JP2020121125A5 - - Google Patents
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- JP2020121125A5 JP2020121125A5 JP2020043483A JP2020043483A JP2020121125A5 JP 2020121125 A5 JP2020121125 A5 JP 2020121125A5 JP 2020043483 A JP2020043483 A JP 2020043483A JP 2020043483 A JP2020043483 A JP 2020043483A JP 2020121125 A5 JP2020121125 A5 JP 2020121125A5
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- JP
- Japan
- Prior art keywords
- player
- battle
- game
- opponent
- character
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (10)
前記プログラムは、前記コンピュータを、
前記プレーヤが保有する前記ゲーム要素を使用可能であるノンプレーヤキャラクターを設定する設定手段、
前記ゲーム要素を用いた対戦の対戦態様を選択可能な対戦態様選択手段、
として機能させ、
前記ノンプレーヤキャラクターは、設定したプレーヤのゲームの進行に応じて変化可能なキャラクタ情報を持ち、前記キャラクタ情報は対戦に影響を与え、
前記対戦態様は、
前記プレーヤとマッチングされた対戦プレーヤとが対戦する通常対戦態様と、
前記プレーヤとプレーヤが設定したノンプレーヤキャラクターとから編成される第1チームと、マッチングされた対戦プレーヤと前記対戦プレーヤが設定したノンプレーヤキャラクターとから編成される第2チームと、が対戦するチーム対戦態様と、
を含む、
プログラム。 A program for causing a computer to execute a game using game elements possessed by a player and game elements possessed by an opposing player, comprising:
The program causes the computer to:
setting means for setting a non-player character that can use the game elements owned by the player;
battle mode selection means capable of selecting a battle mode of a battle using the game elements;
function as
The non-player character has character information that can change according to the progress of the game set by the player, and the character information affects the battle,
The battle mode is
a normal battle mode in which the opponent player matched with the player competes;
A team competition in which a first team composed of the player and a non-player character set by the player competes with a second team composed of the matched opponent player and the non-player character set by the opponent player. mode and
including,
program.
請求項1に記載のプログラム。 The team battle mode is a first battle mode in which a battle between the player and a non-player character of the opponent player and a battle between the non-player character of the player and the opponent player are repeated to determine the outcome of the team battle. include,
A program according to claim 1 .
請求項2に記載のプログラム。3. A program according to claim 2.
請求項1から請求項3のいずれかに記載のプログラム。A program according to any one of claims 1 to 3.
請求項4に記載のプログラム。 The player and the non-player character of the player use the same deck composed of the game elements, and the opponent player and the non-player character of the opponent player use the same deck composed of the game elements. use the
5. A program according to claim 4.
請求項1から請求項5のいずれかに記載のプログラム。A program according to any one of claims 1 to 5.
請求項1から請求項6のいずれかに記載のプログラム。A program according to any one of claims 1 to 6.
前記プレーヤが保有する前記ゲーム要素を使用可能であるノンプレーヤキャラクターを設定する設定手段と、
前記ゲーム要素を用いた対戦の対戦態様を選択可能な対戦態様選択手段と、
を備え、
前記ノンプレーヤキャラクターは、設定したプレーヤのゲームの進行に応じて変化可能なキャラクタ情報を持ち、前記キャラクタ情報は対戦に影響を与え、
前記対戦態様は、
前記プレーヤとマッチングされた対戦プレーヤとが対戦する通常対戦態様と、
前記プレーヤとプレーヤが設定したノンプレーヤキャラクターとから編成される第1チームと、マッチングされた対戦プレーヤと前記対戦プレーヤが設定したノンプレーヤキャラクターとから編成される第2チームと、が対戦するチーム対戦態様と、
を含む、
端末。 A terminal for executing a game using game elements owned by a player and game elements owned by an opponent player,
setting means for setting a non-player character who can use the game element owned by the player;
a battle mode selection means capable of selecting a battle mode of a battle using the game element;
with
The non-player character has character information that can change according to the progress of the game set by the player, and the character information affects the battle,
The battle mode is
a normal battle mode in which the opponent player matched with the player competes;
A team battle in which a first team composed of the player and a non-player character set by the player competes with a second team composed of the matched opponent player and the non-player character set by the opponent player. mode and
including,
terminal.
端末と、ゲーム管理装置とを備え、
前記端末は、
前記プレーヤが保有する前記ゲーム要素を使用可能であるノンプレーヤキャラクターを設定する設定手段と、
前記ゲーム要素を用いた対戦の対戦態様を選択可能な対戦態様選択手段と、
を備え、
前記ゲーム管理装置は、
前記プレーヤに選択された対戦態様に応じて、プレーヤと対戦プレーヤとをマッチングするマッチング処理手段と、
前記プレーヤに選択された対戦態様に応じて、前記マッチングされたプレーヤ同士の対戦を実行するマッチング戦実行手段と、
を備え、
前記ノンプレーヤキャラクターは、設定したプレーヤのゲームの進行に応じて変化可能なキャラクタ情報を持ち、前記キャラクタ情報は対戦に影響を与え、
前記対戦態様は、
前記プレーヤとマッチングされた対戦プレーヤとが対戦する通常対戦態様と、
前記プレーヤとプレーヤが設定したノンプレーヤキャラクターとから編成される第1チームと、マッチングされた対戦プレーヤと前記対戦プレーヤが設定したノンプレーヤキャラクターとから編成される第2チームと、が対戦するチーム対戦態様と、
を含む、
ゲームシステム。 A game system for executing a game using game elements possessed by a player and game elements possessed by an opponent player,
comprising a terminal and a game management device,
The terminal is
setting means for setting a non-player character who can use the game element owned by the player;
a battle mode selection means capable of selecting a battle mode of a battle using the game element;
with
The game management device
matching processing means for matching the player and the opponent player according to the battle mode selected by the player;
matching battle execution means for executing a battle between the matched players according to the battle mode selected by the player;
with
The non-player character has character information that can change according to the progress of the game set by the player, and the character information affects the battle,
The battle mode is
a normal battle mode in which the opponent player matched with the player competes;
A team competition in which a first team composed of the player and a non-player character set by the player competes with a second team composed of the matched opponent player and the non-player character set by the opponent player. mode and
including,
game system.
前記プレーヤに選択された対戦態様に応じて、プレーヤと対戦プレーヤとをマッチングするマッチング処理手段と、
前記プレーヤに選択された対戦態様に応じて、前記マッチングされたプレーヤ同士の対戦を実行するマッチング戦実行手段と、
を備え、
前記ノンプレーヤキャラクターは、設定したプレーヤのゲームの進行に応じて変化可能なキャラクタ情報を持ち、前記キャラクタ情報は対戦に影響を与え、
前記対戦態様は、
前記プレーヤとマッチングされた対戦プレーヤとが対戦する通常対戦態様と、
前記プレーヤとプレーヤが設定したノンプレーヤキャラクターとから編成される第1チームと、マッチングされた対戦プレーヤと前記対戦プレーヤが設定したノンプレーヤキャラクターとから編成される第2チームと、が対戦するチーム対戦態様と、
を含む、
ゲーム管理装置。 A game management device for executing a game using game elements possessed by a player and game elements possessed by an opponent player ,
matching processing means for matching the player and the opponent player according to the battle mode selected by the player;
matching battle execution means for executing a battle between the matched players according to the battle mode selected by the player;
with
The non-player character has character information that can change according to the progress of the game set by the player, and the character information affects the battle,
The battle mode is
a normal battle mode in which the opponent player matched with the player competes;
A team battle in which a first team composed of the player and a non-player character set by the player competes with a second team composed of the matched opponent player and the non-player character set by the opponent player. mode and
including,
Game management device.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2023060930A JP2023076605A (en) | 2019-01-29 | 2023-04-04 | Program, terminal, game system and game management device |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019012793 | 2019-01-29 | ||
JP2019012793 | 2019-01-29 |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019103066A Division JP6676808B1 (en) | 2019-01-29 | 2019-05-31 | Program, terminal, game system, and game management device |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2023060930A Division JP2023076605A (en) | 2019-01-29 | 2023-04-04 | Program, terminal, game system and game management device |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020121125A JP2020121125A (en) | 2020-08-13 |
JP2020121125A5 true JP2020121125A5 (en) | 2022-09-20 |
JP7258803B2 JP7258803B2 (en) | 2023-04-17 |
Family
ID=70058006
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019103066A Active JP6676808B1 (en) | 2019-01-29 | 2019-05-31 | Program, terminal, game system, and game management device |
JP2020043483A Active JP7258803B2 (en) | 2019-01-29 | 2020-03-12 | Programs, terminals, game systems and game management devices |
JP2023060930A Pending JP2023076605A (en) | 2019-01-29 | 2023-04-04 | Program, terminal, game system and game management device |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019103066A Active JP6676808B1 (en) | 2019-01-29 | 2019-05-31 | Program, terminal, game system, and game management device |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2023060930A Pending JP2023076605A (en) | 2019-01-29 | 2023-04-04 | Program, terminal, game system and game management device |
Country Status (3)
Country | Link |
---|---|
JP (3) | JP6676808B1 (en) |
TW (1) | TW202027825A (en) |
WO (1) | WO2020158208A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112206543A (en) * | 2020-10-12 | 2021-01-12 | 上海酷量信息技术有限公司 | Multi-mode game system and method |
CN112619157B (en) * | 2020-12-25 | 2024-04-30 | 北京百度网讯科技有限公司 | Game fight interaction method and device, electronic equipment, readable medium and product |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3870412B2 (en) * | 2001-08-09 | 2007-01-17 | 株式会社セガ | Game device program |
JP6680703B2 (en) * | 2017-02-08 | 2020-04-15 | 株式会社バンダイ | Game device and program |
-
2019
- 2019-05-31 JP JP2019103066A patent/JP6676808B1/en active Active
- 2019-12-12 WO PCT/JP2019/048716 patent/WO2020158208A1/en active Application Filing
- 2019-12-19 TW TW108146694A patent/TW202027825A/en unknown
-
2020
- 2020-03-12 JP JP2020043483A patent/JP7258803B2/en active Active
-
2023
- 2023-04-04 JP JP2023060930A patent/JP2023076605A/en active Pending
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