KR20120076612A - Method for providing a on-line game - Google Patents
Method for providing a on-line game Download PDFInfo
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- KR20120076612A KR20120076612A KR1020100124071A KR20100124071A KR20120076612A KR 20120076612 A KR20120076612 A KR 20120076612A KR 1020100124071 A KR1020100124071 A KR 1020100124071A KR 20100124071 A KR20100124071 A KR 20100124071A KR 20120076612 A KR20120076612 A KR 20120076612A
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- game
- mode
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- user
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- 238000000034 method Methods 0.000 title claims abstract description 54
- 230000002860 competitive effect Effects 0.000 claims description 13
- 230000007103 stamina Effects 0.000 claims description 6
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 4
- 238000010586 diagram Methods 0.000 description 4
- 230000036541 health Effects 0.000 description 4
- 239000012141 concentrate Substances 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 230000002787 reinforcement Effects 0.000 description 2
- HEFNNWSXXWATRW-UHFFFAOYSA-N Ibuprofen Chemical compound CC(C)CC1=CC=C(C(C)C(O)=O)C=C1 HEFNNWSXXWATRW-UHFFFAOYSA-N 0.000 description 1
- 238000013459 approach Methods 0.000 description 1
- 230000004397 blinking Effects 0.000 description 1
- 230000009172 bursting Effects 0.000 description 1
- 230000007423 decrease Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0641—Patience; Other games for self-amusement using a marker or means for drawing, e.g. pen, pencil, chalk
- A63F2009/0658—Marking a point
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- Engineering & Computer Science (AREA)
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- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Tourism & Hospitality (AREA)
- General Business, Economics & Management (AREA)
- Human Resources & Organizations (AREA)
- General Health & Medical Sciences (AREA)
- Economics (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- General Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The present invention relates to a method for providing a game online, and an object of the present invention is to provide a skill using points obtained in a game, and to allow an online game to be interrupted by another user through the skill. It is to provide a method of providing. To this end, the present invention, the step of selecting a game mode; Providing a game through a game window in a selected game mode; Paying points according to the progress of the game; And executing the skill if there is an execution request for the skill generated by the point.
Description
The present invention relates to a method of providing a game online.
Currently, most of the online game genres include MMORPGs and FPG sports games, and puzzle games belong to less popular genres.
The reason why sports games are so popular is that two or more people can play while competing online.
On the other hand, the puzzle-like game is not popular because the puzzle-like game is played by the user alone, and can be satisfied by simply leveling up.
In other words, the puzzle-type game provided in the prior art is recognized as a game that the user enjoys alone, and has a problem in that the user cannot give various satisfactions.
An object of the present invention for solving the above problems, to provide a skill using the points obtained in the game, to provide an online game providing method that can interfere with the progress of the game of other users through the skill. .
The present invention for achieving the above object, the step of selecting a game mode; Providing a game through a game window in a selected game mode; Paying points according to the progress of the game; And executing the skill when there is a request for execution of the skill generated by the point.
The present invention provides an effect of providing various types of satisfaction to a user by adding a method of allowing a plurality of users to enjoy competitively together in a puzzle game that can be enjoyed alone.
1 is a configuration diagram of an online game system to which an online game providing method according to the present invention is applied.
2 is a flowchart illustrating an embodiment of an online game providing method according to the present invention.
Figure 3 is an exemplary view for explaining the competitive mode of the game mode applied to the online game providing method according to the present invention.
Figure 4 is an exemplary view for explaining a single mode of the game mode applied to the online game providing method according to the present invention.
Figure 5 is an exemplary view for explaining a cooperative mode of the game mode applied to the online game providing method according to the present invention.
6 is an exemplary view for explaining a number puzzle mode of the game mode applied to the online game providing method according to the present invention.
7 is an exemplary view for explaining a high-end mode of the game mode applied to the online game providing method according to the present invention.
Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
1 is a configuration diagram of an online game system to which an online game providing method according to the present invention is applied.
As shown in FIG. 1, an online game providing method is provided to a plurality of
That is, the puzzle ring game provided by the online game providing method according to the present invention is a combination of a puzzle game that can be easily played by a user and a strategic element of a skill method. The game is based on the development of the character and the momentary judgment of having to overcome the opponent in a short time.
This puzzle ring game allows the user to click on a block at a specific position in the puzzle, swap the position of the clicked block horizontally or vertically, and when the blocks become four horizontally or vertically, the blocks are blown up. On the other hand, it provides the user with points according to the color of the detonated blocks. The function and configuration of the game itself provided in the puzzle ring game may be applied to the functions and configuration of various kinds of puzzle-type games currently provided.
On the other hand, the puzzle ring game is composed of five game modes (competition, single, cooperative, number puzzle, high-end mode) has the feature that the user can enjoy a variety of fun.
In addition, the puzzle ring game activates the corresponding skill in the skill window when the necessary points for using the skill are filled by the game itself as described above, and at this time, the user uses the skill to increase his / her physical strength (HP). You can reduce it or play it to hinder your opponent's play. That is, the puzzle ring game has a feature that users participating in the game can enjoy the game competitively.
2 is a flowchart illustrating an embodiment of an online game providing method according to the present invention. In addition, Figure 3 is an exemplary view for explaining the competitive mode of the game mode applied to the online game providing method according to the present invention, Figure 4 illustrates a single mode of the game mode applied to the online game providing method according to the present invention. 5 is an exemplary diagram for explaining a cooperative mode among game modes applied to the online game providing method according to the present invention, and FIG. 6 is a diagram illustrating a game mode applied to the online game providing method according to the present invention. 7 is an exemplary view for explaining a number puzzle mode, Figure 7 is an exemplary view for explaining a high-end mode of the game mode applied to the online game providing method according to the present invention.
As described above, the present invention is a combination of a puzzle-type game that can be easily played by a user and a strategic element of a skill method, and overcomes opponents in a short period of time. It provides a puzzle ring game that is a game that has a momentary judgment to be a fun factor, and the present invention is composed of five game modes (match, single, co-op, number puzzle, high-end mode), the user has a variety of fun It has the feature that you can enjoy it.
The gameplay features of the present invention include the ability to click on a block and swap its position horizontally or vertically, to blast and get points that match the color when the block becomes four rows horizontally or vertically. Skill window lights up when you fill in the necessary points, you can use the skill to reduce the opponent's health (HP) or interfere with the opponent's play, the game ends even if the block is full on the screen It is not possible that the schedule will be cut and the game can continue.
In order to enjoy the present invention as described above, a user who accesses the
The user may be provided with points as the game progresses in the selected game mode, and the provided points are used to generate a skill that the user can use to defeat the opponent (104).
That is, the user can enjoy the game at the same time and use the skill generated by the points to prevent the opponent from proceeding with the game or to exhaust the stamina required to proceed with the game (106).
On the other hand, the user may be exhausted or the loser of the game by the opponent's skill attack, the game may be terminated, otherwise the game may be terminated for the user's own selection or level up process.
Hereinafter, a method of providing a puzzle game to a user through the above processes will be described in detail.
First, the puzzle ring game according to the present invention can be composed of five game modes (competition, single, co-op, number puzzle, high-end mode), the user can select the desired mode among the five game modes Select 102.
Five game modes provided according to the present invention may be configured as shown in Table 1 below.
You have to match the number puzzle quickly so you can attack and defeat your opponent quickly.
(1) The match mode sets each of the two teams to a maximum of 3 (or more) players, and the two teams play the game in their game window at 3: 3. Help the team, or attack the opposing team, so that you can win if you defeat all the opposing teams.
To this end, the game server outputs the character selected by the user through the
Here, the character that can be output to the
In addition, the
In addition, the physical strength HP displayed through the
In addition, the
In addition, the game server may output the windows as described above for the other two team members forming the same team as the user and the three opposing team members forming the opposing team on the game screen.
The method of providing a game to the user in the competitive mode configured as described above is as follows. In the following, the methods described by the user's actions may be equally applied to both team members of the same team and team members of the opposing team.
First, the user clicks on a block and swaps the clicked block horizontally or vertically.
Secondly, if the blocks are the same four lines horizontally and vertically, the game server blows up the blocks. In this case, a point corresponding to the color of the detonated block is provided (104).
Third, when the points necessary for using the skill are filled by the points, the skill window lights up. Here, the skill refers to an operation that may interfere with the progress of the game while the opponent plays the game through the game window.
For example, the user may use the fitness skill of the various skills to exhaust the physical strength that the opponent can play the game. When the opponent's fitness is exhausted, the user naturally wins, so it is desirable to provide such a fitness skill.
In addition, the user may prevent the opponent from proceeding with the game by using a keyboard skill that prevents the opponent from operating the keyboard.
In addition, the user may hinder the progress of the game by using a skill such as blurring the game window of the opponent, making it invisible for a predetermined time, or blinking for a predetermined time.
In addition to the above skills, the game server may provide various skills.
In this case, each skill may be generated when a point generated by a block blast of a predetermined color is greater than or equal to a predetermined value. As another method, the user may directly select a skill corresponding to his or her point.
Fourth, as described above, by using a variety of skills to reduce the opponent's stamina, or to interfere with the opponent's play to induce them to play in their favor (106).
In this case, the user may not only interfere with the game progress of the opponent by using the skill, but also may use the skill for team members of the same team. In other words, the skill can be used for a team member of the same team who is exhausted or hindered by the opponent's skill.
For example, a user possessing a skill capable of replenishing his / her health may use the skill for the same team member who has exhausted his / her strength, and the same team member who is provided with the skill may replenish his / her stamina to receive normal mode. You can proceed with the game.
In addition, the user may help the same team member by using the skills he possesses.
Meanwhile, the RPG elements of the game provided by the present invention will be described as follows.
In the puzzle provided game according to the present invention, in order to combine a role-playing game (RPG) with the puzzle, four jobs, job level, weapon system, skill system, weapon reinforcement system, skill reinforcement system, etc. Can be added.
That is, as described above, the present invention may allow the user to select any one of characters having various occupations before playing the puzzle ring game. At this time, by the selection of the character, the skill that can be used can be changed, so that the user selects a character that can hold or possess the desired skill. This gives the user the pleasure of dealing with various options in a personal game called puzzle.
In addition, the present invention allows the user to set the job level of the selected character. However, the job level may be configured to automatically level up according to the progress of the game. That is, the job level of the character may be increased as the game level of the user is increased. In addition, the type of the skill that the character can use may also be changed, and the power of the skill may also be changed.
In addition, the present invention can provide a variety of skills that can be used by the user by using various methods as described above.
In addition, the present invention can provide various types of weapons that can be used for each occupation through the weapon system. Here, the weapon may be one kind of skill or may be granted to each character separately from the skill.
In addition, the present invention can be variously enhanced according to the user's occupation level or the user's purchase of the weapon or skill selected by the user.
That is, as described above, the skill or the weapon may be leveled up through various methods, so that the power may be increased or the function thereof may be varied.
On the other hand, while the user enjoys his or her own game using various methods as described above, it may interfere with the game progress of the team members of the opposing team, it may also help the progress of the game of the same team member.
That is, the user may concentrate on his game so as to win the team including himself in the competitive mode, while checking the opposing team members and cooperative with the same team members to win the game.
On the other hand, it has been described that the competitive mode is applied to distinguish the team, but may be configured so that each user can enjoy the game in a one-to-one or one-to-many format.
(2) Single mode can be composed of 30 stages, in which one user plays alone and collects target block points within a certain time. That is, as shown in FIG. 4, the single mode outputs only the
In this case, points that can be obtained for each block may be output through the
On the other hand, the points acquired in the single mode may also be used for skill acquisition, and the types and functions of the skills that may be provided in the single mode may be different from those in the competitive mode. That is, the skill provided in the single mode may perform a function such as simultaneously destroying a predetermined area or a predetermined number of blocks.
(3) Co-op mode sets each of the two teams to a maximum of three players, then two teams each play one game window and three members take turns playing for 15 seconds. As a way of doing so, cooperation and tactics between team members are required.
That is, the cooperative mode is a variation of the competitive mode. In the competitive mode, each user of a team enjoys the game using their
Accordingly, as shown in FIG. 5, the
The basic method of playing the game in the cooperative mode is the same as described in the competitive mode.
(4) In the number puzzle mode, users preferentially match the number puzzles given to them (Fig. 6 (a)), and the user who quickly sets the number puzzles disappears while the number puzzle disappears (Fig. 6 (b)). How to get involved and attack your opponent.
At this time, the user who hits the number puzzle is not able to attack until the number puzzle is corrected, but only wear damage, so when you do not solve the number puzzle, you have no choice but to die.
(5) The high-end mode is a mode that collects blocks using its own idea puzzle method and takes down the opponent using skills as shown in FIG. 7. What you need to know about your own idea puzzle approach is that when the game block fills the screen, the HP decreases and the game board is reset.
In other words, the high-end mode is a way for the user to directly create a game window in the puzzle form and puzzle method desired by the user, so that the user can enjoy the single mode or the competitive mode. The operation method of the game is different, and other functions of the entire game (skills and points, etc.) may be equally applied to the functions described in the competitive mode.
The present invention as described above provides a variety of modes to the user, while the user concentrates on his game, while interfering with the game of the opponent or by allowing the opponent to be interrupted by his game, proceed with a simple game It has a feature that can give users a variety of satisfaction.
It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the invention. Therefore, the technical scope of the present invention should not be limited to the contents described in the detailed description of the specification but should be defined by the claims.
51: character window 52: game window
53: Health Window 55: Skill Window
56
62: Team member window
Claims (9)
Occupation, job level, skills owned or earned with points, weapons owned or owned, skills and ways to enhance weapons are available from one of a number of different characters Making;
Providing a game through a game window in a selected game mode;
Paying points according to the progress of the game; And
If there is a request for execution for the skill or weapon generated by the point, executing the skill;
The game mode may include a match mode for allowing a plurality of users to simultaneously play a game through different game windows,
The step of executing the skill, the online game providing method characterized in that to play to reduce the stamina of another user participating in the competitive mode or to interfere with the progress of the game of other users.
The game may end when the HP provided to the character is exhausted,
The stamina may be consumed by a skill executed by the other user.
The skill, the online game providing method characterized in that to help the progress of the game of another user in the competitive mode or to fill the stamina of the other user.
The charging mode,
A plurality of users are provided in a way to form a team against another team, the plurality of users to play the game through a different game window, help the game progress of the same team member by the skill or Online game providing method characterized in that to interrupt the progress of the game.
In the game mode,
And a cooperative mode in which a plurality of users form a team to compete with another team while playing a game through one game window.
The game mode,
And a plurality of users distinguishing time from each other so as to alternate the game through the one game window.
In the game mode,
And a number puzzle mode for preferentially providing a game different from the game to participate in the match mode to a user who has passed the game of the other type.
The game mode,
And a high-end mode for allowing a user to directly set and use the type or method of the game operated in the game window.
In the providing of the game, the block can be clicked, and the clicked block can be replaced horizontally or vertically, and when the same colored blocks are four lines horizontally or vertically, they are blown up and matched with the color of the blasted block. The method for providing an online game, comprising using a method of displaying a acquired skill through a skill window when a point is paid and a point necessary for using the skill is obtained.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020100124071A KR20120076612A (en) | 2010-12-07 | 2010-12-07 | Method for providing a on-line game |
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Application Number | Priority Date | Filing Date | Title |
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KR1020100124071A KR20120076612A (en) | 2010-12-07 | 2010-12-07 | Method for providing a on-line game |
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KR1020100124071A KR20120076612A (en) | 2010-12-07 | 2010-12-07 | Method for providing a on-line game |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20160012881A (en) * | 2014-07-25 | 2016-02-03 | 겅호 온라인 엔터테인먼트 가부시키가이샤 | Terminal device |
KR102293855B1 (en) * | 2020-11-04 | 2021-08-24 | 주식회사 앤엑스유 | Providing method, apparatus and computer-readable medium of implement skills in random dice-type defense game |
-
2010
- 2010-12-07 KR KR1020100124071A patent/KR20120076612A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20160012881A (en) * | 2014-07-25 | 2016-02-03 | 겅호 온라인 엔터테인먼트 가부시키가이샤 | Terminal device |
KR102293855B1 (en) * | 2020-11-04 | 2021-08-24 | 주식회사 앤엑스유 | Providing method, apparatus and computer-readable medium of implement skills in random dice-type defense game |
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