KR20130083077A - Method and server for display item interface in online game - Google Patents

Method and server for display item interface in online game Download PDF

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KR20130083077A
KR20130083077A KR1020110145282A KR20110145282A KR20130083077A KR 20130083077 A KR20130083077 A KR 20130083077A KR 1020110145282 A KR1020110145282 A KR 1020110145282A KR 20110145282 A KR20110145282 A KR 20110145282A KR 20130083077 A KR20130083077 A KR 20130083077A
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game
item
game point
point increase
interface
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KR1020110145282A
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Korean (ko)
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김정훈
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(주)네오위즈게임즈
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Priority to KR1020110145282A priority Critical patent/KR20130083077A/en
Priority to PCT/KR2012/010100 priority patent/WO2013100394A1/en
Publication of KR20130083077A publication Critical patent/KR20130083077A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Game Theory and Decision Science (AREA)
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  • Human Resources & Organizations (AREA)
  • Primary Health Care (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention provides a game point increase item interface, which is an item that increases a game point at a predetermined ratio from a default acquired game point, which is a point for purchasing any one of at least one item and service that can be used in a game. Displayed on the screen, and relates to the technology to enable the intuitive check on the use of items. The method for displaying an item interface in an online game is a game point that is paid after the game operation ends, and the game point, which is a point at which one of the at least one item and service that can be used in the game, can be purchased from the default acquired game point. A step of determining whether to apply the game point increase item, which is an item to be raised and paid at a set rate, and when it is determined that the game point increase item is applied, the period in which the game point increase item is applied is preset to the game point increase item. Controlling activation of an interface indicating whether a game point increase item is applied to a portion of a screen displaying a game play result according to whether the usage period is longer than the available period.

Description

Item interface display method and server in online game {METHOD AND SERVER FOR DISPLAY ITEM INTERFACE IN ONLINE GAME}

The present invention provides a game point increase item interface, which is an item that increases a game point at a predetermined ratio from a default acquired game point, which is a point for purchasing any one of at least one item and service that can be used in a game. The present invention relates to an item interface display method and server in an online game, which is displayed on a screen to enable intuitive confirmation of item use.

As the communication network develops, various online game services are provided. In addition, due to the improvement of graphics technology and the performance of game user terminals, high-end game programs are being produced, and game contents that accurately describe the real world or the virtual world are provided.

Accordingly, the use of users for online games is increasing, and the genre of games is also diversified. Among recent games, sports games, role-playing games, and first-person shooters are popular online games.

The feature of the online game is that it can enjoy the simultaneous access to the game contents system like other people. By operating a character or the like representing the respective users on the same game screen, you can enjoy the game through cooperation or competition with other people.

In an online game, one mission can be cooperatively handled with other people, or content can be enjoyed through competition with other people. At this time, in an online game, it is necessary to prepare contents that induce competition among users. This is because, in order to maintain or increase the utilization rate of the online game, it is necessary to induce competition among the users, thereby allowing the users to continuously access the online game and play the game.

Contents that induce competition among users largely include the level of the user character, items that can be applied to the user character, and skills that the user character implements. Among these, the level and skill of the user character are items that can be developed while the user executes the game and accumulates the experience value of the character.

Therefore, in order for a novice user to compete in a game equally with other users having a certain level of level difference, it is necessary to use an item that improves the ability of the user character. Services such as planning, item image, and item sales are becoming important parts.

The technical problem to be solved by the present invention is a game point that is an item that raises a game point, which is a point to purchase any one of at least one item and service that can be used in a game, at a predetermined ratio than a default acquired game point. The increased item interface is displayed on the game play result screen, so that the user can intuitively check the use of the item.

According to an embodiment of the present invention, there is provided a method for displaying an item interface in an online game, which is provided by a game operation server after the game is finished and which one or more items and services can be used in the game. Determining whether to apply a game point increase item, which is an item that raises a game point, which is a point at which one can purchase one, at a predetermined ratio than a default acquired game point; And activating an interface indicating whether the game point increase item is applied to a portion of a screen displaying the game play result when the usage period of the game point increase item is equal to or longer than a preset period. It is done.

In the present invention, the remaining usage period of the game point increase item is displayed on another part of the screen displaying the game play result.

In the present invention, the activating step includes activating an interface indicating whether to apply the game point increase item having the highest increase rate to a plurality of the game point increase items. do.

In the present invention, if the period of use of the game point increase item has expired, deactivating an interface indicating whether to apply the game point increase item to a portion of the screen displaying the game play result; Characterized in that.

In the present invention, receiving a purchase input of the deactivated game point increase item from a user terminal; And extending the usage period of the game point increase item.

The item interface display server in an online game according to an embodiment for solving the technical problem to be achieved by the present invention is paid after the end of the game, and can purchase any one of at least one item and service that can be used in the game. A determination unit that determines whether to apply a game point increase item, which is an item that raises a game point, which is a point, at a predetermined ratio than a default acquired game point; And a controller for activating an interface for displaying whether the game point increase item is applied to a portion of a screen displaying the game play result when the use period of the game point increase item is equal to or longer than a preset period. It is done.

In the present invention, the control unit may display the remaining usage period of the game point increase item on another part of the screen displaying the game play result.

In an embodiment of the present invention, the controller is configured to activate an interface indicating whether the game point increase item having the highest increase rate is applied to the plurality of game point increase items.

In an embodiment of the present invention, if the period of use of the game point increase item expires, the controller deactivates an interface indicating whether to apply the game point increase item to a portion of a screen displaying the game play result. It is done.

In the present invention, the control unit may receive a purchase input of the deactivated game point increase item from a user terminal to extend the use period of the game point increase item.

According to an embodiment of the present invention, a computer-readable recording medium having recorded thereon a program for implementing an item interface display method in an online game is provided by a game operation server after the game is finished. And determining whether to apply a game point increase item, which is an item that raises a game point, which is a point at which one of the at least one item and service available in the game, can be purchased at a predetermined ratio than a default acquired game point. step; And activating an interface indicating whether the game point increase item is applied to a portion of a screen displaying the game play result when the usage period of the game point increase item is equal to or longer than a preset period. It is done.

As described above, according to the present invention, the present invention is an item that raises a game point at a predetermined rate than a default acquired game point, which is a point at which one of at least one item and a service that can be used in a game can be purchased. The game point increase item interface may be displayed on the game play result screen, so that the user can intuitively check the use of the item to increase the user's satisfaction with the game.

1 is a flowchart illustrating a method of displaying an item interface in an online game according to an embodiment of the present invention.
2 is a flowchart illustrating a method of displaying an item interface when a plurality of items exist according to an embodiment of the present invention.
3 is a flowchart illustrating a method of displaying an item interface whose usage period has expired according to an embodiment of the present invention.
4 is a configuration diagram of a server displaying an item interface in an online game according to an embodiment of the present invention.
5 to 7 are examples of game screens applied according to various embodiments of the present disclosure.

Hereinafter, a method and a server for displaying an item interface in an online game according to various embodiments of the present disclosure will be described with reference to the accompanying drawings.

The following embodiments are detailed description to help understand the present invention, and it should be understood that the present invention is not intended to limit the scope of the present invention. Therefore, equivalent inventions that perform the same functions as the present invention will also fall within the scope of the present invention.

In addition, in adding reference numerals to the constituent elements of the drawings, it is to be noted that the same constituent elements are denoted by the same reference numerals even though they are shown in different drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.

In addition, in describing the component of this invention, terms, such as 1st, 2nd, A, B, (a), (b), can be used. These terms are intended to distinguish the constituent elements from other constituent elements, and the terms do not limit the nature, order or order of the constituent elements. When a component is described as being "connected", "coupled", or "connected" to another component, the component may be directly connected to or connected to the other component, It should be understood that an element may be "connected," "coupled," or "connected."

In the embodiments of the present invention, " communication ", " communication network ", and " network " The three terms refer to wired and wireless local area and wide area data transmission and reception networks capable of transmitting and receiving a file between a user terminal, a terminal of another user, and a download server.

In the following description, “game server” means a server computer to which users access to use game contents. In the case of a game having a small capacity or a small number of users, a plurality of game programs can be operated in one game server. In addition, in the case of a game having a very large capacity or a large number of real-time connections, there may be one or more game servers for operating one game depending on the functions of the game.

In addition, middleware for the database and servers performing payment processing can be connected to the game server, but a description thereof will be omitted in the present invention.

In the present invention, the online game means game content that can be used by users by accessing the above-mentioned game server. Particularly, it means a game in which a plurality of users can simultaneously access and enjoy the game, and the level is raised through an act of acquiring experience while fostering a character by advancing a game. In addition, in order to facilitate the progress of the game on the game, it means a game that can purchase a variety of items.

An item here refers to all the data that can help the progress of the game and can be understood as an item in a game in general. For example, in a role-playing game, an item that allows a character to substitute for a user to obtain more experience value obtained when a monster is suppressed, an item that can change the appearance of a character, etc. correspond to an item can do.

In addition, in sports games, card items that can use the character, items that increase the character's stats for a certain period of time, items that restore the character's condition, and the character's ability to improve the game's stats while modifying the appearance As mentioned above in the game, such as giving items, all items that can be used by the character in the progress of the game, or that can be reflected on the game by the user on the web, will belong to the items in the present invention.

In addition, the item may be permanent or limited in duration of use. In this case, the same item but different duration means the same item in the present invention. For example, an item called "A" that raises a character's stats for one week and an item "A1" that raises two weeks may be recognized as another item in the item's database, but will be recognized as the same item.

1 is a flowchart illustrating a method of displaying an item interface in an online game according to an embodiment of the present invention.

Referring to FIG. 1, in the method of displaying an item interface in an online game according to an embodiment of the present invention, when an item interface display server is finished, at least one of at least one item and service that can be used in the game may be selected. In operation S11, a determination may be made as to whether to apply a game point increase item, which is an item to raise a game point, which is a point to be purchased, to be paid by raising a predetermined rate than a default acquired game point.

In the present invention, the game point is paid to all users who participated in the game play when the game ends, for example, a predetermined game point is given to a user who loses the game, and a higher game point is given to a user who wins the game than a user who loses the game. Is paid. In addition, a higher game point is paid to the user who judges the game score and wins the predetermined score.

However, if the game point increase item disclosed in the present invention is used in addition to the game point being paid as described above, the game point is increased at a higher rate than the game point increased at a constant rate as described above. The game point increase item may, for example, increase two or three times the default game point.

The game point increase item in the present invention can be confirmed by the user in the item shop, etc., in the inventory screen. In addition, the game point increase item may be obtained during game play. The game point increase item has a fixed period of use, for example, 10 games, or a week, and thus cannot be applied when the period of use expires.

In operation S12, the server determines whether the game point increase item is in use or expires, and determines whether to apply the game point increase item. If the expiration date is expired, the game point increase item cannot be applied.

In the server's determination, if the usage period remains, the step S13 of controlling the activation of the interface indicating whether the game point increase item is applied to a part of the screen displaying the game play result is performed.

Since the game point increase item is raised at a predetermined ratio from the game point paid by default after the game is finished, the user can intuitively check whether the game point increase item is applied separately on the screen displaying the game play result. Can be.

The server may also display the remaining usage period of the game point increase item to allow the user to recognize it.

2 is a flowchart illustrating a method of displaying an item interface when a plurality of items exist according to an embodiment of the present invention. In the following description, the description of the parts overlapping with those of FIG. 1 will be omitted.

Referring to FIG. 2, the server performs a step S21 of determining whether there are at least two game point increase items purchased by a user or acquired through game play.

If there is at least two game point increase items owned by the user, the server displays an interface indicating whether to apply the game point increase item having the highest game point among the at least two game point increase items. To activate the step (S22).

The game point increase item having at least two or more game points may have the same, lower, or higher increase rate, and may have the same, shorter, or longer use period. In this case, the server prioritizes the game point increase item having the highest ascent rate, and activates an interface indicating whether to apply the game point increase item having the highest game point to apply the game point having the highest ascent rate. do.

For example, if a user has an item that doubles game points and an item that triples game points, the server selects an item that triples game points as a priority and triples game points. Activates the interface that indicates whether or not to apply the item.

However, if there is only one game point increase item held by the user, the server performs step S23 of activating an interface indicating whether the current game point increase item is applied.

In this way, by activating the interface to apply the game point increase item having a higher rate of increase, the user can intuitively check this to improve the user's game satisfaction.

3 is a flowchart illustrating a method of displaying an item interface whose usage period has expired according to an embodiment of the present invention. In the following description, the description of the parts that are the same as those in FIG. 1 and FIG. 2 will be omitted.

Referring to FIG. 3, the server performs step S31 of determining whether the period of use of the game point increase item has expired.

If the period of use of the game point increase item remains, activate the interface indicating whether the game point increase item is applied or determine whether at least two game point increase items exist, and have the highest percentage of game points. Activates the interface that indicates whether a game point increase item is applied.

If the period of use of the game point increase item has expired, the server performs a step (S32) of deactivating an interface indicating whether the game point increase item is applied to a portion of the screen displaying the game play result.

At this time, the server may output a game point increase item purchase available message so as to extend the use period of the game point increase item deactivated to a part of the game screen, so that the user can purchase the game point increase item.

Thereafter, the server performs a step S33 of determining whether a selection input of the game point increase item interface is received from the user terminal.

For example, the server may confirm that the user intends to purchase the game point increase item by receiving a click of the deactivated game point increase item interface.

When the selection input of the deactivated game point increase item interface is received from the user terminal, the server transmits an item purchase menu to the user terminal as a menu for purchasing the corresponding game point increase item (S34).

The user can purchase a game point increase item using the game points he / she owns, and the usage period is extended when the purchase of the game point increase item is completed.

4 is a configuration diagram of a server displaying an item interface in an online game according to an embodiment of the present invention. In the following description, portions that overlap with the description of FIGS. 1 to 3 will be omitted.

Referring to FIG. 4, a server 20 displaying an item interface in an online game according to an embodiment of the present invention is connected to a user terminal 10 and an item database 30.

The user may access the game server 20 through the user terminal 10 and enjoy the game. The item database 30 may provide information on the reserved item storage space allocated to each user together with information provided and available on the game. The information is stored.

The server 20 displaying the item interface may include a determination unit 21 and a control unit 22.

Determination unit 21 is paid after the end of the game, the point to purchase any one of the at least one item and service available in the game, an item that raises the game point at a predetermined ratio than the default acquired game point It is determined whether the game point increase item is applied.

If it is determined that the game point increase item is applied as a result of the determination by the determination unit 21, the controller 22 according to whether or not the period in which the game point increase item has been applied is a usable period preset for the game point increase item, Increasing the user's game point by activating an interface that indicates whether a game point increase item is applied to a portion of the screen displaying the game play result.

In this case, the controller 22 may display the remaining usage period of the game point increase item on another part of the screen displaying the game play result so that the user can check it.

In addition, when it is determined that a plurality of game point increase items are applied, the controller 22 activates an interface indicating whether to apply the game point increase item having the highest preset ratio to the highest rate. To increase it.

If the use period of the game point increase item expires, the controller 22 deactivates an interface indicating whether to apply the game point increase item to a portion of the screen displaying the game play result.

When the interface indicating whether the game point increase item is applied is deactivated, the controller 22 is a menu for purchasing a fraudulent game point increase item upon receiving a selection input for the deactivated game point increase item interface from the user terminal. The item purchase menu is transmitted to the user terminal 10.

5 to 7 are examples of game screens applied according to various embodiments of the present disclosure.

Referring to FIG. 5, an example in which a game point increase item that increases a game point by three times the default game point is activated on a portion of the user terminal screen 11 displaying a game play result. With the activation of the item, a message indicating that the game point is increased by 3 times can be displayed for the user to check.

Referring to FIG. 6, an example of displaying a remaining period for applying a game point increase item to a portion of the user terminal screen 11 displaying a game play result is illustrated. The user can check the usage period to be left along with the activation of the item as a message.

Referring to FIG. 7, the application period of the game point increase item expires on a portion of the user terminal screen 11 displaying the game play result, and the game point increase item purchase may be extended to extend the use period of the game point increase item. A possible message may be output to allow the user to purchase a game point increase item.

The method for displaying an item interface in an online game according to an embodiment of the present invention described above may be performed by an application basically installed in a terminal (which may include a program included in a platform, an operating system, etc. basically loaded in the terminal). It may be executed by an application (ie, a program) that the user directly installs on the terminal through an application providing server such as an application store server, an application, or a web server associated with the corresponding service. In this sense, the method for displaying an item interface in an online game according to an embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and can be read by a computer such as a terminal. It can be recorded on the recording medium.

Such a program may be recorded on a recording medium that can be read by a computer and executed by a computer so that the above-described functions can be executed.

As described above, in order to execute the method for displaying an item interface in an online game according to each embodiment of the present invention, the above-described program is executed in a computer language such as C, C ++, JAVA, or machine language, which can be read by a computer processor (CPU). It may include a coded code.

The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.

In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .

In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.

The functional program for implementing the present invention and the related code and code segment may be implemented by programmers of the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.

Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.

Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, any of at least one of the plurality of distributed computers may execute some of the functions presented above and transmit the result of the execution to at least one of the other distributed computers, and transmit the result The receiving computer may also perform some of the functions described above and provide the results to other distributed computers as well.

In particular, a computer-readable recording medium recording an application, which is a program for executing the method of displaying an item interface in an online game, according to an embodiment of the present invention, may include an application store server, an application, or a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a related web server, or the application providing server itself.

The computer which can read the recording medium which recorded the application which is the program for executing the method of displaying the item interface in the online game according to each embodiment of the present invention is not only a general PC such as a desktop or a notebook, but also a smart phone and a tablet. It may include a mobile terminal such as a PC, personal digital assistants (PDAs), and mobile communication terminals, but also should be interpreted as all computing devices.

In addition, a computer capable of reading a recording medium recording an application which is a program for executing an item interface display method in an online game according to an embodiment of the present invention may be a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal. In the case of a mobile terminal, the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. That is, within the scope of the present invention, all of the components may be selectively coupled to at least one. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program can be stored in a computer-readable storage medium, readable and executed by a computer, thereby realizing an embodiment of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.

It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.

The foregoing description is merely illustrative of the technical idea of the present invention, and various changes and modifications may be made by those skilled in the art without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The protection scope of the present invention should be interpreted by the following claims, and all technical ideas within the equivalent scope should be interpreted as being included in the scope of the present invention.

Claims (11)

Game operations server,
Game point increase item, which is paid after the end of the game, and is an item that increases the game point, which is a point for purchasing any one of at least one item and service available in the game, at a predetermined rate than the default acquired game point. Determining whether to apply; And
When it is determined that the game point increase item is applied, one of the screens to display the game play result according to whether the period during which the game point increase item is applied is equal to or longer than a usable period preset for the game point increase item. And activating an interface indicating whether the game point increase item is applied to a portion.
The method of claim 1,
Wherein the controlling comprises:
And displaying the remaining usage period of the game point increase item on another part of the screen displaying the game play result.
The method of claim 1,
Wherein the controlling comprises:
If it is determined that the plurality of game point increase items are applied, activating an interface indicating whether to apply the game point increase item having the highest predetermined ratio; In an online game, comprising a How to display the item interface.
The method of claim 1,
If the period of use of the game point increase item has expired, deactivating an interface indicating whether to apply the game point increase item to a portion of a screen displaying the game play result; How to display item interfaces in online games.
5. The method of claim 4,
Receiving a selection input for the deactivated interface from a user terminal; And
And transmitting an item purchase menu to the user terminal as a menu for purchasing the game point increase item upon receiving a selection input for the interface.
Game point increase item, which is paid after the end of the game, and is an item that increases the game point, which is a point for purchasing any one of at least one item and service available in the game, at a predetermined rate than the default acquired game point. Determination unit for determining whether or not to apply; And
When it is determined that the game point increase item is applied, one of the screens to display the game play result according to whether the period during which the game point increase item is applied is equal to or longer than a usable period preset for the game point increase item. And a control unit for activating an interface indicating whether the game point increase item is applied to a portion.
The method according to claim 6,
The control unit
And the remaining usage period of the game point increase item is displayed on another portion of the screen displaying the game play result.
The method according to claim 6,
The control unit
And determining that the plurality of game point increase items are applied, activating an interface indicating whether to apply the game point increase item having the highest predetermined ratio.
The method according to claim 6,
The control unit
When the period of use of the game point increase item expires, the item interface in the online game, characterized in that to deactivate the interface indicating whether the game point increase item is applied to a portion of the screen displaying the game play result Display server.
The method of claim 9,
The control unit
And an item purchase menu is transmitted to the user terminal as a menu for purchasing the game point increase item when the selection input for the deactivated interface is received from the user terminal.
Game operations server,
Game point increase item, which is paid after the end of the game, and is an item that increases the game point, which is a point for purchasing any one of at least one item and service available in the game, at a predetermined rate than the default acquired game point. Determining whether to apply; And
When it is determined that the game point increase item is applied, one of the screens to display the game play result according to whether the period during which the game point increase item is applied is equal to or longer than a usable period preset for the game point increase item. And activating an interface for indicating whether the game point increase item is applied to a portion of the computer program. Recording media.
KR1020110145282A 2011-12-28 2011-12-28 Method and server for display item interface in online game KR20130083077A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101497044B1 (en) * 2013-09-12 2015-03-04 주식회사 에픽 On-line game service
KR20160127458A (en) 2015-04-27 2016-11-04 포항공과대학교 산학협력단 organic/inorganic hybrid perovskite light-emitting layers using nanocrystal pinning process and manufacturing method thereof
KR20200012641A (en) * 2018-07-27 2020-02-05 주식회사 넥슨코리아 Apparatus and method for providing game

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101497044B1 (en) * 2013-09-12 2015-03-04 주식회사 에픽 On-line game service
KR20160127458A (en) 2015-04-27 2016-11-04 포항공과대학교 산학협력단 organic/inorganic hybrid perovskite light-emitting layers using nanocrystal pinning process and manufacturing method thereof
KR20200012641A (en) * 2018-07-27 2020-02-05 주식회사 넥슨코리아 Apparatus and method for providing game

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