use rights to at least a portion of the virtual space for a predetermined period of time to a group determined to win by comparing the added points;
And a recording medium.
The program may be connected to a plurality of game clients via a network, and may be run in a game providing server capable of providing an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. As a program that can
(a) receiving a group battle for acquiring a use right for at least some of the virtual spaces;
(b) a function of disposing at least one of the siege side and the aqueous side on the virtual battlefield including a gate, a sealed item disposed within the gate, and a castle connected to the gate;
(c) randomly generating a scoring spot on the virtual battlefield when the sealed item is destroyed, and giving a predetermined point to the siege side when the siege occupies the scoring spot; And
(d) determining whether or not to win using the siege points obtained during a predetermined time period, and exclusive use right for at least a portion of the virtual space for a predetermined period for either the winning siege side or the aqueous side; To give a function;
And a recording medium.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020120061523A KR20130137877A (en) | 2012-06-08 | 2012-06-08 | Method for providing on-line game based on organized battle and game server thereof |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020120061523A KR20130137877A (en) | 2012-06-08 | 2012-06-08 | Method for providing on-line game based on organized battle and game server thereof |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20130137877A true KR20130137877A (en) | 2013-12-18 |
Family
ID=49983889
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020120061523A KR20130137877A (en) | 2012-06-08 | 2012-06-08 | Method for providing on-line game based on organized battle and game server thereof |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20130137877A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2017160126A3 (en) * | 2016-03-18 | 2018-09-07 | (주)라이징게임즈 | Competition game providing system and method, and program and recording medium therefor |
KR20210000388A (en) * | 2019-06-25 | 2021-01-05 | 넷마블 주식회사 | Method and apparatus for providing guild contents in a game |
-
2012
- 2012-06-08 KR KR1020120061523A patent/KR20130137877A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2017160126A3 (en) * | 2016-03-18 | 2018-09-07 | (주)라이징게임즈 | Competition game providing system and method, and program and recording medium therefor |
KR20210000388A (en) * | 2019-06-25 | 2021-01-05 | 넷마블 주식회사 | Method and apparatus for providing guild contents in a game |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US11229846B2 (en) | Providing a shared virtual experience in a location-based game | |
US8821288B2 (en) | Method of determining gifts of each friend user | |
US11232671B1 (en) | Socially-based dynamic rewards in multiuser online games | |
US8690683B2 (en) | Social requirement for online game asset acquisition | |
US11868921B2 (en) | Method and system for providing an event space associated with a primary virtual space | |
CN113134237A (en) | Virtual reward resource distribution method and device, electronic equipment and storage medium | |
CN113457150A (en) | Information prompting method and device, storage medium and electronic equipment | |
JP5608928B1 (en) | GAME SERVER, GAME CONTROL METHOD, AND GAME PROGRAM | |
US20150072779A1 (en) | Game control device, game control method, program, recording medium, game system | |
US20130017872A1 (en) | Method and system for tag-based grouping of online communities | |
KR20130137877A (en) | Method for providing on-line game based on organized battle and game server thereof | |
CN113730921B (en) | Recommendation method and device for virtual organization, storage medium and electronic equipment | |
JP2019097701A (en) | Program, server device, and game system | |
JP7058248B2 (en) | Game system, game device, game provision method and program | |
CN114367112A (en) | Virtual organization creating method and device, storage medium and electronic equipment | |
JP5564712B1 (en) | GAME SERVER, GAME PROVIDING METHOD, PROGRAM, RECORDING MEDIUM, AND GAME SYSTEM | |
US10765955B2 (en) | Video game notifications for streaming games | |
US9480922B1 (en) | System and method for facilitating use of temporary defensive structures in a tower defense game | |
JP7265184B2 (en) | computer programs and computer equipment | |
US20200147495A1 (en) | Game system, processing method, and information storage medium | |
JP7341697B2 (en) | Program, information processing device, game system, and game providing method | |
KR102553856B1 (en) | Apparatus and method for sending overwhelming information, apparatus and method for displayng overwhelming information | |
KR20130051161A (en) | Server for providing online clan game, system for providing online clan game and the method thereof | |
KR101416216B1 (en) | Method, server, terminal, and recording medium for providing survival game | |
JP2022156115A (en) | game system and program |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |