KR102880607B1 - 컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법 - Google Patents
컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법Info
- Publication number
- KR102880607B1 KR102880607B1 KR1020237035414A KR20237035414A KR102880607B1 KR 102880607 B1 KR102880607 B1 KR 102880607B1 KR 1020237035414 A KR1020237035414 A KR 1020237035414A KR 20237035414 A KR20237035414 A KR 20237035414A KR 102880607 B1 KR102880607 B1 KR 102880607B1
- Authority
- KR
- South Korea
- Prior art keywords
- user
- movement
- action
- character
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2021-101538 | 2021-06-18 | ||
| JP2021101538A JP7080524B1 (ja) | 2021-06-18 | 2021-06-18 | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
| PCT/JP2022/018152 WO2022264681A1 (ja) | 2021-06-18 | 2022-04-19 | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20230158075A KR20230158075A (ko) | 2023-11-17 |
| KR102880607B1 true KR102880607B1 (ko) | 2025-11-04 |
Family
ID=81892178
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020237035414A Active KR102880607B1 (ko) | 2021-06-18 | 2022-04-19 | 컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법 |
Country Status (4)
| Country | Link |
|---|---|
| JP (3) | JP7080524B1 (enExample) |
| KR (1) | KR102880607B1 (enExample) |
| CN (1) | CN117479985A (enExample) |
| WO (1) | WO2022264681A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7762923B1 (ja) * | 2024-08-30 | 2025-11-04 | 株式会社レベルファイブ | ゲームプログラム、ゲーム処理方法、情報処理装置 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005230265A (ja) * | 2004-02-19 | 2005-09-02 | Namco Ltd | プログラム、情報記憶媒体及びゲーム装置 |
| JP2014068727A (ja) * | 2012-09-28 | 2014-04-21 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| JP2017158681A (ja) * | 2016-03-08 | 2017-09-14 | 株式会社コロプラ | ゲーム制御方法、および、ゲームプログラム |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3145064B2 (ja) * | 1996-08-21 | 2001-03-12 | コナミ株式会社 | ビデオゲーム機及びビデオゲームプログラムを記録した媒体 |
| JP6192366B2 (ja) | 2013-06-04 | 2017-09-06 | 任天堂株式会社 | 情報処理プログラム、情報処理装置の制御方法、情報処理装置および情報処理システム |
| JP5469276B1 (ja) * | 2013-10-10 | 2014-04-16 | 株式会社 ディー・エヌ・エー | マニュアルモードとオートモードとの間で切替可能なゲームを提供するゲームシステム、ゲームプログラム及びゲーム提供方法 |
-
2021
- 2021-06-18 JP JP2021101538A patent/JP7080524B1/ja active Active
-
2022
- 2022-04-19 KR KR1020237035414A patent/KR102880607B1/ko active Active
- 2022-04-19 WO PCT/JP2022/018152 patent/WO2022264681A1/ja not_active Ceased
- 2022-04-19 CN CN202280042438.9A patent/CN117479985A/zh active Pending
- 2022-05-16 JP JP2022080057A patent/JP7749225B2/ja active Active
-
2025
- 2025-09-12 JP JP2025152518A patent/JP2025178306A/ja active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005230265A (ja) * | 2004-02-19 | 2005-09-02 | Namco Ltd | プログラム、情報記憶媒体及びゲーム装置 |
| JP2014068727A (ja) * | 2012-09-28 | 2014-04-21 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| JP2017158681A (ja) * | 2016-03-08 | 2017-09-14 | 株式会社コロプラ | ゲーム制御方法、および、ゲームプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023000608A (ja) | 2023-01-04 |
| KR20230158075A (ko) | 2023-11-17 |
| WO2022264681A1 (ja) | 2022-12-22 |
| JP7080524B1 (ja) | 2022-06-06 |
| JP2023001039A (ja) | 2023-01-04 |
| JP2025178306A (ja) | 2025-12-05 |
| CN117479985A (zh) | 2024-01-30 |
| JP7749225B2 (ja) | 2025-10-06 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN111760286B (zh) | 运镜模式的切换方法及装置、存储介质、电子装置 | |
| CN112090073B (zh) | 一种游戏展示的方法和装置 | |
| EP2829307A2 (en) | Image processing program, image processing device and image processing method | |
| US20100240429A1 (en) | Game device, game device control method, program, and information storage medium | |
| US11452937B2 (en) | Computer-readable recording medium, game apparatus, and game execution method | |
| CN114159787A (zh) | 虚拟对象的控制方法、装置、电子设备及可读介质 | |
| US8444484B2 (en) | Game device, control method of game device, and information storage medium | |
| US8241120B2 (en) | Game program, game apparatus and game control method | |
| CN116099195A (zh) | 一种游戏的显示控制方法、装置、电子设备及存储介质 | |
| US11992754B2 (en) | Information storage medium, game device, and game system | |
| JP2025178306A (ja) | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 | |
| US8758142B2 (en) | Game device, method of controlling a game device, program, and information storage medium | |
| JP2025123400A (ja) | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 | |
| US12458883B2 (en) | Game processing method and recording medium | |
| KR20240065193A (ko) | 컴퓨터 프로그램, 거기에 사용하는 게임 시스템 및 제어 방법 | |
| KR102831251B1 (ko) | 게임 프로그램, 게임 처리 방법 및 게임 장치 | |
| JP7644869B1 (ja) | 情報処理システム、情報処理方法、及びプログラム | |
| JP3653062B2 (ja) | キャラクタ移動速度制御プログラム |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
|
| E13-X000 | Pre-grant limitation requested |
St.27 status event code: A-2-3-E10-E13-lim-X000 |
|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
|
| PE0701 | Decision of registration |
St.27 status event code: A-1-2-D10-D22-exm-PE0701 |
|
| PR0701 | Registration of establishment |
St.27 status event code: A-2-4-F10-F11-exm-PR0701 |
|
| PR1002 | Payment of registration fee |
St.27 status event code: A-2-2-U10-U12-oth-PR1002 Fee payment year number: 1 |
|
| PG1601 | Publication of registration |
St.27 status event code: A-4-4-Q10-Q13-nap-PG1601 |