KR20160107018A - Online puzzle card game and system for performing the same - Google Patents

Online puzzle card game and system for performing the same Download PDF

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Publication number
KR20160107018A
KR20160107018A KR1020150029915A KR20150029915A KR20160107018A KR 20160107018 A KR20160107018 A KR 20160107018A KR 1020150029915 A KR1020150029915 A KR 1020150029915A KR 20150029915 A KR20150029915 A KR 20150029915A KR 20160107018 A KR20160107018 A KR 20160107018A
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South Korea
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game
card
cards
participants
rules
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KR1020150029915A
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Korean (ko)
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이강수
Original Assignee
(주)와이즈로직
이강수
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Priority to KR1020150029915A priority Critical patent/KR20160107018A/en
Publication of KR20160107018A publication Critical patent/KR20160107018A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to a card game. More specifically, the present invention relates to a method for performing a new card game, and a game system which can execute the card game. The game method and the game system demonstrate both an interest of a play game of a poker or a Go-stop or the like, and brain development of a puzzle game for matching and finding an order of a card. The card game comprises the following steps of: enabling a plurality of participants to participate a game online; randomly arranging a card by an n x m matrix of the card with different combinations on each screen of the participants; designating the predetermined number of cards by being sequentially selected not to be overlapped; and determining a ranking of the designated cards of the participants by a predetermined rule.

Description

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an online puzzle-type card game and system,

The present invention relates to a card game, and more particularly, to a method of playing a new type of card game and a game system capable of executing the card game.

Conventionally, games using a variety of tools such as games using trump or fantasy, games such as a puzzle, and the like are provided to users by using a computer or a mobile phone game machine, and are utilized offline or online. In particular, a variety of game methods have been developed and used offline, using old tools such as playing cards and playing cards.

If you divide the above game into two types according to the personality, cards and cards and tools such as poker and ghoststop will be able to use the memory and power of a person like a puzzle and a puzzle game There is a game going on.

Each player enjoys a game according to his or her preference. The playing game that competes with the opponent is popular because of its fun, but it has gambling ability. Puzzle game has advantages such as brain development but it is less fun to play.

Korean Patent No. 10-0868444 (Registration date November 05, 2008)

It is an object of the present invention to provide a new game method and a game machine having all the characteristics of the above games in a device including a dedicated game machine, a mobile phone, a PAD, and a PC, .

Another object of the present invention is to provide a new game method and an arithmetic device that can increase the fun by applying a rule of playing game such as poker while playing a game such as a puzzle.

It is another object of the present invention to provide a game method and an arithmetic device which can play a game of playing a poker game, such as a poker game, .

According to an aspect of the present invention, there is provided a card game system comprising: a plurality of players (players) participating in a game online; The card is divided into a series of numbers (consecutive numbers of natural numbers), characters or symbols, and two or more kinds of cards. The cards are randomly arranged in a matrix of nx m different combinations of cards on each screen of a plurality of participants Array; Selecting a predetermined number of cards to be selected so as not to overlap each other in at least one of the top, bottom, left, right, left diagonal, and right diagonal directions among the arranged cards; And the number, letter or symbol of the card is determined in the order thereof, and the kind of the card is classified according to one or more of the shape, pattern, color, and shape, and can have the same number, letter, And the rank of the selected cards of the participants is determined according to a predetermined rule.

In addition, the card game of the present invention is executed in a cell phone, PAD, TABLET, or PC capable of online or network. It is a method in which a participant creates a room on the network or online or recruits a participant or participates in a pre- A game is initiated in such a way as to create or participate in a room through a Social Networking Service and during the game the participant is defeated in abandoning or aborting the online session and when the game is interrupted by a telephone call, And the defeat process is performed even if the call is not interrupted.

Further, in the card game of the present invention, a predetermined number of cards are not opened in the arrangement of the cards, but are distributed in a hidden card state hidden so that the contents of the card are not known, so that the hidden card can not be selected Or the player can open the hidden card by using an item or a chip.

In addition, the card game of the present invention includes cards such as a general poker card or an oriental fighting card in which the cards are classified into four kinds, and in the determination of the individual rank order of the selected cards, According to one or more game rules of the card game, one or more of the game rules of the Oriental game including the game, the building game, or the individual grade of each selected card according to the number, letter or symbol, The value of the bet is determined in advance by a score or an amount of money, and the win or loss is determined by comparing the corresponding score or amount of the selected cards. In the case of the tie, the player draws the bet, You will be compensated by multiplying the amount of the difference. In addition, you will be able to play the game in addition to a multiple of the amount of the reward, After the ranking is determined, the arrangement is newly shuffled or set, or only the selected card is excluded, and the remaining cards are filled with the remaining cards, And returning to the step of setting and arranging the card.

The game method and the game system of the present invention as described above are advantageous in that both the fun of playing games such as poker and go-tops and the development of a brain of a puzzle game in which the order of the cards is matched can be demonstrated.

In addition, the present invention has an advantage in helping the brain development while playing a game online.

The game of the present invention can use all of the devices equipped with the arithmetic unit, and can easily play the game even with a dedicated game machine or a mobile phone.

In addition, the game of the present invention has an advantage of being easily linked with various SNS such as Facebook, Twitter, or KakaoTalk so that a plurality of people can enjoy the game together easily.

1 is a block diagram for explaining a configuration of a system for playing a game of the present invention.
2 is a diagram showing an example of a manner in which cards are arranged and selected in the game of the present invention.
3 is a diagram showing a state in which a participant has selected a card.
4 is a flowchart schematically illustrating the progress of the game of the present invention.

The present invention is a new game which includes both the characteristics of playing games such as poker and go-tops, the game character of the puzzle and the game character of the puzzle, and the rules of the game are various kinds of poker rules or rules of playing games such as go- The choice of these tiles is not simply to divide the trump or the faction in order, but to make their own choices by matching or selecting the puzzles.

That is, each player chooses his or her hand using the method of the puzzle game, and proceeds with the selected hand by using the competition method of the playing game.

In order to play the game of the present invention, a user installs a game application or program, such as a so-called game app for a smart phone, in a device having a computing device such as a smart phone of the user, and plays the game through the network such as the Internet.

BRIEF DESCRIPTION OF THE DRAWINGS The invention will be described more fully hereinafter with reference to the accompanying drawings, in which: FIG.

1 is a block diagram illustrating a configuration of a system as an embodiment for playing a game of the present invention. The game of the present invention can be implemented by a device such as a mobile phone (smart phone), a PAD, a TABLET, an electronic game machine, an electronic dictionary, a navigation system, a notebook PC or the like, The game may be installed with the operating system, but preferably the user is allowed to install the program. When a game is played by a smart phone (hereinafter referred to as a terminal) equipped with the game of the present invention, the game information is requested to the server indicated by the Puzzle Poker Web Server. The information sends personal information including login information. In order to execute the game, the server transmits various information such as update information about the game, images and data such as game frames to the user's smartphone. Then you set up and prepare your game. The terminal of the user requests and provides the server with information such as the definition and modification of the game rules for the betting and the game progress, game deck, chat, user win and loss, etc. as polling information, Lt; RTI ID = 0.0 > polling < / RTI > As shown in the figure, the server preferably stores such game information in a DB. The server preferably comprises a user DB, a game related information DB, and a log DB for the log of the game as a logical DB. And an administrator-type server that manages such a game as a whole can be operated separately. Thus, the server receives the information on agreement or modification of the method of game progress from the participants, stores it in the game related information DB, distributes the card according to the game start request of the participants, The game will be played and managed. It is a matter of course that the system of FIG. 1 is a preferred system configuration and that the physical and / or logical configuration of the server can be variously modified to perform the online game of the present invention described below.

In the game of the present invention, the unique information of the user must be registered so that the game can be installed in the terminal as in the case of an ordinary online game, and the user can log in and use the game. Create online login information for the game and use IDs and so on. In addition, in order for a plurality of people to play the game together, information can be exchanged, a chat room, a game room, and a person inviting or participating can form a game without any difference from the existing poker game or online game. Also, it is possible to acquire or purchase an item used in a game, and to provide (sell) or use the item to another person in the same or similar manner as the existing online game. Therefore, description of the same or similar features of existing games will be omitted, and the description will be focused on the features of the game of the present invention.

FIG. 2 is a diagram showing an example of a manner in which cards are arranged and selected in the game of the present invention. Hereinafter, a game of the present invention will be described with a Western game card and a four card game.

Fig. 2 is a diagram showing a case where a plurality of participating participants are gathered in a game room, and their cards are arranged in random order on a game screen with different combinations of n by m matrices and selecting a card. In the present invention, the arrangement of the cards is such that each card is individually selected from a set of cards and arranged as an nxm matrix. Therefore, a card that is owned by one person is an individual distribution method that others can equally have. In a typical poker game, the same card (for example, a spade king) may be allocated to all participants unlike a single card that is arranged to the player, and the player may draw a lower probability but draw the same cards.

On the left side of Fig. 2, cards are arranged in a 5x5 array. Different cards are all arranged in different combinations. The participant selects a predetermined number of cards, which will be described as a card game in which all five cards are selected. The selection method is to start from any card and select five cards successively from adjacent diagonally opposite left, right, and up card as shown by the arrow. That is, a predetermined number of cards are selected so as to be continuous in at least one of the upper, lower, left, right, left diagonal, and right diagonal directions among the arranged cards. The selected cards are displayed in color or contrast so that the participant knows the selected card. If you make a mistake or skip it, you can prevent the card from being selected and displayed, and a warning message may be displayed. On the right side of the arranged cards, a space in which a user name and a photograph can be inserted can be displayed in the user information field 10, and a betting information field 20 in which information on a bet is displayed is provided. The number of items (FLIP), etc., and other participant information can also be displayed below.

Each participant's cards are individually arranged with different cards so that they can select a puzzle-like card under different conditions so that the game simply can not select a good card with a quick selection and the same card is selected You can reduce the probability. Also, as shown, some of the cards may not be opened randomly and may be arranged in a hidden card state, in which case the hidden cards may be excluded from selection, or a random card may be selected and opened . The hidden cards may be opened prior to the selection of the card by using the item, and these items may be obtained under certain conditions such as separately purchasing or completing a predetermined task during the game. And the selected cards can not be passed again like hidden cards.

3 is a diagram showing a state in which a participant has selected a card.

As shown in the figure, when five cards are selected as a predetermined number, the state of the selected card is shown. Referring to FIG. 3, it is shown that from the spade king to the right diagonal line 7, five cards up to diamond 7 diamond 4 and diamond king in the left direction are selected.

The selection of the card should be performed within a predetermined time, and may be folded if no selection is made within a predetermined time (for example, within one minute after the card is arranged), or arbitrarily selected five cards may be selected.

If it is within the predetermined time, the selected card can be canceled and selected again so that the card can be selected, or the game item can be used to puzzle the card again.

When each participant selects the cards in a puzzle form by the game program, the game program determines whether the card is selected to fit the rule, and transmits the finally selected card information to the server.

Each participant will then bet on their card. In the present invention, it is possible to determine the game by comparing the corresponding values of the selected cards and to secure a predetermined score or amount for the winner, grade) is set in advance as a score or an amount, and the difference is compensated for, and in the case of a tie, a tie is determined. For example, as shown in Table 1 below, the value is set according to a pair of poker (corresponding to a so-called family tag), and the amount for each value is determined in advance as a rating of the game room.

Fair Pair value Fair Pair value No Fair 0 flush 5 One pair One full house 8 Two pairs 2 Four cards 10 triple 3 Straight flush 20 straight 4 Royal Straight Flush 30

Each game room has a fair value of the game money per point in advance and is selected with a rating of 1 coin, 10 coin, 100 coin, etc., and each participant can select an appropriate level of game room according to his or her game money. When a participant selects a card in the form of a puzzle and transmits information of the card to the server, the server calculates the difference between the selected card information of the participants according to the predetermined card value and the pair value. In addition, the participant is compensated by multiplying the bet amount set in the participating game with the difference in the score or the amount depending on the game, betting a multiple of the reward in accordance with the progress of the game, and providing the bet information to the server. For example, if one participant is 1 point in a pair and the other player is 3 points in a triple, then the winner gets 1 point. If the car is 2 points and the room's game amount is set at $ 10 per point (1 + 2) And the loser is paid 30 coins. Participants will then multiply this amount by a factor of several times to bet on the loser to pay. If the betting is normally completed, if one participant doubles the other by a factor of 5, then the final coin is determined to be 10 times the coin, which is 10 coins of 30 coins. If the player does not bet or gives up, he / she will be regarded as the lowest fair value of "0", and the coin of the difference and the victory point will be paid as compensation. The multiplication for betting will be made until abandonment Accepted bets are recognized and multiplied. In case of sudden withdrawal due to change of the external environment such as telephone reception or network abnormality, the withdrawal arbitrator can arbitrarily set the pair value to "0" and calculate only the victory point and difference as compensation, and not multiply all the multiplies of all bets. Therefore, if you have not participated in any betting or sudden withdrawal, you will be awarded 3 coins (3 + 1) × 10 coins (3 points) 10 × 10 coins will be rewarded). And those who give up are multiplied by this 40 coins by a multiple of the betting involved. Here, if the bet is two times as long as you give up, the final reward of the abandoner will be 40 × 2 and coin 80.

If a player chooses a pair with the same rank, there will be no difference in the pair value. Therefore, the winner and loser will be determined based on the presence of the highest card, and the winner's compensation will be determined and multiplied by a multiple of the bet amount. . In other words, the same winner's score can be set to 1 point (described as 1 point above) and can be changed to any other score. In the case of flush or straight, the same pair can be set higher or lower, and these points can be set in advance.

Such a method of calculating the compensation amount is a preferred embodiment of the present invention. By applying the withdrawal itself in the same manner as the abandonment, it is possible to multiply the betting multiples until withdrawal, and when the abandoner abandons, the multiples of the bet are multiplied It is also possible to do that. The method of calculating such compensation, the value of the fair value and the detailed rules are based on one, and the other conditions can be changed by agreeing between the participants in the setting or the option, and can be changed by agreement before or during the game have.

And if two or more players hold the same top pair of cards selected (if all cards have the same number or type), the winners are divided equally. However, the game may be invalidated and the next game may be played, or a game may be newly played so that the reward of the remaining losers bet on the same game is added to the next game reward, or only the participants who are tied to the new game You may want to select a rule to proceed.

Betting can be done once per person, or as a regular card game, allowing you to continue betting with consensus. For example, you can bet at any time, regardless of the order, and you can do it repeatedly until the game is over, and you can no longer place additional bets after everyone else has handed you out or left a preset game timeout (for example, 20 seconds) I can not let them. Of course, the time limit can be changed in the game setting. In addition, the limit of the betting multiplier is determined as the coin per score is determined for each room, so that the betting can be made within the limit of each room, and the competitor may be authorized to change the upper limit of the betting under the agreement of the participants.

In this manner, rather than using the bet as an amount, it is possible to manage the convenience of the game progress and the betting according to the game money by betting a multiple of the compensation amount for the difference of the amount of the room and the pair value of the corresponding room.

Hereinafter, the progress of the game of the present invention will be described with reference to a flowchart of FIG.

Each participant selects a room according to the level of the compensation through the terminal installed with the game program and participates in the game. It is assumed that the rank of the pair or the other game participants can select and modify the game rules or agrees with the predetermined rules without any consensus and transmits information on the game participation and rules and personal information on the participants to the server, You will be asked to proceed. The server receiving the information about the start of the game checks the update information of the game, such as the information of the other participants and the game rules, and the update information of the game, in order to start the game, And instructs each terminal to display the card by providing it to the terminal. Each terminal displays an array of cards according to the server's instructions and information. At this time, each terminal sets its own designated card irrespective of the terminals of other participants according to the instructions of the server. The participant selects a card according to a puzzle rule in a manner such as opening a hidden card within a predetermined time, and each terminal provides card selection information of the participant to the server. The server determines whether the card selection is appropriate to the game rule In addition, we judge individually about the use of item, and eventually let each participant confirm the card selection. Each participant then places a bet on a multiple of the rewards based on their selected card. When the server provides the selection information for betting, the server calculates the determination and the bet amount of the card, transmits the result to each terminal, and stores it in the DB. When information on the game continuation is received from each terminal, the card is set again and the game progress is instructed.

It is explained above that the server performs the selection of the card set by the participant, the use of the item to view the hidden card, and the control or judgment of all the progress. However, each terminal may be configured to perform selection and determination of card selection, use of items, and the like in addition to the function of transmitting and receiving selection information to the server, in the terminal according to the updated game rules of the program. For example, when a card is selected, each terminal determines the order information of the arranged cards and the selected card according to the rule, and transmits them to the server, displays the cards or randomly sets them in the terminal, When the participant notifies the position of the selected card and provides the server with the position information of the selected card, the server can compare and judge the card values selected by the puzzle type.

That is, judging and controlling are mainly performed in the server, and the terminal provides the information of the card selected by the participant, and according to the server's judgment result, notifying the participants of the display and proceeding the game progresses to secure the fairness and stability of the game Do. However, if all decisions are made in the server, the communication must be continuously performed in real time, so that a wireless-oriented smartphone may be burdened, and the terminal may share a certain role.

In the foregoing, the game of the present invention has been mainly described as a five-poker game of the Western Card. However, the present invention is applied to a game of betting poker like a puzzle-type card selection, and can be modified in various ways.

First, cards can be used as a series of numbers (consecutive numbers in a natural number), letters, symbols, and two or more kinds of cards, not poker cards. Even if it is not a conventional poker card or a fireball, it is possible to make a card arbitrarily by adding a number or a shape newly, and it is only necessary that the order and the type can be distinguished. It is sufficient that the kind and order of such a card can apply the rule of judgment between the cards described above.

In order to play the game of the present invention, a participant can play a game by using the game program of the present invention on-line or on a network, and a plurality of people can play the game in a manner of participating in a room created in advance, (Social Networking Service) to create rooms or participate in the game can be done in a way. To this end, a program such as a game application of the present invention can be linked with the SNS programs, which can be fully utilized as an interworking method of existing game programs.

The setting of the card for starting the game may be performed by randomly arranging different combinations of cards on the screen of each of the plurality of participants in an nxm matrix randomly, rather than on the same card, Considering the size and size of the terminal, players can select an array of matrices before the game starts and set the hidden card numbers in advance. It is controlled by the server and the mirror information is transmitted, and the game can be progressed sufficiently. Even during the game, the rules can be adjusted according to the agreement of the participants. In order to do this, a chat window is provided on the game screen so that participants can coordinate their doctors. Of course, this kind of chatting can be done according to the way used in existing online games.

The card of the present invention is preferably classified into four kinds of cards, such as a regular poker card or a card such as an oriental fighting card. It is convenient because it is well known to the general public and the standard of rating is widely known.

Therefore, the individual ranking of such puzzle-selected cards can be judged according to one or more of the rules of a western card game including poker and blackjack, in one or more of the game rules of Oriental games including the game, Depending on the number, letter or symbol, and type combination, you can set the individual grade rank of each selected card. Participants can identify and participate in the rules of the game, not only the size of the rewards, but also the rules of the game, and the ranking rules can be adjusted to some extent according to the agreement of the game participants. As described above, the value of a grade is determined in advance by a score or an amount of money, and a score is determined by comparing the corresponding points or amounts of the selected cards. In the case of a tie, a draw determination is made. You will be compensated by multiplying the difference in points or amounts due to the game.

When the rank order and the bet amount are calculated, the card arrangement is newly shuffled and set or only the selected card is excluded, and the remaining cards are filled with the remaining cards, You can continue playing the game by setting a new card.

If the game is abandoned suddenly or abandoned suddenly online and then left the game room, it can be processed as a folded participant by defeating.

This game can be used in a terminal having a telephone function like a smartphone. Therefore, if a participant gets a call during a game, even if the call is not stopped by waiting for a predetermined time, the game can be defeated and a call can be received If you refuse or hang up, your online connection will be configured so that you can continue playing the game. To this end, the game of the present invention can be configured to be continuously operated in the background.

Claims (8)

In a card game performed by a plurality of participants via online,
A plurality of participants participating in the game online;
The card is divided into a series of numbers (consecutive numbers of natural numbers), characters or symbols, and two or more kinds of cards. The cards are randomly arranged in a matrix of nx m different combinations of cards on each screen of a plurality of participants Arranging;
Selecting a predetermined number of cards to be selected so as not to overlap each other in at least one of the top, bottom, left, right, left diagonal, and right diagonal directions among the arranged cards; And
The number, letter or symbol of the card is determined in the order, and the type of the card is classified according to one or more of the shape, the pattern, the color, and the shape, Determining the rank of the selected cards of the participants according to the rules of the first and second rules;
And a card game.
The method according to claim 1,
The game method is executed on a mobile phone, PAD, TABLET, or PC capable of online or network,
Participants create rooms online or on the network to recruit participants or participate in a pre-built room, or to create a room through participant SNS (Social Networking Service) or participate in the game, and
The game is lost when the player abandons or abends during the game, and if the game is interrupted by the phone call and waits for a predetermined time,
Card game.
3. The method of claim 2,
A predetermined number of cards are hidden from the arrangement of the cards so that the contents of the cards can not be recognized and the hidden cards can not be selected or simply set to be invisible. The card game can be opened.
4. The method according to any one of claims 1 to 3,
The card is classified into four types and includes a card such as a regular poker card or an oriental fighting card,
In the determination of the individual ranking of the selected cards, in accordance with one or more game rules of the Western card game including poker and blackjack, in accordance with one or more game rules of Oriental games including the game, The value of the individual grade of each selected card is determined in advance by a score or an amount according to the combination of characters, symbols, and kinds, and the winning combination is determined by comparing the corresponding points or amounts of the selected cards. And the participant is compensated by multiplying the bet amount set in the participating game and the difference in the score or amount according to the game, and further, the game is progressed by betting a multiple of the reward in accordance with the progress of the game, and
After the rank is judged, the arrangement is newly shuffled and set or only the selected card is excluded, and the remaining cards are filled with the above cards, Returning to the step of setting and arranging,
Card game.
1. A card game system for playing a game online including a terminal game machine and a server capable of connecting to the Internet,
Each of the game machines
A display unit for displaying cards according to information indicated by the server;
The game user selects a predetermined number of cards so as to be continuous in at least one of the upper, lower, left, right, left diagonal, and right diagonal directions among the cards arranged in the game machine, ; And
A communication unit capable of transmitting / receiving data with the server; And it includes a
The server comprises:
Instructs each game terminal to randomly arrange individually a series of numbers (consecutive numbers in natural numbers), letters or symbols, and two or more types of cards individually in an nxm matrix, and
The number, letter or symbol of the card is determined in the order, and the type of the card is classified according to one or more of the shape, the pattern, the color, and the shape, Determining the rank order of the selected cards of the participants according to the rules of < RTI ID = 0.0 >
Card game system.
6. The method of claim 5,
The game user creates a room on-line or on the network and recruits participants or participates in a pre-made room, or starts a game in a manner of creating or participating in a room through a participant's SNS (Social Networking Service)
The game is lost when the player abandons or abends during the game, and if the game is interrupted by the phone call and waits for a predetermined time,
And a card game system.
The method according to claim 6,
The server arranges the predetermined number of cards in the arrangement of the cards so that they can not know the contents of the card and can not select or merely hide the concealed card, Wherein the card game system is capable of opening a hidden card.
8. The method according to any one of claims 5 to 7,
The card is classified into four types and includes a card such as a regular poker card or an oriental fighting card,
In the determination of the individual ranking of the selected cards, in accordance with one or more game rules of the Western card game including poker and blackjack, in accordance with one or more game rules of Oriental games including the game, The value of the individual grade of each selected card is determined in advance by a score or an amount according to the combination of characters, symbols, and kinds, and the winning combination is determined by comparing the corresponding points or amounts of the selected cards. The participant is compensated by multiplying the betting amount set in the participating game and the difference in the score or the amount depending on the game, further betting a multiple of the reward in accordance with the progress of the game,
After the rank is judged, the arrangement is newly shuffled and set or only the selected card is excluded, and the remaining cards are filled with the above cards, Returning to the step of setting and arranging,
And a card game system.
KR1020150029915A 2015-03-03 2015-03-03 Online puzzle card game and system for performing the same KR20160107018A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200068456A (en) * 2018-12-05 2020-06-15 김지훈 A board game set, a board game device using variable card placement limit area and a game method thereof
KR20200139450A (en) * 2019-06-04 2020-12-14 에스제이이앤엠 주식회사 Game system for electric poker slot machine

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100868444B1 (en) 2007-04-13 2008-11-11 주식회사 엔씨소프트 Method for Yut Game Service using Communication Network

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100868444B1 (en) 2007-04-13 2008-11-11 주식회사 엔씨소프트 Method for Yut Game Service using Communication Network

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200068456A (en) * 2018-12-05 2020-06-15 김지훈 A board game set, a board game device using variable card placement limit area and a game method thereof
KR20200139450A (en) * 2019-06-04 2020-12-14 에스제이이앤엠 주식회사 Game system for electric poker slot machine

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