KR20110100174A - Study mahjong game and program - Google Patents

Study mahjong game and program Download PDF

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Publication number
KR20110100174A
KR20110100174A KR1020110080984A KR20110080984A KR20110100174A KR 20110100174 A KR20110100174 A KR 20110100174A KR 1020110080984 A KR1020110080984 A KR 1020110080984A KR 20110080984 A KR20110080984 A KR 20110080984A KR 20110100174 A KR20110100174 A KR 20110100174A
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KR
South Korea
Prior art keywords
mahjong
paddles
game
pair
condition
Prior art date
Application number
KR1020110080984A
Other languages
Korean (ko)
Inventor
김동환
Original Assignee
김동환
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 김동환 filed Critical 김동환
Priority to KR1020110080984A priority Critical patent/KR20110100174A/en
Publication of KR20110100174A publication Critical patent/KR20110100174A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games

Abstract

The present invention relates to a learning mahjong game and its program.

In particular, the present invention relates to a learning game using a mahjong game method that is extinguished when a predetermined condition is satisfied by selecting two of the same mahjong tiles, and selecting two mahjong tiles having a meaning connected within a given time. Receiving a mahjong game execution interface provided with a pair of mahjong paddles that expire when satisfied; Selecting two mahjong paddles as a pair; Determining whether the selected mahjong paddle is extinguished; Judging whether the mahjong paddles are extinguished condition, and if it is not an extinction condition, indicating failure and ending the game if there is no time to perform mahjong and allowing the mahjong paddles to continue to be selected if the given time remains; If it is determined that the mahjong paddles are extinguished condition, if the extinction condition is destroyed, the selected paddles are destroyed. If there is no time to perform the mahjong, the game is terminated.

Mahjong, games, words, learning

Description

Study mahjong game and program

The present invention relates to a learning mahjong game.

In particular, the mahjong game provides a game execution interface in which the same mahjong paddles are arranged in multiples, and bent three times or less so that the same mahjong paddles are erased when they are selected. It is also a game that ends the game by erasing all the same mahjong paddles given within a certain time.

In the case of general mahjong, the mahjong paddles that are connected to each other by selecting the same mahjong paddles within a given time and being folded three times or less are processed. This mahjong game is a fun game that increases cognitive skills.

Mahjong game to select the same mahjong paddles as described above will enhance the cognitive function of whether two mahjong paddles match each other. However, when two mahjong tiles match each other, as well as the use of the ones that are related to each other, the mahjong game is not only more fun but also more recognizable.

The present invention has been made to solve the above-mentioned problems, comprising a pair of mahjong paddles to be erased Mahjong paddles to be associated with each other to provide a game interface for performing mahjong to improve the simplicity of the same mahjong paddles Its purpose is to provide mahjong games.

The present invention for achieving the above object relates to a learning game using a mahjong game method that is destroyed when a certain condition is satisfied by selecting two of the same mahjong paddles, and two mahjong tiles having a meaning connected within a given time. Selecting a Mahjong game execution interface provided with a pair of mahjong paddles that are extinguished if a predetermined condition is satisfied; Selecting two mahjong paddles as a pair; Determining whether the selected mahjong paddle is extinguished; Judging whether the mahjong paddles are extinguished condition, and if it is not an extinction condition, indicating failure and ending the game if there is no given time to perform mahjong, and continuing to select the mahjong paddles if the given time remains; If it is determined that the mahjong paddles are extinguished condition, if the extinction condition is destroyed, the selected paddles are destroyed. If there is no time to perform the mahjong, the game is terminated.

As described above, according to the present invention, it is possible to develop more relevant cognitive abilities through a mahjong game in which two mahjong tiles are removed by selecting two mahjong tiles by recognizing whether they are related to each other, rather than recognizing whether they are the same. It is effective.

Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a schematic block diagram showing a game performance interface of a learning mahjong game according to an embodiment of the present invention.

As indicated in FIG. 1, two Mahjong paddles that are related to each other for performing a learning mahjong game are arranged. When the game begins, the player of the game must erase all the mahjong paddles given within the given time. Mahjong paddle erasure selects two mahjong paddles and determines whether two mahjong paddles in the selected order are mahjong paddles of a given meaning and connected three times or less.

To play this game, the two arrange the Mahjong paddles that are related to each other and indicate the time to erase all the mahjong paddles.

Figure 2 is a block diagram showing the relationship between the paddle of the learning mahjong game according to an embodiment of the present invention.

As shown in Figure 2, the mahjong paddles associated with each other is characterized in that the word and the picture is a pair of mahjong paddles.

For example, if there is a mahjong plaque with the word chrysanthemum, the mahjong plaque with the image of the chrysanthemum is paired.

In addition, Mahjong paddles that are related are characterized by being a pair of mahjong paddles by dividing the letters forming a word into two.

For example, if there is a word chrysanthemum, the mahjong plaque written 'guk' and the mahjong plaque written 'hwa' are paired.

Also, Mahjong paddles that are related are characterized by being a pair of mahjong paddles separated from two words of car and nation like carnation.

For example, if there is the word carnation, the word or image of 'car' and the word or image of 'nation' are paired.

In addition, Mahjong paddles that are related are characterized by being a pair of mahjong paddles by separating the Chinese and the sound and meaning of the Chinese.

For example, if there is a Chinese-language nation, there is a pair of Chinese and Chinese nations.

It is also provided in the same format as foreign language words and their translation.

In addition to this, figures, achievements or events, such as writers and works, singers and songs, movies and actors, can be pairs of Mahjong tiles that are related to each other.

In addition, it is possible to create and provide mahjong plaques with various associations such as products and companies.

3 is a schematic configuration diagram of a learning mahjong game according to an embodiment of the present invention.

As shown in the flow chart shown in Figure 3, the present invention for achieving the above object is a mahjong game performance interface unit 100 is provided with a predetermined pair of mahjong paddles arbitrarily given a time for the game to proceed; Game operation unit 200 for controlling the movement of the game; A mahjong game rule application unit 300 for determining whether two selected mahjong paddles satisfy an elimination condition; And a game completion determination unit 400 for determining and processing the end condition of the mahjong game.

Mahjong game performance interface unit 100 is provided for a predetermined pair of mahjong paddles randomly and given time to proceed the game is provided to perform the learning mahjong game, the pair of mahjong paddles that are related to each other in pairs of difficulty It is provided according to the level of difficulty.

The game operation unit 200 that controls the movement of the game selects mahjong tiles that are related to each other by using a keyboard, a mouse, or a finger in the case of a touch screen.

The mahjong game rule application unit 300 that determines whether the selected two mahjong paddles satisfy the erasing condition and determines whether the selected mahjong paddles are connected three times or less, and if the selected mahjong paddles are related to each other, the erased if they match. To deal with.

The game completion determination unit 400 for determining and processing the end condition of the mahjong game is to determine whether a given time has ended when the mahjong game is first performed. If it is determined that the time is not available, the game ends.

4 is a schematic flowchart of a learning mahjong game according to an embodiment of the present invention.

As shown in the flow chart shown in Figure 4, the present invention for achieving the above object relates to a learning game using a mahjong game system that is selected when two of the same mahjong paddles are extinguished when certain conditions are satisfied. Selecting two mahjong tiles having meanings connected in time, and receiving a mahjong game performing interface provided with a pair of mahjong pads extinguished when a predetermined condition is satisfied (S101); Selecting two mahjong paddles as a pair (S102); Determining whether the selected mahjong paddle is an extinction condition (S103); If it is determined that the mahjong paddle is extinct condition, if it is not an extinction condition, indicating failure and ending the game if there is no given time to perform mahjong and allowing the mahjong paddle to be continued if the given time remains (S104); If it is determined that the mahjong paddles are extinction condition, if the extinction condition is terminated, and if there is no given time to perform the mahjong, the game is terminated, and if the given time is left, it is possible to continue selecting the mahjong paddles (S105).

Selecting two mahjong tiles that have meaning connected within a given time and receiving a mahjong game execution interface provided with several pairs of mahjong paddles that are extinguished if certain conditions are satisfied (S101), each of two Mahjong tiles that are related to each other. This is to arrange the paired mahjong paddles and provide a constant time.

In step S102 of selecting a pair of two mahjong paddles, a mahjong paddle that is related to each other is selected using a keyboard, a mouse, and a finger in the case of a touch screen through the game operation unit 200 that controls the movement of the game. It is.

Determining whether the selected mahjong paddles are extinguished condition (S103) is whether the selected mahjong paddles are connected three times or less through the mahjong game rule application unit 300 that determines whether two selected mahjong paddles satisfy the erasing condition. Then, it is determined whether the selected mahjong paddles are related to each other and if they match, it is erased.

If it is determined that the mahjong paddle is an extinction condition, and if it is not the extinction condition, it indicates that the failure and if there is no given time to perform mahjong, the game ends, and if the remaining time remains, the mahjong paddle can be selected (S104). To determine if a dog is relevant. The relevance is determined by the mahjong game rule application unit 400 that stores the mahjong game performance interface provided with the associated mahjong paddle. It will also continue the game depending on whether or not there is time left.

If it is determined that the mahjong paddles are extinction condition, if the extinction condition is extinguished, the selected paddles are destroyed and if there is no given time to perform mahjong, the game is terminated and if the remaining time remains, the mahjong paddles can be continuously selected (S105). To determine if a dog is relevant. The relevance is determined by the mahjong game rule application unit 400 that stores the mahjong game performance interface provided with the associated mahjong paddle. It will also continue the game depending on whether or not there is time left.

Those skilled in the art will appreciate that the present invention can be embodied in other specific forms without changing the technical spirit or essential features.

1 is a schematic block diagram showing a game performance interface of the learning mahjong game according to an embodiment of the present invention.

Figure 2 is a block diagram showing the relationship between the paddle of the learning mahjong game according to an embodiment of the present invention.

Figure 3 is a schematic diagram of a learning mahjong game according to an embodiment of the present invention.

4 is a schematic flowchart of a learning mahjong game according to an embodiment of the present invention.

Claims (2)

The present invention relates to a learning game using a mahjong game system that is selected when two of the same mahjong paddles are eliminated when certain conditions are satisfied. Selecting two mahjong tiles having meanings connected within a given time, and receiving a mahjong game performing interface provided with a pair of mahjong paddles extinguished when a predetermined condition is satisfied; Selecting two mahjong paddles as a pair; Determining whether the selected mahjong paddle is extinguished; Judging whether the mahjong paddles are extinguished condition, and if it is not an extinction condition, indicating failure and ending the game if there is no given time to perform mahjong, and continuing to select the mahjong paddles if the given time remains; Judging whether the mahjong paddles are extinction condition, if the extinction condition is destroyed, the selected paddles are destroyed, if there is no given time to perform mahjong, the game is terminated and if the given time remains, the method comprising the step of continuing to select the mahjong paddles; Mahjong games According to claim 1, The two mahjong tiles are connected to the meaning Relevant mahjong paddles are characterized by a pair of mahjong paddles in which words and pictures are paired. For example, if there is a mahjong plaque with the word chrysanthemum, the mahjong plaque with the image of the chrysanthemum is paired. In addition, Mahjong paddles that are related are characterized by being a pair of mahjong paddles by dividing the letters forming a word into two. For example, if there is a word chrysanthemum, the mahjong plaque written 'guk' and the mahjong plaque written 'hwa' are paired. Also, Mahjong paddles that are related are characterized by being a pair of mahjong paddles separated from two words of car and nation like carnation. For example, if there is the word carnation, the word or image of 'car' and the word or image of 'nation' are paired. In addition, Mahjong paddles that are related are characterized by being a pair of mahjong paddles by separating the Chinese and the sound and meaning of the Chinese. For example, if there is a Chinese-language nation, there is a pair of Chinese and Chinese nations. It is also provided in the same format as foreign language words and their translation. In addition to this, figures, achievements or events, such as writers and works, singers and songs, movies and actors, can be pairs of Mahjong tiles that are related to each other. In addition, the learning mahjong game, characterized in that it is possible to create and provide mahjong plaques having various associations, such as products and companies
KR1020110080984A 2011-08-16 2011-08-16 Study mahjong game and program KR20110100174A (en)

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KR1020110080984A KR20110100174A (en) 2011-08-16 2011-08-16 Study mahjong game and program

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101289942B1 (en) * 2011-09-16 2013-07-26 한양대학교 산학협력단 Tile game system and mehtod based on relational operation

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101289942B1 (en) * 2011-09-16 2013-07-26 한양대학교 산학협력단 Tile game system and mehtod based on relational operation

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WITN Withdrawal due to no request for examination