KR20130132346A - Blackjack mahjong game and program - Google Patents

Blackjack mahjong game and program Download PDF

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Publication number
KR20130132346A
KR20130132346A KR1020130121870A KR20130121870A KR20130132346A KR 20130132346 A KR20130132346 A KR 20130132346A KR 1020130121870 A KR1020130121870 A KR 1020130121870A KR 20130121870 A KR20130121870 A KR 20130121870A KR 20130132346 A KR20130132346 A KR 20130132346A
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KR
South Korea
Prior art keywords
game
mahjong
condition
mission number
paddles
Prior art date
Application number
KR1020130121870A
Other languages
Korean (ko)
Inventor
김동환
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김동환
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Application filed by 김동환 filed Critical 김동환
Priority to KR1020130121870A priority Critical patent/KR20130132346A/en
Publication of KR20130132346A publication Critical patent/KR20130132346A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/003Blackjack; Twenty one
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • A63F2009/205Mah-jongg games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention relates to a black jack mahjong game and a program thereof and, particularly, to a number education game using a mahjong game method where a user selects two tiles, which are same, and the two tiles are ceased to exist when a certain condition is satisfied. According to the present invention, the black jack mahjong game and the program thereof comprise: a step for providing a mahjong game performance interface for generating a mission number when a game is started, and for providing mahjong tiles, which consist of a pair of two tiles and complete the mission number; a step for selecting two mahjong tiles for completing the mission number; a step for determining whether the selected mahjong tiles are in an extinction condition or not; a step for indicating failure in case the mahjong tiles are not in the extinction condition after determining whether the mahjong tiles are in the extinction condition or not; a step for determining whether the current condition is a game finish condition or not; a step for finishing a game in case the current condition is the game finish condition after determining consequence; a step for progressing the game in case the current condition is not the game finish condition after determining consequence; a step for ceasing the selected two mahjong tiles in case the current condition is the extinction condition after determining whether the mahjong tiles are in the extinction condition or not; a step for determining whether the current condition is the game finish condition or not; a step for finishing the game in case the current condition is the game finish condition after determining consequence; and a step for progressing the game in case the current condition is not the game finish condition after determining consequence.

Description

Blackjack mahjong game and program

The present invention relates to a blackjack mahjong game.

In particular, the mahjong game provides a game execution interface in which the same mahjong paddles are arranged in multiples and are erased when the same mahjong paddles are selected without changing directions three times or less. You can, of course, let the game pick up the same mahjong hand, no matter how the direction changes three times or less, depending on the rules. It is also a game that ends the game by erasing all the same mahjong paddles given within a certain time.

A typical mahjong game provides a game execution interface in which the same mahjong paddles are arranged in multiples, and is cleared when the same mahjong paddles are selected without changing directions three times or less. You can, of course, let the game pick up the same mahjong hand, no matter how the direction changes three times or less, depending on the rules. It is also a game that ends the game by erasing all the same mahjong paddles given within a certain time.

Mahjong game to select the same mahjong paddles as described above will enhance the cognitive function of whether two mahjong paddles match each other.

However, not only when two mahjong tiles match each other but also when the ones that are related to each other are used as mahjong tiles, not only the fun factor is imposed but also the ability to recognize the association can be enhanced.

Therefore, there is a need for a mahjong game to provide such fun.

The present invention is to solve the above-described problems, and provides a mahjong paddle in which the numbers are displayed so that two Mahjong paddles selected for erasing in the mahjong game can be added together to complete a given mission number. This aims to provide a mahjong game that improves the ability to learn numbers and arithmetic.

The present invention for achieving the above object relates to a number learning game using a mahjong game method that is selected when two of the same mahjong paddles are eliminated when certain conditions are satisfied. When the game starts, a mission number is generated and a mission number is generated. Providing a mahjong game performing interface provided with two pairs of mahjong paddles which can be completed; Selecting two mahjong paddles to complete the mission number; Determining whether the selected mahjong paddle is extinguished; Determining that the mahjong paddle is an extinction condition and indicating a failure if it is not an extinction condition; Determining whether the game is a game end condition; And terminating the game if the determination result is a game end condition; If the game end condition is not satisfied, the game continues; Deciding whether the mahjong paddles are extinguished condition; Determining whether the game is a game end condition; And terminating the game if the determination result is a game end condition; And if the determination result is not a game end condition, the game continues.

As described above, according to the present invention, there is an effect of increasing the mathematical learning ability through the mahjong game to complete the mission number by selecting two mahjong tiles marked with numbers.

1 is a schematic diagram illustrating a game performance interface of a blackjack mahjong game in accordance with an embodiment of the present invention.
Figure 2 is a schematic diagram of a blackjack mahjong game according to an embodiment of the present invention.
3 is a schematic flowchart of a blackjack mahjong game according to an embodiment of the present invention.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a schematic block diagram showing a game performance interface of a blackjack mahjong game according to an embodiment of the present invention.

As indicated in FIG. 1, a mission number is generated and provided to perform a blackjack mahjong game.

This will create a number combination that will complete the mission number, and the mahjong paddles with that number will be provided on the game map.

For example, if the mission number is 21, (1,20), (2,19), (3,18), (4,17), (5,16), (6,15), (7,14), (8, 13), (9, 12), and (10, 11) are paired mahjong tiles. If you add the Mahjong tiles that are paired with each other, it becomes 21.

For example, if the mission number is 11, (1,10), (2,9), (3,8), (4,7), and (5,6) are paired mahjong cards. If you add the mahjong pairs to each other will be 11.

Of course, if the mission numbers are different, the combinations of numbers that are paired together to form the mission numbers are also different.

Gamers must clear all Mahjong paddles given within the given time.

Mahjong paddle elimination selects two mahjong paddles with numbers and determines whether the sum is equal to the mission number. It also allows the two selected mahjong tiles to be erased when selected without being redirected three times or less. You can, of course, let the game pick up the same mahjong hand, no matter how the direction changes three times or less, depending on the rules.

The score, time and mission number of the game is displayed.

2 is a schematic block diagram of a blackjack mahjong game according to an embodiment of the present invention.

As shown in the flow chart shown in Figure 2, the present invention for achieving the above object is a mahjong game performance interface 100 provided with a mahjong paddle consisting of two pairs of mission numbers are generated and capable of completing the mission numbers. ); A game operation unit 200 for controlling the movement of the game; Mission number and mahjong plaque generation unit 300; A blackjack mahjong game rule processing unit 400 which determines whether two selected mahjong paddles satisfy an elimination condition; A score calculation and display unit 500 for calculating and assigning a score according to the erase of the selected mahjong paddle and displaying the score; And a game end determining unit 600 for determining and processing the end condition of the mahjong game.

The mahjong game performance interface 100, in which a mission number is generated and two pairs of mahjong paddles capable of completing the mission number are provided, the score and time obtained by the mission number and the game user are additionally displayed.

The game operation unit 200 for controlling the movement of the game selects a mahjong pad that can be combined with each other using a keyboard, a mouse, a touch screen, or a finger.

The mission number and the mahjong pad generating unit 300 is to randomly select the mission number to provide a blackjack mahjong game, generate a number to be a pair to form the corresponding mission number to generate a mahjong paddle and provide it to the game map.

The blackjack mahjong game rule processing unit 400 which determines whether the selected two mahjong paddles satisfy the elimination condition, selects two mahjong paddles with numbers and determines whether the sum is equal to the mission number.

It also allows the two selected mahjong tiles to be erased when selected without being redirected three times or less.

You can, of course, let the game pick up the same mahjong hand, no matter how the direction changes three times or less, depending on the rules.

The score calculation and display unit 500 calculates and assigns a score according to erasure of the selected mahjong paddle and displays the score according to the erase process of the selected mahjong paddle.

The game end determination unit 600 for determining and processing the end condition of the mahjong game is to determine whether the given time is over when the mahjong game is first performed.

If it is determined that there is no remaining time, the game is terminated.

3 is a schematic flowchart of a blackjack mahjong game according to an embodiment of the present invention.

As shown in the flow chart shown in Figure 3, the present invention for achieving the above object relates to a number learning game using a mahjong game method that is selected when two of the same mahjong paddles are eliminated when certain conditions are satisfied. Providing a mahjong game execution interface provided with mahjong paddles in pairs, each of which generates a mission number and completes the mission number when the game starts (S101); Selecting two mahjong paddles to complete the mission number (S102); Determining whether the selected mahjong paddle is an extinction condition (S103); Determining that the mahjong paddle is an extinction condition and indicating a failure if it is not an extinction condition (S104); Determining whether the game is a game end condition (S105); If the game is determined to be a game end condition, the game ends (S106); If it is determined that the game is not a game end condition, the game continues (S107); Judging whether the mahjong paddle is an extinction condition and extinguishing the selected two mahjong tiles if it is an extinction condition (S108); Determining whether the game is a game end condition (S109); If the game is determined to be a game end condition, the game ends (S110); And a step S111 of continuing the game if the determination result is not the game end condition.

When the game is started, a mission number is generated and a step of providing a mahjong game execution interface provided with a pair of mahjong paddles capable of completing the mission number (S101) randomly generates a mission number and completes the corresponding mission number. It is to create two Mahjong paddles to be arranged in a game map.

In addition, the game performance interface displays the mission number and the score and time earned by the user.

Selecting the two mahjong paddles to complete the mission number (S102) is to form a pair with each other using the keyboard, mouse, finger in the case of the touch screen through the game control unit 200 for controlling the movement of the game It is to choose mahjong tiles.

In step S103, whether the selected mahjong paddles are extinguished condition is to determine whether the selected two mahjong paddles satisfy the erase condition.

This is performed by the blackjack mahjong game rule processing unit 300. It is determined whether the sum of the numbers displayed on the two selected mahjong paddles matches the mission number.

If it is determined that the mahjong paddle is an extinction condition, and if it is not an extinction condition, the step (S104) indicating failure is when the sum of the numbers displayed on the two selected mahjong paddles does not match the mission number.

The step S105 of determining whether the game is terminated is to determine whether a given time remains according to game performance.

As a result of the determination, if the game end condition, the step of ending the game (S106) is to terminate the game if the given time is not left according to the game performance.

If it is determined that the game is not the end condition (S107), the game continues to continue if the given time remaining according to the game execution.

If it is determined that the mahjong paddles are extinction condition, and if it is an extinction condition, the step (S108) of destroying the two selected mahjong tiles is when the sum of the numbers displayed on the two selected mahjong tiles coincides with the mission number. The set score is given.

The step S109 of determining whether the game is terminated is to determine whether a given time remains according to game performance.

As a result of the determination, if the game is terminated, the step of ending the game (S110) is to terminate the game if the given time is not left according to the game performance.

If it is determined that the game is not the end condition, the step of continuing the game (S111) is to continue the game if a given time is left according to the game execution.

Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.

Claims (3)

The present invention relates to a number learning game using a mahjong game method that is selected when two of the same mahjong paddles are eliminated when certain conditions are satisfied.
Providing a mahjong game execution interface provided with mahjong paddles in pairs, each of which generates a mission number and completes the mission number when the game starts;
Selecting two mahjong paddles to complete the mission number;
Determining whether the selected mahjong paddle is extinguished;
Determining that the mahjong paddle is an extinction condition and indicating a failure if it is not an extinction condition;
Determining whether the game is a game end condition;
And terminating the game if the determination result is a game end condition;
If the game end condition is not satisfied, the game continues;
Deciding whether the mahjong paddles are extinguished condition;
Determining whether the game is a game end condition;
And terminating the game if the determination result is a game end condition;
Blackjack mahjong game method comprising the step of continuing the game if it is not the end condition
The method of claim 1, wherein the mission number
Here, 21 is generated as a mission number, but the mission number is a blackjack mahjong game method characterized in that a greater or smaller number than 21 days can be generated and provided.
The method of claim 1, wherein the two selected mahjong tiles marked with numbers
The method of playing blackjack mahjong, characterized in that the sum is erased when it matches the mission number.
KR1020130121870A 2013-10-14 2013-10-14 Blackjack mahjong game and program KR20130132346A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101865255B1 (en) * 2016-05-10 2018-06-08 주식회사 미래엔 Puzzle game device using four fundamental rule of arithmetics

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101865255B1 (en) * 2016-05-10 2018-06-08 주식회사 미래엔 Puzzle game device using four fundamental rule of arithmetics

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