KR102889383B1 - 방법, 컴퓨터 가독 매체, 및 정보 처리 장치 - Google Patents
방법, 컴퓨터 가독 매체, 및 정보 처리 장치Info
- Publication number
- KR102889383B1 KR102889383B1 KR1020237004912A KR20237004912A KR102889383B1 KR 102889383 B1 KR102889383 B1 KR 102889383B1 KR 1020237004912 A KR1020237004912 A KR 1020237004912A KR 20237004912 A KR20237004912 A KR 20237004912A KR 102889383 B1 KR102889383 B1 KR 102889383B1
- Authority
- KR
- South Korea
- Prior art keywords
- user
- game
- progress
- unit
- instruction data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020136561A JP6923726B1 (ja) | 2020-08-13 | 2020-08-13 | 方法、コンピュータ可読媒体、および情報処理装置 |
| JPJP-P-2020-136561 | 2020-08-13 | ||
| PCT/JP2020/034850 WO2022034699A1 (ja) | 2020-08-13 | 2020-09-15 | 方法、コンピュータ可読媒体、および情報処理装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20230049096A KR20230049096A (ko) | 2023-04-12 |
| KR102889383B1 true KR102889383B1 (ko) | 2025-11-24 |
Family
ID=77364471
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020237004912A Active KR102889383B1 (ko) | 2020-08-13 | 2020-09-15 | 방법, 컴퓨터 가독 매체, 및 정보 처리 장치 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US20230191252A1 (enExample) |
| EP (1) | EP4197609A4 (enExample) |
| JP (2) | JP6923726B1 (enExample) |
| KR (1) | KR102889383B1 (enExample) |
| CN (1) | CN115996782A (enExample) |
| WO (1) | WO2022034699A1 (enExample) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2024067381A (ja) * | 2022-11-04 | 2024-05-17 | キヤノン株式会社 | コンテンツ配信システム、コンテンツ配信方法、及びプログラム |
| CN117959703A (zh) * | 2023-12-11 | 2024-05-03 | 北京字跳网络技术有限公司 | 交互方法、装置、计算机可读存储介质和计算机程序产品 |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2020049286A (ja) * | 2018-05-29 | 2020-04-02 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
Family Cites Families (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5393072A (en) * | 1990-11-14 | 1995-02-28 | Best; Robert M. | Talking video games with vocal conflict |
| US5393071A (en) * | 1990-11-14 | 1995-02-28 | Best; Robert M. | Talking video games with cooperative action |
| US8284157B2 (en) * | 2010-01-15 | 2012-10-09 | Microsoft Corporation | Directed performance in motion capture system |
| KR20210094149A (ko) * | 2012-12-21 | 2021-07-28 | 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
| US9776085B2 (en) * | 2013-06-07 | 2017-10-03 | Nintendo Co., Ltd. | Information processing system, information processing device, server machine, recording medium and information processing method |
| WO2015093612A1 (ja) * | 2013-12-20 | 2015-06-25 | フィールズ株式会社 | ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム |
| US10102672B2 (en) * | 2015-03-16 | 2018-10-16 | Square Enix Co., Ltd. | Storage medium, information processing apparatus and control method |
| JP6513984B2 (ja) * | 2015-03-16 | 2019-05-15 | 株式会社スクウェア・エニックス | プログラム、記録媒体、情報処理装置及び制御方法 |
| US10376781B2 (en) * | 2015-10-21 | 2019-08-13 | Activision Publishing, Inc. | System and method of generating and distributing video game streams |
| JP6595043B1 (ja) * | 2018-05-29 | 2019-10-23 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| JP6707111B2 (ja) * | 2018-07-25 | 2020-06-10 | 株式会社バーチャルキャスト | 3次元コンテンツ配信システム、3次元コンテンツ配信方法、コンピュータプログラム |
| JP6675724B2 (ja) * | 2018-12-25 | 2020-04-01 | 株式会社コナミデジタルエンタテインメント | ゲームプログラムおよびゲームシステム |
| JP6726322B1 (ja) * | 2019-01-11 | 2020-07-22 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| JP6722320B1 (ja) * | 2019-03-26 | 2020-07-15 | 株式会社コロプラ | ゲームプログラム、ゲーム方法、および情報端末装置 |
| US11071916B2 (en) * | 2019-04-24 | 2021-07-27 | Take-Two Interactive Software, Inc. | System and method for virtual navigation in a gaming environment |
| JP6737941B1 (ja) * | 2019-09-30 | 2020-08-12 | 株式会社コロプラ | プログラム、方法、および視聴端末 |
| JP7269192B2 (ja) * | 2020-03-09 | 2023-05-08 | グリー株式会社 | ゲーム処理システム、ゲーム処理方法、及びゲーム処理プログラム |
| US20220309364A1 (en) * | 2021-03-29 | 2022-09-29 | Advanced Micro Devices, Inc. | Human-like non-player character behavior with reinforcement learning |
-
2020
- 2020-08-13 JP JP2020136561A patent/JP6923726B1/ja active Active
- 2020-09-15 KR KR1020237004912A patent/KR102889383B1/ko active Active
- 2020-09-15 CN CN202080104061.6A patent/CN115996782A/zh active Pending
- 2020-09-15 EP EP20949561.3A patent/EP4197609A4/en active Pending
- 2020-09-15 WO PCT/JP2020/034850 patent/WO2022034699A1/ja not_active Ceased
-
2021
- 2021-07-28 JP JP2021123393A patent/JP7606426B2/ja active Active
-
2023
- 2023-02-08 US US18/166,449 patent/US20230191252A1/en active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2020049286A (ja) * | 2018-05-29 | 2020-04-02 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20230049096A (ko) | 2023-04-12 |
| JP2022032987A (ja) | 2022-02-25 |
| JP6923726B1 (ja) | 2021-08-25 |
| EP4197609A1 (en) | 2023-06-21 |
| CN115996782A (zh) | 2023-04-21 |
| JP7606426B2 (ja) | 2024-12-25 |
| WO2022034699A1 (ja) | 2022-02-17 |
| JP2022032610A (ja) | 2022-02-25 |
| EP4197609A4 (en) | 2024-09-04 |
| US20230191252A1 (en) | 2023-06-22 |
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| A201 | Request for examination | ||
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
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| D13-X000 | Search requested |
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| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
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| E13-X000 | Pre-grant limitation requested |
St.27 status event code: A-2-3-E10-E13-lim-X000 |
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| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
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| PE0701 | Decision of registration |
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