JP2020121125A5 - - Google Patents

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Publication number
JP2020121125A5
JP2020121125A5 JP2020043483A JP2020043483A JP2020121125A5 JP 2020121125 A5 JP2020121125 A5 JP 2020121125A5 JP 2020043483 A JP2020043483 A JP 2020043483A JP 2020043483 A JP2020043483 A JP 2020043483A JP 2020121125 A5 JP2020121125 A5 JP 2020121125A5
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Prior art keywords
player
battle
game
opponent
character
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JP2020043483A
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Japanese (ja)
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JP2020121125A (en
JP7258803B2 (en
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Priority to JP2023060930A priority Critical patent/JP2023076605A/en
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Claims (10)

プレーヤが保有するゲーム要素と、対戦相手となる対戦プレーヤが保有するゲーム要素と、を使用したゲームを、コンピュータに実行させるプログラムであって、
前記プログラムは、前記コンピュータを、
前記プレーヤが保有する前記ゲーム要素を使用可能であるノンプレーヤキャラクターを設定する設定手段、
前記ゲーム要素を用いた対戦の対戦態様を選択可能な対戦態様選択手段、
として機能させ、
前記ノンプレーヤキャラクターは、設定したプレーヤのゲームの進行に応じて変化可能なキャラクタ情報を持ち、前記キャラクタ情報は対戦に影響を与え、
前記対戦態様は、
前記プレーヤとマッチングされた対戦プレーヤとが対戦する通常対戦態様と、
前記プレーヤとプレーヤが設定したノンプレーヤキャラクターとから編成される第1チームと、マッチングされた対戦プレーヤと前記対戦プレーヤが設定したノンプレーヤキャラクターとから編成される第2チームと、が対戦するチーム対戦態様と、
を含む、
プログラム。
A program for causing a computer to execute a game using game elements possessed by a player and game elements possessed by an opposing player, comprising:
The program causes the computer to:
setting means for setting a non-player character that can use the game elements owned by the player;
battle mode selection means capable of selecting a battle mode of a battle using the game elements;
function as
The non-player character has character information that can change according to the progress of the game set by the player, and the character information affects the battle,
The battle mode is
a normal battle mode in which the opponent player matched with the player competes;
A team competition in which a first team composed of the player and a non-player character set by the player competes with a second team composed of the matched opponent player and the non-player character set by the opponent player. mode and
including,
program.
前記チーム対戦態様は、前記プレーヤと前記対戦プレーヤのノンプレーヤキャラクターとの対戦と、前記プレーヤのノンプレーヤキャラクターと前記対戦プレーヤとの対戦と、を繰り返してチーム戦の勝敗を決する第1対戦態様を含む、
請求項1に記載のプログラム。
The team battle mode is a first battle mode in which a battle between the player and a non-player character of the opponent player and a battle between the non-player character of the player and the opponent player are repeated to determine the outcome of the team battle. include,
A program according to claim 1 .
前記第1対戦態様のチーム戦において、前記プレーヤと前記プレーヤの前記ノンプレーヤキャラクターとは、前記ゲーム要素から構成される同一デッキを、各々の対戦において交互に使用し、前記対戦プレーヤと前記対戦プレーヤの前記ノンプレーヤキャラクターとは、前記ゲーム要素から構成される同一デッキを、各々の対戦において交互に使用する、In the team battle of the first battle mode, the player and the non-player character of the player alternately use the same deck composed of the game elements in each battle. The non-player character of is alternately using the same deck composed of the game elements in each match,
請求項2に記載のプログラム。3. A program according to claim 2.
前記チーム対戦態様は、前記プレーヤと前記対戦プレーヤのノンプレーヤキャラクターとが対戦して勝敗を決する第1戦と、前記プレーヤのノンプレーヤキャラクターと前記対戦プレーヤとが対戦して勝敗を決する第2戦と、から、チーム戦の勝敗を決する第2対戦態様を含む、The team battle mode includes a first game in which the player and the non-player character of the opponent player compete to determine victory or defeat, and a second battle in which the non-player character of the player and the opponent player battle to determine victory or defeat. and, including a second battle mode that determines the victory or defeat of the team battle,
請求項1から請求項3のいずれかに記載のプログラム。A program according to any one of claims 1 to 3.
記プレーヤと前記プレーヤのノンプレーヤキャラクターとは、前記ゲーム要素から構成される同一デッキを使用し、前記対戦プレーヤと前記対戦プレーヤのノンプレーヤキャラクターとは、前記ゲーム要素から構成される同一のデッキを使用する、
請求項4に記載のプログラム。
The player and the non-player character of the player use the same deck composed of the game elements, and the opponent player and the non-player character of the opponent player use the same deck composed of the game elements. use the
5. A program according to claim 4.
前記対戦態様は、前記プレーヤのノンプレーヤキャラクターとマッチングされた対戦プレーヤとが対戦する第1単独対戦態様を、更に含む、The battle mode further includes a first single battle mode in which the player's non-player character and the matched opponent player compete,
請求項1から請求項5のいずれかに記載のプログラム。A program according to any one of claims 1 to 5.
前記対戦態様は、前記プレーヤとマッチングされた対戦プレーヤのノンプレーヤキャラクターとが対戦する第2単独対戦態様を、更に含む、The battle mode further includes a second single battle mode in which the non-player character of the opponent player matched with the player battles,
請求項1から請求項6のいずれかに記載のプログラム。A program according to any one of claims 1 to 6.
プレーヤが保有するゲーム要素と、対戦相手となる対戦プレーヤが保有するゲーム要素と、を使用したゲームを実行する端末であって、
前記プレーヤが保有する前記ゲーム要素を使用可能であるノンプレーヤキャラクターを設定する設定手段と、
前記ゲーム要素を用いた対戦の対戦態様を選択可能な対戦態様選択手段と、
を備え、
前記ノンプレーヤキャラクターは、設定したプレーヤのゲームの進行に応じて変化可能なキャラクタ情報を持ち、前記キャラクタ情報は対戦に影響を与え、
前記対戦態様は、
前記プレーヤとマッチングされた対戦プレーヤとが対戦する通常対戦態様と、
前記プレーヤとプレーヤが設定したノンプレーヤキャラクターとから編成される第1チームと、マッチングされた対戦プレーヤと前記対戦プレーヤが設定したノンプレーヤキャラクターとから編成される第2チームと、が対戦するチーム対戦態様と、
を含む、
端末。
A terminal for executing a game using game elements owned by a player and game elements owned by an opponent player,
setting means for setting a non-player character who can use the game element owned by the player;
a battle mode selection means capable of selecting a battle mode of a battle using the game element;
with
The non-player character has character information that can change according to the progress of the game set by the player, and the character information affects the battle,
The battle mode is
a normal battle mode in which the opponent player matched with the player competes;
A team battle in which a first team composed of the player and a non-player character set by the player competes with a second team composed of the matched opponent player and the non-player character set by the opponent player. mode and
including,
terminal.
プレーヤが保有するゲーム要素と、対戦相手となる対戦プレーヤが保有するゲーム要素と、を使用したゲームを実行するゲームシステムであって、
端末と、ゲーム管理装置とを備え、
前記端末は、
前記プレーヤが保有する前記ゲーム要素を使用可能であるノンプレーヤキャラクターを設定する設定手段と、
前記ゲーム要素を用いた対戦の対戦態様を選択可能な対戦態様選択手段と、
を備え、
前記ゲーム管理装置は、
前記プレーヤに選択された対戦態様に応じて、プレーヤと対戦プレーヤとをマッチングするマッチング処理手段と、
前記プレーヤに選択された対戦態様に応じて、前記マッチングされたプレーヤ同士の対戦を実行するマッチング戦実行手段と、
を備え、
前記ノンプレーヤキャラクターは、設定したプレーヤのゲームの進行に応じて変化可能なキャラクタ情報を持ち、前記キャラクタ情報は対戦に影響を与え、
前記対戦態様は、
前記プレーヤとマッチングされた対戦プレーヤとが対戦する通常対戦態様と、
前記プレーヤとプレーヤが設定したノンプレーヤキャラクターとから編成される第1チームと、マッチングされた対戦プレーヤと前記対戦プレーヤが設定したノンプレーヤキャラクターとから編成される第2チームと、が対戦するチーム対戦態様と、
を含む、
ゲームシステム。
A game system for executing a game using game elements possessed by a player and game elements possessed by an opponent player,
comprising a terminal and a game management device,
The terminal is
setting means for setting a non-player character who can use the game element owned by the player;
a battle mode selection means capable of selecting a battle mode of a battle using the game element;
with
The game management device
matching processing means for matching the player and the opponent player according to the battle mode selected by the player;
matching battle execution means for executing a battle between the matched players according to the battle mode selected by the player;
with
The non-player character has character information that can change according to the progress of the game set by the player, and the character information affects the battle,
The battle mode is
a normal battle mode in which the opponent player matched with the player competes;
A team competition in which a first team composed of the player and a non-player character set by the player competes with a second team composed of the matched opponent player and the non-player character set by the opponent player. mode and
including,
game system.
プレーヤが保有するゲーム要素と、対戦相手となる対戦プレーヤが保有するゲーム要素と、を使用したゲームを実行するゲーム管理装置であって、
前記プレーヤに選択された対戦態様に応じて、プレーヤと対戦プレーヤとをマッチングするマッチング処理手段と、
前記プレーヤに選択された対戦態様に応じて、前記マッチングされたプレーヤ同士の対戦を実行するマッチング戦実行手段と、
を備え、
前記ノンプレーヤキャラクターは、設定したプレーヤのゲームの進行に応じて変化可能なキャラクタ情報を持ち、前記キャラクタ情報は対戦に影響を与え、
前記対戦態様は、
前記プレーヤとマッチングされた対戦プレーヤとが対戦する通常対戦態様と、
前記プレーヤとプレーヤが設定したノンプレーヤキャラクターとから編成される第1チームと、マッチングされた対戦プレーヤと前記対戦プレーヤが設定したノンプレーヤキャラクターとから編成される第2チームと、が対戦するチーム対戦態様と、
を含む、
ゲーム管理装置。
A game management device for executing a game using game elements possessed by a player and game elements possessed by an opponent player ,
matching processing means for matching the player and the opponent player according to the battle mode selected by the player;
matching battle execution means for executing a battle between the matched players according to the battle mode selected by the player;
with
The non-player character has character information that can change according to the progress of the game set by the player, and the character information affects the battle,
The battle mode is
a normal battle mode in which the opponent player matched with the player competes;
A team battle in which a first team composed of the player and a non-player character set by the player competes with a second team composed of the matched opponent player and the non-player character set by the opponent player. mode and
including,
Game management device.
JP2020043483A 2019-01-29 2020-03-12 Programs, terminals, game systems and game management devices Active JP7258803B2 (en)

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