KR102939073B1 - 제어기 및 제어기를 구성하는 방법 - Google Patents
제어기 및 제어기를 구성하는 방법Info
- Publication number
- KR102939073B1 KR102939073B1 KR1020217017343A KR20217017343A KR102939073B1 KR 102939073 B1 KR102939073 B1 KR 102939073B1 KR 1020217017343 A KR1020217017343 A KR 1020217017343A KR 20217017343 A KR20217017343 A KR 20217017343A KR 102939073 B1 KR102939073 B1 KR 102939073B1
- Authority
- KR
- South Korea
- Prior art keywords
- controller
- configuration
- objects
- data
- capacitive
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
- G06F3/04166—Details of scanning methods, e.g. sampling time, grouping of sub areas or time sharing with display driving
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/044—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/044—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
- G06F3/0443—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means using a single layer of sensing electrodes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/041—Indexing scheme relating to G06F3/041 - G06F3/045
- G06F2203/04105—Pressure sensors for measuring the pressure or force exerted on the touch surface without providing the touch position
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/041—Indexing scheme relating to G06F3/041 - G06F3/045
- G06F2203/04108—Touchless 2D- digitiser, i.e. digitiser detecting the X/Y position of the input means, finger or stylus, also when it does not touch, but is proximate to the digitiser's interaction surface without distance measurement in the Z direction
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Electronic Switches (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US16/223,956 US10635202B1 (en) | 2018-12-18 | 2018-12-18 | Dynamic sensor assignment |
| US16/223,956 | 2018-12-18 | ||
| PCT/US2019/062830 WO2020131302A1 (en) | 2018-12-18 | 2019-11-22 | Dynamic sensor assignment |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20210100627A KR20210100627A (ko) | 2021-08-17 |
| KR102939073B1 true KR102939073B1 (ko) | 2026-03-16 |
Family
ID=70332653
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020217017343A Active KR102939073B1 (ko) | 2018-12-18 | 2019-11-22 | 제어기 및 제어기를 구성하는 방법 |
Country Status (6)
| Country | Link |
|---|---|
| US (2) | US10635202B1 (https=) |
| EP (1) | EP3877065B1 (https=) |
| JP (2) | JP7459108B2 (https=) |
| KR (1) | KR102939073B1 (https=) |
| CN (1) | CN113226497B (https=) |
| WO (1) | WO2020131302A1 (https=) |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| USD908798S1 (en) * | 2018-05-18 | 2021-01-26 | Valve Corporation | Game controller |
| US10635202B1 (en) * | 2018-12-18 | 2020-04-28 | Valve Corporation | Dynamic sensor assignment |
| US10905946B2 (en) | 2019-02-28 | 2021-02-02 | Valve Corporation | Continuous controller calibration |
| US10773157B1 (en) * | 2019-07-26 | 2020-09-15 | Arkade, Inc. | Interactive computing devices and accessories |
| JP6688425B1 (ja) | 2019-08-30 | 2020-04-28 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、および情報処理方法 |
| JP6688424B1 (ja) | 2019-08-30 | 2020-04-28 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、および情報処理方法 |
| CN215769661U (zh) * | 2021-02-10 | 2022-02-08 | 斯特赖克虚拟现实技术有限公司 | 包括提供触觉反馈的外围设备的仿真系统 |
| CN113703356A (zh) * | 2021-08-12 | 2021-11-26 | 上海曼敏科技有限公司 | 一种虚拟显示指示控制装置、工作方法 |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100134423A1 (en) * | 2008-12-02 | 2010-06-03 | At&T Mobility Ii Llc | Automatic soft key adaptation with left-right hand edge sensing |
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| US6429846B2 (en) * | 1998-06-23 | 2002-08-06 | Immersion Corporation | Haptic feedback for touchpads and other touch controls |
| US20040180719A1 (en) * | 2002-12-04 | 2004-09-16 | Philip Feldman | Game controller support structure and isometric exercise system and method of facilitating user exercise during game interaction |
| US8050876B2 (en) | 2005-07-18 | 2011-11-01 | Analog Devices, Inc. | Automatic environmental compensation of capacitance based proximity sensors |
| JP4699955B2 (ja) | 2006-07-21 | 2011-06-15 | シャープ株式会社 | 情報処理装置 |
| TWI385567B (zh) * | 2008-12-30 | 2013-02-11 | Univ Nat Chiao Tung | 電容式觸控面板 |
| WO2010091276A2 (en) | 2009-02-06 | 2010-08-12 | Pressure Profile Systems, Inc. | Capacitive proximity tactile sensor |
| US20110009195A1 (en) * | 2009-07-08 | 2011-01-13 | Gunjan Porwal | Configurable representation of a virtual button on a game controller touch screen |
| US9511289B2 (en) * | 2009-07-10 | 2016-12-06 | Valve Corporation | Player biofeedback for dynamically controlling a video game state |
| GB0913734D0 (en) * | 2009-08-06 | 2009-09-16 | Binstead Ronald P | Masked touch sensors |
| US8754746B2 (en) * | 2009-11-16 | 2014-06-17 | Broadcom Corporation | Hand-held gaming device that identifies user based upon input from touch sensitive panel |
| US8535133B2 (en) | 2009-11-16 | 2013-09-17 | Broadcom Corporation | Video game with controller sensing player inappropriate activity |
| US8493356B2 (en) * | 2010-04-22 | 2013-07-23 | Maxim Integrated Products, Inc. | Noise cancellation technique for capacitive touchscreen controller using differential sensing |
| EP2569687A2 (en) * | 2010-05-14 | 2013-03-20 | Elo Touch Solutions, Inc. | System and method for detecting locations of touches on a touch sensor |
| US20120026123A1 (en) * | 2010-07-30 | 2012-02-02 | Grunthaner Martin Paul | Compensation for Capacitance Change in Touch Sensing Device |
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| JP5725903B2 (ja) | 2011-02-24 | 2015-05-27 | 京セラ株式会社 | 電子機器、接触操作制御プログラムおよび接触操作制御方法 |
| US8730166B2 (en) * | 2011-10-20 | 2014-05-20 | Sony Computer Entertainment, Inc. | Multi-sensored control stick for enhanced input sensitivity and funtionality |
| US9086745B2 (en) * | 2011-10-28 | 2015-07-21 | Atmel Corporation | Dynamic reconfiguration of electrodes in an active stylus |
| JP5879986B2 (ja) | 2011-12-05 | 2016-03-08 | 株式会社ニコン | 電子機器 |
| US9831870B2 (en) | 2012-04-11 | 2017-11-28 | Ford Global Technologies, Llc | Proximity switch assembly and method of tuning same |
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| US10635202B1 (en) * | 2018-12-18 | 2020-04-28 | Valve Corporation | Dynamic sensor assignment |
| US10905946B2 (en) * | 2019-02-28 | 2021-02-02 | Valve Corporation | Continuous controller calibration |
| US11300397B2 (en) * | 2019-03-20 | 2022-04-12 | Massachusetts Institute Of Technology | Compliant force sensing system |
| US11042247B2 (en) * | 2019-06-14 | 2021-06-22 | Valve Corporation | Cluster-based sensor assignment |
-
2018
- 2018-12-18 US US16/223,956 patent/US10635202B1/en active Active
-
2019
- 2019-11-22 WO PCT/US2019/062830 patent/WO2020131302A1/en not_active Ceased
- 2019-11-22 KR KR1020217017343A patent/KR102939073B1/ko active Active
- 2019-11-22 CN CN201980083205.1A patent/CN113226497B/zh active Active
- 2019-11-22 EP EP19899112.7A patent/EP3877065B1/en active Active
- 2019-11-22 JP JP2021534749A patent/JP7459108B2/ja active Active
-
2020
- 2020-03-23 US US16/826,818 patent/US10996775B2/en active Active
-
2024
- 2024-03-19 JP JP2024043117A patent/JP7802846B2/ja active Active
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100134423A1 (en) * | 2008-12-02 | 2010-06-03 | At&T Mobility Ii Llc | Automatic soft key adaptation with left-right hand edge sensing |
Also Published As
| Publication number | Publication date |
|---|---|
| JP7802846B2 (ja) | 2026-01-20 |
| JP2024079737A (ja) | 2024-06-11 |
| EP3877065B1 (en) | 2025-05-28 |
| US20200225768A1 (en) | 2020-07-16 |
| KR20210100627A (ko) | 2021-08-17 |
| CN113226497A (zh) | 2021-08-06 |
| WO2020131302A1 (en) | 2020-06-25 |
| US10996775B2 (en) | 2021-05-04 |
| US10635202B1 (en) | 2020-04-28 |
| JP7459108B2 (ja) | 2024-04-01 |
| EP3877065A1 (en) | 2021-09-15 |
| EP3877065A4 (en) | 2022-08-24 |
| CN113226497B (zh) | 2024-10-25 |
| JP2022513986A (ja) | 2022-02-09 |
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