CN112206543A - Multi-mode game system and method - Google Patents

Multi-mode game system and method Download PDF

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Publication number
CN112206543A
CN112206543A CN202011086023.0A CN202011086023A CN112206543A CN 112206543 A CN112206543 A CN 112206543A CN 202011086023 A CN202011086023 A CN 202011086023A CN 112206543 A CN112206543 A CN 112206543A
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China
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module
battle
fighting
cards
mode
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CN202011086023.0A
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Chinese (zh)
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马兴鸣
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Shanghai Kuliang Information Technology Co Ltd
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Shanghai Kuliang Information Technology Co Ltd
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Priority to CN202011086023.0A priority Critical patent/CN112206543A/en
Publication of CN112206543A publication Critical patent/CN112206543A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Abstract

A multi-mode game system comprises a shop module, a card module, a battle module, a base module and a task module; the shop module is used for purchasing various battle cards, boxes and virtual currency required in the game; the card module is used for distributing different battle cards for different colors or shapes; the fighting module is used for fighting according to a fighting mode; the fighting mode is that the user eliminates blocks with the same color or shape, a fighting card appointed by the card module is automatically generated at the end point of the connection line, and then automatic fighting is carried out among the fighting cards, and the party with the blood volume reaching zero fails; the base module is used to identify the blood volume and a base is upgradable; the task module is used for guiding the user to play games and rewarding the user. The invention provides more playing methods aiming at eliminating class games and meets the diversified requirements of users.

Description

Multi-mode game system and method
Technical Field
The invention relates to the technical field of internet application, in particular to a multi-mode game system and a multi-mode game method.
Background
With the rapid development of internet application technology, various interactive scenes are established for users in various ways, but in elimination games, the elimination of various color blocks is mainly used at present, and the task is completed by eliminating the color blocks with the same color, so that the next level is reached. Compared with various interaction modes of role playing games, the games with main elimination characteristics have unique characteristics and have the difficulty of deep crossing. For example, the traditional Chinese chess and the traditional go are played by taking an individual as a unit, and no progress is made in team cooperation. Meanwhile, the attractiveness of elimination-like games is gradually reduced due to the single mode, so that a more playing method is needed.
Disclosure of Invention
The technical problem to be solved by the invention is to provide a multi-mode gaming system and method, which can provide more playing methods for eliminating similar games and meet the diversified requirements of users.
In order to solve the technical problem, the invention provides a multi-mode game system which comprises a shop module, a card module, a battle module, a base module and a task module.
The store module is used for purchasing various battle cards, boxes and virtual currency required in the game.
Wherein, the battle card is a module in the card module. The purchased combat cards can be automatically added into the card module for management. Opening the box randomly generates combat cards, virtual currency, etc. The virtual currency refers to virtual currency circulating in a game, and may be one type of virtual currency or multiple types of virtual currency, such as gold coins, precious stones, and the like.
The card module is used for distributing different battle cards for different colors or shapes. Wherein the battle card is generated after eliminating blocks with the same color or shape in the battle process, and automatically fights.
Each combat card has unique specific functions, such as eliminating two vertical rows, eliminating two horizontal rows, directly hitting the base, enabling the combat card to attack the combat card of the opposite side, enabling the combat card of the opposite side to attack the base of the opposite side and the like.
The fighting module is used for fighting according to a fighting mode. The fighting mode is that the user eliminates blocks with the same color or shape, a fighting card appointed by the card module is automatically generated at the end point of the connection line, and then automatic fighting is carried out among the fighting cards, so that the party with the blood volume reaching zero first fails.
Wherein the fighting mode is carried out on a fighting chessboard. The two parties of the battle have the same size of the battle chessboard, and the adjacent blocks with the same color or shape can be eliminated after the connection of the users, and a battle card is generated. The system will automatically replenish the new tiles into the board. Each user can only operate the blocks of the user and cannot operate the blocks of the other party. And after the block of the opposite side enters the playing area due to the block movement generated after the block is eliminated, the block becomes an operable state for the opposite side and becomes an inoperable state for the opposite side. The battle card also tracks the movement of the block to change all the parties, thereby improving the battle interest.
The base module is used to identify the blood volume and the base can be upgraded. Wherein base upgrades increase blood volume and increase battle card capacity.
The task module is used for guiding a user to play a game and rewarding the user.
The task module is used for providing guidance for a novice user to quickly obtain certain battle cards, virtual currency and the like.
As an improvement of the above solution, the multi-mode gaming system further includes a guild module and an activity module:
and the guild module is used for forming a guild by a plurality of users. Wherein the user can ask for and give a battle card inside the guild and can engage in friendship battles. The competition can also be carried out among different guilds.
Wherein, the guild content is used by part of managers to initiate and organize guild contests.
An activity module to notify activities performed over a period of time. The activity is the strengthening of some function in the battle or the increase of income available to the user after the battle.
Wherein the activity module is developed for all users in the game. Through various activities, communication among users can be promoted, and the entertainment of the game and the stickiness of the game to the users can be enhanced.
As an improvement of the above solution, in the multi-mode gaming system, the user obtains the trophy through the battle, the trophy of the guild is the sum of the trophies of the members under the guild, wherein the user and the guild respectively carry out different stage grades according to the total number of the trophy.
The trophy system can stimulate the fighting desire of the user and is beneficial to improving the activity of the user. The total number of the cups of the guild conference is set, which is beneficial to the virtuous interaction of the guild conference. Meanwhile, the guild can provide certain addition for the guild members, which is beneficial to the good growth of the guild.
As an improvement of the above scheme, in the multi-mode gaming system, the guild module further comprises a double fighting mode. The double fighting mode is that the width of the fighting chessboard is 2 times that of the single fighting mode chessboard, each person can only eliminate the width of the chessboard from 1/2 to 2/3, and the eliminated fighting cards are the fighting cards of the operators.
Wherein, the double fight mode makes the combination of different battle cards of user's needs consideration, and the cooperation of different effects has improved the interest.
As an improvement of the scheme, the basic reward and the punishment of the double fighting mode are the same for all members of the same party and are 2 times of those of the single fighting mode.
Wherein, the same reward and punishment means that the same basic reward and punishment are the same, and after considering the guild addition, the novice reward and the like, the reward or punishment between the members of the same party can be different.
As an improvement, in the multi-mode gaming system, the battle cards can be upgraded at the card module by consuming the battle cards and the virtual currency, and the upgraded battle cards have higher fighting capacity.
Wherein the upgrade of higher level combat cards requires more combat cards.
As an improvement to the above, the multi-mode gaming system described has individual attribute labels for each of the battle cards in addition to the designated colors, and the simultaneous presence of multiple battle cards with the same attribute labels on a board triggers a special effect.
Wherein the pieces in the board have different colors and shapes. When a block of one color is eliminated, a battle card corresponding to the color designation is generated. Different from the color, when various battle cards with the same label appear on the chessboard, special effects such as increased damage, blood volume recovery in the base and the like can be stimulated. The special effect may last for one round or several rounds.
As an improvement to the above, in the multi-mode gaming system, the combat cards may be assigned any color specified in the system.
The battle cards do not have color attributes, and only when the battle cards are specified to be a certain color, the battle cards have corresponding color attributes.
Correspondingly, the invention also provides a multi-mode gaming method, which comprises the following steps.
A. The store module described above is used to purchase various battle cards, boxes, virtual currency required in the game.
In this step, the user can increase the strength in the game by spending real money to purchase items, virtual money, and the like in the game.
B. Different combat cards are assigned to different colors or shapes using the card module described above. Wherein the battle card is generated after eliminating blocks with the same color or shape in the battle process, and automatically fights.
In this step, the user can prepare for the battle, balance the collocation and combination of different battle cards, so as to realize better battle.
C. The combat module is used for fighting according to a combat mode. The fighting mode is that the user eliminates blocks with the same color or shape, a fighting card appointed by the card module is automatically generated at the end point of the connection line, and then automatic fighting is carried out among the fighting cards, so that the party with the blood volume reaching zero first fails.
In this step, the battle is carried out in a round-based manner. After the block is eliminated, other blocks can move due to the block missing, the blank left by the missing block is filled, and a new block is automatically filled in the new blank formed after the moving. The battle card will move accordingly. If a combat card moves from one party to another, ownership of the combat card also changes from one party to another.
D. Blood volume is configured using the base module described above, and the base can be upgraded. Wherein base upgrades increase blood volume and increase battle card capacity.
In this step, the base level determines the blood volume of the user. The higher the blood volume, the more attacks that can be undertaken in a battle, the greater the likelihood of winning the battle.
E. And guiding the user to play the game and reward by using the task module.
In this step, the task module rewards the elimination times of the novice user, the fighting times, the use of the fighting cards and the like, so that the achievement feeling of the user is improved, and the interestingness is increased.
As an improvement of the scheme, the multi-mode gaming method further comprises the following steps.
F. And forming a guild by a plurality of users by using the guild module. Wherein the members of the guild can ask for and give a fighting card inside the guild, and can carry out friendship battles. The competition can also be carried out among different guilds.
In the step, periodic countercontests among the guilds are carried out according to a fixed period, and the number of the countercontests is used as an important index for upgrading different guilds. This is favorable to promoting user's attribution sense and fresh sense, strengthens the interest.
G. The activities performed over a period of time are notified using the activity module described above. The activity is the strengthening of some function in the battle or the increase of income available to the user after the battle.
In this step, the activity module lists the activities in progress and the activities to be performed at the same time, so that the user can know the activity profile in more detail, prepare for the activities in advance and improve the activity effect.
The present invention has the following advantageous effects.
The invention realizes the combination of elimination game and battle game, so that the battle is more three-dimensional and the game is more interesting. The invention realizes that the user pays attention to elimination without operating the battle, simplifies the operation and improves the game experience. The battle card can change all the parties when moving to the chessboard of the other party, so that the tacticity of the battle is stronger and more interesting. The battle cards generated by the blocks with different colors or shapes are different and have different special effects, so that the battle modes are more interesting.
Drawings
Fig. 1 is a schematic structural diagram of a first embodiment of a multi-mode gaming system according to the present invention.
Fig. 2 is a schematic view of a chessboard according to the invention.
Fig. 3 is a schematic structural diagram of a second embodiment of the multi-mode gaming system of the present invention.
Fig. 4 is a schematic view of a two-player version of the chessboard of the present invention.
Fig. 5 is a flow chart of a first embodiment of a multi-mode gaming method of the present invention.
Fig. 6 is a flow diagram of a second embodiment of a multi-mode gaming method of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention will be described in further detail with reference to the accompanying drawings.
A first embodiment of the present invention, as shown in fig. 1, provides a multi-mode gaming system including a store module 100, a card module 200, a combat module 300, a base module 400, and a mission module 500.
The store module 100 is used to purchase various battle cards, boxes, virtual currency required in the game.
Specifically, the user is provided with free boxes at intervals in the store, and opening the boxes randomly receives gems, coins, and battle cards. The battle cards may also be purchased directly in the store and the available battle cards are increased according to the user's level increase. Boxes can also be purchased directly in stores and are classified into ordinary boxes, silver boxes and gold boxes. After the common box is opened, one of gems, gold coins and battle cards can be obtained. After the silver box is opened, two kinds of gems, gold coins and battle cards can be obtained. After the gold box is opened, all the articles in the jewel, the gold coin and the fighting card can be obtained. The store can also purchase jewels and gold coins directly. Gems and coins are both virtual currency within a game for purchasing or strengthening different items.
The card module 200 is used to assign different combat cards to different colors or shapes. Wherein the battle card is generated after eliminating blocks with the same color or shape in the battle process, and automatically fights.
Specifically, each combat card has a different name and skill. Each combat card may be upgraded with the same combat card, but the upgrade requires the consumption of gold and precious stones. Upgrading the battle cards increases the battle effectiveness of the battle cards and also increases the experience value of the base. The upgraded combat cards have higher combat power. The battle cards have four identification colors, which are also the four colors of the pieces in the battle module 300. When the blocks with the corresponding colors in the fighting module 300 are eliminated, the fighting cards with the corresponding colors are automatically generated to automatically fight. Each combat card may be assigned any one of the colors specified in the system, but each color may only be assigned one combat card. In addition to the designated color, each combat card has a separate attribute label, and the simultaneous presence of multiple combat cards with the same attribute label on a board triggers a special effect. For example, four battle cards a, B, C, D are respectively designated as four battle cards corresponding to different colors, and the tag special effect of the four battle cards is that "when the four battle cards are all on the field, the four battle cards are all in an invincible state and cannot be acquired by the other party for one round", then when the four battle cards are all on the board of the board, the special effect is activated, the attack of the other party's round is invalidated for one round.
The fighting module 300 is used for fighting in a fighting mode. The fighting mode is that the user eliminates blocks with the same color or shape, a fighting card appointed by the card module is automatically generated at the end point of the connection line, and then automatic fighting is carried out among the fighting cards, so that the party with the blood volume reaching zero first fails.
Specifically, the number of awards, which is an important criterion for measuring the level of the battle of the user, is obtained or lost when the battle is performed in the battle module 300. Meanwhile, the system can divide the segments according to the number of the trophies. When the users fight, the players with the same segment positions are allocated to the users to fight. Fig. 2 shows a battle chessboard with the battle users in two different orientations. Taking the user located below as an example, the user has a 5 x 5 chessboard for operation, with one block in each position. The player removes the cards by connecting the same colored pieces and generates a battle card of the corresponding color at the end of the line. Meanwhile, the chessboard is also provided with a plurality of color blocks which can be used as a plurality of color blocks. For example, the color has four color blocks of red, blue, yellow and green, and the red and blue color blocks are generated at the same time, so that the red and blue color blocks can be used as the connecting lines of the red blocks and the blue blocks. In addition, universal color blocks can be generated, namely the blocks can be used as any one color. The universal color block has unique shape mark.
The battle is carried out by a turn system. The operator is defined as the party who operates in the round game, and the waiting party is the party who does not operate in the round. When the operator eliminates more than 3 same color blocks, a battle card corresponding to the color is generated at the end point of the connection line. The generated battle cards can automatically attack the other battle cards firstly, and all injuries are preferentially borne by the other battle cards. If the damage value of the method exceeds the bearing value of the fighting card of the opposite party, the fighting card of the opposite party is lost, and redundant damage value is borne by the base of the opposite party. After the operation side performs the elimination, the eliminated block will have a blank, and the block of the whole chessboard moves to the direction, that is, downward in fig. 2, so as to fill the blank. And then automatically generate a new block at the position where the blank appears on the waiting board. It should be noted that, although the chessboard is divided into two parts, the pieces are considered to be connected and can move relative to each other. In particular, the combat cards also follow the block and when they move from one board to the other, they may switch targets of attack, i.e. change all parties.
The base module 400 is used to identify the user's blood volume and the base may be upgraded. Wherein base upgrades increase blood volume and increase battle card capacity.
Specifically, the base experience, grade, may be reviewed at the base module 400. The upgrade base can improve the basic life value and the capacity of the battle card. The base can display the information of the current level and the information of the next level of base, so that the user can obtain intuitive upgrade comparison.
The task module 500 is used to guide the user to play the game and to award the game.
Specifically, the task module 500 is used to enhance the interest and achievement of the novice user. Tasks are divided into different phases according to the game progress. The tasks are divided into the times of calling fighting cards, the times of harvesting the fighting cards of the opposite side, winning times, activating special effects and the like.
The second embodiment of the present invention shown in fig. 3 is different from the first embodiment, and further includes a guild module and an activity module.
The guild module 600 is used for a plurality of users to form a guild.
Specifically, the members of the guild can ask for and give a battle card inside the guild, and can carry out friendship battles. Wherein the victory or defeat of the friendship battle does not influence the number of the trophies, the experience and the like of both fighters. The trophy of the guild is the sum of the trophies of the members under the guild, and the guild carries out the stage ranking according to the total number of the trophies. The competition can also be carried out among different guilds. In a tournament play, each participating member may receive a higher reward than a single play. Because the fighters of both parties need to be present for fighting, and the online time of the fighters is not fixed, when the members participating in the guild competition match the battle, the members participating in the guild competition in the opposite party can be matched preferentially, and the guild competition is completed preferentially. In the guild fighting competition, the members in the battle are divided into groups according to the section positions to fight, the guild fighting lasts for 1 day, and the fighting results can be evaluated by finishing at least 3 rounds of fighting. When carrying out the match of the public war, the match is carried out mainly according to the section position of the members participating in the war. The system identifies several structures of the competitors of the guild for the selection of the competitors. If 10 members of a guild are all gold sections, the system will match the 10 members who are also gold sections.
The guild module 600 also includes a double fight mode. As shown in fig. 4, the match board in the two-player match mode is 2 times as wide as the board in the single-player match mode, i.e., 10 pieces per side. Each member can operate a board range of 6 x 5, wherein the two middle columns of boards are both members of the current party. The battle cards generated by the elimination of the connecting lines are the fighting modes of the battle cards of the operators. In particular, if the connection ends in the middle two columns, i.e., the areas where both members of the party are operable, the generated battle cards remain as battle cards designated by the operator in the card module 200. The basic reward and punishment of the double fighting mode are the same for all members of the same party and are 2 times of those of the single fighting mode.
An activity module 700 for notifying activities performed over a period of time. The activity is the strengthening of some function in the battle or the increase of income available to the user after the battle.
In particular, the activity module 700 displays the activity in progress and prompts for the start date and end date of the next activity. Meanwhile, detailed activity condition descriptions can be seen in the activity module, so that the user can perform targeted activities.
Accordingly, as shown in FIG. 5, the present invention also provides a multi-mode gaming method comprising the following steps.
And S001, purchasing various battle cards, boxes and virtual currency required in the game by using the shop module.
Specifically, the user may obtain more battle cards, boxes, gems or coins by adding value in this step. By using these items, the fighting ability of the user can be enhanced, and a win can be obtained more easily in a battle. If the user does not recharge in this step, the following steps can still be performed.
And S002, distributing different battle cards for different colors or shapes by using the card module.
Specifically, the battle card is generated after eliminating blocks having the same color or shape during a battle, and automatically battles. The step is to prepare for the battle, and the user configures the automatically generated battle card in the battle.
And S003, using the combat module to fight according to a fight mode.
Specifically, the fighting mode is that the user eliminates blocks with the same color or shape, and automatically generates fighting cards designated by the card module at the end of the connection line, and then automatically fights among the fighting cards, so that the party with the blood volume first reaching zero fails. This step is the core content of this embodiment, and can make the user obtain good game experience.
S004. blood volume is configured using the base module described above, and the base can be upgraded.
Specifically, base upgrades increase blood volume and increase battle card capacity. The blood volume at the base is the amount of damage that can be tolerated in the fight. By upgrading the base, the possibility of winning in the battle is also enhanced.
And S005, guiding the user to play the game and rewarding by using the task module.
Specifically, this step is to give game feedback to the user in a reward manner. The reward frequency is programmed according to normal game time so that rewards can be obtained every day to provide continuous positive stimulation to the user.
As another embodiment of the above method, different from the above method, the following steps are further included.
And S006, forming a guild by a plurality of users by using the guild module.
Specifically, the members of the guild can ask for and give a battle card inside the guild, and can carry out friendship battles. The competition can also be carried out among different guilds. In the step, the social interaction among various users is established, so that the social interaction of the users is enhanced, and the social requirement of the users in the game is improved.
S007. use the activity module described above to notify activities performed over a period of time.
Specifically, an activity refers to a functional enhancement in a battle or an increase in revenue available to the user after the battle. Through the form of the activity, the rapid growth of the user can be promoted, the activity of the user can be effectively improved, and the healthy development of the game is promoted.
While the invention has been described in connection with what is presently considered to be the most practical and preferred embodiment, it is to be understood that the invention is not to be limited to the disclosed embodiment, but on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims.

Claims (10)

1. A multi-mode gaming system, comprising: the system comprises a shop module, a card module, a battle module, a base module and a task module;
the shop module is used for purchasing various battle cards, boxes and virtual currency required in the game;
the card module is used for distributing different battle cards for different colors or shapes; wherein, the battle card is generated after eliminating blocks with the same color or shape in the battle process, and automatically fights;
the fighting module is used for fighting according to a fighting mode; the fighting mode is that the user eliminates blocks with the same color or shape, the fighting cards appointed by the card module are automatically generated at the end point of the connection line, and then the automatic fighting is carried out among the fighting cards, so that the party with the blood volume reaching zero fails;
the base module is used to identify the blood volume and a base is upgradable; wherein, the base upgrading can increase the blood volume and improve the capacity of the battle card;
the task module is used for guiding a user to play a game and rewarding the user.
2. A multi-mode gaming system as defined in claim 1, further comprising a guild module and an activity module:
the guild module is used for forming a guild by a plurality of users; wherein the user can ask for and give a battle card inside the guild and can carry out friendship battle; the different guild can also carry out the confrontation match;
an activity module to notify of activities performed over a period of time; the activity is the strengthening of some function in the battle or the increase of income available to the user after the battle.
3. A multi-mode gaming system as recited in claim 2, wherein the user obtains the cups by battle, the cups of the guild being the sum of the cups of the members under the guild, and wherein the user and guild each have a different level rating based on their total number of cups.
4. A multi-mode gaming system as defined in claim 2, wherein said guild module further includes a double fight mode; the double fighting mode is that the width of the fighting chessboard is 2 times that of the single fighting mode chessboard, each person can only eliminate the width of the chessboard from 1/2 to 2/3, and the eliminated fighting cards are the fighting cards of the operators.
5. A multi-mode gaming system according to claim 4, wherein the base award and penalty for the double fight mode are the same for each member of the same party and are 2 times greater than for the single fight mode.
6. A multi-mode gaming system as recited in claim 1 wherein the combat cards can be upgraded at the card module by consuming combat cards and virtual currency, and wherein the upgraded combat cards have a higher combat power.
7. A multi-mode gaming system as defined in claim 1, wherein each of the plurality of combat cards has a separate attribute tag in addition to the designated color, and wherein the simultaneous presence of a plurality of combat cards having the same attribute tag on a board activates a special effect.
8. A multi-mode gaming system as recited in claim 1 wherein the combat cards can be assigned any one of a number of colors specified within the system.
9. A multi-mode gaming method, comprising:
A. using the store module of any one of claims 1-8 to purchase various battle cards, boxes, virtual currency required in a game;
B. assigning different combat cards to different colors or shapes using a card module as claimed in any one of claims 1 to 8; wherein, the battle card is generated after eliminating blocks with the same color or shape in the battle process, and automatically fights;
C. using a combat module as claimed in any one of claims 1 to 8 for combat in a combat mode; the fighting mode is that the user eliminates blocks with the same color or shape, the fighting cards appointed by the card module are automatically generated at the end point of the connection line, and then the automatic fighting is carried out among the fighting cards, so that the party with the blood volume reaching zero fails;
D. configuring blood volume using a base module as claimed in any one of claims 1-8, and the base is upgradable; wherein, the base upgrading can increase the blood volume and improve the capacity of the battle card;
E. use of a task module according to any of claims 1-8 to guide a user to play a game and to reward.
10. A multi-mode gaming method as defined in claim 9, further comprising the steps of:
F. using the guild module of claim 2 to group a plurality of users into a guild; wherein, the members of the guild can ask for and give a fighting card inside the guild and can carry out friendship battles; the different guild can also carry out the confrontation match;
G. notifying of activities performed over a period of time using an activity module as claimed in claim 2; the activity is the strengthening of some function in the battle or the increase of income available to the user after the battle.
CN202011086023.0A 2020-10-12 2020-10-12 Multi-mode game system and method Pending CN112206543A (en)

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