KR20100069730A - Game machine including character unit linked with character card and operating method thereof - Google Patents

Game machine including character unit linked with character card and operating method thereof Download PDF

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Publication number
KR20100069730A
KR20100069730A KR1020080128231A KR20080128231A KR20100069730A KR 20100069730 A KR20100069730 A KR 20100069730A KR 1020080128231 A KR1020080128231 A KR 1020080128231A KR 20080128231 A KR20080128231 A KR 20080128231A KR 20100069730 A KR20100069730 A KR 20100069730A
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KR
South Korea
Prior art keywords
character
unit
information
card
reader
Prior art date
Application number
KR1020080128231A
Other languages
Korean (ko)
Inventor
고찬식
송종환
Original Assignee
고찬식
송종환
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Application filed by 고찬식, 송종환 filed Critical 고찬식
Priority to KR1020080128231A priority Critical patent/KR20100069730A/en
Publication of KR20100069730A publication Critical patent/KR20100069730A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K19/00Record carriers for use with machines and with at least a part designed to carry digital markings
    • G06K19/06Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
    • G06K19/06009Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code with optically detectable marking
    • G06K19/06018Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code with optically detectable marking one-dimensional coding
    • G06K19/06028Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code with optically detectable marking one-dimensional coding using bar codes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/80Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication

Abstract

PURPOSE: A game console including a character unit connected with a character card, and an operation method thereof are provided to play card games while controlling the character unit, and to improve the interest of a user. CONSTITUTION: A game console including a character unit connected with a character card comprises the following: a first character card(11) including character information; a first reader(20) sending a motion value among the character information to a first character unit(30) by reading the character information from the first character card, sending a capacity value to a second reader(22), and calculating the capacity value of a second character; and the first character unit with a form corresponding to the first character card.

Description

GAME MACHINE INCLUDING CHARACTER UNIT LINKED WITH CHARACTER CARD AND OPERATING METHOD THEREOF}

The present invention relates to a game machine including a character unit linked with a character card and a method of operating the same, and more particularly, a character corresponding to the character card when a plurality of users play a game using a character card having character information. The present invention relates to a game machine capable of operating a unit and a method of operating the same.

In the conventional console game, as shown in FIG. 1, a home video game machine which can be connected to a display media such as a TV or a PC monitor so as to enjoy a game at home, and inserts and recognizes a game CD or a game ROM. Has become mainstream. In addition, portable game consoles enjoy games using liquid crystal monitors such as LCDs, which are display media, similar to home video game machines. In other words, the conventional console games are not able to enjoy the game without using the DISPLAY MEDIA in most cases, most of the users often play the game alone in the home with the DISPLAY MEDIA. As such, users who play console games have a problem that they can be disconnected from the outside world by hanging only on the console game without going outside. This is becoming a social issue and is emerging as a social problem.

In addition, in order to overcome the shortcomings of the console game, games that use cards and the like that can be enjoyed with a large number of people from the outside are spread. In this case, however, card games that use cards made of paper or plastic are inferior to console games in that interest, compared to console games that provide brilliant video and sound through DISPLAY MEDIA. The average user has a problem back to the console game.

SUMMARY OF THE INVENTION An object of the present invention is to provide a novel game machine and a method of operating the same, including a character unit which is operated and controlled in conjunction with a character card in order to enhance the user's interest without using the display media to solve the above problems.

A game machine including a character unit interlocked with a character card according to an aspect of the present invention for achieving the above object, the operating method comprises: a first character card provided with character information; Read the character information of the first character card, transmit the capability value of the character information to the second reader, compare with the capability value of the second character received from the second reader to calculate the result value, A first reader for transmitting an action value in the character information to a first character unit below; And a first character unit having a character shape corresponding to the first character card and operating according to an action value received from the first reader.

According to one embodiment of the invention, the first reader is an information reading unit for extracting the character information by reading the barcode of the first character card; A database for storing the extracted information of the character; A first transmission / reception module for transmitting a capability value of the character's information to the second reader, and transmitting the behavior value of the character's information to the first character unit; A central processing unit for comparing and calculating the capability value of the character stored in the database with the capability value of the second character transmitted from the second transmission / reception module to calculate a result value; And it may be characterized by consisting of a power supply for supplying power to a predetermined portion.

According to another embodiment of the present invention, the first character unit comprises: a first unit receiving module for receiving an action value transmitted from the first transmitting and receiving module; And a reaction unit for operating in accordance with the action value received from the first unit receiving module.

According to another embodiment of the present invention, the first character card may be characterized by using any one of a barcode or a magnetic line.

According to another embodiment of the present invention, the first character unit may further include a voice output unit for outputting a voice through the voice information included in the action value.

According to another embodiment of the present invention, the first reader may further include a display for displaying the identification information of the character and a result value calculated through the central processing unit.

According to another embodiment of the present invention, the first transmitting and receiving module and the second transmitting and receiving module may be characterized by transmitting the character capability value using any one of Bluetooth or RF technology.

According to another embodiment of the present invention, the first transmitting and receiving module and the first character unit may be characterized by transmitting the character capability value using any one of Bluetooth or RF technology.

According to another embodiment of the present invention, the first reader may be characterized by including a setting unit for interlocking a specific character unit with the first character card among a plurality of character units.

On the other hand, in the game operating method according to the present invention, a user having a first character card inserts the first character card into the information reading unit of the first reader to read the character information and stores the character information in the database of the first reader. step; A second user having a second character card inserting the second character card into the information reading unit of the second reader to read the character information, and storing the character information in a database of the second reader; Calculating, by comparing and transmitting the capability values of the first and second character units to and from the central processing unit through the first and second transmitting and receiving modules, respectively, among the information stored in the databases of the first and second readers; And transmitting an action value from the information stored in the database of the first and second readers to the first and second unit receiving modules through the first and second transmitting and receiving modules to operate the reaction units of the first and second character units. It may be characterized in that made.

According to another embodiment, after the storing in the database of the first reader, it may further comprise the step of selecting and setting a specific character unit linked to the first character card among a plurality of character units. .

According to the above, the game machine including a character unit that is linked to the character card of the present invention and its operation method can be played a card game while controlling a specific character unit compared to the conventional card game that enjoyed the game using only the card users The advantage is that you can play more exciting and immersive games.

In addition, the present invention does not need to use the DISPLAY MEDIA like a conventional console game, there is an advantage that can easily play a card game with a large number of people from the outside.

Hereinafter, a game machine including a character unit interoperating with a character card according to preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings, but the present invention is limited to the following embodiments. The present invention may be embodied in various other forms without departing from the technical spirit of the present invention. In the accompanying drawings, certain components are shown to be enlarged or reduced relative to other components for clarity of the invention. In the present invention, when one component is referred to as being formed on, above, or under another component, the one component is formed on or below the other component. It is meant to be positioned, or further components may be additionally formed on the other components. In addition, it is to be noted that the respective components are referred to as "first", "second", and / or "third", not merely to limit each component. Thus, "first", "second" and / or "third" can be used selectively or interchangeably for each component.

2 is a schematic configuration diagram illustrating a game machine including a character unit linked to a character card according to an embodiment of the present invention.

Referring to Figure 2, the game machine of the present invention shown is largely provided with a first character card (11) with predetermined character information. The character information of the first character card 11 is read, the capability value of the character information is transmitted to the second reader 22, and compared with the capability value of the second character received from the second reader 22. Calculates a result value, and has a character shape corresponding to the first reader 20 and the first character card 11 for transmitting an action value to the first character unit 30 in the character information. It consists of a first character unit 30 that operates according to the behavior value received from the first reader (20). The character card 11, the first reader 20 and the first character unit 30 is usually a set (SET), other users having the same configuration as the user having it use their character card with each other Enjoy your game. At this time, the game is not only one-to-one, but also many to many, one to many can enjoy the game. Hereinafter, in the specification of the present invention, the first reader 20 of other users (user 2) is referred to as the second reader 22, and the first character unit 30 is referred to as the second character unit 32. Shall be.

The components of the present invention will be described in more detail.

First, the character card 11 is a card in which a unique character is printed on the outside of each card, and information on the printed unique character is stored. The character may be at least one of humans, robots, monsters, plants and animals, and specific character cards may be made using these various characters. In addition, the information of each character card 11 is set to all different unique numbers, even if you play the game using the same type of character card, by preventing the source of error, such as information is mixed, you can enjoy the game more smoothly have.

In addition, the character information is preferably stored in a bar code format in a predetermined portion of the character card. However, the information is not limited to the barcode but can be stored using the magnetic line. The information may include a capability value and an action value of the character. The capability value includes the character's overall ability, such as the character's health, attack power, defense, and evasion. In addition, the behavior value serves to determine the behavior expressed by the first character unit 30. In this case, not only the action but also the voice information may be included, so that the voice may be output through the voice output unit 320 of the first character unit 30.

Meanwhile, the first reader 20 includes an information reader 200, a database 210, a first transmitter / receiver module 220, a central processor 230, and a power supply 240. In addition, the setting unit may further include. For example, the information reading unit 200 reads a barcode of the character card 11 to extract the character information. At this time, even in the case of the magnetic line character card 11, the magnetic line is read to extract the character information. Thereafter, the extracted character information is transmitted to the database 210.

The database 210 serves to store the extracted character information. At this time, both the capability value and the action value, which are the character information, are stored and stored. In addition, when playing a game with a large number of users also stores information such as the physical strength of the character in real time.

On the other hand, the first transmitting and receiving module 220 transmits the capability value in the information of the character to the second transmitting and receiving module 222 of the second reader 22 used by another user, the first character unit 30 It serves to transmit the action value to the first unit receiving module 300. The method of transmitting the capability value and the behavior value to the second transmitting / receiving module 222 and the first character unit 30, respectively, is preferably transmitted using either Bluetooth or RF technology. In brief, Bluetooth and RF technology, Bluetooth is a technology for wirelessly connecting a cellular phone, a portable terminal, peripheral device, etc. in a short distance, and RF technology is a wireless technology using high frequency. The capability value received from the second transmission / reception module 222 is transmitted to the central processing unit 230 using the wireless technology.

The central processor 230 receives the capability value of the second character card 32 transmitted from the second transmitter / receiver module 222 of the second reader 22 from the first transmitter / receiver module 220 and receives the first character value. Comparing with the capability value of the card 30, the resulting value is calculated. The calculated result is transmitted to the database 210 and stored. The result value is determined by each character's health, attack power and defense power.

The power supply unit 240 serves to supply power to the first reader 20. It is preferable to use a battery mainly.

The setting unit serves to link a specific character unit with the first character card 11 among the plurality of character units. That is, a user selects a specific character unit from a plurality of character units, transmits the unique information of the first character card 11 through the first transmission / reception module 220, and transmits a first character card through the setting unit. 11) and the specific character unit are set to be linked, so that the specific character unit is linked with the first character card. Thus, even a user having only one character card has an advantage of using a specific character unit among a plurality of character units.

In addition, the display 250 serves to display information of its character and the result value calculated by the central processing unit 230 so that the user can check it. As a result, users can check their character's status in real time as well as information during the game.

On the other hand, the first character unit 30 is operated by the behavior value transmitted by the first reader. In this case, the first character unit 30 is a specific character unit to be controlled among a plurality of units, and is set to be the same as the unique number of the first character card 11 so as to correspond only to the first character card 11. It is preferable to make it react.

The first character unit 30 includes a first unit receiving module 300 and a reaction unit 310. In addition, the voice output unit 320 may further include.

The first unit receiving module 300 receives the unique information of the first character card 11 and serves to receive an action value transmitted from the first transmitting / receiving module 220 of the first reader 20. do. The received behavior value is transmitted to the reaction unit 310.

The reaction unit 310 allows the first character unit to operate based on the behavior value received through the first unit receiving module 300. For example, if the attack value is "0" when attacking, and the action value is set to "1" when defending, the attacker receives a motion value of "0" and takes a predetermined motion to attack. do. In addition, when defending, on the contrary, it takes a predetermined motion of receiving and receiving a behavior value of the behavior value "1".

In addition, the voice output unit 320 serves to output a voice through the voice information included in the action value.

In order to enjoy a game by a plurality of users through the present invention having such a configuration, the character cards held by the user are inserted into and read from the first and second readers 20 and 22, respectively. Through the identification information of each character extracted through the first and second readers 20 and 22, each character unit alternates between an attacking posture and a defense posture. In addition, the first and second readers 20 and 22 display a result value calculated by comparing and calculating the identification information and the capability value of the characters. In this way, the users can control the operation of the character unit while playing a game, so that the game can be more immersive and increase the interest.

Example

3 is a detailed view of a game machine including a character unit interlocked with a character card according to an embodiment of the present invention. Since the character card, the reader and the character unit to be described in FIG. 3 are similar to the description of the previously described components of FIG. 2, detailed description thereof will be omitted.

As shown, user 1 (1) is provided with a first character card 11, a first reader and a first character unit 30 having a monster shape in one set, and user 2 (2) also has a robot shape. And a second character card 12, a second reader 22, and a second character unit 32.

In order for user 1 (1) and user 2 (2) to play a game with each other, first, user 1 (1) is in the first reader 20, and user 2 (2) is in the second reader (22). Insert a character card so that each reader can read his character card. The first and second readers 20 and 22 extract the capability value and the action value, which are the information of the character card, from the read character card, respectively, and store the information in the database of each reader. For example, user 1 (1) 's monster-shaped first character stat value is 90 health, attack power is +15, defense strength is +2, and user 2 (2)' s robot-shaped second character stat value is 100 health. If the attack is +5 and the defense is +10, this information is stored in the database. Afterwards, if the monster-shaped character of the user 1 (1) attacks, and the robot-shaped character of the user 2 (2) defends, the information on the physical strength and attack power among the character ability values of the user 1 (1) is displayed in the first transmission / reception module. The information of the defensive power among the character capability values of the user 2 22 is transmitted to the second transmission / reception module 222 through the 220, from the second transmission / reception module 222 to the first transmission / reception module 220, respectively. In this case, the transmission method may use either Bluetooth or RF technology.

Each of the capability values thus transmitted is compared and calculated in the central processing units of the first and second readers 20 and 22, and the resultant values are calculated. The resultant values thus calculated are displayed on the displays of the first and second readers 20 and 22, respectively. In other words, the robot-shaped second character of the user 2 (2) has a stamina without 95, the health is 95. At this time, the first character unit 30 receives a behavior value to the first unit receiving module 300 to attack through the reaction unit 310, the second character unit 32 is the second unit receiving module ( Operation is controlled in a defensive posture by the behavior value received through 302. After that, the character of the user 2 (2) attacks, the character of the user 1 (1) is reversed in a series of processes in reverse, the character of the user 1 (1) is attacked and the stamina is 88. The attacked and defended information is also stored in each database of the first and second readers 20 and 22 in real time.

This process is repeated repeatedly until one character's stamina is "0", and in the case of a character unit having a stamina of zero, it is desirable to have a falling position rather than a defensive stance of "0".

4 is a schematic detailed view for explaining a game machine including a character unit that is linked with a character card according to another embodiment of the present invention. Unlike the embodiment of FIG. 3, the present invention can enjoy a game using only one reader. That is, first, the reader reads the character card of the user 1 to recognize the character card of the dinosaur shape, and then reads the character card of the robot shape of the user 2 to recognize and enjoy the game. By doing so, even if there is only one reader, the game machine of the present invention can be used.

Game operation method

5 is a flow chart showing the configuration of a game operating method including a character unit linked to a character card according to an embodiment of the present invention. Referring to Figure 5 will be described the game operating method of the present invention.

As a result of step S110, a user having a first character card with character information inserts the first character card into the information reading unit of the first reader to read character information. At this time, the information includes the capability value and the behavior value. This information is read and stored in the database of the first reader (s110).

In addition, when the user has a plurality of character units, it is possible to play a game by selecting a specific character unit linked to the first character card among the plurality of character units.

As a result of step s120, another user with the second character card also inserts the second character card into the information reading part of the second reader as in step s110, reads the character information, and stores it in the database of the second reader. (S120)

As a result of step s130, the capability values of the first and second character units are transmitted and received to the central processing units of the first and second readers through the first and second transmitter and receiver modules among the information stored in the database of the first and second readers. . The capability values thus transmitted and received are compared and calculated to yield a result. These result values are displayed on the display of the first and second readers so that users can recognize information about the character in real time (S130).

As a result of step s140, the action value is transmitted from the information stored in the databases of the first and second readers to the first unit receiving module and the second unit receiving module to the second unit receiving module. The first and second character units are controlled by the reaction unit of the first and second character units that receive the behavior values through the first and second unit receiving modules.

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that

Compared to the conventional card game, which uses only a card and a game device including a character unit linked with a character card according to the present invention, the card game can be played while controlling a specific character unit. You can play immersive games.

1 is a diagram illustrating a conventional console game.

2 is a block diagram of a game machine including a character unit linked to a character card according to an embodiment of the present invention.

Figure 3 is a schematic detailed view for explaining a game machine including a character unit that is linked with a character card according to an embodiment of the present invention.

4 is a schematic detailed view for explaining a game machine including a character unit that is linked with a character card according to another embodiment of the present invention.

5 is a flow chart showing the configuration of a game operating method including a character unit linked to a character card according to an embodiment of the present invention.

Explanation of symbols on the main parts of the drawings

1: User 1 2: User 2

11: first character card 12: second character card

20: first reader 22: second reader

30: first character unit 32: second character unit

200: information reader 210: database

220: first transmission module 222: second transmission module

230: central processing unit 240: power supply

250: display

300: first unit receiving module 302: second unit receiving module

310: reaction unit 320: audio output unit

Claims (12)

  1. A first character card provided with character information;
    Read the character information of the first character card, transmit the capability value of the character information to the second reader, compare with the capability value of the second character received from the second reader to calculate the result value, A first reader for transmitting an action value in the character information to a first character unit below; And
    And a character unit corresponding to the first character card, the game unit including a character unit linked to the character card, wherein the first character unit is configured to operate according to the action value received from the first reader.
  2. The method of claim 1, wherein the first reader,
    An information reader for reading the barcode of the first character card to extract the character information;
    A database for storing the extracted information of the character;
    A first transmission / reception module for transmitting a capability value of the character's information to the second reader, and transmitting the behavior value of the character's information to the first character unit;
    A central processing unit for comparing and calculating the capability value of the character stored in the database with the capability value of the second character transmitted from the second transmission / reception module to calculate a result value; And
    Game machine including a character unit that is linked to the character card, characterized in that consisting of a power supply for supplying power to a predetermined portion.
  3. The method of claim 1, wherein the first character unit,
    A first unit receiving module for receiving an action value transmitted from the first transmitting and receiving module; And
    A game machine including a character unit linked with a character card, characterized in that the reaction unit for operating in accordance with the action value received from the first unit receiving module.
  4. The game machine of claim 1, wherein the character card uses one of a bar code or a magnetic line.
  5. The game machine of claim 1, wherein the first character unit further comprises a voice output unit configured to output a voice through voice information included in the action value.
  6. The game machine of claim 1, wherein the first reader further comprises a display for expressing the information of the character and a result value calculated through the central processing unit.
  7. The method of claim 1, wherein the first transmission module and the second transmission module,
    And a character unit linked to a character card, characterized in that for transmitting the character capability value using any one of Bluetooth or RF technology.
  8. The method of claim 1, wherein the first transmitting and receiving module and the first character unit,
    A game machine including a character unit linked with a character card, characterized in that for transmitting the character behavior value using any one of Bluetooth or RF technology.
  9. The game machine of claim 1, wherein the character information includes a character value and an action value.
  10. The game machine according to claim 1, wherein the first reader includes a setting unit for interlocking a specific character unit with the first character card among the plurality of character units.
  11. A user having a first character card inserting the first character card into an information reading unit of the first reader to read character information, and storing the character information in a database of the first reader;
    A second user having a second character card inserting the second character card into the information reading unit of the second reader to read the character information, and storing the character information in a database of the second reader;
    Calculating, by comparing and transmitting the capability values of the first and second character units to and from the central processing unit through the first and second transmitting and receiving modules, respectively, among the information stored in the databases of the first and second readers; And
    And transmitting an action value among the information stored in the database of the first and second readers to the first and second unit receiving modules through the first and second transmitting and receiving modules to operate the reaction unit of the first and second character units. Game machine operating method comprising a character unit that is linked to the character card.
  12. 12. The character card of claim 11, further comprising, after storing in the database of the first reader, selecting and setting a specific character unit linked to the first character card from among a plurality of character units. Game machine operating method including a character unit that works with.
KR1020080128231A 2008-12-17 2008-12-17 Game machine including character unit linked with character card and operating method thereof KR20100069730A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170016801A (en) * 2015-08-04 2017-02-14 핫헤드 게임즈 인크. Virtual card play based interactive gaming experiences
US10156970B2 (en) 2012-02-06 2018-12-18 Hothead Games Inc. Virtual opening of boxes and packs of cards
US10589175B2 (en) 2016-06-28 2020-03-17 Hothead Games Inc. Systems and methods for customized camera views in virtualized environments
US10744412B2 (en) 2016-06-28 2020-08-18 Hothead Games Inc. Systems and methods for customized camera views and customizable objects in virtualized environments

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10156970B2 (en) 2012-02-06 2018-12-18 Hothead Games Inc. Virtual opening of boxes and packs of cards
US10761699B2 (en) 2012-02-06 2020-09-01 Hothead Games Inc. Virtual opening of boxes and packs of cards
KR20170016801A (en) * 2015-08-04 2017-02-14 핫헤드 게임즈 인크. Virtual card play based interactive gaming experiences
US10589175B2 (en) 2016-06-28 2020-03-17 Hothead Games Inc. Systems and methods for customized camera views in virtualized environments
US10744412B2 (en) 2016-06-28 2020-08-18 Hothead Games Inc. Systems and methods for customized camera views and customizable objects in virtualized environments

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