KR20130132346A - Blackjack mahjong game and program - Google Patents
Blackjack mahjong game and program Download PDFInfo
- Publication number
- KR20130132346A KR20130132346A KR1020130121870A KR20130121870A KR20130132346A KR 20130132346 A KR20130132346 A KR 20130132346A KR 1020130121870 A KR1020130121870 A KR 1020130121870A KR 20130121870 A KR20130121870 A KR 20130121870A KR 20130132346 A KR20130132346 A KR 20130132346A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- mahjong
- condition
- mission number
- paddles
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/003—Blackjack; Twenty one
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/20—Dominoes or like games; Mah-Jongg games
- A63F2009/205—Mah-jongg games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
The present invention relates to a blackjack mahjong game.
In particular, the mahjong game provides a game execution interface in which the same mahjong paddles are arranged in multiples and are erased when the same mahjong paddles are selected without changing directions three times or less. You can, of course, let the game pick up the same mahjong hand, no matter how the direction changes three times or less, depending on the rules. It is also a game that ends the game by erasing all the same mahjong paddles given within a certain time.
A typical mahjong game provides a game execution interface in which the same mahjong paddles are arranged in multiples, and is cleared when the same mahjong paddles are selected without changing directions three times or less. You can, of course, let the game pick up the same mahjong hand, no matter how the direction changes three times or less, depending on the rules. It is also a game that ends the game by erasing all the same mahjong paddles given within a certain time.
Mahjong game to select the same mahjong paddles as described above will enhance the cognitive function of whether two mahjong paddles match each other.
However, not only when two mahjong tiles match each other but also when the ones that are related to each other are used as mahjong tiles, not only the fun factor is imposed but also the ability to recognize the association can be enhanced.
Therefore, there is a need for a mahjong game to provide such fun.
The present invention is to solve the above-described problems, and provides a mahjong paddle in which the numbers are displayed so that two Mahjong paddles selected for erasing in the mahjong game can be added together to complete a given mission number. This aims to provide a mahjong game that improves the ability to learn numbers and arithmetic.
The present invention for achieving the above object relates to a number learning game using a mahjong game method that is selected when two of the same mahjong paddles are eliminated when certain conditions are satisfied. When the game starts, a mission number is generated and a mission number is generated. Providing a mahjong game performing interface provided with two pairs of mahjong paddles which can be completed; Selecting two mahjong paddles to complete the mission number; Determining whether the selected mahjong paddle is extinguished; Determining that the mahjong paddle is an extinction condition and indicating a failure if it is not an extinction condition; Determining whether the game is a game end condition; And terminating the game if the determination result is a game end condition; If the game end condition is not satisfied, the game continues; Deciding whether the mahjong paddles are extinguished condition; Determining whether the game is a game end condition; And terminating the game if the determination result is a game end condition; And if the determination result is not a game end condition, the game continues.
As described above, according to the present invention, there is an effect of increasing the mathematical learning ability through the mahjong game to complete the mission number by selecting two mahjong tiles marked with numbers.
1 is a schematic diagram illustrating a game performance interface of a blackjack mahjong game in accordance with an embodiment of the present invention.
Figure 2 is a schematic diagram of a blackjack mahjong game according to an embodiment of the present invention.
3 is a schematic flowchart of a blackjack mahjong game according to an embodiment of the present invention.
Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings.
1 is a schematic block diagram showing a game performance interface of a blackjack mahjong game according to an embodiment of the present invention.
As indicated in FIG. 1, a mission number is generated and provided to perform a blackjack mahjong game.
This will create a number combination that will complete the mission number, and the mahjong paddles with that number will be provided on the game map.
For example, if the mission number is 21, (1,20), (2,19), (3,18), (4,17), (5,16), (6,15), (7,14), (8, 13), (9, 12), and (10, 11) are paired mahjong tiles. If you add the Mahjong tiles that are paired with each other, it becomes 21.
For example, if the mission number is 11, (1,10), (2,9), (3,8), (4,7), and (5,6) are paired mahjong cards. If you add the mahjong pairs to each other will be 11.
Of course, if the mission numbers are different, the combinations of numbers that are paired together to form the mission numbers are also different.
Gamers must clear all Mahjong paddles given within the given time.
Mahjong paddle elimination selects two mahjong paddles with numbers and determines whether the sum is equal to the mission number. It also allows the two selected mahjong tiles to be erased when selected without being redirected three times or less. You can, of course, let the game pick up the same mahjong hand, no matter how the direction changes three times or less, depending on the rules.
The score, time and mission number of the game is displayed.
2 is a schematic block diagram of a blackjack mahjong game according to an embodiment of the present invention.
As shown in the flow chart shown in Figure 2, the present invention for achieving the above object is a mahjong
The mahjong
The
The mission number and the mahjong
The blackjack mahjong game
It also allows the two selected mahjong tiles to be erased when selected without being redirected three times or less.
You can, of course, let the game pick up the same mahjong hand, no matter how the direction changes three times or less, depending on the rules.
The score calculation and
The game
If it is determined that there is no remaining time, the game is terminated.
3 is a schematic flowchart of a blackjack mahjong game according to an embodiment of the present invention.
As shown in the flow chart shown in Figure 3, the present invention for achieving the above object relates to a number learning game using a mahjong game method that is selected when two of the same mahjong paddles are eliminated when certain conditions are satisfied. Providing a mahjong game execution interface provided with mahjong paddles in pairs, each of which generates a mission number and completes the mission number when the game starts (S101); Selecting two mahjong paddles to complete the mission number (S102); Determining whether the selected mahjong paddle is an extinction condition (S103); Determining that the mahjong paddle is an extinction condition and indicating a failure if it is not an extinction condition (S104); Determining whether the game is a game end condition (S105); If the game is determined to be a game end condition, the game ends (S106); If it is determined that the game is not a game end condition, the game continues (S107); Judging whether the mahjong paddle is an extinction condition and extinguishing the selected two mahjong tiles if it is an extinction condition (S108); Determining whether the game is a game end condition (S109); If the game is determined to be a game end condition, the game ends (S110); And a step S111 of continuing the game if the determination result is not the game end condition.
When the game is started, a mission number is generated and a step of providing a mahjong game execution interface provided with a pair of mahjong paddles capable of completing the mission number (S101) randomly generates a mission number and completes the corresponding mission number. It is to create two Mahjong paddles to be arranged in a game map.
In addition, the game performance interface displays the mission number and the score and time earned by the user.
Selecting the two mahjong paddles to complete the mission number (S102) is to form a pair with each other using the keyboard, mouse, finger in the case of the touch screen through the
In step S103, whether the selected mahjong paddles are extinguished condition is to determine whether the selected two mahjong paddles satisfy the erase condition.
This is performed by the blackjack mahjong game
If it is determined that the mahjong paddle is an extinction condition, and if it is not an extinction condition, the step (S104) indicating failure is when the sum of the numbers displayed on the two selected mahjong paddles does not match the mission number.
The step S105 of determining whether the game is terminated is to determine whether a given time remains according to game performance.
As a result of the determination, if the game end condition, the step of ending the game (S106) is to terminate the game if the given time is not left according to the game performance.
If it is determined that the game is not the end condition (S107), the game continues to continue if the given time remaining according to the game execution.
If it is determined that the mahjong paddles are extinction condition, and if it is an extinction condition, the step (S108) of destroying the two selected mahjong tiles is when the sum of the numbers displayed on the two selected mahjong tiles coincides with the mission number. The set score is given.
The step S109 of determining whether the game is terminated is to determine whether a given time remains according to game performance.
As a result of the determination, if the game is terminated, the step of ending the game (S110) is to terminate the game if the given time is not left according to the game performance.
If it is determined that the game is not the end condition, the step of continuing the game (S111) is to continue the game if a given time is left according to the game execution.
Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.
Claims (3)
Providing a mahjong game execution interface provided with mahjong paddles in pairs, each of which generates a mission number and completes the mission number when the game starts;
Selecting two mahjong paddles to complete the mission number;
Determining whether the selected mahjong paddle is extinguished;
Determining that the mahjong paddle is an extinction condition and indicating a failure if it is not an extinction condition;
Determining whether the game is a game end condition;
And terminating the game if the determination result is a game end condition;
If the game end condition is not satisfied, the game continues;
Deciding whether the mahjong paddles are extinguished condition;
Determining whether the game is a game end condition;
And terminating the game if the determination result is a game end condition;
Blackjack mahjong game method comprising the step of continuing the game if it is not the end condition
Here, 21 is generated as a mission number, but the mission number is a blackjack mahjong game method characterized in that a greater or smaller number than 21 days can be generated and provided.
The method of playing blackjack mahjong, characterized in that the sum is erased when it matches the mission number.
Priority Applications (1)
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KR1020130121870A KR20130132346A (en) | 2013-10-14 | 2013-10-14 | Blackjack mahjong game and program |
Applications Claiming Priority (1)
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KR1020130121870A KR20130132346A (en) | 2013-10-14 | 2013-10-14 | Blackjack mahjong game and program |
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KR1020130121870A KR20130132346A (en) | 2013-10-14 | 2013-10-14 | Blackjack mahjong game and program |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101865255B1 (en) * | 2016-05-10 | 2018-06-08 | 주식회사 미래엔 | Puzzle game device using four fundamental rule of arithmetics |
-
2013
- 2013-10-14 KR KR1020130121870A patent/KR20130132346A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101865255B1 (en) * | 2016-05-10 | 2018-06-08 | 주식회사 미래엔 | Puzzle game device using four fundamental rule of arithmetics |
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