KR20120076612A - Method for providing a on-line game - Google Patents

Method for providing a on-line game Download PDF

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Publication number
KR20120076612A
KR20120076612A KR1020100124071A KR20100124071A KR20120076612A KR 20120076612 A KR20120076612 A KR 20120076612A KR 1020100124071 A KR1020100124071 A KR 1020100124071A KR 20100124071 A KR20100124071 A KR 20100124071A KR 20120076612 A KR20120076612 A KR 20120076612A
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KR
South Korea
Prior art keywords
game
mode
skill
user
window
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KR1020100124071A
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Korean (ko)
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홍의승
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홍의승
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Priority to KR1020100124071A priority Critical patent/KR20120076612A/en
Publication of KR20120076612A publication Critical patent/KR20120076612A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0641Patience; Other games for self-amusement using a marker or means for drawing, e.g. pen, pencil, chalk
    • A63F2009/0658Marking a point

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Tourism & Hospitality (AREA)
  • General Business, Economics & Management (AREA)
  • Human Resources & Organizations (AREA)
  • General Health & Medical Sciences (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Security & Cryptography (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to a method for providing a game online, and an object of the present invention is to provide a skill using points obtained in a game, and to allow an online game to be interrupted by another user through the skill. It is to provide a method of providing. To this end, the present invention, the step of selecting a game mode; Providing a game through a game window in a selected game mode; Paying points according to the progress of the game; And executing the skill if there is an execution request for the skill generated by the point.

Description

How to Offer an Online Game {METHOD FOR PROVIDING A ON-LINE GAME}

The present invention relates to a method of providing a game online.

Currently, most of the online game genres include MMORPGs and FPG sports games, and puzzle games belong to less popular genres.

The reason why sports games are so popular is that two or more people can play while competing online.

On the other hand, the puzzle-like game is not popular because the puzzle-like game is played by the user alone, and can be satisfied by simply leveling up.

In other words, the puzzle-type game provided in the prior art is recognized as a game that the user enjoys alone, and has a problem in that the user cannot give various satisfactions.

An object of the present invention for solving the above problems, to provide a skill using the points obtained in the game, to provide an online game providing method that can interfere with the progress of the game of other users through the skill. .

The present invention for achieving the above object, the step of selecting a game mode; Providing a game through a game window in a selected game mode; Paying points according to the progress of the game; And executing the skill when there is a request for execution of the skill generated by the point.

The present invention provides an effect of providing various types of satisfaction to a user by adding a method of allowing a plurality of users to enjoy competitively together in a puzzle game that can be enjoyed alone.

1 is a configuration diagram of an online game system to which an online game providing method according to the present invention is applied.
2 is a flowchart illustrating an embodiment of an online game providing method according to the present invention.
Figure 3 is an exemplary view for explaining the competitive mode of the game mode applied to the online game providing method according to the present invention.
Figure 4 is an exemplary view for explaining a single mode of the game mode applied to the online game providing method according to the present invention.
Figure 5 is an exemplary view for explaining a cooperative mode of the game mode applied to the online game providing method according to the present invention.
6 is an exemplary view for explaining a number puzzle mode of the game mode applied to the online game providing method according to the present invention.
7 is an exemplary view for explaining a high-end mode of the game mode applied to the online game providing method according to the present invention.

Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.

1 is a configuration diagram of an online game system to which an online game providing method according to the present invention is applied.

As shown in FIG. 1, an online game providing method is provided to a plurality of user terminals 20 through a game server, and each of the plurality of users uses their own user terminal to play a game server 10. ), You can play by playing a game provided by the game server (hereinafter, simply referred to as a 'puzzle game').

That is, the puzzle ring game provided by the online game providing method according to the present invention is a combination of a puzzle game that can be easily played by a user and a strategic element of a skill method. The game is based on the development of the character and the momentary judgment of having to overcome the opponent in a short time.

This puzzle ring game allows the user to click on a block at a specific position in the puzzle, swap the position of the clicked block horizontally or vertically, and when the blocks become four horizontally or vertically, the blocks are blown up. On the other hand, it provides the user with points according to the color of the detonated blocks. The function and configuration of the game itself provided in the puzzle ring game may be applied to the functions and configuration of various kinds of puzzle-type games currently provided.

On the other hand, the puzzle ring game is composed of five game modes (competition, single, cooperative, number puzzle, high-end mode) has the feature that the user can enjoy a variety of fun.

In addition, the puzzle ring game activates the corresponding skill in the skill window when the necessary points for using the skill are filled by the game itself as described above, and at this time, the user uses the skill to increase his / her physical strength (HP). You can reduce it or play it to hinder your opponent's play. That is, the puzzle ring game has a feature that users participating in the game can enjoy the game competitively.

2 is a flowchart illustrating an embodiment of an online game providing method according to the present invention. In addition, Figure 3 is an exemplary view for explaining the competitive mode of the game mode applied to the online game providing method according to the present invention, Figure 4 illustrates a single mode of the game mode applied to the online game providing method according to the present invention. 5 is an exemplary diagram for explaining a cooperative mode among game modes applied to the online game providing method according to the present invention, and FIG. 6 is a diagram illustrating a game mode applied to the online game providing method according to the present invention. 7 is an exemplary view for explaining a number puzzle mode, Figure 7 is an exemplary view for explaining a high-end mode of the game mode applied to the online game providing method according to the present invention.

As described above, the present invention is a combination of a puzzle-type game that can be easily played by a user and a strategic element of a skill method, and overcomes opponents in a short period of time. It provides a puzzle ring game that is a game that has a momentary judgment to be a fun factor, and the present invention is composed of five game modes (match, single, co-op, number puzzle, high-end mode), the user has a variety of fun It has the feature that you can enjoy it.

The gameplay features of the present invention include the ability to click on a block and swap its position horizontally or vertically, to blast and get points that match the color when the block becomes four rows horizontally or vertically. Skill window lights up when you fill in the necessary points, you can use the skill to reduce the opponent's health (HP) or interfere with the opponent's play, the game ends even if the block is full on the screen It is not possible that the schedule will be cut and the game can continue.

In order to enjoy the present invention as described above, a user who accesses the game server 10 using a user terminal first opens a game room and then selects a game mode (102).

The user may be provided with points as the game progresses in the selected game mode, and the provided points are used to generate a skill that the user can use to defeat the opponent (104).

That is, the user can enjoy the game at the same time and use the skill generated by the points to prevent the opponent from proceeding with the game or to exhaust the stamina required to proceed with the game (106).

On the other hand, the user may be exhausted or the loser of the game by the opponent's skill attack, the game may be terminated, otherwise the game may be terminated for the user's own selection or level up process.

Hereinafter, a method of providing a puzzle game to a user through the above processes will be described in detail.

First, the puzzle ring game according to the present invention can be composed of five game modes (competition, single, co-op, number puzzle, high-end mode), the user can select the desired mode among the five game modes Select 102.

Five game modes provided according to the present invention may be configured as shown in Table 1 below.

(1) Match Mode This is a game mode in which you break down and attack the opponent using the skill by collecting the bursting blocks by changing the position like the Zipper game. Max 3: 3 match (2) single mode Game mode in which you play alone and blow up the number of blocks in the target time. (3) cooperative mode This is a mode in which 3 players per team play 30 seconds in a game board to take down the opposing team. Max 3: 3 match (4) number puzzle mode The game mode is the same as the match mode, but you must play the number puzzle first to play the match mode.
You have to match the number puzzle quickly so you can attack and defeat your opponent quickly.
(5) high-end mode In this mode, you use your own idea puzzle method to collect blocks and use your skills to control your opponents. Max 3: 3 match

(1) The match mode sets each of the two teams to a maximum of 3 (or more) players, and the two teams play the game in their game window at 3: 3. Help the team, or attack the opposing team, so that you can win if you defeat all the opposing teams.

To this end, the game server outputs the character selected by the user through the character window 51 of the game screen as shown in FIG. 3 to distinguish the user, and the user through the game window 52 to play the actual puzzle ring game. To the user, or through the health window 53 allows the user (or character) to check how much energy, ie, how much energy is left to continue the game, the user through the skill window (55) You can express your skills.

Here, the character that can be output to the character window 51 may be selected from the characters having four occupations, as shown in k shown in FIG. These four characters have different weapons or skills, as described below. Therefore, the user can enjoy the game by selecting a character who owns or can possess a weapon or skill according to his or her taste.

In addition, the game window 52 is a window that provides the game itself of the puzzle ring game.

In addition, the physical strength HP displayed through the fitness window 53 refers to a user's ability to continue the game as described above, and the physical strength may be deducted by a skill attack or the like described below.

In addition, the skill window 55 performs a function of displaying the skills that can be obtained and used by the user. That is, when the point acquired through the method as described above exceeds a predetermined value, the user may acquire the corresponding skill, and the skills acquired by the user may be output through the skill window and used by the user. . Therefore, when the user wants to use the skill, the user can select a desired skill in the skill window.

In addition, the game server may output the windows as described above for the other two team members forming the same team as the user and the three opposing team members forming the opposing team on the game screen.

The method of providing a game to the user in the competitive mode configured as described above is as follows. In the following, the methods described by the user's actions may be equally applied to both team members of the same team and team members of the opposing team.

First, the user clicks on a block and swaps the clicked block horizontally or vertically.

Secondly, if the blocks are the same four lines horizontally and vertically, the game server blows up the blocks. In this case, a point corresponding to the color of the detonated block is provided (104).

Third, when the points necessary for using the skill are filled by the points, the skill window lights up. Here, the skill refers to an operation that may interfere with the progress of the game while the opponent plays the game through the game window.

For example, the user may use the fitness skill of the various skills to exhaust the physical strength that the opponent can play the game. When the opponent's fitness is exhausted, the user naturally wins, so it is desirable to provide such a fitness skill.

In addition, the user may prevent the opponent from proceeding with the game by using a keyboard skill that prevents the opponent from operating the keyboard.

In addition, the user may hinder the progress of the game by using a skill such as blurring the game window of the opponent, making it invisible for a predetermined time, or blinking for a predetermined time.

In addition to the above skills, the game server may provide various skills.

In this case, each skill may be generated when a point generated by a block blast of a predetermined color is greater than or equal to a predetermined value. As another method, the user may directly select a skill corresponding to his or her point.

Fourth, as described above, by using a variety of skills to reduce the opponent's stamina, or to interfere with the opponent's play to induce them to play in their favor (106).

In this case, the user may not only interfere with the game progress of the opponent by using the skill, but also may use the skill for team members of the same team. In other words, the skill can be used for a team member of the same team who is exhausted or hindered by the opponent's skill.

For example, a user possessing a skill capable of replenishing his / her health may use the skill for the same team member who has exhausted his / her strength, and the same team member who is provided with the skill may replenish his / her stamina to receive normal mode. You can proceed with the game.

In addition, the user may help the same team member by using the skills he possesses.

Meanwhile, the RPG elements of the game provided by the present invention will be described as follows.

In the puzzle provided game according to the present invention, in order to combine a role-playing game (RPG) with the puzzle, four jobs, job level, weapon system, skill system, weapon reinforcement system, skill reinforcement system, etc. Can be added.

That is, as described above, the present invention may allow the user to select any one of characters having various occupations before playing the puzzle ring game. At this time, by the selection of the character, the skill that can be used can be changed, so that the user selects a character that can hold or possess the desired skill. This gives the user the pleasure of dealing with various options in a personal game called puzzle.

In addition, the present invention allows the user to set the job level of the selected character. However, the job level may be configured to automatically level up according to the progress of the game. That is, the job level of the character may be increased as the game level of the user is increased. In addition, the type of the skill that the character can use may also be changed, and the power of the skill may also be changed.

In addition, the present invention can provide a variety of skills that can be used by the user by using various methods as described above.

In addition, the present invention can provide various types of weapons that can be used for each occupation through the weapon system. Here, the weapon may be one kind of skill or may be granted to each character separately from the skill.

In addition, the present invention can be variously enhanced according to the user's occupation level or the user's purchase of the weapon or skill selected by the user.

That is, as described above, the skill or the weapon may be leveled up through various methods, so that the power may be increased or the function thereof may be varied.

On the other hand, while the user enjoys his or her own game using various methods as described above, it may interfere with the game progress of the team members of the opposing team, it may also help the progress of the game of the same team member.

That is, the user may concentrate on his game so as to win the team including himself in the competitive mode, while checking the opposing team members and cooperative with the same team members to win the game.

On the other hand, it has been described that the competitive mode is applied to distinguish the team, but may be configured so that each user can enjoy the game in a one-to-one or one-to-many format.

(2) Single mode can be composed of 30 stages, in which one user plays alone and collects target block points within a certain time. That is, as shown in FIG. 4, the single mode outputs only the character window 51, the game window 52, the fitness window 53, and the skill window of only one user on the game screen shown in FIG. 3. Thus, the user can enjoy his own game.

In this case, points that can be obtained for each block may be output through the point window 56. Thus, the user can try harder to destroy the blocks that provide more points.

On the other hand, the points acquired in the single mode may also be used for skill acquisition, and the types and functions of the skills that may be provided in the single mode may be different from those in the competitive mode. That is, the skill provided in the single mode may perform a function such as simultaneously destroying a predetermined area or a predetermined number of blocks.

(3) Co-op mode sets each of the two teams to a maximum of three players, then two teams each play one game window and three members take turns playing for 15 seconds. As a way of doing so, cooperation and tactics between team members are required.

That is, the cooperative mode is a variation of the competitive mode. In the competitive mode, each user of a team enjoys the game using their own game window 52, while monitoring the progress of the same team member and the opposing team member. In the mode, the game is played using one game window 52 for each team, and the team members of the same team may alternately play the game through one game window by dividing the time.

Accordingly, as shown in FIG. 5, the character window 51, the game window 52, the fitness window 53, the skill window 55, and the point window 56 are generated for each team, to distinguish teams. Team division window 61 may be further generated, and a team member window 62 may also be created to show team members of each team.

The basic method of playing the game in the cooperative mode is the same as described in the competitive mode.

(4) In the number puzzle mode, users preferentially match the number puzzles given to them (Fig. 6 (a)), and the user who quickly sets the number puzzles disappears while the number puzzle disappears (Fig. 6 (b)). How to get involved and attack your opponent.

At this time, the user who hits the number puzzle is not able to attack until the number puzzle is corrected, but only wear damage, so when you do not solve the number puzzle, you have no choice but to die.

(5) The high-end mode is a mode that collects blocks using its own idea puzzle method and takes down the opponent using skills as shown in FIG. 7. What you need to know about your own idea puzzle approach is that when the game block fills the screen, the HP decreases and the game board is reset.

In other words, the high-end mode is a way for the user to directly create a game window in the puzzle form and puzzle method desired by the user, so that the user can enjoy the single mode or the competitive mode. The operation method of the game is different, and other functions of the entire game (skills and points, etc.) may be equally applied to the functions described in the competitive mode.

The present invention as described above provides a variety of modes to the user, while the user concentrates on his game, while interfering with the game of the opponent or by allowing the opponent to be interrupted by his game, proceed with a simple game It has a feature that can give users a variety of satisfaction.

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the invention. Therefore, the technical scope of the present invention should not be limited to the contents described in the detailed description of the specification but should be defined by the claims.

51: character window 52: game window
53: Health Window 55: Skill Window
56 point window 61 team division window
62: Team member window

Claims (9)

Receiving a game mode;
Occupation, job level, skills owned or earned with points, weapons owned or owned, skills and ways to enhance weapons are available from one of a number of different characters Making;
Providing a game through a game window in a selected game mode;
Paying points according to the progress of the game; And
If there is a request for execution for the skill or weapon generated by the point, executing the skill;
The game mode may include a match mode for allowing a plurality of users to simultaneously play a game through different game windows,
The step of executing the skill, the online game providing method characterized in that to play to reduce the stamina of another user participating in the competitive mode or to interfere with the progress of the game of other users.
The method of claim 1,
The game may end when the HP provided to the character is exhausted,
The stamina may be consumed by a skill executed by the other user.
The method of claim 1,
The skill, the online game providing method characterized in that to help the progress of the game of another user in the competitive mode or to fill the stamina of the other user.
The method of claim 1,
The charging mode,
A plurality of users are provided in a way to form a team against another team, the plurality of users to play the game through a different game window, help the game progress of the same team member by the skill or Online game providing method characterized in that to interrupt the progress of the game.
The method of claim 1,
In the game mode,
And a cooperative mode in which a plurality of users form a team to compete with another team while playing a game through one game window.
The method of claim 5, wherein
The game mode,
And a plurality of users distinguishing time from each other so as to alternate the game through the one game window.
The method of claim 1,
In the game mode,
And a number puzzle mode for preferentially providing a game different from the game to participate in the match mode to a user who has passed the game of the other type.
The method of claim 1,
The game mode,
And a high-end mode for allowing a user to directly set and use the type or method of the game operated in the game window.
The method of claim 1,
In the providing of the game, the block can be clicked, and the clicked block can be replaced horizontally or vertically, and when the same colored blocks are four lines horizontally or vertically, they are blown up and matched with the color of the blasted block. The method for providing an online game, comprising using a method of displaying a acquired skill through a skill window when a point is paid and a point necessary for using the skill is obtained.






KR1020100124071A 2010-12-07 2010-12-07 Method for providing a on-line game KR20120076612A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20160012881A (en) * 2014-07-25 2016-02-03 겅호 온라인 엔터테인먼트 가부시키가이샤 Terminal device
KR102293855B1 (en) * 2020-11-04 2021-08-24 주식회사 앤엑스유 Providing method, apparatus and computer-readable medium of implement skills in random dice-type defense game

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20160012881A (en) * 2014-07-25 2016-02-03 겅호 온라인 엔터테인먼트 가부시키가이샤 Terminal device
KR102293855B1 (en) * 2020-11-04 2021-08-24 주식회사 앤엑스유 Providing method, apparatus and computer-readable medium of implement skills in random dice-type defense game

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