KR20110096325A - Multiplayer network language learning game system with matching cards - Google Patents
Multiplayer network language learning game system with matching cards Download PDFInfo
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- KR20110096325A KR20110096325A KR1020100015710A KR20100015710A KR20110096325A KR 20110096325 A KR20110096325 A KR 20110096325A KR 1020100015710 A KR1020100015710 A KR 1020100015710A KR 20100015710 A KR20100015710 A KR 20100015710A KR 20110096325 A KR20110096325 A KR 20110096325A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/20—Education
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/06—Foreign languages
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/22—Games, e.g. card games
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/02—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
- G09B7/04—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation
Abstract
The present invention uses a large amount of vocabulary content based on the dictionary to select English words to compose a Hangul word card according to this, present a large number of English and Korean word cards and vocabulary learning game to match pairs to users By providing games participants with fun, motivation and competition, effective vocabulary learning is possible.
The vocabulary learning game according to the present invention causes interest and interest in the user's participation in the game by using a variety of items through a specific rule instead of a matching method, and enables learning automatically through a continuous game. Increase
Description
The present invention is a functional game combining a game and vocabulary learning, and more particularly, to a vocabulary learning game system and a game method using matching word cards on a network.
Recently, the importance of English due to the globalization of the world is increasing day by day, and thus the importance of vocabulary learning, which is the basis of English learning, is also increasing. However, since vocabulary learning requires special time and effort, most people feel that they are in need of vocabulary learning.
In particular, how to memorize words and how to use them in vocabulary learning is an important key to the achievement of vocabulary learning. In general, the study of English vocabulary can be made using spelling, word ending, puzzles, and spelling of empty words. However, these existing vocabulary learning methods are simple and repetitive, and there is a lack of motivational content, which makes it difficult to induce continuous interests and interests of users who need to study English, thereby limiting their ability to maintain or improve their memory and concentration. There is a problem. In addition, there is a problem that can not learn vocabulary depending on the constraints of place or time, but want to learn English vocabulary.
Therefore, to induce interest and interest in English vocabulary learning, introduce elements of fun into vocabulary learning, induce motivation of learning participation, increase learning effect, and enable continuous learning to maintain memory due to repetitive learning. In addition, there is a need for an easy way to learn vocabulary anywhere and anytime.
The technical problem of the present invention is to provide a vocabulary learning game system for matching words using a large number of English and Korean word card sets and a vocabulary learning game method accordingly.
Another technical problem of the present invention is to provide a vocabulary learning game system on the network and vocabulary learning game game method according to the vocabulary learning can be further improved.
The vocabulary learning game system according to an embodiment of the present invention for achieving the technical problem is a vocabulary learning game system for providing a learning game to a plurality of game clients through a network, the word refined in the dictionary and Constructing a large amount of words and transmitting them to the game client, and if the English word and the corresponding Korean word are selected based on the word card selected from the plurality of game clients, the selected word card is converted into an acquired word card. A game server for calculating game progress information based on the acquired word card data, and a word server data received from the game server and displayed on the screen, and a game progress information based on the acquired word card data displayed on the game screen; Include the client.
The game server may add the set win and lose information to the game progress data when the acquired word card data satisfies the wall wave condition in all vertical lines which are the condition of the set win.
The game server may add the set win or lose information to the game progress data in the case of satisfying the task card condition in which the acquired word card data accumulates a certain number of task cards attacked by the opponent that is the condition of the set win.
The game server may add information corresponding to the game progress data when the vertical line to which the English word belongs becomes a wall wave when the acquired word card data is different from the vertical line of the English word and the Hangul word which are the conditions of the wall wave.
The game server may add the corresponding information to the game progress data when the acquired word card data increases the combo from the second match when the first word is matched and consecutively matches the condition of the combo.
The game server may add the corresponding information to the game progress data when the acquired word card data satisfies a specific compliment that is a condition for obtaining a ticket.
The game server may add the corresponding information to the game progress data when the acquired word card data satisfies a specific compliment that is a condition for acquiring the lottery.
The game server may add the corresponding information to the game progress data when the acquired word card data satisfies a specific compliment that is a condition of task card acquisition and additionally acquires one task card.
The game server may add the corresponding information to the game progress data when the acquired word card data is randomly acquired after matching words that are conditions for acquiring a joker card.
The game client may display the word card on the screen according to a rule determined by the game server, and may display the word card on the screen according to whether the conditions of the wall wave, the combo, the motion zone, the lottery, the task card, and the joker card are achieved.
The game client may display whether or not the corresponding screen is displayed according to whether the conditions of the wall breaking condition satisfaction and the task card condition satisfaction are achieved.
1 is a view for explaining a brief configuration of a system for providing a vocabulary learning game on a network of the present invention.
2 is a block diagram showing a diagram of a game server according to a preferred embodiment of the present invention.
3 is a diagram showing a screen for learning vocabulary on a network according to an embodiment of the present invention.
4 is a diagram illustrating a word card to be used in a vocabulary learning game on a network according to an embodiment of the present invention.
5 is a diagram illustrating a set and a game win condition in a vocabulary learning game on a network according to an embodiment of the present invention.
6 is a diagram illustrating items affecting game progress in a vocabulary learning game on a network according to an embodiment of the present invention.
With reference to the accompanying drawings will be described in detail to be easily carried out by one of ordinary skill in the art with respect to one embodiment of the present invention.
First, referring to Figures 1 and 2 will be described in detail the vocabulary learning game on the network according to an embodiment of the present invention.
1 is a block diagram for explaining a vocabulary learning game on a network according to an embodiment of the present invention, Figure 2 is a block diagram for a game server according to an embodiment of the present invention.
As shown in FIG. 1, the
The user terminal 300 refers to an input / output device for the user to communicate with the
The user terminal 300 may include a game client launching unit (not shown) and a game client (not shown).
The game client launching unit executes a game client and receives various information necessary for executing the game client from the
The
The
The game client execution related information includes information necessary to execute the game client, such as the game version, the IP address of the
Although only one database is shown in FIG. 1, a separate database can be constructed according to the recorded information.
Referring to FIG. 2, the
The
The
The
The
Although the
3 and 4 to 5 will be described in more detail with respect to the method of the vocabulary learning game on the network according to an embodiment of the present invention.
3 is a diagram illustrating a vocabulary learning game screen according to an embodiment of the present invention, Figure 4 is a diagram showing a word card to be used in a vocabulary learning game according to an embodiment of the present invention. 5 is a view showing a set, game win conditions in the vocabulary learning game according to an embodiment of the present invention. 6 is a diagram illustrating items affecting a game in a vocabulary learning game according to an embodiment of the present invention.
Referring to FIG. 4, the word cards can be made in various languages, and in the game, two word cards having the same meaning are set as one set. In the example, English and Korean words are selected to display Korean words corresponding to the meanings of each English word, and English words and Korean words having the same meanings become one word card set. English word cards are marked with N, W on the upper right to help the game progress. If there is no sign, it means the word that was matched before, N means the new word, and W means the word that was wrong before.
As described above, according to the embodiment of the present invention, the fun of the game is increased by increasing the immersion degree in the process of finding and finding the word card set having the same meaning in the game in a large number of word card sets. In addition, like other users acquire words in real time and win or lose is determined to induce a sense of competition to increase the fun of the game and increase the learning effect.
In the following description, it is assumed that two users play a game in a vocabulary learning game.
In the present embodiment, the
When the game is started, the
In FIG. 3, the central portion of the game screen is called a word
As shown in Fig. 3, the game client arranges word cards on the floor in a proper arrangement according to a predetermined rule, and a total of 70 word cards are arranged in 10 rows and 7 rows. The number of horizontal and vertical lines can be different on the game server depending on the situation.
As shown in FIG. 3, the game client places a word card to be selected by the user in the center of the game screen and changes the word card acquired by each user according to the user's color as the game progresses.
Meanwhile, the game client displays various information in addition to the word card on the game screen. User space (422,424) displays user ID and level, etc. at the top left and right of the game screen, and wall waves (442,444) at the top and bottom of the column, and the joker card (438) at the bottom of the user space. Underneath it, the space where the
When the game starts, the word card to be acquired by the user is placed on the floor, and the user can select the word card at the moment of completion. The game starts automatically the moment two users enter the room.
The user quickly selects two word cards with the same meaning among the word cards placed on the floor, and when selected correctly, the word cards are changed into colors for each user and become the acquired word cards. In addition, if the word cards correctly selected are in different vertical lines, the conditions of the wall waves 442 and 444 are satisfied. Also, if selected correctly, the number of
When the user achieves a certain number of
If the word card acquired by the user satisfies the conditions of the wall wave (442, 444), the wall wave message is displayed on the vertical line to inform the user. In the case of the combo (432), the book (434), the book (436), and the joker card (438), A message is displayed to indicate that it has been acquired, and the number or image is also displayed in the space.
In this way, the user selects a word card and proceeds to the game while satisfying various win conditions.
Referring to Fig. 5, the conditions for winning sets and games will be described. As the game progresses, the user may obtain a set victory based on whether the wall wave condition is satisfied and the task card condition is satisfied according to the information of the word card acquired. In addition, the game win condition is determined by winning the set by winning the game in three games. The total number of sets can be different on the game server depending on the situation.
Satisfaction of Breaking Conditions is a condition for set victory when all vertical strings are broken in the game.
Satisfaction of the task card condition is a condition of victory for the opposite user if the user cannot remove the task cards accumulated by the user and a certain number satisfying the set victory is accumulated.
Referring to Figure 6 will be described items affecting the progress of the game. As the game progresses, the user can get items such as wall waves, combos, ties, lotteries, task cards, and joker cards to help the game progress, and use these items to advance the game and gain a set victory.
If the wall wave is different from the vertical line of the English word and the Hangul word, the vertical line to which the English word belongs becomes the wall wave, and if you break all the vertical lines, you can get a set victory.
If the combo is the first word paired and consecutively matched, the combo increases by one from the second match, and if the combo increases, it is possible to obtain the same range, lottery, and task card. If you choose the wrong word pairs, the game server imposes a specific penalty.
This right can be obtained when the specific compensation for obtaining the right is achieved. Dongkuk can move one card of user's or opponent's word card and move one's card to complete wall wave or move opponent's card to eliminate wall wave.
A lottery can be obtained at the time of achieving a specific compensation for obtaining a lottery. The lottery can remove a desired card from the word card of the user or the opponent, and can remove the wall wave by removing the word card of the opponent.
The task card is added when the specific rewards for acquiring the task card are achieved. The task card is automatically attacked by the opponent at the time of acquisition, and a set victory can be obtained when a certain number of points satisfying the conditions of the set victory are accumulated.
Joker cards are acquired randomly when they match words and can be placed anywhere you want, and you complete the wall wave immediately when placed.
After game win or lose is decided and the win message is displayed on the screen, if you want to play the game again, press the Exit button and apply the game again from the game selection screen.
As described above, according to one embodiment of the present invention, through the simple rule of quickly selecting two word cards with the same meaning, the user easily participates in the game and learns the meaning of the words naturally during the game. Will bring. In addition, various conditions for the fun of the game further enhances the fun of the game by providing elements of fun, strategy and expectation to the user.
The vocabulary learning game according to an embodiment of the present invention is not limited to an online game via a network, and can be enjoyed alone through a web page. In particular, you can download and play games on mobile devices such as cell phones, iPod touch, and iPhone.
In addition, the number specified in the embodiment of the present invention is a number set as a reference for description and can be changed at any time in the game server as needed.
Embodiments of the invention include a computer readable medium containing program instructions for performing various computer-implemented operations. This medium records a program for executing a vocabulary learning game on the network described above. This medium may include data files, data structures, program instructions, and the like. Examples of program instructions include machine language code, such as produced by a compiler, as well as high-level language code that can be executed by a computer using an interpreter.
The normal embodiment of the present invention has been described in detail above. Although the present invention has been described in terms of specific embodiments, figures, and reference numerals, specific numbers and numbers, the scope of the present invention is not limited thereto, and the scope of the present invention is defined by those skilled in the art using the basic concept of the invention as defined in the following claims. Various modifications and improvements are also within the scope of the present invention.
100: game system, 110: authentication server,
120: game server, 130: database,
122: information transmission module, 124: game progress module,
126: result calculation module, 200: network,
Claims (11)
The game server adds the set win and lose information to the game progress data when the wall word condition is satisfied when all the vertical lines of the acquired word card data are the condition of the set win.
The game server adds the set win or lose information to the game progress data when the task card condition that the acquired word card data accumulates a certain number of task cards attacked by the opponent that is the condition of the set win.
The game server adds the corresponding information to the game progress data when the vertical line to which the English word belongs is a wall wave when the acquired word card data is different from the vertical line of the English word and the Hangul word which are the conditions of the wall wave.
The game server adds the corresponding information to the game progress data when the acquired word card data is matched with the first word that is the condition of the combo, and when the combo increases from the second match when the word is matched consecutively.
The game server adds the corresponding information to the game progress data when the acquired word card data satisfies a specific compliment that is a condition for obtaining a ticket.
The game server adds the corresponding information to the game progress data when the acquired word card data satisfies a specific commendation that is a condition for obtaining the lottery.
The game server adds corresponding information to the game progress data when the acquired word card data satisfies a specific commendation that is a condition of task card acquisition and acquires a task card.
The game server adds the corresponding information to the game progress data when the acquired word card data is matched with words that are conditions for acquiring a joker card and then randomly acquired.
The game client displays the word card on the screen according to the rules set by the game server, and displays a game card on the screen according to whether the conditions of the wall wave, the combo, the motion zone, the lottery, the task card, and the joker card are achieved.
The game client displays a game system on the screen according to whether the set win condition meets the wall breaking condition satisfaction and the task card condition satisfaction.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020100015710A KR20110096325A (en) | 2010-02-22 | 2010-02-22 | Multiplayer network language learning game system with matching cards |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020100015710A KR20110096325A (en) | 2010-02-22 | 2010-02-22 | Multiplayer network language learning game system with matching cards |
Publications (1)
Publication Number | Publication Date |
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KR20110096325A true KR20110096325A (en) | 2011-08-30 |
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Family Applications (1)
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KR1020100015710A KR20110096325A (en) | 2010-02-22 | 2010-02-22 | Multiplayer network language learning game system with matching cards |
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KR (1) | KR20110096325A (en) |
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2010
- 2010-02-22 KR KR1020100015710A patent/KR20110096325A/en not_active Application Discontinuation
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