KR20020023323A - Event-service system of Online and Offline Bringing-simulation game - Google Patents

Event-service system of Online and Offline Bringing-simulation game Download PDF

Info

Publication number
KR20020023323A
KR20020023323A KR1020020002624A KR20020002624A KR20020023323A KR 20020023323 A KR20020023323 A KR 20020023323A KR 1020020002624 A KR1020020002624 A KR 1020020002624A KR 20020002624 A KR20020002624 A KR 20020002624A KR 20020023323 A KR20020023323 A KR 20020023323A
Authority
KR
South Korea
Prior art keywords
game
event
mobile communication
user
online
Prior art date
Application number
KR1020020002624A
Other languages
Korean (ko)
Inventor
신승윤
Original Assignee
신승윤
디지타라트 엔터테인먼트 (주)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 신승윤, 디지타라트 엔터테인먼트 (주) filed Critical 신승윤
Priority to KR1020020002624A priority Critical patent/KR20020023323A/en
Publication of KR20020023323A publication Critical patent/KR20020023323A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE: A wire/wireless event service system for an entertainer raising game including a digital doll and a managing method thereof are provided to enhance a taste of raising through a voice and action of digital doll and cyber character, and to enhance a participating degree by offering an event with a real entertainer. CONSTITUTION: The system comprises a user(10) connecting to the wire/wireless entertainer raising game through a mobile communication terminal, a wire/wireless network(30) mutually transceiving the data of member database and the game data through the mobile communication and online, a digital doll(40) having with a transceiver and speaker being registered to user, a wire/wireless entertainer raising game program growing to a specific entertainer data according that a user's character obtains the experience value, a mobile communication game server(50) providing the game service by a mobile communication, an online game server(60), a member database managing the member affiliated with the game service, and an event(90) that the manager offers to the user raising to a specific entertainer.

Description

디지털인형이 포함된 유무선 연애인육성게임의 이벤트서비스시스템 및 그 운영방법 {Event-service system of Online and Offline Bringing-simulation game}Event service system and operation method of wired / wireless romance nurturing game including digital doll {Event-service system of Online and Offline Bringing-simulation game}

본 발명은 디지털인형이 포함된 유무선 육성게임의 연애인 이벤트서비스시스템 및 그 운영방법에 관한 것으로서, 보다 상세하게는 운영자는 회원으로 가입한 사용자에게 송수신장치와 구동장치를 가진 디지털인형을 제공하고 상기 사용자는 유무선으로 게임에 접속하여 자신이 정한 사이버상의 캐릭터를 키우면서 육성의 결과를 디지털인형을 통해 음성과 동작을 통해 전해받고, 자신의 캐릭터가 운영자가 제시하는 특정 연애인의 상태까지 도달하면 운영자는 해당자에게 특정 연애인과의 이벤트를 개최하여 서비스를 제공하는 것이다.The present invention relates to an event service system and a method of operating the dating service of a wired / wireless training game including a digital doll, and more particularly, an operator provides a digital doll having a transceiver and a driving device to a user who is a member. The player connects to the game via wired or wireless game and raises the character of the cyber determined by him, and receives the result of the training through voice and gesture through the digital doll, and when the character reaches the status of a specific lover suggested by the operator, the operator It is to provide a service by holding an event with a specific love.

일반적인 경우에 육성게임은 일정한 결과에 도달하여 육성캐릭터가 어떠한 모습이나 상태로 성장하여 그 성장의 맛을 느끼는 것을 주로한다. 또한, 연애인을 포함하는 이벤트가 있지만 운영자가 제시하는 최종단계의 어떤 조건을 만족할 경우 상품과 같이 제시하는 것이 보통으로 육성의 과정에서 연애인을 키워가면서 디지털인형의 음성과 동작을 통해 연애인이 되어가는 육성의 맛을 느끼고 최종단계에 연 애인을 실물로 대하면서 이벤트를 즐기는 사이버상의 육성게임 서비스는 되고 있지않는 형편이다.In general, the training game mainly reaches a certain result, and the training character grows in a certain shape or state to feel the growth taste. In addition, if there is an event that includes a loved one, but if it meets certain conditions of the final stage presented by the operator, presenting it with a product is usually nurturing a loved one through the voice and movement of the digital doll while raising the loved one in the process of fostering. It is not becoming a cyber fostering game service to enjoy the event while feeling the taste of and treating lovers in the final stage in real life.

본 발명은 연애인의 형상을 가진 디지털인형과 사이버상의 캐릭터를 가지고 유무선 육성게임서비스를 제공하여 유무선육성게임을 진행하면서 디지털인형과 사이버상의 캐릭터의 음성과 동작을 통해 육성의 맛을 높이고 실제 연애인을 그 대상으로 하여 회원의 참여도와 평소에 자신이 되고 싶었던 인물을 자신이 만들어가는기쁨을 느끼게 되고, 최종에는 연애인의 조건까지 이루어 육성을 하였을 경우에 실제 연애인과의 이벤트를 제공하여 회원의 참여도를 높이고 사업적인 새로운 모델을 제시하는 서비스시스템을 이루는 것을 그 목적으로 한다.The present invention provides a wired / wireless upbringing game service with a digital doll and a cyber character having a loved one's shape while proceeding a wired / wireless upbringing game to increase the taste of nurturing through the voice and movement of the digital doll and the characters on the cyber, For members, they feel the joy of making their own participation and the character they normally want to be, and in the end, when they develop and fulfill the conditions of a loved one, they provide an event with a real lover to increase their participation. The goal is to create a service system that presents a new business model.

도1은 본 발명에 따른 디지털인형이 포함된 유무선 연애인육성게임의 이벤트서비스시스템의 구조도이다.1 is a structural diagram of an event service system of a wired / wireless romance training game including a digital doll according to the present invention.

도2는 본 발명에 따른 이동통신단말기를 통한 연애인육성게임의 이벤트서비스 순서도이다.Figure 2 is a flow chart of the event service of the dating game through a mobile communication terminal according to the present invention.

도3는 본 발명에 따른 온라인게임을 통한 연애인육성게임의 이벤트서비스 순서도이다.Figure 3 is a flow chart of the event service of the dating game through an online game according to the present invention.

*도면의 주요부분에 대한 부호설명** Description of Signs of Main Parts of Drawings *

10 : 이동통신단말기를 통해 접속하는 사용자10: user accessing through a mobile communication terminal

20 : 온라인을 통해 접속하는 사용자20: user accessing online

30 : 유무선네트워크시스템 40 : 디지털인형30: wired and wireless network system 40: digital doll

50 : 이동통신 게임서버 60 : 온라인 게임서버50: mobile communication game server 60: online game server

70 : 게임프로그램 80 : 회원데이터베이스70: Game Program 80: Member Database

90 : 연애인 이벤트90: Lover Event

상기 목적을 달성하기 위하여, 본 발명에 따른 연애인 이벤트를 포함하는 유무선게임서비스 및 그 운영방법에 대한 바람직한 실시예를 첨부된 도면을 참조하여 설명한다.In order to achieve the above object, a preferred embodiment of a wired / wireless game service and a method of operating the same including a romance event according to the present invention will be described with reference to the accompanying drawings.

도1은 본 발명에 따른 디지털인형이 포함된 유무선 연애인육성게임의 이벤트서비스시스템의 구조도이다.1 is a structural diagram of an event service system of a wired / wireless romance training game including a digital doll according to the present invention.

도1을 참조하면, 유무선 연애인육성게임의 이벤트서비스시스템은 이동통신단말기를 통해 유무선 연애인육성게임에 접속하는 사용자(10)와, 온라인을 통해 유무선 연애인육성게임에 접속하는 사용자(20)와, 회원데이터베이스의 데이터와 이동통신 및 온라인을 통한 게임데이터를 상호 송수신하는 유무선 네트워크시스템(30)과, 운영자가 제공하여 상기 사용자 앞으로 등록된 송수신장치와 스피커장치를 가진 디지털인형(40)과, 운영자가 정한 방식에 따라 게임을 진행하면 자신의 캐릭터가 경험치를 습득하고 특정 연애인의 데이터까지 성장이 되는 유무선 연애인육성게임프로그램(70)과, 이동통신으로 게임서비스를 제공하는 이동통신게임서버(50)와, 온라인으로 게임서비스를 제공하는 온라인게임서버(60)와, 게임서비스에 가입한 회원을 관리해주는 회원데이터베이스(80)와, 상기 운영자가 상기 특정 연애인까지 성장시킨 사용자에게 개최하는 이벤트(90)로 구성된다.Referring to FIG. 1, the event service system of a wired / wireless romance nurturing game includes a user 10 accessing a wired / wireless romance nurturing game through a mobile communication terminal, a user 20 accessing a wired / wireless romance nurturing game online, and a member. Wired and wireless network system 30 for transmitting and receiving data from the database and game data via mobile communication and online, a digital doll 40 having a transceiver and a speaker device provided by an operator and registered to the user, and determined by the operator. When the game proceeds according to the method, the character of his or her experience gains and grows up to the data of a particular loved ones wired and wireless lovers training game program 70, a mobile communication game server 50 to provide a game service through mobile communication, Online game server 60 that provides game services online, and a meeting that manages members who have subscribed to game services. It consists of a database 80, an event 90, which is held to the operator user that grow to the particular celebrities.

도2는 본 발명에 따른 이동통신단말기를 통한 연애인육성게임의 이벤트서비스 순서도이다.Figure 2 is a flow chart of the event service of the dating game through a mobile communication terminal according to the present invention.

도2를 참조하면, 유무선네트워크시스템에 사용자가 이동통신단말기로 접속(S100)하여 연애인육성게임서비스를 이용(S102)하면서 만약 연애인육성게임에서 정한 일정의 방식에 따른 결과가 있는지 판단(S104)하여, 있을 경우에는 이동통신 게임서버에 일정의 방식에 따른 결과에 의해 변하는 게임데이터를 저장(S106)시키고, 다시 상기의 결과가 디지털인형에 명령신호를 전송할 사항인지를 판단(S108)하여, 전송할 사항인 경우에는 디지털인형에 결과에 따른 명령신호를 전송(S110)하여 디지털인형이 음성 및 행동으로 이를 표현(S112)하도록 한다. 만약 연애인육성게임에서 정한 일정의 방식에 따른 결과가 없거나, 디지털인형에 명령신호를 전송할 사항이 아니라면 사용자가 서비스 종료를 원하는 경우를 판단(S114)하여 아니라면 계속해서 서비스를 이용하도록 하고, 종료를 원할 경우에는 게임데이터를 온라인게임서버에 전송(S116)하여 게임데이터를 온라인게임서버에 저장(S118)해서 이동통신단말기를 통한 게임진행을 온라인게임에서도 공유하도록 한다. 상기 과정을 거치고 게임의 진행에 따른 결과가 연애인이벤트 대상자의 조건에 맞는지 판단(S120)되는 경우에는 연애인이벤트를 개최(S122)하여 준다.Referring to FIG. 2, the user connects to the wired / wireless network system as a mobile communication terminal (S100) and uses the dating service game (S102) while determining whether there is a result according to a predetermined method defined in the dating game (S104). If there is, store the game data changed by the result according to a predetermined method in the mobile communication game server (S106), and again determine whether the result is to send a command signal to the digital doll (S108), the matter to be transmitted In the case of S100, the command signal according to the result is transmitted to the digital doll (S110) so that the digital doll is represented by voice and behavior (S112). If there is no result according to the schedule defined in the dating game or if it is not a matter of transmitting a command signal to the digital doll, it is determined whether the user wants to terminate the service (S114). In this case, the game data is transmitted to the online game server (S116) and the game data is stored in the online game server (S118) to share the game progress through the mobile communication terminal in the online game. If the result of the process is determined whether the result of the progress of the game meets the conditions of the lover event subject (S120), the lover event is held (S122).

도3는 본 발명에 따른 온라인게임을 통한 연애인육성게임의 이벤트서비스 순서도이다.Figure 3 is a flow chart of the event service of the dating game through an online game according to the present invention.

도3을 참조하면, 유무선네트워크시스템에 사용자가 온라인으로 접속(S200)하여 연애인육성게임서비스를 이용(S202)하면서 만약 연애인육성게임에서 정한 일정의 방식에 따른 결과가 있는지 판단(S204)하여, 있을 경우에는 온라인게임서버에 일정의 방식에 따른 결과에 의해 변하는 게임데이터를 저장(S206)시키고, 다시 상기의 결과가 디지털인형에 명령신호를 전송할 사항인지를 판단(S208)하여, 전송할 사항인 경우에는 디지털인형에 결과에 따른 명령신호를 전송(S210)하여 디지털인형이 음성 및 행동으로 이를 표현(S212)하도록 한다. 만약 연애인육성게임에서 정한 일정의 방식에 따른 결과가 없거나, 디지털인형에 명령신호를 전송할 사항이 아니라면 사용자가 서비스 종료를 원하는 경우를 판단(S214)하여 아니라면 계속해서 서비스를 이용하도록 하고, 종료를 원할 경우에는 게임데이터를 이동통신게임서버에 전송(S216)하여 게임데이터를 이동통신게임서버에 저장(S218)해서 온라인게임을 통한 게임진행을 이동통신단말기를 이용한 이동통신게임에서도 공유하도록 한다. 상기 과정을 거치고 게임의 진행에 따른 결과가 연애인이벤트 대상자의 조건에 맞는지 판단(S220)되는 경우에는 연애인이벤트를 개최(S222)하여 준다.Referring to FIG. 3, the user accesses the wired / wireless network system online (S200) and uses the dating service game (S202) while determining whether there is a result according to a predetermined method defined in the dating game (S204). In the case that the game data changed by the result according to a predetermined method is stored in the online game server (S206), it is again determined whether the result is to send a command signal to the digital doll (S208), The command signal according to the result is transmitted to the digital doll (S210) so that the digital doll expresses it with voice and actions (S212). If there is no result according to the schedule defined in the romance training game, or if it is not a matter to transmit a command signal to the digital doll, it is determined whether the user wants to terminate the service (S214). In this case, the game data is transmitted to the mobile communication game server (S216) and the game data is stored in the mobile communication game server (S218) to share the game progress through the online game in the mobile communication game using the mobile communication terminal. If the result of the above process and the result of the game is determined whether or not meet the conditions of the love event event (S220), and holds the love event (S222).

이상에서 설명한 바와 같이 본 발명에 따른 디지털인형이 포함된 유무선 연애인육성게임의 이벤트서비스시스템 및 그 운영방법을 사용함으로, 사용자는 실물로 존재하는 연애인의 모델을 잡은 디지털인형와 사이버캐릭터를 통해 육성의 맛을 더욱 높게 느끼고 참여도도 높아지며 향후 이벤트까지 누리게 되어 호응이 높아지며, 운영자는 이러한 회원을 통한 수익구조와 본 서비스를 바탕으로 다양한 컨텐츠구성등이 가능해져 사업실적을 높일 수 있는 장점이 있다.As described above, by using the event service system and the operation method of the wired / wireless romance nurturing game including the digital doll according to the present invention, the user has a taste of nurturing through digital dolls and cyber characters catching the model of the real love The higher the level of participation, the higher the level of participation, the more upcoming events will be enjoyed, and the higher the response, the operators will be able to compose a variety of contents based on the revenue structure and services provided by these members.

Claims (3)

이동통신 단말기를 통해 유무선 연애인육성게임에 접속하는 사용자;A user accessing a wired / wireless romance training game through a mobile communication terminal; 온라인을 통해 유무선 연애인육성게임에 접속하는 사용자;A user who accesses a wired or wireless romance training game online; 게임서비스에 가입한 회원을 관리해주는 회원데이터베이스의 데이터;Data in a member database that manages members who have subscribed to a game service; 상기 회원데이터와 이동통신 및 온라인을 통한 게임데이터를 상호 송수신하는 유무선 네트워크시스템;A wired / wireless network system for transmitting and receiving the member data and game data through mobile communication and online; 운영자가 제공하여 상기 사용자 앞으로 등록된 송수신장치와 스피커장치를 가진 디지털인형;A digital doll having a transceiver provided by an operator and a speaker device registered to the user; 운영자가 정한 방식에 따라 게임을 진행하면 자신의 캐릭터가 경험치를 습득하고 특정 연애인의 데이터까지 성장이 되는 유무선 연애인육성 게임프로그램;If the game proceeds according to the method determined by the operator, his character acquires experience and grows up to the data of a specific lover, a wired / wireless loveman game game program; 이동통신으로 게임서비스를 제공하는 이동통신게임서버;A mobile communication game server providing a game service in mobile communication; 온라인으로 게임서비스를 제공하는 온라인게임서버;An online game server that provides game services online; 운영자가 상기 특정 연애인까지 성장시킨 사용자에게 개최하는 이벤트;을 포함하여 이루어지는 것을 특징으로 하는 디지털인형이 포함된 유무선 연애인육성게임의 이벤트서비스시스템.An event held by a user to a user who has grown up to the specific love affairs; event service system of a wired / wireless love affairs nurturing game comprising a digital doll. 유무선네트워크시스템에 사용자가 이동통신단말기로 접속하는 단계(S100)와;연애인육성게임서비스를 이용하는 단계(S102)와;Step (S100) of connecting a user to a wired / wireless network system as a mobile communication terminal (S102); 만약 연애인육성게임에서 정한 일정의 방식에 따른 결과가 있는지 판단하는단계(S104)와;Determining whether there is a result according to a predetermined method determined by the dating game (S104); 상기 결과가 있을 경우에는 이동통신 게임서버에 일정의 방식에 따른 결과에 의해 변하는 게임데이터를 저장하는 단계(S106)와;If there is the result, storing the game data changed by the result according to a predetermined method in the mobile communication game server (S106); 다시 상기의 결과가 디지털인형에 명령신호를 전송할 사항인지를 판단하는 단계(S108)와;Determining whether the result is to transmit a command signal to the digital doll (S108); 전송할 사항인 경우에는 디지털인형에 결과에 따른 명령신호를 전송하는 단계(S110)와;If it is a transmission item, transmitting a command signal according to the result to the digital doll (S110); 디지털인형이 음성 및 행동으로 이를 표현하는 단계(S112)와;Expressing it in voice and action by the digital doll (S112); 만약 연애인육성게임에서 정한 일정의 방식에 따른 결과가 없거나, 디지털인형에 명령신호를 전송할 사항이 아니라면 사용자가 서비스 종료를 원하는 경우를 판단하여 종료가 아닌 경우에 계속해서 서비스를 이용하게 하는 단계(S114)와;If there is no result according to the schedule method defined in the dating game or if it is not a matter to transmit a command signal to the digital doll, the user decides that the user wants to terminate the service and continues to use the service if it is not terminated (S114). )Wow; 종료를 원할 경우에는 게임데이터를 온라인게임서버에 전송하는 단계(S116)와;Transmitting the game data to the online game server if it is desired to terminate (S116); 게임데이터를 온라인게임서버에 저장하여 이동통신단말기를 통한 게임진행을 온라인게임에서도 공유하는 단계(S118)와;Storing game data in an online game server and sharing game progress through a mobile communication terminal in an online game (S118); 상기 과정을 거치고 게임의 진행에 따른 결과가 연애인이벤트 대상자의 조건에 맞는지 판단하는 단계(S120)와;Determining whether a result according to the progress of the game after the process is in accordance with a condition of a loved one event target (S120); 대상자에 해당할 경우에 연애인이벤트를 개최(S122)하는 단계를 포함하는 것을 특징으로 하는 디지털인형이 포함된 유무선 연애인육성게임의 이벤트서비스시스템 운영방법.If the target person, the event event system operation method of the wired / wireless romance training game including a digital doll, characterized in that it comprises the step of holding a love event (S122). 유무선네트워크시스템에 사용자가 온라인으로 접속하는 단계(S200)와;Step (S200) of connecting the user online to the wired / wireless network system; 연애인육성게임서비스를 이용하는 단계(S202)와;Using the dating game development service (S202); 만약 연애인육성게임에서 정한 일정의 방식에 따른 결과가 있는지 판단하는 단계(S204)와;Determining whether there is a result according to a predetermined method determined by the dating game (S204); 상기 결과가 있을 경우에는 온라인게임서버에 일정의 방식에 따른 결과에 의해 변하는 게임데이터를 저장하는 단계(S206)와;If there is a result, storing the game data changed by the result according to a predetermined method in the online game server (S206); 다시 상기의 결과가 디지털인형에 명령신호를 전송할 사항인지를 판단하는 단계(S208)와;Determining whether the result is to transmit a command signal to the digital doll (S208); 전송할 사항인 경우에는 디지털인형에 결과에 따른 명령신호를 전송하는 단계(S210)와;If it is a transmission item, transmitting the command signal according to the result to the digital doll (S210); 디지털인형이 음성 및 행동으로 이를 표현하는 단계(S212)와;Expressing it in voice and action by the digital doll (S212); 만약 연애인육성게임에서 정한 일정의 방식에 따른 결과가 없거나, 디지털인형에 명령신호를 전송할 사항이 아니라면 사용자가 서비스 종료를 원하는 경우를 판단하여 종료가 아닌 경우에 계속해서 서비스를 이용하게 하는 단계(S214)와;If there is no result according to the schedule method defined in the dating game or if it is not a matter of transmitting a command signal to the digital doll, determining whether the user wants to terminate the service and continuing to use the service if it is not terminated (S214). )Wow; 종료를 원할 경우에는 게임데이터를 이동통신게임서버에 전송하는 단계(S216)와,If you want to terminate the step of transmitting the game data to the mobile communication game server (S216), 게임데이터를 이동통신게임서버에 저장하여 온라인을 통한 게임진행을 이동통신게임에서도 공유하는 단계(S218)와;Storing game data in a mobile communication game server and sharing game progress through a mobile communication game (S218); 상기 과정을 거치고 게임의 진행에 따른 결과가 연애인이벤트 대상자의 조건에 맞는지 판단하는 단계(S220)와;Determining whether the result according to the progress of the game meets the condition of the loved one event subject (S220); 대상자에 해당할 경우에 연애인이벤트를 개최(S222)하는 단계를 포함하는 것을 특징으로 하는 디지털인형이 포함된 유무선 연애인육성게임의 이벤트서비스시스템 운영방법.If the target person, the event event system operation method of the wired / wireless romance training game including a digital doll, characterized in that it comprises the step of holding a romantic event (S222).
KR1020020002624A 2002-01-16 2002-01-16 Event-service system of Online and Offline Bringing-simulation game KR20020023323A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020020002624A KR20020023323A (en) 2002-01-16 2002-01-16 Event-service system of Online and Offline Bringing-simulation game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020020002624A KR20020023323A (en) 2002-01-16 2002-01-16 Event-service system of Online and Offline Bringing-simulation game

Publications (1)

Publication Number Publication Date
KR20020023323A true KR20020023323A (en) 2002-03-28

Family

ID=19718533

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020020002624A KR20020023323A (en) 2002-01-16 2002-01-16 Event-service system of Online and Offline Bringing-simulation game

Country Status (1)

Country Link
KR (1) KR20020023323A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20050048108A (en) * 2003-11-19 2005-05-24 하정원 Character management system and service method thereof
KR102082340B1 (en) * 2019-07-19 2020-02-27 김현일 Figure and voice service platform using the same
KR20230066228A (en) 2021-11-06 2023-05-15 유시대 AI glass greenhouse vacuum cleaner

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20050048108A (en) * 2003-11-19 2005-05-24 하정원 Character management system and service method thereof
KR102082340B1 (en) * 2019-07-19 2020-02-27 김현일 Figure and voice service platform using the same
KR20230066228A (en) 2021-11-06 2023-05-15 유시대 AI glass greenhouse vacuum cleaner

Similar Documents

Publication Publication Date Title
KR100879564B1 (en) System, apparatus and method for managing virtual entity on a network
US7147562B2 (en) Input character processing method
KR20000072753A (en) An intelligent toy with Wireless Local Communications.
KR102320799B1 (en) Game device, program and game system
JP4862877B2 (en) GAME CONTROL METHOD, PROGRAM, AND RECORDING MEDIUM
KR100479956B1 (en) caracter management system and service method thereof
US20080014833A1 (en) Toy and Game Performance Parameters Updated by Real World Events
KR100594005B1 (en) The method and apparatus for Bring up simulation of mobile communication terminal device
JP3423977B2 (en) Game system having item exchange function, server and game machine used in the game system, and storage medium used in the game system
KR100700716B1 (en) Method and system for providing user defined quest, and record media recored realizing the same
JPWO2018225313A1 (en) Information processing apparatus, information processing method, and program
JP2002032009A (en) Virtual character fostering server, virtual character fostering method and mechanically readable recording medium recorded with program realizing the method
KR102366850B1 (en) Method and system for providing game services based on user preferences
KR20020023323A (en) Event-service system of Online and Offline Bringing-simulation game
JP7378863B1 (en) Game live distribution server and program
JP7378864B1 (en) Online game servers and programs
KR100401230B1 (en) Game system among a plurality of users on network and game method
KR100891541B1 (en) Cyber pet service system
KR20010082449A (en) Control Program for Character Growth and Application
KR101945534B1 (en) System, Server, Method, and Recording Medium for providing User-based Quest
KR102298070B1 (en) System for providing active artificial intelligence image character based on mobile device
JP2001326744A (en) Portable terminal and network system
KR20030063952A (en) Game-system using by Text-filter Program
KR20020073018A (en) Method for growing character by data communication
KR100489607B1 (en) System of managing informations of network game users

Legal Events

Date Code Title Description
WITN Withdrawal due to no request for examination