KR20130137877A - Method for providing on-line game based on organized battle and game server thereof - Google Patents

Method for providing on-line game based on organized battle and game server thereof Download PDF

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KR20130137877A
KR20130137877A KR1020120061523A KR20120061523A KR20130137877A KR 20130137877 A KR20130137877 A KR 20130137877A KR 1020120061523 A KR1020120061523 A KR 1020120061523A KR 20120061523 A KR20120061523 A KR 20120061523A KR 20130137877 A KR20130137877 A KR 20130137877A
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group
virtual
game
battle
virtual space
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KR1020120061523A
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Korean (ko)
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김태형
서은영
오대송
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(주)네오위즈게임즈
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Publication of KR20130137877A publication Critical patent/KR20130137877A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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Abstract

The present invention relates to an online game providing technology. An online game providing according to an embodiment of the present invention is performed in a game providing server capable of: connecting to multiple game clients through a network; and providing an online game by connecting multiple characters which are manipulated by the connected multiple game clients to a certain virtual space. The online game providing method includes the following steps of: (a) receiving requests for a battle of each group about at least one region of the virtual space; (b) setting and arranging at least two groups, which perform the request to a virtual battle field which is generated in connection with the at least one region, in order to make a mutual hostile relationship; (c) randomly generating a score spot on the virtual battle field if a sealed item which is arranged in the virtual battle field is destroyed and giving a predetermined points if a corresponding group who destroys the sealed item occupies the score spot; and (d) giving monopolistic use authority about at least one region of the virtual space during a predetermined period to a group which is determined to win as a result of comparing the given points. The present invention provides a multilateral battle environment, which has liveliness and is similar with a real battle, for users about a virtual battle field corresponding to a virtual space by giving the monopolistic use authority about the corresponding virtual space while providing a strategic group battle by providing a battle between groups comprised of virtual characters. [Reference numerals] (110) Communication unit;(120) Game engine;(130) Game provision control unit;(140) Game information DB;(150) Virtual battle field management unit;(160) Group battle providing unit

Description

Online game delivery method based on team battles and its game providing server {METHOD FOR PROVIDING ON-LINE GAME BASED ON ORGANIZED BATTLE AND GAME SERVER THEREOF}

The present application relates to an online game providing technology, and more specifically, to a battlefield corresponding to a virtual space, providing a battle between groups of virtual characters to provide a strategic team battle and at the same time for the virtual space The present invention relates to an online game providing method and a game providing server capable of providing a multi-player combat environment that is more exciting and similar to a real battle by granting exclusive use rights.

With the development of computing devices and network environments, online-based games have been greatly developed. Such online-based games have been rapidly developed in recognition of their distinctiveness from off-line games that perform certain actions on conventional programs, in that interactions among users occur.

In the early online games, there were many kinds of MORPG (Multiplayer Online Role Playing Game). However, various kinds of online games are gradually being provided according to the expansion of network bandwidth and the development of computing devices.

In such an online game, the online game world is provided based on the online virtual space, and the user is configured to enjoy the online game contents by manipulating the virtual character in such a world.

One of the main contents of such a virtual character-based online game is battle content among a plurality of users. The combat content between the multiple users is more important as the cooperative elements between the users are more important and the interest and fun are added to the users and are emerging as the main contents.

However, in the case of the conventional battle content between a large number of users, the multiple users and the general user in the battle in the general virtual field is mixed, there was a limitation that the professional provision of multi-party battle content is difficult.

The present application provides a strategic battle between groups of virtual characters against a virtual battlefield corresponding to a virtual space, providing strategic group battles, and granting exclusive use of the virtual space to the user, thereby providing a more exciting and real battle. To provide an online game providing technology that can provide a multilateral combat environment similar to the

In addition, the present application provides a group battle for a virtual battlefield that reflects the geographic characteristics of the virtual space, and provides a variety of team exhibitions by providing siege or aqueous content online by placing a gateway within the virtual battlefield and a sealed item within the gateway. To provide an online game providing technology that can be done.

In addition, the present application is to provide an online game providing technology that can provide a more tactical group battle by strengthening the cooperative content of each member in the group battle by creating a scoring spot when the sealed item is destroyed. do.

Among the embodiments, the online game providing method may connect to a plurality of game clients through a network, and provide an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. The game is performed on the server. The online game providing method includes the steps of: (a) receiving a group battle for at least a portion of the virtual space; (b) at least two groups performing the application on a virtual battlefield created in association with the at least some region (C) randomly generating a scoring spot on the virtual battlefield when the sealed item disposed on the virtual battlefield is destroyed, and a corresponding group that destroyed the sealed item occupies the scoring spot. Granting a predetermined point and (d) granting an exclusive use right to at least a portion of the virtual space for a predetermined period of time to an entity determined to win by comparing the added points. .

Among the embodiments, the online game providing method may connect to a plurality of game clients through a network, and provide an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. The game is performed on the server. The online game providing method includes the steps of: (a) receiving a group battle for obtaining access to at least a portion of the virtual space, (b) a gateway, a sealed item disposed within the gateway, and a castle connected to the gateway Setting and placing each of the at least two groups on either of the siege side or the aqueous side on the virtual battlefield, (c) randomly generating a scoring spot on the virtual battlefield when the sealed item is destroyed, and the siege side Acquiring a predetermined point to the siege side when occupying the scoring spot; and (d) determining whether or not to win using the siege side points acquired for a predetermined time, and among the winning siege side or the aqueous side. Granting an exclusive use right to at least some of said virtual space for any one of said periods.

Among the embodiments, the game providing server connects to a plurality of game clients via a network, and provides an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. The game providing server includes a game providing controller, a virtual battlefield managing unit, and a group battle providing unit. The game providing control unit provides an online game using the virtual space for a plurality of characters manipulated by each of the plurality of game clients. The virtual battlefield management unit receives a battle for each group in association with at least a portion of the virtual space, and grants a specific group exclusive use rights to at least some of the virtual space for a predetermined period according to a result of the battle for the group. The group battle providing unit sets up at least two groups that have applied for the group battle mutually and places them on a virtual battlefield associated with at least a portion of the virtual space, and provides a scoring spot in association with a sealed item disposed in the virtual battlefield. Thereby providing collective combat.

Among the embodiments, the recording medium records a program for executing the online game providing method. The program may be connected to a plurality of game clients via a network, and may be run in a game providing server capable of providing an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. A program capable of: (a) receiving an application for group battles in at least some of the virtual spaces; and (b) at least two organizations that have performed the application on a virtual battlefield created in association with the at least some regions. (C) randomly generates a scoring spot on the virtual battlefield when the sealed item disposed on the virtual battlefield is destroyed, and when the group that destroyed the sealed item occupies the scoring spot, (D) the result of comparing the added points and having won. And for an entity determined to be an exclusive use right for at least a portion of the virtual space for a predetermined period of time.

Among the embodiments, the recording medium records a program for executing the online game providing method. The program may be connected to a plurality of game clients via a network, and may be run in a game providing server capable of providing an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. A program that may include: (a) the ability to apply for group battles to obtain access to at least some of the virtual space, (b) a gateway, a sealed item placed within the gateway, and a castle associated with the gateway A function of setting and arranging the at least two groups on either of the siege side and the aqueous side, respectively, in the virtual battlefield, and (c) randomly generating a scoring spot on the virtual battlefield when the sealed item is destroyed, and the siege side Capturing the scoring spot and assigning a predetermined point to the siege side; and (d) a predetermined time. Determining whether or not to win using the siege points obtained during the acquisition, and granting exclusive use rights to at least some areas of the virtual space to either the winning siege side or the aqueous side for a predetermined period of time. do.

According to the present invention, the virtual battlefield corresponding to the virtual space, by providing a battle between the group consisting of the virtual characters to provide a strategic group battle and at the same time give more exclusive use rights to the virtual space to the user more exciting There is an effect that can provide a multilateral combat environment similar to the actual battle.

In addition, according to the present invention, by providing a group battle for the virtual battlefield reflecting the geographic characteristics of the virtual space, by placing a gateway in the virtual battlefield and a sealed item in the gate by providing a siege or aqueous content online to provide a variety of team exhibitions There is an effect that can be provided.

In addition, according to the present invention, by generating a scoring spot when the seal item is destroyed to calculate the points, there is an effect that can provide a more tactical group battle by strengthening the cooperative content of each member in the group battle.

1 is a reference diagram for explaining an online game providing server and a game client according to the present invention.
FIG. 2 is a configuration diagram showing an embodiment of an online game providing server according to the present invention.
FIG. 3 is a detailed block diagram illustrating an embodiment of the virtual battlefield manager of FIG. 2.
4 is a block diagram showing another embodiment of an online game providing server according to the present invention.
5 is a flowchart illustrating an embodiment of an online game providing method according to the present invention.
6 is a flowchart illustrating another embodiment of the online game providing method according to the present invention.
7 is a reference diagram illustrating an example of a screen for requesting a group battle according to the present invention.
8 is a reference diagram illustrating an example of a virtual battlefield according to the present invention.

The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas.

Meanwhile, the meaning of the terms described in the present application should be understood as follows.

The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.

It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.

It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.

In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.

The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.

All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Generally, the terms defined in the dictionary used are to be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.

The online game according to the present invention to be described below is directed to an online game in which at least one user can be connected to the game providing server 100 at the same time or at least at some point in time.

Also, the online game according to the present invention provides a game based on a virtual space, and predetermined resources can be provided on the virtual space. Therefore, the online game according to the present invention does not limit the kind to a specific online game genre or the like, if resources can be used. For example, in addition to role-playing games such as Multi-play Online Role Play Game (MORPG) and Massively Multi-play Online Role Play Game (MMORPG), FPS Person Shooting), TPS (Third Person Shooting), and the like.

In the following description, the game client 200 installed in the user terminal as a subject on the user side will be collectively referred to. Therefore, a character controlled by the game client 200 in the online game may be broadly referred to as a game client 200, or an operation by a user may be broadly described as an input or function of the game client 200 have.

1 is a reference diagram for explaining an online game providing server and a game client according to the present invention.

The online game providing server 100 (hereinafter, referred to as a game providing server) may provide an online game by interworking with at least one game client 200 at the same time through an online network environment. The game providing system 100 can perform at least a part of real-time data exchange with a plurality of game clients 200 to provide an online game.

The online game providing server 100 can reflect an operation on a predetermined character with respect to the virtual space and can express the virtual space as a moving character to provide an online game.

The online game providing server 100 may provide an online game based on a virtual space. The online game providing server 100 may form the virtual space in a hierarchical or connected manner. For example, a detailed virtual space corresponding to each village or dungeon may be placed on the entire world map, or a virtual world may be configured by correlating virtual spaces of each country.

The game providing server 100 will be described in more detail below with reference to FIGS. 2 to 4. FIG.

The game client 200 is a game providing means that can be driven in the user terminal. The user terminal is a terminal including a central processing unit, a memory device, and the like, such as a PC, a tablet PC, a smart phone, and the like.

The game client 200 may access or maintain an online game providing system 100 and provide an online game to a user.

The game client 200 can provide the information input from the user to the game providing system 100 and can drive the user side content of the online game based on the data received from the game providing system 100 . For example, predetermined rendering data may be pre-stored in the game client 200, and the online game may be provided to the user by displaying the pre-stored rendering data in the information received from the game providing system 100. have.

According to the embodiment, the game client 200 may load at least a part of the game engine for driving the game. For example, at least some of the predetermined operations required to provide an online game may be performed in the game client 200 for quick processing. In this embodiment, the game client 200 may provide the game providing system 100 with the result calculated by the game engine provided therein.

2 is a block diagram showing an embodiment of an online game providing server according to the present invention, Figure 3 is a block diagram showing an embodiment of the virtual battlefield management unit of FIG. Hereinafter, one embodiment of the game providing server will be described in detail with reference to FIG. 2 to FIG.

The game providing server 100 may include a communication unit 110, a game engine 120, a game providing control unit 130, a game information database 140, a virtual battlefield managing unit 150, and a group battle providing unit 160. have.

The communication unit 110 may set or maintain a communication environment for data communication with the game client 200 under the control of the game providing control unit 130.

The game engine 120, as a configuration for driving the game, can interwork with the game client 200 to provide an online game to the user. The game engine 120 may have a predetermined physics engine function to provide movement of a character by reflecting actual physics. Although the game engine 120 is described in a separate configuration from the game providing controller 130, at least a part of the game engine 120 may be implemented as a function of the game providing controller 130 according to an exemplary embodiment.

The game providing control unit 130 may control the other components of the game providing system 100 to provide an online game.

The game providing control unit 130 may provide an online game based on a character operable by the game client 200 in the virtual space.

The game providing control unit 130 may provide an online game based on the virtual space, and the virtual space may be expressed as a predetermined coordinate (e.g., two-dimensional or three-dimensional coordinate). As described above, the game providing controller 130 may form the virtual space by setting the virtual space hierarchically or connectedly.

When the game providing controller 130 receives a request for a group battle related to at least a portion of the virtual space, the game providing controller 130 may provide the request to the virtual battlefield manager 150.

The game information database 140 may store predetermined game information necessary for providing an online game.

The game information database 140 may store information about community organizations (hereinafter referred to as "groups") provided by the online game. For example, the information on the group may include information on a character (game client) constituting the group, a group score granted to the group according to the performance of the group content. The present invention collectively referred to as "group" in the following, consisting of a number of characters, but is not necessarily limited to such expression. For example, even if it is expressed as a clan, a community, a guild, a party, etc., it is clear that the scope of the present invention is insane as long as it has a personality as defined by the present invention.

The virtual battlefield manager 150 may manage battles between groups (hereinafter referred to as group battles), and may perform management such as granting or updating exclusive use rights to at least some regions of the virtual space according to the result of the group battle. . For example, the virtual battlefield management unit 150 is applied for a group battle in association with at least a part of the entire virtual space (heavy center) (Sanxi), and is assigned to a specific group according to the result of the group-specific battle (Sanxi-related group duel). It is possible to grant exclusive access to at least some of the virtual space (the Shaanxi) during the period.

In one embodiment, the virtual battlefield manager 150 may determine a group belonging to a similar category based on the score of the group or the score of the member as a competitive group with respect to the plurality of groups applying for the group-by-group battle. For example, the virtual battlefield management unit 150 checks information on a plurality of groups that have performed the battle request for each group in at least a portion of the virtual space, and the group score or a plurality of groups that are given to each of the plurality of groups. Based on the combined values of the abilities of the plurality of members constituting the groups, the match order for the plurality of groups may be determined. For example, after sorting in the order of the summed values, teams having a similar order may be set as mutual opponents, and a lower score may be set to perform more matches.

In one embodiment, the virtual battlefield manager 150 may generate a virtual battlefield by reflecting the characteristics of the virtual space, and provide a battle for each group using the generated virtual battlefield. For example, the virtual battlefield manager 150 may check information on at least some regions of the virtual space and may generate a virtual battlefield by reflecting geographical characteristics of at least some regions of the virtual space. For example, when the northern region of at least a portion of the virtual space is set to the mountainous terrain, a portion corresponding to the northern region of the virtual battlefield may be set as the mountain. In addition, a virtual battlefield may be generated by mapping topographical information such as a road network and a lake.

The virtual battlefield management unit 150 may grant an exclusive use right to the virtual space to the group winning the group battle.

In one embodiment, the virtual battlefield manager 150 may determine the length of a predetermined period of time for granting exclusive use rights by using the points acquired by the victorious group calculated by the group battle providing unit 160. For example, the virtual battlefield manager 150 sets the length of the exclusive use authority differently according to the range of points acquired by the victorious group, and if the victorious group is determined, the length corresponding to the range of points acquired by the victorious group is determined. You can grant exclusive use rights.

In one embodiment, the virtual battlefield manager 150 may determine the length of the exclusive use authority by reflecting both the acquisition point of the winning organization and the acquisition point of the defeating organization. For example, the virtual battlefield manager 150 calculates a value obtained by subtracting the points acquired by the defeating organization from the points acquired by the winning organization, and determines a length of a predetermined period of time for granting exclusive use rights in proportion to the calculated values. Can be.

The virtual battlefield manager 150 may be divided into a siege side or a mercury side to provide a battle for each group.

In one embodiment, the virtual battlefield management unit 150 may be organized in association with a plurality of groups on one siege (or Mercury). For example, assuming that the guilds A to C applied for a group battle, the guild A and the guild C may be formed on the siege side, and the guild B may be formed on the aqueous side.

In one embodiment, the virtual battlefield manager 150 may organize a siege side or a mercury side based on mutual friendship between groups. For example, the virtual battlefield manager 150 may check mutual friendliness for a plurality of groups that have applied for group battles, and may set up at least two groups having a predetermined friendship degree or more at the defensive side or the attacking side.

In one embodiment, the virtual battlefield manager 150 may include at least one of the competitive game information generation module 151, the virtual battlefield generation module 152, and the battlefield utilization management module 153.

The competitive game information generating module 151 may set a competitive game for at least two groups that have applied for group battles. Alternatively, the competitive game information generating module 151 may organize at least two groups that have applied for a group battle, divided into a siege side or a mercury side.

The virtual battlefield generation module 152 may generate a virtual battlefield for a corresponding region by using topographical characteristics of at least some regions of the virtual space. The virtual battlefield generation module 152 generates virtual battlefields by confirming region information on at least some regions of the virtual space and mapping and setting features corresponding to the region information to a basic virtual battlefield determined to have a predetermined size. can do.

The battlefield usage management module 153 may grant or update an exclusive use right for at least some regions of the virtual space. The battlefield usage management module 153 may reject an unauthorized character requesting entry into the virtual space to which the exclusive use authority is granted. The battlefield usage management module 153 may extend and apply at least a part of the usage authority to characters belonging to the organization when the exclusive use authority for the virtual space is granted to the specific organization.

The group battle providing unit 160 may set up at least two groups that have applied for group battles to each other, place them on a virtual battlefield, and provide a group battle. In more detail, the group battle providing unit 160 may provide a group-specific battle by providing a scoring spot in association with a seal item disposed on the virtual battlefield for groups organized by the virtual battlefield managing unit 150.

In one embodiment, the group battle provider 160 sets at least a portion of at least two groups that are hostile to each other to the Mercury side of the virtual space, and sets the remaining portion to the siege side of the virtual space, and a plurality of characters belonging to the Mercury side. A plurality of characters belonging to the siege side may be set in a mutually hostile state to provide a group battle.

In one embodiment, the group battle providing unit 160 may provide a group battle using a sealed item and a gateway. For example, the team battle providing unit 160 may arrange a predetermined gateway on the virtual battlefield, and place a sealed item in the center of the gateway. When the sealed item is destroyed, the team battle providing unit 160 may randomly determine one of a plurality of spots arranged in the virtual battlefield as a scoring spot. The group battle providing unit 160 may provide a group battle by granting a predetermined point to a group that has occupied the scoring spot.

In one embodiment, the team battle providing unit 160 may display the scoring spot using the scoring flag. For example, when the sealed item is destroyed, the group battle providing unit 160 may generate a scoring flag at any one spot among a plurality of spots pre-arranged on the virtual battlefield and determine the corresponding spot as the scoring spot. The group battle providing unit 160 may add a predetermined point to the first group if the character having obtained the scoring flag belongs to the first group that has destroyed the sealed item. The group battle providing unit 160 may regenerate the gateway and the sealed item without assigning any points if the character that has obtained the scoring flag does not belong to the first group. In this embodiment, since a stronger organizational force of the group is required, a more tactical game can be provided.

In one embodiment, the team battle providing unit 160 may set a specific character as the scoring character and obtain points using only the scoring character. For example, when the sealed item is destroyed, the group battle providing unit 160 may display one spot among a plurality of spots pre-arranged on the virtual battlefield as a scoring spot. The group battle providing unit 160 may add a predetermined point to a group to which the corresponding scoring character belongs when any one of the scoring characters set in at least two groups reaches the scoring spot. If the character having obtained the scoring flag does not belong to the first group, the group battle providing unit 160 may add a predetermined point to the second group or regenerate a gateway and a sealed item.

In one embodiment, if any one of at least two groups acquire more than a predetermined point, the group battle providing unit 160 may set the group as a winning group and end the group-specific virtual battle being provided. In another embodiment, the group battle providing unit 160 may determine the winning group by comparing the points obtained by at least two groups for a predetermined time.

In one embodiment, the group battle providing unit 160 may further reflect the effects of the terrain elevation in providing the battle on the virtual battlefield. For example, the group battle providing unit 160 may further reflect an additional attack or defense effect according to the height difference between characters that are mutually antagonistic with respect to the virtual battlefield.

In one embodiment, the group battle providing unit 160 may be set to obtain points from the hostile character. For example, when the group battle provider 160 makes a hostile character dead, the group battle providing unit 160 may add a predetermined point to reflect the damage to the hostile character.

In one embodiment, if the mercury side occupies the scoring spot, the team battle providing unit 160 may subtract the siege side. For example, the group battle providing unit 160 sets either the siege side or the Mercury side to which the character who first reached the scoring spot belongs to occupy the scoring spot, and if the Mercury side occupies the scoring spot, The point of the side can be subtracted.

In one embodiment, the team battle providing unit 160 may determine the scoring spot close to the basic location point (location on the virtual battlefield that is initially placed) of the group that destroyed the sealed item. For example, the group battle providing unit 160 may randomly generate a scoring spot within a predetermined distance from the basic location point of the group that destroyed the sealed item.

In one embodiment, the team battle providing unit 160 may give points only to the siege. The team battle providing unit 160 may determine that the siege has won if the siege point is greater than or equal to a predetermined point. The team battle providing unit 160 may determine the length of a predetermined period of time for which exclusive use authority is granted using the siege points obtained when the siege wins. Here, when the mercury side wins, the group battle providing unit 160 may determine the length of a predetermined period of time for which exclusive use authority is granted to the mercury side in inverse proportion to the acquisition point of the siege side. For example, the fewer points on the siege side, the longer the exclusive use authority of the aqueous side can be set. This is because the greater the interference on the aqueous side, the fewer the siege points.

4 is a block diagram showing another embodiment of an online game providing server according to the present invention.

Another embodiment shown in FIG. 4 relates to an embodiment further including a group information management unit 170 with respect to the embodiment of FIGS. 2 to 3. 2 to 3, a person skilled in the art will not be described in detail on the basis of the above description with reference to Figs. 2 to 3, The description will be clearly understood.

4, the online game server 100 may further include a group information manager 170.

The group information manager 170 may generate, update or manage group information.

In one embodiment, whenever the group-by-group battle is completed, the group information manager 170 may generate or update a battle history for the groups that have performed the group-specific battle. The group information manager 170 may generate summary information about the result of the battle for each group, and broadcast the summary information to at least some game clients of the online game.

Hereinafter, various embodiments of the online game providing method will be described with reference to FIGS. 5 to 6. Among the descriptions of various embodiments of the online game providing method to be described below, the contents corresponding to each other as described above with reference to FIGS. 1 to 4 will not be overlapped, but those skilled in the art will be described later from the foregoing description. Various embodiments of the online game providing method will be more clearly understood.

5 is a flowchart illustrating an embodiment of an online game providing method according to the present invention.

Referring to FIG. 5 in more detail with reference to an embodiment of the online game providing method, if the game providing server 100 is applied for a group-by-group battle for at least a portion of the virtual space (step S510, for example) and at least a portion of the region; At least two organizations that have performed the application may be arranged to be hostile to each other in the virtual battlefield generated in association (step S520).

When the sealed item disposed on the virtual battlefield is destroyed (step S530, YES), the game providing server 100 generates a scoring spot randomly on the virtual battlefield, and when the corresponding group that destroys the sealed item occupies the scoring spot, Can be given (step S540).

The game providing server 100 may grant an exclusive use right to at least a portion of the virtual space for a predetermined period of time to the group determined to win by comparing the added points (step S550, YES) ( Step S560).

In an embodiment of steps S520 to S540, the game providing server 100 checks information on a plurality of groups that have performed a battle request for each group for at least a portion of the virtual space, and writes to each of the plurality of groups. The order of competition for the plurality of groups may be determined based on the assigned group score or the combined values of the abilities of the plurality of members constituting the plurality of groups.

In an embodiment of steps S520 to S540, the game providing server 100 may check information on at least some areas of the virtual space and generate a virtual battlefield by reflecting the geographical characteristics of at least some areas of the virtual space. .

In an embodiment of steps S520 to S540, the game providing server 100 may set at least some of at least two groups to the aqueous side of the virtual space, and set the remaining portion to the siege side of the virtual space. The game providing server 100 may set a plurality of characters belonging to the Mercury side and a plurality of characters belonging to the siege side to be in a mutually hostile state.

In an embodiment of steps S520 to S540, the game providing server 100 may place a predetermined gateway on the virtual battlefield, and place a sealed item in the center of the gateway. When the sealed item is destroyed, the game providing server 100 may randomly determine one of a plurality of spots arranged in the virtual battlefield as a scoring spot.

In an embodiment of steps S520 to S540, when the sealed item is destroyed, the game providing server 100 generates a scoring flag at any one of a plurality of spots pre-arranged on the virtual battlefield to score the corresponding spot. If the character who has determined as a spot and has obtained the scoring flag belongs to the first organization that has destroyed the sealed item, a predetermined point can be added to the first organization. The game providing server 100 may regenerate the gateway and the sealed item if the character that has obtained the scoring flag does not belong to the first group.

In an embodiment of steps S550 to S560, when any one of at least two organizations obtains a predetermined point or more, the game providing server 100 sets the group as a winning group and ends the virtual battle for each group being provided. In addition, the length of the predetermined period of time to grant the exclusive use right may be determined using the points acquired by the winning organization.

In one embodiment of steps S550 to S560, the game providing server 100 may determine the winning group by comparing the points obtained by at least two groups for a predetermined time, the defeated group obtained at the points obtained by the winning group The length of a predetermined period of time for granting exclusive use rights can be determined in proportion to the value of one point.

6 is a flowchart illustrating another embodiment of an online game providing method according to the present invention. Another embodiment shown in Figure 6

Referring to another embodiment of the online game providing method with reference to FIG. 6 in more detail, if the game providing server 100 is requested to battle for a group to obtain the use rights to at least a portion of the virtual space (step S610) For example, at least two entities may be set and placed on either of the siege side or the aqueous side, respectively, in a virtual battlefield including a gate, a sealed item disposed in the gate, and a castle connected to the gate (step S620).

When the sealed item is destroyed (step S630, yes), the game providing server 100 may randomly generate a scoring spot on the virtual battlefield, and may assign a predetermined point to the siege side when the siege captures the scoring spot. (Step S640).

The game providing server 100 determines whether to win using the siege points acquired for a predetermined time (step S650), and at least a part of the virtual space for a predetermined period with respect to either the winning siege side or the Mercury side. The exclusive use authority for the region can be granted (step S660).

In an embodiment of steps S620 to S640, the game providing server 100 may further reflect an additional attack or defense effect according to the height difference between characters that are mutually antagonistic with respect to the virtual battlefield.

In an embodiment of steps S620 to S640, when the game providing server 100 makes the hostile character dead, the game providing server 100 may add a predetermined point to reflect the damage to the hostile character.

In one embodiment for steps S620 to S640, the game providing server 100 sets either the siege side or the Mercury side to which the character first reached the scoring spot belongs to occupy the corresponding scoring spot, and the Mercury side scores. Capturing the spot can subtract points from the siege.

In an embodiment of steps S620 to S640, the game providing server 100 may randomly generate a scoring spot within a predetermined distance from the basic location point of the group that destroyed the sealed item.

In one embodiment of steps S650 to S660, the game providing server 100 determines that the siege side wins if the siege point is more than a predetermined point, and if the siege side wins, the siege side acquires points. To determine the length of the predetermined time period to which the exclusive use right is granted.

In one embodiment of steps S650 to S660, if the Mercury side wins, the game providing server 100 may determine a length of a predetermined period of time during which the exclusive access right is granted to the Mercury side in inverse proportion to the acquisition point of the siege side.

7 is a reference diagram illustrating an example of a screen for requesting a group battle according to the present invention. The screen shown in FIG. 7 is a screen of an online game based on a virtual space, and shows an entire map interface.

8 is a reference diagram illustrating an example of a virtual battlefield according to the present invention.

In Fig. 8, identification number 810 denotes a castle wall, and identification number 820 denotes a gateway.

Identification number 830 is a sealed item, and the present invention may provide a more strategic team battle by placing the sealed item within the gateway.

The identification number 840 can quickly access the sealed item by destroying the feature as a feature.

The identification number 850 is a randomly generated spot, and the identification number 860 may be displayed as an attack flag as an attack spot.

It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit and scope of the present invention as set forth in the following claims It can be understood that

100: Game providing server
110: communication unit 120: game engine
130: game providing control unit 140: game information database
150: virtual battlefield management unit 160: group battle provider
170: group information management
200: Game Client

Claims (21)

An online game provided by a game providing server capable of connecting to a plurality of game clients through a network and providing an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. In the method,
(a) receiving a group battle for at least a portion of the virtual space;
(b) locating and arranging at least two entities that have performed the application on a virtual battlefield created in association with the at least some regions;
(c) randomly generating a scoring spot on the virtual battlefield when the seal item disposed on the virtual battlefield is destroyed, and granting a predetermined point when the group that destroyed the seal item occupies the scoring spot; And
(d) granting an exclusive use right to at least a portion of the virtual space for a predetermined period of time to a group determined to win by comparing the added points;
The method comprising the steps of:
The method of claim 1, wherein step (a)
Confirming information on a plurality of groups that have performed the battle request for each group for at least a portion of the virtual space; And
Determining a match order for the plurality of groups based on a group score given to each of the plurality of groups or the sum of the values of the abilities of the plurality of members constituting the plurality of groups;
The method of claim 1,
2. The method of claim 1, wherein step (b)
Checking information on at least some areas of the virtual space; And
Generating the virtual battlefield by reflecting a geographical characteristic of at least a portion of the virtual space;
The method of claim 1,
2. The method of claim 1, wherein step (b)
Setting at least some of the at least two entities to the aqueous side of the virtual space and setting the other portion to the siege side of the virtual space; And
Setting a plurality of characters belonging to the aqueous side and a plurality of characters belonging to the siege side to a hostile state;
The method of claim 1, further comprising:
2. The method of claim 1, wherein step (c)
Placing a predetermined gateway on the virtual battlefield;
Placing the sealed item in the center of the gateway; And
Randomly determining one of a plurality of spots arranged in the virtual battlefield as the scoring spot when the sealed item is destroyed;
The method of claim 1,
The method of claim 5, wherein step (c)
If the sealed item is destroyed, generating a scoring flag at any one of a plurality of spots pre-arranged on the virtual battlefield to determine the corresponding spot as a scoring spot;
Adding a predetermined point to the first group if the character that has obtained the scoring flag belongs to the first group that has destroyed the sealed item; And
Regenerating the gateway and the sealed item if the character that has obtained the scoring flag does not belong to the first group;
The method of claim 1, further comprising:
2. The method of claim 1, wherein step (d)
If any one of the at least two groups obtains a predetermined point or more, setting the corresponding group as the winning group and ending the virtual battle for each group being provided; And
Determining a length of a predetermined period of time for granting the exclusive use right by using the points acquired by the winning party;
The method of claim 1,
2. The method of claim 1, wherein step (d)
Determining a winning party by comparing points acquired by the at least two groups for a preset time; And
Determining a length of a predetermined period of time for granting the exclusive use right in proportion to a value obtained by subtracting the points acquired by the defeating organization from the points obtained by the winning organization;
The method of claim 1,
An online game provided by a game providing server capable of connecting to a plurality of game clients through a network and providing an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. In the method,
(a) receiving a group battle for acquiring a right to use at least a portion of the virtual space;
(b) setting and arranging the at least two entities as either a siege side or an aqueous side in a virtual battlefield including a gate, a sealed item disposed within the gate, and a castle connected to the gate;
(c) randomly generating a scoring spot on the virtual battlefield when the sealed item is destroyed, and giving a predetermined point to the siege side when the siege occupies the scoring spot; And
(d) determining whether or not to win using the siege points obtained during a predetermined time period, and exclusive use right for at least a portion of the virtual space for a predetermined period for either the winning siege side or the aqueous side; Imparting;
The method comprising the steps of:
10. The method of claim 9, wherein step (b)
For the virtual battlefield, further reflecting an additional attack or defense effect according to the height difference between mutually opposing characters;
The method of claim 1,
The method of claim 9, wherein step (c)
If the hostile character is killed, adding a predetermined point reflecting the damage to the hostile character;
The method of claim 1, further comprising:
The method of claim 9, wherein step (c)
Setting any one of the siege side or the Mercury side to which the character first reaching the scoring spot belongs to occupy the corresponding scoring spot; And
Subtracting the points on the siege side when the mercury side occupies the scoring spot;
The method of claim 1,
The method of claim 9, wherein step (c)
Randomly generating the scoring spot within a predetermined distance from a basic location point of the group that destroyed the sealed item;
The method of claim 1,
10. The method of claim 9, wherein step (d)
Determining that the siege has won if the point on the siege is equal to or greater than a predetermined point; And
If the siege wins, determining a length of a predetermined period of time for which the exclusive use right is granted using the acquisition points of the siege side;
The method of claim 1,
The method of claim 14, wherein step (d)
If the mercury side wins, determining a length of a predetermined period of time during which the exclusive use right is granted to the mercury side in inverse proportion to the acquisition point of the siege side;
The method of claim 1, further comprising:
A game providing server capable of connecting to a plurality of game clients through a network and providing an online game in association with a predetermined virtual space with a plurality of characters manipulated by the connected plurality of game clients,
A game providing controller configured to provide an online game using the virtual space for a plurality of characters manipulated by each of the plurality of game clients;
A virtual battlefield manager that receives a battle for each group in association with at least some regions of the virtual space and grants exclusive use of at least some regions of the virtual space to a specific group according to a result of the battle for each group; And
At least two groups applying for the group-by-group battle are mutually set up and placed in a virtual battlefield associated with at least a portion of the virtual space, and a team battle is provided by providing a scoring spot in association with a sealed item disposed in the virtual battlefield. A group combat provider;
Game providing server comprising a.
The method of claim 16, wherein the virtual battlefield management unit
Confirming mutual friendliness for a plurality of groups applying for the group-specific battle; And
Setting at least two groups having at least a predetermined degree of friendship together on the aqueous side or the siege side;
Wherein the game server comprises:
The method of claim 16, wherein the virtual battlefield management unit
Generating the virtual battlefield by reflecting a geographical characteristic of at least a portion of the virtual space and including a gateway in the virtual battlefield, a sealed item disposed in the gateway, and a castle connected to the gateway;
Wherein the game server comprises:
19. The method of claim 18, wherein the team battle providing unit
When the sealed item is destroyed, a scoring flag is generated at any one of a plurality of spots pre-arranged on the virtual battlefield to generate a corresponding spot as a scoring spot, and the character who obtains the scoring flag is the sealed item. If the belonging to the first group that destroyed the first group added a predetermined point, otherwise regenerating the gateway and the sealed item
Wherein the game server comprises:
A recording medium on which a program for executing an online game providing method is recorded,
The program may be connected to a plurality of game clients via a network, and may be run in a game providing server capable of providing an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. As a program that can
(a) receiving a group battle for at least a portion of the virtual space;
(b) locating and arranging at least two entities that have performed the application on a virtual battlefield created in association with the at least some regions;
(c) a function of randomly generating a scoring spot on the virtual battlefield when the seal item disposed on the virtual battlefield is destroyed, and granting a predetermined point when a corresponding group that destroys the seal item occupies the scoring spot; And
(d) granting exclusive use rights to at least a portion of the virtual space for a predetermined period of time to a group determined to win by comparing the added points;
And a recording medium.
A recording medium on which a program for executing an online game providing method is recorded,
The program may be connected to a plurality of game clients via a network, and may be run in a game providing server capable of providing an online game by associating a plurality of characters manipulated by the connected plurality of game clients with a predetermined virtual space. As a program that can
(a) receiving a group battle for acquiring a use right for at least some of the virtual spaces;
(b) a function of disposing at least one of the siege side and the aqueous side on the virtual battlefield including a gate, a sealed item disposed within the gate, and a castle connected to the gate;
(c) randomly generating a scoring spot on the virtual battlefield when the sealed item is destroyed, and giving a predetermined point to the siege side when the siege occupies the scoring spot; And
(d) determining whether or not to win using the siege points obtained during a predetermined time period, and exclusive use right for at least a portion of the virtual space for a predetermined period for either the winning siege side or the aqueous side; To give a function;
And a recording medium.
KR1020120061523A 2012-06-08 2012-06-08 Method for providing on-line game based on organized battle and game server thereof KR20130137877A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2017160126A3 (en) * 2016-03-18 2018-09-07 (주)라이징게임즈 Competition game providing system and method, and program and recording medium therefor
KR20210000388A (en) * 2019-06-25 2021-01-05 넷마블 주식회사 Method and apparatus for providing guild contents in a game

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2017160126A3 (en) * 2016-03-18 2018-09-07 (주)라이징게임즈 Competition game providing system and method, and program and recording medium therefor
KR20210000388A (en) * 2019-06-25 2021-01-05 넷마블 주식회사 Method and apparatus for providing guild contents in a game

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