KR102880607B1 - 컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법 - Google Patents

컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법

Info

Publication number
KR102880607B1
KR102880607B1 KR1020237035414A KR20237035414A KR102880607B1 KR 102880607 B1 KR102880607 B1 KR 102880607B1 KR 1020237035414 A KR1020237035414 A KR 1020237035414A KR 20237035414 A KR20237035414 A KR 20237035414A KR 102880607 B1 KR102880607 B1 KR 102880607B1
Authority
KR
South Korea
Prior art keywords
user
movement
action
character
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
KR1020237035414A
Other languages
English (en)
Korean (ko)
Other versions
KR20230158075A (ko
Inventor
신 츠치야
마사키 나카무라
마사토시 오지마
신타로 구마카와
쇼타 고바야시
아키라 야마시타
Original Assignee
가부시키가이샤 코나미 데지타루 엔타테인멘토
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 가부시키가이샤 코나미 데지타루 엔타테인멘토 filed Critical 가부시키가이샤 코나미 데지타루 엔타테인멘토
Publication of KR20230158075A publication Critical patent/KR20230158075A/ko
Application granted granted Critical
Publication of KR102880607B1 publication Critical patent/KR102880607B1/ko
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
KR1020237035414A 2021-06-18 2022-04-19 컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법 Active KR102880607B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JPJP-P-2021-101538 2021-06-18
JP2021101538A JP7080524B1 (ja) 2021-06-18 2021-06-18 コンピュータプログラム、それに用いるゲームシステム、及び制御方法
PCT/JP2022/018152 WO2022264681A1 (ja) 2021-06-18 2022-04-19 コンピュータプログラム、それに用いるゲームシステム、及び制御方法

Publications (2)

Publication Number Publication Date
KR20230158075A KR20230158075A (ko) 2023-11-17
KR102880607B1 true KR102880607B1 (ko) 2025-11-04

Family

ID=81892178

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020237035414A Active KR102880607B1 (ko) 2021-06-18 2022-04-19 컴퓨터 프로그램, 그것에 사용하는 게임 시스템 및 제어 방법

Country Status (4)

Country Link
JP (3) JP7080524B1 (enExample)
KR (1) KR102880607B1 (enExample)
CN (1) CN117479985A (enExample)
WO (1) WO2022264681A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7762923B1 (ja) * 2024-08-30 2025-11-04 株式会社レベルファイブ ゲームプログラム、ゲーム処理方法、情報処理装置

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005230265A (ja) * 2004-02-19 2005-09-02 Namco Ltd プログラム、情報記憶媒体及びゲーム装置
JP2014068727A (ja) * 2012-09-28 2014-04-21 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP2017158681A (ja) * 2016-03-08 2017-09-14 株式会社コロプラ ゲーム制御方法、および、ゲームプログラム

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3145064B2 (ja) * 1996-08-21 2001-03-12 コナミ株式会社 ビデオゲーム機及びビデオゲームプログラムを記録した媒体
JP6192366B2 (ja) 2013-06-04 2017-09-06 任天堂株式会社 情報処理プログラム、情報処理装置の制御方法、情報処理装置および情報処理システム
JP5469276B1 (ja) * 2013-10-10 2014-04-16 株式会社 ディー・エヌ・エー マニュアルモードとオートモードとの間で切替可能なゲームを提供するゲームシステム、ゲームプログラム及びゲーム提供方法

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005230265A (ja) * 2004-02-19 2005-09-02 Namco Ltd プログラム、情報記憶媒体及びゲーム装置
JP2014068727A (ja) * 2012-09-28 2014-04-21 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP2017158681A (ja) * 2016-03-08 2017-09-14 株式会社コロプラ ゲーム制御方法、および、ゲームプログラム

Also Published As

Publication number Publication date
JP2023000608A (ja) 2023-01-04
KR20230158075A (ko) 2023-11-17
WO2022264681A1 (ja) 2022-12-22
JP7080524B1 (ja) 2022-06-06
JP2023001039A (ja) 2023-01-04
JP2025178306A (ja) 2025-12-05
CN117479985A (zh) 2024-01-30
JP7749225B2 (ja) 2025-10-06

Similar Documents

Publication Publication Date Title
CN111760286B (zh) 运镜模式的切换方法及装置、存储介质、电子装置
CN112090073B (zh) 一种游戏展示的方法和装置
EP2829307A2 (en) Image processing program, image processing device and image processing method
US20100240429A1 (en) Game device, game device control method, program, and information storage medium
US11452937B2 (en) Computer-readable recording medium, game apparatus, and game execution method
CN114159787A (zh) 虚拟对象的控制方法、装置、电子设备及可读介质
US8444484B2 (en) Game device, control method of game device, and information storage medium
US8241120B2 (en) Game program, game apparatus and game control method
CN116099195A (zh) 一种游戏的显示控制方法、装置、电子设备及存储介质
US11992754B2 (en) Information storage medium, game device, and game system
JP2025178306A (ja) コンピュータプログラム、それに用いるゲームシステム、及び制御方法
US8758142B2 (en) Game device, method of controlling a game device, program, and information storage medium
JP2025123400A (ja) コンピュータプログラム、それに用いるゲームシステム、及び制御方法
US12458883B2 (en) Game processing method and recording medium
KR20240065193A (ko) 컴퓨터 프로그램, 거기에 사용하는 게임 시스템 및 제어 방법
KR102831251B1 (ko) 게임 프로그램, 게임 처리 방법 및 게임 장치
JP7644869B1 (ja) 情報処理システム、情報処理方法、及びプログラム
JP3653062B2 (ja) キャラクタ移動速度制御プログラム

Legal Events

Date Code Title Description
P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

P13-X000 Application amended

St.27 status event code: A-2-2-P10-P13-nap-X000

PA0105 International application

St.27 status event code: A-0-1-A10-A15-nap-PA0105

PA0201 Request for examination

St.27 status event code: A-1-2-D10-D11-exm-PA0201

PG1501 Laying open of application

St.27 status event code: A-1-1-Q10-Q12-nap-PG1501

E902 Notification of reason for refusal
PE0902 Notice of grounds for rejection

St.27 status event code: A-1-2-D10-D21-exm-PE0902

E13-X000 Pre-grant limitation requested

St.27 status event code: A-2-3-E10-E13-lim-X000

P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

P13-X000 Application amended

St.27 status event code: A-2-2-P10-P13-nap-X000

PE0701 Decision of registration

St.27 status event code: A-1-2-D10-D22-exm-PE0701

PR0701 Registration of establishment

St.27 status event code: A-2-4-F10-F11-exm-PR0701

PR1002 Payment of registration fee

St.27 status event code: A-2-2-U10-U12-oth-PR1002

Fee payment year number: 1

PG1601 Publication of registration

St.27 status event code: A-4-4-Q10-Q13-nap-PG1601